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** "The Undying" Elusive Target mission returning for this game [[https://ioi.dk/hitman/roadmaps/2024/season-of-undying at the start of Year 4]] was also quite shocking, as this mission also had legal issues, being tied up with image and voice rights with Creator/SeanBean, and many players had logically assumed it would be prohibitively expensive to get the rights again. That last part might be why a paid DLC (again, $5 or equivalent) was created to recoup those costs, which included a premium Elusive Target Arcade contract; "The Ouroboros", some Undying-themed reskinned unlocks, a Faba-inspired suit, and some safehouse cosmetics. Now the player can play this mission, ad nauseum, without it being a time limited event! This contract was also free to play for the first month of release too, which was surprising in its own right as the developers almost never dio this with side content DLC, instead opting to rotate locations and content for starter pack players).

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** "The Undying" Elusive Target mission returning for this game [[https://ioi.dk/hitman/roadmaps/2024/season-of-undying at the start of Year 4]] was also quite shocking, as this mission also had legal issues, being tied up with image and voice rights with Creator/SeanBean, and many players had logically assumed it would be prohibitively expensive to get the rights again. That last part might be why a paid DLC (again, $5 or equivalent) was created to recoup those costs, which included a premium Elusive Target Arcade contract; "The Ouroboros", some Undying-themed reskinned unlocks, a Faba-inspired suit, and some safehouse cosmetics. Now the player can play this mission, ad nauseum, without it being a time limited event! This contract was also free to play for the first month of release too, which was surprising in its own right as the developers almost never dio do this with side content new DLC, instead opting to rotate locations and older content for starter pack players).
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** "The Undying" Elusive Target mission returning for this game [[https://ioi.dk/hitman/roadmaps/2024/season-of-undying at the start of Year 4]] was also quite shocking, as this mission also had legal issues, being tied up with image and voice rights with Creator/SeanBean, and many players had logically assumed it would be prohibitively expensive to get the rights again. That last part might be why a paid DLC (again, $5 or equivalent) was created to recoup those costs, which includes a premium Elusive Target Arcade contract, the Ouroboros, some Undying-themed reskinned unlocks and safehouse cosmetics, so it now lets the player play this mission, ad nauseum, without it being a time limited event! This contract is also free to play for the first month of release too, which is surprising in its own right (the developers tend to rotate old locations and content for starter pack players, not newly-released [=DLC=]).

to:

** "The Undying" Elusive Target mission returning for this game [[https://ioi.dk/hitman/roadmaps/2024/season-of-undying at the start of Year 4]] was also quite shocking, as this mission also had legal issues, being tied up with image and voice rights with Creator/SeanBean, and many players had logically assumed it would be prohibitively expensive to get the rights again. That last part might be why a paid DLC (again, $5 or equivalent) was created to recoup those costs, which includes included a premium Elusive Target Arcade contract, the Ouroboros, contract; "The Ouroboros", some Undying-themed reskinned unlocks unlocks, a Faba-inspired suit, and some safehouse cosmetics, so it now lets cosmetics. Now the player can play this mission, ad nauseum, without it being a time limited event! This contract is was also free to play for the first month of release too, which is was surprising in its own right (the as the developers tend almost never dio this with side content DLC, instead opting to rotate old locations and content for starter pack players, not newly-released [=DLC=]).players).
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** During the rebrand to ''World of Assassination'' in Year 3, the player is able to purchase a DLC called "World of Assassination Part One", which is literally just the ''2016'' GOTY edition and three of this games' deluxe escalations. This content however, is treated as base content in the Standard Edition, along with most of the non-DLC content from ''2'', and this "Part One" DLC undermines the very point of the rebrand -- so that every location was made more accessible, and to simplify DLC ownership.

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** During the rebrand to ''World of Assassination'' in Year 3, the The player is able to purchase a DLC called "World of Assassination Part One", added later on into the rebrand for ''World of Assassination'' near the end of Year 3, which is literally just the ''2016'' GOTY edition and three of this games' deluxe escalations. edition. This content seems pointless to have on storefronts however, as this is treated as base content in the Standard Edition, along with most of the non-DLC content from ''2'', and so all this "Part One" DLC undermines does is undermine the very point of the rebrand -- so that every location was made more accessible, accessible to more people, and to simplify DLC ownership.
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** During the rebrand to ''World of Assassination'' in Year 3, the player is able to purchase a DLC called "World of Assassination Part One", which is literally just the ''2016'' GOTY edition and three of this games' deluxe escalations. This content however, is treated as base content in the Standard Edition, along with most of the non-DLC content from ''2'', and this "Part One" DLC undermines the very point of the rebrand -- so that every location was made more accessible, and to simplify DLC ownership.


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* TheyChangedItNowItSucks: Beginning from the rebrand to ''World of Assassination'', the Access Pass ownership system was taken offline, so any player on Epic Games who has ''Hitman 2'' or ''2016'' on their Steam account cannot transfer what they purchased from the latter into the former. While this is mitigated somewhat as you are given most of the games' content back as part of the Standard Edition, all the DLC content you paid for on Steam is stuck there, and requires purchasing the Deluxe Edition to get back.
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** "The Undying" Elusive Target mission returning for this game [[https://ioi.dk/hitman/roadmaps/2024/season-of-undying at the start of Year 4]] was also quite shocking, as this mission also had legal issues, being tied up with image and voice rights with Creator/SeanBean, and many players had logically assumed it would be prohibitively expensive to get the rights again. That last part might be why a paid DLC was created to recoup those costs, which includes a premium Elusive Target Arcade contract, the Ouroboros, some Undying-themed reskinned unlocks and safehouse cosmetics, so it now lets the player play this mission, ad nauseum, without it being a time limited event!

to:

** "The Undying" Elusive Target mission returning for this game [[https://ioi.dk/hitman/roadmaps/2024/season-of-undying at the start of Year 4]] was also quite shocking, as this mission also had legal issues, being tied up with image and voice rights with Creator/SeanBean, and many players had logically assumed it would be prohibitively expensive to get the rights again. That last part might be why a paid DLC (again, $5 or equivalent) was created to recoup those costs, which includes a premium Elusive Target Arcade contract, the Ouroboros, some Undying-themed reskinned unlocks and safehouse cosmetics, so it now lets the player play this mission, ad nauseum, without it being a time limited event!event! This contract is also free to play for the first month of release too, which is surprising in its own right (the developers tend to rotate old locations and content for starter pack players, not newly-released [=DLC=]).
Is there an issue? Send a MessageReason:
None


** "The Undying" Elusive Target returning for this game [[https://ioi.dk/hitman/roadmaps/2024/season-of-undying at the start of Year 4]] was also quite shocking, considering this mission also had legal issues, as it was tied up with image and voice rights with Creator/SeanBean, and many players had logically assumed it would be prohibitively expensive to get the rights again. That last part might be why a paid DLC was created to recoup those costs, which includes a premium Elusive Target Arcade contract, the Ouroboros, some Undying-themed reskinned unlocks and safehouse cosmetics, it lets the player play this mission, ad nauseum, without it being a time limited event!

to:

** "The Undying" Elusive Target mission returning for this game [[https://ioi.dk/hitman/roadmaps/2024/season-of-undying at the start of Year 4]] was also quite shocking, considering as this mission also had legal issues, as it was being tied up with image and voice rights with Creator/SeanBean, and many players had logically assumed it would be prohibitively expensive to get the rights again. That last part might be why a paid DLC was created to recoup those costs, which includes a premium Elusive Target Arcade contract, the Ouroboros, some Undying-themed reskinned unlocks and safehouse cosmetics, so it now lets the player play this mission, ad nauseum, without it being a time limited event!
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** The fact the developers managed to compress the ''entirety'' of Hitman 2016, Hitman 2, and Hitman 3 into a file size not much bigger than ''VideoGame/SniperElite4'' which is nothing short of '''incredible'''. No seriously, Sniper Elite 4 with all the DLC installed is 67GB; Hitman 3 (as of patch 3.70), with all the [=DLCs=] and Access Passes installed, is just shy of '''77GB'''; the first two games combined were 159GB previously. The devs explained in an interview with [[https://www.pcgamer.com/uk/how-hitman-3s-devs-shrank-the-entire-trilogys-install-size-by-over-80gb/ PC Gamer]] that the filesize of their prior games was down to unused assets, and how compression was handled, and that essentially, the more they used compression, the slower the game loaded, especially on low-end systems. However, with Hitman 3, the engine was optimised enough to free up resources to better handle the compression, and thus, the file size of the game has shrunken down quite significantly, especially when compared to other games in the space.

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** The fact the developers managed to compress the ''entirety'' of Hitman 2016, Hitman 2, ''Hitman (2016)'', ''Hitman 2'', and Hitman 3 ''Hitman 3'' into a file size not much bigger than ''VideoGame/SniperElite4'' which is nothing short of '''incredible'''. No seriously, Sniper Elite 4 with all the DLC installed is 67GB; Hitman 3 (as of patch 3.70), with all the [=DLCs=] and Access Passes installed, is just shy of '''77GB'''; '''81GB'''; the first two games combined were 159GB previously. The devs explained in an interview with [[https://www.pcgamer.com/uk/how-hitman-3s-devs-shrank-the-entire-trilogys-install-size-by-over-80gb/ PC Gamer]] that the filesize of their prior games was down to unused assets, and how compression was handled, and that essentially, the more they used compression, the slower the game loaded, especially on low-end systems. However, with Hitman 3, this game, the engine was optimised enough to free up resources to better handle the compression, and thus, the file size of the game has shrunken down quite significantly, especially when compared to other games in the space.



** The Sarajevo Six being released in August 2023. Not only was this '''not''' foreshadowed in their roadmap, but this is an especially notable case of legal issues surrounding the contracts getting in the way, involving both Square Enix and Sony (who published ''2016'' and asked the latter to make the contracts for the game to begin with). What likely caused the release to happen is Sony's continued push into the PC gaming sphere, as well as an enterprising mod developer who [[https://www.nexusmods.com/hitman3/mods/239 managed to port the contracts over to PC]], which no doubt caught the developers' attention and interest in porting them over officially. While they are a paid DLC ($5 or equivalent), that did not deter people from buying the DLC, nor did it sour the news that these would finally be on PC.
** "The Undying" Elusive Target returning for this game [[https://ioi.dk/hitman/roadmaps/2024/season-of-undying at the start of Year 4]] was quite surprising, considering this mission was tied up with image and voice rights with Creator/SeanBean, and many players had logically assumed it would be prohibitively expensive to get the rights again for this game. That last part might be why a paid DLC was created to recoup those costs. And while the mission is still time limited and free, players will also be able to kill him repeatedly as the aforementioned DLC includes a premium Elusive Target Arcade contract, the Ouroboros, to let you do this without it being a time limited event!

to:

** The Sarajevo Six being released in August 2023. Not only was this '''not''' foreshadowed in their roadmap, but this is an especially notable case of legal issues surrounding the contracts getting in the way, involving both Square Enix and Sony (who published ''2016'' and asked the latter to make the contracts for the game to begin with). What likely caused the release to happen is Sony's continued push into the PC gaming sphere, as well as an enterprising mod developer who [[https://www.nexusmods.com/hitman3/mods/239 managed to port the contracts over to PC]], which no doubt caught the developers' attention and interest in porting them over officially. While they are a paid DLC ($5 or equivalent), that did not deter people from buying the DLC, it, nor did it sour the news that these would finally be on PC.
other platforms too after almost a decade of being tied to the [=PS4=].
** "The Undying" Elusive Target returning for this game [[https://ioi.dk/hitman/roadmaps/2024/season-of-undying at the start of Year 4]] was also quite surprising, shocking, considering this mission also had legal issues, as it was tied up with image and voice rights with Creator/SeanBean, and many players had logically assumed it would be prohibitively expensive to get the rights again for this game. again. That last part might be why a paid DLC was created to recoup those costs. And while the mission is still time limited and free, players will also be able to kill him repeatedly as the aforementioned DLC costs, which includes a premium Elusive Target Arcade contract, the Ouroboros, to let you do some Undying-themed reskinned unlocks and safehouse cosmetics, it lets the player play this mission, ad nauseum, without it being a time limited event!
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None


** "The Undying" Elusive Target returning for this game [[https://ioi.dk/hitman/roadmaps/2024/season-of-undying at the start of Year 4]] was quite surprising, considering this mission was tied up with image and voice rights with Creator/SeanBean, and many players had logically assumed it would be prohibitively expensive to get the rights again for ''Hitman 3''. That last part might be why a paid DLC was created to recoup those costs. And while the mission is still time limited, players will also be able to kill him repeatedly as the aforementioned paid DLC includes an Elusive Target Arcade contract to let you do this without it being a limited time event! This contract is also free to play for the first month of release too, which is surprising in its own right (the developers tend to rotate old locations and content for starter pack players, not newly-released [=DLC=]).

to:

** "The Undying" Elusive Target returning for this game [[https://ioi.dk/hitman/roadmaps/2024/season-of-undying at the start of Year 4]] was quite surprising, considering this mission was tied up with image and voice rights with Creator/SeanBean, and many players had logically assumed it would be prohibitively expensive to get the rights again for ''Hitman 3''.this game. That last part might be why a paid DLC was created to recoup those costs. And while the mission is still time limited, limited and free, players will also be able to kill him repeatedly as the aforementioned paid DLC includes an a premium Elusive Target Arcade contract contract, the Ouroboros, to let you do this without it being a time limited time event! This contract is also free to play for the first month of release too, which is surprising in its own right (the developers tend to rotate old locations and content for starter pack players, not newly-released [=DLC=]).event!
Is there an issue? Send a MessageReason:
None


** "The Undying" Elusive Target returning for this game [[https://ioi.dk/hitman/roadmaps/2024/season-of-undying at the start of Year 4]] was quite surprising, considering this mission was tied up with image and voice rights with ''Creator/SeanBean'', and many players had logically assumed it would be prohibitively expensive to get the rights again for ''Hitman 3''. That last part may be why a paid DLC was created to recoup those costs. While the mission is still time limited, players will also be able to kill him repeatedly as the aforementioned paid DLC includes an Elusive Target Arcade contract to let you do this! This contract is also free to play for the first month of release too, which is surprising in its own right (the developers tend to rotate old locations and content for starter pack players, not newly-released [[=DLC=]).

to:

** "The Undying" Elusive Target returning for this game [[https://ioi.dk/hitman/roadmaps/2024/season-of-undying at the start of Year 4]] was quite surprising, considering this mission was tied up with image and voice rights with ''Creator/SeanBean'', Creator/SeanBean, and many players had logically assumed it would be prohibitively expensive to get the rights again for ''Hitman 3''. That last part may might be why a paid DLC was created to recoup those costs. While And while the mission is still time limited, players will also be able to kill him repeatedly as the aforementioned paid DLC includes an Elusive Target Arcade contract to let you do this! this without it being a limited time event! This contract is also free to play for the first month of release too, which is surprising in its own right (the developers tend to rotate old locations and content for starter pack players, not newly-released [[=DLC=]).[=DLC=]).

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** The progression system implemented on PC allows players to transfer progress between Hitman 2 on Steam and Hitman 3 on Epic, and it also works between Hitman 2 and 3 on Steam. However, the developers noted when it came to release the game on Steam that it doesn't work if you want to transfer your already existing progress from Hitman 3 from the Epic store to a Steam copy of the game (or vice versa), which is a very baffling design decision, considering the game is always online, and other games such as ''VideoGame/RogueCompany'', ''VideoGame/RocketLeague'' and ''VideoGame/{{Paladins}}'' allow cross-saving and cross-purchases between PC launchers and even some of the consoles! Even former Epic-exclusive game ''VideoGame/{{Hades}}'' allows cross-saving between PC and Switch, so their reasoning of "it's not possible" comes off as very flimsy, especially since the devs offered this same benefit to Platform/GoogleStadia players so they could jump to another platform.

to:

** The progression system implemented on PC allows players to transfer progress between Hitman 2 on Steam and Hitman 3 on Epic, and it also works between Hitman 2 and 3 on Steam. However, the developers noted when it came to release the game on Steam that it doesn't work if you want to transfer your already existing progress from Hitman 3 from the Epic store to a Steam copy of the game (or vice versa), which is a very baffling design decision, considering the game is always online, and other games such as ''VideoGame/RogueCompany'', ''VideoGame/RocketLeague'' and ''VideoGame/{{Paladins}}'' allow cross-saving and cross-purchases between PC launchers and even some of the consoles! Even former Epic-exclusive game ''VideoGame/{{Hades}}'' allows cross-saving between PC and Switch, so their reasoning of "it's not possible" comes off as very flimsy, especially since the devs offered this same benefit to Platform/GoogleStadia players so they could jump to another platform.platform, meaning they are a LyingCreator due to creating a double standard.


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** "The Undying" Elusive Target returning for this game [[https://ioi.dk/hitman/roadmaps/2024/season-of-undying at the start of Year 4]] was quite surprising, considering this mission was tied up with image and voice rights with ''Creator/SeanBean'', and many players had logically assumed it would be prohibitively expensive to get the rights again for ''Hitman 3''. That last part may be why a paid DLC was created to recoup those costs. While the mission is still time limited, players will also be able to kill him repeatedly as the aforementioned paid DLC includes an Elusive Target Arcade contract to let you do this! This contract is also free to play for the first month of release too, which is surprising in its own right (the developers tend to rotate old locations and content for starter pack players, not newly-released [[=DLC=]).
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* TakeThatScrappy: The ICA Electrocution Phone was ''removed'' from this game, even if you import progress from Hitman 2, the first weapon to be removed in the trilogy. The devs didn't give a reasoning for this, but it's very likely due to its ScrappyWeapon nature extensively detailed in the [[YMMV/Hitman2 YMMV Page for Hitman 2]]. While there are detractors who hate the removal of the phone due to the CuttingTheKnot handling of the game balance, as well as players who are sad to see it go as it means they have one less (overpowered) weapon to play with, the rest of the userbase understood [[ScrappyWeapon its removal]], as it trivialised a lot of the games' targets, among other things.

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* TakeThatScrappy: The ICA Electrocution Phone was ''removed'' from this game, even if you import progress from Hitman 2, the first weapon to be removed in the trilogy. The devs didn't give a reasoning for this, but it's very likely due to its ScrappyWeapon HighTierScrappy nature extensively detailed in the [[YMMV/Hitman2 YMMV Page for Hitman 2]]. While there are detractors who hate the removal of the phone due to the CuttingTheKnot handling of the game balance, as well as players who are sad to see it go as it means they have one less (overpowered) weapon to play with, the rest of the userbase understood [[ScrappyWeapon its removal]], as it trivialised a lot of the games' targets, among other things.

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* {{Narm}}: Ending an elongated [[spoiler:nightmare sequence has Diana and the Constant tangoing together and taunting 47. While it does symbolise Diana's seeming betrayal of 47 to the Constant, it can look like a bad love triangle]].
* NarmCharm: One of the unlockable items from ''Gluttony'' is a pack of gum that any NPC will gleefully start chewing down on upon finding it, but the kicker is that the [=NPCs=] don't actually care about where the pack is placed - meaning they may literally start eating stuff they found on the floor/ground, something which ''perfectly'' summarizes the various cases of ArtificialStupidity, AttentionDeficitOohShiny and the [[SchmuckBait general gullibility]] found in the non-important inhabitants of the ''Hitman'' universe.

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* {{Narm}}: {{Narm}}:
** The Polar Survival Suit looks strange anywhere but Hokkaido and Berlin, primarily because very few locations make the snow that 47 has sprinkled on him look good, and looks as if he were teleported from the Tundra of snowy Russia. This is also one of the rare suits where 47 wears a backpack (which clips heavily with any weapon he may put on their back).
** The Jack-O'-Lantern Suit is similarly weird-looking in almost any level it's used in. While it looks fine in-context of "The Mills Reverie" escalation, which is set at night in a spooky-themed Hawkes Bay where the player kills and taunts Orson repeatedly as an {{Expy}} of the Headless Horseman, in any other mission, the suit just looks ''bizaare'', as the jack-o-lantern helmet outright ''replaces'' 47's head. This is probably why [=IOI=] released the similar looking Sandman Suit in the first place (which lacks the pumpkin head), as that at least looked more sensible, rather than totally out of place.
**
Ending an elongated [[spoiler:nightmare sequence has Diana and the Constant tangoing together and taunting 47. While it does symbolise Diana's seeming betrayal of 47 to the Constant, it can look like a bad love triangle]].
* NarmCharm: NarmCharm:
**
One of the unlockable items from ''Gluttony'' is a pack of gum that any NPC will gleefully start chewing down on upon finding it, but the kicker is that the [=NPCs=] don't actually care about where the pack is placed - meaning they may literally start eating stuff they found on the floor/ground, something which ''perfectly'' summarizes the various cases of ArtificialStupidity, AttentionDeficitOohShiny and the [[SchmuckBait general gullibility]] found in the non-important inhabitants of the ''Hitman'' universe.

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* BreatherLevel: Dartmoor is probably one of the easiest levels in the entire trilogy, at least, in terms of kill methods. There is only one target who walks around with only a single bodyguard trailing them, and she frequently walks alone into an empty, closed-off room and [[VorpalPillow covers her face with a pillow]] [[ClusterFBomb to shout expletives into]]. There are also no security cameras to worry about, and surprisingly few enforcers regardless of your disguise.

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* BreatherLevel: Dartmoor is probably one of the easiest levels in the entire trilogy, at least, in terms of kill methods.methods (it's considerably harder if you follow the detective path, however). There is only one target who walks around with only a single bodyguard trailing them, and she frequently walks alone into an empty, closed-off room and [[VorpalPillow covers her face with a pillow]] [[ClusterFBomb to shout expletives into]]. There are also no security cameras to worry about, and surprisingly few enforcers regardless of your disguise.


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* SalvagedStory: One of the main criticisms of ''Hitman 2'' by fans of the story was that the implication that Grey was going to betray 47 and ally with the Constant, who escapes moments before Grey receives a text of this news by Diana, and he then proceeds to lie to 47 about it, which felt very out of character, and was at complete odds with the established lore from both the ''Agent 47: Birth of the Hitman'' comic and past entries in the trilogy, which ''2'' was otherwise adequately referencing respectfully. With the ending of ''2'', fans got the impression that the writers were more concerned with setting up a tantalising SequelHook, regardless of the consequences. In this game, not only does Grey undergo CharacterRerailment that retool's that ending, the game continually emphasises that 47 and Grey fully trusted one another, and that Grey had no plans to betray them.
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** The progression system implemented on PC allows players to transfer progress between Hitman 2 on Steam and Hitman 3 on Epic, and it also works between Hitman 2 and 3 on Steam. However, the developers noted when it came to release the game on Steam that it doesn't work if you want to transfer your already existing progress from Hitman 3 from the Epic store to a Steam copy of the game (or vice versa), which is a very baffling design decision, considering the game is always online, and other games such as ''VideoGame/RogueCompany'', ''VideoGame/RocketLeague'' and ''VideoGame/{{Paladins}}'' allow cross-saving and cross-purchases between PC launchers and even some of the consoles! Even former Epic-exclusive game ''VideoGame/{{Hades}}'' allows cross-saving between PC and Switch, so their reasoning of "it's not possible" comes off as very flimsy, especially since the devs offered this same benefit to UsefulNotes/GoogleStadia players so they could jump to another platform.

to:

** The progression system implemented on PC allows players to transfer progress between Hitman 2 on Steam and Hitman 3 on Epic, and it also works between Hitman 2 and 3 on Steam. However, the developers noted when it came to release the game on Steam that it doesn't work if you want to transfer your already existing progress from Hitman 3 from the Epic store to a Steam copy of the game (or vice versa), which is a very baffling design decision, considering the game is always online, and other games such as ''VideoGame/RogueCompany'', ''VideoGame/RocketLeague'' and ''VideoGame/{{Paladins}}'' allow cross-saving and cross-purchases between PC launchers and even some of the consoles! Even former Epic-exclusive game ''VideoGame/{{Hades}}'' allows cross-saving between PC and Switch, so their reasoning of "it's not possible" comes off as very flimsy, especially since the devs offered this same benefit to UsefulNotes/GoogleStadia Platform/GoogleStadia players so they could jump to another platform.
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* FranchiseOriginalSin: Carpathian Mountains' "Untouchable" mission often gets the blame for being a short, linear level at the end of a game filled with sandboxes. The issue with that complaint, is that this applies to the original trilogy too, especially ''Hitman: Blood Money'', the final level of which, "Requiem", is often considered one of the best endings to a Hitman game, filled with catharsis where 47 can just shoot everyone associated with The Franchise, as well as Alexander Cayne, and is set in a confined level where the action only really happens in one of two places, which is not too dissimilar to "Untouchable" at all. "Untouchable" ''also'' allows you to kill everyone, several of which were responsible for [[spoiler:Grey's death, and are all Providence agents, so all the killing serves to dismantle the organisation]], and just as much catharsis is at play too, especially when you finally [[spoiler:get revenge on Edwards and dismantle Providence]]. If anything, the level is an ''improvement'' on the original trilogy's concept, as it allows you to stealth your way through too, not just end the game guns-blazing, something the older games in the same context ''never'' really allowed for.

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* FranchiseOriginalSin: Carpathian Mountains' "Untouchable" mission often gets the blame criticised for being a short, linear level at the end of a game filled with sandboxes. The issue with that complaint, is that this applies to the original trilogy too, especially ''Hitman: Blood Money'', Money'' -- the final level of which, "Requiem", is often considered one of the best endings to a Hitman game, filled with catharsis where 47 can just is forced to shoot everyone associated with The Franchise, as well as it's loaded with a ton of catharsis, and you also finally off Alexander Cayne, and all of which is set in a confined level where the action only really happens in one of two places, places. Compare this to "Untouchable", which is not too dissimilar to "Untouchable" at all. "Untouchable" ''also'' allows you to kill everyone, several as [[spoiler:some of which them were responsible for [[spoiler:Grey's Grey's death, and are all Providence agents, so all the killing serves to dismantle the organisation]], organisation even more]], and just as much catharsis is at play too, especially when you finally [[spoiler:get revenge on Edwards and dismantle Providence]]. Edwards]]. If anything, the level is an ''improvement'' on the original trilogy's concept, as it allows you the level is specifically designed to allow the player to stealth your their way through too, not just end the game guns-blazing, something the older games in the same context ''never'' really allowed for.
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* BreatherLevel: Dartmoor is probably one of the easiest levels in the entire trilogy, at least, in terms of kill methods. There is only one target who walks around with only a single bodyguard trailing them, and she frequently walks alone into an empty, closed-off room and [[VorpalPillow covers her face with a pillow [[ClusterFBomb to shout expletives into]].]] There are also no security cameras to worry about, and surprisingly few enforcers regardless of your disguise.

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* BreatherLevel: Dartmoor is probably one of the easiest levels in the entire trilogy, at least, in terms of kill methods. There is only one target who walks around with only a single bodyguard trailing them, and she frequently walks alone into an empty, closed-off room and [[VorpalPillow covers her face with a pillow pillow]] [[ClusterFBomb to shout expletives into]].]] into]]. There are also no security cameras to worry about, and surprisingly few enforcers regardless of your disguise.

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* BreatherLevel:
** Dartmoor is probably one of the easiest levels in the entire trilogy. There is only one target who walks around with only a single bodyguard trailing them, and she frequently walks alone into an empty, closed-off room and [[VorpalPillow covers her face with a pillow to cry.]] There are also no security cameras to worry about, and few enforcers regardless of your disguise.
* BrokenBase:
** The "Seven Deadly Sins" ([=7DS=]) [=DLCs=] split the userbase into many separate factions; Those that think the focus on themed Escalations and Contracts is a waste of time, and would prefer Special Assignments or Bonus Missions to be released instead, Those that don't care for the escalations too much, and are solely there for the unique item unlocks, Those that do care about the escalations, and see them as inoffensive at worst, and fun to play and creative twists on familiar levels at best, and finally, those that like the escalations and the unlocks.

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* BreatherLevel:
**
BreatherLevel: Dartmoor is probably one of the easiest levels in the entire trilogy. trilogy, at least, in terms of kill methods. There is only one target who walks around with only a single bodyguard trailing them, and she frequently walks alone into an empty, closed-off room and [[VorpalPillow covers her face with a pillow [[ClusterFBomb to cry.shout expletives into]].]] There are also no security cameras to worry about, and surprisingly few enforcers regardless of your disguise.
* BrokenBase:
**
BrokenBase: The "Seven Deadly Sins" ([=7DS=]) [=DLCs=] split the userbase into many separate factions; Those that think the focus on themed Escalations and Contracts is a waste of time, and would prefer Special Assignments or Bonus Missions to be released instead, Those that don't care for the escalations too much, and are solely there for the unique item unlocks, Those that do care about the escalations, and see them as inoffensive at worst, and fun to play and creative twists on familiar levels at best, and finally, those that like the escalations and the unlocks.



* DisappointingLastLevel: The last level of the game has an UnexpectedGameplayChange; in stark departure from the rest of the trilogy, the final level in the Carpathian Mountains is an fairly linear mission consisting of 47 making his way from the back of a train to the front of it, he has no penalty for killing anyone onboard [[spoiler:as they are all Providence operatives]], and essentially acts as a CutsceneBoss, a means to the give the story a conclusion, which can come off as a bit of an AntiClimax to those expecting another sandbox level. Fortunately, fans aren't ''too'' upset given that all that grand sense of closure and finality was placed in the preceding level, Mendoza -- which is a massive map, featuring loads of {{Continuity Nod}}s that tie up a great majority of lingering side-stories, and its mission is even called [[GrandFinale "The Farewell"]] -- and as such, many prefer to see that as the trilogy's actual swansong, with the Carpathian Mountains level being designed as an epilogue to wrap up the remaining story.

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* DisappointingLastLevel: The last level of the game has an UnexpectedGameplayChange; in stark departure contrast from the rest of the trilogy, the final level in the Carpathian Mountains is an a fairly linear mission consisting of 47 making his way from the back of a train to the front of it, he has no penalty for killing anyone onboard [[spoiler:as they are all Providence operatives]], operatives, so anyone he kills is actively beneficial]], and essentially acts as a CutsceneBoss, a means to the give the story a conclusion, which can come off as a bit of an AntiClimax to those expecting another sandbox level. Fortunately, fans aren't ''too'' upset about this, given that all that much of the grand sense of closure and finality was placed in the preceding level, Mendoza -- which is a massive map, featuring loads of {{Continuity Nod}}s deliberate ContinuityPorn that tie up a great majority of lingering side-stories, and its mission is even called [[GrandFinale "The Farewell"]] -- as a clue to this, and as such, many prefer to thus players often see that this as the trilogy's actual more traditional swansong, with the Carpathian Mountains level "Untouchable" being designed as an epilogue to wrap up the remaining story.story and give the game some finality.



* EvenBetterSequel: ''Hitman 2'' was already considered to be one of the best games in the series, improving upon ''2016'' in almost every way. This game however, improves even further by implementing new AI routines in Mendoza (spontaneous sickness and [[spoiler:Diana helping 47]]), adding a camera gadget to act as an in-game photo mode, as well as to open doors and complete objectives, and made more concisely constructed levels that, while a bit smaller than even a few of the ''2016'' maps, are no doubt among the strongest in the series. And as with ''2'', you can import all the levels from ''2016'' and ''2'' into this game (and all of the levels have been updated with later games' mechanics to make them better), and you can transfer progress from the second game into this game, ''and'' the games' file-size went from being one of the biggest in [=PC Gaming=] (159GB) to something very respectable to install (63GB). In light of all this, both ''2016'' and ''2'' have become somewhat irrelevant to keep around.

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* EvenBetterSequel: ''Hitman 2'' was already considered to be one of the best games in the series, improving upon ''2016'' in almost every way. This game however, improves even further by implementing new AI routines in Mendoza (spontaneous sickness and (such as [[spoiler:Diana helping 47]]), adding a camera gadget to act as an in-game photo mode, as well as to mode and open electronic doors and complete objectives, added persistent shortcuts to reward exploration, and made more concisely constructed levels that, while a bit on average smaller than even a few of the ''2016'' maps, are no doubt among the strongest in the series. And as with ''2'', you can import all the levels from ''2016'' and ''2'' into are in this game (and all of the levels have been updated with later games' mechanics to make them better), and you can transfer progress from the second game into this game, ''and'' the games' file-size went from being one of the biggest in [=PC Gaming=] (159GB) to something very respectable to install (63GB). (77GB). In light of all this, both ''2016'' and ''2'' have become somewhat irrelevant to keep around.around, and IOI eventually delisted them off of various storefronts.



* MemeticMutation: As detailed under [[Memes/{{Hitman}} the series' page.]]
* {{Narm}}: Ending an elongated [[spoiler:nightmare sequence is Diana and the Constant tangoing together and taunting 47. While it does symbolise Diana's seeming betrayal of 47 to the Constant, it looks like a bad love triangle. Diana and the Constant's voiceover would have worked as well]].

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* MemeticMutation: As detailed under Has many on [[Memes/{{Hitman}} the series' page.]]
* {{Narm}}: Ending an elongated [[spoiler:nightmare sequence is has Diana and the Constant tangoing together and taunting 47. While it does symbolise Diana's seeming betrayal of 47 to the Constant, it looks can look like a bad love triangle. Diana and the Constant's voiceover would have worked as well]].triangle]].



** Lucas Grey, previously a BaseBreakingCharacter, received much warmer reception [[spoiler:after his HeroicSuicide to prevent 47 from exposing his cover]].

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** Lucas Grey, previously a BaseBreakingCharacter, received much warmer reception [[spoiler:after his HeroicSuicide to prevent 47 from exposing his cover]].cover]], especially the retconning the previous game's ending to make his actions less suspicious.



** Many fans were disappointed that [[spoiler: Diana]] couldn't be marked as a target in Contracts Mode.

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** Many fans were disappointed that [[spoiler: Diana]] [[spoiler:Diana]] couldn't be marked as a target in Contracts Mode.



** The fact the developers managed to compress the ''entirety'' of Hitman 2016, Hitman 2, and Hitman 3 into a file size not much bigger than ''VideoGame/SniperElite4'' which is nothing short of '''incredible'''. No seriously, Sniper Elite 4 with all the DLC installed is 67GB; Hitman 3 (as of patch 3.70), with all the [=DLCs=] and Access Passes installed, is just shy of '''64GB'''; the first two games combined were 159GB previously. The devs explained in an interview with [[https://www.pcgamer.com/uk/how-hitman-3s-devs-shrank-the-entire-trilogys-install-size-by-over-80gb/ PC Gamer]] that the filesize of their prior games was down to unused assets, and how compression was handled, and that essentially, the more they used compression, the slower the game loaded, especially on low-end systems. However, with Hitman 3, the engine was optimised enough to free up resources to better handle the compression, and thus, the file size of the game has shrunken down quite significantly, especially when compared to other games in the space.

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** The fact the developers managed to compress the ''entirety'' of Hitman 2016, Hitman 2, and Hitman 3 into a file size not much bigger than ''VideoGame/SniperElite4'' which is nothing short of '''incredible'''. No seriously, Sniper Elite 4 with all the DLC installed is 67GB; Hitman 3 (as of patch 3.70), with all the [=DLCs=] and Access Passes installed, is just shy of '''64GB'''; '''77GB'''; the first two games combined were 159GB previously. The devs explained in an interview with [[https://www.pcgamer.com/uk/how-hitman-3s-devs-shrank-the-entire-trilogys-install-size-by-over-80gb/ PC Gamer]] that the filesize of their prior games was down to unused assets, and how compression was handled, and that essentially, the more they used compression, the slower the game loaded, especially on low-end systems. However, with Hitman 3, the engine was optimised enough to free up resources to better handle the compression, and thus, the file size of the game has shrunken down quite significantly, especially when compared to other games in the space.
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* FranchiseOriginalSin: Carpathian Mountains' "Untouchable" mission often gets the blame for being a short, linear level at the end of a game filled with sandboxes. The issue with that complaint, is that this applies to the original trilogy too, especially ''Hitman: Blood Money'', the final level of which, "Requiem", is often considered one of the best endings to a Hitman game, filled with catharsis where 47 can just shoot everyone associated with The Franchise, as well as Alexander Cayne, and is set in a confined level where the action only really happens in one of two places, which is not too dissimilar to "Untouchable" at all. "Untouchable" ''also' allows you to kill everyone, several of which were responsible for [[spoiler:Grey's death, and are all Providence agents, so all the killing serves to dismantle the organisation]], and just as much catharsis is at play too, especially when you finally [[spoiler:get revenge on Edwards and dismantle Providence]]. If anything, the level is an ''improvement'' on the original trilogy's concept, as it allows you to stealth your way through too, not just end the game guns-blazing, something the older games in the same context ''never'' really allowed for.

to:

* FranchiseOriginalSin: Carpathian Mountains' "Untouchable" mission often gets the blame for being a short, linear level at the end of a game filled with sandboxes. The issue with that complaint, is that this applies to the original trilogy too, especially ''Hitman: Blood Money'', the final level of which, "Requiem", is often considered one of the best endings to a Hitman game, filled with catharsis where 47 can just shoot everyone associated with The Franchise, as well as Alexander Cayne, and is set in a confined level where the action only really happens in one of two places, which is not too dissimilar to "Untouchable" at all. "Untouchable" ''also' ''also'' allows you to kill everyone, several of which were responsible for [[spoiler:Grey's death, and are all Providence agents, so all the killing serves to dismantle the organisation]], and just as much catharsis is at play too, especially when you finally [[spoiler:get revenge on Edwards and dismantle Providence]]. If anything, the level is an ''improvement'' on the original trilogy's concept, as it allows you to stealth your way through too, not just end the game guns-blazing, something the older games in the same context ''never'' really allowed for.
Is there an issue? Send a MessageReason:
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* FranchiseOriginalSin: Carpathian Mountains often gets the blame for being a linear level at the end of a game filled with sandboxes. The issue with that complaint is that this applies to the original trilogy too, especially ''Blood Money'', the final level of which, "Requiem", is often considered one of the best endings to a Hitman game, filled with catharsis where 47 can just shoot everyone who moves in a confined level, which is not too dissimilar to Carpathian at all. That too allows you to kill everyone, the action is in a confined space filled with guards, several of which were responsible for [[spoiler:Grey's death]], and is filled with an equal amount of Catharsis as you get to [[spoiler:get revenge on Edwards and dismantle Providence]]. If anything, the level is an ''improvement'' on the concept, as it allows you to stealth your way through too, something the older games in the same context ''never'' allowed for.

to:

* FranchiseOriginalSin: Carpathian Mountains Mountains' "Untouchable" mission often gets the blame for being a short, linear level at the end of a game filled with sandboxes. The issue with that complaint complaint, is that this applies to the original trilogy too, especially ''Blood ''Hitman: Blood Money'', the final level of which, "Requiem", is often considered one of the best endings to a Hitman game, filled with catharsis where 47 can just shoot everyone who moves associated with The Franchise, as well as Alexander Cayne, and is set in a confined level, level where the action only really happens in one of two places, which is not too dissimilar to Carpathian "Untouchable" at all. That too "Untouchable" ''also' allows you to kill everyone, the action is in a confined space filled with guards, several of which were responsible for [[spoiler:Grey's death]], death, and are all Providence agents, so all the killing serves to dismantle the organisation]], and just as much catharsis is filled with an equal amount of Catharsis as at play too, especially when you get to finally [[spoiler:get revenge on Edwards and dismantle Providence]]. If anything, the level is an ''improvement'' on the original trilogy's concept, as it allows you to stealth your way through too, not just end the game guns-blazing, something the older games in the same context ''never'' really allowed for.

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** Marcus Stuyvesant is dressed far less formally than the rest of the targets, in a white beret, a pair of CoolShades, a white short-sleeved shirt, blue trousers and open-toed sandals, the last of which LetsPlay/{{Jacksepticeye}} lampshaded as making him look less than intimidating. He was unrecognizable in the early trailers, many assuming that he was Ingram's son.

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** Marcus Stuyvesant is dressed far less formally than the rest of the targets, in a white beret, a pair of CoolShades, a white short-sleeved shirt, blue trousers and open-toed sandals, the last of which LetsPlay/{{Jacksepticeye}} WebVideo/{{Jacksepticeye}} lampshaded as making him look less than intimidating. He was unrecognizable in the early trailers, many assuming that he was Ingram's son.


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* FranchiseOriginalSin: Carpathian Mountains often gets the blame for being a linear level at the end of a game filled with sandboxes. The issue with that complaint is that this applies to the original trilogy too, especially ''Blood Money'', the final level of which, "Requiem", is often considered one of the best endings to a Hitman game, filled with catharsis where 47 can just shoot everyone who moves in a confined level, which is not too dissimilar to Carpathian at all. That too allows you to kill everyone, the action is in a confined space filled with guards, several of which were responsible for [[spoiler:Grey's death]], and is filled with an equal amount of Catharsis as you get to [[spoiler:get revenge on Edwards and dismantle Providence]]. If anything, the level is an ''improvement'' on the concept, as it allows you to stealth your way through too, something the older games in the same context ''never'' allowed for.
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Evil Is Sexy has been dewicked.


* EvilIsSexy: [[TheIlluminati Marcus Stuyvesant]] and on the older side, [[SilverFox Carl Ingram]] and [[TheDragon Tamara Vidal]]. And out of the elusive targets, [[SocialClimber Allison Moretta]] and [[BloodKnight Sully "the Crusher" Bowden]].
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** The progression system implemented on PC allows players to transfer progress between Hitman 2 on Steam and Hitman 3 on Epic, and it also works between Hitman 2 and 3 on Steam. However, the developers noted when it came to release the game on Steam that it doesn't work if you want to transfer your already existing progress from Hitman 3 from the Epic store to a Steam copy of the game (or vice versa), which is a very baffling design decision, considering the game is always online, and other games such as ''VideoGame/RogueCompany'' and ''VideoGame/{{Paladins}}'' allow cross-saving and cross-purchases between PC launchers and even some of the consoles! Even former Epic-exclusive game ''VideoGame/{{Hades}}'' allows cross-saving between PC and Switch, so their reasoning of "it's not possible" comes off as very flimsy, especially since the devs offered this same benefit to UsefulNotes/GoogleStadia players so they could jump to another platform, which really does put their reasoning on pretty thin ice.

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** The progression system implemented on PC allows players to transfer progress between Hitman 2 on Steam and Hitman 3 on Epic, and it also works between Hitman 2 and 3 on Steam. However, the developers noted when it came to release the game on Steam that it doesn't work if you want to transfer your already existing progress from Hitman 3 from the Epic store to a Steam copy of the game (or vice versa), which is a very baffling design decision, considering the game is always online, and other games such as ''VideoGame/RogueCompany'' ''VideoGame/RogueCompany'', ''VideoGame/RocketLeague'' and ''VideoGame/{{Paladins}}'' allow cross-saving and cross-purchases between PC launchers and even some of the consoles! Even former Epic-exclusive game ''VideoGame/{{Hades}}'' allows cross-saving between PC and Switch, so their reasoning of "it's not possible" comes off as very flimsy, especially since the devs offered this same benefit to UsefulNotes/GoogleStadia players so they could jump to another platform, which really does put their reasoning on pretty thin ice.platform.



** The Sarajevo Six being released in August 2023. Not only was this '''not''' foreshadowed in their roadmap, but this is an especially notable case of legal issues surrounding the contracts getting in the way, involving both Square Enix and Sony (who published ''2016'' and asked the latter to make the contracts for the game to begin with). What likely caused the release to happen is Sony's continued push into the PC gaming sphere, as well as an enterprising mod developer who [[https://www.nexusmods.com/hitman3/mods/239 managed to port the contracts over to PC]], which no doubt caught the developers' attention and interest in porting them over officially. While they are a paid DLC ($5 or equivalent), that did not deter people from the news that these would finally be on PC.

to:

** The Sarajevo Six being released in August 2023. Not only was this '''not''' foreshadowed in their roadmap, but this is an especially notable case of legal issues surrounding the contracts getting in the way, involving both Square Enix and Sony (who published ''2016'' and asked the latter to make the contracts for the game to begin with). What likely caused the release to happen is Sony's continued push into the PC gaming sphere, as well as an enterprising mod developer who [[https://www.nexusmods.com/hitman3/mods/239 managed to port the contracts over to PC]], which no doubt caught the developers' attention and interest in porting them over officially. While they are a paid DLC ($5 or equivalent), that did not deter people from buying the DLC, nor did it sour the news that these would finally be on PC.
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* ThatOneAchievement: The ''Greed'' pack has the "Grandmaster" achievement: Leaving the level with 60 Greedy Little Coins. That's ''every single coin'' from all of the targets, in addition to the typical SerialEscalation of the contracts' stages[[note]]Kills must use certain kinds of weapons, being unable to change disguises, having no agency pickups, and not being able to be seen doing anything illegal[[/note]]. You can't let an NPC pick them up, spend them at the frog for rewards, or have any of them land in places where they cannot be picked up. The final stage in particular is a DifficultySpike as it requires you to not be spotted doing anything illegal, making this a lot more tedious to complete.

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* ThatOneAchievement: The ''Greed'' pack has the "Grandmaster" achievement: challenge: Leaving the level with 60 Greedy Little Coins. That's ''every single coin'' from all of the targets, in addition to dealing with the typical SerialEscalation of the contracts' stages[[note]]Kills stages getting harder[[note]]Kills must use certain kinds of weapons, being unable to change disguises, having no agency pickups, and not being able to be seen doing anything illegal[[/note]]. You can't let an NPC pick them up, spend them at the frog for rewards, let NPC's pick them up without knocking them out afterward, or have any of them land in places where they cannot be picked up. it is considered out of bounds. The final stage in particular is a DifficultySpike as it requires you to not be spotted doing anything illegal, making this a lot more tedious to complete.
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* ThatOneAchievement: In the ''7 Deadly Sins'' DLC, the ''Greed'' pack has the grandmaster achievement: Leaving the level with 60 Greedy Little Coins. That's every coin from all of the targets. In addition to the typical DifficultySpike of the escalation [[note]]Kills must use certain kinds of weapons, being unable to change disguises, having no agency pickups, and not being able to be seen doing anything illegal[[/note]]. You also can't miss any of the coins, let an NPC pick them up, spend them at the frog for rewards, or have any of them glitch into the geometry and be unable to be picked up. It can be a frustrating achievement.

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* ThatOneAchievement: In the ''7 Deadly Sins'' DLC, the The ''Greed'' pack has the grandmaster "Grandmaster" achievement: Leaving the level with 60 Greedy Little Coins. That's every coin ''every single coin'' from all of the targets. In targets, in addition to the typical DifficultySpike SerialEscalation of the escalation [[note]]Kills contracts' stages[[note]]Kills must use certain kinds of weapons, being unable to change disguises, having no agency pickups, and not being able to be seen doing anything illegal[[/note]]. You also can't miss any of the coins, let an NPC pick them up, spend them at the frog for rewards, or have any of them glitch into the geometry and be unable to land in places where they cannot be picked up. It can The final stage in particular is a DifficultySpike as it requires you to not be spotted doing anything illegal, making this a frustrating achievement.lot more tedious to complete.
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* CharacterRerailment: Lucas Grey got a hefty dose of this in this game. At the end of [[VideoGame/Hitman2 the previous game]], his actions of ignoring his phone as Edwards escapes Diana and Olivia's custody gave the implication that Grey was working with Edwards, so they could both later betray 47 and his allies. [[PlotHole Not only did this cause a contradiction in his prior characterisation]], but also ruined the dynamic Grey and 47 had that was garnering appreciation by fans. The developers realised this mistake between games, and was swiftly resolved in Dubai's briefing, in that no such plan was ever in place, The Constants' escape was coincidental, and Grey was simply keeping 47 on task, rather that outright lying to him for manipulative ends. [[spoiler:Even when Grey's dies, the game makes it clear that his and 47's relationship was meaningful to them both, and their parting felt earned, not forced in an attempt at a SequelHook. Grey also returns in 47's nightmare sequence to act as his conscience, showing that 47 trusted him completely]].
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** The Sarajevo Six being released in August 2023. Not only was this '''not''' foreshadowed in their roadmap, but this is an especially notable case legal issues surrounding the contracts, involving both Square Enix and Sony (who published ''2016'' and asked the latter to make the contracts for the game to begin with). What likely caused this to happen is Sony's continued push into PC gaming sphere, as well as an enterprising mod developer who [[https://www.nexusmods.com/hitman3/mods/239 managed to port the contracts over to PC]], which no doubt caught the developers' attention and interest. While they are a paid DLC ($5 or equivalent), that did not deter people from the news.

to:

** The Sarajevo Six being released in August 2023. Not only was this '''not''' foreshadowed in their roadmap, but this is an especially notable case of legal issues surrounding the contracts, contracts getting in the way, involving both Square Enix and Sony (who published ''2016'' and asked the latter to make the contracts for the game to begin with). What likely caused this the release to happen is Sony's continued push into the PC gaming sphere, as well as an enterprising mod developer who [[https://www.nexusmods.com/hitman3/mods/239 managed to port the contracts over to PC]], which no doubt caught the developers' attention and interest. interest in porting them over officially. While they are a paid DLC ($5 or equivalent), that did not deter people from the news.news that these would finally be on PC.

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