Follow TV Tropes


YMMV / Digimon

Go To

Works with their own YMMV pages:

    open/close all folders 



    Video Games 

YMMVs that apply to the franchise as a whole:

  • Adaptation Displacement: Many Western Digimon fans do not know that the series started off as a spear counterpart of the Tamagotchi, or even that the Digimon franchise had three different manga, at least three video games, and a short film before the premiere of Digimon Adventure. (Granted, said short film basically served as a prologue to the aforementioned anime, but still.)
    • In general, the anime series always seems to take precedence in the memories of the fans over almost all other incarnations of the franchise, though this could be attributed to the lack of presence the series has in countries outside of Japan.
  • Archive Panic: 332 episodes, 9 movies, 6 manga series, and 22 video games. If you want to experience everything, good luck.
  • Broken Base:
    • The series' pre-existing fanservice elements became much more evident with the Audience Shift, causing some fans to have some polarized reactions to it.note  It's been particularly divisive among Western fans who only learned about the Hotter and Sexier elements through series' resurgence efforts like Digimon Story: Cyber Sleuth and Digimon Adventure tri. and/or didn't realize that the Audience Shift has been going on within the franchise for much longer than they think.
    • Digimon having multiple evolutionary paths. Fans either hate this aspect since this sometimes results in questionable evolution paths, or love it because it gives Digimon a unique flair to the "evolving Mons" concept and means that different people with the same Digimon could end up with very different evolutions of said Digimon, facilitating uniqueness and individuality.
    • Advertisement:
    • Do not invoke Subbing vs. Dubbing, especially for the opening songs for the anime unless you want to start World War III.
  • Complete Monster: See here.
  • Ensemble Dark Horse: Naturally, with a cast as large as it has, several of these were bound to show up.
    • Wizardmon. In the anime, he's a badass Anti-Hero. In general, he's a cool Cute Monster Guy with awesome magical powers. It doesn't hurt that in many of the games, he's also connected by Digivolution to the just plain adorable Candlemon.
    • Tsukaimon, a purple Patamon recolor originally intended as an opponent in the early Digimon World games. However, it became popular as the Evil Twin (With An F In Evil) of Patamon. It shows up with surprising frequency in the video games and card games, and is even frequently the "base form" of several other well-known evil Digimon.
    • Veedramon was the most popular Digimon in all of Japan during the early years, and he got a prominent place in the Wonderswan Seriesnote  and a certain Expy named Veemon.
    • In general, angel Digimon tend to popular among the fandom, mostly thanks to their designs and power (often, these Digimon are much more powerful than their level would have you think) and their treatment in Digimon Adventure, where their appearances almost always results in an awesome moment or two. This also extends to devil and demonic Digimon like Devimon and Beelzemon as well.
    • Angewomon and LadyDevimon retain great popularity despite being less prominent after Adventure. Angewomon gets her popularity from being one of the more powerful characters in Digimon Adventure, plus being an angel Digimon (which are almost always popular among the fandom), as well having a strangely fanservice-y design (despite being an angel) added too this. LadyDevimon is loved for being an Evil Is Sexy counterpart to Angewomon, taking after the already cool Devimon in design while being an Ultimate/Perfect level Digimon (making her stronger than Devimon by default). The combined popularity of the two resulted in them getting a new Mega/Ultimate form, Mastemon, who is a Fusion Dance between the two, in Digimon Story Cyber Sleuth.
  • Evil Is Sexy: A few humanoid evil digimon can qualify as this.
  • Fandom-Enraging Misconception: Calling Digimon a "Pokémon ripoff" is a very easy way to piss off a fan. Even though both series have similar names and are both about fighting monsters (some of which are partnered to humans) that evolve and grow in power, the similarities pretty much end there.
  • Fandom-Specific Plot: Has it's own page here.
  • Fanon: Also has it's own page here.
  • Fan-Preferred Couple: It's common for some fans to fall in for main guy-main girl couples, even where the canon actually indicates another pairing (Matt-Sora is infamous for being completely overshadowed by the preference for Tai-Sora, and Rika is more commonly paired with Henry or Takato than with her canonical Love Interest Ryo or than Takato and Jeri). The only place where this isn't the case is Davis-Kari, which competed with the much-longer established TK-Kari pairing.
  • Faux Symbolism: Given how the Digimon franchise (like so many examples of the Mons genre) pulls inspiration from mythologies and religion around the world, it's not surprising that a few Digimon come with built-in religious function or symbolism that really doesn't mesh with the story at hand. Angel and Demon Digimon are especially popular, and the Angemon-Devimon clash at the end of the first arc in Digimon Adventure is a good example.
  • Franchise Original Sin: Multiple:
    • Digimon Frontier was criticized for its use of Protagonist Powerup Privileges, which had been used since the very beginning. In fact, it's considered pretty normal for only a handful of characters to reach the highest stages of evolution, Taichi and Yamato are the only children to have their partners reach Ultimate/Mega and merge into another form, Daisuke and Ken had their partners go Ultimate/Mega and gain two extra forms, with Daisuke previously having three Digimentals while everyone else got one or two, and Takato got a Super Mode all to himself. From the beginning, this tended to create Spotlight-Stealing Squad tendencies, because it meant that battles often hinged on whether The Hero and The Lancer were there - but this was still kept in check, because the nature of Digimon (where assuming higher stages wears the Digimon out) meant that those superpowered stages were frequently out-of-commission, said stages only appeared late into the series (with Omegamon/Omnimon and Imperialdramon Paladin Mode debuting in the movies), and usually their teammates weren't so far behind as to be useless. In addition, Adventure treated the Ultimate/Mega stage as unique and had the characters acquire it by special means; Tamers had different rules and felt free to have all three main Tamers achieve the Ultimate/Mega stage. But in Frontier, not only were Takuya and Koji the only ones to reach the highest stages, and not only did they take the lead from their teammates very early on (MetalKabuterimon, Zephyrmon, and Korikakumon, the final evolutions obtained by anyone aside from them and Kouichi, show up fourteen, sixteen, and seventeen episodes respectively into a 50-episode series, when Takuya and Koji still had three stages each to go), but the last stages of their evolutions involved everyone else lending them their power. It was one thing for them to be stronger, but another thing entirely for them to be stronger and also literally make everyone else useless.
    • Bogleech suggested the franchise's loss of its original gritty aesthetic started with Patamon's first evolution in Digimon Adventure. While the other Adult/Champion evolutions were monstrous creatures like a dinosaur, wolf, fire bird, walrus, beetle, and a cactus with punching gloves, an almost completely humanoid angel was the final solution to defeating the first-season Big Bad. But Angemon was largely unique among the cast until Angewomon showed up, his design was still subtly unique and creepy rather than just being an angel, he served as a Good Counterpart to the Devimon, and he was clearly a special event. Later shows, however, would go to the well of humanoid forms, knight armor, and Christian imagery again and again, while making new designs more toyetic. The result was the original monstrous aesthetic falling away, leaving the original generation looking out-of-place in an army of sparkledogs and angelic swordsmen.
    • Leomon's habit of dying went from one-off incident to trend in Digimon Tamers, something the show's creator specifically acknowledged was a reference to the original series. Both the original death in Adventure and the death in Tamers were generally acknowledged as high points of those shows, because, first off, it was still a surprise when it happened in Tamers—after all, plenty of characters died in prior shows, so it wasn't a Foregone Conclusion that Leomon would kick the bucket. Furthermore, the moments in question were well-written and used Leomon's Sacrificial Lion nature to its fullest extent, having long-term effects on the characters and being integral parts of each arc. Later shows, on the other hand, turned it into a borderline Running Gag, making it more annoying and meta than heartrending, and were at many points clearly just doing it because killing Leomon was a Recurring Element. This hit its pinnacle in Digimon Adventure tri., which brought back the original Leomon from Adventure and then killed him a second time, in a brutal manner that had little effect on the story—people were predicting the show would find some way to off him the moment it was revealed he'd be returning, and they were invariably more groaning than shocked when it finally happened.
  • Friendly Fandoms:
    • While there was once an intense Fandom Rivalry with Pokémon during both franchises' heyday in the late 90s, it's mostly long since cooled off outside of fringes on both groups. There are far more crossover fan works and cases of overlap these days than there is earnest bashing.
    • To a lesser extent, some Digimon fans are Godzilla-friendly, given it being similar in premise.
  • Game-Breaker: For the virtual pets:
    • Monzaemon and others of his type was often touted as this around the schoolyard, but were actually weaker than the other Champion level Digimon available. However, they did gain a significant increase in power compared to their Rookie forms, with a full 67 points difference in attack power. That said, they seem to naturally live longer when taken care of properly. That said, in the 20th Anniversary Edition, Ex-Tyrannomon, Digitamamon, and Etamon can further Digivolve into Mega stage forms. While not the most powerful, they are still good examples of Magikarp Power.
    • The true Game Breakers of the v-pets were instead MetalGreymon, SkullGreymon, Andromon, Megadramon, and MetalTyrannomon. They all have attack power of 126 and are obtained by giving the best care possible to the In-Training and Rookie stages, then having fought at least 15 battles with 80% or more wins.
    • The 20th Anniversary Edition adds Mega stage Digivolutions and Jogress, with all Mega forms having a minimum attack power of 169 and all that are capable of Jogress being a minimum if 188. Tai's WarGreymon and Matt's MetalGarurumon are unusually powerful at 199 attack each, and all Jogress Digimon have 238.
  • Germans Love David Hasselhoff:
    • Konaka's influence on the franchise, the Cosmic Horror elements in particular, are received much more favorably in the west than they were in Japan. Tamers reception was decidedly mixed in Japan, compared to its generally favorable reputation in non-Japan Asian countries and the States.
    • The franchise also has a big fandom in Latin America, where the anime is fondly remembered by 90s kids alongside more popular anime like Sailor Moon and Dragon Ball. It helps that the Latin dub was mostly accurate to the original dub and didn't have much of the Gag Dub of the English Dub (they even had the original music and songs from Kouji Wada and co in, which was a godsend for many).
    • Although Digimon is pretty much just a childhood curiosity in current Spain, there was a time at the Turn of the Millennium in which the franchise was freaking HUGE there, thanks especially to a masterful merchandising campaign, some dubs that have been called the best ever made by distribution company Arait Multimedia, and an uncharacteristically smart broadcasting by RTVE (as well as the effects of mon's fad). According to insiders, no Spanish TV's kids programming has ever come near the share RTVE got back then with Digimon and probably none will ever do.
  • Just Here for Godzilla: In an amusing inversion, there are several fans who don't really care about the Digimon and just watch for the interaction between the human characters. However there are exceptions of course, especially for any season past Tamers.
  • Magnificent Bastard: See here.
  • Nostalgia Filter: A rather strange case where the filter is reinforced by Executive Meddling. Because of Adventure's success, the franchise has insisted on certain recognizable Mythology Gags. The Leader is a spiky-haired brunet with Goggles — like Taichi — and often a draconic Digimon associated with firenote ; the rival will be an Aloof Ally, often but not always blonde — like Yamato — and usually with a mammalian partner, often but not always canine.
  • Older Than They Think:
    • Many people who watch the Digimon anime don't realize that human villains have been in the Digimon franchise before the release of Digimon Adventure 02.
      • To clarify, the first antagonist ever was was the brat Shinichiro in the C-mon one shot, there were organizations of human hackers in Digital Monster Version S who served as the primary antagonists, V-tamer 01 had a handful of hostile tamers, in Digimon World we have Anologman, another hacker, who is also the primary antagonist (and responsible for the creation of Mugendramon, the most powerful Digimon).
    • Similarly not many people realize the term "Tamer" has been used to refer to a child with a Digimon long before the release of Digimon Tamers
    • The aspect of turning humans into Digimon Ultraman-esque has existed before Tamers and Frontier.
    • Monsters with no level existed before Xros Wars.
    • The series has always had fanservice elements from the beginning, with Digimon Savers, which was made before the series officially went with the Audience Shift, being the first one that made the most of it thanks to Rosemon, among other things.
    • A human character partnered with multiple Digimon at once? Yeah, that already exists in many video games far before Xros Wars.
  • Pandering to the Base:
    • Every series contains a clear expy for Agumon and Gabumon, along with their respective tamers; a hot-headed lead, often sporting goggle,s and an introspective foil with a canine partner are common, though not present in every incarnation of the series. Said draconic and canine Digimon will get all the screen time in the later series, while the other Digimon and their tamers will usually serve as token teammates.
    • The early years, where Veedramon was the most popular Digimon in Japan, leading to it being a Com Mon in the WonderSwan games, on the cover of Digimon World 2, and getting an expy in Adventure 02. Agumon/Greymon became sort of a forced mascot.
  • Popular with Furries: All Mons series have this to a degree, but Digimon is a notable example even among them. Unlike most Mons, some Digimon are remarkably humanoid (with some practically being outright designed as Fanservice). To this day, WarGraymon, WereGarurmon, Leomon, and ExVeemon (among a few others) maintain a strong LGBT following, especially with the Bara fans. Flamedramon in particular is just as (if not more) popular with the furries as well. Not to say there isn't at least a small female audience toward these same Digimon also.
    • Renamon deserves special mention since not only does this Digimon also have a strong furry following, but is one of the most popular characters within the Furry Fandom period thanks to its feminine looking design and its role in Digimon Tamers.
  • Scrappy Mechanic: The Digimon virtual pets are much more popular than the Tamagotchi series, but they're rife with a number of frustrating features.
    • In several releases such as the original vpet, Digimon will age in their sleep in contrast to how Tamagotchi would only age when they are awake. This also has the added bonus of them either evolving or dying in their sleep, complete with noisy sound effects if the sound is on. The ver.20th rectified this so that while Digimon will age in their sleep, they will only evolve or die upon awakening.
    • The trick with setting the time on a Tamagotchi in order to pause it doesn't exactly work with the original Digimon if it's awake, not at all helped by how a Digimon ages in its sleep. The Pendulum thankfully changed this so that it stops growing altogether while the clock is being set, and newer releases added actual pause functions or the ability to make a Digimon take a nap during the day with the added benefits of restoring stamina.
    • The Pendulum will play the death tone regardless of whether or not the sound is turned on. It's already bad enough that the original Digimon and the Pendulum have some of the creepiest death tones in the series, but what makes it worse is that Digimon on the device can also die in its sleep and therefore start playing an unnerving flatline in the middle of the night. Sweet dreams.
    • The vpets that can save progress only do so upon digivolution (and on several devices, death), whereas Tamagotchi save progress upon waking up, connecting and several other events. While it can be convenient to abuse if you screw up with an evolutionary requirement, it isn't as helpful if you've recently acquired a rare item or completed a difficult challenge and have to start from scratch.
    • If a Digimon on the Pendulum X fails to evolve after all the evolution lights turn on, it dies, with the same occurring on the iC and Burst if no evolutionary requirements are met. This has the added side effect of making the lifespans of Champions and Ultimates on the Pendulum X much shorter than those on other devices.
    • The Pendulum X's training and battles don't just rely on shake counts, but also on the number rolled by the XAI. It's incredibly helpful if you roll a six or seven to get every attack to turn into a megahit regardless of the shakes, and incredibly frustrating to roll a one which makes every attack a single shot (especially during training as it will completely ruin the session). Similarly, the D-Cyber made death prevention a Luck-Based Mission - on the Pen X you just need to shake as much as you can to revive your Digimon, but on the D-Cyber you also need to get a high XAI roll. Several Digimon can only be gotten by preventing death a number of times, so one would need incredible luck to pull that off on the D-Cyber.
    • On the Twin, a Digimon's strength will be empty when they wake up and just like any other situation involving an empty stat it will need to be replenished quickly lest a care mistake occur, and the problem only becomes worse given that they wake up relatively early.
    • People who like to keep a single Digimon around for a while will likely be displeased by the shortened lifespans on the Pendulum 20th, as convenient as it is to raise a myriad of different Digimon quickly. Mega Digimon become incredibly needy by a mere seven days old and will be lucky to surpass a fortnight without attempting to die, even quicker than they do on the Digimon Ver.20th.
  • Ship-to-Ship Combat: While every series has multiple incompatible ships, nothing quite comes close to the Adventure-verse, which has had three different installments in the series so far, not counting spinoff video games and such. At the heart of this kerfuffle are two Love Triangles, the first between Taichi, Yamato, and Sora, and the second between Daisuke, Takeru, and Hikari. It's hard enough figuring out who to ship right there, and that's if you don't throw the other characters in there, such as, in no particular order, Miminote , Ken, Miyako, or (as of Tri) Meiko.
  • They Changed It, Now It Sucks!: Many Western fans blindly reject specific series simply because they're different in design and aesthetic from Adventure or Tamers. This is mostly towards Digimon Frontier and Digimon Xros Wars, the former for not having Digimon partners and allowing the humans themselves to become Digimon (a la Power Rangers) and the latter for ignoring Power Levels and making Giant Mecha-styled combining the main way of powering up throughout the season.
  • They Wasted a Perfectly Good Character:
  • Tough Act to Follow:
    • General consensus among involved Digimon fans who analyze them critically is that Digimon Adventure 02 is nowhere near the worst anime series overall and that the writing quality varies from series to series, but the high amount of vitriol aimed at 02 and the progressively lower audience for each new series regardless of perceived quality stems from the fact they had to come after and change the formula from the critically acclaimed Digimon Adventure. The announcement of Digimon Adventure tri. was thus received with much positive acclaim purely on the virtues of it being another Adventure sequel. However, this begun to change after the release of Loss when more and more plotlines were being brought up without proper resolution, the writing and animation quality began to falter and the padding issues became more apparent, especially in Coexistence.
    • In a similar but less prominent vein, the shifting-genre Digimon World games after the first were received with far less attention, forcing the subseries to return to the first game's Raising Sim format with Digimon World Redigitize and having the Digimon Story series fully branch off, retaining the World subtitle internationally until the release of Digimon Story: Cyber Sleuth.
  • Toy Ship: Rampant everywhere, thanks to there being about 30+ kids throughout the franchise.
  • Ugly Cute: Some Digimon pull this off—mostly younger level ones but some older level ones, too. The way many Digimon are rendered on the virtual pets, particularly the releases that have a maximum 16x16 sprite size, definitely adds to the appeal.
  • Unfortunate Character Design: WarGreymon has this in spades. He has a mostly human anatomy. He also eschews pants in favor of a skimpy black banana hammock. The front of said banana hammock features a piece of armor with a very suggestive shape.
  • What Do You Mean, It Wasn't Made on Drugs?: Not the plots of the franchise, but some of the Digimon designs are just surreal, along with the paths of their evolved forms.
  • The Woobie: Enough for a page.
  • Woolseyism: Some of the changes of Digimon are actually a little more liked amongst the English-speaking community. Part of it is Nostalgia, but even after seeing subtitles, some actually still prefer the English names.
    • Most commonly, Myotismon - adding in a bit of a Genius Bonus. A good number of fans still prefer Crusadermon to LordKnightmon, and even like that Frontier made the feminine looking pink-armour-clad knight female. Similarly, Duftmon was localized as "Leopardmon", which given its "Leopard mode" actually makes a lot more sense. GuardiAngemon as well, due to sounding more like "Guardian Angel" rather than "Slash angel". Then there would be "Beelzemon" over "Beelzebumon", maybe to how the former rolls of the tongue easier than the later.
    • Many of Digimon types' names are changed in the localization. Basically, any Digimon type's names that have religious or mythological contexts or deemed "too scary for kids" are changed into more generic names, such as Holy Knight into Warriornote  or Exalted Knight; God Man and Demon Mannote  into Wizard; Ogre, Devil, Mini Devil, Fallen Angel, Demon Beast, and Demon Lord into Evil; Undead into Ghostnote ; Cyborg into Androidnote ; Beast and Beast Man into Animal; Holy Beast into Animal or Exalted Beast; Holy Dragon into Exalted Dragon; Demon Dragon and Evil Dragon into Dark Dragon, Archangel into Angelnote , etc.


How well does it match the trope?

Example of:


Media sources: