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%%* ClicheStorm: ''Evolved'' rather ironically degenerates into this.
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** In the story campaign, there's no multiplayer co-op (''Gun Hazard'' has 2 player co-op), there are power-ups found everywhere or dropped by enemies (''Gun Hazard'' does this more realistically, like ammo crates in a supply depot and never dropped by enemies), ally units are invincible (in ''Gun Hazard'' their Wanzer's could be destroyed, forcing you to buy new ones for them), and there's no real depth to the combat (''Gun Hazard's'' combat allows for a wide variety of moves and fighting styles). Online multiplayer is heavily unbalanced in many ways, like in the progression system - experienced players have access to top-tier parts that flat-out overpower gear that newbies start with. Throw in how overpowered some weapons are, like Bazookas, and ''Evolved'' is a far cry from the well-balanced ''Online''.
to:
** In the story campaign, there's no multiplayer co-op (''Gun Hazard'' has 2 player co-op), there are power-ups found everywhere or dropped by enemies (''Gun Hazard'' does this more realistically, like ammo crates in a supply depot and never dropped by enemies), ally units are invincible (in ''Gun Hazard'' their Wanzer's could be destroyed, forcing you to buy new ones for them), and there's no real depth to the combat (''Gun Hazard's'' combat allows for a wide variety of moves and fighting styles). Online multiplayer is heavily unbalanced in many ways, like in the progression system - experienced players have access to top-tier parts that flat-out overpower gear that newbies start with. Throw in how overpowered some weapons are, like Bazookas, and ''Evolved'' is a far cry from the well-balanced ''Online''.''Online''.
* VindicatedByHistory: ''Front Mission Evolved'' may have been a result of poor design decisions but at least it was playable when you compare it to ''[[https://www.youtube.com/watch?v=cDfCMskIyio Left Alive]]''.
* VindicatedByHistory: ''Front Mission Evolved'' may have been a result of poor design decisions but at least it was playable when you compare it to ''[[https://www.youtube.com/watch?v=cDfCMskIyio Left Alive]]''.
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Complaining About Games You Don't Like. If you want to whine, make a blog.
Changed line(s) 6,7 (click to see context) from:
** In the story campaign, there's no multiplayer co-op (''Gun Hazard'' has 2 player co-op), there are power-ups found everywhere or dropped by enemies (''Gun Hazard'' does this more realistically, like ammo crates in a supply depot and never dropped by enemies), ally units are invincible (in ''Gun Hazard'' their Wanzer's could be destroyed, forcing you to buy new ones for them), and there's no real depth to the combat (''Gun Hazard's'' combat allows for a wide variety of moves and fighting styles). Online multiplayer is heavily unbalanced in many ways, like in the progression system - experienced players have access to top-tier parts that flat-out overpower gear that newbies start with. Throw in how overpowered some weapons are, like Bazookas, and ''Evolved'' is a far cry from the well-balanced ''Online''.
** As far as the story of ''Evolved'' goes, it's a complete disgrace. Aside from outsourcing the game development, art design, and music, Square Enix also "outsourced" the storytelling to Motomu Toriyama. Yes, [[TheScrappy Motomu]] [[VideoGame/FinalFantasyXIII Toriyama]]. Instead of an intricate, mature tale about mankind versus itself, ''Evolved'' ironically degenerated into a ClicheStorm as it rehashed every major mecha cliche in existence. As Front Mission was penned by a team of some of Japan's best writers (most being scriptwriters or novelists), it's tragic to see a product with those words churn out something incredibly bad.
** As far as the story of ''Evolved'' goes, it's a complete disgrace. Aside from outsourcing the game development, art design, and music, Square Enix also "outsourced" the storytelling to Motomu Toriyama. Yes, [[TheScrappy Motomu]] [[VideoGame/FinalFantasyXIII Toriyama]]. Instead of an intricate, mature tale about mankind versus itself, ''Evolved'' ironically degenerated into a ClicheStorm as it rehashed every major mecha cliche in existence. As Front Mission was penned by a team of some of Japan's best writers (most being scriptwriters or novelists), it's tragic to see a product with those words churn out something incredibly bad.
to:
** In the story campaign, there's no multiplayer co-op (''Gun Hazard'' has 2 player co-op), there are power-ups found everywhere or dropped by enemies (''Gun Hazard'' does this more realistically, like ammo crates in a supply depot and never dropped by enemies), ally units are invincible (in ''Gun Hazard'' their Wanzer's could be destroyed, forcing you to buy new ones for them), and there's no real depth to the combat (''Gun Hazard's'' combat allows for a wide variety of moves and fighting styles). Online multiplayer is heavily unbalanced in many ways, like in the progression system - experienced players have access to top-tier parts that flat-out overpower gear that newbies start with. Throw in how overpowered some weapons are, like Bazookas, and ''Evolved'' is a far cry from the well-balanced ''Online''.
** As far as the story of ''Evolved'' goes, it's a complete disgrace. Aside from outsourcing the game development, art design, and music, Square Enix also "outsourced" the storytelling to Motomu Toriyama. Yes, [[TheScrappy Motomu]] [[VideoGame/FinalFantasyXIII Toriyama]]. Instead of an intricate, mature tale about mankind versus itself, ''Evolved'' ironically degenerated into a ClicheStorm as it rehashed every major mecha cliche in existence. As Front Mission was penned by a team of some of Japan's best writers (most being scriptwriters or novelists), it's tragic to see a product with those words churn out something incredibly bad.''Online''.
** As far as the story of ''Evolved'' goes, it's a complete disgrace. Aside from outsourcing the game development, art design, and music, Square Enix also "outsourced" the storytelling to Motomu Toriyama. Yes, [[TheScrappy Motomu]] [[VideoGame/FinalFantasyXIII Toriyama]]. Instead of an intricate, mature tale about mankind versus itself, ''Evolved'' ironically degenerated into a ClicheStorm as it rehashed every major mecha cliche in existence. As Front Mission was penned by a team of some of Japan's best writers (most being scriptwriters or novelists), it's tragic to see a product with those words churn out something incredibly bad.
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* AntiClimaxBoss:
** [[spoiler:SCION]] in ''Evolved'' starts as one of these. Then it goes OneWingedAngel. It still manages to be less dangerous than it looks.
** [[spoiler:SCION]] in ''Evolved'' starts as one of these. Then it goes OneWingedAngel. It still manages to be less dangerous than it looks.
to:
* AntiClimaxBoss:
** [[spoiler:SCION]] in ''Evolved'' starts as one of these. ThenAntiClimaxBoss: [[spoiler:SCION]]. Even after going OneWingedAngel, it goes OneWingedAngel. It still manages to be less dangerous than it looks.
** [[spoiler:SCION]] in ''Evolved'' starts as one of these. Then
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* ClicheStorm: ''Evolved'' rather ironically degenerates into this.
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* TheyChangedItNowItSucks: ''Evolved'' gets this a lot. Most people who dislike ''Evolved'' cite the genre shift as a reason, saying that Front Mission is supposed to be about turn-based strategy. Though this only applies to everyone outside of Japan, considering ''Evolved'' is not the first spin-off (''Gun Hazard'', ''Alternative'', ''Online'') and is definitely not the first TPS spin-off (''Online''). And none of the spin-offs were released overseas. For Japanese fans, it comes down to one reason - it throws out almost everything that makes Front Mission "Front Mission". Sure, the customization is there and it's fun to blow things up in a wanzer. Unfortunately, that's about it. As for why it's not like really "Front Mission"...
to:
* TheyChangedItNowItSucks: ''Evolved'' gets this a lot. Most people who dislike ''Evolved'' cite the genre shift as a reason, saying that Front Mission is supposed to be about turn-based strategy. Though this only applies to everyone outside of Japan, considering ''Evolved'' is not the first spin-off (''Gun Hazard'', ''Alternative'', ''Online'') and is definitely not the first TPS spin-off (''Online''). And none of the spin-offs were released overseas. For Japanese fans, it comes down to one reason - it throws out almost everything that makes Front Mission "Front Mission". Sure, the customization is there and it's fun to blow things up in a wanzer. Unfortunately, that's about it. As for why it's not like really "Front Mission"...
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Trivia. Moved.
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* FranchiseKiller: ''Front Mission Evolved'' was poorly received for its radical, but ''unnecessary'', transitioning from the series' traditional Turn-Based Strategy roots to the Third-Person Shooter genre. It made the series a FranchiseZombie with the universally disliked ''VideoGame/LeftAlive'' being the latest entry in the Front Mission series, taking place between 5 and Evolved.
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** [[spoiler: SCION]] in ''Evolved'' starts as one of these. Then it goes OneWingedAngel. It still manages to be less dangerous than it looks.
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** [[spoiler: SCION]] [[spoiler:SCION]] in ''Evolved'' starts as one of these. Then it goes OneWingedAngel. It still manages to be less dangerous than it looks.
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* FranchiseKiller: ''Front Mission Evolved'' was poorly received for its radical, but ''unnecessary'', transitioning from the series' traditional Turn-Based Strategy roots to the Third-Person Shooter genre. It made the series a FranchiseZombie with ''VideoGame/LeftAlive'' being the latest entry in the Front Mission series, taking place between 5 and Evolved.
to:
* FranchiseKiller: ''Front Mission Evolved'' was poorly received for its radical, but ''unnecessary'', transitioning from the series' traditional Turn-Based Strategy roots to the Third-Person Shooter genre. It made the series a FranchiseZombie with the universally disliked ''VideoGame/LeftAlive'' being the latest entry in the Front Mission series, taking place between 5 and Evolved.
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Added DiffLines:
* AntiClimaxBoss:
** [[spoiler: SCION]] in ''Evolved'' starts as one of these. Then it goes OneWingedAngel. It still manages to be less dangerous than it looks.
* BrokenBase: The release of ''Evolved'' divided the fanbase into two camps. On one hand, some people claim it to be an enjoyable action title, even if it isn't on the same level as its predecessors. On the other, some call it a disgrace to the franchise and that another strategy title should have been made instead. Over in Japan, the reception is simple and universal - while fans have no problems with another genre spin-off (as they have access to ''Gun Hazard'', ''Alternative'', and ''Online'' unlike the rest of the world), they point out its numerous design flaws and don't see it as a successor to ''Gun Hazard'', let alone the brilliant ''Online''.
* ClicheStorm: ''Evolved'' rather ironically degenerates into this.
* FranchiseKiller: ''Front Mission Evolved'' was poorly received for its radical, but ''unnecessary'', transitioning from the series' traditional Turn-Based Strategy roots to the Third-Person Shooter genre. It made the series a FranchiseZombie with ''VideoGame/LeftAlive'' being the latest entry in the Front Mission series, taking place between 5 and Evolved.
* ItsEasySoItSucks: Another complaint about ''Evolved'' is how easy it seems sometimes, with player wanzers being able to regenerate damage in any difficulty, power-ups that heal damage, replenish ammo, or restore energy respawning everywhere, and complaints of non-existent AI, except for the bosses.
* TheyChangedItNowItSucks: ''Evolved'' gets this a lot. Most people who dislike ''Evolved'' cite the genre shift as a reason, saying that Front Mission is supposed to be about turn-based strategy. Though this only applies to everyone outside of Japan, considering ''Evolved'' is not the first spin-off (''Gun Hazard'', ''Alternative'', ''Online'') and is definitely not the first TPS spin-off (''Online''). And none of the spin-offs were released overseas. For Japanese fans, it comes down to one reason - it throws out almost everything that makes Front Mission "Front Mission". Sure, the customization is there and it's fun to blow things up in a wanzer. Unfortunately, that's about it. As for why it's not like really "Front Mission"...
** In the story campaign, there's no multiplayer co-op (''Gun Hazard'' has 2 player co-op), there are power-ups found everywhere or dropped by enemies (''Gun Hazard'' does this more realistically, like ammo crates in a supply depot and never dropped by enemies), ally units are invincible (in ''Gun Hazard'' their Wanzer's could be destroyed, forcing you to buy new ones for them), and there's no real depth to the combat (''Gun Hazard's'' combat allows for a wide variety of moves and fighting styles). Online multiplayer is heavily unbalanced in many ways, like in the progression system - experienced players have access to top-tier parts that flat-out overpower gear that newbies start with. Throw in how overpowered some weapons are, like Bazookas, and ''Evolved'' is a far cry from the well-balanced ''Online''.
** As far as the story of ''Evolved'' goes, it's a complete disgrace. Aside from outsourcing the game development, art design, and music, Square Enix also "outsourced" the storytelling to Motomu Toriyama. Yes, [[TheScrappy Motomu]] [[VideoGame/FinalFantasyXIII Toriyama]]. Instead of an intricate, mature tale about mankind versus itself, ''Evolved'' ironically degenerated into a ClicheStorm as it rehashed every major mecha cliche in existence. As Front Mission was penned by a team of some of Japan's best writers (most being scriptwriters or novelists), it's tragic to see a product with those words churn out something incredibly bad.
** [[spoiler: SCION]] in ''Evolved'' starts as one of these. Then it goes OneWingedAngel. It still manages to be less dangerous than it looks.
* BrokenBase: The release of ''Evolved'' divided the fanbase into two camps. On one hand, some people claim it to be an enjoyable action title, even if it isn't on the same level as its predecessors. On the other, some call it a disgrace to the franchise and that another strategy title should have been made instead. Over in Japan, the reception is simple and universal - while fans have no problems with another genre spin-off (as they have access to ''Gun Hazard'', ''Alternative'', and ''Online'' unlike the rest of the world), they point out its numerous design flaws and don't see it as a successor to ''Gun Hazard'', let alone the brilliant ''Online''.
* ClicheStorm: ''Evolved'' rather ironically degenerates into this.
* FranchiseKiller: ''Front Mission Evolved'' was poorly received for its radical, but ''unnecessary'', transitioning from the series' traditional Turn-Based Strategy roots to the Third-Person Shooter genre. It made the series a FranchiseZombie with ''VideoGame/LeftAlive'' being the latest entry in the Front Mission series, taking place between 5 and Evolved.
* ItsEasySoItSucks: Another complaint about ''Evolved'' is how easy it seems sometimes, with player wanzers being able to regenerate damage in any difficulty, power-ups that heal damage, replenish ammo, or restore energy respawning everywhere, and complaints of non-existent AI, except for the bosses.
* TheyChangedItNowItSucks: ''Evolved'' gets this a lot. Most people who dislike ''Evolved'' cite the genre shift as a reason, saying that Front Mission is supposed to be about turn-based strategy. Though this only applies to everyone outside of Japan, considering ''Evolved'' is not the first spin-off (''Gun Hazard'', ''Alternative'', ''Online'') and is definitely not the first TPS spin-off (''Online''). And none of the spin-offs were released overseas. For Japanese fans, it comes down to one reason - it throws out almost everything that makes Front Mission "Front Mission". Sure, the customization is there and it's fun to blow things up in a wanzer. Unfortunately, that's about it. As for why it's not like really "Front Mission"...
** In the story campaign, there's no multiplayer co-op (''Gun Hazard'' has 2 player co-op), there are power-ups found everywhere or dropped by enemies (''Gun Hazard'' does this more realistically, like ammo crates in a supply depot and never dropped by enemies), ally units are invincible (in ''Gun Hazard'' their Wanzer's could be destroyed, forcing you to buy new ones for them), and there's no real depth to the combat (''Gun Hazard's'' combat allows for a wide variety of moves and fighting styles). Online multiplayer is heavily unbalanced in many ways, like in the progression system - experienced players have access to top-tier parts that flat-out overpower gear that newbies start with. Throw in how overpowered some weapons are, like Bazookas, and ''Evolved'' is a far cry from the well-balanced ''Online''.
** As far as the story of ''Evolved'' goes, it's a complete disgrace. Aside from outsourcing the game development, art design, and music, Square Enix also "outsourced" the storytelling to Motomu Toriyama. Yes, [[TheScrappy Motomu]] [[VideoGame/FinalFantasyXIII Toriyama]]. Instead of an intricate, mature tale about mankind versus itself, ''Evolved'' ironically degenerated into a ClicheStorm as it rehashed every major mecha cliche in existence. As Front Mission was penned by a team of some of Japan's best writers (most being scriptwriters or novelists), it's tragic to see a product with those words churn out something incredibly bad.