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** Rubiss' insistence that the Builder isn't a hero and that they shouldn't try to face the Dragonlord isn't just the Goddess trying to invoke BecauseDestinySaysSo. The Hero of DQ1 was the latest in a long line of Heroes who faced the Dragonlord and failed, and ''they'' had the advantage of being able to become more powerful warriors; if so many actual Heroes have fallen to the Dragonlord, what chance does the non-Hero Builder have against him, hero's relics or not? On top of that, the entire plot of ''Dragon Quest Builders'' exists in the first place specifically because someone decided to ScrewDestiny and not fall in line with their fated role, so what sort of catastrophe might arise from the Builder trying to fight the Dragonlord themselves?
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* FauxSymbolism: The final chapter has a fair amount of [[Literature/TheBible New Testament]] symbolism. The Builder is suppose to save everyone from a demonic figure opposing the patron God, gets advice and gifts from three wise people who traveled a long way, is repeatedly called a carpenter by one of the guards, [[spoiler: and dies to save everyone.]]

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* FauxSymbolism: The final chapter has a fair amount of [[Literature/TheBible New Testament]] symbolism. The Builder is suppose supposed to save everyone from a demonic figure opposing the patron God, gets advice and gifts from three wise people who traveled a long way, is repeatedly called a carpenter by one of the guards, [[spoiler: and dies to save everyone.]]
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This is now Trivia and needs Word of God to prove that it was intended.


* AuthorsSavingThrow: The Switch port changed the "Complete the Chapter in X Days" challenges to "Collect X Number of Different Types of Items" as fans felt the speed run challenges went against the spirit of the game to explore and build at the player's desired pace.
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* NightmareFuel: On an intellectual level, the core premise of the game. After the Hero of ''Dragon Quest 1'' accepted the Dragonlord's offer, the Dragonlord then covered the world in darkness... and also took away humanity's knowledge and power to create in the process. This doesn't sound scary until you find out what taking away that power actually means: it means not being able to read and write, not being able to make shelter, not being able to make food or tools, among many other things. People in-game don't understand how the Builder is making objects and tools, even while ''directly observing'' what the Builder is doing; they can't even comprehend the point of a hammer. The Dragonlord, in one stroke, turned every human in the world into an cave-dwelling animal that can't comprehend complex ideas and are accordingly incapable of ever rising up, while still being aware enough that they know that something is terribly wrong but can't even realize what they're missing.

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* NightmareFuel: On an intellectual level, the core premise of the game. After the Hero of ''Dragon Quest 1'' accepted the Dragonlord's offer, the Dragonlord then covered the world in darkness... and also took away humanity's knowledge and power to create in the process. This doesn't sound scary until you find out what taking away that power actually means: it means not being able to read and write, not being able to make shelter, not being able to make food or tools, among many other things. People in-game don't understand how the Builder is making objects and tools, even while ''directly observing'' what the Builder is doing; they can't even comprehend the point of a hammer. It is not "won't", it is "'''can't'''". The Dragonlord, in one stroke, turned every human in the world into an cave-dwelling animal that can't comprehend understand complex ideas and are accordingly incapable of ever rising up, while still being aware enough that they know that something is terribly wrong but can't even realize what they're missing.
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* GameBreaker: In the right hands, the Bashmobile unlocked in chapter 3 can trivialize combat. The boost attack does a heavy amount of damage and knockback to some of the tougher enemies while one-shotting the weaker ones. While there is a cooldown after a successful hit, you are invulnerable during the cooldown. Once the cooldown is over, it immediately uses another boost attack, so it can also work as crowd control should you find yourself surrounded. You're only vulnerable if you collide into something that isn't an enemy, or if you're not boosting.

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