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* TearJerker: Ten Piedad's life ''sucks''. He WasOnceAMan, but after having strange dreams about [[JerkassGods the Miracle]], he fell asleep in the arms of a statue and woke up as a mindless creature that could only feel pain and rage. Fittingly enough, you literally find him in a place called ''Mercy Dreams''. At this point, all Ten Piedad can do is dream of a MercyKill.
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** Many side characters such as Altasgracias, Nacimiento and, in the [[VideoGame/Blasphemous2 sequel]], Cesáreo and the Man in Honey, are of various gigantic size despite being supposedly humans. A common explanation is that the Game Kitchen simply made them so big so they could have more detailled sprites in spite of the pixel limitation. This lead some players to wonder if any of these characters are really all that big or if it's just an artistic choice.

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** Many side characters such as Altasgracias, Nacimiento and, in the [[VideoGame/Blasphemous2 [[VideoGame/BlasphemousII sequel]], Cesáreo and the Man in Honey, are of various gigantic size despite being supposedly humans. A common explanation is that the Game Kitchen simply made them so big so they could have more detailled sprites in spite of the pixel limitation. This lead some players to wonder if any of these characters are really all that big or if it's just an artistic choice.
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** Many side characters such as Altasgracias, Nacimiento and, in the [[VideoGame/Blasphemous2 sequel]], Cesáreo and the Man in Honey, are of various gigantic size despite being supposedly humans. A common explanation is that the Game Kitchen simply made them so big so they could have more detailled sprites in spite of the pixel limitation. This lead some players to wonder if any of these characters are really all that big or if it's just an artistic choice.

Changed: 74

Removed: 4132

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Added seperate Fridge page


* FridgeBrilliance:
** The vows the Penitent One and Crisanta take are somewhat symbolic if you consider the events of the game. The Penitent One has taken a vow of silence, choosing not to speak or say anything. [[spoiler:The Penitent One becomes the new figurehead of Cvstodia's religion, but without giving any words to help lead the faithful, they will simply keep indulging in their MartyrdomCulture, keeping the place as a CrapsackWorld.]] Likewise, Crisanta's vow is that she's given up her sight, but this doesn't impede her whatsoever. [[spoiler:She's so blinded by her belief that the Grievous Miracle is righteous and anyone who would oppose it ''must'' be evil that in the good ending, she seemingly undoes the Penitent One's sacrifice just to start the cycle of pain and misery brought on by the Grievous Miracle.]]
** The steps the Penitent One has to take in order to achieve the game's best ending make more sense when you consider what his ultimate goal really is. In seeking to end the Age of Corruption and break the cycle of suffering the people of Cvstodia are trapped in, the Penitent One is essentially trying to become a MessianicArchetype; however, since the religion of Cvstodia is a [[DarkerAndEdgier very dark]] {{Expy}} of [[UsefulNotes/{{Christianity}} Roman Catholicism]], it would perhaps be more accurate to say that the Penitent One is trying to emulate UsefulNotes/{{Jesus}} specifically. [[spoiler:As such, atoning for his sins alone (whatever they may be) is insufficient to achieve the Penitent One's goal -- he has to atone for ''everyone's'' sins, or at least as much sin as he possibly can, by destroying the Confessor statues and harvesting the Guilt they contain. This is best shown in that, after the Penitent One has destroyed all of the Confessor Statues and taken all of their sins, the thorn in Mea Culpa has evolved into the "Cvstodia of Sin", implying that the Penitent One has taken all of the guilt of the people onto himself.]]
** [[spoiler: Why does the Penitent One die in the new Wounds of Eventide ending? Well, there's two possible explanations for this. The first is that, if the Penitent One managed to destroy the Miracle, the thing that's kept him alive and revived him through [[TheManyDeathsOfYou the many deaths a player will experience in game]], he would naturally die as when it leaves, the power keeping him alive will also fade. The second explanation is that, if the Penitent One only destroyed the High Wills but not the Miracle, it's likely he died simply because his quest and his penitence, ending the Grievous Miracle or its hold on Cvstodia, was over and his job is done. Supporting evidence for "dying when one's penitence is done" comes from various penitents who either died or ascended towards the Dream, including but not limited to: Redento, Socorro, Jibrael, Nacimiento, Soledad, and potentially a few of the bosses if Deogracias' mention of them being released from Penitence when beaten is taken into consideration.]]
* FridgeHorror:
** The FlavourText for the bone of Victor Hernandez mentions that he had been accused of heresy due to the fact that he went out into the world as a missionary to "civilize" the Barbaric tribes, only to come back and say that Cvstodia was far more barbaric than anywhere else he had been to, that implies that Cvstodia is the ''only'' place affected by the "Miracle" rather than the world at large, and the rest of the world is either apathetic to their suffering or at least scared of interfering in case the Miracle decides to notice ''them''.
** Alternatively, since it isn't clear whether the people the Ossuary bones belong to died before or after the Miracle, it could be a sign that Cvstodia has always been a brutal theocracy and the Miracle simply made things worse.
** Socorro prayed to take the pain of people being tortured in Cvstodia. Her prayers were granted. Every single person in the church hierarchy knows of that Miracle (they even abuse it by making their "holy warrior order" target of it, making them close to invulnerable). Despite that, they STILL torture people, intentionally and deliberately making her suffer.

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* FridgeBrilliance:
** The vows the Penitent One and Crisanta take are somewhat symbolic if you consider the events of the game. The Penitent One
FridgeBrilliance: [[Fridge/{{Blasphemous}} Now has taken a vow of silence, choosing not to speak or say anything. [[spoiler:The Penitent One becomes the new figurehead of Cvstodia's religion, but without giving any words to help lead the faithful, they will simply keep indulging in their MartyrdomCulture, keeping the place as a CrapsackWorld.]] Likewise, Crisanta's vow is that she's given up her sight, but this doesn't impede her whatsoever. [[spoiler:She's so blinded by her belief that the Grievous Miracle is righteous and anyone who would oppose it ''must'' be evil that in the good ending, she seemingly undoes the Penitent One's sacrifice just to start the cycle of pain and misery brought on by the Grievous Miracle.]]
** The steps the Penitent One has to take in order to achieve the game's best ending make more sense when you consider what his ultimate goal really is. In seeking to end the Age of Corruption and break the cycle of suffering the people of Cvstodia are trapped in, the Penitent One is essentially trying to become a MessianicArchetype; however, since the religion of Cvstodia is a [[DarkerAndEdgier very dark]] {{Expy}} of [[UsefulNotes/{{Christianity}} Roman Catholicism]], it would perhaps be more accurate to say that the Penitent One is trying to emulate UsefulNotes/{{Jesus}} specifically. [[spoiler:As such, atoning for his sins alone (whatever they may be) is insufficient to achieve the Penitent One's goal -- he has to atone for ''everyone's'' sins, or at least as much sin as he possibly can, by destroying the Confessor statues and harvesting the Guilt they contain. This is best shown in that, after the Penitent One has destroyed all of the Confessor Statues and taken all of their sins, the thorn in Mea Culpa has evolved into the "Cvstodia of Sin", implying that the Penitent One has taken all of the guilt of the people onto himself.]]
** [[spoiler: Why does the Penitent One die in the new Wounds of Eventide ending? Well, there's two possible explanations for this. The first is that, if the Penitent One managed to destroy the Miracle, the thing that's kept him alive and revived him through [[TheManyDeathsOfYou the many deaths a player will experience in game]], he would naturally die as when it leaves, the power keeping him alive will also fade. The second explanation is that, if the Penitent One only destroyed the High Wills but not the Miracle, it's likely he died simply because his quest and his penitence, ending the Grievous Miracle or
its hold on Cvstodia, was over and his job is done. Supporting evidence for "dying when one's penitence is done" comes from various penitents who either died or ascended towards the Dream, including but not limited to: Redento, Socorro, Jibrael, Nacimiento, Soledad, and potentially a few of the bosses if Deogracias' mention of them being released from Penitence when beaten is taken into consideration.]]
* FridgeHorror:
** The FlavourText for the bone of Victor Hernandez mentions that he had been accused of heresy due to the fact that he went out into the world as a missionary to "civilize" the Barbaric tribes, only to come back and say that Cvstodia was far more barbaric than anywhere else he had been to, that implies that Cvstodia is the ''only'' place affected by the "Miracle" rather than the world at large, and the rest of the world is either apathetic to their suffering or at least scared of interfering in case the Miracle decides to notice ''them''.
** Alternatively, since it isn't clear whether the people the Ossuary bones belong to died before or after the Miracle, it could be a sign that Cvstodia has always been a brutal theocracy and the Miracle simply made things worse.
** Socorro prayed to take the pain of people being tortured in Cvstodia. Her prayers were granted. Every single person in the church hierarchy knows of that Miracle (they even abuse it by making their "holy warrior order" target of it, making them close to invulnerable). Despite that, they STILL torture people, intentionally and deliberately making her suffer.
own page,]] along with FridgeHorror.
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* ScrappyMechanic:
** Instant death when falling into spikes. There are several places in the game that demand precise platforming over pits of spikes, and any mistake results in being killed and sent to the last checkpoint, forcing the player to run back usually through several screens of respawning enemies just to attempt the entire platforming section again. The developers themselves noted that almost every negative review of the game mentioned this specific mechanic and promised to rework it in a patch, though with work on the game seemingly complete after the ''Wounds of Eventide'' DLC, it appears they were unable to figure out a way to do so to their satisfaction.
** There is also the Air Impulse mechanic, also known as "lantern bouncing". Many players have found it frustrating to master, especially since it's necessary to acquire certain items to reach a hundred percent completion. It also features prominently in the mini-dungeons in Miriam's part of ''Strife & Ruin'', and if you aren't right on target ''and'' timed correctly you are going to fall to your death repeatedly.
** The Reliquary only having 3 slots to equip Relics. Relics are basically passive character upgrades, mostly traversal powers that let you reach new areas in classic {{Metroidvania}} style, but there are 7 of them. Since you can swap them at any time and they have no combat applications, there's no need to make a choice about which ones you want to use over others in your loadout like with Rosary Beads or Mea Culpa hearts, you just need to equip the right one whenever you find an area with blood platforms/root platforms/poison gas/corpses to speak to etc, so the equip limit just forces you to go into the menu to swap out one Relic for another as needed. There's only one you'd ever ''need'' to "turn off"[[note]]the Three Twisted Tongues, since the platforms it creates can sometimes block your path until you unequip it[[/note]] and the only one you'd ever need to have on at all times without a specific need for it is the Incorrupt Hand of the Eternal Master[[note]]which notifies you when you're near a hidden secret[[/note]] and maybe the Linen of Golden Thread[[note]]which protects you from dying in bottomless pits[[/note]], so all the equip limit really brings to the game is a bit of extra fiddly busywork.

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* ScrappyMechanic:
ScrappyMechanic: Worth noting is that all three entries were fixed in ''VideoGame/BlasphemousII''.
** Instant death when falling into spikes. There are several places in the game that demand precise platforming over pits of spikes, and any mistake results in being killed and sent to the last checkpoint, forcing the player to run back usually through several screens of respawning enemies just to attempt the entire platforming section again. The developers themselves noted that almost every negative review of the game mentioned this specific mechanic and promised to rework it in a patch, though with work on the game seemingly complete after the ''Wounds of Eventide'' DLC, it appears they were unable to figure out a way to do so to their satisfaction.
satisfaction. The rework finally came in the sequel, which made falling into a pit or onto spikes respawn the Penitent One on the ledge they'd jumped from, minus some health. The sequel grants an Achievement the first time this happens, likely to call attention to the change.
** There is also the Air Impulse mechanic, also known as "lantern bouncing". Many players have found it frustrating to master, especially since it's necessary to acquire certain items to reach a hundred percent completion. It also features prominently in the mini-dungeons in Miriam's part of ''Strife & Ruin'', and if you aren't right on target ''and'' timed correctly you are going to fall to your death repeatedly.
repeatedly. ''Blasphemous II'' removes this mechanic entirely.
** The Reliquary only having 3 slots to equip Relics. Relics are basically passive character upgrades, mostly traversal powers that let you reach new areas in classic {{Metroidvania}} style, but there are 7 of them. Since you can swap them at any time and they have no combat applications, there's no need to make a choice about which ones you want to use over others in your loadout like with Rosary Beads or Mea Culpa hearts, you just need to equip the right one whenever you find an area with blood platforms/root platforms/poison gas/corpses to speak to etc, so the equip limit just forces you to go into the menu to swap out one Relic for another as needed. There's only one you'd ever ''need'' to "turn off"[[note]]the Three Twisted Tongues, since the platforms it creates can sometimes block your path until you unequip it[[/note]] and the only one you'd ever need to have on at all times without a specific need for it is the Incorrupt Hand of the Eternal Master[[note]]which notifies you when you're near a hidden secret[[/note]] and maybe the Linen of Golden Thread[[note]]which protects you from dying in bottomless pits[[/note]], so all the equip limit really brings to the game is a bit of extra fiddly busywork. ''Blasphemous II'' reduced the number of relics to four while increasing the slots to the same. Additional Metroidvania movement abilities were distributed through the sequel's three weapons, of which the Penitent One will only start with one.
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Also YMMV tropes cannot be played with.

Removed: 1052

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Deleted per the TBSC forum. Blasphemous is far to well regarded and popular for TBSC to apply


* TheyWastedAPerfectlyGoodCharacter: Some people would have preferred [[VideoGame/BloodstainedRitualOfTheNight Miriam]] to be a fully playable character, rather than just an AssistCharacter.
* TooBleakStoppedCaring: Cvstodia was a brutal theocracy even before the Miracle and has only become worse. Most of the population has been transformed into horrible monsters, and genuinely good and helpful people are few and far between. Despite the immense suffering the Miracle has visited on Cvstodia, no one besides the Penitent One is in any hurry to end it, and those who are in any position to stop it instead exalt in it as the ultimate expression of their [[MartyrdomCulture faith]]. [[spoiler:Neither ending brings a permanent end to the Miracle, with even the “good” ending having Crisanta seemingly undo your sacrifice and start the cycle again, meaning Cvstodia will continue to suffer regardless of the player’s actions.]] Luckily, ''Wounds of Eventide'' added a third GoldenEnding that allows the player to [[spoiler:free Cvstodia from the influence of the Miracle and the High Wills]], and ''VideoGame/BlasphemousII'''s Ending A allows [[spoiler:The Penitent One to [[AscendToAHigherPlaneofExistence receive a happy ending as well]]]].

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* TheyWastedAPerfectlyGoodCharacter: Some people would have preferred [[VideoGame/BloodstainedRitualOfTheNight Miriam]] to be a fully playable character, rather than just an AssistCharacter.
* TooBleakStoppedCaring: Cvstodia was a brutal theocracy even before the Miracle and has only become worse. Most of the population has been transformed into horrible monsters, and genuinely good and helpful people are few and far between. Despite the immense suffering the Miracle has visited on Cvstodia, no one besides the Penitent One is in any hurry to end it, and those who are in any position to stop it instead exalt in it as the ultimate expression of their [[MartyrdomCulture faith]]. [[spoiler:Neither ending brings a permanent end to the Miracle, with even the “good” ending having Crisanta seemingly undo your sacrifice and start the cycle again, meaning Cvstodia will continue to suffer regardless of the player’s actions.]] Luckily, ''Wounds of Eventide'' added a third GoldenEnding that allows the player to [[spoiler:free Cvstodia from the influence of the Miracle and the High Wills]], and ''VideoGame/BlasphemousII'''s Ending A allows [[spoiler:The Penitent One to [[AscendToAHigherPlaneofExistence receive a happy ending as well]]]].
AssistCharacter.
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** "Requiem Aeternam", on the other hand, is just plain ''hard.'' You have to beat all ten of the game's original bosses (so fortunately not [[RouteBoss Isidora or Sierpes]] or [[OptionalBoss any of the Amanecidas]]) ''without using a bile flask'' — not quite a NoDamageRun, as you can heal freely outside of the battles and are allowed to absorb as many hits as your life bar can tank, but you only have that one life bar to play with unless you tap into one of the rare alternate source of healing (like the [[LifeDrain Saeta Dolorosa prayer]]). Unless you're really, ''really'' good at the game, you ''will'' need to call on Viridiana for aid — and she can't help you with the brutal end boss either...

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** "Requiem Aeternam", on the other hand, is just plain ''hard.'' You have to beat all ten of the game's original bosses (so fortunately not (doesn't require [[RouteBoss Isidora or Sierpes]] or [[OptionalBoss any of the Amanecidas]]) Amanecidas]], but ''does'' require Esdras) ''without using a bile flask'' — not quite a NoDamageRun, as you can heal freely outside of the battles and are allowed to absorb as many hits as your life bar can tank, but you only have that one life bar to play with unless you tap into one of the rare alternate source of healing (like the [[LifeDrain Saeta Dolorosa prayer]]). Unless you're really, ''really'' good at the game, you ''will'' need to call on Viridiana for aid — and she can't help you with the brutal end boss either...

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