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* TheUntwist: [[spoiler:Colt being the 9th Visionary. Given that he was AEON's Chief of Security and the author of the Loop Protection Protocol, it's fairly obvious that he would have himself as an added protection measure. Even Colt is unsurprised. Furthermore, one of Wenjie's notes on how the residuum infusion works lists Colt among the Visionaries, so the game tells you Colt's status explicitly at the end of the prologue. And to top it all off... Colt has his own signature Slab as most of the other Visionaries do: [[DeathIsASlapOnTheWrist Reprise]].]]

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* TheUntwist: [[spoiler:Colt being the 9th Visionary. Given that he was AEON's Chief of Security and the author of the Loop Protection Protocol, it's fairly obvious that he would have himself as an added protection measure. Even Colt is unsurprised. Furthermore, one of Wenjie's notes on how the residuum infusion works lists Colt among the Visionaries, so the game tells you Colt's status explicitly at the end of the prologue. And to top it all off... Colt has his own signature Slab as most of the other Visionaries do: [[DeathIsASlapOnTheWrist Reprise]].]]]]
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* CriticalDissonance: The game has received universally positive reviews from critics, scoring an 88/100 on Metacritic, but player reception has been more mixed, with around a 4.5 and 6.5 on PC and UsefulNotes/Playstation5 respectively. Many of these scores are from technical issues due to the PortingDisaster from the PC version and the flawed netcode but concerns have been raised about the game’s poor AI, low difficulty and being a repeat of concepts already done in previous games by Arkane as well as not using its time loop mechanic in a fashion that was inventive as it was hoped to be.

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* CriticalDissonance: The game has received universally positive reviews from critics, scoring an 88/100 on Metacritic, but player reception has been more mixed, with around a 4.5 and 6.5 on PC and UsefulNotes/Playstation5 Platform/Playstation5 respectively. Many of these scores are from technical issues due to the PortingDisaster from the PC version and the flawed netcode but concerns have been raised about the game’s poor AI, low difficulty and being a repeat of concepts already done in previous games by Arkane as well as not using its time loop mechanic in a fashion that was inventive as it was hoped to be.



* HilariousInHindsight: Originally announced as a timed console exclusive for the UsefulNotes/PlayStation5, Microsoft's acquisition of Bethesda a few months after that reveal made said exclusivity rather ironic.

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* HilariousInHindsight: Originally announced as a timed console exclusive for the UsefulNotes/PlayStation5, Platform/PlayStation5, Microsoft's acquisition of Bethesda a few months after that reveal made said exclusivity rather ironic.
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* ThatOneBoss: The Garbage Collector is almost definitely the most obnoxious slab holder in the game to defeat. He holes up in a room full of mines and until you figure out how to open the door on the second floor, he must be lured out to be dealt with. The main strength he has over every other slab holder is that he is wearing a very heavily armored bomb suit which A:makes him ''very'' durable to all damage and B:makes certain slabs like Karnesis useless against him (he will just be slightly staggered if you attempt to toss him around). And on top of all of that, as soon as he has agro on you, about 4-5 eternalists will spawn and enter his domain, forcing you to deal with them on top of him. Fortunately, he is still vulnerable to an instant stealth kill like any other enemy, but luring him out of his bunker to actually get him is still a bit of a pain. And if you do instantly kill him, the aforementioned eternalists still spawn.
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Cut by the thread


* MagnificentBitch: [[AntagonisticOffspring Julianna Blake]] is an archivist and the newly appointed head of security within the AEON program who is assigned to [[{{Patricide}} kill her own father]], Colt Vahn, whenever he tries breaking the time-loop containing Blackreef. Using her intelligence and powers to kill Colt in unexpected ways, Julianna also gives Colt subtle hints about his past as well as clues on how to kill the seven other Visionaries before the loop ends, all while she continues to assassinate Colt, claiming it makes hunting down Colt more enjoyable. After Colt kills the seven Visionaries and meets Juliana in the Stabilizer Core, she attempts to convince Colt not to break the loop so he may also find enjoyment. Should Juliana be successful in her persuasion, she is able to repair her bond with Colt and the two enjoy hunting people in Blackreef together; should Colt however break the loop, Juliana decides to spare him after realizing that [[AwLookTheyReallyDoLoveEachOther she still loves him]].
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Not ymmv


* RecycledInSpace: Inverted. The concept is the same as the Prey DLC Mooncrash which was set on the moon, where you end up repeating the same day over and over again until you get a perfect run (in Mooncrash, everyone surviving while in Deathloop, everyone dying). Unfortunately, the stronger emphasis on story in Deathloop strongly limits player choices, and so the Perfect Run is following a scripted sequence rather than determining the best solution for yourself.
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** Charlie Montague is one of the most viscerally unpleasant Visionaries, but his First Day is arguably the most miserable. [[spoiler:If left to his own devices, he's trapped in an endless loop of being dumped, beaten, and taunted by his paramour Fia - who, as it turns out, convinced him to lobotomize himself [[ForTheEvulz for her own amusement]]]].

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** Charlie Montague is one of the most viscerally unpleasant Visionaries, but his that's largely due to him being lobotomized and physically unable to feel empathy. His First Day is also arguably the most miserable. [[spoiler:If left to his own devices, he's trapped in an endless loop of being dumped, beaten, and taunted by his paramour Fia - who, as it turns out, convinced him to lobotomize himself [[ForTheEvulz for her own amusement]]]].amusement.]] And in the extended ending he ''still'' gets humiliated and beaten up by Colt.]]
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** The invasion mechanic has been polarising. Some players enjoy the PvP element, others feel it can be frustrating if it occurs when the player is trying to simply explore and discover clues and gets in the way of them pressing forward with the story. While player invasions can be disabled a number of mechanics had to be changed or removed to accommodate it [[note]] the game was originally going to have a melee combat system like Dishonored which was removed due to latency issues, and the player can only equip a limited number of weapons and powers and not change them mid-mission for balance reasons[[/note]] and some players don't see the cost as worth it.

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** The invasion mechanic has been polarising. Some players enjoy the PvP [=PvP=] element, others feel it can be frustrating if it occurs when the player is trying to simply explore and discover clues and gets in the way of them pressing forward with the story. While player invasions can be disabled a number of mechanics had to be changed or removed to accommodate it [[note]] the game was originally going to have a melee combat system like Dishonored which was removed due to latency issues, and the player can only equip a limited number of weapons and powers and not change them mid-mission for balance reasons[[/note]] and some players don't see the cost as worth it.

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