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* ComplacentGamingSyndrome: Generally there are no weapons that dominate the multiplayer scene yet. But [=AK47=] is favored among the players due to being the most damaging assault rifle, despite its high recoil.
** Just assault rifles in general, due to map designs that favor closer encounter more than long range combat.
** Just assault rifles in general, due to map designs that favor closer encounter more than long range combat.
to:
* ComplacentGamingSyndrome: Generally there are no weapons that dominate the multiplayer scene yet. But ComplacentGamingSyndrome:
** The [=AK47=] is favored among theplayers playerbase due to being the most damaging assault rifle, despite its high recoil.
** Just assault rifles in general, due to map designs that favor closer encounter more than long range combat. The change to version 2.0 set weapon restrictions to characters, so only the heaviest and slowest characters were able to use assault rifles at that point.
** The [=AK47=] is favored among the
** Just assault rifles in general, due to map designs that favor closer encounter more than long range combat. The change to version 2.0 set weapon restrictions to characters, so only the heaviest and slowest characters were able to use assault rifles at that point.
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* GameBreaker: Saito and his map-wide Heat Sensor ability in his current state (September 2016) is widely accepted to be quite broken. Even more so when the game doesn't take the operator balance into account in Matchmaking, resulting in multiple (legit) wall-hackers on one team that see everything you do.
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* GameBreaker: There were two characters who formed the Meta of the game-- the must-have characters in order to win:
** Saito and his map-wide Heat Sensor abilityin his current state (September 2016) is was widely accepted to be quite broken. Even more so when the game doesn't take the operator balance into account in Matchmaking, resulting in multiple (legit) wall-hackers on one team that see everything you do. They eventually changed Motoko's Thermoptic Camo to counter his heat sensor by not being detected by it.
** Borma's nano-gel adds armor, HP, and insanely fast HP regeneration. Having at least 3 on a team guaranteed that all 8 players could become exceptionally difficult to kill. His skill wasn't changed at all when the game switched to version 2.0, so up until the game came to a close, Borma remained the most unbalanced character in the game. Even by the developer's own admittance, when a Borma activates his Tier 2 Nanogel, you're supposed to run away. Headshots were still a viable counter, but only if you could hit him.
** Saito and his map-wide Heat Sensor ability
** Borma's nano-gel adds armor, HP, and insanely fast HP regeneration. Having at least 3 on a team guaranteed that all 8 players could become exceptionally difficult to kill. His skill wasn't changed at all when the game switched to version 2.0, so up until the game came to a close, Borma remained the most unbalanced character in the game. Even by the developer's own admittance, when a Borma activates his Tier 2 Nanogel, you're supposed to run away. Headshots were still a viable counter, but only if you could hit him.
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* NoProblemWithLicensedGames: Initial impressions of the game are very positive according to Steam user reviews. Youtube comments, though, are a different matter.
to:
* NoProblemWithLicensedGames: Initial impressions of the game are were very positive according to Steam user reviews. Youtube comments, though, are were a different matter.
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* TierInducedScrappy: Major Kusanagi is considered one of the lesser character choices, considering her cloaking function is ''Film/{{Predator}}''-like in the worst way [[labelnote:*]] i.e., opposing players can still see an outline of her, making it useless against keen-eyed players[[/labelnote]]
** Maven and her Barrier require some careful positioning, and is generally less-favored by the players.
** Maven and her Barrier require some careful positioning, and is generally less-favored by the players.
to:
* TierInducedScrappy: TierInducedScrappy:
** Major Kusanagiis was considered one of the lesser character choices, considering her cloaking function is ''Film/{{Predator}}''-like in the worst way [[labelnote:*]] i.e., opposing players can still see an outline of her, making it useless against keen-eyed players[[/labelnote]]
** Maven and her Barrierrequire required some careful positioning, and is was generally less-favored by the players.
** Major Kusanagi
** Maven and her Barrier
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* TheyChangedItNowItSucks: The change to ''2.0'' was not well received. The biggest complaint was assigning the characters to one of three classes that play differently and restricting weapons to certain classes. This was done for gameplay balance purposes. It meant that players could no longer run around as the nigh-invulnerable Borma spamming their nano-gel skill while getting headshots with super accurate and fast firing submachine guns. This left a lot of players salty because all the hard earned GP they worked so hard to earn in the game was used to buy specific weapons that they loved to use with their favorite character, and now they couldn't use that combination. There were also a vocal number of players who didn't like that Togusa was turned into a Support class, and was restricted to using only sniper rifles. Lore purists complained because Togusa had never so much as even touched a rifle at any point in the series, but his Seeker Drone skill was too powerful to use in close quarters with the enemy. Just after a month into 2.0, Kodansha Publishing in Japan decided that the game was no longer earning a profit, and decided to pull the plug on the game across the globe. Many players blame the change to 2.0 as the reason why the game was shut down.
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Not YMMV
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* HellIsThatNoise:
** The sound of EMP Generator activating near you.
** "Caution, [[ActionBomb Seeker Drone]] approaching."
** "The enemy is activating Heat Sensor." This gets [[GameBreaker extremely dangerous]] in Demolition mode where time is of essence, since the enemy can anticipate your every move.
** Basically almost every skill activation warning.
** The sound of EMP Generator activating near you.
** "Caution, [[ActionBomb Seeker Drone]] approaching."
** "The enemy is activating Heat Sensor." This gets [[GameBreaker extremely dangerous]] in Demolition mode where time is of essence, since the enemy can anticipate your every move.
** Basically almost every skill activation warning.
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** Similarly, Maven and her Barrier require some careful positioning, and is generally less-favored by the players.
to:
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* TierInducedScrappy: Major Kusanagi is considered one of the lesser character choices, considering her cloaking function is ''Film/{{Predator}}''-like in the worst way [[labelnote:*]] i.e., opposing players can still see an outline of her, making it useless against keen-eyed players[[/labelnote]]
to:
* TierInducedScrappy: Major Kusanagi is considered one of the lesser character choices, considering her cloaking function is ''Film/{{Predator}}''-like in the worst way [[labelnote:*]] i.e., opposing players can still see an outline of her, making it useless against keen-eyed players[[/labelnote]]players[[/labelnote]]
**Similarly, Maven and her Barrier require some careful positioning, and is generally less-favored by the players.
**Similarly, Maven and her Barrier require some careful positioning, and is generally less-favored by the players.
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* GameBreaker: Saito and his map-wide Heat Sensor ability in his current state (September 2016) is widely accepted to be quite broken. Even more so when the game doesn't take the operator balance into account in Matchmaking, resulting in multiple (legit) wall-hackers on one team that see your every move.
to:
* GameBreaker: Saito and his map-wide Heat Sensor ability in his current state (September 2016) is widely accepted to be quite broken. Even more so when the game doesn't take the operator balance into account in Matchmaking, resulting in multiple (legit) wall-hackers on one team that see your every move.everything you do.
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** Since you can just whip out Megatech Knife to negate bipod's movement penalty, the attachment saw its usage on almost every single gun it can be equipped on. (Saves few players who favor mobility.)
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** Since you can just whip out Megatech Knife melee weapon to negate bipod's movement penalty, the attachment saw its usage on almost every single gun it can be equipped on. (Saves few players who favor mobility.)
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* GameBreaker: Saito and his map-wide Heat Sensor ability in his current state (September 2016) is widely accepted to be quite broken. Even more so when the game doesn't take the operator balance into account in Matchmaking, resulting in multiple (legit) wall-hackers on one team constantly blunting any kind of offensive you take.
to:
* GameBreaker: Saito and his map-wide Heat Sensor ability in his current state (September 2016) is widely accepted to be quite broken. Even more so when the game doesn't take the operator balance into account in Matchmaking, resulting in multiple (legit) wall-hackers on one team constantly blunting any kind of offensive you take.that see your every move.
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** Mostly inverted in the case of machine guns due to horrid aiming-down-sight time compared to lighter weapons.
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** Saito and his map-wide Heat Sensor ability is a subject of debate whether he is overpowered or not.
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*GameBreaker: Saito and his map-wide Heat Sensor ability in his current state (September 2016) is widely accepted to be quite broken. Even more so when the game doesn't take the operator balance into account in Matchmaking, resulting in multiple (legit) wall-hackers on one team constantly blunting any kind of offensive you take.
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** Saito and his map-wide Heat Sensor ability is a subject of debate whether he is overpowered or not.
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**Just assault rifles in general, due to map designs that favor closer encounter more than long range combat.
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*GodDamnedBats: Seeker Drones. In public games you can almost guarantee that one or two players will be killed every time they are launched.
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** Mostly inverted in the case of machine guns due to horrid aiming-down-sight time compared to lighter weapons.
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**Since you can just whip out Megatech Knife to negate bipod's movement penalty, the attachment saw its usage on almost every single gun it can be equipped on. (Saves few players who favor mobility.)
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None
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** "The enemy is activating Heat Sensor."
to:
** "The enemy is activating Heat Sensor."" This gets [[GameBreaker extremely dangerous]] in Demolition mode where time is of essence, since the enemy can anticipate your every move.
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*HellIsThatNoise:
**The sound of EMP Generator activating near you.
**"Caution, [[ActionBomb Seeker Drone]] approaching."
**"The enemy is activating Heat Sensor."
**Basically almost every skill activation warning.
**The sound of EMP Generator activating near you.
**"Caution, [[ActionBomb Seeker Drone]] approaching."
**"The enemy is activating Heat Sensor."
**Basically almost every skill activation warning.
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None
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* ThatOneLevel: ''Port'', a tight two-sided team deathmatch map with fixed spawns that narrows into 3 very small lanes, with little to no covers to protect you when crossing to the other team's turf. Expect groaning from players in waiting screen every time it gets voted. ''Urban City'' also got similar treatment due to it's two-sided nature, but was better received because of it's abundant cover in-between and flank routes.
to:
* ThatOneLevel: ''Port'', a tight two-sided team deathmatch map with fixed spawns that narrows into 3 very small lanes, with little to no covers to protect you when crossing to the other team's turf. Expect groaning from players in waiting screen every time it gets voted. ''Urban City'' also got similar treatment due to it's two-sided nature, but was better received because of it's abundant cover in-between and flank routes.routes that are properly spaced apart.
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*ComplacentGamingSyndrome: Generally there are no weapons that dominate the multiplayer scene yet. But [=AK47=] is favored among the players due to being the most damaging assault rifle, despite its high recoil.
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None
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* ThatOneLevel: ''Port'', a tight two-sided team deathmatch map that narrows into 3 very small lanes, with little to no covers to protect you when crossing to the other team's turf. Expect groaning from players in waiting screen every time it gets voted. ''Urban City'' also got similar treatment due to it's two-sided nature, but was better received because of it's abundant cover in-between and flank routes.
to:
* ThatOneLevel: ''Port'', a tight two-sided team deathmatch map with fixed spawns that narrows into 3 very small lanes, with little to no covers to protect you when crossing to the other team's turf. Expect groaning from players in waiting screen every time it gets voted. ''Urban City'' also got similar treatment due to it's two-sided nature, but was better received because of it's abundant cover in-between and flank routes.
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* ThatOneLevel: Port, a tight two-sided team deathmatch map that narrows into 3 very small lanes, with little to no covers to protect you when crossing to the other team's turf. Expect groaning from players in waiting screen every time it gets voted.
to:
* ThatOneLevel: Port, ''Port'', a tight two-sided team deathmatch map that narrows into 3 very small lanes, with little to no covers to protect you when crossing to the other team's turf. Expect groaning from players in waiting screen every time it gets voted. ''Urban City'' also got similar treatment due to it's two-sided nature, but was better received because of it's abundant cover in-between and flank routes.
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* ThatOneLevel: Port, a tight two-sided team deathmatch map that narrows into 3 very small lanes, with little to no covers to protect you when crossing to the other team's turf. Considered boring by large in the player's community.
to:
* ThatOneLevel: Port, a tight two-sided team deathmatch map that narrows into 3 very small lanes, with little to no covers to protect you when crossing to the other team's turf. Considered boring by large Expect groaning from players in the player's community.waiting screen every time it gets voted.
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* ThatOneLevel: Port, a two-sided team deathmatch map that narrows into 3 very small lanes, with little to no covers to protect you when crossing to the other team's turf. Considered boring by large in the player's community.
to:
* ThatOneLevel: Port, a tight two-sided team deathmatch map that narrows into 3 very small lanes, with little to no covers to protect you when crossing to the other team's turf. Considered boring by large in the player's community.
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*ThatOneLevel: Port, a two-sided team deathmatch map that narrows into 3 very small lanes, with little to no covers to protect you when crossing to the other team's turf. Considered boring by large in the player's community.
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*AnnoyingVideoGameHelper: A minor case. It's nice to know that there's an enemy Batou player ''after'' an Arm Launcher blasted you to bits.
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** See Broken Base entry above. While it is far from what [=GitS=] fans expects, it is still quite solid multiplayer shooter.
to:
** See Broken Base entry above. While it is far from what [=GitS=] fans expects, it is still quite a solid multiplayer shooter.
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* {{Expy}}: Many aesthetics choices and game mechanics bear strong resemblance to ''[[{{VideoGame/GhostReconOnline}} Ghost Recon Phantoms]]''. SkillSync system works similarly to class support abilities in ''[=GRP=]''.[[labelnote:Explanation]]Where you can equip a class-specific item that passively gives buff to nearby teammates, such as a boost in armor or sharing sound detection.[[/labelnote]] The characters can be enhanced with a limited-duration chips much like ''Armor Inserts'' system, and so on. Whether this can be deemed outright clone, it's clear that the developer/publisher did market research beforehand.
to:
* {{Expy}}: Many aesthetics choices and game mechanics bear strong resemblance to ''[[{{VideoGame/GhostReconOnline}} Ghost Recon Phantoms]]''. SkillSync [=SkillSync=] system works similarly to class support abilities in ''[=GRP=]''.[[labelnote:Explanation]]Where you can equip a class-specific item that passively gives buff to nearby teammates, such as a boost in armor or sharing sound detection.[[/labelnote]] The characters can be enhanced with a limited-duration chips much like ''Armor Inserts'' system, and so on. Whether this can be deemed outright clone, it's clear that the developer/publisher did market research beforehand.
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* {{Expy}}: Many aesthetics choices and game mechanics bear strong resemblance to ''[[{{VideoGame/GhostReconOnline}} Ghost Recon Phantoms]]''. SkillSync system works similarly to class support abilities in ''[=GRP=]''.[[labelnote:Explanation]]Where a buff is given to nearby teammates.[[/labelnote]] The characters can be enhanced with a limited-duration chips much like ''Armor Inserts'' system, and so on. Whether this can be deemed outright clone, it's clear that the developer/publisher did market research beforehand.
to:
* {{Expy}}: Many aesthetics choices and game mechanics bear strong resemblance to ''[[{{VideoGame/GhostReconOnline}} Ghost Recon Phantoms]]''. SkillSync system works similarly to class support abilities in ''[=GRP=]''.[[labelnote:Explanation]]Where you can equip a class-specific item that passively gives buff is given to nearby teammates.teammates, such as a boost in armor or sharing sound detection.[[/labelnote]] The characters can be enhanced with a limited-duration chips much like ''Armor Inserts'' system, and so on. Whether this can be deemed outright clone, it's clear that the developer/publisher did market research beforehand.
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None
Added DiffLines:
* {{Expy}}: Many aesthetics choices and game mechanics bear strong resemblance to ''[[{{VideoGame/GhostReconOnline}} Ghost Recon Phantoms]]''. SkillSync system works similarly to class support abilities in ''[=GRP=]''.[[labelnote:Explanation]]Where a buff is given to nearby teammates.[[/labelnote]] The characters can be enhanced with a limited-duration chips much like ''Armor Inserts'' system, and so on. Whether this can be deemed outright clone, it's clear that the developer/publisher did market research beforehand.
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** See Broken Base entry above. While it is far from what [=GitS=] fans expects, it is still quite solid multiplayer shooter.
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* NoProblemWithLicensedGames: Initial impressions of the game are very positive according to Steam user reviews. Youtube comments, though, are a different matter.
to:
* NoProblemWithLicensedGames: Initial impressions of the game are very positive according to Steam user reviews. Youtube comments, though, are a different matter.matter.
* TierInducedScrappy: Major Kusanagi is considered one of the lesser character choices, considering her cloaking function is ''Film/{{Predator}}''-like in the worst way [[labelnote:*]] i.e., opposing players can still see an outline of her, making it useless against keen-eyed players[[/labelnote]]
* TierInducedScrappy: Major Kusanagi is considered one of the lesser character choices, considering her cloaking function is ''Film/{{Predator}}''-like in the worst way [[labelnote:*]] i.e., opposing players can still see an outline of her, making it useless against keen-eyed players[[/labelnote]]
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* NoProblemWithLicensedGames: Initial impressions of the game are very positive according to Steam user reviews.
to:
* BrokenBase: While the game as a ''game'' is enjoyable, ''Ghost in the Shell'' fans who appreciated the series for its philosophical ruminations and intelligent writing were appalled that the franchise's license was used to create a plotless FPS multiplayer shooter and that [[TheyWastedAPerfectlyGoodPlot so much more could have been done to make this a GITS game that would live up to its pedigree.]]
* NoProblemWithLicensedGames: Initial impressions of the game are very positive according to Steam user reviews. Youtube comments, though, are a different matter.
* NoProblemWithLicensedGames: Initial impressions of the game are very positive according to Steam user reviews. Youtube comments, though, are a different matter.
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* NoProblemWithLicensedGames: Initial impressions of the game are very positive according to Steam user reviews.