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* PortingDisaster: The HD port of Dementium II. While it updates the graphics and fixes several problems with the original, it blatantly shows that it was a DS game originally. Slow movement, clunky combat, and there are still many bugs with the HD port. It doesn't help that the game isn't in true HD, being closer to ''UsefulNotes/PlayStation2''-quality graphics, and the game is easier than many other horror games on the market.

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* PortingDisaster: The HD port of Dementium II. While it updates the graphics and fixes several problems with the original, it blatantly shows that it was a DS game originally. Slow movement, clunky combat, and there are still many bugs with the HD port. It doesn't help that the game isn't in true HD, being closer to ''UsefulNotes/PlayStation2''-quality ''Platform/PlayStation2''-quality graphics, and the game is easier than many other horror games on the market.

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* ScrappyWeapon: The Nail Gun in the sequel falls into this hard in the remaster; it has low damage, requires a lengthy backtrack and has very limited ammo (consideirng it's low damage) with the only two ammo pickups being where you find it and just before the final boss and it's niche of being usable with the flashlight is moot when the remaster attaches a flashlight to the Shotgun and Assault Rifle.

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* ScrappyWeapon: The Nail Gun in the sequel falls into this hard in the remaster; remaster due to various nerfs; it has low damage, requires a lengthy backtrack and has very limited ammo (consideirng it's low damage) with the only two ammo pickups being where you find it and just before the final boss and it's niche of being usable with the flashlight is moot when the remaster attaches a flashlight to the Shotgun and Assault Rifle.Rifle. It does technically hold more ammo than the DS verson (25 instead of 10) but the damage is reduced so much that it doesn't make up for it.
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* ScrappyWeapon: The Nail Gun in the sequel falls into this hard in the remaster; it has low damage, requires a lengthy backtrack and has very limited ammo (consideirng it's low damage) with the only two ammo pickups being where you find it and just before the final boss and it's niche of being usable with the flashlight is moot when the remaster attaches a flashlight to the Shotgun and Assault Rifle.

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Changed: 985

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* DemonicSpiders: Banshees are a massive pain, they're faster than you, come in pairs usually, deal a high amount of damage (Their upgraded version on the remaster's hard mode does 80 damage per hit) and can take way more damage than you'd expect.

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* DemonicSpiders: Banshees are a massive pain, they're faster than you, come in pairs usually, deal a high amount of damage (Their upgraded version on the remaster's hard mode does 80 damage per hit) and can take way more damage than you'd expect.expect, it says alot that the majority of your deaths in the remaster of 1's hard mode will be purely due to trying to fight 2-3 of the these things at once.



* ThatOneLevel: Just see "ThatOneBoss" for the majority of the problems with Chapter 4 from the second game, but there's several other factors. {{Backtracking}} galore, full to the brim with [[WeaksauceWeakness enemies that can only be killed by certain weapons]] (it's [[KillItWithFire fire]], [[GuideDangIt if you couldn't figure it out]]), and a DegradedBoss appearing in that level [[spoiler: TWICE. Thankfully, the DegradedBoss is the previous level's boss and the player can avoid it pretty easily thanks to a GoodBadBug in the HD version]] [[BreatherBoss so it isn't too bad to deal with the]] DegradedBoss. It also has probably the least ammunition available out of all of the chapters in the game, and [[GuideDangIt thanks to the game not telling you how to recharge your flamethrower]] you may end up using melee weapons a lot throughout it.

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* ThatOneLevel: Just ThatOneLevel:
** The basement finale in the first game sucks, it's long, linear and has tons of enemies with no ammo/health until the final boss; in particular you have to kill six Banshees without any health refills, several of which are the upgraded high health kind that deal 80 damage to you, with the worst encounter being *three* upgraded banshees at once, which outright becomes luck-based since you have to hope the spread of the Assault Rifle doesn't miss them too much and THEN the game doesn't even give you a save point before the final boss, so if you die to him you get forced to do it all over again!
**Just
see "ThatOneBoss" for the majority of the problems with Chapter 4 from the second game, but there's several other factors. {{Backtracking}} galore, full to the brim with [[WeaksauceWeakness enemies that can only be killed by certain weapons]] (it's [[KillItWithFire fire]], [[GuideDangIt if you couldn't figure it out]]), and a DegradedBoss appearing in that level [[spoiler: TWICE. Thankfully, the DegradedBoss is the previous level's boss and the player can avoid it pretty easily thanks to a GoodBadBug in the HD version]] [[BreatherBoss so it isn't too bad to deal with the]] DegradedBoss. It also has probably the least ammunition available out of all of the chapters in the game, and [[GuideDangIt thanks to the game not telling you how to recharge your flamethrower]] you may end up using melee weapons a lot throughout it.

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* DemonicSpiders: Banshees are a massive pain, they're faster than you, come in pairs usually, deal a high amount of damage (Their upgraded version on the remaster's hard mode does 80 damage per hit) and can take way more damage than you'd expect.



* GoddamnBats:
** Leaches while weak, are very common, are very hard to hit with the baton and come in large numbers, you're better off running than trying to kill leaches unless you have to.
** Banshees are a massive pain, they're faster than you, come in pairs usually, deal a high amount of damage (Their upgraded version on the remaster's hard mode does 80 damage per hit) and can take way more damage than you'd expect.

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* GoddamnBats:
**
GoddamnBats: Leaches while weak, are very common, are very hard to hit with the baton and come in large numbers, you're better off running than trying to kill leaches unless you have to.
** Banshees are a massive pain, they're faster than you, come in pairs usually, deal a high amount of damage (Their upgraded version on the remaster's hard mode does 80 damage per hit) and can take way more damage than you'd expect.
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** Leaches while weak, are very commo, are very hard to hit with the baton and come in large numbers, you're better off running than trying to kill leaches unless you have to.
** Banshees are a massive pain, they're faster than you, deal a high amount of damage (Their upgraded version on the remaster's hard mode deals 80 damage.) can take way more damage than you'd expect.

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** Leaches while weak, are very commo, common, are very hard to hit with the baton and come in large numbers, you're better off running than trying to kill leaches unless you have to.
** Banshees are a massive pain, they're faster than you, come in pairs usually, deal a high amount of damage (Their upgraded version on the remaster's hard mode deals does 80 damage.) damage per hit) and can take way more damage than you'd expect.

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