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** This comes in addition to fan art and LEGO creations that were posted online

to:

** This comes in addition to fan art and LEGO creations that were posted onlineonline.



* GoddamnedBats: The fourth stage is chock full of these.

to:

* GoddamnedBats: The fourth flying cockroaches can be a pain if not dealt with properly.
** [[AvertedTrope Averted]] with the bats in
stage is chock full of these.4, which don't attack the player.



** The voice acting (''and'' their subtitles).
** The skeleton zombie does not look like a skeleton, but rather a man in skeleton costume as if celebrating the Mexican holiday of Day of the Dead.

to:

** The voice acting (''and'' (and their subtitles).
** The skeleton zombie does not look looks more like a skeleton, but rather a man in skeleton costume dressed up as one, as if celebrating the Mexican holiday of Mexico's Day of the Dead.
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* CultClassic: Despite disappearing from most arcades and being overshadowed by ''VideoGame/TheHouseOfTheDead'', ''Evil Night'' still has its fans. [[http://evilnight.wikia.com/wiki/Evil_Night_Wiki A wiki]] and [[https://www.facebook.com/EvilNight1998/ unoffical Facebook page]] have been created for the game.

to:

* CultClassic: Despite disappearing from most arcades and being overshadowed by ''VideoGame/TheHouseOfTheDead'', ''VideoGame/HouseOfTheDead'', ''Evil Night'' still has its fans. [[http://evilnight.wikia.com/wiki/Evil_Night_Wiki A wiki]] and [[https://www.facebook.com/EvilNight1998/ unoffical Facebook page]] have been created for the game.
Is there an issue? Send a MessageReason:
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Added DiffLines:

**This comes in addition to fan art and LEGO creations that were posted online
***[[http://dinzydragon.deviantart.com/art/Final-boss-Evil-Night-arcade-363857669 Fan Art of the Final Boss]]
***[[http://dinzydragon.deviantart.com/art/House-of-the-Dead-Evil-Night-crossover-565282665 Evil Night crossover comic with The House of the Dead]]
***[[http://farhan43.deviantart.com/art/Joe-Hamilton-and-Henry-Jones-Farhan43-remake-565399808 A fan art of Henry Jones and Joe Hamilton]]
***[[https://www.flickr.com/photos/75391090@N04/10327345126/ A LEGO my-own-creation (MOC) based on Evil Night.]]
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Evil Night now has its own Nightmare Fuel page, since there's so many examples here (and possibly more).


** The skeleton zombie does not look like a skeleton, but rather a man in skeleton costume as if celebrating the Mexican holiday of Day of the Dead.
* {{Nightmare Fuel}}: Well, it's a horror game. Here are a few examples:
** The [[http://flyers.arcade-museum.com/flyers_video/konami/18014501.jpg game's official flyer]] features a creepy ghostly apparition with an indistinguishable face.
** In "Course A" of stage 1, in one room the wall comes to life (complete with ''[[EyeScream a huge, staring eye]]'') and tries to crush you.
** Speaking of eyes, the AttractMode sequence with the phrase: "[[ParanoiaFuel We are watching you]]", accompanied by another large eye at the screen. It's literally as if the villains in the game are watching ''[[TheFourthWallWillNotProtectYou you]].''
** Upon defeating the snake boss for the first time, a limbless zombie with a ball chain breaks out from the snake's dead body. It makes you wonder [[NothingIsScarier what the hell]] the snake has been [[IAmAHumanitarian eating]] and if victims are [[EatenAlive still alive]] or undead squirming around the giant reptile's digestive tract.
** The limbless zombie with the ball and chain deserves as special mention. ''[[BodyHorror It does not have legs to walk, instead, it uses its chain to move]]''. And if that's not disturbing enough, upon death, ''their bodies literally [[HalfTheManHeUsedToBe split in half like a peapod]]''. Complete with a lovely "[[HellIsThatNoise ripping]]" sound effect. As for the chain, it somehow ''screams'' in agony.
*** FridgeHorror: We do not know how this poor bastard ended up like this.
*** Even more FridgeHorror: it has been speculated that the ball and chain has been [[DemonicPossession possessed]] by a malignant spirit and uses the limbless corpse as its host.
*** And in the underpass stage, a blue version of the limbless zombie appears. This implies that the poor bastard was chained, drowned, and possibly devoured by the crocodiles lurking below.
*** ''Evil Night'' [='=]s soundtrack (downloadable [[https://www.facebook.com/EvilNight1998/posts/316084635500747 here]]) is amazing as much as it can sometimes be creepy. Some musical compositions worthy of note include the loading screen theme with ominous wind chimes, the underpass theme with the VaderBreath in the background, and the game over music. There's also the uncanny nature of the music standing out from the lower-quality sound effects.
** The loading screen image for the final stage, which shows [[spoiler: the game's DamselInDistress, Liv, tied to a tombstone in the middle of a cemetery at night to be used as [[HumanSacrifice a sacrifice]], all while the realistic-looking moon hovers above in the sky]]. It doesn't help that the already-creepy loading music plays while this image is displayed.
** The revelation that Liv [[spoiler:has been captured by an awakened ancient cult to be used as a HumanSacrifice and grant the final boss immortality. Not even ''The House of the Dead'' was this dark.]]
*** Furthermore, the various [[SpookyPainting spooky paintings and portraits of Liv]] you encounter in various parts of the game. Perhaps the worst is [[spoiler:the mural in stage 4, which [[{{Foreshadowing}} depicts Liv practicing witchcraft and resurrecting the final boss.]]]]
** The "Bad" ending. [[spoiler:The final boss comes back from the grave and [[AndThenJohnWasAZombie transforms Liv's poor friends into zombies]]...right as they finally reunite with her.]]

to:

** The skeleton zombie does not look like a skeleton, but rather a man in skeleton costume as if celebrating the Mexican holiday of Day of the Dead.
* {{Nightmare Fuel}}: Well, it's a horror game. Here are a few examples:
** The [[http://flyers.arcade-museum.com/flyers_video/konami/18014501.jpg game's official flyer]] features a creepy ghostly apparition with an indistinguishable face.
** In "Course A" of stage 1, in one room the wall comes to life (complete with ''[[EyeScream a huge, staring eye]]'') and tries to crush you.
** Speaking of eyes, the AttractMode sequence with the phrase: "[[ParanoiaFuel We are watching you]]", accompanied by another large eye at the screen. It's literally as if the villains in the game are watching ''[[TheFourthWallWillNotProtectYou you]].''
** Upon defeating the snake boss for the first time, a limbless zombie with a ball chain breaks out from the snake's dead body. It makes you wonder [[NothingIsScarier what the hell]] the snake has been [[IAmAHumanitarian eating]] and if victims are [[EatenAlive still alive]] or undead squirming around the giant reptile's digestive tract.
** The limbless zombie with the ball and chain deserves as special mention. ''[[BodyHorror It does not have legs to walk, instead, it uses its chain to move]]''. And if that's not disturbing enough, upon death, ''their bodies literally [[HalfTheManHeUsedToBe split in half like a peapod]]''. Complete with a lovely "[[HellIsThatNoise ripping]]" sound effect. As for the chain, it somehow ''screams'' in agony.
*** FridgeHorror: We do not know how this poor bastard ended up like this.
*** Even more FridgeHorror: it has been speculated that the ball and chain has been [[DemonicPossession possessed]] by a malignant spirit and uses the limbless corpse as its host.
*** And in the underpass stage, a blue version of the limbless zombie appears. This implies that the poor bastard was chained, drowned, and possibly devoured by the crocodiles lurking below.
*** ''Evil Night'' [='=]s soundtrack (downloadable [[https://www.facebook.com/EvilNight1998/posts/316084635500747 here]]) is amazing as much as it can sometimes be creepy. Some musical compositions worthy of note include the loading screen theme with ominous wind chimes, the underpass theme with the VaderBreath in the background, and the game over music. There's also the uncanny nature of the music standing out from the lower-quality sound effects.
** The loading screen image for the final stage, which shows [[spoiler: the game's DamselInDistress, Liv, tied to a tombstone in the middle of a cemetery at night to be used as [[HumanSacrifice a sacrifice]], all while the realistic-looking moon hovers above in the sky]]. It doesn't help that the already-creepy loading music plays while this image is displayed.
** The revelation that Liv [[spoiler:has been captured by an awakened ancient cult to be used as a HumanSacrifice and grant the final boss immortality. Not even ''The House of the Dead'' was this dark.]]
*** Furthermore, the various [[SpookyPainting spooky paintings and portraits of Liv]] you encounter in various parts of the game. Perhaps the worst is [[spoiler:the mural in stage 4, which [[{{Foreshadowing}} depicts Liv practicing witchcraft and resurrecting the final boss.]]]]
** The "Bad" ending. [[spoiler:The final boss comes back from the grave and [[AndThenJohnWasAZombie transforms Liv's poor friends into zombies]]...right as they finally reunite with her.]]
Dead.
Is there an issue? Send a MessageReason:
Biggest change being that the soundtrack has been released by hotd34me (the uploader of the first playthrough).


*** And in the uderpass stage, a blue version of the limbless zombie appears. This implies the poor bastard was chained, drowned, and possibly devoured by crocodiles lurking below.
** Some of the music tracks--in one sense because they're of higher quality than the sound effects and thus stand out more, and in another because the compositions themselves are unnerving. Among them are the loading music with its ominous wind chimes, the theme for the underpass with a creepy VaderBreath in the background, and the game over music. [[note]]Unfortunately, the game's soundtrack is unavailable online.[[/note]]

to:

*** And in the uderpass underpass stage, a blue version of the limbless zombie appears. This implies that the poor bastard was chained, drowned, and possibly devoured by the crocodiles lurking below.
** *** ''Evil Night'' [='=]s soundtrack (downloadable [[https://www.facebook.com/EvilNight1998/posts/316084635500747 here]]) is amazing as much as it can sometimes be creepy. Some of the music tracks--in one sense because they're of higher quality than the sound effects and thus stand out more, and in another because the musical compositions themselves are unnerving. Among them are worthy of note include the loading music screen theme with its ominous wind chimes, the theme for the underpass theme with a creepy the VaderBreath in the background, and the game over music. [[note]]Unfortunately, There's also the game's soundtrack is unavailable online.[[/note]]uncanny nature of the music standing out from the lower-quality sound effects.
Is there an issue? Send a MessageReason:
Biggest change being that the soundtrack has been released by hotd34me (the uploader of the first playthrough).


*** And in the uderpass stage, a blue version of the limbless zombie appears. This implies the poor bastard was chained, drowned, and possibly devoured by crocodiles lurking below.
** Some of the music tracks--in one sense because they're of higher quality than the sound effects and thus stand out more, and in another because the compositions themselves are unnerving. Among them are the loading music with its ominous wind chimes, the theme for the underpass with a creepy VaderBreath in the background, and the game over music. [[note]]Unfortunately, the game's soundtrack is unavailable online.[[/note]]

to:

*** And in the uderpass underpass stage, a blue version of the limbless zombie appears. This implies that the poor bastard was chained, drowned, and possibly devoured by the crocodiles lurking below.
** *** ''Evil Night'' [='=]s soundtrack (downloadable [[https://www.facebook.com/EvilNight1998/posts/316084635500747 here]]) is amazing as much as it can sometimes be creepy. Some of the music tracks--in one sense because they're of higher quality than the sound effects and thus stand out more, and in another because the musical compositions themselves are unnerving. Among them are worthy of note include the loading music screen theme with its ominous wind chimes, the theme for the underpass theme with a creepy the VaderBreath in the background, and the game over music. [[note]]Unfortunately, There's also the game's soundtrack is unavailable online.[[/note]]uncanny nature of the music standing out from the lower-quality sound effects.
Is there an issue? Send a MessageReason:
None


* MarketBasedTitle: In North American versions of the game, it is called ''Evil Night''. In Asia-Pacific region, particularly in Japan and the Philippines, it is known as ''Hell Night''.

Added: 980

Changed: 603

Is there an issue? Send a MessageReason:
None


* CultClassic: Despite disappearing from most arcades and being overshadowed by ''VideoGame/TheHouseOfTheDead'', ''Evil Night'' still has its fans. [[http://evilnight.wikia.com/wiki/Evil_Night_Wiki A wiki]] and [[https://www.facebook.com/EvilNight1998/ unoffical Facebook page]] have been created for the game.



** The voice acting.

to:

** The voice acting.acting (''and'' their subtitles).



** The [[http://flyers.arcade-museum.com/flyers_video/konami/18014501.jpg game's official flyer]] features a creepy ghostly apparition with an undistinguishable face.
** In Course A, there is a stage where the walls come to life and try to crush the players, all while this ''[[EyeScream huge eye]]'' stares back at you.
** Speaking of eyes, the intro itself is somehow unnerving. It begins with the phrase: "[[ParanoiaFuel We are watching you]]" complete with another large eye at the screen. It is literally as if the villains in the game are watching ''[[TheFourthWallWillNotProtectYou you]].''

to:

** The [[http://flyers.arcade-museum.com/flyers_video/konami/18014501.jpg game's official flyer]] features a creepy ghostly apparition with an undistinguishable indistinguishable face.
** In Course A, there is a "Course A" of stage where 1, in one room the walls come wall comes to life and try to crush the players, all while this (complete with ''[[EyeScream huge eye]]'' stares back at a huge, staring eye]]'') and tries to crush you.
** Speaking of eyes, the intro itself is somehow unnerving. It begins AttractMode sequence with the phrase: "[[ParanoiaFuel We are watching you]]" complete with you]]", accompanied by another large eye at the screen. It is It's literally as if the villains in the game are watching ''[[TheFourthWallWillNotProtectYou you]].''



** The limbless zombie with the ball and chain deserves as special mention. ''[[BodyHorror It does not have legs to walk, instead, it uses its chain to move]]''. As if that's already disturbing, when it is killed, ''their bodies literally [[HalfTheManHeUsedToBe split in half like a peapod]]''. Complete with a lovely "[[HellIsThatNoise ripping]]" sound effect. As for the chain, it somehow ''screams'' in agony.

to:

** The limbless zombie with the ball and chain deserves as special mention. ''[[BodyHorror It does not have legs to walk, instead, it uses its chain to move]]''. As And if that's already disturbing, when it is killed, not disturbing enough, upon death, ''their bodies literally [[HalfTheManHeUsedToBe split in half like a peapod]]''. Complete with a lovely "[[HellIsThatNoise ripping]]" sound effect. As for the chain, it somehow ''screams'' in agony.



*** Even more FridgeHorror: YMMN on this, but it has been speculated the ball and chain has been [[DemonicPossession possessed]] by a malignant spirit and uses the limbless corpse as its host.
*** And in the Underpass stage, a blue version of the limbless zombie appears. This implies the poor bastard was chained, drownded, and possibly devoured by crocodiles lurking below.
** Some of the music tracks in the game can be quite disturbing. One reason why is that the music is of higher quality than the sound effects, leading to it standing out in a very jarring manner. Some worthy of note include the loading music (which contains some ominous wind chimes), and the game over music, just to name a few. [[note]]Unfortunately, the game's soundtrack is unavailable online.[[/note]]
** The loading screen image for the final stage, which shows [[spoiler: the game's DamselInDistress, Liv, tied to a tombstone in the middle of a cemetery at night to be used as a sacrifice, all while the realistic-looking moon hovers above in the sky]]. It doesn't help that the already-creepy loading music plays while this image is displayed.

to:

*** Even more FridgeHorror: YMMN on this, but it has been speculated that the ball and chain has been [[DemonicPossession possessed]] by a malignant spirit and uses the limbless corpse as its host.
*** And in the Underpass uderpass stage, a blue version of the limbless zombie appears. This implies the poor bastard was chained, drownded, drowned, and possibly devoured by crocodiles lurking below.
** Some of the music tracks in the game can be quite disturbing. One reason why is that the music is tracks--in one sense because they're of higher quality than the sound effects, leading to it standing effects and thus stand out more, and in a very jarring manner. Some worthy of note include another because the compositions themselves are unnerving. Among them are the loading music (which contains some with its ominous wind chimes), chimes, the theme for the underpass with a creepy VaderBreath in the background, and the game over music, just to name a few.music. [[note]]Unfortunately, the game's soundtrack is unavailable online.[[/note]]
** The loading screen image for the final stage, which shows [[spoiler: the game's DamselInDistress, Liv, tied to a tombstone in the middle of a cemetery at night to be used as [[HumanSacrifice a sacrifice, sacrifice]], all while the realistic-looking moon hovers above in the sky]]. It doesn't help that the already-creepy loading music plays while this image is displayed.displayed.
** The revelation that Liv [[spoiler:has been captured by an awakened ancient cult to be used as a HumanSacrifice and grant the final boss immortality. Not even ''The House of the Dead'' was this dark.]]
*** Furthermore, the various [[SpookyPainting spooky paintings and portraits of Liv]] you encounter in various parts of the game. Perhaps the worst is [[spoiler:the mural in stage 4, which [[{{Foreshadowing}} depicts Liv practicing witchcraft and resurrecting the final boss.]]]]
** The "Bad" ending. [[spoiler:The final boss comes back from the grave and [[AndThenJohnWasAZombie transforms Liv's poor friends into zombies]]...right as they finally reunite with her.]]

Added: 860

Changed: 15

Is there an issue? Send a MessageReason:
None


** Upon defeating the snake boss for the first time, a limbless zombie with a ball chain breaks out from the snake's dead body. It makes you wonder [[NothingIsScarier what the hell]] the snake has been [[IAmAHumanitarian eating]] and if victims are still alive or undead squirming around the giant reptile's digestive tract.

to:

** Upon defeating the snake boss for the first time, a limbless zombie with a ball chain breaks out from the snake's dead body. It makes you wonder [[NothingIsScarier what the hell]] the snake has been [[IAmAHumanitarian eating]] and if victims are [[EatenAlive still alive alive]] or undead squirming around the giant reptile's digestive tract.tract.
** The limbless zombie with the ball and chain deserves as special mention. ''[[BodyHorror It does not have legs to walk, instead, it uses its chain to move]]''. As if that's already disturbing, when it is killed, ''their bodies literally [[HalfTheManHeUsedToBe split in half like a peapod]]''. Complete with a lovely "[[HellIsThatNoise ripping]]" sound effect. As for the chain, it somehow ''screams'' in agony.
*** FridgeHorror: We do not know how this poor bastard ended up like this.
*** Even more FridgeHorror: YMMN on this, but it has been speculated the ball and chain has been [[DemonicPossession possessed]] by a malignant spirit and uses the limbless corpse as its host.
*** And in the Underpass stage, a blue version of the limbless zombie appears. This implies the poor bastard was chained, drownded, and possibly devoured by crocodiles lurking below.

Added: 753

Changed: 37

Is there an issue? Send a MessageReason:
None


* {{Nightmare Fuel}}: A few examples:

to:

* {{Nightmare Fuel}}: A Well, it's a horror game. Here are a few examples:


Added DiffLines:

** In Course A, there is a stage where the walls come to life and try to crush the players, all while this ''[[EyeScream huge eye]]'' stares back at you.
** Speaking of eyes, the intro itself is somehow unnerving. It begins with the phrase: "[[ParanoiaFuel We are watching you]]" complete with another large eye at the screen. It is literally as if the villains in the game are watching ''[[TheFourthWallWillNotProtectYou you]].''
** Upon defeating the snake boss for the first time, a limbless zombie with a ball chain breaks out from the snake's dead body. It makes you wonder [[NothingIsScarier what the hell]] the snake has been [[IAmAHumanitarian eating]] and if victims are still alive or undead squirming around the giant reptile's digestive tract.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MarketBasedTitle: In North American versions of the game, it is called ''Evil Night''. In Asia-Pacific region, particularly in Japan and the Philippines, it is known as ''Hell Night''.
Is there an issue? Send a MessageReason:
None


** The loading screen image for the final stage, which shows [[spoiler:Liv, being used as a sacrifice, is tied to a tombstone in the middle of a cemetery at night, all while the realistic-looking moon hovers above in the sky]]. It doesn't help that the already-creepy loading music plays while this image is displayed.

to:

** The loading screen image for the final stage, which shows [[spoiler:Liv, being used as a sacrifice, is [[spoiler: the game's DamselInDistress, Liv, tied to a tombstone in the middle of a cemetery at night, night to be used as a sacrifice, all while the realistic-looking moon hovers above in the sky]]. It doesn't help that the already-creepy loading music plays while this image is displayed.
Is there an issue? Send a MessageReason:
None


* {{Bad Bad Acting}}: The voice acting is just so hilariously bad in delivery that it might possibly give ''[[VideoGame/{{House of the Dead}} The House of the Dead 2]]'' a run for its money.



** The skeleton zombie does not look like a skeleton, but rather a man in skeleton costume as if celebrating the Mexican holiday of Day of the Dead.

to:

** The skeleton zombie does not look like a skeleton, but rather a man in skeleton costume as if celebrating the Mexican holiday of Day of the Dead.Dead.
*{{Nightmare Fuel}}: A few examples:
** The [[http://flyers.arcade-museum.com/flyers_video/konami/18014501.jpg game's official flyer]] features a creepy ghostly apparition with an undistinguishable face.
** Some of the music tracks in the game can be quite disturbing. One reason why is that the music is of higher quality than the sound effects, leading to it standing out in a very jarring manner. Some worthy of note include the loading music (which contains some ominous wind chimes), and the game over music, just to name a few. [[note]]Unfortunately, the game's soundtrack is unavailable online.[[/note]]
** The loading screen image for the final stage, which shows [[spoiler:Liv, being used as a sacrifice, is tied to a tombstone in the middle of a cemetery at night, all while the realistic-looking moon hovers above in the sky]]. It doesn't help that the already-creepy loading music plays while this image is displayed.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoddamnedBats: The fourth stage is chock full of these.
* {{Narm}}:
** The voice acting.
** The skeleton zombie does not look like a skeleton, but rather a man in skeleton costume as if celebrating the Mexican holiday of Day of the Dead.

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