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** A bone of contention among many fans of the first game is that the bosses are significantly less difficult that those in the first game.
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** A bone of contention among many fans of the first game is that the bosses are significantly less difficult that those in the first game.
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** A bone of contention among many fans of the first game is that the bosses are significantly less difficult that those in the first game.
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** The console versions of the game revealed that the game itself suffers from a '''''massive''''' graphical downgrade, which no one expected, especially since the game looked just fine 2 months prior to its release. Needless to say, this is rightfully taking scandal proportions.
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** Also regarding the Emerald Maiden: In Dark Souls you were funneled towards getting your Estus Flask, here, the woman who gives it to you (also the woman who levels you up) is quite easily missable. Dark Souls 2 is a bit more aimless than its predecessor.
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** Also regarding the Emerald Maiden: In Dark Souls you were funneled towards getting your Estus Flask, here, the woman who gives it to you (also the woman who levels you up) is quite easily missable. Dark Souls 2 is a bit more aimless than its predecessor.predecessor.
** Depending on who you ask, the new healing mechanic: You can use your Estus, which has a slowed down animation, but heals instantly, or Lifegem, which heals slowly over time, but isn't interrupted. Now, the problem that arises, is that one leaves you open to attacks and the other doesn't, but the latter is finite. This means that in a way, the Estus is less useful in combat, and more of a "After battle"-heal. The fact that you have a skill (Adaptability) entitled to speeding up the animation, may drive the point further, as to why it's a scrappy mechanic.
** Depending on who you ask, the new healing mechanic: You can use your Estus, which has a slowed down animation, but heals instantly, or Lifegem, which heals slowly over time, but isn't interrupted. Now, the problem that arises, is that one leaves you open to attacks and the other doesn't, but the latter is finite. This means that in a way, the Estus is less useful in combat, and more of a "After battle"-heal. The fact that you have a skill (Adaptability) entitled to speeding up the animation, may drive the point further, as to why it's a scrappy mechanic.
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* MemeticMutation: The coffin in the tutorial dungeon is shaping up to becoming one.
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* DemonicSpiders: Exploding Hollows. Aside from being fast and hitting ridiculously hard, they're nearly impossible to kill before they blow up in your face, and the detonation is powerful enough to hurl the player off ledges with ease.
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* AwesomeMusic: [[https://www.youtube.com/watch?v=_A-tl-pJAR4 The "Locomotive Breath" trailer]], which uses the eponymous JethroTull song to superb effect.
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* ScrappyMechanic: Being able to teleport between any bonfire now: good. Having to teleport to one specific bonfire to level up: annoying for some, as it puts a loading screen in front of a process that was instantaneous before.
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* ScrappyMechanic: Being able to teleport between any bonfire now: good. Having to teleport to one specific bonfire to level up: annoying for some, as it puts a loading screen in front of a process that was instantaneous before.before.
** Also regarding the Emerald Maiden: In Dark Souls you were funneled towards getting your Estus Flask, here, the woman who gives it to you (also the woman who levels you up) is quite easily missable. Dark Souls 2 is a bit more aimless than its predecessor.
** Also regarding the Emerald Maiden: In Dark Souls you were funneled towards getting your Estus Flask, here, the woman who gives it to you (also the woman who levels you up) is quite easily missable. Dark Souls 2 is a bit more aimless than its predecessor.
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* HateDumb: To say that there are PC gamers that're treating FROM Software like ElectronicArts primarily due to the one month delay is like saying the sky's blue in the daytime.
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* HateDumb: To say that there are PC gamers that're treating FROM Software like they're worse than ElectronicArts (the generally-held worst company in America, to put things into perspective) primarily due to the one month delay is like saying the sky's blue in the daytime.
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** The fact that the PC version is releasing a month after the console versions (despite the PC version being the main release, as detailed in the link under PortingDisaster) and [[http://i.imgur.com/nHWXQ7X.jpg screens like these]] being released are making quite a few PC gamers expect [[PortingDisaster Dark Souls: Prepare To Die]] 2.0.
* HateDumb: To say that there are PC gamers that're treating FROM Software like ElectronicArts primarily due to the one month delay is like saying the sky's blue in the daytime.
* HateDumb: To say that there are PC gamers that're treating FROM Software like ElectronicArts primarily due to the one month delay is like saying the sky's blue in the daytime.
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* ScrappyMechanic: Being able to teleport between any bonfire now: good. Having to teleport to one specific bonfire to level up: annoying, as it just puts a loading screen in front of a process that was instantaneous before. Two steps forward, one step back.
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* ScrappyMechanic: Being able to teleport between any bonfire now: good. Having to teleport to one specific bonfire to level up: annoying, annoying for some, as it just puts a loading screen in front of a process that was instantaneous before. Two steps forward, one step back.
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* PortingDisaster: [[http://tech2.in.com/news/gaming/pc-version-of-dark-souls-2-to-serve-as-base-for-console-versions/870776 They hope to avert this when it comes to the PC version by inverting it. Essentially, it's apparently going to be built for PC first, with the console versions being the ports.]]
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* PortingDisaster: [[http://tech2.in.com/news/gaming/pc-version-of-dark-souls-2-to-serve-as-base-for-console-versions/870776 They hope to avert this when it comes to the PC version by inverting it. Essentially, it's apparently going to be built for PC first, with the console versions being the ports.]]]]
* ScrappyMechanic: Being able to teleport between any bonfire now: good. Having to teleport to one specific bonfire to level up: annoying, as it just puts a loading screen in front of a process that was instantaneous before. Two steps forward, one step back.
* ScrappyMechanic: Being able to teleport between any bonfire now: good. Having to teleport to one specific bonfire to level up: annoying, as it just puts a loading screen in front of a process that was instantaneous before. Two steps forward, one step back.
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** This has been eased with the revelation that one can sacrifice a human effigy (DaS II's equivalent to humanity) at a bonfire to temporarily disallow invasions.
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** This has been eased with the revelation that one can sacrifice a human effigy (DaS II's (this game's equivalent to humanity) at a bonfire to temporarily disallow invasions.
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**This has been eased with the revelation that one can sacrifice a human effigy (DaS II's equivalent to humanity) at a bonfire to temporarily disallow invasions.
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whoops wrong trope
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* BaseBreaker: Some of the changes from Dark Souls to Dark Souls 2 have divided the base. One of the major breaks comes from being hollow. Being hollow no longer protects the player from invasions in Dark Souls. One camp believes this is a good thing and tells others that if they don't want to be invaded they should play offline. The other believes they shouldn't be invaded while hollow and that they play online for the ghost and player messages.
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* BaseBreaker: BrokenBase: Some of the changes from Dark Souls to Dark Souls 2 have divided the base. One of the major breaks comes from being hollow. Being hollow no longer protects the player from invasions in Dark Souls. One camp believes this is a good thing and tells others that if they don't want to be invaded they should play offline. The other believes they shouldn't be invaded while hollow and that they play online for the ghost and player messages.
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Might need to be expanded on later
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* BaseBreaker: Some of the changes from Dark Souls to Dark Souls 2 have divided the base. One of the major breaks comes from being hollow. Being hollow no longer protects the player from invasions in Dark Souls. One camp believes this is a good thing and tells others that if they don't want to be invaded they should play offline. The other believes they shouldn't be invaded while hollow and that they play online for the ghost and player messages.
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* InternetBackdraft: The cinematic debut trailer and the details from the Edge magazine article quickly became this. Fans debated over whether the trailer was a radical shift in direction for the series, and whether that was a good thing. The Edge magazine had some details which worried fans, with fans fearing the next installment would get dumbed down. The gameplay premiere [[WinBackTheCrowd put a lot of these worries to rest]].
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* InternetBackdraft: The cinematic debut trailer and the details from the Edge magazine article quickly became this. Fans debated over whether the trailer was a radical shift in direction for the series, and whether that was a good thing. The Edge magazine had some details which worried fans, with fans fearing the next installment would get dumbed down. The gameplay premiere [[WinBackTheCrowd put a lot of these worries to rest]].
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* PortingDisaster: They hope to avert this when it comes to the PC version by inverting it. Essentially, it's apparently going to be built for PC first, with the console versions being the ports.
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* PortingDisaster: [[http://tech2.in.com/news/gaming/pc-version-of-dark-souls-2-to-serve-as-base-for-console-versions/870776 They hope to avert this when it comes to the PC version by inverting it. Essentially, it's apparently going to be built for PC first, with the console versions being the ports.]]
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* PortingDisaster: They hope to avert this when it comes to the PC version by inverting it. Essentially, it's apparently going to be build for PC first, with the console versions being the ports.
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* PortingDisaster: They hope to avert this when it comes to the PC version by inverting it. Essentially, it's apparently going to be build built for PC first, with the console versions being the ports.
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** Namco announced its plans to market Dark Souls as a AAA title. Fans are expecting the worst yet again.
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** Namco announced its plans to market Dark Souls as a AAA title. Fans are expecting the worst yet again.again.
* PortingDisaster: They hope to avert this when it comes to the PC version by inverting it. Essentially, it's apparently going to be build for PC first, with the console versions being the ports.
* PortingDisaster: They hope to avert this when it comes to the PC version by inverting it. Essentially, it's apparently going to be build for PC first, with the console versions being the ports.
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** The game apparently having an optional easy difficulty gained some backlash as well. [[http://metro.co.uk/2012/09/05/miyazaki-backtracks-over-dark-souls-difficultly-level-566203/ This was apparently just a bad translation on Miyazaki's part.]]
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** The game apparently having an optional easy difficulty gained some backlash as well. [[http://metro.co.uk/2012/09/05/miyazaki-backtracks-over-dark-souls-difficultly-level-566203/ This was apparently just a bad translation on Miyazaki's part.]]]]
** Namco announced its plans to market Dark Souls as a AAA title. Fans are expecting the worst yet again.
** Namco announced its plans to market Dark Souls as a AAA title. Fans are expecting the worst yet again.
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** The game apparently having an optional easy difficulty gained some backlash as well.
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** The game apparently having an optional easy difficulty gained some backlash as well. [[http://metro.co.uk/2012/09/05/miyazaki-backtracks-over-dark-souls-difficultly-level-566203/ This was apparently just a bad translation on Miyazaki's part.]]
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** A minor one following the statement that the IGN demo is from the PC version. Cries of subpar performance, shoddy optimization and frequent drops in FPS from one side, defense of of the demo being that, a demo, an unfinished and unoptimized demonstration that also manages to outperform ''Dark Souls''' unmodified PC version from the other.
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** A minor one following the statement that the IGN demo is from the PC version. Cries of subpar performance, shoddy optimization and frequent drops in FPS from one side, defense of of the demo being that, a demo, an unfinished and unoptimized demonstration that also manages to outperform ''Dark Souls''' unmodified PC version from the other.other.
** The game apparently having an optional easy difficulty gained some backlash as well.
** The game apparently having an optional easy difficulty gained some backlash as well.
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** A minor one following the statement that the IGN demo is from the PC version. Cries of subpar performance, shoddy optimization and frequent drops in FPS from one side, defense of of the demo being that, a demo, an unfinished and unoptimized demonstration from the other.
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** A minor one following the statement that the IGN demo is from the PC version. Cries of subpar performance, shoddy optimization and frequent drops in FPS from one side, defense of of the demo being that, a demo, an unfinished and unoptimized demonstration that also manages to outperform ''Dark Souls''' unmodified PC version from the other.
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** A minor one following the statement that the IGN demo is from the PC version. Cries of subpar performance, shody optimization and frequent drops in FPS from one side, defense of of the demo being that, a demo, an unfinished and unoptimized demonstration from the other.
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** A minor one following the statement that the IGN demo is from the PC version. Cries of subpar performance, shody shoddy optimization and frequent drops in FPS from one side, defense of of the demo being that, a demo, an unfinished and unoptimized demonstration from the other.
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*** Most of those comments were out of context. They meant that the mechanics of the game would be explained more clearly. They've said time and time again they wouldn't make it easier.
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** A minor one following the statement that the IGN demo is from the PC version. Cries of subpar performance, shody optimization and frequent drops in FPS from one side, defense of of the demo being that, a demo, an unfinished and unoptimized demonstration from the other.
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* InternetBackdraft: The cinematic debut trailer and the details from the Edge magazine article quickly became this. Fans debated over whether the trailer was a radical shift in direction for the series, and whether that was a good thing. The Edge magazine had some details which worried fans, with fans fearing the next installment would get dumbed down. The gameplay premiere put a lot of these worries to rest.
*** most those comments were out of context. They meant explaining it better. They've said time and time again they wouldn't make it easier.
*** most those comments were out of context. They meant explaining it better. They've said time and time again they wouldn't make it easier.
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* InternetBackdraft: The cinematic debut trailer and the details from the Edge magazine article quickly became this. Fans debated over whether the trailer was a radical shift in direction for the series, and whether that was a good thing. The Edge magazine had some details which worried fans, with fans fearing the next installment would get dumbed down. The gameplay premiere [[WinBackTheCrowd put a lot of these worries to rest.
rest]].
***most Most of those comments were out of context. They meant explaining it better.that the mechanics of the game would be explained more clearly. They've said time and time again they wouldn't make it easier.
***
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* InternetBackdraft: The cinematic debut trailer and the details from the Edge magazine article quickly became this. Fans debated over whether the trailer was a radical shift in direction for the series, and whether that was a good thing. The Edge magazine had some details which worried fans, with fans fearing the next installment would get dumbed down. The gameplay premiere put a lot of these worries to rest.
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* InternetBackdraft: The cinematic debut trailer and the details from the Edge magazine article quickly became this. Fans debated over whether the trailer was a radical shift in direction for the series, and whether that was a good thing. The Edge magazine had some details which worried fans, with fans fearing the next installment would get dumbed down. The gameplay premiere put a lot of these worries to rest.rest.
*** most those comments were out of context. They meant explaining it better. They've said time and time again they wouldn't make it easier.
*** most those comments were out of context. They meant explaining it better. They've said time and time again they wouldn't make it easier.
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* InternetBackdraft: The cinematic debut trailer and the details from the Edge magazine article quickly became this. Fans debated over whether the trailer was a radical shift in direction for the series, and whether that was a good thing. The Edge magazine had some details which worried fans, with fans fearing the next installment would get dumbed down. The gameplay premiere put a lot of these worries to rest.