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* GameBreaker: Once you receive the [[EpicFlail Morning Star]] weapon, it becomes really hard to pick anything else. Between its mid-to-long range, a hitbox that reaches almost all around the player, an attack that outpasses most enemies' armor, the possibility to hit the same enemy twice in one motion, plus the added bonus of breaking blocking items and secret passages (rendering limited mattocks useless and thus saving precious inventory space), you basically swaps it only when you are forced to by the few enemies or obstacles it cannot overcome. Even if it is far from the most powerful weapon in the game, it is by far the safest and most convenient option to traverse both the overworld and dungeons. Plus, its fairly long attack combined the the game's generous [[InvulnerableAttack invulnerability frames]] can make most bosses a cakewalk by just spamming attacks (and hitting them twice each time).

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* GameBreaker: Once you receive the [[EpicFlail Morning Star]] weapon, it becomes really hard to pick anything else. Between its mid-to-long range, a hitbox that reaches almost all around the player, an attack that outpasses most enemies' armor, the possibility to hit the same enemy twice in one motion, plus the added bonus of breaking blocking items and secret passages (rendering limited mattocks useless and thus saving precious inventory space), you basically swaps it only when you are forced to by the few enemies or obstacles it cannot overcome. Even if it is far from the most powerful weapon in the game, it is by far the safest and most convenient option to traverse both the overworld and dungeons. Plus, its fairly long attack combined the with the game's generous [[InvulnerableAttack invulnerability frames]] can make most bosses a cakewalk by just spamming attacks (and hitting them twice each time).

Added: 392

Changed: 920

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* GoodBadBugs: Poison doesn't reduce your HP during screen transitions, so you can minimize damage by running back and forth between two screens until it wears off.

to:

* GoodBadBugs: GameBreaker: Once you receive the [[EpicFlail Morning Star]] weapon, it becomes really hard to pick anything else. Between its mid-to-long range, a hitbox that reaches almost all around the player, an attack that outpasses most enemies' armor, the possibility to hit the same enemy twice in one motion, plus the added bonus of breaking blocking items and secret passages (rendering limited mattocks useless and thus saving precious inventory space), you basically swaps it only when you are forced to by the few enemies or obstacles it cannot overcome. Even if it is far from the most powerful weapon in the game, it is by far the safest and most convenient option to traverse both the overworld and dungeons. Plus, its fairly long attack combined the the game's generous [[InvulnerableAttack invulnerability frames]] can make most bosses a cakewalk by just spamming attacks (and hitting them twice each time).
* GoodBadBugs:
**
Poison doesn't reduce your HP during screen transitions, so you can minimize damage by running back and forth between two screens until it wears off.off.
** Similarly, going back and forth between two screens can render the Moogle status effect perfectly safe as it will still wear off during screen transitions, leaving no time for the enemies to even begin to attack the player.
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Misuse


* FairForItsDay: So the game has a BittersweetEnding that is still more bitter than sweet. Why does this matter? Well, this game was released in 1991. By 1991 standards, this was ''dark'', and the fact that so many characters you meet up with end up dead, and your quest [[spoiler:only delayed the inevitable.]]
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* FairForItsDays: So the game has a BittersweetEnding that is still more bitter than sweet. Why does this matter? Well, this game was released in 1991. By 1991 standards, this was ''dark'', and the fact that so many characters you meet up with end up dead, and your quest [[spoiler:only delayed the inevitable.]]

to:

* FairForItsDays: FairForItsDay: So the game has a BittersweetEnding that is still more bitter than sweet. Why does this matter? Well, this game was released in 1991. By 1991 standards, this was ''dark'', and the fact that so many characters you meet up with end up dead, and your quest [[spoiler:only delayed the inevitable.]]

Added: 313

Removed: 316

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* FairForItsDays: So the game has a BittersweetEnding that is still more bitter than sweet. Why does this matter? Well, this game was released in 1991. By 1991 standards, this was ''dark'', and the fact that so many characters you meet up with end up dead, and your quest [[spoiler:only delayed the inevitable.]]



* SeinfeldIsUnfunny: So the game has a BittersweetEnding that is still more bitter than sweet. Why does this matter? Well, this game was released in 1991. By 1991 standards, this was ''dark'', and the fact that so many characters you meet up with end up dead, and your quest [[spoiler:only delayed the inevitable.]]
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Dead link.


* SugarWiki/AwesomeMusic: Game Boy soundtracks never sounded more exciting than this. Honorable mention goes to "In Search of the Holy Sword", an energetic and adventurous theme that plays during the latter half of the game (the [[https://www.youtube.com/watch?v=qv-Vl_kD-zg Adventures of Mana's version]] is even more epic and bombastic) and "Battle 2", which plays during hard boss fights also in the second half of the game, with its Adventures of Mana's version named [[https://www.youtube.com/watch?v=WKU2tJufQE4 Fight! II]] benefiting greatly from the violin, piano and electric guitar, and giving more movements to the track, effectively making it even better.

to:

* SugarWiki/AwesomeMusic: Game Boy soundtracks never sounded more exciting than this. Honorable mention goes to "In Search of the Holy Sword", an energetic and adventurous theme that plays during the latter half of the game (the [[https://www.youtube.com/watch?v=qv-Vl_kD-zg Adventures of Mana's version]] is even more epic and bombastic) and "Battle 2", which plays during hard boss fights also in the second half of the game, with its Adventures of Mana's version named [[https://www.youtube.com/watch?v=WKU2tJufQE4 Fight! II]] II benefiting greatly from the violin, piano and electric guitar, and giving more movements to the track, effectively making it even better.
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Added DiffLines:

* SequelDisplacement: ''VideoGame/SecretOfMana'' is far more popular than its predecessor, ''VideoGame/FinalFantasyAdventure'', and would define the rest of the ''Mana'' series.
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Also dead.


* SugarWiki/AwesomeMusic: Game Boy soundtracks never sounded more exciting than this. Honorable mention goes to [[https://www.youtube.com/watch?v=4QD3JI9vojQ In Search of the Holy Sword]], an energetic and adventurous theme that plays during the latter half of the game (the [[https://www.youtube.com/watch?v=qv-Vl_kD-zg Adventures of Mana's version]] is even more epic and bombastic) and "Battle 2", which plays during hard boss fights also in the second half of the game, with its Adventures of Mana's version named [[https://www.youtube.com/watch?v=WKU2tJufQE4 Fight! II]] benefiting greatly from the violin, piano and electric guitar, and giving more movements to the track, effectively making it even better.

to:

* SugarWiki/AwesomeMusic: Game Boy soundtracks never sounded more exciting than this. Honorable mention goes to [[https://www.youtube.com/watch?v=4QD3JI9vojQ In "In Search of the Holy Sword]], Sword", an energetic and adventurous theme that plays during the latter half of the game (the [[https://www.youtube.com/watch?v=qv-Vl_kD-zg Adventures of Mana's version]] is even more epic and bombastic) and "Battle 2", which plays during hard boss fights also in the second half of the game, with its Adventures of Mana's version named [[https://www.youtube.com/watch?v=WKU2tJufQE4 Fight! II]] benefiting greatly from the violin, piano and electric guitar, and giving more movements to the track, effectively making it even better.
Is there an issue? Send a MessageReason:
Dead link.


* SugarWiki/AwesomeMusic: Game Boy soundtracks never sounded more exciting than this. Honorable mention goes to [[https://www.youtube.com/watch?v=4QD3JI9vojQ In Search of the Holy Sword]], an energetic and adventurous theme that plays during the latter half of the game (the [[https://www.youtube.com/watch?v=qv-Vl_kD-zg Adventures of Mana's version]] is even more epic and bombastic) and [[https://www.youtube.com/watch?v=mjg751mFozI&list=PLEC0679F4ABB49D7A&index=21 Battle 2]], which plays during hard boss fights also in the second half of the game, with its Adventures of Mana's version named [[https://www.youtube.com/watch?v=WKU2tJufQE4 Fight! II]] benefiting greatly from the violin, piano and electric guitar, and giving more movements to the track, effectively making it even better.

to:

* SugarWiki/AwesomeMusic: Game Boy soundtracks never sounded more exciting than this. Honorable mention goes to [[https://www.youtube.com/watch?v=4QD3JI9vojQ In Search of the Holy Sword]], an energetic and adventurous theme that plays during the latter half of the game (the [[https://www.youtube.com/watch?v=qv-Vl_kD-zg Adventures of Mana's version]] is even more epic and bombastic) and [[https://www.youtube.com/watch?v=mjg751mFozI&list=PLEC0679F4ABB49D7A&index=21 Battle 2]], "Battle 2", which plays during hard boss fights also in the second half of the game, with its Adventures of Mana's version named [[https://www.youtube.com/watch?v=WKU2tJufQE4 Fight! II]] benefiting greatly from the violin, piano and electric guitar, and giving more movements to the track, effectively making it even better.
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None

Added DiffLines:

* GoodBadBugs: Poison doesn't reduce your HP during screen transitions, so you can minimize damage by running back and forth between two screens until it wears off.

Changed: 196

Removed: 247

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no longer YMMV; moving to main page


* UnintentionallyUnwinnable: Yes, it is somehow possible to save your game with 1 HP and being poisoned. You reload the game and end up dying, with no other remedy other than to restart your game.
** Saving while riding Chocobot on a screen with only water and then dying or turning off the game. Since you always start the game dismounted, the game will crash if you try to load from here as there is nowhere for the player character to stand.

to:

* UnintentionallyUnwinnable: Yes, it is somehow possible to save your game with 1 HP and being poisoned. You reload the game and end up dying, with no other remedy other than to restart your game.
** Saving while riding Chocobot on a screen with only water and then dying or turning off the game. Since you always start the game dismounted, the game will crash if you try to load from here as there is nowhere for the player character to stand.
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Trope deprecated per TRS


* UnwinnableByInsanity: Yes, it is somehow possible to save your game with 1 HP and being poisoned. You reload the game and end up dying, with no other remedy other than to restart your game.

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* UnwinnableByInsanity: UnintentionallyUnwinnable: Yes, it is somehow possible to save your game with 1 HP and being poisoned. You reload the game and end up dying, with no other remedy other than to restart your game.

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