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** Roché can be this if the player isn't good at Roshambo, as he will steal ''one-quarter of your money'' if you lose against him.

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** Roché can be this if the player isn't good at Roshambo, very lucky, as he will steal ''one-quarter of your money'' if you lose against him.



* NightmareFuel: Combined with ParanoiaFuel: the Robo-Agent seems nice enough, to the point that one may wonder how effective he would be at stopping other players. Then he transforms into the significantly more menacing Robo-sassin and hunts the poor target down for a week non-stop. You can bribe him to attack his original boss for twice the price if you have the money...and he makes sure to offer in his Robo-sassin mode to make it more enticing on top of that.
%%** "Hey, ''kid''! Wanna see some '''magic'''?"

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* NightmareFuel: NightmareFuel:
**
Combined with ParanoiaFuel: the Robo-Agent seems nice enough, to the point that one may wonder how effective he would be at stopping other players. Then he transforms into the significantly more menacing Robo-sassin and hunts the poor target down for a week non-stop. You can bribe him to attack his original boss for twice the price if you have the money...and he makes sure to offer in his Robo-sassin mode to make it more enticing on top of that.
%%** "Hey, ''kid''! Wanna ** [[https://static.wikia.nocookie.net/dokapon/images/3/3a/Weber.jpg/revision/latest?cb=20171209044716 Weber]] is surprisingly creepy for how goofy the game is. He appears randomly, heralded by low lighting and spooky music, and has the power to turn someone into a Darkling. Appearance-wise, he has unnaturally green skin, half of his face is colored dark blue like a half-and-half mask, and he hovers above the ground while levitating strange cubes to show how innately magical he is. Sure, the worst he does is give you a detrimental item (or turn another player into the Darkling), but you definitely wouldn't like to see some '''magic'''?"firsthand what he's really capable of. And this is ''mild'' compared to [[https://static.wikia.nocookie.net/dokapon/images/1/18/Weber_in_dx.PNG/revision/latest?cb=20161004191534 his appearance in]] [[https://static.wikia.nocookie.net/dokapon/images/a/ab/Weber_world.PNG/revision/latest?cb=20161013140222 other games]].

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Now I think about that I don't think sleepy is dangerous


** Starting in Chapter 2, you'll encounter enemies such as Crawlers, Cockatrices, etc. that can stun your character in combat. A stunned character is unable to take their turn and all of the enemy's actions deal higher damage, making this particularly devastating if another player is nearby to capitalize on an easy kill. Because these attacks are often weak and the enemies that have them tend to pick this option over other skills, an unlucky player can potentially be stun-locked for several days before being killed to miss out several more turns, or even worse, have their stuffs taken away by another player.

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** Starting in Chapter 2, you'll encounter enemies such as Crawlers, Cockatrices, etc. that can stun your character in combat. A stunned character is unable to take their turn and all of the enemy's actions deal higher damage, making this particularly devastating if another player is nearby to capitalize on an easy kill. Because these attacks are often weak and the enemies that have them tend to pick this option over other skills, an unlucky player can potentially be stun-locked for several days before being killed to miss out several more turns, or even worse, have their stuffs taken away by another player. And unlike the Sleepy magic no options can stop this, so if you think you'll get it and die, you're better off giving up.



** Some enemies have the "Sleepy" magic which [[ExactlyWhatItSaysOnTheTin can put you to sleep if you don't use magic guard]]. The magic is not particularly dangerous, as its power is relatively low and characters who are put to sleep tend to wake up when they get another turn, but if you don't have magic guard and don't get your first turn, you may waste one or two turns, and risk having another character striking you if you aren't lucky to wake up in time.
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** Chimpys. They appear in a specific event, and their stats are even lower than [[TheGoomba Kobolds]]... except Speed, which is three times higher than the fastest player, so they'll almost always hit you and have a high chance of dodging your attacks, which gives you a virus that quickly chips away your health. Even worse, it can't be cured in a church - you must go back to Dokapon Castle or use a Miracle Serum, if they drop one, that is. Not the most dangerous thing in the game, but still very annoying.

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** Chimpys. They appear in a specific event, and their stats are even lower than [[TheGoomba Kobolds]]... except Speed, which is three times higher than the fastest player, so they'll almost always hit you and they have a high chance of dodging your attacks, attacks and they almost always hit you, which gives you a virus that quickly chips away your health. Even worse, it can't be cured in a church - you must go back to Dokapon Castle or use a Miracle Serum, if they drop one, that is. Not the most dangerous thing in the game, but still very annoying.



** Enemies with Battle Skills that have a chance to instant kill or destroy equipment. Not only is there pretty much no defense against them (outside of good RNG, or Deathblocks/Revivals in case of the former), most Town Monsters and even some common enemies from Chapter 6 onwards come with these. Not only that, but the monster AI seems programmed to give these moves the highest priority for use. This can lead to a frustrating late-game, with near constant deaths and having to spend tons of money to replace weapons or shields, only for them to quickly get destroyed again. They can even destroy the InfinityPlusOneSword you get with a lot of efforts!

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** Enemies with Battle Skills that have a chance to instant kill or destroy equipment. Not only is there pretty much no defense against them (outside of good RNG, or Deathblocks/Revivals in case of the former), most Town Monsters and even some common enemies from Chapter 6 onwards come with these. Not only that, but the monster AI seems programmed to give these moves the highest priority for use. This can lead to a frustrating late-game, with near constant deaths and having to spend tons of money to replace weapons or shields, only for them to quickly get destroyed again. They can even destroy the InfinityPlusOneSword you get with a lot of efforts!efforts and can't find elsewhere!
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fixes


** Starting in Chapter 2, you'll encounter enemies such as Crawlers, Cockatrices, etc. that can stun your character in combat. A stunned character is unable to take their turn and all of the enemy's actions deal higher damage, making this particularly devastating if another player is nearby to capitalize on an easy kill. Because these attacks are often weak and the enemies that have them tend to pick this option over other skills, an unlucky player can potentially be stun-locked for several days before being killed to miss out several more turns, or even worse, have another player fight them for a free Strike and take away their stuffs.

to:

** Starting in Chapter 2, you'll encounter enemies such as Crawlers, Cockatrices, etc. that can stun your character in combat. A stunned character is unable to take their turn and all of the enemy's actions deal higher damage, making this particularly devastating if another player is nearby to capitalize on an easy kill. Because these attacks are often weak and the enemies that have them tend to pick this option over other skills, an unlucky player can potentially be stun-locked for several days before being killed to miss out several more turns, or even worse, have their stuffs taken away by another player fight them for a free Strike and take away their stuffs.player.



** Chimpys. They appear in a specific event, and their stats are even lower than [[TheGoomba Kobolds]]... except Speed, which is three times higher than the fastest player, so they'll almost always hit you, which gives you a virus that quickly chips away your health. Even worse, it can't be cured in a church - you must go back to Dokapon Castle or use a Miracle Serum, if they drop one, that is. Not the most dangerous thing in the game, but still very annoying.

to:

** Chimpys. They appear in a specific event, and their stats are even lower than [[TheGoomba Kobolds]]... except Speed, which is three times higher than the fastest player, so they'll almost always hit you, you and have a high chance of dodging your attacks, which gives you a virus that quickly chips away your health. Even worse, it can't be cured in a church - you must go back to Dokapon Castle or use a Miracle Serum, if they drop one, that is. Not the most dangerous thing in the game, but still very annoying.



** If a hair contest or coliseum effect happens to take place, every player will be moved there. This is especially problematic when you are deep in a dungeon (especially long ones like Tower of Rabble) and don't have a teleportation item (which happens most of the time).
* ScrappyWeapon: The Dancing Blade has an attack power of 114, which is about the level of an InfinityMinusOneSword in the game and can be obtained as early as in Llano. However, it sometimes causes the user to use Strike instead of the action they chose. Since many late-game enemies always uses Counter if player uses Strike, this makes the Dancing Blade a dangerous weapon that basically has a chance to cause you to die and you're better off using weapons from weapon shops with lower attack power if you can't find better ones in dungeons.

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** If a hair hairstyle contest or coliseum effect happens to take place, every player will be moved there. This is especially problematic when you are deep in a dungeon (especially long ones like Tower of Rabble) and don't have a teleportation item (which happens most of the time).
* ScrappyWeapon: The Dancing Blade has an attack power of 114, which is about the level of an InfinityMinusOneSword in the game and can be obtained as early as in Llano. However, it sometimes causes the user to use Strike instead of the action they chose. Since many late-game enemies always uses use Counter if player uses Strike, this makes the Dancing Blade a dangerous weapon that basically has a chance to cause you to die and you're better off using weapons from weapon shops with lower attack power if you can't find better ones in dungeons.

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** Starting in Chapter 2, you'll encounter enemies such as Crawlers, Cockatrices, etc. that can stun your character in combat. A stunned character is unable to take their turn and all of the enemy's actions deal higher damage, making this particularly devastating if another player is nearby to capitalize on an easy kill. Because these attacks are often weak and the enemies that have them tend to pick this option over other skills, an unlucky player can potentially be stun-locked for several days before being killed to miss out several more turns.

to:

** Starting in Chapter 2, you'll encounter enemies such as Crawlers, Cockatrices, etc. that can stun your character in combat. A stunned character is unable to take their turn and all of the enemy's actions deal higher damage, making this particularly devastating if another player is nearby to capitalize on an easy kill. Because these attacks are often weak and the enemies that have them tend to pick this option over other skills, an unlucky player can potentially be stun-locked for several days before being killed to miss out several more turns.turns, or even worse, have another player fight them for a free Strike and take away their stuffs.



* GoddamnedBats: Roché can be this if the player isn't good at Roshambo, as he will steal ''one-quarter of your money'' if you lose against him.

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* GoddamnedBats: GoddamnedBats:
**
Roché can be this if the player isn't good at Roshambo, as he will steal ''one-quarter of your money'' if you lose against him.him.
** Some enemies have the "Sleepy" magic which [[ExactlyWhatItSaysOnTheTin can put you to sleep if you don't use magic guard]]. The magic is not particularly dangerous, as its power is relatively low and characters who are put to sleep tend to wake up when they get another turn, but if you don't have magic guard and don't get your first turn, you may waste one or two turns, and risk having another character striking you if you aren't lucky to wake up in time.
** Chimpys. They appear in a specific event, and their stats are even lower than [[TheGoomba Kobolds]]... except Speed, which is three times higher than the fastest player, so they'll almost always hit you, which gives you a virus that quickly chips away your health. Even worse, it can't be cured in a church - you must go back to Dokapon Castle or use a Miracle Serum, if they drop one, that is. Not the most dangerous thing in the game, but still very annoying.


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* ScrappyWeapon: The Dancing Blade has an attack power of 114, which is about the level of an InfinityMinusOneSword in the game and can be obtained as early as in Llano. However, it sometimes causes the user to use Strike instead of the action they chose. Since many late-game enemies always uses Counter if player uses Strike, this makes the Dancing Blade a dangerous weapon that basically has a chance to cause you to die and you're better off using weapons from weapon shops with lower attack power if you can't find better ones in dungeons.

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* MemeticMutation: Several lines from Hans the Arms Dealer (the guy at the Weapon Store), thanks to LetsPlay/TheRunawayGuys' LetsPlay of it. Especially "We're havin' a SALE!" and "Heeeeeeeey, thanks a lot!"

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* MemeticMutation: MemeticMutation:
**
Several lines from Hans the Arms Dealer (the guy at the Weapon Store), thanks to LetsPlay/TheRunawayGuys' LetsPlay of it. Especially "We're havin' a SALE!" and "Heeeeeeeey, thanks a lot!"lot!"
** "So STRONG!" [[labelnote:Explanation]] Rico Jr.'s defeat quote in the English version has him yell out this very loudly, which combined with his ThatOneBoss status, is both hilarious and satisfying. The Japanese version on the other hand is much quieter.[[/labelnote]]



* ScrappyMechanic: Enemies with Battle Skills that have a chance to instant kill or destroy equipment. Not only is there pretty much no defense against them (outside of good RNG, or Deathblocks/Revivals in case of the former), most Town Monsters and even some common enemies from Chapter 6 onwards come with these. Not only that, but the monster AI seems programmed to give these moves the highest priority for use. This can lead to a frustrating late-game, with near constant deaths and having to spend tons of money to replace weapons or shields, only for them to quickly get destroyed again.

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* ScrappyMechanic: ScrappyMechanic:
**
Enemies with Battle Skills that have a chance to instant kill or destroy equipment. Not only is there pretty much no defense against them (outside of good RNG, or Deathblocks/Revivals in case of the former), most Town Monsters and even some common enemies from Chapter 6 onwards come with these. Not only that, but the monster AI seems programmed to give these moves the highest priority for use. This can lead to a frustrating late-game, with near constant deaths and having to spend tons of money to replace weapons or shields, only for them to quickly get destroyed again. They can even destroy the InfinityPlusOneSword you get with a lot of efforts!
** If a hair contest or coliseum effect happens to take place, every player will be moved there. This is especially problematic when you are deep in a dungeon (especially long ones like Tower of Rabble) and don't have a teleportation item (which happens most of the time).
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** The Chapter 3 story quest to purchase 5 of a randomly chosen item for the king can either be relatively straight-forward or a perpetually never-ending ordeal. Easy access to Purse Cutters in this chapter and the fact that most classes at this point in the game are limited to 6 item slots means that if the particular item store to buy from is far enough from Dokapon Castle that one spinner won't clear the trip home, a single Purse Cutter is enough stall out someone's chance to end the chapter as they'll be forced to return to the item store. Come Here, a field spell that teleports all players to the caster, is also available and located deep within a dungeon.

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** The Chapter 3 story quest to purchase 5 of a randomly chosen item for the king can either be relatively straight-forward or a perpetually never-ending ordeal. Easy access to Purse Cutters in this chapter and the fact that most classes at this point in the game are limited to 6 item slots means that if the particular item store to buy from is far enough from Dokapon Castle that one spinner won't clear the trip home, a single Purse Cutter is enough to stall out someone's chance to end the chapter as they'll be forced to return to the item store. Come Here, a field spell that teleports all players to the caster, is also available and located deep within a dungeon.dungeon to add another avenue to stall the quest out.

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* ThatOneLevel: The Coliseum. The players are thrown into a battle royale that has Comacho thrown in. Comacho's stats are double the highest stats of all the players, so unless the players actively work together against him they have no chance of winning and even then it's still a nightmare to beat him. Rather tellingly players get any deathblocks or revivals restored after the fight because the developers expected them to lose more often than not.

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* ThatOneLevel: ThatOneLevel:
**
The Coliseum. The players are thrown into a battle royale that has Comacho thrown in. Comacho's stats are double the highest stats of all the players, so unless the players actively work together against him they have no chance of winning and even then it's still a nightmare to beat him. Rather tellingly players get any deathblocks or revivals restored after the fight because the developers expected them to lose more often than not.not.
** The Chapter 3 story quest to purchase 5 of a randomly chosen item for the king can either be relatively straight-forward or a perpetually never-ending ordeal. Easy access to Purse Cutters in this chapter and the fact that most classes at this point in the game are limited to 6 item slots means that if the particular item store to buy from is far enough from Dokapon Castle that one spinner won't clear the trip home, a single Purse Cutter is enough stall out someone's chance to end the chapter as they'll be forced to return to the item store. Come Here, a field spell that teleports all players to the caster, is also available and located deep within a dungeon.

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Rewrote the Character Tiers entry.


* CharacterTiers: Because of the uneven nature of stats, jobs that can pump up AT, SP, and HP have a tendency to perform better throughout the majority of the game, and in story mode/low week normal mode, can win by ending the game quickly before other classes pick up. This is due to DF being a DumpStat and MG becoming increasingly less effective near the end game as players and monsters get stronger defensive magic, which reduces damage by a large percentage regardless of their MG stat and regardless of whether they actually use the skill. Meanwhile, HP and AT tend to be better than their respective counterparts and SP is always useful for increasing your dodge chance. The usefulness of certain skills over others also creates a severe gap in classes of similar requirements.
** Among the starting three classes of Warrior, Thief, and Magician, the Thief is generally credited as having the better stat growths, field skill (steal items simply by passing through other players), and level 4 ability in Escape, which remains relevant even as you advance into other jobs.
** Later on, Spellsword falls behind the triangle of [[FighterMageThief Ninja, Monk, and Alchemist.]] Its stat growths are pumped into both AT and MG, making it inefficient since it's better to specialize in one over the other. While it has a decent field skill, its battle abilities are not that great in comparison to the other three.

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* CharacterTiers: Because of The imbalance in the uneven nature effectiveness of stats, raising each stat along with the relative utility of each job's requirements, field skills, and battle skills makes some jobs that can pump up AT, SP, and HP have a tendency to perform better throughout the majority of the game, and in story mode/low week normal mode, can win by ending the game quickly before other classes pick up. This is due to DF being a DumpStat and MG becoming increasingly less effective near the end game as players and monsters get much stronger defensive magic, which reduces damage by a large percentage regardless of their MG than others. As Speed (SP) is [[OneStatToRuleThemAll often considered the strongest stat and regardless of whether they actually use the skill. Meanwhile, HP and AT tend to be better than their respective counterparts and SP is always useful for increasing your dodge chance. The usefulness of certain skills over others also creates a severe gap in classes of similar requirements.
invest in]], this often dictates how strong particular jobs are.
** Among the starting three classes of Warrior, Thief, and Magician, the starter jobs, Thief is generally credited as having the considered to be much stronger than Magician and Warrior due to its better stat growths, growths (including a job mastery bonus that gives 1 SP per level on any job), a field skill (steal that allows it to steal items simply by passing through other players), players, and level 4 its access to the battle skill Escape which is itself one of the [[GameBreaker best skills in the game]]. Magicians are a [[LinearWarriorsQuadraticWizards stronger late-game class]] due to their ability to cast two field magics in Escape, which remains relevant even as you advance one turn but less effective in the early game without heavy investment into other jobs.
MG. The Warrior however is considered the weakest starter job by a large margin due to lacking SP in their stat growths
** Later on, Among the [[PrestigeClass prestige jobs that require two base jobs]], Alchemist, Ninja, and Monk each have their own uses while the Spellsword falls is the least useful. Alchemist is generally considered the best class in the game as their ability to duplicate items and generate money with little effort makes them the most versatile class. Ninja isn't far behind the triangle of [[FighterMageThief Ninja, Monk, and Alchemist.]] Its Alchemist with its optimized stat growths are pumped into both in AT and MG, SP, its ability to use two items in one turn, and its ability to complete Story Mode quickly before the Alchemist can get going. Monk trades innate SP growths for strong HP growths and Soul Fire, a battle skill that raises their AT stat every turn for the rest of combat, making it inefficient since it's better to specialize in one over the other. While it has a decent field skill, its battle abilities are not them effective at taking on bosses that great require several turns to kill. The Spellsword in comparison has its stat growth spread between AT and MG, in a game where it's much stronger to focus on one offensive stat. Its battle skills are relatively weak, consisting of a weaker Soul Fire and a defense piercing skill (in a game where [[DumpStat DF is considered the weakest stat]]). While its field skill allows Spellsword to reflect field magics back, its low rate of activation makes it unreliable and the other three.classes being much stronger means that Spellsword likely isn't in a position where they're the primary target to take down.
** Among the classes requiring an item, Acrobat is considered a strong job in the vein of Alchemist and Ninja due to its field skill giving it a 50% chance to revive from any death and its useful HP 10 per level job mastery, though obtaining it is a LuckBasedMission from the Casino. Hero and Robo Knight, while they're both considered strong classes in their own rights, each require 5-6 jobs to be mastered along with their required items which makes them impractical to work towards as the game is likely near ending by the time they can be realistically obtained.
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* AudienceAlienatingPremise: The story mode, while definitely fun to play with other people, is also rather impractical to finish for the simple fact that most people don't really have the time to get together in-person week after week to get through a game. This is perhaps best exemplified in LetsPlay/TheRunawayGuys' infamous Let's Play of it, which went on for 144 episodes over ''4 years'' simply because it was so hard to commit time to it. Thankfully, the game has other modes that can be over and done with in a single session.

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* AudienceAlienatingPremise: The story mode, while definitely fun to play with other people, is also rather impractical to finish for the simple fact that most people don't really have the time to get together in-person week after week to get through a game. This is perhaps best exemplified in LetsPlay/TheRunawayGuys' infamous Let's Play of it, which went on for 144 episodes over ''4 years'' simply because it was so hard to commit time to it. Thankfully, the game has other modes that can be over and done with in a single session. The Switch release alleviates this somewhat as it allows for online multiplayer in Story Mode and features drop-in/drop-out multiplayer.
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* ComplacentGamingSyndrome: Among players, Thief is by far the most common starter job. In addition to Thief being considering the strongest job to start with, Story Mode limits players to a single continent initially, keeping players close to each other for the first several weeks. This allows the Thief's passive ability to steal items by passing through players to shine as they can also steal from multiple players in a turn. Naturally, other players end up picking Thief over Magician and Warrior to even out the playing field.

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* DemonicSpiders: Each region has at least one common enemy with a Battle Skill capable of breaking equipment, and if they break weapons, magic skills, etc. this can be particularly devastating as that means the player needs to spend time finding a replacement. In the the first region of Asiana for example, the water tiles have the Level 3 Killer Fish enemy, which can use Waterfall to break your weapon and have a respectable speed stat that makes misses with attacks on them frequent.

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* DemonicSpiders: Two particular classes of enemies become more common and deadly as the game reaches the end.
**
Each region has at least one common enemy with a Battle Skill capable of breaking equipment, and if they break weapons, magic skills, etc. this can be particularly devastating as that means forcing the player needs to spend time finding find a replacement. replacement that's often inferior. In the the first region of Asiana for example, the water tiles have the Level 3 Killer Fish enemy, which can use Waterfall to break your weapon and have a respectable speed stat that makes misses with attacks on them frequent.frequent.
** Starting in Chapter 2, you'll encounter enemies such as Crawlers, Cockatrices, etc. that can stun your character in combat. A stunned character is unable to take their turn and all of the enemy's actions deal higher damage, making this particularly devastating if another player is nearby to capitalize on an easy kill. Because these attacks are often weak and the enemies that have them tend to pick this option over other skills, an unlucky player can potentially be stun-locked for several days before being killed to miss out several more turns.



** The Thief's Level 4 Battle Skill, Escape, allows a player to escape from battle without penalty and puts the player in an invulnerable state on the map that prevents other player from engaging in combat or hitting them with Field Magic until that player's next turn. The utility afforded by this Battle Skill makes the player highly elusive and means that they have a 50% chance to escape even the Darkling, the [[PurposelyOverpowered resident equalizing class]], as long as they move first. Objectives for the castles in Story Mode are also easier to protect as a result as a player can simply escape combat with monsters to become nearly untouchable, save for if the player lands a bad roll or hits an event that prevents them from using Escape.
** The Alchemist class can multiply useful items at random, and its Alchemy ability allows you to rack up ''ridiculous'' amounts of money. They have small inventories to compensate, but this doesn't hinder them. They can invest their ridiculous earnings into castles, and take the items to the king for end-game money that can't be reduced.

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** In a game where the person with the most money wins the game, the Alchemist sits on top as the class with some of the most abusive mechanics. Duplication allows the Alchemist to duplicate valuable and powerful items to sell for large chunks of money and keep other players away with the threat of a potentially limitless supply of field magic. If they engage in combat, their Alchemy skill lets them generate several hundred-thousands of gold, a number that's normally only achievable by defeating special or story bosses. Finally, their ability to generate gold allows them to pour huge amounts into castle investments to turn in jewels to the King for Local Item Value, a form of money that gets added to your score at the end of the game and which can't be lowered reliably. For these reasons, Alchemy spam and investing in Local Item Value are often banned as a gentleman's agreement among players.
** The Thief's Level 4 Battle Skill, Escape, allows a player to escape from battle without penalty and puts the player in an invulnerable state on the map that prevents other player from engaging in combat or hitting them with Field Magic until that player's next turn. The utility afforded by this Battle Skill makes the player highly elusive and means that they have a 50% chance to escape even the Darkling, the [[PurposelyOverpowered resident equalizing class]], as long as they move first. Objectives for the castles in Story Mode are also easier to protect as a result as a player can simply escape combat with monsters to become nearly untouchable, save for if the player lands a bad roll or hits an event that prevents them from using Escape.
** The Alchemist class can multiply useful items at random, and its Alchemy ability allows you to rack up ''ridiculous'' amounts of money. They have small inventories to compensate, but this doesn't hinder them. They can invest their ridiculous earnings into castles, and take the items to the king for end-game money that can't be reduced.
untouchable.
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** The Thief's Level 4 Battle Skill, Escape, allows a player to escape from battle without penalty and puts the player in an invulnerable state on the map that prevents other player from engaging in combat or hitting them with Field Magic until that player's next turn. The utility afforded by this Battle Skill makes the player highly elusive and means that they have a 50% chance to escape even the Darkling, the [[PurposelyOverpowered resident equalizing class]], as long as they move first. Objectives for the castles in Story Mode are also easier to protect as a result as a player can simply escape combat with monsters to become nearly untouchable, save for if the player lands a bad roll or hits an event that prevents them from using Escape.
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* DemonicSpiders: Each region has at least one common enemy with a Battle Skill capable of breaking equipment, and if they break weapons, magic skills, etc. this can be particularly devastating as that means the player needs to spend time finding a replacement. In the the first region of Asiana for example, the water tiles have the Level 3 Killer Fish enemy, which can use Waterfall to break your weapon and have a respectable speed stat that makes misses with attacks on them frequent.

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Updated Game Breaker entry to remove some elements of the Darkling class. The Darkling class is Purposely Overpowered, but it comes with the downside of resetting virtually all of a player's progress, so it doesn't necessarily make the game easier to win.


** The game also provides an ''[[PurposelyOverpowered intentional]]'' GameBreaker in the [[DealWithTheDevil Darkling]] class, which exists solely so that the player in last place can have a shot at screwing over everyone else as payback for their misfortune.
*** The Darkling class, if paired with a co-operative player, results in someone getting GameBreaker equipment for the rest of the game without having to worry about the equipment reverting. Of course, if four people are cooperating together, high-level players will throw fights against low-level players JUST to even out the levels.
*** Even better when the Darkling ''isn't'' cooperative, and simply got [[DidYouJustPunchOutCthulhu punched out]] by a CrazyPrepared rival.
*** The darkling class will also remove all debt, at least in ''Journey''. Depending on how things go and when you get it, the class may just allow you to completely ruin the other players. Of course, it was designed for that purpose -- and can be especially satisfying against [[TheComputerIsACheatingBastard Hard]] CPU opponents.

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** The game also provides an ''[[PurposelyOverpowered intentional]]'' GameBreaker in the [[DealWithTheDevil Darkling]] class, which exists solely so that the player in last place can have a shot at screwing over everyone else as payback for their misfortune.
***
The Darkling class, if paired with a co-operative player, results in someone getting GameBreaker job grants the losing player [[PurposelyOverpowered some of the best equipment and abilities in the game for two weeks]]. Their equipment in particular can't be obtained by any other means. If the Darkling co-operates with another player by choosing to Strike as they Counter, the non-Darkling player can proceed to steal one of their pieces of equipment and trivialize much of the rest of the game without having due to worry about the equipment reverting. Of course, if four people are cooperating together, high-level players will throw fights against low-level players JUST to even out the levels.
*** Even better when the Darkling ''isn't'' cooperative, and simply got [[DidYouJustPunchOutCthulhu punched out]] by a CrazyPrepared rival.
*** The darkling class will also remove all debt, at least in ''Journey''. Depending on how things go and when you get it, the class may just allow you to completely ruin the other players. Of course, it was designed for that purpose -- and can be especially satisfying against [[TheComputerIsACheatingBastard Hard]] CPU opponents.
large stat discrepancy with everything else.

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** The game also provides an ''[[PurposelyOverpowered intentional]]'' GameBreaker in the [[DealWithTheDevil Darkling]] class, which exists solely so that the player in last place can screw over everyone else as badly as they've been screwed.

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** The game also provides an ''[[PurposelyOverpowered intentional]]'' GameBreaker in the [[DealWithTheDevil Darkling]] class, which exists solely so that the player in last place can screw have a shot at screwing over everyone else as badly as they've been screwed.payback for their misfortune.



*** The darkling class will also remove all debt, in journey at least. Depending on how things go and when you get it, the class may just allow you to completely ruin the other players. Of course, it was designed for that purpose -- and can be especially satisfying against [[TheComputerIsACheatingBastard Hard]] CPU opponents.

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*** The darkling class will also remove all debt, at least in journey at least.''Journey''. Depending on how things go and when you get it, the class may just allow you to completely ruin the other players. Of course, it was designed for that purpose -- and can be especially satisfying against [[TheComputerIsACheatingBastard Hard]] CPU opponents.



* HoYay: Female heroes are just as motivated by the StandardHeroReward as the male heroes, and if a girl does win, Penny does not mind the idea of marrying the other girl.

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* HoYay: Female heroes are just as motivated by the StandardHeroReward as the male heroes, and if a girl does win, Penny does not mind the idea of marrying the other girl.girl (the King briefly balks at the idea, but it's more out of confusion that a girl won in the first place).



* NightmareFuel: Combined with ParanoiaFuel, the Robo-Agent seems nice enough, to the point that one may wonder how effective he would be at stopping other players. Then he transforms into the significantly more menacing Robo-sassin and hunts the poor target down for a week non-stop. You can bribe him to attack his original boss for twice the price if you have the money...and he makes sure to offer in his Robo-sassin mode to make it more enticing on top of that.

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* NarmCharm: The voice acting is HamAndCheese incarnate, but it fits the game's wacky, irreverent tone like a glove.
* NightmareFuel: Combined with ParanoiaFuel, ParanoiaFuel: the Robo-Agent seems nice enough, to the point that one may wonder how effective he would be at stopping other players. Then he transforms into the significantly more menacing Robo-sassin and hunts the poor target down for a week non-stop. You can bribe him to attack his original boss for twice the price if you have the money...and he makes sure to offer in his Robo-sassin mode to make it more enticing on top of that.
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* AudienceAlienatingPremise: The story mode, while definitely fun to play with other people, is also rather impractical to finish for the simple fact that most people don't really have the time to get together in-person week after week to get through a game. This is perhaps best exemplified in LetsPlay/TheRunawayGuys' infamous Let's Play of it, which went on for 144 episodes over ''4 years'' simply because it was so hard to commit time to it. Thankfully, the game has other modes that can be over and done with in a single session.
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Demonic Spiders need to be normal enemy encounters. Rico Jr., even as a Degraded Boss, is only a rare encounter.


* DemonicSpiders: Rico Jr. when he's a DegradedBoss. His stats are the average of all non-Darkling players, so no amount of grinding or buying weapons will give the player an easy win. It's especially bad if one player has managed to get a rare weapon and/or shield to put their AT or DF ahead, or he has high MG and attacks a player with poor MG, since either can allow him to one-shot a player.
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** The Alchemist class can multiply useful items at random, and its Alchemy ability allows you to rack up ''ridiculous'' amounts of money. They have small inventories to compensate, but it doesn't help much. They can invest their ridiculous earnings into castles, and take the items to the king for end-game money that cannot be removed.
** If you're lucky enough to get the Acrobat, you can pretty much expect to never die, as their field skill gives them a 50% chance of being revived from death, even in battle.
** In normal mode, where you aren't blocked off from other continents, you can access the mid-level continent Aphrike near the starting area and attempt to steal from the weapon store there, giving access to a level 30+ weapon at level 1. The same concept can be applied to item and magic shops, which give you an assortment of 3 expensive, usually powerful items/magics to use at your disposal, assuming you win the Roshambo match.

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** The Alchemist class can multiply useful items at random, and its Alchemy ability allows you to rack up ''ridiculous'' amounts of money. They have small inventories to compensate, but it this doesn't help much. hinder them. They can invest their ridiculous earnings into castles, and take the items to the king for end-game money that cannot can't be removed.
reduced.
** If you're lucky enough While Acrobats require some luck to get the Acrobat, you can pretty much expect to never die, as obtain, their field skill gives them a 50% chance to revive on death (in and out of being revived from death, even in battle.
combat) can make them incredibly resilient and difficult to kill.
** In normal Normal mode, where you aren't blocked off from other continents, you can access the mid-level continent Aphrike near the starting area and attempt to steal from the weapon store there, giving access to a level 30+ weapon at level 1. The same concept can be applied to item and magic shops, which give you an assortment of 3 expensive, usually powerful items/magics to use at your disposal, assuming you win the Roshambo match.

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* GoddamnedBats: Roché can this this if the player isn't good at Roshambo, as he will steal ''one-quarter of your money'' if you lose against him.

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* GoddamnedBats: Roché can this be this if the player isn't good at Roshambo, as he will steal ''one-quarter of your money'' if you lose against him.



* ThatOneLevel: The Coliseum. The players are thrown into a battle royale that has Comacho thrown in. Comacho's stats are double the highest stats of all the players, so unless the players actively work together against him they have no chance of winning and even then it's still a nightmare to beat him. Rather tellingly players get any deathblocks or revivals restored after the fight because the developers expected them to lose more often than not.

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* ThatOneLevel: The Coliseum. The players are thrown into a battle royale that has Comacho thrown in. Comacho's stats are double the highest stats of all the players, so unless the players actively work together against him they have no chance of winning and even then it's still a nightmare to beat him. Rather tellingly players get any deathblocks or revivals restored after the fight because the developers expected them to lose more often than not.not.
* ViewerGenderConfusion: Roche's gender is very hard to disambiguate, considering his feminine voice and pink bear costume. It isn't helped by the fact that pronouns are never used for him. This also applies to Angelo, although she is confirmed to be female by the Dokapon website and the manual for Dokapon Kingdom itself.
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* ScrappyMechanic: Enemies with Battle Skills that have a chance to instant kill or destroy equipment. Not only is there pretty much no defense against them (outside of good RNG, or Deathblocks/Revivals in case of the former), most Town Monsters and even some common enemies from Chapter 6 onwards come with these. Not only that, but the monster AI seems programmed to give these moves the highest priority for use. This can lead to a frustrating late-game, with near constant deaths and having to spend tons of money to replace weapons or shields, only for them to quickly get destroyed again.
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Example is valid, but should be moved to main page.


* GettingCrapPastTheRadar: The game is rated a mere E10+, and yet it still manages to get away with the King saying, [[FreudianSlip "assolutely flabulous."]] The fact that this line is used in the very last cutscene of a game that approximates 30+ hours makes it rather easy for ratings boards to not find out about it.
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* GettingCrapPastTheRafar: The game is rated a mere E10+, and yet it still manages to get away with the King saying, [[FreudianSlip "assolutely flabulous."]] The fact that this line is used in the very last cutscene of a game that approximates 30+ hours makes it rather easy for ratings boards to not find out about it.

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* GettingCrapPastTheRafar: GettingCrapPastTheRadar: The game is rated a mere E10+, and yet it still manages to get away with the King saying, [[FreudianSlip "assolutely flabulous."]] The fact that this line is used in the very last cutscene of a game that approximates 30+ hours makes it rather easy for ratings boards to not find out about it.
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* GettingCrapPastTheRafar: The game is rated a mere E10+, and yet it still manages to get away with the King saying, [[FreudianSlip "assolutely flabulous."]] The fact that this line is used in the very last cutscene of a game that approximates 30+ hours makes it rather easy for ratings boards to not find out about it.
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* SequelDisplacement: This series started in 1994 on the UsefulNotes/SuperFamicom and played like it does today, though its first Western release was a {{spinoff}} on the UsefulNotes/GameBoyAdvance.
* SpiritualSuccessor: To [[https://www.youtube.com/watch?v=PGlZuaSJib8 Hundred World Story]], a still-older party-boardgame-RPG for the original UsefulNotes/{{Famicom}}.
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* SpiritualSuccessor: To [[https://www.youtube.com/watch?v=PGlZuaSJib8 Hundred World Story]], a still-older party-boardgame-RPG for the original UsefulNotes/{{Famicom}}.

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* SpiritualSuccessor: To [[https://www.youtube.com/watch?v=PGlZuaSJib8 Hundred World Story]], a still-older party-boardgame-RPG for the original UsefulNotes/{{Famicom}}.UsefulNotes/{{Famicom}}.
* ThatOneLevel: The Coliseum. The players are thrown into a battle royale that has Comacho thrown in. Comacho's stats are double the highest stats of all the players, so unless the players actively work together against him they have no chance of winning and even then it's still a nightmare to beat him. Rather tellingly players get any deathblocks or revivals restored after the fight because the developers expected them to lose more often than not.
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None


* GoddamnedBats: Roché can this this if the player isn't good at Roshambo, as he will steal 'one-quarter of your money'' if you lose against him.

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* GoddamnedBats: Roché can this this if the player isn't good at Roshambo, as he will steal 'one-quarter ''one-quarter of your money'' if you lose against him.

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