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* [[GoddamnBats Goddamn Feeders]]



* PortingDisaster: Subverted. While Visceral Games made statements that the PC version the would imply it to be lackluster, the PC version runs very smooth and comes with a nice amount of options.
** Unfortunately when playing in full screen mode if an alert interrupts the game, there is neither way to get back control in the game nor a way to quit it without logging off or restarting the computer.


* MostAnnoyingSound: The Exploder's yelling, especially in the segment where you have to fix the shuttle. There are dozens of Exploders, often crawling through the ducts so you can't shoot them until they come out, but they still continue to yell loudly.
** "HI! I'M THE [[ScareChord SCARE-CHORD]]! [[NightmareRetardant JUST LETTING YOU KNOW THERE ARE NECROMORPHS AROUND SO YOU'RE NEVER SURPRISED]], AND I WON'T SHUT UP UNTIL THEY ARE ALL '''''DEEEAAD!!'''''" [[note]]In all seriousness, the soundtrack's screeches and whines when there are necromorphs around will get on your nerves.[[/note]]
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** The [[{{TheyLookLikeUsNow}} Wasters]] are quite terrifying, with their almost-human appearance, growling and muttering, and their intelligence... until you cut them in half and tentacles sprout from their legs. And they walk towards you backwards. Try to see that without thinking [[{{FanFic/HalfLifeFullLifeConsequences}} "the pants were dead".]]

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** The [[{{TheyLookLikeUsNow}} Wasters]] Fodders]] are quite terrifying, with their almost-human appearance, growling and muttering, and their intelligence... until you cut them in half and tentacles sprout from their legs. And they walk towards you backwards. Try to see that without thinking [[{{FanFic/HalfLifeFullLifeConsequences}} "the pants were dead".]]

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** Danik and his men are part of a sect of Unitology which despises Necromorphs and wants to destroy Markers, so it would have been far more interesting to depict them as misguided WellIntentionedExtremist rather than the GenericDoomsdayVillain they are. Moreover, a Unitology civil war between those who believe the Necromorph to be the prophecied higher form of life and those who believe them to be a corruption caused by human meddling would have made for a very good story element.

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** Danik and his men are part of a sect of Unitology which that believes mankind interference is corrupting the Markers and spawning Necromorphs. Their goal is to destroy artificial Markers to put things back on track and let them uplift mankind properly. This would have been a perfect opportunity to depict a Unitologist faction as misguided good guys and have them go up against the ruthless EarthGov. Instead, the Circle is depicted in game as a bunch of generic fanatics who care little for innocent life and frequently KickTheDog for no good reason.
* TheyWastedAPerfectlyGoodPlot: As mentioned above, the Circle is a Unitologist faction who
despises Necromorphs and wants to destroy Markers, so it would have been far more interesting to depict them as misguided WellIntentionedExtremist rather than the GenericDoomsdayVillain they are. Moreover, revere them. There is serious potential in a Unitology Unitologist civil war between those who believe the Necromorph Necromorphs to be the prophecied promised higher form of life lifeforms and those who believe them to be think they are a mere corruption caused by human meddling would have made meddling. The groundwork for a very good story element.such an event has been laid out as early as the first game with the conflict between Kane and Mercer, who are Unitologists with opposing view on the Necromorph.
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* Carver during a single player playthrough is all but nonexistent in the story, with the player having to play a multiplayer game in order to see pretty much anything about him at all. It would have been easily possible for a single player playthrough to allow the player to run through the whole game as either Issac or Carver or to switch between them at various points in the game as they go through their own stories.
* Danik and his men are part of a sect of Unitology who despise Necromorphs and want to destroy Markers, so it would have been far more interesting to depict them as misguided WellIntentionedExtremist rather than the GenericDoomsdayVillain they are. Moreover, a Unitology civil war between those who believe the Necromorph to be the prophecied higher form of life and those who believe them to be a corruption caused by human meddling would have made for a very good story.

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* ** Carver during a single player playthrough is all but nonexistent in the story, with the player having to play a multiplayer game in order to see pretty much anything about him at all. It would have been easily possible for a single player playthrough to allow the player to run through the whole game as either Issac or Carver or to switch between them at various points in the game as they go through their own stories.
* ** Danik and his men are part of a sect of Unitology who despise which despises Necromorphs and want wants to destroy Markers, so it would have been far more interesting to depict them as misguided WellIntentionedExtremist rather than the GenericDoomsdayVillain they are. Moreover, a Unitology civil war between those who believe the Necromorph to be the prophecied higher form of life and those who believe them to be a corruption caused by human meddling would have made for a very good story.story element.
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* Danik and his men are part of a sect of Unitology who despise Necromorphs and want to destroy Markers, so it would have been far more interesting to depict them as misguided WellIntentionedExtremist rather than the GenericDoomsdayVillain they are. Moreover, a Unitology civil war between those who believe the Necromorph to be the prophecy higher form of life and those who believe them to be a corruption caused by human meddling would have made for a very good story.

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* Danik and his men are part of a sect of Unitology who despise Necromorphs and want to destroy Markers, so it would have been far more interesting to depict them as misguided WellIntentionedExtremist rather than the GenericDoomsdayVillain they are. Moreover, a Unitology civil war between those who believe the Necromorph to be the prophecy prophecied higher form of life and those who believe them to be a corruption caused by human meddling would have made for a very good story.

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* TheyWastedAPerfectlyGoodCharacter: Carver during a single player playthrough is all but nonexistent in the story, with the player having to play a multiplayer game in order to see pretty much anything about him at all. It would have been easily possible for a single player playthrough to allow the player to run through the whole game as either Issac or Carver or to switch between them at various points in the game as they go through their own stories.

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* TheyWastedAPerfectlyGoodCharacter: TheyWastedAPerfectlyGoodCharacter:
*
Carver during a single player playthrough is all but nonexistent in the story, with the player having to play a multiplayer game in order to see pretty much anything about him at all. It would have been easily possible for a single player playthrough to allow the player to run through the whole game as either Issac or Carver or to switch between them at various points in the game as they go through their own stories.stories.
* Danik and his men are part of a sect of Unitology who despise Necromorphs and want to destroy Markers, so it would have been far more interesting to depict them as misguided WellIntentionedExtremist rather than the GenericDoomsdayVillain they are. Moreover, a Unitology civil war between those who believe the Necromorph to be the prophecy higher form of life and those who believe them to be a corruption caused by human meddling would have made for a very good story.
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Cut trope


* CounterpartComparison:
** The [[spoiler:[[EldritchAbomination Brother Moons]]]] seem like a cross between [[spoiler:[[{{Transformers}} Unicron]] and [[Franchise/MassEffect the Reapers]]]]. See below for details.
*** The comparison to the former for their [[spoiler:PlanetEater]] status and complete lack of concern for [[spoiler:how to have the galaxy survive once they exhaust their food supply]].
*** The latter is more comprehensive. [[spoiler:They are [[EldritchAbomination gigantic, tentacled creatures]] [[PoweredByAForsakenChild built from the bodies of a dead civilization]], capable of broadcasting MindControl signals through ancient technology left scattered around the galaxy for other species to find and study so as to make their feeding easier. They use said signals to corrupt, enslave and [[ZombieApocalypse mutate]] lifeforms that find the Markers, turning them towards the ultimate purpose of making more of themselves. As a result, they are responsible for the [[AbsentAliens absence]] of [[RecursivePrecursors civilizations more powerful than humanity]].]]
** The [[spoiler:unnamed alien race from Tau Volantis]] is something of a version of [[RecursivePrecursors the Protheans]] of ''Franchise/MassEffect'', taking into account [[spoiler:the "Reaper" analogue]]. They lost their battle against their obscenely powerful foe, and it is only through a psychic vision (which occurs in much the same way) that TheChosenOne can learn how to finish their work and their battle. The only difference is that Isaac, unlike Commander Shepard, doesn't need anyone to interpret what he saw, since it's relatively clear at the time.
** The [[spoiler: Brethren Moons]] themselves are quite literally [[spoiler: a race of the titular creatures from]] ''Manga/HellstarRemina.'' The writing team of the game may very well have at least one fan of that manga...
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* SpiritualAdaptation: This is probably as close to a video game version of ''Literature/AtTheMountainsOfMadness'' as we're going to get. Though it's technically closer to ''Beyond the Mountains of Madness'' from ''TabletopGame/CallOfCthulhu''.
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* AwesomeMusic: The opening theme in the prologue, "200 Years Ago, On An Icy Planet..." is very foreboding and works well with the blizzard as a backdrop.

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* AwesomeMusic: SugarWiki/AwesomeMusic: The opening theme in the prologue, "200 Years Ago, On An Icy Planet..." is very foreboding and works well with the blizzard as a backdrop.

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Sounds intentional which is not this.


* TheScrappy:
** Ellie is approaching this, mainly for breaking up with Isaac between the second and the third game and hooks up with [[{{Jerkass}} Norton]]. Ignoring Isaac and embracing her new boyfriend for a kiss in front of him didn't endear her to many players, nor did her flippant attitude about Isaac's ShellShockedVeteran status. Some fans also do not like how [[BadassDecay less active in fighting the Necromorphs she has become.]] To be fair, Isaac got over his shell shocked status in the last game and falls right back into it after having a few more years out-of-story to deal with it. Also considering what Isaac has been through you would think she would understand.
** Norton gets a lot of hate not just for the enforced RomanticPlotTumor, but also for being perceived as whiny, cowardly, [[CrazyJealousGuy incredibly possessive towards Ellie]] and one of the biggest [[{{Jerkass}} assholes]] in the series. The fact that he [[spoiler:betrays Isaac to Danik then attempts to personally murder Isaac even after Isaac had saved him from both Danik's treachery and the giant attacking Nexus]], only further compounds player hatred towards Norton. You can easily lay the blame on Marker influence. [[spoiler: [[TakeThatScrappy Luckily, the player gets the satisfaction of killing him.]]]]

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* TheScrappy:
**
TheScrappy: Ellie is approaching this, mainly for breaking up with Isaac between the second and the third game and hooks up with [[{{Jerkass}} Norton]]. Ignoring Isaac and embracing her new boyfriend for a kiss in front of him didn't endear her to many players, nor did her flippant attitude about Isaac's ShellShockedVeteran status. Some fans also do not like how [[BadassDecay less active in fighting the Necromorphs she has become.]] To be fair, Isaac got over his shell shocked status in the last game and falls right back into it after having a few more years out-of-story to deal with it. Also considering what Isaac has been through you would think she would understand. \n** Norton gets a lot of hate not just for the enforced RomanticPlotTumor, but also for being perceived as whiny, cowardly, [[CrazyJealousGuy incredibly possessive towards Ellie]] and one of the biggest [[{{Jerkass}} assholes]] in the series. The fact that he [[spoiler:betrays Isaac to Danik then attempts to personally murder Isaac even after Isaac had saved him from both Danik's treachery and the giant attacking Nexus]], only further compounds player hatred towards Norton. You can easily lay the blame on Marker influence. [[spoiler: [[TakeThatScrappy Luckily, the player gets the satisfaction of killing him.]]]]
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* TheyChangedItNowItSucks: A common response to the new UniversalAmmunition and crafting system (among other things). To counter this, the an unlockable "Classic Mode" was added, which includes Dead Space 1 rules[[note]]Difficulty is set to Hard and weapons can only be crafted from classic weapon blueprints from previous games.[[/note]] (though it's classed as New Game+, so the player [[FridgeLogic still has to play through the game in its new format to unlock it]]).

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* TheyChangedItNowItSucks: A common response to the new UniversalAmmunition and crafting system (among other things). To counter this, the an unlockable "Classic Mode" was added, which includes Dead Space 1 rules[[note]]Difficulty is set to Hard and weapons can only be crafted from classic weapon blueprints from previous games.[[/note]] (though it's classed as New Game+, so the player [[FridgeLogic still has to play through the game in its new format to unlock it]]).it]]).
* TheyWastedAPerfectlyGoodCharacter: Carver during a single player playthrough is all but nonexistent in the story, with the player having to play a multiplayer game in order to see pretty much anything about him at all. It would have been easily possible for a single player playthrough to allow the player to run through the whole game as either Issac or Carver or to switch between them at various points in the game as they go through their own stories.
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** In a single player playthrough, any of the scenes where Isaac and Carver bond as there is absolutely no build up to them. Also how Carver basically just pops in from nowhere for these scenes.
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* EnsembleDarkhorse:
** Player character [[DecoyProtagonist Tim Caufman]] from the prologue is liked for being an {{Adorkable}} NewMeat soldier who [[GoshDarnItToHeck mostly never swears]] and even when scared, he still fights his way through.
** Austin Buckell is one for being a CoolOldGuy and [[spoiler:one of the few characters in the franchise to be given a relatively peaceful death]].
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** The same scene above isn't helped by the fact that as you piece Rosetta together, no one seems to even realize [[spoiler: [[{{Precursors}} it's an ancient alien]]]] until its finished. Carver even seems to hold an IdiotBall briefly by being in such disbelief that he has no idea what this means until it gets explained more thoroughly. This isn't helped by the fact that the cast pass by [[spoiler: massive bones and carcasses of numerous past alien beings and even fight a Necromorph-itized body of one]] and [[FailedASpotCheck no one connects the dots.]]

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** The same scene above isn't helped by the fact that as you piece Rosetta together, no one seems to even realize [[spoiler: [[{{Precursors}} it's an ancient alien]]]] until its finished. Carver even seems to hold an IdiotBall briefly by being in such disbelief that he has no idea what this means until it gets explained more thoroughly. This isn't helped by the fact that the cast pass passed by [[spoiler: massive bones and carcasses of numerous past alien beings beings, and even fight a Necromorph-itized body of one]] and one]], and yet [[FailedASpotCheck no one connects the dots.]]
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* FranchiseKiller: With ElectronicArts having performed a massive amount of ExecutiveMeddling combined with unreasonable sales expectations (''five million copies'', which was more than the best timeframe of sales for the rest of the series combined), ''Dead Space 3'' didn't even come close to what was expected of it. With the {{Cliffhanger}} and DownerEnding of ''Awakened'' seeming like an attempt to outright [[TorchTheFranchiseAndRun bury the series]], and the fact that Visceral ultimately ended up [[CreatorKiller getting shut down in 2017]] after being demoted to years of side-titles like ''VideoGame/BattlefieldHardline'', the series is most certainly dead in the water for now.
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* FranchiseKiller: With ElectronicArts having performed a massive amount of ExecutiveMeddling combined with unreasonable sales expectations (''five million copies'', which was more than the best timeframe of sales for the rest of the series combined), ''Dead Space 3'' didn't even come close to what was expected of it. With the {{Cliffhanger}} and DownerEnding of ''Awakened'' seeming like an attempt to outright [[TorchTheFranchiseAndRun bury the series]], and the fact that Visceral ultimately ended up [[CreatorKiller getting shut down in 2017]] after being demoted to years of side-titles like ''VideoGame/BattlefieldHardline'', the series is most certainly dead in the water for now.
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** The same scene above isn't helped by the fact that as you piece Rosetta together, no one seems to even realize [[spoiler: [[{{Precursors}} it's an ancient alien]]]] until its finished. Carver even seems to hold an IdiotBall briefly by being in such disbelief that he has no idea what this means until it gets explained more thoroughly. This isn't helped by the fact that the cast pass by [[spoiler: massive bones and carcasses of numerous past alien beings and even fight a Necromorph-itized body of one]] and [[FailedASpotCheck no one connects the dots.]]
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** The scene after Isaac and company reassemble Rosetta [[spoiler:and they finally learn the true meaning of 'Make Us Whole' and Convergence]], in which Isaac is just sitting on the floor, monologuing to explain everything. It's some of the most awkward storytelling possible. [[spoiler:Then Isaac stands up to see Danik and his goons, along with Carver and Ellie, have just been standing there the whole time listening without a word.]] It's just a weird scene all around.

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* [[{{AuthorsSavingThrow}} Developer's Saving Throw]]: The Awakened DLC. After much of the game's criticism came from the much downplayed horror themes, the great focus on third person shooter action, and the larger more open environments, the developers went more toward's the game's survivor horror roots with the DLC. Returning to the derelict space ship Terra Nova's much more claustrophobic environment, a renewed emphasis on survival horror, and a strong return of Dead Space 2's Marker induced hallucinations (for both Isaac AND Carver) did a much greater service to the game's predecessors than the main campaign.
** Also the first necromorph you get to kill is the reanimated remains of Norton.



* [[{{AuthorsSavingThrow}} Developer's Saving Throw]]: The Awakened DLC. After much of the game's criticism came from the much downplayed horror themes, the great focus on third person shooter action, and the larger more open environments, the developers went more toward's the game's survivor horror roots with the DLC. Returning to the derelict space ship Terra Nova's much more claustrophobic environment, a renewed emphasis on survival horror, and a strong return of Dead Space 2's Marker induced hallucinations (for both Isaac AND Carver) did a much greater service to the game's predecessors than the main campaign.
** Also the first necromorph you get to kill is the reanimated remains of Norton.

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* [[{{AuthorsSavingThrow}} Developer's Saving Throw]]: The Awakened DLC. After much of the game's criticism came from the much downplayed horror themes, the great focus on third person shooter action, and the larger more open environments, the developers went more toward's the game's survivor horror roots with the DLC. Returning to the derelict space ship Terra Nova's much more claustrophobic environment, a renewed emphasis on survival horror, and a strong return of Dead Space 2's Marker induced hallucinations (for both Isaac AND Carver) did a much greater service to the game's predecessors than the main campaign.
** Also the first necromorph you get to kill is the reanimated remains of Norton.


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* [[{{AuthorsSavingThrow}} Developer's Saving Throw]]: The Awakened DLC. After much of the game's criticism came from the much downplayed horror themes, the great focus on third person shooter action, and the larger more open environments, the developers went more toward's the game's survivor horror roots with the DLC. Returning to the derelict space ship Terra Nova's much more claustrophobic environment, a renewed emphasis on survival horror, and a strong return of Dead Space 2's Marker induced hallucinations (for both Isaac AND Carver) did a much greater service to the game's predecessors than the main campaign.
** Also the first necromorph you get to kill is the reanimated remains of Norton.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* [[{{AuthorsSavingThrow}} Developer's Saving Throw]]: The Awakened DLC. After much of the game's criticism came from the much downplayed horror themes, the great focus on third person shooter action, and the larger more open environments, the developers went more toward's the game's survivor horror roots with the DLC. Returning to the derelict space ship Terra Nova's much more claustrophobic environment, a renewed emphasis on survival horror, and a strong return of Dead Space 2's Marker induced hallucinations (for both Isaac AND Carver) did a much greater service to the game's predecessors than the main campaign.
** Also the first necromorph you get to kill is the reanimated remains of Norton.
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* CriticalResearchFailure: You can find bloodstains and scrawlings all over the scuttled SCAF fleet and Tau Volantis facility. But in reality, blood dries brown and would have been completely decayed away after so long.
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** "HI! I'M THE [[ScareChord SCARE-CHORD]]! [[NightmareRetardant JUST LETTING YOU KNOW THERE ARE NECROMORPHS AROUND]], AND I WONT SHUT UP UNTIL THEY ARE ALL '''''DEEEAAD!!'''''" [[note]]In all seriousness, the soundtrack's screeches and whines when there are necromorphs around will get on your nerves.[[/note]]

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** "HI! I'M THE [[ScareChord SCARE-CHORD]]! [[NightmareRetardant JUST LETTING YOU KNOW THERE ARE NECROMORPHS AROUND]], AROUND SO YOU'RE NEVER SURPRISED]], AND I WONT WON'T SHUT UP UNTIL THEY ARE ALL '''''DEEEAAD!!'''''" [[note]]In all seriousness, the soundtrack's screeches and whines when there are necromorphs around will get on your nerves.[[/note]]
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* PortingDisaster: Averted. While Visceral Games made statements that the PC version the would imply it to be lackluster, the PC version runs very smooth and comes with a nice amount of options.

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* PortingDisaster: Averted.Subverted. While Visceral Games made statements that the PC version the would imply it to be lackluster, the PC version runs very smooth and comes with a nice amount of options.
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** However, Norton might had a hand in this change, considering his personality and him wanting Ellie away from any possible danger at all times...
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** Is Norton just a [[CrazyJealousGuy jealous]] [[{{Yandere}} jerkass]] for Ellie or a UnwittingPawn for the markers, driven insane into doing their bidding, just to get Isaac were the [[spoiler: Brother Moon]] wants him? Is his continuous insistence on getting as far from the planet as possible, mere [[ScrewThisImOutOfHere cowardice]] or his way of [[FightingFromTheInside fighting back against the markers]] before their influence becomes too great for him to resist? Is his final act of [[spoiler: trying to shoot Isaac]] just him being afraid of being [[TurnCoat found out]] or his last desperate attempt of stopping Isaac from [[spoiler: turning off the machine]] in a final sliver of resistance against the markers and their wishes? Nobody knows and most likely, nobody ever will...

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** Is Norton just a [[CrazyJealousGuy jealous]] [[{{Yandere}} jerkass]] for Ellie or a UnwittingPawn for the markers, driven insane into doing their bidding, just to get Isaac were the [[spoiler: Brother Moon]] wants him? Is his continuous insistence on getting as far from the planet as possible, mere [[ScrewThisImOutOfHere cowardice]] or his way of [[FightingFromTheInside fighting back against the markers]] before their influence becomes too great for him to resist? Is his final act of [[spoiler: trying to shoot Isaac]] just him being afraid of being [[TurnCoat found out]] or his last desperate attempt of stopping Isaac from [[spoiler: turning finding a way to shutting off the machine]] in a final sliver of resistance against the markers and their wishes? Nobody knows and most likely, nobody ever will...
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** Is Norton just a [[CrazyJealousGuy jealous]] [[{{Yandere}} jerkass]] for Ellie or a UnwittingPawn for the markers, driven insane into doing their bidding, just to get Isaac were the [[spoiler: Brother Moon]] wants him? Is his continuous insistence on getting as far from the planet as possible, mere [[ScrewThisImOutOfHere cowardice]] or his way of [[FightingFromTheInside fighting back against the markers]] before their influence becomes too great for him to resist? Is his final act of [[spoiler: trying to shoot Isaac]] just him being afraid of being [[TurnCoat found out]] or his last desperate attempt of stopping Isaac from [[spoiler: turning off the machine]] in a final sliver of resistance against the markers and their wishes? Nobody knows and most likely, nobody ever will...
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* BadassDecay: Ellie seems to have gone through this, to some fans' displeasure, going from [[ActionGirl the one protecting someone who has no weapon]] to [[FauxActionGirl the one who has no weapon and needs protecting onscreen]]. Her status as an AcePilot also seems to have [[InformedAbility completely disappeared]], aside from one cutscene in which she was the only one on a ship in a place with no danger nearby at all.

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* BadassDecay: Ellie seems to have gone goes through this, to some fans' displeasure, going from [[ActionGirl the one protecting someone who has no weapon]] to [[FauxActionGirl the one who has no weapon and needs protecting onscreen]]. Her status as an AcePilot also seems to have [[InformedAbility completely disappeared]], aside from one cutscene in which she was the only one on a ship in a place with no danger nearby at all.
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** The [[ShockAndAwe Chain Lightning Gun]] (Heavy Frame + Tesla Core + Diffraction Torus) has mediocre clip size and range, but is very accurate and, with some nice chips installed, can one-shot most enemies in the game with plain old body shots, saving you the trouble of aiming for the limbs. Most importantly, it can and will do so without triggering Wasters' splitting or Pregnants' Swarm ZergRush. Add to that its eponymous ability to hit several targets per shot due to the chain lightning effect and you have a tool that's precise and useful for crowd control at the same time.
** For probably the most game-breaking gun there is, craft the Chain Lightning Gun from a Heavy S.C.A.F. Frame, combine it with the aforementioned [[MoreDakka Chain Gun]] and enhance it with Stasis Coating and eight Tier-3-chips for damage, clip size and rate of fire. Mk V versions of tips and upgrades even give an additional boost to clip size. There's NOTHING AT ALL this combination can't counter with contemptuous ease, all the while being one of the most ammo-efficient guns in the game and therefore suited for the highest difficulties as well. At mid-range, the Lightning Gun lays waste to anything unlucky enough to be in Isaac's sights. Anything that reaches close quarters gets shredded by the Chain Gun, usually without a chance to fight back due to being stasised all the time. This combination makes short work even of the dreaded [[DemonicSpiders Stalkers, Slashers and Regenerators]]. An ammo box upgrade gives those weapons enough capacity to massacre dozens of Necromorphs without the need for a single reload. The real kicker? You still have the second weapon slot available for... whatever. You won't need it anymore.
** Many LOLs were had with the rather ridiculed Rivet Gun (Compact Frame + Telemetry Spike). Combined with an Electrocution Module and properly upgraded with chips, it also can one-shot pretty much anything short of Alien Necromorphs and bosses on any difficulty. Triggering the electrocution after hitting an enemy will kill it and everything in a several meters radius around the initial target. You don't even need to hit something at all - just shoot a spike into the ground, electrocute it and watch all nearby 'morphs drop like flies. Oh, and like the Chain Lightning Gun mentioned above, it kills Wasters and Pregnants without them pulling their nasty tricks in the process.

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** The [[ShockAndAwe Chain Lightning Gun]] (Heavy Frame + Tesla Core + Diffraction Torus) has mediocre clip size and range, but is very accurate and, with some nice chips installed, can one-shot most enemies in the game with plain old body shots, saving you the trouble of aiming for the limbs. Most importantly, it can and will do so without triggering Wasters' splitting or Pregnants' Swarm ZergRush. Add to that its eponymous ability to hit several targets per shot due to the chain lightning effect and you have a tool that's precise and useful for crowd control at the same time. \n Still not convinced? I apparently forgot to mention that electric weapons/effects almost always stun what they hit, including the super-fast Twitchers and all the other DemonicSpiders, which is pretty helpful of you're out of stasis for whatever reason.
** For probably the most game-breaking gun there is, craft the Chain Lightning Gun from a Heavy S.C.A.F. Frame, combine it with the aforementioned [[MoreDakka Chain Gun]] and enhance it with Stasis Coating and eight Tier-3-chips for damage, clip size and rate of fire.reload speed. Mk V versions of tips and upgrades even give an additional boost to clip size. There's NOTHING AT ALL this combination can't counter with contemptuous ease, all the while being one of the most ammo-efficient guns in the game and therefore suited for the highest difficulties as well. At mid-range, the Lightning Gun lays waste to anything unlucky enough to be in Isaac's sights. Anything that reaches close quarters gets shredded by the Chain Gun, usually without a chance to fight back due to being stasised all the time. This combination makes short work of even of the dreaded [[DemonicSpiders Stalkers, Slashers Twitchers and Regenerators]]. An ammo box Ammo Box upgrade instead of Stasis Coating gives those weapons enough clip capacity to massacre dozens of Necromorphs without the need for a single reload. The real kicker? You still have the second weapon slot available for... whatever. You won't need it anymore.
** Many LOLs were had with the rather ridiculed oftentimes underestimated Rivet Gun (Compact Frame + Telemetry Spike). Combined with an Electrocution Module and properly upgraded with chips, it also can one-shot pretty much anything short of Alien Necromorphs and bosses on any difficulty.difficulty, and it has a much better clip size and rate of fire than its big brother, the lovely [[ImpaledWithExtremePrejudice Javelin Gun]]. Triggering the electrocution after hitting an enemy will kill it and everything in a several meters radius around the initial target. You don't even need to hit something at all - just shoot a spike into the ground, electrocute it and watch all nearby 'morphs drop like flies. Rinse and repeat until the onslaught eventually stops. Oh, and like the Chain Lightning Gun mentioned above, it kills Wasters and Pregnants without them pulling their nasty tricks in the process.process, and the electricity immediately stuns everything it comes into contact with.

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