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* BigLippedAlligatorMoment: at least one issue in the 2000s featured a full page PSA “ad” which featured the mug shot of a criminal he had been selling bootleg video game consoles at shopping malls. Allegedly, this was done to show people that no one was above the law and it informed everyone that he had been arrested and deported back to the Middle East.

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Moved from Sonic The Hedgehog.


* HilariousInHindsight: One of the magazine's April Fool's jokes was called ''[[https://pbs.twimg.com/media/FA8ore5WQAUogSP?format=jpg&name=large Mushroom Kingdom Hearts]]'', a hypothetical crossover between ''Franchise/KingdomHearts'' and ''Franchise/SuperMarioBros'' with a fake release date of 2008. Many years later, Sora would actually crossover with Mario in ''VideoGame/SuperSmashBrosUltimate'', bringing the joke crossover to mind.

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* HilariousInHindsight: HilariousInHindsight:
**
One of the magazine's April Fool's jokes was called ''[[https://pbs.twimg.com/media/FA8ore5WQAUogSP?format=jpg&name=large Mushroom Kingdom Hearts]]'', a hypothetical crossover between ''Franchise/KingdomHearts'' and ''Franchise/SuperMarioBros'' with a fake release date of 2008. Many years later, Sora would actually crossover with Mario in ''VideoGame/SuperSmashBrosUltimate'', bringing the joke crossover to mind.mind.
** In 2002, the magazine released an infamous AprilFoolsDay prank article showing that Sonic and Tails were hidden as unlockable characters in ''VideoGame/SuperSmashBrosMelee'', and had to be unlocked [[SchmuckBait by getting 20 kills in]] [[NintendoHard Cruel Melee]][[note]]Players that ''did'' beat this herculean challenge and had proof sent to EGM would get free copies of ''VideoGame/SonicAdventure2: Battle'' to make up for this trickery.[[/note]]. Come six years later, and Sonic really would become a playable character in ''VideoGame/SuperSmashBrosBrawl'' and even its subsequent sequels, with Tails also appearing (albeit as a trophy, and not playable).
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Disambiguated


* EightPointEight: Fans would often complain if one reviewer's score kept a game from a higher award. One notable example was the criticism of Mark [=McDonald=] when he gave ''VideoGame/TheLegendOfZeldaTheWindWaker'' a 9.5, keeping the game from a Platinum Award as the other reviewers gave it a 10. He addressed this in a letter section, pointing out A) the editors don't see each other's scores until print, so he wasn't influenced by what the others gave it B) the valid criticisms he had with the game (a bit on the easy side and tedious ocean traveling) and C) the writer was complaining about a score for a game ''he hadn't played'' since it was not yet available in stores.

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* EightPointEight: HePannedItNowHeSucks: Fans would often complain if one reviewer's score kept a game from a higher award. One notable example was the criticism of Mark [=McDonald=] when he gave ''VideoGame/TheLegendOfZeldaTheWindWaker'' a 9.5, keeping the game from a Platinum Award as the other reviewers gave it a 10. He addressed this in a letter section, pointing out A) the editors don't see each other's scores until print, so he wasn't influenced by what the others gave it B) the valid criticisms he had with the game (a bit on the easy side and tedious ocean traveling) and C) the writer was complaining about a score for a game ''he hadn't played'' since it was not yet available in stores.
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** Luke Smith left [=1UP=] for Bungie, where he ascended into writing for ''VideoGame/Halo3'', lead designer for ''VideoGame/{{Destiny}}'', and director for ''VideoGame/Destiny2''.

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** Luke Smith left [=1UP=] EGM and [=1UP=], its sister site, for Bungie, where he ascended into writing for ''VideoGame/Halo3'', lead designer for ''VideoGame/{{Destiny}}'', and director for ''VideoGame/Destiny2''.
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* HilariousInHindsight: One of the magazine's April Fool's jokes was called ''[[https://pbs.twimg.com/media/FA8ore5WQAUogSP?format=jpg&name=large Mushroom Kingdom Hearts]]'', a hypothetical crossover between ''Franchise/KingdomHearts'' and ''Franchise/SuperMarioBros'' with a fake release date of 2008. Many years later, Sora would actually crossover with Mario in ''VideoGame/SuperSmashBrosUltimate'', bringing the joke crossover to mind.

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* SoBadItsGood: They also consider some of the covers to be this, such as the legendary cover with Fabio, meant to tie into ''Ironsword: Wizards and Warriors II''.

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* RetroactiveRecognition: Several of EGM's writers and reviewers went on to work with some of the biggest games and studios in the business:
** Luke Smith left [=1UP=] for Bungie, where he ascended into writing for ''VideoGame/Halo3'', lead designer for ''VideoGame/{{Destiny}}'', and director for ''VideoGame/Destiny2''.
** Mark [=MacDonald=] is currently the vice-president of production for Enhance Games, who published ''VideoGame/TetrisEffect''.
** Bryan Inithar is the creative director at Creator/InsomniacGames, notably heading up ''VideoGame/SpiderManPS4''.
* SoBadItsGood: They also consider some of the covers to be this, such as the legendary cover with Fabio, meant to tie into ''Ironsword: Wizards and Warriors II''.II''.
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Not YMMV


* OldShame: They've had quite a few bad covers they've gone through, but the most maligned of them is probably the time they highlighted ''VideoGame/{{Bubsy}}'' on the front cover.
** Their July 1997 issue featured three cover variants: ''VideoGame/FightingForce'', ''Gex 2: Enter the Gecko'', and ''Apocalypse''. This was due to the magazine being pressured by multiple publishers to hype up their games, with Activision's hard push of ''Apocalypse'' being the worst they had to endure. Dan Hsu has gone on to say that this was the lowest point of the magazine in retrospect, and this moment ended up causing the editors to reconsider how they dealt with publishers in the future.
** EGM began to peel away from cover stories that were also exclusive first reviews after 2002's ''State of Emergency'', which received middling scores from the reviewers in the same issue that had a blowout main story about it. The magazine had planned to cover it months in advance, once it was revealed to be publisher Rockstar's follow-up to the previous fall's ''VideoGame/GrandTheftAutoIII'', only to find out it was no ''GTA III''.
** Crispin Boyer once recalled being made to rewrite a preview article about ''Contra: Legacy of War'' after the editors felt it came across too negatively, and has gone on to say that he would "surrender himself to a warcrimes tribunal" to apologize for it.
* RetroactiveRecognition: Several of EGM's writers and reviewers went on to work with some of the biggest games and studios in the business:
** Luke Smith left [=1UP=] for Bungie, where he ascended into writing for ''VideoGame/Halo3'', lead designer for ''VideoGame/{{Destiny}}'', and director for ''VideoGame/Destiny2''.
** Mark [=MacDonald=] is currently the vice-president of production for Enhance Games, who published ''VideoGame/TetrisEffect''.
** Bryan Inithar is the creative director at Creator/InsomniacGames, notably heading up ''VideoGame/SpiderManPS4''.
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** Bryan Inithar is the creative director at Creator/Insomniac Games, notably heading up ''VideoGame/SpiderManPS4''.

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** Bryan Inithar is the creative director at Creator/Insomniac Games, Creator/InsomniacGames, notably heading up ''VideoGame/SpiderManPS4''.
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** Bryan Inithar is the creative director at Creative/Insomniac Games, notably heading up ''VideoGame/SpiderManPS4''.

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** Bryan Inithar is the creative director at Creative/Insomniac Creator/Insomniac Games, notably heading up ''VideoGame/SpiderManPS4''.
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** EGM began to peel away from cover stories that were also exclusive first reviews after 2002's ''State of Emergency'', which received middling scores from the reviewers in the same issue that had a blowout main story about it. The magazine had planned to cover it months in advance, once it was revealed to be publisher Rockstar's follow-up to the previous fall's ''VideoGame/GrandTheftAutoIII'', only to find out it was no ''GTA III''.


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* RetroactiveRecognition: Several of EGM's writers and reviewers went on to work with some of the biggest games and studios in the business:
** Luke Smith left [=1UP=] for Bungie, where he ascended into writing for ''VideoGame/Halo3'', lead designer for ''VideoGame/{{Destiny}}'', and director for ''VideoGame/Destiny2''.
** Mark [=MacDonald=] is currently the vice-president of production for Enhance Games, who published ''VideoGame/TetrisEffect''.
** Bryan Inithar is the creative director at Creative/Insomniac Games, notably heading up ''VideoGame/SpiderManPS4''.
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None

Added DiffLines:

** Crispin Boyer once recalled being made to rewrite a preview article about ''Contra: Legacy of War'' after the editors felt it came across too negatively, and has gone on to say that he would "surrender himself to a warcrimes tribunal" to apologize for it.
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None

Added DiffLines:

** Their July 1997 issue featured three cover variants: ''VideoGame/FightingForce'', ''Gex 2: Enter the Gecko'', and ''Apocalypse''. This was due to the magazine being pressured by multiple publishers to hype up their games, with Activision's hard push of ''Apocalypse'' being the worst they had to endure. Dan Hsu has gone on to say that this was the lowest point of the magazine in retrospect, and this moment ended up causing the editors to reconsider how they dealt with publishers in the future.
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* FanDumb: EGM loved publishing letters from idiotic "fans" who complained about review scores of games yet to be released in retail or demanded apologizes after falling for their traditional April Fools jokes.
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* EightPointEight: Fans would often complain if one reviewer's score kept a game from a higher award. One notable example was the criticism of Mark [=McDonald=] when he gave ''TheLegendOfZeldaTheWindWaker'' a 9.5, keeping the game from a Platinum Award as the other reviewers gave it a 10. He addressed this in a letter section, pointing out A) the editors don't see each other's scores until print, so he wasn't influenced by what the others gave it B) the valid criticisms he had with the game (a bit on the easy side and tedious ocean traveling) and C) the writer was complaining about a score for a game ''he hadn't played'' since it was not yet available in stores.

to:

* EightPointEight: Fans would often complain if one reviewer's score kept a game from a higher award. One notable example was the criticism of Mark [=McDonald=] when he gave ''TheLegendOfZeldaTheWindWaker'' ''VideoGame/TheLegendOfZeldaTheWindWaker'' a 9.5, keeping the game from a Platinum Award as the other reviewers gave it a 10. He addressed this in a letter section, pointing out A) the editors don't see each other's scores until print, so he wasn't influenced by what the others gave it B) the valid criticisms he had with the game (a bit on the easy side and tedious ocean traveling) and C) the writer was complaining about a score for a game ''he hadn't played'' since it was not yet available in stores.
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None


* EightPointEight: Fans would often complain if one reviewer's score kept a game from a higher award. One notable example was the criticism of Mark [=McDonald=] when he gave ''TheLegendOfZeldaTheWindWaker'' a 9.5, keeping the game from a Platinum Award as the other reviewers gave it a 10. He addressed this in a letter section, pointing out A) the editors don't see each other's score until print, B) the valid criticisms he had with the game (a bit on the easy side and tedious ocean traveling) and C) the writer was complaining about a score for a game ''he hadn't played'' since it was not yet available in stores.

to:

* EightPointEight: Fans would often complain if one reviewer's score kept a game from a higher award. One notable example was the criticism of Mark [=McDonald=] when he gave ''TheLegendOfZeldaTheWindWaker'' a 9.5, keeping the game from a Platinum Award as the other reviewers gave it a 10. He addressed this in a letter section, pointing out A) the editors don't see each other's score scores until print, so he wasn't influenced by what the others gave it B) the valid criticisms he had with the game (a bit on the easy side and tedious ocean traveling) and C) the writer was complaining about a score for a game ''he hadn't played'' since it was not yet available in stores.
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None


* EightPointEight: Fans would often complain if one reviewer's score kept a game from a higher award, especially Mark [=McDonald=] when he gave ''TheLegendOfZeldaTheWindWaker'' a 9.5, keeping the game from a Platinum Award as the other reviewers gave it a 10. He addressed this in a letter section, pointing out A) the editors don't see each other's score until print, B) the valid criticisms he had with the game (a bit on the easy side and tedious ocean traveling) and C) the writer was complaining about a score for a game ''he hadn't played'' since it was not yet available in stores.

to:

* EightPointEight: Fans would often complain if one reviewer's score kept a game from a higher award, especially award. One notable example was the criticism of Mark [=McDonald=] when he gave ''TheLegendOfZeldaTheWindWaker'' a 9.5, keeping the game from a Platinum Award as the other reviewers gave it a 10. He addressed this in a letter section, pointing out A) the editors don't see each other's score until print, B) the valid criticisms he had with the game (a bit on the easy side and tedious ocean traveling) and C) the writer was complaining about a score for a game ''he hadn't played'' since it was not yet available in stores.
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None


* EightPointEight: Fans would often complain if one reviewer's score kept a game from a higher award, especially Mark [=McDonald=] when he gave ''TheLegendOfZeldaWindWaker'' a 9.5, keeping the game from a Platinum Award as the other reviewers gave it a 10. He addressed this in a letter section, pointing out A) the editors don't see each other's score until print, B) the valid criticisms he had with the game (a bit on the easy side and tedious ocean traveling) and C) the writer was complaining about a score for a game ''he hadn't played'' since it was not yet available in stores.

to:

* EightPointEight: Fans would often complain if one reviewer's score kept a game from a higher award, especially Mark [=McDonald=] when he gave ''TheLegendOfZeldaWindWaker'' ''TheLegendOfZeldaTheWindWaker'' a 9.5, keeping the game from a Platinum Award as the other reviewers gave it a 10. He addressed this in a letter section, pointing out A) the editors don't see each other's score until print, B) the valid criticisms he had with the game (a bit on the easy side and tedious ocean traveling) and C) the writer was complaining about a score for a game ''he hadn't played'' since it was not yet available in stores.
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None

Added DiffLines:

* EightPointEight: Fans would often complain if one reviewer's score kept a game from a higher award, especially Mark [=McDonald=] when he gave ''TheLegendOfZeldaWindWaker'' a 9.5, keeping the game from a Platinum Award as the other reviewers gave it a 10. He addressed this in a letter section, pointing out A) the editors don't see each other's score until print, B) the valid criticisms he had with the game (a bit on the easy side and tedious ocean traveling) and C) the writer was complaining about a score for a game ''he hadn't played'' since it was not yet available in stores.
* FanDumb: EGM loved publishing letters from idiotic "fans" who complained about review scores of games yet to be released in retail or demanded apologizes after falling for their traditional April Fools jokes.
Is there an issue? Send a MessageReason:
None


* OldShame: They've had quite a few bad covers they've gone through, but the most maligned of them is probably the time they highlighted ''{{Bubsy}}'' on the front cover.

to:

* OldShame: They've had quite a few bad covers they've gone through, but the most maligned of them is probably the time they highlighted ''{{Bubsy}}'' ''VideoGame/{{Bubsy}}'' on the front cover.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OldShame: They've had quite a few bad covers they've gone through, but the most maligned of them is probably the time they highlighted ''{{Bubsy}}'' on the front cover.
* SoBadItsGood: They also consider some of the covers to be this, such as the legendary cover with Fabio, meant to tie into ''Ironsword: Wizards and Warriors II''.

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