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** Various events can happen at nighttime aside from monsters trying to get in, including the lights going out(which is bad news after your first level up railroads you into the negative trait that makes being in the dark at night extremely dangerous), knocking at the door, lights shining outside...

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** Various events can happen at nighttime aside from monsters trying to get in, including the lights going out(which out (which is bad news after your first level up railroads you into the negative trait that makes being in the dark at night extremely dangerous), knocking at the door, lights shining outside...
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(minor edit)


** [[AnimalisticAbomination Red Chompers]]. They're fast, aggressive, hit like a runaway freight train, capable of pulling off fake charges while also evading mistimed melee strikes), and tough enough to take the better half of a pistol magazine to kill. While they’re rare and only found in certain side quests within the first two areas (the “Bride of the Wedding” in the Dry Meadow and the Mayor’s pet in the Village), they become a common enemy once you reach the Old Woods. In fact, at that point certain areas and beyond can be ''swarming'' with them. It’s recommended you stockpile trap construction material like scrap metal and bottles before reaching the Old Woods because your situation gets worse once it’s nighttime.

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** [[AnimalisticAbomination Red Chompers]]. They're fast, aggressive, hit like a runaway freight train, capable of pulling off fake charges while also evading mistimed melee strikes), strikes, and tough enough to take the better half of a pistol magazine to kill. While they’re rare and only found in certain side quests within the first two areas (the “Bride of the Wedding” in the Dry Meadow and the Mayor’s pet in the Village), they become a common enemy once you reach the Old Woods. In fact, at that point certain areas and beyond can be ''swarming'' with them. It’s recommended you stockpile trap construction material like scrap metal and bottles before reaching the Old Woods because your situation gets worse once it’s nighttime.
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(minor edit)


** Gritty Realism: Based on the Dungeons and Dragon’s campaign mode, realism applies to items that you carry both on hand (your hot bar) and your inventory in terms of weight and size of item(s). For instance a tractor wheel is so large you wouldn’t be able to hold/use anything else in your hands like a gun or torch while holding one, holding a gas can would prevent you from using anything requiring two hands under normal circumstances (e.g. shotgun), etc. You must prepare your gear the same way you would realistically in real life, such as being able to sling a shotgun on your back while holding a gas can in one hand and a pistol in the other, and carrying too many heavy items would encumber you — thus you cannot sprint while doing so.

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** Gritty Realism: Based on the Dungeons and Dragon’s ''TableTopGame/DungeonsAndDragons'' campaign mode, where realism applies to items that you carry both on hand (your hot bar) and your inventory in terms of weight and size of item(s). size. For instance a tractor wheel is so large you wouldn’t be able to hold/use anything else in your hands like a gun or torch while holding one, one; holding a gas can would prevent you from using anything requiring two hands under normal circumstances (e.g. shotgun), shotgun); etc. You must prepare your gear the same way you would realistically in real life, such as being able to sling a shotgun on your back while holding a gas can in one hand and a pistol in the other, and carrying too many heavy items would encumber you -- thus you cannot sprint while doing so.

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I came back to this game after a while and tried this out after a dungeons and dragons session. It’s hard, but surprisingly fun if you’re into that kind of realism within gaming.


* SelfImposedChallenge: It wouldn’t be a Souls-like game without a community who finds new and interesting ways to make an already hard game even harder. A few common ones are listed below:

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* SelfImposedChallenge: It wouldn’t be a Souls-like game without a community who finds new and interesting ways to make an already hard game even harder. A few common ones are listed below:below:
** Gritty Realism: Based on the Dungeons and Dragon’s campaign mode, realism applies to items that you carry both on hand (your hot bar) and your inventory in terms of weight and size of item(s). For instance a tractor wheel is so large you wouldn’t be able to hold/use anything else in your hands like a gun or torch while holding one, holding a gas can would prevent you from using anything requiring two hands under normal circumstances (e.g. shotgun), etc. You must prepare your gear the same way you would realistically in real life, such as being able to sling a shotgun on your back while holding a gas can in one hand and a pistol in the other, and carrying too many heavy items would encumber you — thus you cannot sprint while doing so.
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Up To Eleven is a defunct trope


*** Melee Only: Taking the above challenge [[UpToEleven one step further]], you cannot use any ranged weapons whatsoever.

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*** Melee Only: Taking the above challenge [[UpToEleven one step further]], further, you cannot use any ranged weapons whatsoever.

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Removed: 569

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** Red Chompers. They're fast, aggressive, hit like a runaway freight train, deceptively calculating (capable of pulling off fake charges and evading mistimed melee strikes), and tough enough to take the better half of a pistol magazine to kill. While they’re rare and only found in certain side quests within the first two areas (the “Bride of the Wedding” in the Dry Meadow and the Mayor’s pet in the Village), they become a common enemy roaming the Old Woods — plus certain areas at this point of the game and beyond can be ''swarming'' with them. Even if you're competent, you'll have a ''very'' tough time; it’s recommended you stockpile trap construction material like scrap metal and bottles before reaching the Old Woods because your situation only gets worse once it’s nighttime.
** [[CreepyCrows Banshees]]. They’re a walking BrownNoteBeing that appear as early as the Silent Woods, yet become common once you reach the Old Woods and even appear as regular enemies in the Swamp (unlike the previous mentioned hideouts where they only attack at night). They mess with your game via InterfaceScrew if one is near you. If one does find you and both of you make eye contact (or it touches you), they scream out loud and knock all your lights out with the exception of lit flares (which can be fatal if the Shadows night event is active while you’re out of flares). Afterwards, they burn up and spawn four Banshee Babies who gang up on you in the dark. You cannot prevent the process by stealthily killing unaware Banshees since they’ll activate their scream regardless, and after all is said and done neither the self-terminating mommy banshee nor her dead babies drop any items. You cannot even scare them off with your “Scream” ability nor hide from them with “Chameleon” if you unlocked it/them. All you do is burn resources and health trying to kill these monstrosities without any reward to be had.
*** You have three advantages against banshees. They cannot break barricaded windows and doors, flying crows in the night warn you if one has entered the hideout (or you can just listen for their signature low-pitch ambience sound along with very heavy footsteps since the crows won’t always appear), and they only activate their scream if you hurt them; make eye contact with one who sees you; or touch them. Unfortunately, choosing to look away from one that knows your location in the room isn’t fool-proof because they can still touch you to activate their scream, and frantic running in your Hideout to stay away from them will draw attention from nearby enemies. Sometimes your best bet if one finds you is to purposely trigger the Banshee’s scream, giving you time to throw a Molotov/Gas Bottle at their location to kill all spawning Banshee Babies.
** There are three enemies introduced in the Swamp and they will terrorize your time there.
*** The first is the Swampers, black mutated alligator-looking things that lurk in deep waters. They deal massive damage and can spit at you, with their spit actually leaving behind a trap similar to the moving vines traps or chain traps. This means you're effectively a sitting duck if you get stuck in it, and god help you if you're near water, since you have even less mobility while stuck to it.
*** The second are the Human Spiders. These things are fast, relentless, and very persistent predators that will pursue you until either you or them are dead. While in view, they're rather slow, but once you take your eyes off them, they become some of the fastest things in the game, and they have the ability to ''self-replicate'' by tossing off a chunk of their torso that'll grow into a new but less healthy Human Spider. This means that a one-on-one fight can soon become a three-on-one if you fail to take it out quick enough. The upside is that a single shotgun shell or three pistol shots will kill a Spider, making them rather fragile, and by this point in the game ammunition is commonly found.
*** Lastly, there's the Centipedes, horrific monsters inhabiting human corpses that can burrow underground. These things are [[FragileSpeedster able to dodge and jump around with abandon]], and [[GlassCannon while they're fragile, they hit very hard]]; their persistent attacks can make fighting them a real pain in melee. Guns make quick work of them with good aim, but their fast, erratic movement can make this easier said then done. Worse still, during the nights you're almost guaranteed to be attacked by one or more, and they'll un-burrow right from beneath you.

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** [[AnimalisticAbomination Red Chompers. Chompers]]. They're fast, aggressive, hit like a runaway freight train, deceptively calculating (capable capable of pulling off fake charges and while also evading mistimed melee strikes), and tough enough to take the better half of a pistol magazine to kill. While they’re rare and only found in certain side quests within the first two areas (the “Bride of the Wedding” in the Dry Meadow and the Mayor’s pet in the Village), they become a common enemy roaming once you reach the Old Woods — plus Woods. In fact, at that point certain areas at this point of the game and beyond can be ''swarming'' with them. Even if you're competent, you'll have a ''very'' tough time; it’s It’s recommended you stockpile trap construction material like scrap metal and bottles before reaching the Old Woods because your situation only gets worse once it’s nighttime.
** [[CreepyCrows Banshees]]. They’re a walking BrownNoteBeing that appear as early as the Silent Woods, yet become common once you reach the Old Woods and even appear as regular enemies in the Swamp (unlike the previous mentioned hideouts where they only attack at night). They mess with your game via InterfaceScrew if one is near you. If one does find you and both of you make eye contact (or it touches you), they scream out loud and knock all your lights out with the exception of lit flares (which can be fatal if the Shadows night event is active while you’re out of flares). Afterwards, they burn up and spawn four Banshee Babies who gang up on you in the dark. You cannot prevent the process by stealthily killing unaware Banshees since they’ll activate their scream regardless, regardless and after all is said and done neither the self-terminating mommy banshee nor her dead babies drop any items.items when killed. You cannot even scare them off with your “Scream” ability nor hide from them with “Chameleon” if you unlocked it/them. All you do is burn resources and health trying to kill these monstrosities without any reward to be had.
*** You have three advantages against banshees. They cannot break barricaded windows and doors, flying crows in the night warn you if one has entered the hideout (or you can just listen for their signature low-pitch ambience sound along
had, plus having no lights to work with very heavy footsteps since the crows won’t always appear), and they only activate their scream if you hurt them; make eye contact with one who sees you; or touch them. Unfortunately, choosing to look away from one that knows your location in the room isn’t fool-proof because they can still touch you to activate their scream, and frantic running in your Hideout to stay away from them will draw attention from nearby enemies. Sometimes your best bet if one finds you is to purposely trigger the Banshee’s scream, giving you time to throw a Molotov/Gas Bottle at their location to kill all spawning Banshee Babies.
outside of items like flares makes fighting other monsters far more dangerous.
** There are three enemies introduced in the Swamp and they that will terrorize your time there.
*** The first is the Swampers, black mutated alligator-looking things [[NeverSmileAtACrocodile alligator-like creatures]] that lurk in deep waters. They deal massive damage and can spit at you, with their spit actually leaving you which leaves behind a trap similar to the moving vines traps or chain traps. This means you're effectively a sitting duck if you get stuck in it, it and god help you if you're near water, since for you will have even less mobility while stuck to it.
it. They also move faster in the water, being able to ambush you without warning if you don’t listen to their bubbling water noise cue before they attack.
*** The second are the Human Spiders. These things beings of [[BodyOfBodies amalgamated human corpses]] are fast, relentless, and very persistent predators that will pursue you until either you or them are dead. predators. While in view, view they're rather slow, but once you take your eyes off them, them they become some of the fastest things in the game, and they so you’ll have no choice but to fight one when it knows you’re there until one of you is dead. It also has the ability to ''self-replicate'' by tossing off a chunk of their torso that'll grow into a new but new, yet less healthy healthy, Human Spider. This means that a one-on-one fight can soon become a three-on-one [[DoppelgangerAttack three-on-one]] if you fail to take it out quick enough. The upside is that a single shotgun shell or three pistol shots will kill a Spider, making them rather fragile, and by this point in the game ammunition is commonly found.
original quickly.
*** Lastly, there's the Centipedes, [[PuppeteerParasite horrific monsters insects inhabiting human corpses corpses]] that can burrow underground. underground along with their “puppet.” These things are [[FragileSpeedster able to dodge and jump around with abandon]], attack at range by throwing debris at you, and [[GlassCannon while they're fragile, fragile they hit very hard]]; their persistent attacks can make fighting them a real pain in melee. Guns can make quick work of them with good aim, but their fast, erratic movement can make this easier said then done. Worse still, during They even have their own night event, for one can burrow under the nights you're almost guaranteed Protagonist to be attacked by one or more, and they'll un-burrow right from beneath you.ambush unaware players.

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** {{Speedrun}}: Complete the game as fast as possible. For added difficulty, if you don’t beat the game within a pre-determined amount of days, you lose and must start over.

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*** For added challenge, gain one skill/passive to unlock the deadly [[DarknessEqualsDeath “Shadows” night event]] so it’s active before you reach the Swamp, then never use said skill/passive you unlocked. Now the night is even deadlier than ever and you get no benefit from it.
** {{Speedrun}}: Complete the game as fast as possible.
***
For added difficulty, if you don’t beat the game within a pre-determined amount of days, you lose and must start over.



** Trap Master: At night, you cannot use weapons and must rely on traps to deal with your enemies. Matches and flares are the only items allowed to start gasoline on fire.

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** Trap Master: TrapMaster: At night, you cannot use weapons and must rely on traps and your wits to deal with your enemies. Matches and flares are the only items allowed to start gasoline on fire.
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Rogue quote marks.


* PopularWithFurries: Naturally the Wolfman is the one character that has taken the interest of the UsefulNotes/FurryFandom''.

to:

* PopularWithFurries: Naturally the Wolfman is the one character that has taken the interest of the UsefulNotes/FurryFandom''.UsefulNotes/FurryFandom.



** The Swamp is utter hell to navigate, as it's a colossal area[[note]]around double the size of the Old Woods hub you left behind to reach the Swamp[[/note]] filled with swamp water that slows you down, poisonous mushrooms galore, and a large amount of tough enemies (including the three above-mentioned DemonicSpiders), which can have Black Substance on them. There are no separate major locations where the InUniverseGameClock freezes, so you can only visit one location per day and that's with a carefully-designed schedule. Also, gasoline and wood are at a premium and a must pickup whenever found, and thanks to the twisting land paths and the water, it's a slog to carry supplies back to the hideout. Fortunately, ammunition for firearms is absurdly easy to find there, the hideout is more easily defensible than the Old Woods one, and nightly invaders aren't nearly as relentless.

to:

** The Swamp is utter hell to navigate, as it's a colossal area[[note]]around double the size of the Old Woods hub you left behind to reach the Swamp[[/note]] filled with swamp water that slows you down, poisonous mushrooms galore, and a large amount of tough enemies (including the three above-mentioned DemonicSpiders), which can have Black Substance Shadow Armor on them. There are no separate major locations where the InUniverseGameClock freezes, so you can only visit one location per day and that's with a carefully-designed schedule. Also, gasoline and wood are at a premium and a must pickup whenever found, and thanks to the twisting land paths and the water, it's a slog to carry supplies back to the hideout. Fortunately, ammunition for firearms is absurdly easy to find there, the hideout is more easily defensible than the Old Woods one, and nightly invaders aren't nearly as relentless.
Is there an issue? Send a MessageReason:
None


* PopularWithFurries: Naturally the Wolfman is the one character that has taken the interest of the UsefulNotes/FurryFandom''.



** The Swamp is utter hell to navigate, as it's a colossal area[[note]]around double the size of the Old Woods hub you left behind to reach the Swamp[[/note]] filled with swamp water that slows you down, poisonous mushrooms galore, and a large amount of tough enemies (including the three above-mentioned DemonicSpiders), which can have Black Substance on them. There are no separate major locations where the InUniverseGameClock freezes, so you can only visit one location per day and that's with a carefully-designed schedule. Also, gasoline and wood are at a premium and a must pickup whenever found, and thanks to the twisting land paths and the water, it's a slog to carry supplies back to the hideout. Fortunately, ammunition for firearms is absurdly easy to find there, the hideout is more easily defensible than the Old Woods one, and nightly invaders aren't nearly as relentless.

to:

** The Swamp is utter hell to navigate, as it's a colossal area[[note]]around double the size of the Old Woods hub you left behind to reach the Swamp[[/note]] filled with swamp water that slows you down, poisonous mushrooms galore, and a large amount of tough enemies (including the three above-mentioned DemonicSpiders), which can have Black Substance on them. There are no separate major locations where the InUniverseGameClock freezes, so you can only visit one location per day and that's with a carefully-designed schedule. Also, gasoline and wood are at a premium and a must pickup whenever found, and thanks to the twisting land paths and the water, it's a slog to carry supplies back to the hideout. Fortunately, ammunition for firearms is absurdly easy to find there, the hideout is more easily defensible than the Old Woods one, and nightly invaders aren't nearly as relentless.relentless.
----
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Added “Self-Imposed Challenge,” feel free to add to the list.

Added DiffLines:

* SelfImposedChallenge: It wouldn’t be a Souls-like game without a community who finds new and interesting ways to make an already hard game even harder. A few common ones are listed below:
** No Gun Run: You can only use melee weapons and throwable weapons like knives and [[MolotovCocktail Molotov Cocktails]] to fight enemies.
*** Melee Only: Taking the above challenge [[UpToEleven one step further]], you cannot use any ranged weapons whatsoever.
** No Level Ups: You cannot use the oven to cook food and gain new skills/passives.
** {{Speedrun}}: Complete the game as fast as possible. For added difficulty, if you don’t beat the game within a pre-determined amount of days, you lose and must start over.
** TwoByFore Expert: Use only the Board with Nails weapon.
** Trap Master: At night, you cannot use weapons and must rely on traps to deal with your enemies. Matches and flares are the only items allowed to start gasoline on fire.
Is there an issue? Send a MessageReason:
None


** Banshees. They’re a walking BrownNoteBeing that appear as early as the Silent Woods, yet become common once you reach the Old Woods and even appear as regular enemies in the Swamp (unlike the previous mentioned hideouts where they only attack at night. They mess with your game via InterfaceScrew if one is near you. If one does find you and both of you make eye contact (or it touches you), they scream out loud and knock all your lights out with the exception of lit flares (which can be fatal if the Shadows night event is active while you’re out of flares). Afterwards, they burn up and spawn four Banshee Babies who gang up on you in the dark. You cannot prevent the process by stealthily killing unaware Banshees since they’ll activate their scream regardless, and after all is said and done neither the self-terminating mommy banshee nor her dead babies drop any items. You cannot even scare them off with your “Scream” ability nor hide from them with “Chameleon” if you unlocked it/them. All you do is burn resources and health trying to kill these monstrosities without any reward to be had.

to:

** Banshees. [[CreepyCrows Banshees]]. They’re a walking BrownNoteBeing that appear as early as the Silent Woods, yet become common once you reach the Old Woods and even appear as regular enemies in the Swamp (unlike the previous mentioned hideouts where they only attack at night.night). They mess with your game via InterfaceScrew if one is near you. If one does find you and both of you make eye contact (or it touches you), they scream out loud and knock all your lights out with the exception of lit flares (which can be fatal if the Shadows night event is active while you’re out of flares). Afterwards, they burn up and spawn four Banshee Babies who gang up on you in the dark. You cannot prevent the process by stealthily killing unaware Banshees since they’ll activate their scream regardless, and after all is said and done neither the self-terminating mommy banshee nor her dead babies drop any items. You cannot even scare them off with your “Scream” ability nor hide from them with “Chameleon” if you unlocked it/them. All you do is burn resources and health trying to kill these monstrosities without any reward to be had.

Added: 856

Changed: 726

Is there an issue? Send a MessageReason:
None


** Banshees. They’re a walking BrownNoteBeing that can appear as early as the Silent Woods (only at nighttime) yet become far more common once you reach the Old Woods, and everything about them is painful. They mess with your game via InterfaceScrew if one is near you — they don’t even have to know where you are, you just need the Stranger to make eye contact with one. If one does find you, they make a loud scream that knocks all your lights out with the exception of lit flares (which can be fatal if the Shadows night event is active while you’re out of flares). Then they die after a short while or you hit them, which then spawns five banshee babies who gang up on you in the dark and start pecking away at your health. You cannot prevent the process by stealthily killing unaware banshees since it’ll activate their scream regardless, and after all is said and done neither the self-terminating mommy banshee nor her dead babies drop any items. You cannot even scare them off with your “Scream” ability if you unlocked it. All you do is burn resources and health trying to kill these monstrosities without any reward to be had. Your only two advantages is they cannot break barricaded windows/doors and sometimes crows flying in the night warn you if one has entered the hideout (or you can just listen for their signature low-pitch ambience sound along with very heavy footsteps).

to:

** Banshees. They’re a walking BrownNoteBeing that can appear as early as the Silent Woods (only at nighttime) Woods, yet become far more common once you reach the Old Woods, Woods and everything about them is painful. even appear as regular enemies in the Swamp (unlike the previous mentioned hideouts where they only attack at night. They mess with your game via InterfaceScrew if one is near you. If one does find you — they don’t even have to know where and both of you are, you just need the Stranger to make eye contact with one. If one does find you, (or it touches you), they make a loud scream that knocks out loud and knock all your lights out with the exception of lit flares (which can be fatal if the Shadows night event is active while you’re out of flares). Then Afterwards, they die after a short while or you hit them, which then spawns five banshee babies burn up and spawn four Banshee Babies who gang up on you in the dark and start pecking away at your health. dark. You cannot prevent the process by stealthily killing unaware banshees Banshees since it’ll they’ll activate their scream regardless, and after all is said and done neither the self-terminating mommy banshee nor her dead babies drop any items. You cannot even scare them off with your “Scream” ability nor hide from them with “Chameleon” if you unlocked it.it/them. All you do is burn resources and health trying to kill these monstrosities without any reward to be had. Your only two
*** You have three
advantages is they against banshees. They cannot break barricaded windows/doors windows and sometimes crows doors, flying crows in the night warn you if one has entered the hideout (or you can just listen for their signature low-pitch ambience sound along with very heavy footsteps).footsteps since the crows won’t always appear), and they only activate their scream if you hurt them; make eye contact with one who sees you; or touch them. Unfortunately, choosing to look away from one that knows your location in the room isn’t fool-proof because they can still touch you to activate their scream, and frantic running in your Hideout to stay away from them will draw attention from nearby enemies. Sometimes your best bet if one finds you is to purposely trigger the Banshee’s scream, giving you time to throw a Molotov/Gas Bottle at their location to kill all spawning Banshee Babies.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PlayerPunch: The game holds nothing back in how the consequences of your actions can ruin everyone's lives. In particular, helping the Wolfman in Chapter 1 by giving him the “Key Covered in Chicken Feces” [[spoiler: results in him eating the woman alive in a perverse parody of lovemaking, which you only see the aftermath of. It's [[{{Gorn}} not pretty.]]]] An even worse part is finding out in some endings that [[spoiler: if you let the Pretty Lady live by not giving the Wolfman the key, she ends up being a cannibalistic monster due to the infections she suffered from the plague, meaning even your {{Jerkass}} moves can have less negative impact on the people living in the woods compared to choosing more morally outstanding choices]].
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None


** Banshees. They’re a walking BrownNoteBeing that can appear as early as the Silent Woods (only at nighttime) yet become far more common once you reach the Old Woods, and everything about them is painful. They mess with your game via InterfaceScrew if one is near you — they don’t even have to know where you are, you just need the Stranger to make eye contact with one. If one does find you, they make a loud scream that knocks all your lights out with the exception of lit flares (which can be fatal if the Shadows night event is active while you’re out of flares). Then they die after a short while or you hit them, which then spawns five banshee babies who gang up on you in the dark and start pecking away at your health. You cannot prevent the process by stealthily killing unaware banshees since it’ll activate their scream regardless, and after all is said and done neither the self-terminating mommy banshee nor her dead babies drop any items. You cannot even scare them off with your “Scream” ability if you unlocked it. All you do is burn resources and health trying to kill these monstrosities without any reward to be had. Your only two advantages is they cannot break barricaded windows/doors and sometimes crows flying in the night warn if you one has entered the hideout (or you can just listen for their signature low-pitch ambience sound along with very heavy footsteps).

to:

** Banshees. They’re a walking BrownNoteBeing that can appear as early as the Silent Woods (only at nighttime) yet become far more common once you reach the Old Woods, and everything about them is painful. They mess with your game via InterfaceScrew if one is near you — they don’t even have to know where you are, you just need the Stranger to make eye contact with one. If one does find you, they make a loud scream that knocks all your lights out with the exception of lit flares (which can be fatal if the Shadows night event is active while you’re out of flares). Then they die after a short while or you hit them, which then spawns five banshee babies who gang up on you in the dark and start pecking away at your health. You cannot prevent the process by stealthily killing unaware banshees since it’ll activate their scream regardless, and after all is said and done neither the self-terminating mommy banshee nor her dead babies drop any items. You cannot even scare them off with your “Scream” ability if you unlocked it. All you do is burn resources and health trying to kill these monstrosities without any reward to be had. Your only two advantages is they cannot break barricaded windows/doors and sometimes crows flying in the night warn if you if one has entered the hideout (or you can just listen for their signature low-pitch ambience sound along with very heavy footsteps).
Is there an issue? Send a MessageReason:
None


** Banshees. They’re a walking BrownNoteBeing that can appear as early as the Silent Woods (only at nighttime) and everything about them is painful. They mess with your game via InterfaceScrew if one is near you — they don’t even have to know where you are. If one does find you, they make a loud scream that can draw the attention of nearby enemies, plus it knocks all your lights out with the exception of lit flares (which can be fatal if the Shadows night event is going on during this time and you’re out of flares). Then they die after a short while or you hit them, which then spawns five banshee babies who gang up on you in the dark and start pecking away at your health. To make all this worse you cannot prevent the process by stealthily killing unaware banshees since it’ll just activate every single effect regardless, and after all is said and done neither the self-terminating mommy banshee nor her dead babies drop any items. You cannot even scare them off with your “Scream” ability if you unlocked it. All you do is burn resources and health trying to kill these monstrosities without any reward to be had. Your only two advantages is they cannot break barricaded windows/doors and sometimes crows flying in the night warn if you one has entered the hideout (or you can just listen for their signature low-pitch ambience sound along with very heavy footsteps).

to:

** Banshees. They’re a walking BrownNoteBeing that can appear as early as the Silent Woods (only at nighttime) yet become far more common once you reach the Old Woods, and everything about them is painful. They mess with your game via InterfaceScrew if one is near you — they don’t even have to know where you are. are, you just need the Stranger to make eye contact with one. If one does find you, they make a loud scream that can draw the attention of nearby enemies, plus it knocks all your lights out with the exception of lit flares (which can be fatal if the Shadows night event is going on during this time and active while you’re out of flares). Then they die after a short while or you hit them, which then spawns five banshee babies who gang up on you in the dark and start pecking away at your health. To make all this worse you You cannot prevent the process by stealthily killing unaware banshees since it’ll just activate every single effect their scream regardless, and after all is said and done neither the self-terminating mommy banshee nor her dead babies drop any items. You cannot even scare them off with your “Scream” ability if you unlocked it. All you do is burn resources and health trying to kill these monstrosities without any reward to be had. Your only two advantages is they cannot break barricaded windows/doors and sometimes crows flying in the night warn if you one has entered the hideout (or you can just listen for their signature low-pitch ambience sound along with very heavy footsteps).
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** Banshees. They can appear as early as the Silent Woods at night and everything about them is painful. They mess with your game via InterfaceScrew if one is near you — they don’t even have to know where you are. If one does find you, they make a [[MakesMeWannaShout loud scream]] that can draw the attention of nearby enemies, plus it knocks all your lights out with the exception of lit flares (which can be fatal if the Shadows night event is going on during this time and you’re out of flares). Then they die, which spawns five banshee babies who gang up on you in the dark and start pecking away at your health. To make all this worse you cannot prevent the process by stealthily killing unaware banshees since it’ll just activate every single effect regardless, and after all is said and done neither the self-terminating mommy banshee nor her dead babies drop any items. All you do is burn resources and health trying to kill these monstrosities without any reward to be had. Your only two advantages is they cannot break barricaded windows/doors and sometimes crows flying in the night warn if you one has entered the hideout (or you can just listen for their signature low-pitch ambience sound along with very heavy footsteps).

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** Banshees. They They’re a walking BrownNoteBeing that can appear as early as the Silent Woods (only at night nighttime) and everything about them is painful. They mess with your game via InterfaceScrew if one is near you — they don’t even have to know where you are. If one does find you, they make a [[MakesMeWannaShout loud scream]] scream that can draw the attention of nearby enemies, plus it knocks all your lights out with the exception of lit flares (which can be fatal if the Shadows night event is going on during this time and you’re out of flares). Then they die, die after a short while or you hit them, which then spawns five banshee babies who gang up on you in the dark and start pecking away at your health. To make all this worse you cannot prevent the process by stealthily killing unaware banshees since it’ll just activate every single effect regardless, and after all is said and done neither the self-terminating mommy banshee nor her dead babies drop any items. You cannot even scare them off with your “Scream” ability if you unlocked it. All you do is burn resources and health trying to kill these monstrosities without any reward to be had. Your only two advantages is they cannot break barricaded windows/doors and sometimes crows flying in the night warn if you one has entered the hideout (or you can just listen for their signature low-pitch ambience sound along with very heavy footsteps).

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** Red Chompers. They're fast, aggressive, hits like a runaway freight train, deceptively calculating (capable of pulling off fake charges and evading mistimed melee strikes), and tough enough to take the better half of a pistol magazine to kill. Starting at the Old Woods, they become a common enemy, and certain areas can be ''swarming'' with them (and by 'swarming', it means more than one). Even if you're competent, if all you have is a nail board, you'll have a ''very'' tough time.
** There are three enemies introduced in the Swamp, and all three will terrorize your time there.

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** Red Chompers. They're fast, aggressive, hits hit like a runaway freight train, deceptively calculating (capable of pulling off fake charges and evading mistimed melee strikes), and tough enough to take the better half of a pistol magazine to kill. Starting at While they’re rare and only found in certain side quests within the Old Woods, first two areas (the “Bride of the Wedding” in the Dry Meadow and the Mayor’s pet in the Village), they become a common enemy, and enemy roaming the Old Woods — plus certain areas at this point of the game and beyond can be ''swarming'' with them (and by 'swarming', it means more than one). them. Even if you're competent, if all you have is a nail board, you'll have a ''very'' tough time.
time; it’s recommended you stockpile trap construction material like scrap metal and bottles before reaching the Old Woods because your situation only gets worse once it’s nighttime.
** Banshees. They can appear as early as the Silent Woods at night and everything about them is painful. They mess with your game via InterfaceScrew if one is near you — they don’t even have to know where you are. If one does find you, they make a [[MakesMeWannaShout loud scream]] that can draw the attention of nearby enemies, plus it knocks all your lights out with the exception of lit flares (which can be fatal if the Shadows night event is going on during this time and you’re out of flares). Then they die, which spawns five banshee babies who gang up on you in the dark and start pecking away at your health. To make all this worse you cannot prevent the process by stealthily killing unaware banshees since it’ll just activate every single effect regardless, and after all is said and done neither the self-terminating mommy banshee nor her dead babies drop any items. All you do is burn resources and health trying to kill these monstrosities without any reward to be had. Your only two advantages is they cannot break barricaded windows/doors and sometimes crows flying in the night warn if you one has entered the hideout (or you can just listen for their signature low-pitch ambience sound along with very heavy footsteps).
** There are three enemies introduced in the Swamp, Swamp and all three they will terrorize your time there.



*** The second are the Human Spiders. These things are fast, relentless, and very persistent predators that will pursue you until either you or them are dead. While in view, they're rather slow, but once you take your eyes off them, they become some of the fastest things in the game, and they have the ability to ''self-replicate'' by tossing off a chunk of their torso that'll grow into a new but less healthy Human Spider. This means that a one-on-one fight can soon become a three-on-one if you fail to take it out quick enough. The upside is that a single shotgun shell will kill a Spider.
*** Lastly, there's the Centipedes, horrific monsters inhabiting human corpses that can burrow underground. These things are [[FragileSpeedster able to dodge and jump around with abandon]], and [[GlassCannon while they're fragile, they hit very hard]], and their persistent attacks can make fighting them a real pain in melee. Guns make quick work of them with good aim, but their fast, erratic movement can make this easier said then done. Worse still, during the nights you're almost guaranteed to be attacked by one or more, and they'll un-burrow right from beneath you.
* DifficultySpike: Two, as the paragraphs above may tell you.

to:

*** The second are the Human Spiders. These things are fast, relentless, and very persistent predators that will pursue you until either you or them are dead. While in view, they're rather slow, but once you take your eyes off them, they become some of the fastest things in the game, and they have the ability to ''self-replicate'' by tossing off a chunk of their torso that'll grow into a new but less healthy Human Spider. This means that a one-on-one fight can soon become a three-on-one if you fail to take it out quick enough. The upside is that a single shotgun shell or three pistol shots will kill a Spider.
Spider, making them rather fragile, and by this point in the game ammunition is commonly found.
*** Lastly, there's the Centipedes, horrific monsters inhabiting human corpses that can burrow underground. These things are [[FragileSpeedster able to dodge and jump around with abandon]], and [[GlassCannon while they're fragile, they hit very hard]], and hard]]; their persistent attacks can make fighting them a real pain in melee. Guns make quick work of them with good aim, but their fast, erratic movement can make this easier said then done. Worse still, during the nights you're almost guaranteed to be attacked by one or more, and they'll un-burrow right from beneath you.
* DifficultySpike: Two, as the paragraphs above may tell you.DifficultySpike:



** The Old Woods are a true DifficultySpike. Red Chompers and Huge Dogs roam the place constantly, there's no equipment upgrades to speak of like when you go from the Dry Meadow to the Silent Forest, and the hideout has more holes than a sieve, making nights exceptionally difficult to manage.

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** The Old Woods are a true DifficultySpike. Red Chompers and Huge Dogs roam the place constantly, there's no equipment upgrades to speak of like when you go from the Dry Meadow to the Silent Forest, and the hideout has more holes than a sieve, making nights exceptionally difficult to manage. Some consider hunkering down at nighttime even more difficult here than the Swamp, mostly due to having only one movable lamp and several open areas in the hideout that enemies can walk through with ease.
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*DarthWiki/NightmareFuel: Well, it ''is'' a horror game.
**The general atmosphere. Music is rare, with most of what you hear being ambient sounds and the noises hostile creatures make. The woods are, well, [[MeaningfulName dark]], with anything not in your cone of vision being greyed out. And due to your inability to see what's outside that cone of vision, you never know if there's some horrible creature right outside it, leaving you on edge.
**The Sow, found in the Pig Shed. A giant, immobile pig that constantly screeches and groans, flailing its razor-sharp limbs and injuring the player should they get too close. It's simultaneously horrifying and tragic.
**Various events can happen at nighttime aside from monsters trying to get in, including the lights going out(which is bad news after your first level up railroads you into the negative trait that makes being in the dark at night extremely dangerous), knocking at the door, lights shining outside...
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** Same goes with the Villagers, who treat you like absolute dirt, but themselves are on the verge of collapsing, [[spoiler:and depending on your actions they can all go savage or be decimated to the last person]].

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** Same goes with the Villagers, who treat you like absolute dirt, but themselves are on the verge of collapsing, [[spoiler:and depending on your actions they can all go savage or be decimated get slaughtered to the last person]].

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** Red Chompers. They're fast and aggressive, deceptively calculating (capable of pulling off fake charges and evading mistimed melee strikes), and tough enough to take the better half of a pistol magazine to kill. Starting at the Old Woods, they become a common enemy, and certain areas can be ''swarming'' with them. Even if you're competent, if all you have is a nail board, you'll have a ''very'' tough time.

to:

** Red Chompers. They're fast and fast, aggressive, hits like a runaway freight train, deceptively calculating (capable of pulling off fake charges and evading mistimed melee strikes), and tough enough to take the better half of a pistol magazine to kill. Starting at the Old Woods, they become a common enemy, and certain areas can be ''swarming'' with them.them (and by 'swarming', it means more than one). Even if you're competent, if all you have is a nail board, you'll have a ''very'' tough time.



*** The second are the Human Spiders. These things are fast, relentless, and very persistent predators that will pursue you until either you or them are dead. They are some of the fastest things in the game, and they have the ability to ''self-replicate'' by tossing off a chunk of their torso that'll grow into a new but less healthy Human Spider. This means that a one-on-one fight can soon become a three-on-one if you fail to take it out quick enough. The upside is that a single shotgun shell will kill a Spider.

to:

*** The second are the Human Spiders. These things are fast, relentless, and very persistent predators that will pursue you until either you or them are dead. They are While in view, they're rather slow, but once you take your eyes off them, they become some of the fastest things in the game, and they have the ability to ''self-replicate'' by tossing off a chunk of their torso that'll grow into a new but less healthy Human Spider. This means that a one-on-one fight can soon become a three-on-one if you fail to take it out quick enough. The upside is that a single shotgun shell will kill a Spider.
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* MostWonderfulSound: The slowly rising orchestral piece that plays whenever dawn is about to break, signalling at least a momentary reprieve.

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* MostWonderfulSound: SugarWiki/MostWonderfulSound: The slowly rising orchestral piece that plays whenever dawn is about to break, signalling at least a momentary reprieve.
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* MostWonderfulSound: The slowly rising orchestral piece that plays whenever dawn is about to break, signalling at least a momentary reprieve.

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*** The second are the Human Spiders. These things are fast, relentless, and very persistent predators that will pursue you until either you or them are dead. They are some of the fastest things in the game, and they have the ability to ''self-replicate'' by tossing off a chunk of their torso and causing to grow into a new, less healthy Human Spider. This means that a one-on-one fight can soon become a three-on-one if you fail to take it out quick enough. The upside is that a single shotgun shell will kill a Spider.

to:

*** The second are the Human Spiders. These things are fast, relentless, and very persistent predators that will pursue you until either you or them are dead. They are some of the fastest things in the game, and they have the ability to ''self-replicate'' by tossing off a chunk of their torso and causing to that'll grow into a new, new but less healthy Human Spider. This means that a one-on-one fight can soon become a three-on-one if you fail to take it out quick enough. The upside is that a single shotgun shell will kill a Spider.


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* DifficultySpike: Two, as the paragraphs above may tell you.
** The transition from the Silent Forest to the Old Woods is nothing short of brutal. Red Chompers become a common enemy, the Hideout is much harder to secure and the only part of it made safe by the gas is inside the building's outer walls. You'll also get nightly intruders way more often, which includes the Chompers (who can break barricades much more easily and quickly than Huge Dogs) and Banshees (that can now spawn without the telltale overhead crows; the only cue is the change in ambience). Unless you've practiced melee combat to exhaustion, it's best to spend your Reputation on ammunition and the crafting ingredients for Molotovs.
** Moving from the Old Woods to the Swamp is even worse. To start with, you have to lug everything you want to keep yourself – the Bike Man doesn't reach the Swamp. [[BagOfSpilling Anything you leave in the workbenches of the other hideouts is permanently lost]]. There's water everywhere and no continuous road to save stamina, so going anywhere is a stamina-draining slog that limits how much you can explore and loot in one day. You can be ambushed at any time by ''all'' of the DemonicSpiders mentioned above, and they frequently pop up at night to say "die", and ''that'' is when a Banshee doesn't pop up when the Shadows are running amok. Speaking of nighttime, the Swamp is exceptionally stingy with wood for barricades outside of the Sawmill location. And the kicker? The whole Swamp, easily the biggest area of the game[[note]]more or less as large as the Silent Forest and the Old Woods put together[[/note]], does not feature ''any'' [[TimeStandsStill Time Freeze]] locations – the moment you step out of the Hideout in the morning, time ticks on relentlessly. The only upsides are that the Hideout is not as hard to secure as the Old Woods one[[note]]for one, you can isolate a certain room as thoroughly as you could in the Dry Meadow and the Monoculus outside warns you of monsters passing by[[/note]] and ammo for guns is abundant, so you'll hardly be forced to engage in ill-advised melee combat.
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*** Lastly, there's the Centipedes, horrific monsters inhabiting human corpses that can burrow underground. These things are [[FragileSpeedster able to dodge and jump around with abandon]], and [[GlassCannon while they're fragile, they hit very hard, and their persistent attacks can make fighting them a real pain in melee. Guns make quick work of them with good aim, but their fast, erratic movement can make this easier said then done. Worse still, during the nights you're almost guaranteed to be attacked by one or more, and they'll un-burrow right from beneath you.

to:

*** Lastly, there's the Centipedes, horrific monsters inhabiting human corpses that can burrow underground. These things are [[FragileSpeedster able to dodge and jump around with abandon]], and [[GlassCannon while they're fragile, they hit very hard, hard]], and their persistent attacks can make fighting them a real pain in melee. Guns make quick work of them with good aim, but their fast, erratic movement can make this easier said then done. Worse still, during the nights you're almost guaranteed to be attacked by one or more, and they'll un-burrow right from beneath you.

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** The Swamp is utter hell to navigate, as it's a colossal area[[note]]around double the size of the Old Woods hub you left behind to reach the Swamp[[/note]] filled with swamp water that slows you down, poisonous mushrooms galore, and a large amount of tough enemies (including the three above-mentioned DemonicSpiders), which can have Black Substance on them. Also, gasoline and wood are at a premium and a must pickup whenever found, and thanks to the twisting land paths and the water, it's a slog to carry supplies back to the hideout. Fortunately, ammunition for firearms is absurdly easy to find there, the hideout is more easily defensible than the Old Woods one, nightly invaders aren't nearly as relentless and each night survived nets you 200 reputation to restock with, cushioning the blow.

to:

** The Old Woods are a true DifficultySpike. Red Chompers and Huge Dogs roam the place constantly, there's no equipment upgrades to speak of like when you go from the Dry Meadow to the Silent Forest, and the hideout has more holes than a sieve, making nights exceptionally difficult to manage.
** The Swamp is utter hell to navigate, as it's a colossal area[[note]]around double the size of the Old Woods hub you left behind to reach the Swamp[[/note]] filled with swamp water that slows you down, poisonous mushrooms galore, and a large amount of tough enemies (including the three above-mentioned DemonicSpiders), which can have Black Substance on them. There are no separate major locations where the InUniverseGameClock freezes, so you can only visit one location per day and that's with a carefully-designed schedule. Also, gasoline and wood are at a premium and a must pickup whenever found, and thanks to the twisting land paths and the water, it's a slog to carry supplies back to the hideout. Fortunately, ammunition for firearms is absurdly easy to find there, the hideout is more easily defensible than the Old Woods one, and nightly invaders aren't nearly as relentless and each night survived nets you 200 reputation to restock with, cushioning the blow.relentless.

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* DemonicSpiders: There are three new enemies introduced in the Swamp, and all three will terrorize your time there.
** The first is the Swampers, black mutated alligator-looking things that lurk in deep waters. They deal massive damage and can spit at you, with their spit actually leaving behind a trap similar to the moving vines traps or chain traps. This means you're effectively a sitting duck if you get stuck in it, and god help you if you're near water, since you have even less mobility while stuck to it.
** The second are the Human Spiders. These things are fast, relentless, and very persistent predators that will relentlessly pursue you until either you or them are dead. They are some of the fastest things in the game, and they have the ability to ''self-replicate'' by tossing off a chunk of their arm and causing to grow into a new, less healthy Human Spider. This means that a one on one fight can soon become a three on one if you fail to take it out quick enough.
** Lastly, there's the Centipedes, horrific looking monsters that burrow underground. These things are major [[LightningBruiser Lightning Bruisers]], able to dodge and jump around with abandon. While they're fragile, they hit very hard, and their persistent attacks can make fighting them a real pain in melee. Guns make quick work of them with good aim, but their fast, erratic movement can make this easier said then done.
* JerkassWoobie: The protagonist is a merciless, cruel individual with a disdain for basically everyone around him, and he's able to commit some seriously brutal actions throughout the story for his own personal gain. That being said, he's a mutated, possibly mentally unwell individual stuck in an absolute hell on earth, and the multitude of flashbacks throughout the game imply that he had a loving home life with his family- much of what he does is simply in an attempt to get back home. [[spoiler: The fact that, no matter what you do, the protagonist never truly comes home is deeply depressing, especially since he had a wife.]]
** Same goes with the Villagers, who treat you like absolute dirt, but themselves are on the verge of collapsing, [[spoiler: and depending on your actions can go savage.]]
* ThatOneLevel: The Swamp is utter hell to navigate, as it's filled with swamp water, poisonous mushrooms galore, and a large amount of tough enemies (including the three above-mentioned DemonicSpiders). It's telling that people usually claim that ditching the nail board and switching to the axe, shovel, or sickle, all of which do much more damage than the nail board.

to:

* DemonicSpiders: DemonicSpiders:
** Red Chompers. They're fast and aggressive, deceptively calculating (capable of pulling off fake charges and evading mistimed melee strikes), and tough enough to take the better half of a pistol magazine to kill. Starting at the Old Woods, they become a common enemy, and certain areas can be ''swarming'' with them. Even if you're competent, if all you have is a nail board, you'll have a ''very'' tough time.
**
There are three new enemies introduced in the Swamp, and all three will terrorize your time there.
** *** The first is the Swampers, black mutated alligator-looking things that lurk in deep waters. They deal massive damage and can spit at you, with their spit actually leaving behind a trap similar to the moving vines traps or chain traps. This means you're effectively a sitting duck if you get stuck in it, and god help you if you're near water, since you have even less mobility while stuck to it.
** *** The second are the Human Spiders. These things are fast, relentless, and very persistent predators that will relentlessly pursue you until either you or them are dead. They are some of the fastest things in the game, and they have the ability to ''self-replicate'' by tossing off a chunk of their arm torso and causing to grow into a new, less healthy Human Spider. This means that a one on one one-on-one fight can soon become a three on one three-on-one if you fail to take it out quick enough.
**
enough. The upside is that a single shotgun shell will kill a Spider.
***
Lastly, there's the Centipedes, horrific looking monsters inhabiting human corpses that can burrow underground. These things are major [[LightningBruiser Lightning Bruisers]], [[FragileSpeedster able to dodge and jump around with abandon. While abandon]], and [[GlassCannon while they're fragile, they hit very hard, and their persistent attacks can make fighting them a real pain in melee. Guns make quick work of them with good aim, but their fast, erratic movement can make this easier said then done.
done. Worse still, during the nights you're almost guaranteed to be attacked by one or more, and they'll un-burrow right from beneath you.
* JerkassWoobie: JerkassWoobie:
**
The protagonist is a merciless, cruel individual with a disdain for basically everyone around him, and he's able to commit some seriously brutal actions throughout the story for his own personal gain. That being said, he's a mutated, possibly mentally unwell individual stuck in an absolute hell on earth, and the multitude of flashbacks throughout the game imply that he had a loving home life with his family- family; much of what he does is simply in an attempt to get back home. [[spoiler: The fact that, no matter what you do, the protagonist never truly comes home is deeply depressing, especially since he had a wife.depressing.]]
** Same goes with the Villagers, who treat you like absolute dirt, but themselves are on the verge of collapsing, [[spoiler: and [[spoiler:and depending on your actions they can all go savage.]]
savage or be decimated to the last person]].
* ThatOneLevel: ThatOneLevel:
**
The Swamp is utter hell to navigate, as it's a colossal area[[note]]around double the size of the Old Woods hub you left behind to reach the Swamp[[/note]] filled with swamp water, water that slows you down, poisonous mushrooms galore, and a large amount of tough enemies (including the three above-mentioned DemonicSpiders). It's telling that people usually claim that ditching the nail board DemonicSpiders), which can have Black Substance on them. Also, gasoline and switching wood are at a premium and a must pickup whenever found, and thanks to the axe, shovel, or sickle, all of which do much twisting land paths and the water, it's a slog to carry supplies back to the hideout. Fortunately, ammunition for firearms is absurdly easy to find there, the hideout is more damage easily defensible than the nail board.Old Woods one, nightly invaders aren't nearly as relentless and each night survived nets you 200 reputation to restock with, cushioning the blow.
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* ThatOneLevel: The Swamp is utter hell to navigate, as it's filled with swamp water, poisonous mushrooms galore, and a ridiculous amount of extremely tough enemies (including the three above-mentioned DemonicSpiders. It's telling that people usually claim that ditching the nail board and switching to the axe, shovel, or sickle, all of which do much more damage than the nail board.

to:

* ThatOneLevel: The Swamp is utter hell to navigate, as it's filled with swamp water, poisonous mushrooms galore, and a ridiculous large amount of extremely tough enemies (including the three above-mentioned DemonicSpiders.DemonicSpiders). It's telling that people usually claim that ditching the nail board and switching to the axe, shovel, or sickle, all of which do much more damage than the nail board.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DemonicSpiders: There are three new enemies introduced in the Swamp, and all three will terrorize your time there.
** The first is the Swampers, black mutated alligator-looking things that lurk in deep waters. They deal massive damage and can spit at you, with their spit actually leaving behind a trap similar to the moving vines traps or chain traps. This means you're effectively a sitting duck if you get stuck in it, and god help you if you're near water, since you have even less mobility while stuck to it.
** The second are the Human Spiders. These things are fast, relentless, and very persistent predators that will relentlessly pursue you until either you or them are dead. They are some of the fastest things in the game, and they have the ability to ''self-replicate'' by tossing off a chunk of their arm and causing to grow into a new, less healthy Human Spider. This means that a one on one fight can soon become a three on one if you fail to take it out quick enough.
** Lastly, there's the Centipedes, horrific looking monsters that burrow underground. These things are major [[LightningBruiser Lightning Bruisers]], able to dodge and jump around with abandon. While they're fragile, they hit very hard, and their persistent attacks can make fighting them a real pain in melee. Guns make quick work of them with good aim, but their fast, erratic movement can make this easier said then done.
* JerkassWoobie: The protagonist is a merciless, cruel individual with a disdain for basically everyone around him, and he's able to commit some seriously brutal actions throughout the story for his own personal gain. That being said, he's a mutated, possibly mentally unwell individual stuck in an absolute hell on earth, and the multitude of flashbacks throughout the game imply that he had a loving home life with his family- much of what he does is simply in an attempt to get back home. [[spoiler: The fact that, no matter what you do, the protagonist never truly comes home is deeply depressing, especially since he had a wife.]]
** Same goes with the Villagers, who treat you like absolute dirt, but themselves are on the verge of collapsing, [[spoiler: and depending on your actions can go savage.]]
* ThatOneLevel: The Swamp is utter hell to navigate, as it's filled with swamp water, poisonous mushrooms galore, and a ridiculous amount of extremely tough enemies (including the three above-mentioned DemonicSpiders. It's telling that people usually claim that ditching the nail board and switching to the axe, shovel, or sickle, all of which do much more damage than the nail board.

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