Follow TV Tropes

Following

YMMV / Dementium: The Ward

Go To

  • Breather Boss: The Gorgamesh, the third boss of the second game. Not only is it slower than the player and only has one attack that is very easy to avoid given its arena, but in the HD port there's a Good Bad Bug where the boss completely lacks Collision Damage and its attack doesn't hit the area directly in front of it, allowing the player to stand directly in front of it and just beat on it. Later in the game, when it becomes a Degraded Boss, the player can choose to just spare it both times instead of fighting it, even.
  • Demonic Spiders: Banshees are a massive pain, they're faster than you, come in pairs usually, deal a high amount of damage (Their upgraded version on the remaster's hard mode does 80 damage per hit) and can take way more damage than you'd expect, it says alot that the majority of your deaths in the remaster of 1's hard mode will be purely due to trying to fight 2-3 of the these things at once.
  • Friendly Fandoms: Fans of this series have a tendency to also be Silent Hill fans. This tidbit of information probably helps with that.
  • Goddamn Bats: Leaches while weak, are very common, are very hard to hit with the baton and come in large numbers, you're better off running than trying to kill leaches unless you have to.
  • Good Bad Bug: The second Cleaver fight in the first game is supposed to involve weaving through the room and avoiding his attacks while unleashing your own. However, as supergreatfriend learns, you can stay in the elevator. The boss is too big to get through the opening, allowing you to blast him to oblivion. You also can just simply skip the boss and leave the room. He becomes an Anti-Climax Boss because of this exploit.
    • The fight against the Gorgamesh in the second game had a similar bug, where the Gorgamesh couldn't get the player if they hid in the alcove next to where they entered the arena. It was fixed in the HD port by preventing the player from getting back there after they entered the arena.
    • Another Good Bad Bug involving the Gorgamesh is (in the HD port, at least) it lacks Collision Damage and its attack doesn't reach the player if they're directly in front of it, allowing the player to stand right up against it and not be damaged. This is good to remember later in the game since the Gorgamesh reappears twice in Chapter 4, and the player isn't required to kill it to advance in those rooms, allowing the player to potentially spare them if they don't feel like fighting the boss or purposefully want to spare it.
  • Nightmare Fuel: Oh yes.
  • Porting Disaster: The HD port of Dementium II. While it updates the graphics and fixes several problems with the original, it blatantly shows that it was a DS game originally. Slow movement, clunky combat, and there are still many bugs with the HD port. It doesn't help that the game isn't in true HD, being closer to PlayStation 2-quality graphics, and the game is easier than many other horror games on the market.
  • Scrappy Weapon: The Nail Gun in the sequel falls into this hard in the remaster due to various nerfs; it has low damage, requires a lengthy backtrack and has very limited ammo (consideirng it's low damage) with the only two ammo pickups being where you find it and just before the final boss and it's niche of being usable with the flashlight is moot when the remaster attaches a flashlight to the Shotgun and Assault Rifle. It does technically hold more ammo than the DS verson (25 instead of 10) but the damage is reduced so much that it doesn't make up for it.
  • Surprisingly Improved Sequel: The first game was widely considered by critics to be a decent, if slightly clunky survival horror. The sequel has been considerably more well received, with critics lauding it due to enhanced atmosphere, improved variety in enemies and the environment, and similar compliments.
  • That One Boss: Malatesta, the final boss of the second game. By the time you've arrived, there's a big risk of you only having a small amount of ammunition, and even if you're using the Ancient Relic, it will take you quite some time to beat it.
    • Earlier than that in the second game (at least in the HD port) is the Colossus, which the player has to defeat by throwing Dynamite at it. Which doesn't sound bad on paper, but considering how slow the player runs and how temperamental Dynamite is in this game (contact with ANYTHING causes it to explode) means that the player had better have a head start when fighting it. Oh, and there are also traps in the arena (many of which require the player to either crouch under, which is very slow until the player realizes they can "crouch walk" faster by holding the Run button, or jump over them, with the jumping mechanics being horrible) and the boss is an Advancing Wallof Doom. The fact that the Colossus has Regenerating Health, Hitbox Dissonance (which becomes even worse since it has One-Hit Kill Collision Damage), and on the HD port the Colossus may accidentally clip through the wall, causing the fight to be unbeatable. You managed to somehow defeat it? You'd better be careful after you get the Ancient Relic, because even though the boss despawns, the traps don't.
  • That One Level:
    • The basement finale in the first game sucks, it's long, linear and has tons of enemies with no ammo/health until the final boss; in particular you have to kill six Banshees without any health refills, several of which are the upgraded high health kind that deal 80 damage to you, with the worst encounter being *three* upgraded banshees at once, which outright becomes luck-based since you have to hope the spread of the Assault Rifle doesn't miss them too much and THEN the game doesn't even give you a save point before the final boss, so if you die to him you get forced to do it all over again!
    • Just see "That One Boss" for the majority of the problems with Chapter 4 from the second game, but there's several other factors. Backtracking galore, full to the brim with enemies that can only be killed by certain weapons (it's fire, if you couldn't figure it out), and a Degraded Boss appearing in that level TWICE. Thankfully, the Degraded Boss is the previous level's boss and the player can avoid it pretty easily thanks to a Good Bad Bug in the HD version so it isn't too bad to deal with the Degraded Boss. It also has probably the least ammunition available out of all of the chapters in the game, and thanks to the game not telling you how to recharge your flamethrower you may end up using melee weapons a lot throughout it.

Top