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YMMV Navigation: Franchise | Codename 47 | Silent Assassin | Contracts | Blood Money | Absolution | 2016 | Hitman 2 | HITMAN 3 | Freelancer


  • Alternative Character Interpretation: See here.
  • Archive Binge: Now that all three games of the trilogy are out, so long as you have all the locations, you can now freely watch all the cutscenes from the past three games in this one, which not only makes the story less confusing to follow than previously as there was always a cut off due to the game releases, but it also means you can more easily go from one location to another without having to load up two/three separate games. It also allows you to catch all the foreshadowing and call-backs from throughout the trilogy with more up to date contexts. You'll still be missing some of the story only mentioned in the Agent 47: Birth of the Hitman comic series, but even that is resolved to some degree, as having an IOI Account nets you the first issue for free which sheds some light on the missing parts.
  • Awesome Music: The franchise as a whole now has its own page!
  • Best Level Ever: All of the missions have their fans, but Dartmoor received the most critical praise for its intricate murder mystery plot, while Berlin was a favourite for long-time fans for its gameplay twist and music. Even Carpathian Mountains was seen as an appropriate ending to the series, even if many found it disappointing for not being a sandbox level.
  • Breather Level: Dartmoor is probably one of the easiest levels in the entire trilogy, at least, in terms of kill methods (it's considerably harder if you follow the detective path, however). There is only one target who walks around with only a single bodyguard trailing them, and she frequently walks alone into an empty, closed-off room and covers her face with a pillow to shout expletives into. There are also no security cameras to worry about, and surprisingly few enforcers regardless of your disguise.
  • Broken Base: The "Seven Deadly Sins" (7DS) DLCs split the userbase into many separate factions; Those that think the focus on themed Escalations and Contracts is a waste of time, and would prefer Special Assignments or Bonus Missions to be released instead, Those that don't care for the escalations too much, and are solely there for the unique item unlocks, Those that do care about the escalations, and see them as inoffensive at worst, and fun to play and creative twists on familiar levels at best, and finally, those that like the escalations and the unlocks.
  • Character Rerailment: Lucas Grey got a hefty dose of this in this game. At the end of the previous game, his actions of ignoring his phone as Edwards escapes Diana and Olivia's custody gave the implication that Grey was working with Edwards, so they could both later betray 47 and his allies. Not only did this cause a contradiction in his prior characterisation, but also ruined the dynamic Grey and 47 had that was garnering appreciation by fans. The developers realised this mistake between games, and was swiftly resolved in Dubai's briefing, in that no such plan was ever in place, The Constants' escape was coincidental, and Grey was simply keeping 47 on task, rather that outright lying to him for manipulative ends. Even when Grey's dies, the game makes it clear that his and 47's relationship was meaningful to them both, and their parting felt earned, not forced in an attempt at a Sequel Hook. Grey also returns in 47's nightmare sequence to act as his conscience, showing that 47 trusted him completely.
  • Complete Monster: "Hush" is a cyberterrorist working with Human Traffickers and organ harvesters. Previously working for his home nation of Khandanyang, he purged dozens of dissidents and rebels before fleeing during one of their periodic purges. When his protegee, Olivia Hall, learned about the true nature of their work and confronted him, Hush attempted to kill her. As overseer of an ICA data facility in Chongqing, he experiments on the city's homeless population with implants, agonizingly shattering their minds and leaving them broken husks.
  • Continuity Lockout: The game goes to considerable lengths to better explain its plot details, especially from the comic and books. However, in Carpathian Mountains people often get confused by the third gravestone in 47's Dream Sequence, which belongs to James Burnwood, Diana's little brother that got poisoned by tainted water, which was the impetus for the lawsuit that Diana's parents filed against Blue Seed. His name and gravestone had only been mentioned once before up to that point (In Hitman 2's "Untouchable" cinematic), and the game does assume you're aware of this.
  • Critical Dissonance: A bit of a weird example where many in the fanbase consider the gap between the scores given to Hitman 2 and this game to be inconsistent in terms of how the scores were made. This game scores 88 overall on Metacritic, with the likes of VG24/7 giving it a perfect score, while PCMag, PCGamer and IGN (the latter being one of the low scorers in Hitman 2's reviews) scored it 90/ 100 here (Making IGN's score 16 points higher than Hitman 2's score). This is despite both games having the same complaints aimed towards them by critics and players; a Mission-Pack Sequel with hardly any mechanical changes, but exquisite level design. For the curious, the low scorers this time around were Stevivor and Comicbook.com, both scoring the game 70/ 100. As soon as the award season rolled around, the game also won the "Best PC Game of the Year" 2021 award at the Golden Joysticks, having 34% of the public votes, and was quite the Curb-Stomp Battlenote , won "Best Stealth Game 2021" by PCGamer, and even won "Best PSVR game 2021" by the Playstation blog (despite the VR mode being treated by players as nothing more than a curiosity, and was actually criticised for its controls and graphical quality).
  • Crosses the Line Twice: In Dubai, one way to kill both targets at once is to sabotage their evacuation plan by taking out their pilot, forcing them to use parachutes you have also sabotaged. Watching your targets run at their Disney Villain Death is already slightly amusing, if also a bit disturbing, but one challenge requires you to put a goddamn Banana Peel on the ledge, ensuring one of them will go out in the most embarrassing way possible.
  • Dancing Bear:
    • It's not unheard of to hear the reason players got this game was because how it managed to compress the size, considering the final file size includes the entire World of Assassination Trilogy in a space of 63GB. This contrasts with the truly gargantuan 159GB of Hitman 2 under similar conditions, meaning you save a lot of disk space, which players clearly found preferable, with the tradeoff of reduced performance on lower-end systems.
    • The fact you can play the entire World of Assassination Trilogy is such a praiseworthy point that many people buy it for that aspect of the game alone. PC Gamer even made Hitman 3 its #2 on its Top 100 games of 2021 on that basis specifically.
  • Disappointing Last Level: The last level of the game has an Unexpected Gameplay Change; in stark contrast from the rest of the trilogy, the final level in the Carpathian Mountains is a fairly linear mission consisting of 47 making his way from the back of a train to the front of it, he has no penalty for killing anyone onboard as they are all Providence operatives, so anyone he kills is actively beneficial, and essentially acts as a Cutscene Boss, a means to the give the story a conclusion, which can come off as a bit of an Anti-Climax to those expecting another sandbox level. Fortunately, fans aren't too upset about this, given much of the grand sense of closure was placed in the preceding level, Mendoza — which is a massive map, featuring loads of deliberate Continuity Porn that tie up a great majority of lingering side-stories, and its mission is even called "The Farewell" as a clue to this, and thus players often see this as the trilogy's more traditional swansong, with "Untouchable" being designed as an epilogue to wrap up the remaining story and give the game some finality.
  • Duelling Works: With Cyberpunk 2077, although they don't really share much influences from one another gameplay-wise, bar one of the levels having the Cyberpunk with a Chance of Rain aesthetic. They duel as they were hotly anticipated games that released at similar times. While 2077 got marred with controversy that impacted the games' sales in a number of ways (crunch periods going back years, buggy launch on consoles, mass refunds on all platforms, critical reviews), Hitman 3 fared a lot better, scoring higher on average than 2077, selling 3 times as much as any other Hitman game that came before it, and while the game did have a controversy involving Epic Exclusivity and Steam-to-Epic-DLC transfers respectively, the company resolved the latter issue a month after the game released, while many justify the exclusivity given that IOI are now independent, and require funds.
  • Epileptic Trees: The games' fanbase is quite notorious for trying to find every Easter Egg, often with the help of the developers' cryptic clues. Things got slightly interesting when, back in early 2022, the developers released a shirt called "If you know, you know", that uses icons to represent easter eggs found within the World of Assassination Trilogy; 24 in total. All but one were accounted for, a Maneki Neko statue. This lead into a very deep rabbit hole on the forums for working out what this could be, with players suggesting it could connected to the various Maneki Neko statues found around Chongqing, some even suggesting it might be connected to the washing machine space in that level (which prominently displays one on its signage). It seems likely this was Production Foreshadowing to this easter egg in Ambrose Island, and while this hasn't been confirmed, it seems incredibly unlikely to be a coincidence.
  • Ensemble Dark Horse: Alexa Christine Carlisle is the most popular among the targets for being a surprisingly layered and honourable character. Tamara Vidal is a close second for her interactions and conversations with Diana. Hush is also well liked for being a change of pace from the other targets and a uniquely vile individual.
  • Even Better Sequel: Hitman 2 was already considered to be one of the best games in the series, improving upon 2016 in almost every way. This game however, improves even further by implementing new AI routines in Mendoza (such as Diana helping 47), adding a camera gadget to act as an in-game photo mode and open electronic doors and complete objectives, added persistent shortcuts to reward exploration, and made more concisely constructed levels that, while on average smaller than even a few of the 2016 maps, are no doubt among the strongest in the series. And as with 2, all the levels from 2016 and 2 are in this game (and all of the levels have been updated with later games' mechanics to make them better), and you can transfer progress from the second game into this game, and the games' file-size went from being one of the biggest in PC Gaming (159GB) to something very respectable to install (77GB). In light of all this, both 2016 and 2 have become somewhat irrelevant to keep around, and IOI eventually delisted them off of various storefronts.
  • Evil Is Cool:
    • The Constant continues to be deliciously evil as he plays everyone for fools and manipulates his way to the top of Providence. Even when cornered, he accepts his defeat graciously and attempts one last trick on 47 by presenting him the serum.
    • Even at death's door, Alexa Carlisle remains calm and collected, returning to her family to finish her business, with Diana admitting "She may be a monster, but you have to admire her due diligence".
  • Fanfic Fuel: The game ends with 47 and Diana continuing their assassination business, with new enemies and old ones from the ICA and Providence lying ahead. The alternate ending where 47 erases his memories has also gained traction, with Edwards further manipulating the now amnesiac 47. Either way, they leave multiple opportunities for fans to continue the story as they wish...
  • Fan Nickname:
    • As with past and series games, players tend to use the word "loops" when describing the routines all NPCs take in a given level. Everything from guards, civilians, and, of course, your targets, they all follow the same path every few minutes and will almost always go back to their starting point (or on a loop, hence the name).
    • When talking online, fans tend to either shorten the mission or location name, or use the location name itself to refer to the main mission:
      • "On Top of the World", "Death in the Family", "Apex Predator", and "End of an Era" are simply known by their location names; "Dubai", Dartmoor, Berlin, and Chongqing.
      • "The Farewell" and Mendoza are usually used in equal amounts.
      • The final mission, set in Romania, is universally referred to by the secondary name of "Carpathian Mountains" by both players, fans and devs alike (even on This Very Wiki), in order to avoid the Interface Spoiler and Walking Spoiler tropes, as the mere mention of where it's based is a spoiler in of itself.
    • Joanne Bayswater tends to jokingly be called Ljudmila Vetrova, since both of them share similar features and the same voice actor.
    • Diana's snowed in cabin in the cutscenes has been nicknamed the "Fuck Cabin" after the activities shippers believe she and 47 engage in inside it.
  • Fashion-Victim Villain:
    • Marcus Stuyvesant is dressed far less formally than the rest of the targets, in a white beret, a pair of Cool Shades, a white short-sleeved shirt, blue trousers and open-toed sandals, the last of which Jacksepticeye lampshaded as making him look less than intimidating. He was unrecognizable in the early trailers, many assuming that he was Ingram's son.
    • Imogen Royce's formal cheongsam sticks out like a sore thumb with her casual cornrow hairstyle and low-top sneakers. Alternately, her hair and cheongsam make her look like a cyberpunk techno-mystic, but she has those low-top sneakers. Hall actually comments about her look being edgy.
  • Franchise Original Sin: Carpathian Mountains' "Untouchable" mission often gets criticised for being a short, linear level at the end of a game filled with sandboxes. The issue with that complaint, is that this applies to the original trilogy too, especially Hitman: Blood Money — the final level of which, "Requiem", is often considered one of the best endings to a Hitman game, where 47 is forced to shoot everyone associated with The Franchise, it's loaded with a ton of catharsis, and you also finally off Alexander Cayne, all of which is set in a confined level where the action only really happens in one of two places. Compare this to "Untouchable", which also allows you to kill everyone, as some of them were responsible for Grey's death, and are all Providence agents, so all the killing serves to dismantle the organisation even more, and just as much catharsis is at play too, especially when you finally get revenge on Edwards. If anything, the level is an improvement on the original trilogy's concept, as the level is specifically designed to allow the player to stealth their way through too, not just end the game guns-blazing, something the older games in the same context never really allowed for.
  • Goddamn Bats: Cameras on Professional and Master Mode. They're hard to see, detect illegal actions which alarm guards who are nearby, and are placed in large numbers in helpful routes and locations. However, destroying the security footage disables all cameras in the level, so this can be avoided. Unlike in 2016, cameras between the two modes don't change places, making it, in some respects, easier to know where the cameras are placed.
  • Inferred Holocaust: In "End of an Era", the entire database of the ICA, including the names of agents, clients and targets is leaked to the press, with 47 and Diana being the only mentioned people whose data is specifically deleted before 47 triggers the leak. Whatever this means for any surviving ICA staff is glossed over entirely.
  • Jerkass Woobie:
    • Alexa Carlisle, the eldest Partner. While she is incredibly arrogant and cold-hearted even to her family members, watching her privately break down as everything she has is stolen by the Constant makes her rather pitiful. She is also in mourning for her brother Zachary and would even kill herself if she is told that Zachary killed himself and her elder brother Montgomery, who she murdered, was planning to let her be the head of the family.
    • Marcus Stuyvesant, the youngest of the Partners, is constantly on edge about 47 catching up to him, overlooked and overshadowed by his father Eckhart and a loving father to his daughter Cornelia. Him being the youngest also makes him blameless over 47 and Grey's creation, as it was most likely Eckhart who was the head at that time. While he is part of The Illuminati and committed too many crimes to name, Marcus still comes off as the most sympathetic of the trio.
  • Magnificent Bitch: Emma Carlisle, daughter-in-law of Alexa Carlisle, is secretly the daughter of her late older brother Montgomery. Swearing revenge after Montgomery was murdered by Alexa and their younger brother Zachary, Emma married into Alexa's family through her eldest son Gregory. When Alexa seemingly dies and the Carlisle family visits Thornbridge Manor for the funeral, Emma cultivates a poison from Zachary's rare plants, sneaks into his room through a secret passage opened with an ornamental cane and killed Zachary by poisoning his whiskey. She then locked the door behind him and forged a suicide note to fake his death as a suicide. When Alexa returns to the manor and calls a private detective, Emma feigns innocence and remains cool when interrogated. If her distillation kit is repaired, she will brew up more poison and poison Alexa's whiskey, killing her for real and avenging her father.
  • Memetic Mutation: Has many on the series' page.
  • Narm:
    • The Polar Survival Suit looks strange anywhere but Hokkaido and Berlin, primarily because very few locations make the snow that 47 has sprinkled on him look good, and looks as if he were teleported from the Tundra of snowy Russia. This is also one of the rare suits where 47 wears a backpack (which clips heavily with any weapon he may put on their back).
    • The Jack-O'-Lantern Suit is similarly weird-looking in almost any level it's used in. While it looks fine in-context of "The Mills Reverie" escalation, which is set at night in a spooky-themed Hawkes Bay where the player kills and taunts Orson repeatedly as an Expy of the Headless Horseman, in any other mission, the suit just looks bizaare, as the jack-o-lantern helmet outright replaces 47's head. This is probably why IOI released the similar looking Sandman Suit in the first place (which lacks the pumpkin head), as that at least looked more sensible, rather than totally out of place.
    • Ending an elongated nightmare sequence has Diana and the Constant tangoing together and taunting 47. While it does symbolise Diana's seeming betrayal of 47 to the Constant, it can look like a bad love triangle.
  • Narm Charm:
    • One of the unlockable items from Gluttony is a pack of gum that any NPC will gleefully start chewing down on upon finding it, but the kicker is that the NPCs don't actually care about where the pack is placed - meaning they may literally start eating stuff they found on the floor/ground, something which perfectly summarizes the various cases of Artificial Stupidity, Attention Deficit... Ooh, Shiny! and the general gullibility found in the non-important inhabitants of the Hitman universe.
  • Rescued from the Scrappy Heap:
    • Lucas Grey, previously a Base-Breaking Character, received much warmer reception after his Heroic Suicide to prevent 47 from exposing his cover, especially the retconning the previous game's ending to make his actions less suspicious.
    • Olivia Hall, who was considered the least interesting of the main quartet by default, had her time to shine as she served as 47's handler in "End of an Era". Fans took a liking to her snarkier disposition and were glad to see that she survived, hoping to see her in a future installment.
  • Salvaged Story: One of the main criticisms of Hitman 2 by fans of the story was that the implication that Grey was going to betray 47 and ally with the Constant, who escapes moments before Grey receives a text of this news by Diana, and he then proceeds to lie to 47 about it, which felt very out of character, and was at complete odds with the established lore from both the Agent 47: Birth of the Hitman comic and past entries in the trilogy, which 2 was otherwise adequately referencing respectfully. With the ending of 2, fans got the impression that the writers were more concerned with setting up a tantalising Sequel Hook, regardless of the consequences. In this game, not only does Grey undergo Character Rerailment that retool's that ending, the game continually emphasises that 47 and Grey fully trusted one another, and that Grey had no plans to betray them.
  • The Scrappy: Imogen Royce is far less popular than most targets due to her bland personality, garish fashion sense, and the fact she is overshadowed by Hush, one of the most terrifying and vile targets in the series.
  • Scrappy Mechanic:
    • Unlike Colorado, which saw a massive improvement between 2016 and 2, Whittleton Creek from 2 has not been altered and finding the clues is still mandatory.
    • Many fans were disappointed that Diana couldn't be marked as a target in Contracts Mode.
    • The progression system implemented on PC allows players to transfer progress between Hitman 2 on Steam and Hitman 3 on Epic, and it also works between Hitman 2 and 3 on Steam. However, the developers noted when it came to release the game on Steam that it doesn't work if you want to transfer your already existing progress from Hitman 3 from the Epic store to a Steam copy of the game (or vice versa), which is a very baffling design decision, considering the game is always online, and other games such as Rogue Company, Rocket League and Paladins allow cross-saving and cross-purchases between PC launchers and even some of the consoles! Even former Epic-exclusive game Hades allows cross-saving between PC and Switch, so their reasoning of "it's not possible" comes off as very flimsy, especially since the devs offered this same benefit to Google Stadia players so they could jump to another platform, meaning they are a Lying Creator due to creating a double standard.
    • The player is able to purchase a DLC called "World of Assassination Part One", added later on into the rebrand for World of Assassination near the end of Year 3, which is literally just the 2016 GOTY edition. This seems pointless to have on storefronts however, as this is base content in the Standard Edition, along with most of the non-DLC content from 2, so all this "Part One" DLC does is undermine the very point of the rebrand — so that every location was made more accessible to more people, and to simplify DLC ownership.
  • Shocking Moments:
    • The fact the developers managed to compress the entirety of Hitman (2016), Hitman 2, and Hitman 3 into a file size not much bigger than Sniper Elite 4 is nothing short of incredible. No seriously, Sniper Elite 4 with all the DLC installed is 67GB; Hitman 3 (as of patch 3.70), with all the DLCs and Access Passes installed, is just shy of 81GB; the first two games combined were 159GB previously. The devs explained in an interview with PC Gamer that the filesize of their prior games was down to unused assets, and how compression was handled, and that essentially, the more they used compression, the slower the game loaded, especially on low-end systems. However, with this game, the engine was optimised enough to free up resources to better handle the compression, and thus, the file size of the game has shrunken down quite significantly, especially when compared to other games in the space.
    • Ambrose Island being made free for all Hitman 3 players was quite surprising, as while many requested IOI to do this on the forums and Reddit, it was treated as wishful thinking more than anything. What may have influenced this decision is the reception the DLC's Hitman 3 already had (7DS was controversial due to being based on escalations, a game mode with a bad rep, and the Deluxe Pack simply wasn't worth its value as it didn't have much in-game content), not to mention the confusing access pass system and transfers the game had at the time; making it free solved those problems.
    • The Sarajevo Six being released in August 2023. Not only was this not foreshadowed in their roadmap, but this is an especially notable case of legal issues surrounding the contracts getting in the way, involving both Square Enix and Sony (who published 2016 and asked the latter to make the contracts for the game to begin with). What likely caused the release to happen is Sony's continued push into the PC gaming sphere, as well as an enterprising mod developer who managed to port the contracts over to PC, which no doubt caught the developers' attention and interest in porting them over officially. While they are a paid DLC ($5 or equivalent), that did not deter people from buying it, nor did it sour the news that these would finally be on other platforms too after almost a decade of being tied to the PS4.
    • "The Undying" Elusive Target mission returning for this game at the start of Year 4 was also quite shocking, as this mission also had legal issues, being tied up with image and voice rights with Sean Bean, and many players had logically assumed it would be prohibitively expensive to get the rights again. That last part might be why a paid DLC (again, $5 or equivalent) was created to recoup those costs, which includes a premium Elusive Target Arcade contract, the Ouroboros, some Undying-themed reskinned unlocks and safehouse cosmetics, so it now lets the player play this mission, ad nauseum, without it being a time limited event! This contract is also free to play for the first month of release too, which is surprising in its own right (the developers tend to rotate old locations and content for starter pack players, not newly-released DLC).
  • Spiritual Adaptation: To the James Bond film series. While previous games in the trilogy also got called this (Hitman 2 having a number of Goldeneye references, as well as starring an Expy of Alec Trevelyan also played by Sean Bean, and 2016 indulged in a lot of spy thriller tropes too numerous to list), this game goes even further. Dubai is exactly the kind of exclusive event 007 would be sent to infiltrate, while Mendoza has a full on secret underground passage system and bond-esque villain lair, and a method of killing Don Yates involves being a guard and giving him the killing blow with the help of Diana. Many find this game to be a test of sorts for IO Interactive to show Metro-Goldwyn-Mayer to prove they can make a good Bond game (which they secured the rights to!).
  • Self-Imposed Challenge: Quite a few have popped up. As well as the usual Speedrun variants (fast as possible, no glitches, fast as possible with no glitches), there's also the customary SA/SO challenges (complete all levels in your suit as quickly as possible), the Genocide Run (Kill everyone in the level with a heartbeat and a head), the surprisingly popular Shotgun% run (Kill the target with a shotgun and escape the level as quickly as possible) and the Slow-walk run (walk everywhere and do not sprint).
  • Squick: Emma Carlisle is actually the long-lost daughter of Alexa Carlisle's brother, making her and her husband, Alexa's son Gregory, cousins. Even worse, they have a son together.
  • Take That, Scrappy!: The ICA Electrocution Phone was removed from this game, even if you import progress from Hitman 2, the first weapon to be removed in the trilogy. The devs didn't give a reasoning for this, but it's very likely due to its High-Tier Scrappy nature extensively detailed in the YMMV Page for Hitman 2. While there are detractors who hate the removal of the phone due to the Cutting the Knot handling of the game balance, as well as players who are sad to see it go as it means they have one less (overpowered) weapon to play with, the rest of the userbase understood its removal, as it trivialised a lot of the games' targets, among other things.
  • Suspiciously Similar Song: The Berlin soundtrack has a piece of music that plays when going behind the scenes of the nightclub that bears quite a strong resemblance to the Jaws theme tune. Given the fact the mission on this level is called "Apex Predator" (sharks are considered apex predators of their ecosystem), the resemblance to the tune is clearly intentional.
  • That One Achievement: The Greed pack has the "Grandmaster" challenge: Leaving the level with 60 Greedy Little Coins. That's every single coin from all of the targets, in addition to dealing with the typical Serial Escalation of the contracts' stages getting hardernote . You can't spend them at the frog for rewards, let NPC's pick them up without knocking them out afterward, or have any of them land in places where it is considered out of bounds. The final stage in particular is a Difficulty Spike as it requires you to not be spotted doing anything illegal, making this tedious to complete.
  • That One Level: See here.
  • They Changed It, Now It Sucks!: Beginning from the rebrand to World of Assassination, the Access Pass ownership system was taken offline, so any player on Epic Games who has Hitman 2 or 2016 on their Steam account cannot transfer what they purchased from the latter into the former. While this is mitigated somewhat as you are given most of the games' content back as part of the Standard Edition, all the DLC content you paid for on Steam is stuck there, and requires purchasing the Deluxe Edition to get back.
  • They Wasted a Perfectly Good Character: A lot of players had this reaction towards Lucas Grey, especially noticeable since he gained quite a positive following after the end of Hitman 2. This has largely to do with his final fate; where after the Dartmoor mission, the second level in the game, he pulls a Heroic Sacrifice so as to not blow 47's cover. The moment itself is very powerful and effective in sympathising with 47 losing the one person that understood him, the issue here is that detractors felt it came way too early, expecting the game to have sent him off later on near the end, not after the second mission.
  • They Wasted a Perfectly Good Plot: The previous game devoted the last two levels to the Partners crafting new identities for themselves and 47 having to identify them. In this game, the Partners are reduced to hiding from the public view to evade 47 and Grey's assault on Providence. Allowing them to take after their new identities could open up new identities and branch out the locations, as a fan campaign did.
  • Unexpected Character:
    • Of the cameos of NPCs that can be found around the party in Mendoza, Dolores Powell is probably the most unexpected of the lot; she was never foreshadowed or seen in any prior game, and comes from a short story called "Overachievers" that was released online, meaning most players would've never heard of her. You can eavesdrop on Diana and Dolores as they converse about the events of the story (a hilariously bungled kill she was fired over)!
    • Mikhail Kadir and Ellinor Westrup. Both are characters that were mentioned a few times, while the former has never been seen, a fixer behind the scenes (Mikhail has a phone call between Yuki in Hokkaido in 2016, and between Edwards on Sgàil in 2), while the latter is a former IAGO spy model that was set up as a Honey Trap for Reza Zaydan in 2016, and decides to quit now that IAGO is no more.
  • The Woobie:
    • Cornelia Stuyvesant, Marcus Stuyvesant's daughter, was tricked into thinking that her father was killed. When she finally reunites with him, she is frustrated with his vague explanations and hastily shoots down his offer to let her succeed her, but is still heartbroken when he has to leave, never to be met again (at least in-person). To make things worse, Marcus will die shortly after, possibly even right in front of her.
    • Edward Carlisle, Alexa's son, is a straightforward example, his mother's harsh treatment of him leading him to be a Nervous Wreck despite his successful career and many talents. Shaken by his mother's revival and uncle's murder, Edward spends his time writing the eulogy, calling his ex-wife and playing a melancholy theme on the piano.
    • Rosie Jones is a maid who had an affair with Alexa's grandson Patrick, and is heartbroken that he is now ignoring her. She spends her time moping on a chair in the kitchen while the other servants try to talk sense into her and to "stick with [her] own kind". If 47 interrogates her as the detective, she worries that she is in trouble and that Emma would get Alexa to fire her.


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