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* CharacterRerailment: After numerous games of being portrayed as a [[TheBerserker simple-minded berserker]] [[SayMyName who only screams "Kakarot!"]] Broly regains a lot of his [[{{Sadist}} sadistic]] traits that fell to the wayside in ''Raging Blast'', being closer to [[Anime/DragonBallZBrolyTheLegendarySuperSaiyan how he was portrayed in his debut.]]
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** ''Raging Blast 2'' is sometimes seen as the series' SophomoreSlump, as while ''2'' had a larger roster, a more action soundtrack (prior to the recall), and much better effects and camera, it was lambasted by some for somehow being ''slower'' than the first ''Raging Blast'', which many saw as a big deal breaker given ''Dragon Ball'' games have a reputation for being fanatically paced to absurd degrees. The replacement of a traditional story mode with Galaxy Mode was also met with contention, given that it relies almost too heavily on GuideDangIt moments and {{Scrappy Mechanic}}s.
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* SuspiciouslySimilarSong: An inevitability as Kenji Yamamoto was the lead composer to ''Raging Blast 2'', with him pulling melodies from not only {{Music/Stratovarius}}, but also the likes of {{Music/Nickelback}} and ''[[VideoGame/GranTurismo Masahiro Andoh]]''. It should be noted that this and his work on ''Kai'' were the final nails in Yamamoto's career, and the game had to be recalled to have its soundtrack replaced following his termination.
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* SugarWiki/AwesomeMusic: There's no denying that ''Raging Blast 2''[='=]s intro music [[https://www.youtube.com/watch?v=ItDoOwHyU2c "Battle of Omega"]] is one hell of a track to pump you up.

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* SugarWiki/AwesomeMusic: There's no denying that ''Raging Blast 2''[='=]s intro music music, [[https://www.youtube.com/watch?v=ItDoOwHyU2c com/watch?v=RWfPeTlFL50 "Battle of Omega"]] Omega"]], is one hell of a track to pump you up.up, sung by the ever iconic Hironobu Kageyama. So much so that when reprints and re-releases of the game changed the music, including this one, people sorely missed it.



** Coming right off the heels of the popular ''Budokai Tenkaichi'' trilogy, this was to be expected. Proponents will point to the addition of customization for the actual movelists and use of WhatIf characters, while opponents criticize them for having smaller rosters and more simplistic gameplay.
** ''Ultimate Tenkaichi''. Some people consider it better than the previous ''Raging Blast'' games that filled the gap following ''Budokai Tenkaichi 3'', others consider it to be one of the worst DBZ games ever made with its Rock-Paper-Scissors mechanic instead of combos and strategies. It doesn't help that the plot for Hero Mode, the main attraction of this game, feels like a bad ''DBZ'' fanfic.

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** Coming right off the heels of the popular ''Budokai Tenkaichi'' ''[[VideoGame/DragonBallZBudokaiTenkaichi Budokai Tenkaichi]]'' trilogy, this was to be expected. Proponents will point to the addition of customization for the actual movelists and use of WhatIf characters, while opponents criticize them for having smaller rosters and more simplistic gameplay.
** ''Ultimate Tenkaichi''. Some people consider it better than the previous ''Raging Blast'' games that filled the gap following ''Budokai Tenkaichi 3'', others consider it to be one of the worst DBZ ''DBZ'' games ever made with its Rock-Paper-Scissors mechanic instead of combos and strategies. It doesn't help that the plot for Hero Mode, the main attraction of this game, feels like a bad ''DBZ'' fanfic.



** The only reason why some bought these games was to see Vegeta and Broly's Super Saiyan 3 forms.

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** The only reason why some bought these games was to see Vegeta and Broly's Super Saiyan 3 forms.forms, transformations neither character achieved in canon.



** The main reason why anyone bought ''Kinect'' was for the ''Episode of Bardock'' special included in the game's extras menu (even if it was sub-only).
* {{Narm}}: Throughout the story of ''Raging Blast'', there will be times the camera will zoom-in on the character with the fitting sound and effects. The problem? Instead of occurring as they speak, they appear ''right after'' the character has finished speaking, made even more awkward that it doesn’t even happen immediately after they’re done speaking either, requiring the player to press a button to continue the scene.

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** The main reason why anyone bought ''Kinect'' ''Dragon Ball Z: For Kinect'' was for the ''Episode of Bardock'' special included in the game's extras menu (even if it was sub-only).
* {{Narm}}: Throughout the story of ''Raging Blast'', there will be times the camera will zoom-in on the character with the fitting sound and effects. The problem? Instead of occurring as they speak, they appear ''right after'' the character has finished speaking, with [[LipLock some of the lip flaps still moving]]. This is made even more awkward that it doesn’t even happen immediately after they’re done speaking either, requiring the player to press a button to continue the scene.

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* SugarWiki/FunnyMoments:
** One of the what-if stories in ''Raging Blast'' involves a fight between Trunks and Goten over who ate who's candy. [[SeriousBusiness Goku and Vegeta end up getting involved]], [[spoiler:and Vegeta ''wins'']]. Once the problem has been resolved, the narrator happily announces that [[MundaneMadeAwesome "The future of group picnics with Goku and Vegeta's families [is] once again secure."]]
** In ''Ultimate Tenkaichi'', picking the "Crazy" voice option for your character in Hero Mode results in some pretty hilarious lines and sound bytes from the Hero. And even when he DOES say something relatively serious, his thick New York accent makes it very difficult to take him seriously.
** In fact, depending on which voice you pick, almost any scene can come across as comedic.



* {{Narm}}: Throughout the story of Raging Blast, there will be times the camera will zoom-in on the character with the fitting sound and effects. The problem? Instead of occurring as they speak, they appear ''right after'' the character has finished speaking, made even more awkward that it doesn’t even happen immediately after they’re done speaking either, requiring the player to press a button to continue the scene.

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* {{Narm}}: Throughout the story of Raging Blast, ''Raging Blast'', there will be times the camera will zoom-in on the character with the fitting sound and effects. The problem? Instead of occurring as they speak, they appear ''right after'' the character has finished speaking, made even more awkward that it doesn’t even happen immediately after they’re done speaking either, requiring the player to press a button to continue the scene.



** Some of the missions in Galaxy Mode have you start at near death, leaving you a OneHitPointWonder. The worst part about this start at near death handicap? ''Your opponent doesn't have it''. So you'll definitely be stuck in that fight for Kami knows how long. Here's a [[https://www.youtube.com/watch?v=fEEhSlyNgj8 few]] [[https://www.youtube.com/watch?v=vCakjePh44o vids]] to give you an idea on how bad it can get.

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** Some of the missions in Galaxy Mode have you start at near death, leaving you a OneHitPointWonder. The worst part about this start at near death handicap? ''Your opponent doesn't have it''. So you'll definitely be stuck in that fight for Kami knows how long. Here's a [[https://www.youtube.com/watch?v=fEEhSlyNgj8 few]] one]] or [[https://www.youtube.com/watch?v=vCakjePh44o vids]] two]] videos to give you an idea on how bad it can get.
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** The main reason why anyone bought ''Kinect'' was for the ''Episode of Bardock'' special included in the game's extras menu (even if it was sub-only).

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* ScrappyMechanic: Some of the missions in Galaxy Mode have you start at near death, leaving you a OneHitPointWonder. The worst part about this start at near death handicap? ''Your opponent doesn't have it''. So you'll definitely be stuck in that fight for Kami knows how long. Here's a [[https://www.youtube.com/watch?v=fEEhSlyNgj8 few]] [[https://www.youtube.com/watch?v=vCakjePh44o vids]] to give you an idea on how bad it can get.

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* ScrappyMechanic: ScrappyMechanic:
**
Some of the missions in Galaxy Mode have you start at near death, leaving you a OneHitPointWonder. The worst part about this start at near death handicap? ''Your opponent doesn't have it''. So you'll definitely be stuck in that fight for Kami knows how long. Here's a [[https://www.youtube.com/watch?v=fEEhSlyNgj8 few]] [[https://www.youtube.com/watch?v=vCakjePh44o vids]] to give you an idea on how bad it can get.get.
** In ''Ultimate Tenkaichi'', clashes are decided by what amounts to a rock-paper-scissors mechanic where both sides press a button and guess what the opponent is going to do, after which a cutscene attack plays out and you can press some more buttons to keep the attack going. These kinds of mechanics were present in older games, most notably ''Budokai'', but they happen ''far'' more often here, to the point of effectively being the core gameplay loop and means of damaging your opponent. Because of this, fights regularly boil down to complete luck, and even when you're doing everything right and/or using your SuperMode to auto-win clashes, the cutscene attacks themselves can get old very quickly, owing to how long they can go on and most characters using basically-identical animations.


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* UnderusedGameMechanic: ''Ultimate Tenkaichi'''s main selling point is its ability to create your own character, being the first non-MMO game to enable this. Unfortunately, the character creation is decidedly undercooked compared to what it would become in the ''VideoGame/DragonBallXenoverse'' games. It's perhaps reasonable that you can only play as a Saiyan, but you can't even select gender, only going between three different bodytypes. Additionally, the rather restricted fighting engine of ''Ultimate Tenkaichi'' means that you don't have much control over how your character plays. Consequently, the only real customization going on outside of visuals ends up being leveling your character up, which is a slow grind.
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* BetterAsALetsPlay: ''Ultimate Tenkaichi'' has awesome visual effects and attack animations while going full throttle with the manga-inspired graphics (whenever it doesn't fall under SpecialEffectsFailure during story cutscenes). That said, it still doesn't remove the main issue of the gameplay being so dumbed down and braindead that people find better enjoyment watching attack compilation videos rather than play the game itself.

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* BetterAsALetsPlay: ''Ultimate Tenkaichi'' has awesome visual effects and attack animations while going full throttle with the manga-inspired graphics (whenever it doesn't fall under SpecialEffectsFailure SpecialEffectFailure during story cutscenes). That said, it still doesn't remove the main issue of the gameplay being so dumbed down and braindead that people find better enjoyment watching attack compilation videos rather than play the game itself.

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