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* NightmareFuel: Yes, really. If you look to the right of the road on the Mojave Desert track in the N64 port, you can see a white billboard, partially hidden by an oil drill, with the message:

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* NightmareFuel: Yes, really. If you look to the right of the road on the Mojave Desert track in the N64 port, you can see a white billboard, UsefulNotes/{{billboard}}, partially hidden by an oil drill, with the message:

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* SignatureScene: The Mojave Desert billboard with the creepy message in the [=N64=] port. It's pretty much half the reason this game is remembered nowadays.

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* SignatureScene: The Mojave Desert billboard with the creepy message in the [=N64=] port. It's pretty much half It brought a lot of new attention to the reason game when screenshots of it were shared on Website/{{Reddit}}.
** Alternatively, for those who grew up with
this game is remembered nowadays.game, the finale of the ''Santa Cruz'' track where you race on the tracks of the ''Giant Dipper'' roller coaster.
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* SignatureScene: The Mojave Desert billboard with the creepy message. It's pretty much half the reason this game is remembered nowadays.

to:

* SignatureScene: The Mojave Desert billboard with the creepy message.message in the [=N64=] port. It's pretty much half the reason this game is remembered nowadays.
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* NightmareFuel: Yes, really. If you look to the right of the road on the Mojave Desert track, you can see a white billboard, partially hidden by an oil drill, with the message:

to:

* NightmareFuel: Yes, really. If you look to the right of the road on the Mojave Desert track, track in the N64 port, you can see a white billboard, partially hidden by an oil drill, with the message:
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** The overall gameplay is slower compared to the arcade version, with lower top speeds and poorer controls.

to:

** The overall gameplay is slower compared to the arcade version, with lower top speeds and poorer controls.controls.
* SignatureScene: The Mojave Desert billboard with the creepy message. It's pretty much half the reason this game is remembered nowadays.
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Added DiffLines:

* NightmareFuel: Yes, really. If you look to the right of the road on the Mojave Desert track, you can see a white billboard, partially hidden by an oil drill, with the message:
--->[=SoMETIMES=]...
--->God [=TAkES MOMMIES=]
--->[=ANd PuPPIES=] AWAY...
--->[=ANd SoMETIMES=]...
--->[=JuST SoMETIMES=]...

--->I do
** This was ultimately revealed to be [[https://www.popoptiq.com/mystery-of-creepy-18-year-old-n64-california-speed-easter-egg-finally-revealed/ a placeholder texture mistakenly not changed before release.]]
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** The overall gameplay is slower paced, with lower speeds and poorer controls.

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** The overall gameplay is slower paced, compared to the arcade version, with lower top speeds and poorer controls.
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There was no mention of the slower gameplay in comparison to the arcade version, so I added it.


** Less environmental sound effects.

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** Less environmental sound effects.effects.
** The overall gameplay is slower paced, with lower speeds and poorer controls.
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** No full motion video intro sequence, due to the N64 hardware limitations.

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** No full motion video intro sequence, due to the N64 hardware limitations.limitations.
** Less environmental sound effects.
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* PortingDisaster: As typical for the time, the N64 version pales in comparison to the arcade:
** There are no pedestrians or animals to run over.
** The bikini babe at the start and end of each race is removed.
** The graphics are inferior, with less detail in the environments.
** There are fewer music tracks than there are levels.
** The three raceways from the arcade are not present (although the N64 version contains a few tracks that the arcade version lacks).
** There are less voice bytes from the announcer.
** No full motion video intro sequence, due to the N64 hardware limitations.

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