Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* [[AwesomeBosses/VideoGames Awesome Video Game Bosses]]:
to:
* [[AwesomeBosses/VideoGames Awesome Video Game Bosses]]: Bosses]]:
Changed line(s) 4 (click to see context) from:
* ContestedSequel: The game got reasonably good reviews at launch, albeit lower than ''Huge Adventure''. It was praised for bringing more originality in its level design, a better plot and an impressive multiplayer mode. However, it also received criticism for the abundance of [[MarathonLevel marathon levels]], FakeDifficulty in enemy placement and obstacles, situational power-ups, and other elements like needing multiple games to fully access the multiplayer content.
to:
* ContestedSequel: The game got reasonably good reviews at launch, albeit lower than ''Huge Adventure''. It was praised for bringing more originality in its level design, a better plot and an impressive multiplayer mode. However, it also received criticism for the abundance of [[MarathonLevel marathon levels]], {{Marathon Level}}s, FakeDifficulty in enemy placement and obstacles, situational power-ups, and other elements like needing multiple games to fully access the multiplayer content.content.
* GoddamnedBoss: N. Tropy isn't the hardest boss in the world, as his projectiles are rather simple to dodge once the pattern is memorized, but the ScreenCrunch makes memorizing that pattern a bit of a chore. What ''is'' problematic, however, is that N. Tropy is a MarathonBoss. He has three phases, each having him take three hits and having a long load time between them, and if you die in any phase, [[ContinuingIsPainful you're sent all the way back to phase one]].
* GoddamnedBoss: N. Tropy isn't the hardest boss in the world, as his projectiles are rather simple to dodge once the pattern is memorized, but the ScreenCrunch makes memorizing that pattern a bit of a chore. What ''is'' problematic, however, is that N. Tropy is a MarathonBoss. He has three phases, each having him take three hits and having a long load time between them, and if you die in any phase, [[ContinuingIsPainful you're sent all the way back to phase one]].
Changed line(s) 13 (click to see context) from:
* TheyWastedAPerfectlyGoodCharacter: Once you free Crunch and Coco from N. Trance's mind control, they're playable! But Crunch is relegated to two Atlasphere levels (of which there already was one where you played as Crash), and Coco to the two space levels. Made even more egregious by the fact that Coco was playable in a more traditional sense in ''Wrath Of Cortex'', which released prior to ''N. Tranced''.
to:
* TheyWastedAPerfectlyGoodCharacter: Once you free Crunch and Coco from N. Trance's mind control, they're playable! But Crunch is relegated to two Atlasphere levels (of which there already was one where you played as Crash), and Coco to the two space levels. Made even more egregious by the fact that Coco was playable in a more traditional sense in ''Wrath Of ''The Wrath of Cortex'', which released prior to ''N. Tranced''.''N-Tranced''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* BestBossEver:
to:
* BestBossEver: [[AwesomeBosses/VideoGames Awesome Video Game Bosses]]:
Is there an issue? Send a MessageReason:
None
Changed line(s) 13 (click to see context) from:
* TheyWastedAPerfectlyGoodCharacter: Once you free Crunch and Coco from N. Trance's mind control, they're playable! But Crunch is relegated to two [[ScrappyLevel Atlasphere levels]] (of which there already was one where you played as Crash), and Coco to the two space levels. Made even more egregious by the fact that Coco was playable in a more traditional sense in ''Wrath Of Cortex'', which released prior to ''N. Tranced''.
to:
* TheyWastedAPerfectlyGoodCharacter: Once you free Crunch and Coco from N. Trance's mind control, they're playable! But Crunch is relegated to two [[ScrappyLevel Atlasphere levels]] levels (of which there already was one where you played as Crash), and Coco to the two space levels. Made even more egregious by the fact that Coco was playable in a more traditional sense in ''Wrath Of Cortex'', which released prior to ''N. Tranced''.
Is there an issue? Send a MessageReason:
N. Tropy is the True Final Boss, so he does not qualify for this trope.
Changed line(s) 4 (click to see context) from:
* ContestedSequel: It got reasonably good reviews after launch, albeit lower than ''Huge Adventure''. It was praised for bringing more originality in its level design, a better plot and an impressive multiplayer mode. However, it also received criticism for the abundance of [[MarathonLevel marathon levels]], FakeDifficulty in enemy placement and obstacles, situational power-ups, and other elements like needing multiple games to fully access the multiplayer or being unable to pick which levels you play.
to:
* ContestedSequel: It The game got reasonably good reviews after at launch, albeit lower than ''Huge Adventure''. It was praised for bringing more originality in its level design, a better plot and an impressive multiplayer mode. However, it also received criticism for the abundance of [[MarathonLevel marathon levels]], FakeDifficulty in enemy placement and obstacles, situational power-ups, and other elements like needing multiple games to fully access the multiplayer or being unable to pick which levels you play.content.
Changed line(s) 11,12 (click to see context) from:
** Climbing poles in the Arabian levels. It's unintuitive that you have to spin to change poles, jump to climb them and press down to slide. To make matters worse, Crash will not stop sliding after you let go of the directional pad, usually leading to a death in a bottomless pit below.
* ThatOneBoss: N. Tropy, who requires nine hits and the process to defeating him is an intricate split second evasion of his projectile attacks on a small platform.
* ThatOneBoss: N. Tropy, who requires nine hits and the process to defeating him is an intricate split second evasion of his projectile attacks on a small platform.
to:
** Climbing poles ropes in the Arabian levels. It's unintuitive that you have to spin to change poles, ropes, jump to climb them and press down to slide. To make matters worse, Crash will not stop sliding after you let go of the directional pad, usually leading to a death in a bottomless pit below.
* ThatOneBoss: N. Tropy, who requires nine hits and the process to defeating him is an intricate split second evasion of his projectile attacks on a small platform.below.
* ThatOneBoss: N. Tropy, who requires nine hits and the process to defeating him is an intricate split second evasion of his projectile attacks on a small platform.
Changed line(s) 14 (click to see context) from:
* TheyWastedAPerfectlyGoodCharacter: Once you free Crunch and Coco from N. Trance's mind control, they're playable! But Crunch is relegated to [[ScrappyLevel Atlasphere levels]] (of which there already was one where you played as Crash), and Coco to the space levels. Made even more egregious by the fact that Coco was playable in a more traditional sense in ''Wrath Of Cortex'', which released prior to ''N. Tranced''.
to:
* TheyWastedAPerfectlyGoodCharacter: Once you free Crunch and Coco from N. Trance's mind control, they're playable! But Crunch is relegated to two [[ScrappyLevel Atlasphere levels]] (of which there already was one where you played as Crash), and Coco to the two space levels. Made even more egregious by the fact that Coco was playable in a more traditional sense in ''Wrath Of Cortex'', which released prior to ''N. Tranced''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2,5 (click to see context) from:
** Fake Crash. It subverts the usual trend of Crash bosses being "wait for them to attack, then attack while they are stunned" by being a genuinely creative PuzzleBoss.
** N. Trance. Awkward controls aside, using the helicopter backpack to spin him into a trap controlled by Fake Crash made for one of the most intense final bosses in the series.
* ContestedSequel: It got reasonably good reviews after launch, albeit lower than ''Huge Adventure''. It was praised for bringing more originality in its level design, a better plot and an impressive multiplayer mode. However, it also received criticism for the abundance of [[MarathonLevel marathon levels]], FakeDifficulty in enemy placement and obstacles, situational power-ups, and other elements listed under ScrappyMechanic.
* ItsTheSameNowItSucks: While getting reasonable reviews from critics and fans, a recurring complaint towards the game is that, much like ''The Huge Adventure'' before it, it is essentially just a 2D recreation of the Playstation titles.
** N. Trance. Awkward controls aside, using the helicopter backpack to spin him into a trap controlled by Fake Crash made for one of the most intense final bosses in the series.
* ContestedSequel: It got reasonably good reviews after launch, albeit lower than ''Huge Adventure''. It was praised for bringing more originality in its level design, a better plot and an impressive multiplayer mode. However, it also received criticism for the abundance of [[MarathonLevel marathon levels]], FakeDifficulty in enemy placement and obstacles, situational power-ups, and other elements listed under ScrappyMechanic.
* ItsTheSameNowItSucks: While getting reasonable reviews from critics and fans, a recurring complaint towards the game is that, much like ''The Huge Adventure'' before it, it is essentially just a 2D recreation of the Playstation titles.
to:
** Fake Crash. It Crash subverts the usual trend of Crash bosses being "wait for them to attack, then attack while they are stunned" by being a genuinely creative PuzzleBoss.
**N. Trance. Awkward controls aside, using of the helicopter backpack aside, using it to spin him N. Trance into a trap controlled by Fake Crash made for one of the most intense final bosses in the series.
* ContestedSequel: It got reasonably good reviews after launch, albeit lower than ''Huge Adventure''. It was praised for bringing more originality in its level design, a better plot and an impressive multiplayer mode. However, it also received criticism for the abundance of [[MarathonLevel marathon levels]], FakeDifficulty in enemy placement and obstacles, situational power-ups, and other elementslisted under ScrappyMechanic.
like needing multiple games to fully access the multiplayer or being unable to pick which levels you play.
* ItsTheSameNowItSucks: While getting reasonable reviews from critics and fans, a recurring complaint towards the game is that, much like ''The Huge Adventure'' before it, it is essentially just a 2D recreation of thePlaystation [=PlayStation=] titles.
**
* ContestedSequel: It got reasonably good reviews after launch, albeit lower than ''Huge Adventure''. It was praised for bringing more originality in its level design, a better plot and an impressive multiplayer mode. However, it also received criticism for the abundance of [[MarathonLevel marathon levels]], FakeDifficulty in enemy placement and obstacles, situational power-ups, and other elements
* ItsTheSameNowItSucks: While getting reasonable reviews from critics and fans, a recurring complaint towards the game is that, much like ''The Huge Adventure'' before it, it is essentially just a 2D recreation of the
Changed line(s) 13,14 (click to see context) from:
* ThatOneLevel: The space levels with Coco. Since you are controlling the satellite and not Coco herself, there is a delay to her movement, which is problematic considering tne screen is usually cluttered with fast moving enemies and projectiles. To make matters worse, your only means of attack is a laser bullet with a painfully slow fire rate, meaning it's preferrable to just dash through enemies instead of trying to shoot them down, and that is actually encouraged, as Coco is being followed by a fireball that will cause instant death if it reaches her.
* TheyWastedAPerfectlyGoodCharacter: Once you free Crunch and Coco from N. Trance's mind control, they're playable! But Crunch is relegated to [[ScrappyLevel Atlasphere levels]] (of which there already was one where you played as Crash, and Coco the aforementioned space levels. Made even more egregious by the fact that Coco was playable in a more traditional sense in ''Wrath Of Cortex'', which released prior to N. Tranced.
* TheyWastedAPerfectlyGoodCharacter: Once you free Crunch and Coco from N. Trance's mind control, they're playable! But Crunch is relegated to [[ScrappyLevel Atlasphere levels]] (of which there already was one where you played as Crash, and Coco the aforementioned space levels. Made even more egregious by the fact that Coco was playable in a more traditional sense in ''Wrath Of Cortex'', which released prior to N. Tranced.
to:
* ThatOneLevel: The space levels with Coco. Since you are controlling the satellite and not Coco herself, there is a delay to her movement, which is problematic considering tne screen is usually cluttered with fast moving enemies and projectiles. To make matters worse, your only means of attack is a laser bullet with a painfully slow fire rate, meaning it's preferrable preferable to just dash through enemies instead of trying to shoot them down, and that is actually encouraged, as Coco is being followed by a fireball that will cause instant death if it reaches her.
* TheyWastedAPerfectlyGoodCharacter: Once you free Crunch and Coco from N. Trance's mind control, they're playable! But Crunch is relegated to [[ScrappyLevel Atlasphere levels]] (of which there already was one where you played asCrash, Crash), and Coco to the aforementioned space levels. Made even more egregious by the fact that Coco was playable in a more traditional sense in ''Wrath Of Cortex'', which released prior to N. Tranced.''N. Tranced''.
* TheyWastedAPerfectlyGoodCharacter: Once you free Crunch and Coco from N. Trance's mind control, they're playable! But Crunch is relegated to [[ScrappyLevel Atlasphere levels]] (of which there already was one where you played as
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* TheyWastedAPerfectlyGoodCharacter: Once you free Crunch and Coco from N. Trance's mind control, they're playable! But Crunch is relegated to [[ScrappyLevel Atlasphere levels]] (of which there already was one where you played as Crash, and Coco the aforementioned space levels. Made even more egregious by the fact that Coco was playable in a more traditional sense in ''Wrath Of Cortex'', which released prior to N. Tranced.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4 (click to see context) from:
* ContestedSequel: It got reasonably good reviews after launch, albeit lower than Huge Adventure. It was praised for bringing more originality in its level design, a better plot and an impressive multiplayer mode. However, it also received criticism for the abundance of [[MarathonLevel marathon levels]], FakeDifficulty in enemy placement and obstacles, situational power-ups, and other elements listed under ScrappyMechanic.
to:
* ContestedSequel: It got reasonably good reviews after launch, albeit lower than Huge Adventure.''Huge Adventure''. It was praised for bringing more originality in its level design, a better plot and an impressive multiplayer mode. However, it also received criticism for the abundance of [[MarathonLevel marathon levels]], FakeDifficulty in enemy placement and obstacles, situational power-ups, and other elements listed under ScrappyMechanic.
Changed line(s) 7 (click to see context) from:
** The multiplayer mode is quite expansive and fun, unfortunately the fact it requires [[OneGameForThePriceOfTwo two copies of the same game to play]], plus a version of ''The Huge Adventure'' for certain extras, meant only a few got to try it.
to:
** The multiplayer mode is quite expansive and fun, but unfortunately the fact that it requires [[OneGameForThePriceOfTwo two copies of the same game to play]], plus a version of ''The Huge Adventure'' for certain extras, meant only a few people got to try it.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4 (click to see context) from:
* ContestedSequel: It got reasonably good reviews after launch, albeit lower than Huge Adventure. It was praised for bringing more originality in its level design, a better plot and an impressive multiplayer mode. However, it also received criticism for the abundance of [[MarathonLevel marathon levels]], FakeDifficulty in enemy placement and obstacles, situational power-ups and other elements listed under ScrappyMechanic.
to:
* ContestedSequel: It got reasonably good reviews after launch, albeit lower than Huge Adventure. It was praised for bringing more originality in its level design, a better plot and an impressive multiplayer mode. However, it also received criticism for the abundance of [[MarathonLevel marathon levels]], FakeDifficulty in enemy placement and obstacles, situational power-ups power-ups, and other elements listed under ScrappyMechanic.
Changed line(s) 7,11 (click to see context) from:
** The multiplayer mode is quite expansive and fun, unfortunately the fact it requires [[OneGameForThePriceOfTwo two copies of the same game to play]] (plus a version of ''The Huge Adventure'' for certain extras) meant only a few got to try it.
** The inability to choose the order to tackle the levels in each world.
** The Relics and Gems in this game serve no purpose, as the good ending is tied to the colored gem shards this time, so there is little incentive to break all the boxes in each level or attempt the time trials.
** The flying carpet due to FakeDifficulty of its sections and the helicopter jetpack because of its sluggish movement and slippery controls. Made even worse by the fact three of the bosses are fought with them.
** Climbing poles in the Arabian levels. It's unintuitive that you have to spin to change poles, jump to climb them and press down to slide. To make matters worse, Crash will not stop sliding after you let go of the diectional pad, usually leading to a death in a bottomless pit below.
** The inability to choose the order to tackle the levels in each world.
** The Relics and Gems in this game serve no purpose, as the good ending is tied to the colored gem shards this time, so there is little incentive to break all the boxes in each level or attempt the time trials.
** The flying carpet due to FakeDifficulty of its sections and the helicopter jetpack because of its sluggish movement and slippery controls. Made even worse by the fact three of the bosses are fought with them.
** Climbing poles in the Arabian levels. It's unintuitive that you have to spin to change poles, jump to climb them and press down to slide. To make matters worse, Crash will not stop sliding after you let go of the diectional pad, usually leading to a death in a bottomless pit below.
to:
** The multiplayer mode is quite expansive and fun, unfortunately the fact it requires [[OneGameForThePriceOfTwo two copies of the same game to play]] (plus play]], plus a version of ''The Huge Adventure'' for certain extras) extras, meant only a few got to try it.
** The inability tochoose pick the order to tackle play the levels in each world.
world, a staple in the series since ''Cortex Strikes Back''.
** The Gems and Relicsand Gems in this game serve no purpose, as the good ending is tied to the colored gem shards this time, hidden in certain levels, so there is little incentive to break all the boxes in each level or attempt the time trials.
** The flying carpet sections, due toFakeDifficulty the placement of its sections obstacles verging on FakeDifficulty, and the helicopter jetpack jetpack, because of its sluggish movement and slippery controls. Made even worse by the fact three of the bosses are fought with them.
** Climbing poles in the Arabian levels. It's unintuitive that you have to spin to change poles, jump to climb them and press down to slide. To make matters worse, Crash will not stop sliding after you let go of thediectional directional pad, usually leading to a death in a bottomless pit below.
** The inability to
** The Gems and Relics
** The flying carpet sections, due to
** Climbing poles in the Arabian levels. It's unintuitive that you have to spin to change poles, jump to climb them and press down to slide. To make matters worse, Crash will not stop sliding after you let go of the
Changed line(s) 13 (click to see context) from:
* ThatOneLevel: The space levels with Coco. Since you are controlling the satellite and not Coco herself, there is a delay to her movement, which doesn't help since both of their hitboxes can be damaged. It also has a painfully slow fire rate, meaning it's preferrable to just dash through enemies instead of trying to shoot them down, and that is actually encouraged, as Coco is being targeted by a fireball that will cause a death if it reaches her.
to:
* ThatOneLevel: The space levels with Coco. Since you are controlling the satellite and not Coco herself, there is a delay to her movement, which doesn't help since both is problematic considering tne screen is usually cluttered with fast moving enemies and projectiles. To make matters worse, your only means of their hitboxes can be damaged. It also has attack is a laser bullet with a painfully slow fire rate, meaning it's preferrable to just dash through enemies instead of trying to shoot them down, and that is actually encouraged, as Coco is being targeted followed by a fireball that will cause a instant death if it reaches her.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** The inability to choose the order to tackle the levels in each world.
Is there an issue? Send a MessageReason:
None
Added line(s) 7 (click to see context) :
* BestBossEver:
** Fake Crash. It subverts the usual trend of Crash bosses being "wait for them to attack, then attack while they are stunned" by being a genuinely creative PuzzleBoss.
** N. Trance. Awkward controls aside, using the helicopter backpack to spin him into a trap controlled by Fake Crash made for one of the most intense final bosses in the series.
* ContestedSequel: It got reasonably good reviews after launch, albeit lower than Huge Adventure. It was praised for bringing more originality in its level design, a better plot and an impressive multiplayer mode. However, it also received criticism for the abundance of [[MarathonLevel marathon levels]], FakeDifficulty in enemy placement and obstacles, situational power-ups and other elements listed under ScrappyMechanic.
** Fake Crash. It subverts the usual trend of Crash bosses being "wait for them to attack, then attack while they are stunned" by being a genuinely creative PuzzleBoss.
** N. Trance. Awkward controls aside, using the helicopter backpack to spin him into a trap controlled by Fake Crash made for one of the most intense final bosses in the series.
* ContestedSequel: It got reasonably good reviews after launch, albeit lower than Huge Adventure. It was praised for bringing more originality in its level design, a better plot and an impressive multiplayer mode. However, it also received criticism for the abundance of [[MarathonLevel marathon levels]], FakeDifficulty in enemy placement and obstacles, situational power-ups and other elements listed under ScrappyMechanic.
Deleted line(s) 7 (click to see context) :
* SurprisinglyImprovedSequel: While it's debatable whether it stands on its own well or not, general consensus seems to be that this game did a whole lot better than its predecessor on bringing ''Crash'' to the GBA due to having a whole lot more originality (though it's still not completely guilt-free of borrowing a lot of elements from past games), sporting more innovative 2D level design, more developed story and gimmicks, and an impressive multiplayer mode.
Added DiffLines:
* ThatOneLevel: The space levels with Coco. Since you are controlling the satellite and not Coco herself, there is a delay to her movement, which doesn't help since both of their hitboxes can be damaged. It also has a painfully slow fire rate, meaning it's preferrable to just dash through enemies instead of trying to shoot them down, and that is actually encouraged, as Coco is being targeted by a fireball that will cause a death if it reaches her.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
* ScrappyMechanic: The multiplayer mode is quite expansive and fun, unfortunately the fact it requires [[OneGameForThePriceOfTwo two copies of the same game to play]] (plus a version of ''The Huge Adventure'' for certain extras) meant only a few got to try it.
to:
* ScrappyMechanic: ScrappyMechanic:
** The multiplayer mode is quite expansive and fun, unfortunately the fact it requires [[OneGameForThePriceOfTwo two copies of the same game to play]] (plus a version of ''The Huge Adventure'' for certain extras) meant only a few got to tryit.it.
** The Relics and Gems in this game serve no purpose, as the good ending is tied to the colored gem shards this time, so there is little incentive to break all the boxes in each level or attempt the time trials.
** The flying carpet due to FakeDifficulty of its sections and the helicopter jetpack because of its sluggish movement and slippery controls. Made even worse by the fact three of the bosses are fought with them.
** Climbing poles in the Arabian levels. It's unintuitive that you have to spin to change poles, jump to climb them and press down to slide. To make matters worse, Crash will not stop sliding after you let go of the diectional pad, usually leading to a death in a bottomless pit below.
** The multiplayer mode is quite expansive and fun, unfortunately the fact it requires [[OneGameForThePriceOfTwo two copies of the same game to play]] (plus a version of ''The Huge Adventure'' for certain extras) meant only a few got to try
** The Relics and Gems in this game serve no purpose, as the good ending is tied to the colored gem shards this time, so there is little incentive to break all the boxes in each level or attempt the time trials.
** The flying carpet due to FakeDifficulty of its sections and the helicopter jetpack because of its sluggish movement and slippery controls. Made even worse by the fact three of the bosses are fought with them.
** Climbing poles in the Arabian levels. It's unintuitive that you have to spin to change poles, jump to climb them and press down to slide. To make matters worse, Crash will not stop sliding after you let go of the diectional pad, usually leading to a death in a bottomless pit below.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ScrappyMechanic: The multiplayer mode is quite expansive and fun, unfortunately the fact it requires [[OneGameForThePriceOfTwo two copies of the same game to play]] (plus a version of ''The Huge Adventure'' for certain extras) meant only a few got to try it.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3 (click to see context) from:
* ThatOneBoss: N Tropy, who requires nine hits and the process to defeating him is an intricate split second evasion of his projectile attacks on a small platform.
to:
* ThatOneBoss: N N. Tropy, who requires nine hits and the process to defeating him is an intricate split second evasion of his projectile attacks on a small platform.platform.
----
----
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
* SurprisinglyImprovedSequel: While it's debatable whether it stands on its own well or not, general consensus seems to be that this game did a whole lot better than its predecessor on bringing ''Crash'' to the GBA due to having a whole lot more originality (though it's still not completely guilt-free of borrowing a lot of elements from past games), due to more developed 2D level design, more developed story and gimmicks, and an impressive multiplayer mode.
to:
* SurprisinglyImprovedSequel: While it's debatable whether it stands on its own well or not, general consensus seems to be that this game did a whole lot better than its predecessor on bringing ''Crash'' to the GBA due to having a whole lot more originality (though it's still not completely guilt-free of borrowing a lot of elements from past games), due to sporting more developed innovative 2D level design, more developed story and gimmicks, and an impressive multiplayer mode.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
* SurprisinglyImprovedSequel: While it's debatable whether it stands on its own well or not, general consensus seems to be that this game did a whole lot better than its predecessor on bringing ''Crash'' to the GBA due to having a whole lot more originality (though it's still not completely guilt-free of borrowing a lot of elements from past games).
to:
* SurprisinglyImprovedSequel: While it's debatable whether it stands on its own well or not, general consensus seems to be that this game did a whole lot better than its predecessor on bringing ''Crash'' to the GBA due to having a whole lot more originality (though it's still not completely guilt-free of borrowing a lot of elements from past games).games), due to more developed 2D level design, more developed story and gimmicks, and an impressive multiplayer mode.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
* SurprisinglyImprovedSequel: While it's debatable whether it stands on its own well or not, general consensus seems to be that this game did a whole lot better than its predecessor on bringing ''Crash'' to the GBA.
to:
* SurprisinglyImprovedSequel: While it's debatable whether it stands on its own well or not, general consensus seems to be that this game did a whole lot better than its predecessor on bringing ''Crash'' to the GBA.GBA due to having a whole lot more originality (though it's still not completely guilt-free of borrowing a lot of elements from past games).
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* SurprisinglyImprovedSequel: While it's debatable whether it stands on its own well or not, general consensus seems to be that this game did a whole lot better than its predecessor on bringing ''Crash'' to the GBA.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* ItsTheSameNowItSucks: While getting reasonable reviews from critics and fans, a recurring complaint towards the game is that, much like ''The Huge Adventure'' before it, it is essentially just a 2D recreation of the PSOne titles.
to:
* ItsTheSameNowItSucks: While getting reasonable reviews from critics and fans, a recurring complaint towards the game is that, much like ''The Huge Adventure'' before it, it is essentially just a 2D recreation of the PSOne Playstation titles.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
*ItsTheSameNowItSucks: While getting reasonable reviews from critics and fans, a recurring complaint towards the game is that, much like ''The Huge Adventure'' before it, it is essentially just a 2D recreation of the PSOne titles.
* ThatOneBoss: N Tropy, who requires nine hits and the process to defeating him is an intricate split second evasion of his projectile attacks on a small platform.
* ThatOneBoss: N Tropy, who requires nine hits and the process to defeating him is an intricate split second evasion of his projectile attacks on a small platform.