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* AudienceAlienatingEra: The franchise entered one around TheNewTwenties due to a nasty combination of limited promotion and an UncertainAudience[[note]]On the anime side, both ''Digimon Adventure:'' and ''Digimon Ghost Game'' are very unsure on what audience they tried to pull in; the former is undecided between being a reboot of the original ''Adventure'' and appealing to long-time fans through references only known from older works, while the latter is made for the younger audience that prefer bite-sized content yet has hints that some parts of the plot would eventually intertwine or be explained -- only to be dropped or forgotten due to the episodic format ([[spoiler:until the {{infodump}} happens in the last few episodes anyways]]). The English dub of the former is especially notable for not being advertised at all outside of an early promotion – it just got dropped on some random streaming services all of a sudden. On the video game side, while the re-releases of the Platform/PlayStationVita games were very well-received as they helped reach out to a bigger audience (and they were relatively good games at that), ''Digimon Survive'' got a very mixed reception after going through many delays and Bandai Namco seemed to be more interested in appealing to gacha players through (region-locked) mobile and online games, which do not sit well with much of the fanbase. Another adaption suffering from this includes the web novel ''Digimon Seekers'', whose updates were never really communicated well and the official English translations were badly done using machine translation.[[/note]], making it seem like that Creator/BandaiNamcoEntertainment is unsure of what to do with ''Digimon'' and thus neglecting it. ''Digimon Liberator'', a webcomic with another web novel made to accompany it, seems to be looking to help pull the franchise out of this funk, but only time will tell.

to:

* AudienceAlienatingEra: The franchise entered one around TheNewTwenties due to a nasty combination of limited promotion and an UncertainAudience[[note]]On the anime side, both ''Digimon Adventure:'' and ''Digimon Ghost Game'' are very unsure on what audience they tried to pull in; the former is undecided between being a reboot of the original ''Adventure'' and appealing to long-time fans through references only known from older works, while the latter is made for the younger audience that prefer bite-sized content yet has hints that some parts of the plot would eventually intertwine or be explained -- only to be dropped or forgotten due to the episodic format ([[spoiler:until the {{infodump}} happens in the last few episodes anyways]]). The English dub of the former is especially notable for not being advertised at all outside of an early promotion – it just got dropped on some random streaming services all of a sudden. On the video game side, while the re-releases of the Platform/PlayStationVita Platform/PlaystationVita games were very well-received as they helped reach out to a bigger audience (and they were relatively good games at that), ''Digimon Survive'' got a very mixed reception after going through many delays and Bandai Namco seemed to be more interested in appealing to gacha players through (region-locked) mobile and online games, which do not sit well with much of the fanbase. Another adaption suffering from this includes the web novel ''Digimon Seekers'', whose updates were never really communicated well and the official English translations were badly done using machine translation.[[/note]], making it seem like that Creator/BandaiNamcoEntertainment is unsure of what to do with ''Digimon'' and thus neglecting it. ''Digimon Liberator'', a webcomic with another web novel made to accompany it, seems to be looking to help pull the franchise out of this funk, but only time will tell.
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None


* AudienceAlienatingEra: Entered one around TheNewTwenties due do limited promotion and UncertainAudience[[note]]On the anime side, both ''Digimon Adventure:'' and ''Digimon Ghost Game'' are very unsure on what audience they tried to pull in; the former is undecided between being a reboot of the original ''Adventure'' and appealing to long-time fans through references only known from older works, while the latter is made for the younger audience that prefer bite-sized content yet has hints that some parts of the plot would eventually intertwine or be explained -- only to be dropped or forgotten due to the episodic format ([[spoiler:until the {{infodump}} happens in the last few episodes anyways]]). The English dub of the former is especially notable for not being advertised at all outside of an early promotion – it just got dropped on some random streaming services all of a sudden. On the video game side, while the re-releases of the Platform/PlayStationVita games were very well-received as they helped reach out to a bigger audience (and they were relatively good games at that), ''Digimon Survive'' got a very mixed reception after going through many delays and Bandai Namco seemed to be more interested in appealing to gacha players through (region-locked) mobile and online games, which do not sit well with much of the fanbase. Another adaption suffering from this includes the web novel ''Digimon Seekers'', whose updates were never really communicated well and the official English translations were badly done using machine translation.[[/note]], making it seem like that Creator/BandaiNamcoEntertainment is unsure of what to do with ''Digimon'' and thus neglecting it. ''Digimon Liberator'', a webcomic with another web novel made to accompany it, seems to be looking to help pull the franchise out of this funk, but only time will tell.

to:

* AudienceAlienatingEra: Entered The franchise entered one around TheNewTwenties due do to a nasty combination of limited promotion and an UncertainAudience[[note]]On the anime side, both ''Digimon Adventure:'' and ''Digimon Ghost Game'' are very unsure on what audience they tried to pull in; the former is undecided between being a reboot of the original ''Adventure'' and appealing to long-time fans through references only known from older works, while the latter is made for the younger audience that prefer bite-sized content yet has hints that some parts of the plot would eventually intertwine or be explained -- only to be dropped or forgotten due to the episodic format ([[spoiler:until the {{infodump}} happens in the last few episodes anyways]]). The English dub of the former is especially notable for not being advertised at all outside of an early promotion – it just got dropped on some random streaming services all of a sudden. On the video game side, while the re-releases of the Platform/PlayStationVita games were very well-received as they helped reach out to a bigger audience (and they were relatively good games at that), ''Digimon Survive'' got a very mixed reception after going through many delays and Bandai Namco seemed to be more interested in appealing to gacha players through (region-locked) mobile and online games, which do not sit well with much of the fanbase. Another adaption suffering from this includes the web novel ''Digimon Seekers'', whose updates were never really communicated well and the official English translations were badly done using machine translation.[[/note]], making it seem like that Creator/BandaiNamcoEntertainment is unsure of what to do with ''Digimon'' and thus neglecting it. ''Digimon Liberator'', a webcomic with another web novel made to accompany it, seems to be looking to help pull the franchise out of this funk, but only time will tell.
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From what I could find, Digimon Liberator has actually been getting decent promotion in conjunction with the card game, on top of also being published on Webtoon which I'm sure should be more notable.


* AudienceAlienatingEra: Entered one around TheNewTwenties due do limited promotion and UncertainAudience[[note]]On the anime side, both ''Digimon Adventure:'' and ''Digimon Ghost Game'' are very unsure on what audience they tried to pull in, the former undecided between being a reboot of the original ''Adventure'' and appealing to long-time fans through references only known from older works, while the latter is made for the younger audience that prefers bite-sized content yet has hints that some parts of the plot would eventually be explained or intertwine only to be dropped because of the episodic format ([[spoiler:until the {{infodump}} happens in the last few episodes anyways]]). The English dub of the former is especially notable for not being advertised at all outside of an early promotion – it just got dropped on some random streaming services all of a sudden. On the video game side, while the re-releases of the Vita games were very well-received as they helped reach a bigger audience (and they were relatively good games at that), ''Digimon Survive'' got a very mixed reception after going through many delays and Bandai Namco seemed to be more interested in appealing to gacha players through (region-locked) mobile and online games, which do not sit well with much of the fanbase. Other adaptations suffering from this include the web novel ''Digimon Seekers'', whose updates were never really communicated well and the official English translations were badly done using machine translation, and the webcomic ''Digimon Liberator'' that was published on a more obscure platform (and again, never announced beyond its initial teaser).[[/note]], making it seem like Creator/BandaiNamcoEntertainment is unsure what to do with ''Digimon'' and thus neglecting it.

to:

* AudienceAlienatingEra: Entered one around TheNewTwenties due do limited promotion and UncertainAudience[[note]]On the anime side, both ''Digimon Adventure:'' and ''Digimon Ghost Game'' are very unsure on what audience they tried to pull in, in; the former is undecided between being a reboot of the original ''Adventure'' and appealing to long-time fans through references only known from older works, while the latter is made for the younger audience that prefers prefer bite-sized content yet has hints that some parts of the plot would eventually intertwine or be explained or intertwine -- only to be dropped because of or forgotten due to the episodic format ([[spoiler:until the {{infodump}} happens in the last few episodes anyways]]). The English dub of the former is especially notable for not being advertised at all outside of an early promotion – it just got dropped on some random streaming services all of a sudden. On the video game side, while the re-releases of the Vita Platform/PlayStationVita games were very well-received as they helped reach out to a bigger audience (and they were relatively good games at that), ''Digimon Survive'' got a very mixed reception after going through many delays and Bandai Namco seemed to be more interested in appealing to gacha players through (region-locked) mobile and online games, which do not sit well with much of the fanbase. Other adaptations Another adaption suffering from this include includes the web novel ''Digimon Seekers'', whose updates were never really communicated well and the official English translations were badly done using machine translation, and the webcomic ''Digimon Liberator'' that was published on a more obscure platform (and again, never announced beyond its initial teaser).translation.[[/note]], making it seem like that Creator/BandaiNamcoEntertainment is unsure of what to do with ''Digimon'' and thus neglecting it.it. ''Digimon Liberator'', a webcomic with another web novel made to accompany it, seems to be looking to help pull the franchise out of this funk, but only time will tell.



** Do not invoke SubbingVsDubbing, especially for the opening songs for the anime unless you want to start WorldWarThree.

to:

** Do not invoke SubbingVsDubbing, especially for the different anime opening songs for the anime themes, unless you want to start a fandom equivalent of WorldWarThree.
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None


* AudienceAlienatingAge: Entered one around TheNewTwenties due do limited promotion and UncertainAudience[[note]]On the anime side, both ''Digimon Adventure:'' and ''Digimon Ghost Game'' are very unsure on what audience they tried to pull in, the former undecided between being a reboot of the original ''Adventure'' and appealing to long-time fans through references only known from older works, while the latter is made for the younger audience that prefers bite-sized content yet has hints that some parts of the plot would eventually be explained or intertwine only to be dropped because of the episodic format ([[spoiler:until the {{infodump}} happens in the last few episodes anyways]]). The English dub of the former is especially notable for not being advertised at all outside of an early promotion – it just got dropped on some random streaming services all of a sudden. On the video game side, while the re-releases of the Vita games were very well-received as they helped reach a bigger audience (and they were relatively good games at that), ''Digimon Survive'' got a very mixed reception after going through many delays and Bandai Namco seemed to be more interested in appealing to gacha players through (region-locked) mobile and online games, which do not sit well with much of the fanbase. Other adaptations suffering from this include the web novel ''Digimon Seekers'', whose updates were never really communicated well and the official English translations were badly done using machine translation, and the webcomic ''Digimon Liberator'' that was published on a more obscure platform (and again, never announced beyond its initial teaser).[[/note]], making it seem like Creator/BandaiNamcoEntertainment is unsure what to do with ''Digimon'' and thus neglecting it.

to:

* AudienceAlienatingAge: AudienceAlienatingEra: Entered one around TheNewTwenties due do limited promotion and UncertainAudience[[note]]On the anime side, both ''Digimon Adventure:'' and ''Digimon Ghost Game'' are very unsure on what audience they tried to pull in, the former undecided between being a reboot of the original ''Adventure'' and appealing to long-time fans through references only known from older works, while the latter is made for the younger audience that prefers bite-sized content yet has hints that some parts of the plot would eventually be explained or intertwine only to be dropped because of the episodic format ([[spoiler:until the {{infodump}} happens in the last few episodes anyways]]). The English dub of the former is especially notable for not being advertised at all outside of an early promotion – it just got dropped on some random streaming services all of a sudden. On the video game side, while the re-releases of the Vita games were very well-received as they helped reach a bigger audience (and they were relatively good games at that), ''Digimon Survive'' got a very mixed reception after going through many delays and Bandai Namco seemed to be more interested in appealing to gacha players through (region-locked) mobile and online games, which do not sit well with much of the fanbase. Other adaptations suffering from this include the web novel ''Digimon Seekers'', whose updates were never really communicated well and the official English translations were badly done using machine translation, and the webcomic ''Digimon Liberator'' that was published on a more obscure platform (and again, never announced beyond its initial teaser).[[/note]], making it seem like Creator/BandaiNamcoEntertainment is unsure what to do with ''Digimon'' and thus neglecting it.
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All I've seen from changing Duftmon to Leopardmon for years have been people confused and making fun of how it makes Leopard Mode sound redundant.


** Most commonly, Myotismon -- adding in a bit of a GeniusBonus. A good number of fans still prefer Crusadermon to [=LordKnightmon=], and even like that ''Frontier'' [[ShesAManInJapan made the feminine looking pink-armour-clad knight female]]. Similarly, Duftmon was localized as "Leopardmon", which given its "Leopard Mode" actually makes a ''lot'' more sense. [=GuardiAngemon=] as well, due to sounding more like "Guardian Angel" rather than "Slash Angel". Then there would be "Beelzemon" over "Beelzebumon", maybe to how the former rolls of the tongue easier than the latter.

to:

** Most commonly, Myotismon -- adding in a bit of a GeniusBonus. A good number of fans still prefer Crusadermon to [=LordKnightmon=], and even like that ''Frontier'' [[ShesAManInJapan made the feminine looking pink-armour-clad knight female]]. Similarly, Duftmon was localized as "Leopardmon", which given its "Leopard Mode" actually makes a ''lot'' more sense. [=GuardiAngemon=] as well, due to sounding more like "Guardian Angel" rather than "Slash Angel". Then there would be "Beelzemon" over "Beelzebumon", maybe to how the former rolls of the tongue easier than the latter.

Added: 1784

Removed: 2411

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Half was not about conflicting appeals, but apparent creator apathy. More fitting.


* AudienceAlienatingAge: Entered one around TheNewTwenties due do limited promotion and UncertainAudience[[note]]On the anime side, both ''Digimon Adventure:'' and ''Digimon Ghost Game'' are very unsure on what audience they tried to pull in, the former undecided between being a reboot of the original ''Adventure'' and appealing to long-time fans through references only known from older works, while the latter is made for the younger audience that prefers bite-sized content yet has hints that some parts of the plot would eventually be explained or intertwine only to be dropped because of the episodic format ([[spoiler:until the {{infodump}} happens in the last few episodes anyways]]). The English dub of the former is especially notable for not being advertised at all outside of an early promotion – it just got dropped on some random streaming services all of a sudden. On the video game side, while the re-releases of the Vita games were very well-received as they helped reach a bigger audience (and they were relatively good games at that), ''Digimon Survive'' got a very mixed reception after going through many delays and Bandai Namco seemed to be more interested in appealing to gacha players through (region-locked) mobile and online games, which do not sit well with much of the fanbase. Other adaptations suffering from this include the web novel ''Digimon Seekers'', whose updates were never really communicated well and the official English translations were badly done using machine translation, and the webcomic ''Digimon Liberator'' that was published on a more obscure platform (and again, never announced beyond its initial teaser).[[/note]], making it seem like Creator/BandaiNamcoEntertainment is unsure what to do with ''Digimon'' and thus neglecting it.



* UncertainAudience: The entire franchise itself has fallen hard both in its home country (to the point there were little to no ''Digimon'' merchandise in even the big cities as of TheNewTwenties) and overseas ([[GermansLoveDavidHasselhoff whose fans it tends to see more appeal from]]) mainly because of this. It is stuck in a very confused identity between keeping the virtual pets selling, [[TabletopGame/DigimonCardGame the card game]], and its various adaptations, the latter of which tends to involve questionable decisions more often than not.[[note]]On the anime side, both ''Digimon Adventure:'' and ''Digimon Ghost Game'' are very unsure on what audience they tried to pull in, the former undecided between being a reboot of the original ''Adventure'' and appealing to long-time fans through references only known from older works, while the latter is made for the younger audience that prefers bite-sized content yet has hints that some parts of the plot would eventually be explained or intertwine only to be dropped because of the episodic format ([[spoiler:until the {{infodump}} happens in the last few episodes anyways]]). The English dub of the former is especially notable for not being advertised at all outside of an early promotion – it just got dropped on some random streaming services all of a sudden. On the video game side, while the re-releases of the Vita games were very well-received as they helped reach a bigger audience (and they were relatively good games at that), ''Digimon Survive'' got a very mixed reception after going through many delays and Bandai Namco seemed to be more interested in appealing to gacha players through (region-locked) mobile and online games, which do not sit well with much of the fanbase. Other adaptations suffering from this include the web novel ''Digimon Seekers'', whose updates were never really communicated well and the official English translations were badly done using machine translation, and the webcomic ''Digimon Liberator'' that was published on a more obscure platform (and again, never announced beyond its initial teaser).[[/note]] This gave the perception that even Creator/BandaiNamcoEntertainment is unsure of what to do with ''Digimon'' anymore (or even [[MemeticMutation mockingly]], abandoning it like a neglected pet, treating it like the forgotten middle child, or just not caring about it anymore despite its potential).
Is there an issue? Send a MessageReason:
None


* UncertainAudience: The entire franchise itself has fallen hard both in its home country (to the point there were little to no ''Digimon'' merchandise in even the big cities as of TheNewTwenties) and overseas ([[GermansLoveDavidHasselhoff whose fans it tends to see more appeal from]]) mainly because of this. It is stuck in a very confused identity between keeping the virtual pets selling, [[TabletopGame/DigimonCardGame the card game]], and its various adaptations, the latter of which tends to involve questionable decisions more often than not.[[note]]On the anime side, both ''Digimon Adventure:'' and ''Digimon Ghost Game'' are very unsure on what audience they tried to pull in, the former undecided between being a reboot of the original ''Adventure'' and appealing to long-time fans through references only known from older works, while the latter is made for the younger audience that prefers bite-sized content yet has hints that some parts of the plot would eventually be explained or intertwine only to be dropped because of the episodic format ([[spoiler:until the {{infodump}} happens in the last few episodes anyways]]). The English dub of the former is especially notable for not being advertised at all outside of an early promotion – it just got dropped on some random streaming services all of a sudden. On the video game side, while the re-releases of the Vita games were very well-received as they helped reach a bigger audience (and they were relatively good games at that), ''Digimon Survive'' got a very mixed reception after going through many delays and Bandai Namco seemed to be more interested in appealing to gacha players through (region-locked) mobile and online games, which do not sit well with much of the fanbase. Other adaptations suffering from this include the web novel ''Digimon Seekers'', whose updates were never really communicated well and the official English translations were badly done using machine translation, and the webcomic ''Digimon Liberator'' that was published on a more obscure platform (and again, never announced beyond its initial teaser).[[/note]] This gave the perception that even Creator/BandaiNamcoEntertainment is unsure of what to do with ''Digimon'' anymore (or even [[MemeticMutation mockingly]], abandoning, treating it like the forgotten middle child, or just not caring about it anymore despite its potential).

to:

* UncertainAudience: The entire franchise itself has fallen hard both in its home country (to the point there were little to no ''Digimon'' merchandise in even the big cities as of TheNewTwenties) and overseas ([[GermansLoveDavidHasselhoff whose fans it tends to see more appeal from]]) mainly because of this. It is stuck in a very confused identity between keeping the virtual pets selling, [[TabletopGame/DigimonCardGame the card game]], and its various adaptations, the latter of which tends to involve questionable decisions more often than not.[[note]]On the anime side, both ''Digimon Adventure:'' and ''Digimon Ghost Game'' are very unsure on what audience they tried to pull in, the former undecided between being a reboot of the original ''Adventure'' and appealing to long-time fans through references only known from older works, while the latter is made for the younger audience that prefers bite-sized content yet has hints that some parts of the plot would eventually be explained or intertwine only to be dropped because of the episodic format ([[spoiler:until the {{infodump}} happens in the last few episodes anyways]]). The English dub of the former is especially notable for not being advertised at all outside of an early promotion – it just got dropped on some random streaming services all of a sudden. On the video game side, while the re-releases of the Vita games were very well-received as they helped reach a bigger audience (and they were relatively good games at that), ''Digimon Survive'' got a very mixed reception after going through many delays and Bandai Namco seemed to be more interested in appealing to gacha players through (region-locked) mobile and online games, which do not sit well with much of the fanbase. Other adaptations suffering from this include the web novel ''Digimon Seekers'', whose updates were never really communicated well and the official English translations were badly done using machine translation, and the webcomic ''Digimon Liberator'' that was published on a more obscure platform (and again, never announced beyond its initial teaser).[[/note]] This gave the perception that even Creator/BandaiNamcoEntertainment is unsure of what to do with ''Digimon'' anymore (or even [[MemeticMutation mockingly]], abandoning, abandoning it like a neglected pet, treating it like the forgotten middle child, or just not caring about it anymore despite its potential).
Is there an issue? Send a MessageReason:
None


* UncertainAudience: The entire franchise itself has fallen hard both in its home country (to the point there were little to no ''Digimon'' merchandise in even the big cities as of TheNewTwenties) and overseas ([[GermansLoveDavidHasselhoff whose fans it tends to see more appeal from]]) mainly because of this. It is stuck in a very confused identity between keeping the virtual pets selling, [[TabletopGame/DigimonCardGame the card game]], and its various adaptations, the latter of which tends to involve questionable decisions more often than not.[[note]]On the anime side, both ''Digimon Adventure:'' and ''Digimon Ghost Game'' are very unsure on what audience they tried to pull in, the former undecided between being a reboot of the original ''Adventure'' and appealing to long-time fans through references only known from older works, while the latter is made for the younger audience that prefers bite-sized content yet has hints that some parts of the plot would eventually be explained or intertwine only to be dropped because of the episodic format ([[spoiler:until the {{infodump}} happens in the last few episodes anyways]]). The English dub of the former is especially notable for not being advertised at all outside of an early promotion – it just got dropped on some random streaming services all of a sudden. On the video game side, while the re-releases of the Vita games were very well-received as they helped reach a bigger audience (and they were relatively good games at that), ''Digimon Survive'' got a very mixed reception after going through many delays and Bandai Namco seemed to be more interested in appealing to gacha players through (region-locked) mobile and online games, which do not sit well with much of the fanbase. Other adaptations suffering from this include the web novel ''Digimon Seekers'', whose updates were never really communicated well and official English translation was badly done using machine translation, and the webcomic ''Digimon Liberator'' was published on a more obscure platform (and again, never announced beyond its initial teaser).[[/note]] This gave the perception that even Creator/BandaiNamcoEntertainment is unsure of what to do with ''Digimon'' anymore (or even [[MemeticMutation mockingly]], abandoning, treating it like the forgotten middle child, or just not caring about it anymore despite its potential).

to:

* UncertainAudience: The entire franchise itself has fallen hard both in its home country (to the point there were little to no ''Digimon'' merchandise in even the big cities as of TheNewTwenties) and overseas ([[GermansLoveDavidHasselhoff whose fans it tends to see more appeal from]]) mainly because of this. It is stuck in a very confused identity between keeping the virtual pets selling, [[TabletopGame/DigimonCardGame the card game]], and its various adaptations, the latter of which tends to involve questionable decisions more often than not.[[note]]On the anime side, both ''Digimon Adventure:'' and ''Digimon Ghost Game'' are very unsure on what audience they tried to pull in, the former undecided between being a reboot of the original ''Adventure'' and appealing to long-time fans through references only known from older works, while the latter is made for the younger audience that prefers bite-sized content yet has hints that some parts of the plot would eventually be explained or intertwine only to be dropped because of the episodic format ([[spoiler:until the {{infodump}} happens in the last few episodes anyways]]). The English dub of the former is especially notable for not being advertised at all outside of an early promotion – it just got dropped on some random streaming services all of a sudden. On the video game side, while the re-releases of the Vita games were very well-received as they helped reach a bigger audience (and they were relatively good games at that), ''Digimon Survive'' got a very mixed reception after going through many delays and Bandai Namco seemed to be more interested in appealing to gacha players through (region-locked) mobile and online games, which do not sit well with much of the fanbase. Other adaptations suffering from this include the web novel ''Digimon Seekers'', whose updates were never really communicated well and the official English translation was translations were badly done using machine translation, and the webcomic ''Digimon Liberator'' that was published on a more obscure platform (and again, never announced beyond its initial teaser).[[/note]] This gave the perception that even Creator/BandaiNamcoEntertainment is unsure of what to do with ''Digimon'' anymore (or even [[MemeticMutation mockingly]], abandoning, treating it like the forgotten middle child, or just not caring about it anymore despite its potential).
Is there an issue? Send a MessageReason:
None


* UncertainAudience: The entire franchise itself has fallen hard both in its home country (to the point there were little to no ''Digimon'' merchandise in even the big cities as of TheNewTwenties) and overseas ([[GermansLoveDavidHasselhoff whose fans it tends to see more appeal from]]) mainly because of this. It is stuck in a very confused identity between keeping the virtual pets selling, [[TabletopGame/DigimonCardGame the card game]], and its various adaptations, the latter of which tends to involve questionable decisions more often than not.[[note]]On the anime side, both ''Digimon Adventure:'' and ''Digimon Ghost Game'' are very unsure on what audience they tried to pull in, the former undecided between being a reboot of the original ''Adventure'' and appealing to long-time fans through references only known from older works, while the latter is made for the younger audience that prefers bite-sized content yet has hints that some parts of the plot would eventually be explained or intertwine only to be dropped because of the episodic format. The English dub of the former is especially notable for not being advertised at all outside of an early promotion – it just got dropped on some random streaming services all of a sudden. On the video game side, while the re-releases of the Vita games were very well-received as they helped reach a bigger audience (and they were relatively good games at that), ''Digimon Survive'' got a very mixed reception after going through many delays and Bandai Namco seemed to be more interested in appealing to gacha players through (region-locked) mobile and online games, which do not sit well with much of the fanbase. Other adaptations suffering from this include the web novel ''Digimon Seekers'', whose updates were never really communicated well and official English translation was badly done using machine translation, and the webcomic ''Digimon Liberator'' was published on a more obscure platform (and again, never announced beyond its initial teaser).[[/note]] This gave the perception that even Creator/BandaiNamcoEntertainment is unsure of what to do with ''Digimon'' anymore (or even [[MemeticMutation mockingly]], abandoning, treating it like the forgotten middle child, or just not caring about it anymore despite its potential).

to:

* UncertainAudience: The entire franchise itself has fallen hard both in its home country (to the point there were little to no ''Digimon'' merchandise in even the big cities as of TheNewTwenties) and overseas ([[GermansLoveDavidHasselhoff whose fans it tends to see more appeal from]]) mainly because of this. It is stuck in a very confused identity between keeping the virtual pets selling, [[TabletopGame/DigimonCardGame the card game]], and its various adaptations, the latter of which tends to involve questionable decisions more often than not.[[note]]On the anime side, both ''Digimon Adventure:'' and ''Digimon Ghost Game'' are very unsure on what audience they tried to pull in, the former undecided between being a reboot of the original ''Adventure'' and appealing to long-time fans through references only known from older works, while the latter is made for the younger audience that prefers bite-sized content yet has hints that some parts of the plot would eventually be explained or intertwine only to be dropped because of the episodic format.format ([[spoiler:until the {{infodump}} happens in the last few episodes anyways]]). The English dub of the former is especially notable for not being advertised at all outside of an early promotion – it just got dropped on some random streaming services all of a sudden. On the video game side, while the re-releases of the Vita games were very well-received as they helped reach a bigger audience (and they were relatively good games at that), ''Digimon Survive'' got a very mixed reception after going through many delays and Bandai Namco seemed to be more interested in appealing to gacha players through (region-locked) mobile and online games, which do not sit well with much of the fanbase. Other adaptations suffering from this include the web novel ''Digimon Seekers'', whose updates were never really communicated well and official English translation was badly done using machine translation, and the webcomic ''Digimon Liberator'' was published on a more obscure platform (and again, never announced beyond its initial teaser).[[/note]] This gave the perception that even Creator/BandaiNamcoEntertainment is unsure of what to do with ''Digimon'' anymore (or even [[MemeticMutation mockingly]], abandoning, treating it like the forgotten middle child, or just not caring about it anymore despite its potential).
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* UncertainAudience: The entire franchise itself has fallen hard both in its home country (to the point there were little to no ''Digimon'' merchandise in even the big cities as of TheNewTwenties) and overseas ([[GermansLoveDavidHasselhoff where it tends to see more appeal from]]) mainly because of this. It is stuck in a very confused identity between keeping the virtual pets selling, [[TabletopGame/DigimonCardGame the card game]], and its various adaptations, the latter of which tends to involve questionable decisions more often than not.[[note]]On the anime side, both ''Digimon Adventure:'' and ''Digimon Ghost Game'' are very unsure on what audience they tried to pull in, the former undecided between being a reboot of the original ''Adventure'' and appealing to long-time fans through references only known from older works, while the latter is made for the younger audience that prefers bite-sized content yet has hints that some parts of the plot would eventually be explained or intertwine only to be dropped because of the episodic format. The English dub of the former is especially notable for not being advertised at all outside of an early promotion – it just got dropped on some random streaming services all of a sudden. On the video game side, while the re-releases of the Vita games were very well-received as they helped reach a bigger audience (and they were relatively good games at that), ''Digimon Survive'' got a very mixed reception after going through many delays and Bandai Namco seemed to be more interested in appealing to gacha players through (region-locked) mobile and online games, which do not sit well with much of the fanbase. Other adaptations suffering from this include the web novel ''Digimon Seekers'', whose updates were never really communicated well and official English translation was badly done using machine translation, and the webcomic ''Digimon Liberator'' was published on a more obscure platform (and again, never announced beyond its initial teaser).[[/note]] This gave the perception that even Creator/BandaiNamcoEntertainment is unsure of what to do with ''Digimon'' anymore (or even [[MemeticMutation mockingly]], abandoning, treating it like the forgotten middle child, or just not caring about it anymore despite its potential).

to:

* UncertainAudience: The entire franchise itself has fallen hard both in its home country (to the point there were little to no ''Digimon'' merchandise in even the big cities as of TheNewTwenties) and overseas ([[GermansLoveDavidHasselhoff where whose fans it tends to see more appeal from]]) mainly because of this. It is stuck in a very confused identity between keeping the virtual pets selling, [[TabletopGame/DigimonCardGame the card game]], and its various adaptations, the latter of which tends to involve questionable decisions more often than not.[[note]]On the anime side, both ''Digimon Adventure:'' and ''Digimon Ghost Game'' are very unsure on what audience they tried to pull in, the former undecided between being a reboot of the original ''Adventure'' and appealing to long-time fans through references only known from older works, while the latter is made for the younger audience that prefers bite-sized content yet has hints that some parts of the plot would eventually be explained or intertwine only to be dropped because of the episodic format. The English dub of the former is especially notable for not being advertised at all outside of an early promotion – it just got dropped on some random streaming services all of a sudden. On the video game side, while the re-releases of the Vita games were very well-received as they helped reach a bigger audience (and they were relatively good games at that), ''Digimon Survive'' got a very mixed reception after going through many delays and Bandai Namco seemed to be more interested in appealing to gacha players through (region-locked) mobile and online games, which do not sit well with much of the fanbase. Other adaptations suffering from this include the web novel ''Digimon Seekers'', whose updates were never really communicated well and official English translation was badly done using machine translation, and the webcomic ''Digimon Liberator'' was published on a more obscure platform (and again, never announced beyond its initial teaser).[[/note]] This gave the perception that even Creator/BandaiNamcoEntertainment is unsure of what to do with ''Digimon'' anymore (or even [[MemeticMutation mockingly]], abandoning, treating it like the forgotten middle child, or just not caring about it anymore despite its potential).
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** The Partner Digimon as a whole, at least outside of {{Virtual Pet}}s and occasional exceptions from differing mediums, are mostly {{Satellite Character}}s at best due to CharacterFocus being mostly on the humans. It's telling when the most heated arguments in the fandom are the ''[[ShipToShipCombat human love triangles]]'' without any regards to the Digimon as characters.

to:

** The Partner Digimon as a whole, at least outside of {{Virtual Pet}}s and occasional exceptions from differing mediums, are mostly {{Satellite Character}}s at best due to CharacterFocus being mostly on the humans. It's telling when the most heated arguments in the fandom are the ''[[ShipToShipCombat human love triangles]]'' (mainly on the anime side) without any regards to the Digimon as characters.
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* UncertainAudience: The entire franchise itself has fallen hard both in its home country (to the point there were little to no ''Digimon'' merchandise in even the big cities as of TheNewTwenties) and overseas ([[GermansLoveDavidHasselhoff where it tends to see more appeal from]]) mainly because of this. It is stuck in a very confused identity between keeping the virtual pets selling, [[TabletopGame/DigimonCardGame the card game]], and its various adaptations, the latter of which tends to involve questionable decisions more often than not.[[note]]On the anime side, both ''Digimon Adventure:'' and ''Digimon Ghost Game'' are very unsure on what audience they tried to pull in, the former undecided between being a reboot of the original ''Adventure'' and appealing to long-time fans through references only known from older works, while the latter is made for the younger audience that prefers bite-sized content yet has hints that some parts of the plot would eventually be explained or intertwine only to be dropped because of the episodic format. The English dub of the former is especially notable for not being advertised at all outside of an early promotion – it just got dropped on some random streaming services all of a sudden. On the video game side, while the re-releases of the Vita games were very well-received as they helped reach a bigger audience (and they were relatively good games at that), ''Digimon Survive'' got a very mixed reception after going through many delays and Bandai Namco seemed to be more interested in appealing to gacha players through (region-locked) mobile and online games, which do not sit well with much of the fanbase. Other adaptations suffering from this include the web novel ''Digimon Seekers'', whose updates were never really communicated well and official English translation was badly done using machine translation, and the webcomic ''Digimon Liberator'' was published on a more obscure platform (and again, never announced beyond its initial teaser).[[/note]] This gave the perception that even Creator/BandaiNamcoEntertainment is unsure of what to do with ''Digimon'' anymore (or even [[MemeticMutation mockingly]], abandoning or not caring about it anymore despite its potential).

to:

* UncertainAudience: The entire franchise itself has fallen hard both in its home country (to the point there were little to no ''Digimon'' merchandise in even the big cities as of TheNewTwenties) and overseas ([[GermansLoveDavidHasselhoff where it tends to see more appeal from]]) mainly because of this. It is stuck in a very confused identity between keeping the virtual pets selling, [[TabletopGame/DigimonCardGame the card game]], and its various adaptations, the latter of which tends to involve questionable decisions more often than not.[[note]]On the anime side, both ''Digimon Adventure:'' and ''Digimon Ghost Game'' are very unsure on what audience they tried to pull in, the former undecided between being a reboot of the original ''Adventure'' and appealing to long-time fans through references only known from older works, while the latter is made for the younger audience that prefers bite-sized content yet has hints that some parts of the plot would eventually be explained or intertwine only to be dropped because of the episodic format. The English dub of the former is especially notable for not being advertised at all outside of an early promotion – it just got dropped on some random streaming services all of a sudden. On the video game side, while the re-releases of the Vita games were very well-received as they helped reach a bigger audience (and they were relatively good games at that), ''Digimon Survive'' got a very mixed reception after going through many delays and Bandai Namco seemed to be more interested in appealing to gacha players through (region-locked) mobile and online games, which do not sit well with much of the fanbase. Other adaptations suffering from this include the web novel ''Digimon Seekers'', whose updates were never really communicated well and official English translation was badly done using machine translation, and the webcomic ''Digimon Liberator'' was published on a more obscure platform (and again, never announced beyond its initial teaser).[[/note]] This gave the perception that even Creator/BandaiNamcoEntertainment is unsure of what to do with ''Digimon'' anymore (or even [[MemeticMutation mockingly]], abandoning abandoning, treating it like the forgotten middle child, or just not caring about it anymore despite its potential).
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** Renamon deserves special mention since not only does this Digimon also have a strong furry following, but is one of the most popular characters within the UsefulNotes/FurryFandom period thanks to its feminine looking design and its role in ''Digimon Tamers''.

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** Renamon deserves special mention since not only does this Digimon also have a strong furry following, but is one of the most popular characters within the UsefulNotes/FurryFandom period thanks to its vulpine and feminine looking design and design, on top of its role in ''Digimon Tamers''.
Is there an issue? Send a MessageReason:
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** The Partner Digimon as a whole, at least outside of {{Virtual Pet}}s and occasional exceptions for differing mediums, are mostly {{Satellite Character}}s at best due to CharacterFocus being mostly on the humans. It's telling when the most heated arguments in the fandom are the ''[[ShipToShipCombat human love triangles]]'' without any regards to the Digimon as characters.

to:

** The Partner Digimon as a whole, at least outside of {{Virtual Pet}}s and occasional exceptions for from differing mediums, are mostly {{Satellite Character}}s at best due to CharacterFocus being mostly on the humans. It's telling when the most heated arguments in the fandom are the ''[[ShipToShipCombat human love triangles]]'' without any regards to the Digimon as characters.
Is there an issue? Send a MessageReason:
None


* UncertainAudience: The entire franchise itself has fallen hard both in its home country (to the point there were little to no ''Digimon'' merchandise in even the big cities as of TheNewTwenties) and overseas ([[GermansLoveDavidHasselhoff where it tends to appeal more]]) mainly because of this. It is stuck in a very confused identity between keeping the virtual pets selling, the card game, and its various adaptations, the latter of which tends to involve questionable decisions.[[note]]On the anime side, both ''Digimon Adventure:'' and ''Digimon Ghost Game'' are very unsure on what audience they tried to pull in, the former undecided between being a reboot of the original ''Adventure'' and appealing to long-time fans through references only known from older works, while the latter is made for the younger audience that prefers bite-sized content yet has hints that some parts of the plot would eventually be explained or intertwine only to be dropped because of the episodic format. The English dub of the former is especially notable for not being advertised at all outside of an early promotion – it just got dropped on some random streaming services all of a sudden. On the video game side, while the re-releases of the Vita games were very well-received as they helped reach a bigger audience (and they were relatively good games at that), ''Digimon Survive'' got a very mixed reception after going through many delays and Bandai Namco seemed to be more interested in appealing to gacha players through (region-locked) online games, which do not sit well with much of the fanbase. Other adaptations suffering from this include the web novel ''Digimon Seekers'', whose updates were never really communicated well and official English translation was badly done using machine translation, and the webcomic ''Digimon Liberator'' was published on a more obscure platform (and again, never announced beyond its initial teaser).[[/note]] This gave the perception that even Creator/BandaiNamcoEntertainment is unsure of what to do with ''Digimon'' anymore (or even [[MemeticMutation mockingly]], abandoning or not caring about it anymore despite its potential).

to:

* UncertainAudience: The entire franchise itself has fallen hard both in its home country (to the point there were little to no ''Digimon'' merchandise in even the big cities as of TheNewTwenties) and overseas ([[GermansLoveDavidHasselhoff where it tends to see more appeal more]]) from]]) mainly because of this. It is stuck in a very confused identity between keeping the virtual pets selling, [[TabletopGame/DigimonCardGame the card game, game]], and its various adaptations, the latter of which tends to involve questionable decisions.decisions more often than not.[[note]]On the anime side, both ''Digimon Adventure:'' and ''Digimon Ghost Game'' are very unsure on what audience they tried to pull in, the former undecided between being a reboot of the original ''Adventure'' and appealing to long-time fans through references only known from older works, while the latter is made for the younger audience that prefers bite-sized content yet has hints that some parts of the plot would eventually be explained or intertwine only to be dropped because of the episodic format. The English dub of the former is especially notable for not being advertised at all outside of an early promotion – it just got dropped on some random streaming services all of a sudden. On the video game side, while the re-releases of the Vita games were very well-received as they helped reach a bigger audience (and they were relatively good games at that), ''Digimon Survive'' got a very mixed reception after going through many delays and Bandai Namco seemed to be more interested in appealing to gacha players through (region-locked) mobile and online games, which do not sit well with much of the fanbase. Other adaptations suffering from this include the web novel ''Digimon Seekers'', whose updates were never really communicated well and official English translation was badly done using machine translation, and the webcomic ''Digimon Liberator'' was published on a more obscure platform (and again, never announced beyond its initial teaser).[[/note]] This gave the perception that even Creator/BandaiNamcoEntertainment is unsure of what to do with ''Digimon'' anymore (or even [[MemeticMutation mockingly]], abandoning or not caring about it anymore despite its potential).
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Added example(s)

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* UncertainAudience: The entire franchise itself has fallen hard both in its home country (to the point there were little to no ''Digimon'' merchandise in even the big cities as of TheNewTwenties) and overseas ([[GermansLoveDavidHasselhoff where it tends to appeal more]]) mainly because of this. It is stuck in a very confused identity between keeping the virtual pets selling, the card game, and its various adaptations, the latter of which tends to involve questionable decisions.[[note]]On the anime side, both ''Digimon Adventure:'' and ''Digimon Ghost Game'' are very unsure on what audience they tried to pull in, the former undecided between being a reboot of the original ''Adventure'' and appealing to long-time fans through references only known from older works, while the latter is made for the younger audience that prefers bite-sized content yet has hints that some parts of the plot would eventually be explained or intertwine only to be dropped because of the episodic format. The English dub of the former is especially notable for not being advertised at all outside of an early promotion – it just got dropped on some random streaming services all of a sudden. On the video game side, while the re-releases of the Vita games were very well-received as they helped reach a bigger audience (and they were relatively good games at that), ''Digimon Survive'' got a very mixed reception after going through many delays and Bandai Namco seemed to be more interested in appealing to gacha players through (region-locked) online games, which do not sit well with much of the fanbase. Other adaptations suffering from this include the web novel ''Digimon Seekers'', whose updates were never really communicated well and official English translation was badly done using machine translation, and the webcomic ''Digimon Liberator'' was published on a more obscure platform (and again, never announced beyond its initial teaser).[[/note]] This gave the perception that even Creator/BandaiNamcoEntertainment is unsure of what to do with ''Digimon'' anymore (or even [[MemeticMutation mockingly]], abandoning or not caring about it anymore despite its potential).
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** Gundramon is a Digimon with relatively few major appearances, but is beloved and meme'd on for the sheer audacity of [[MoreDakka its design]].
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* MyRealDaddy: On the gaming front, Habu Kazumasa has effectively become the face of the franchise, being responsible for some of the best and most well liked games the series has ever seen.

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* MyRealDaddy: On the gaming front, Habu Kazumasa has effectively become the face of the franchise, being responsible for some of the best and most well liked games the series has ever seen. What makes this trope even more notable is Habu having recently left the game producer seat, though he assured fans that the seat would be passed down to a trusted director. Nevertheless, this caused some fans to proclaim that Habu's talents was being put to waste.
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* MyRealDaddy: On the gaming front, Habu Kazumasa has effectively become the face of the franchise, being responsible for some of the best and most well liked games the series has ever seen.

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