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* NarmCharm: The Boomers and their CallingYourAttacks '''"BOOM!"''' are back.
* WhatAnIdiot: Prescott assigns the task of assassinating Ukkon, a Locust leader, to Diaz. However, top-secret documents indicate Ukkon even by Locust standards is an extraordinarily dangerous individual. When Diaz lampshades this, he explains he would need supplies and men, but Prescott ''denies him anything'' and tells him to figure it out on his own. It's almost as if Prescott is trying to indirectly kill Diaz[[spoiler: (which he later literally tries to do).]]

to:

* NarmCharm: The Boomers and their CallingYourAttacks '''"BOOM!"''' are back.
* WhatAnIdiot: Prescott assigns the task of assassinating Ukkon, a Locust leader, to Diaz. However, top-secret documents indicate Ukkon even by Locust standards is an extraordinarily dangerous individual. When Diaz lampshades this, he explains he would need supplies and men, but Prescott ''denies him anything'' and tells him to figure it out on his own. It's almost as if Prescott is trying to indirectly kill Diaz[[spoiler: (which he later literally tries to do).]]
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* CompleteMonster: [[MadScientist Ukkon]], also appearing in ''The Rise of RAAM'' comic, is the Locust Horde's chief geneticist, purely motivated by his [[MisanthropeSupreme misanthropy]] and [[ForScience pursuit of knowledge]]. Prior to their invasion, Ukkon kidnapped countless humans to be killed and mutated into Locust Drones. Also [[MakerOfMonsters producing the many beasts]] used by the Locust, Ukkon supplies the Horde with his creations, aiding their genocidal invasion in exchange for more test subjects. Following the Coalition of Ordered Governments' Hammer of Dawn strikes and building a Locust army charged on Lambent, Ukkon commands his forces to execute the survivors or have them tortured via "processing" in {{iron maiden}}s, all in preparation for an invasion on Ephyra.
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* GoddamnedBats: Wretches, especially early in the campaign. They come in groups of four or five, close ground quickly almost across the entire map, and they hit hard when they reach their target.

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* GoddamnedBats: Wretches, especially early in the campaign. They come in groups of four or five, close ground quickly almost across the entire map, and they hit hard when they reach their target. And don't think you can just have some chainsaw or charge them, the Wretches will automatically interrupt the attack and counter with their own as soon as they get close, adding insult to injury since you just wasted a turn AND had your unit take damage that could have been avoided.
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** The Scout is an entire class of this due to the simple fact that they can easily spam their Bolo Grenades. The easiest, and possibly the most game breaking use of the class is to go towards unlocking their Proximity Mine and Cloak skills in the Commando Skill Tree. Now it's just a matter of having them run closer to the enemy group, throw their grenades and Proximity Mine skills, then Cloak themselves out of danger, usually with the help of Support's Empower skill. Two Scouts in a squad can easily trivialize most missions.

to:

** The Scout is an entire class of this due to the simple fact that they can easily spam their Bolo Grenades. The easiest, and possibly the most game breaking use of the class is to go towards unlocking their Proximity Mine and Cloak skills in the Commando Skill Tree. Now it's just a matter of having them run closer to the enemy group, throw their grenades and Proximity Mine skills, then Cloak themselves out of danger, usually with the help of Support's Empower skill. Two well-equipped Scouts in a squad can easily trivialize most missions.

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