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* DemonicSpiders: '''JACKAL SNIPERS'''. Sharpshooters armed with [[EnergyWeapon Beam Rifles]]. Somewhat annoying on [[GoddamnedBats Heroic and lower]], [[TheComputerIsACheatingBastard highly accurate]] and are capable of [[OneHitKO one-shotting]] a ''Spartan'', on [[HarderThanHard Legendary]], appearing in random numbers in random locations, and there are just so freaking many of them. Bungie ended up [[AuthorsSavingThrow nerfing them]] in ''Halo 3'' by adding a headlight so you can spot them more easily, programmed them so they took more than half a second to shoot you, and only showed up in set locations in far fewer numbers.

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* DemonicSpiders: '''JACKAL SNIPERS'''. Sharpshooters armed with [[EnergyWeapon Beam Rifles]]. Somewhat annoying on [[GoddamnedBats Heroic and lower]], [[TheComputerIsACheatingBastard highly accurate]] and are capable of [[OneHitKO one-shotting]] a ''Spartan'', on [[HarderThanHard Legendary]], appearing in random numbers in random locations, and there are just so freaking many of them. Bungie ended up [[AuthorsSavingThrow nerfing them]] in ''Halo 3'' by adding a headlight so you can spot them more easily, programmed them so they took more than half a second to shoot you, and only showed giving most of them carbines instead of beam rifles (which deal way less damage), with those wielding Beam Rifles showing up in set locations in far fewer numbers.
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** Sergeant Johnson showing up alive and well despite the ending of the first game making it quite clear that no one other than 117 and Cortana survived the Halo's destruction. It only gets explained in ''Literature/HaloFirstStrike'' how Johnson got off the ring in time.

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** Sergeant Johnson showing up alive and well despite the ending of the first game making it quite clear that no one other than 117 and Cortana survived the Halo's destruction. It only gets explained in ''Literature/HaloFirstStrike'' how Johnson got off the ring in time. It's lampshaded as early as the tutorial, where the Master Gunnery Sergeant outright asks how exactly Johnson got home, only for Johnson to claim that it's "classified".
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* NintendoHard: ''Halo 2'' is ''universally'' regarded as the toughest campaign to beat on Legendary (and it's no slouch on Heroic, either, compared to the other games in the series), with ''VideoGame/Halo5Guardians'' coming a very close second, and ''Halo 1'' coming in at third. Reasons why:
** Player shields for some baffling reason are insanely weak, and tend to go down in one hit. Another hit kills you. Coupled with the fact that enemies tend to fire from multiple directions and much faster, this means it is very difficult to attack multiple enemies head-on without having to retreat constantly.
** In Co-Op, the Iron skull is turned on automatically and ''cannot'' be turned off. If one player dies, both get booted back to the last checkpoint.
** Drones. Absolutely annoying on lower difficulties due to their swarm tactics and ability to fly about the level, here they are just insane. 15-20 Drones flying about, each firing a Plasma Pistol that will take shields down almost instantly. Have fun.
** Jackals wielding Beam Rifles (of which there are loads and loads in several levels, with "Metropolis" and "Regret" being notable examples) can kill the player in one hit, regardless of hit location. They also have insane accuracy, almost-never missing their shots. Unless you know exactly where they are, you will die. '''A lot'''.
** Brutes, once they become the mainstay enemies after the level "Gravemind", are insanely resilient, which coupled with their tendency to go berserk makes them difficult to deal with, especially if all the player has is Covenant plasma weaponry. Their tendency to carry Brute Shots which can absolutely shred the player's shields with splash damage doesn't help.
** Several levels force the player to use only Covenant weaponry, which makes them less than ideal for fighting the Flood or Brutes, the former being weak to human weaponry and the latter being incredibly resistant to plasma.
** Friendly AI is absolutely brain-dead when driving vehicles, more often than not driving the player directly into combat and then stopping, leaving the player to get annihilated.
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** "Your ignorance already destroyed one of the sacred rings, Demon. It shall not harm another"

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** "Your ignorance already destroyed one of the sacred rings, Demon. It shall not harm another"another."
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natter, This Troper


* DemonicSpiders: '''JACKAL SNIPERS'''[[note]]If I could, I'd have the text flashing with arrows pointing at it and an alarm blairing [[/note]]! Sharpshooters armed with [[EnergyWeapon Beam Rifles]]. Somewhat annoying on [[GoddamnedBats Heroic and lower]], [[TheComputerIsACheatingBastard highly accurate]] and are capable of [[OneHitKO one-shotting]] a ''Spartan'', on [[HarderThanHard Legendary]], appearing in random numbers in random locations, and there are just so freaking many of them. Bungie ended up [[AuthorsSavingThrow nerfing them]] in ''Halo 3'' by adding a headlight so you can spot them more easily, programmed them so they took more than half a second to shoot you, and only showed up in set locations in far fewer numbers.

to:

* DemonicSpiders: '''JACKAL SNIPERS'''[[note]]If I could, I'd have the text flashing with arrows pointing at it and an alarm blairing [[/note]]! SNIPERS'''. Sharpshooters armed with [[EnergyWeapon Beam Rifles]]. Somewhat annoying on [[GoddamnedBats Heroic and lower]], [[TheComputerIsACheatingBastard highly accurate]] and are capable of [[OneHitKO one-shotting]] a ''Spartan'', on [[HarderThanHard Legendary]], appearing in random numbers in random locations, and there are just so freaking many of them. Bungie ended up [[AuthorsSavingThrow nerfing them]] in ''Halo 3'' by adding a headlight so you can spot them more easily, programmed them so they took more than half a second to shoot you, and only showed up in set locations in far fewer numbers.

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