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The last edit was 6 years ago, but there have been no DL Cs for this game.


* TheyWastedAPerfectlyGoodPlot: ''Escape Dead Island'''s themes of madness and taking place from the perspective of the [[ThroughTheEyesOfMadness progressively breaking]] Cliff is actually a fairly intriguing idea, and the associated mental breaks are rather surreal and impressive looking. Where it disappoints is the game takes a hurry to get there, and it's obvious almost from the beginning, and the ending leaves a few too many loose ends(though perhaps those will be answered in the DLC)

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* TheyWastedAPerfectlyGoodPlot: ''Escape Dead Island'''s themes of madness and taking place from the perspective of the [[ThroughTheEyesOfMadness progressively breaking]] Cliff is actually a fairly intriguing idea, and the associated mental breaks are rather surreal and impressive looking. Where it disappoints is the game takes a hurry to get there, and it's obvious almost from the beginning, and the ending leaves a few too many loose ends(though perhaps those will be answered in the DLC)ends.
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* TheyWastedAPerfectlyGoodPlot: ''Escape Dead Island'''s themes of madness and taking place from the perspective of the [[ThroughTheEyesOfMadness progressively breaking]] Cliff is actually a fairly intriguing idea, and the associated mental breaks are rather surreal and impressive looking. Where it fails is the game takes a hurry to get there, and it's obvious almost from the beginning.

to:

* TheyWastedAPerfectlyGoodPlot: ''Escape Dead Island'''s themes of madness and taking place from the perspective of the [[ThroughTheEyesOfMadness progressively breaking]] Cliff is actually a fairly intriguing idea, and the associated mental breaks are rather surreal and impressive looking. Where it fails disappoints is the game takes a hurry to get there, and it's obvious almost from the beginning.beginning, and the ending leaves a few too many loose ends(though perhaps those will be answered in the DLC)
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* TheyWastedAPerfectlyGoodPlot: ''Escape Dead Island'''s themes of madness and taking place from the perspective of the [[ThroughTheEyesOfMadness progressively breaking]] Cliff is actually a fairly intriguing idea, and the associated mental breaks are rather surreal and impressive looking. Where it fails is the game takes a hurry to get there, and it's obvious almost from the beginning.

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