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** The game's graphics is another point of contention, [[FandomRivalry especially between]] ''Battleborn'' and ''Overwatch'' players. Either the aesthetic is unique and intriguing, or it's too "angular" and unappealing.

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** The game's graphics is another point of contention, [[FandomRivalry especially between]] ''Battleborn'' and ''Overwatch'' players. Either the aesthetic is unique and intriguing, or it's too "angular" "angular", disproportionate, and unappealing.



* LoveItOrHateIt: The humor, carrying over the general opinions from ''{{VideoGame/Borderlands}}''. It's either really funny and full of personality, or stale memes and regurgitated pop culture references repeated at and in obnoxious volume.

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* LoveItOrHateIt: The humor, carrying over the general opinions from ''{{VideoGame/Borderlands}}''. It's either really funny and full of personality, or stale memes and regurgitated pop culture references repeated at at, and in in, obnoxious volume.volumes.
* MemeticMutation:
** "Hi, Randy!" and variants in response to anyone speaking positively of Battleborn, or jokes about Battleborn being the ButtMonkey in the overall FandomRivalry of Overwatch, Battleborn, and Paladins.[[note]]Randy Pitchford is one of Gearbox's founders and is known for tongue-in-cheek ShamelessSelfPromotion (as well as a sizeable number of critics who blame him for VideoGame/AliensColonialMarines' downgrades and shady practices), and still tries his damndest to market Battleborn after it fell off the radar.[[/note]]
** The Battleborn Porn Subreddit. [[note]]Randy Pitchford tweeted a link to a Battleborn Rule 34 subreddit. Not only was it seen as {{AstroTurf}}ing, as the subreddit was recently created before said tweet, but it was also widely seen as trying to bring back the dead horse. Immediately, it was spammed by Overwatch fans and critics of Pitchford, with mocking links to Overwatch porn and call-out posts.[[/note]]
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** Orendi, is quite popular as well if the number of fanart she recives is anything to go by, this could be because she's basically a Crazier Tiny Tina which is quite a feat in of itself.

to:

** Orendi, is quite popular as well if the number of fanart she recives is anything to go by, this could be because she's basically a Crazier [[VideoGame/{{Borderlands}} Tiny Tina Tina]] which is quite a feat in of itself.
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** Galilea has been one of the top-tier characters for the game's entire existence. One of her helix options effectively doubles her DPS as long as she's at full health (and the player knows what they're doing) and she has access to pretty much every single CC option in the game, including a pull *at Level 1*. This isn't helped by the devs seemingly mocking the people annoyed at her strength, with her getting a taunt voiceline ("Who seeks to nerf the Wraith?") and a title ("Girl With It All") referencing the backlash against her without...you know, actually fixing the issue.
** Boldur is a tank, and a very good one. Played right, he can be almost impossible to kill without burning a team's worth of CC. The problem is, he also can be faster than *any* other character in the game once he's thrown his axe, and his skills can be comboed to destroy pretty much any vaguely squishy opponent.
** Beatrix since her introduction has been pretty much automatically banned in Draft mode. Her helix can alter her Fulminate ability (which is homing and on an insanely low cooldown) to silence enemy Battleborn for three seconds. *At Level 1*. It's so bad many considered it a *good* thing when a bug caused her to be disabled in character select for a few days.

to:

** Galilea has been one of the top-tier characters for the game's entire existence. One of her helix options effectively doubles her DPS as long as she's at full health (and the player knows what they're doing) and she has access to pretty much every single CC option in the game, including a pull *at ''at Level 1*.1''. This isn't helped by the devs seemingly mocking the people annoyed at her strength, with her getting a taunt voiceline ("Who seeks to nerf the Wraith?") and a title ("Girl With It All") referencing the backlash against her without...you know, actually fixing the issue.
** Boldur is a tank, and a very good one. Played right, he can be almost impossible to kill without burning a team's worth of CC. The problem is, he also can be faster than *any* ''any'' other character in the game once he's thrown his axe, and his skills can be comboed to destroy pretty much any vaguely squishy opponent.
** Beatrix since her introduction has been pretty much automatically banned in Draft mode. Her helix can alter her Fulminate ability (which is homing and on an insanely low cooldown) to silence enemy Battleborn for three seconds. *At ''At Level 1*. 1''. It's so bad many considered it a *good* ''good'' thing when a bug caused her to be disabled in character select for a few days.
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** Alani became hated by most [=PVPers=] shortly after release. The main issues players had with her were her rather high HP for her role as a supporter and her hitbox being too thin (which, combined with her HP and healing, made a good Alani fairly tough to kill). She could also double as a decent damage-dealer on her own, resulting in Alani becoming a common occurrence on any PVP team. She later had her HP cut by around 30%, among other nerfs, which mitigated most of the annoyance factor people had with her.

to:

** Alani became hated by most [=PVPers=] shortly after release. The main issues players had with her were her rather high HP for her role as a supporter and her hitbox being too thin (which, combined with her HP and healing, made a good Alani fairly tough to kill). She could also double as a decent damage-dealer on her own, resulting in Alani becoming a common occurrence on any PVP team. She later had her HP cut by around 30%, among other nerfs, which mitigated most of the annoyance factor people had with her.her.
** Galilea has been one of the top-tier characters for the game's entire existence. One of her helix options effectively doubles her DPS as long as she's at full health (and the player knows what they're doing) and she has access to pretty much every single CC option in the game, including a pull *at Level 1*. This isn't helped by the devs seemingly mocking the people annoyed at her strength, with her getting a taunt voiceline ("Who seeks to nerf the Wraith?") and a title ("Girl With It All") referencing the backlash against her without...you know, actually fixing the issue.
** Boldur is a tank, and a very good one. Played right, he can be almost impossible to kill without burning a team's worth of CC. The problem is, he also can be faster than *any* other character in the game once he's thrown his axe, and his skills can be comboed to destroy pretty much any vaguely squishy opponent.
** Beatrix since her introduction has been pretty much automatically banned in Draft mode. Her helix can alter her Fulminate ability (which is homing and on an insanely low cooldown) to silence enemy Battleborn for three seconds. *At Level 1*. It's so bad many considered it a *good* thing when a bug caused her to be disabled in character select for a few days.
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None


** Orendi, is quite popular as well if the number of fanart she recives is anything to go by, this could be because she's basically a Crazier Tiny Tina"Videogame/Borderlands"

to:

** Orendi, is quite popular as well if the number of fanart she recives is anything to go by, this could be because she's basically a Crazier Tiny Tina"Videogame/Borderlands"Tina which is quite a feat in of itself.
Is there an issue? Send a MessageReason:
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** Orendi, is quite popular as well if the number of fanart she recives is anything to go by, this could be because of her similarites to tiny Tina

to:

** Orendi, is quite popular as well if the number of fanart she recives is anything to go by, this could be because of her similarites to tiny Tinashe's basically a Crazier Tiny Tina"Videogame/Borderlands"
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Added DiffLines:

** Orendi, is quite popular as well if the number of fanart she recives is anything to go by, this could be because of her similarites to tiny Tina
Is there an issue? Send a MessageReason:
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** A solo mode for the Story Missions (originally playing solo would result in the game warning you about it, and while still doable, they were designed for two or more players to get through, so the missions were more difficult than usual).

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** A solo mode for the Story Missions (originally playing solo would result in the game warning you about it, and while still doable, they the missions were designed for two or more players to get through, so the missions were more difficult than usual).



* FandomRivalry: With a couple of games, but mostly with ''Overwatch''. However it should be noted that thanks to the rather shaky post-release cycle this game has endured, every rivalry it's had has pretty much faded away (or was virtually nonexistent to begin with). Aside from a few players still griping over the more popular games' success and ''Battleborn''[='s=] lamentable fall into niche gaming, there's plenty of overlap between ''Battleborn'' players and its rivals' players,[[note]]Thanks to ''Battleborn''[='s=] constant sales, plenty of people who had played ''Overwatch'' or any other game first managed to try and get into ''Battleborn'' and have tended to enjoyed it (with most of the complaints being similar to what longtime players were already complaining about).[[/note]] to the point where there isn't as much bad blood between the games' anymore. But to get into specifics:

to:

* FandomRivalry: With a couple of games, but mostly with ''Overwatch''. However it should be noted that thanks to the rather shaky post-release cycle this game has endured, every rivalry it's had has pretty much faded away (or was virtually nonexistent to begin with). Aside from a few players still griping over the more popular games' success and ''Battleborn''[='s=] lamentable fall into niche gaming, there's plenty of overlap between ''Battleborn'' players and its rivals' players,[[note]]Thanks to ''Battleborn''[='s=] constant sales, price drops, plenty of people who had played ''Overwatch'' or any other game first managed to try and get into ''Battleborn'' and have tended to enjoyed it (with most of the complaints being similar to what longtime players were already complaining about).[[/note]] to the point where there isn't as much bad blood between the games' anymore. But to get into specifics:

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RE: Older Than They Think: This trope means something (usually a trope) that's thought to be new was actually used either in earlier incarnations of the same (or very similar) work(s). The current entry is more akin to Misblamed (accusations misdirected at the wrong party). RE:Fandom Rivarly: It's been long enough that I hardly see anyone mention this game much outside of its reddit, so at this point the rivalry is pretty one-sided; the reddit still has some people complain a bit too much about Overwatch (and to a lesser extent, Paladins). It gets passing mentions in other games' fandoms, but not much more than that.


* FandomRivalry:
** With ''VideoGame/{{Overwatch}}'', another anticipated-prior-to-release team-focused FPS by Creator/BlizzardEntertainment, thanks to both games featuring a slew of interesting characters and a cartoon-esque style equated to Creator/{{Pixar}} and ''VideoGame/TeamFortress2''. Most of it seems to have come about for a couple of reasons:

to:

* FandomRivalry:
**
FandomRivalry: With a couple of games, but mostly with ''Overwatch''. However it should be noted that thanks to the rather shaky post-release cycle this game has endured, every rivalry it's had has pretty much faded away (or was virtually nonexistent to begin with). Aside from a few players still griping over the more popular games' success and ''Battleborn''[='s=] lamentable fall into niche gaming, there's plenty of overlap between ''Battleborn'' players and its rivals' players,[[note]]Thanks to ''Battleborn''[='s=] constant sales, plenty of people who had played ''Overwatch'' or any other game first managed to try and get into ''Battleborn'' and have tended to enjoyed it (with most of the complaints being similar to what longtime players were already complaining about).[[/note]] to the point where there isn't as much bad blood between the games' anymore. But to get into specifics:
** Had one with
''VideoGame/{{Overwatch}}'', another anticipated-prior-to-release team-focused FPS by Creator/BlizzardEntertainment, thanks to both games featuring a slew of interesting characters and a cartoon-esque style equated to Creator/{{Pixar}} and ''VideoGame/TeamFortress2''. Most of it seems to have come about for a couple of reasons:



*** The rivalry only became more pronounced as time went on, thanks to ''Overwatch'' ultimately proving to be immensely popular while ''Battleborn'' struggles to stay relevant and maintain its playerbase while trying to fix its own base-breaking issues. ''Battleborn''[='s=] problems, particularly for PC players, had even led many of them jumping ship and onto ''Overwatch'' for a variety of reasons, and some of them feel so burned by the experience that they lash out at ''Battleborn'' in response, exacerbating the rivalry.
** Oddly averted with ''VideoGame/{{Paladins}}'', another game accused of being too similar to ''Overwatch'', more than likely because, by the time ''Paladins'' had come onto the scene, ''Battleborn'' had pretty much dropped off the gaming sphere's radar, and aesthetically, most players feel that ''Paladins'' resembled ''Overwatch'' far more than ''Battleborn'' did.

to:

*** The Before eventually dying down, the rivalry only became more pronounced as time went on, thanks to ''Overwatch'' ultimately proving to be immensely popular while ''Battleborn'' struggles struggled to stay relevant and maintain its playerbase while also trying to fix its own base-breaking issues. ''Battleborn''[='s=] problems, particularly for PC players, had even led many of them jumping ship and onto ''Overwatch'' for a variety of reasons, and some of them feel so burned by the experience that they lash out at ''Battleborn'' in response, exacerbating the rivalry.
** Oddly This is oddly averted with ''VideoGame/{{Paladins}}'', another game accused of being too similar to ''Overwatch'', more than likely because, by the time ''Paladins'' had come onto the scene, ''Battleborn'' had pretty much dropped off the gaming sphere's radar, and aesthetically, most players feel that ''Paladins'' resembled ''Overwatch'' far more than ''Battleborn'' did.did. Ultimately, both ''Battleborn'' and ''Paladins'' ended up being on friendlier terms with each other than most expected.



* {{Misblamed}}: Despite vocal accusations of {{follow|TheLeader}}ing ''Videogame/{{Overwatch}}'', it was announced a whole two months earlier, and presented first gameplay videos equally earlier.



* OlderThanTheyThink: Despite vocal accusations of {{follow|TheLeader}}ing ''Videogame/{{Overwatch}}'', it was announced a whole two months earlier, and presented first gameplay videos equally earlier.
* OvershadowedByControversy: To say it didn't recover from it's more controversial aspects is an understatement. It's to the point where it became part of a ''Humble Bundle'' (typically for games old enough to be bought for less than $10 during a Steam sale) mere months after it released.

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* OlderThanTheyThink: Despite vocal accusations of {{follow|TheLeader}}ing ''Videogame/{{Overwatch}}'', it was announced a whole two months earlier, and presented first gameplay videos equally earlier.
* OvershadowedByControversy: To say it didn't recover from it's more controversial aspects is an understatement. It's It got to the point where it became part of a ''Humble Bundle'' (typically for games old enough to be bought for less than $10 during a Steam sale) mere months a ''couple of months'' after it released.released, not to mention the constant unsubstantiated rumors that the game was going free-to-play just to gain back its playerbase.



** The fact that you have to unlock the heroes to use is seen as a love-or-hate kind of thing, especially because for most players, the process doesn't feel particularly fast even with two ways to unlock each character (one being to complete a challenge, the other simply requiring you raise your Command Rank to a certain level). The feeling that it's a scrappy mechanic is also worsened by the fact that the tutorial starts you off with a particular hero only to immediately lock her away once you finish the tutorial. This was averted with the 2016 Winter update, which removed the need to complete challenges to unlock anyone by making all of the original (as in, non-DLC/Season Pass characters like Alani) Battleborn available for free to all players.

to:

** The fact that you have had to unlock the heroes to use is was seen as a love-or-hate kind of thing, especially because for most players, the process doesn't didn't feel particularly fast even with two ways to unlock each character (one being to complete a challenge, the other simply requiring you raise your Command Rank to a certain level). The feeling that it's it was a scrappy mechanic is was also worsened by the fact that the tutorial starts you off with a particular hero only to immediately lock her away once you finish the tutorial. This was eventually averted with the 2016 Winter update, which removed the need to complete challenges to unlock anyone by making all of the original Battleborn (as in, non-DLC/Season Pass characters like Alani) Battleborn available for free to all players.

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* AuthorsSavingThrow: Several quality of life changes were added to ''Battleborn'' in Winter 2016, most of them coinciding with complaints and criticisms it's received from players. They included the following:
** A tutorial mode designed to give newbies a better idea as to how the PVP functions. Additionally, a training mode exists to allow you to test out your Battleborn's skills and gear on minion waves, so players no longer have to play through PVE missions or PVP modes to get a feel for their characters.
** A solo mode for the Story Missions (originally playing solo would result in the game warning you about it, and while still doable, they were designed for two or more players to get through, so the missions were more difficult than usual).
** The character interface was overhauled to include many QOL features, such as being able to see who your team is picking, as well as the ability to back out of a pick after finalizing your choices.
** All of the original Battleborn are available for use, no longer being gated behind challenges and command ranks. The challenges that were used to unlock the characters now give a different reward instead, and veteran players who had already unlocked the roster the old way were given the rewards automatically with the update.



** The fact that you have to unlock heroes is either seen as a ScrappyMechanic and [[NeverTrustATrailer false advertising]] or a fine way to give players a sense of progression aside from just raising a player's Command Rank and acquiring titles.

to:

** The fact that that, before the Winter Update, you have had to gradually unlock heroes is was either seen as a ScrappyMechanic and [[NeverTrustATrailer false advertising]] or a fine way to give players a sense of progression aside from just raising a player's Command Rank and acquiring titles.



*** Because of this, there are people suggesting that the game go free-to-play in order to salvage its dwindling playerbase, saying that the game is ''already'' using {{freemium}} style tactics anyway (grinding to unlock heroes, having a cash shop that actually has unique skins that aren't simple recolors ''and'' using it as another way to get loot, making it difficult for players who don't have a Season Pass/Digital Deluxe version to get the DLC characters thanks to said characters needing a large amount of Credits to unlock without spending real money for them). The base is split on how much of a good idea this suggestion is, or if it's just more embittered griping.

to:

*** Because of this, there are people suggesting that the game go free-to-play in order to salvage its dwindling playerbase, saying that the game is ''already'' using {{freemium}} style tactics anyway (grinding to unlock heroes, heroes[[note]]Since removed as of Winter 2016[[/note]], having a cash shop that actually has unique skins that aren't simple recolors ''and'' using it as another way to get loot, making it difficult for players who don't have a Season Pass/Digital Deluxe version to get the DLC characters thanks to said characters needing a large amount of Credits to unlock without spending real money for them). The base is split on how much of a good idea this suggestion is, or if it's just more embittered griping.griping.
** The game's graphics is another point of contention, [[FandomRivalry especially between]] ''Battleborn'' and ''Overwatch'' players. Either the aesthetic is unique and intriguing, or it's too "angular" and unappealing.



* FandomRivalry: With ''VideoGame/{{Overwatch}}'', another anticipated-prior-to-release team-focused FPS by Creator/BlizzardEntertainment, thanks to both games featuring a slew of interesting characters and a cartoon-esque style equated to Creator/{{Pixar}} and ''VideoGame/TeamFortress2''. (Bizarrely enough, it doesn't share such a rivalry with another game infamous for being accused of Overwatch ripping-off, VideoGame/{{Paladins}}.) Most of it seems to have come about for a couple of reasons:
** Much of it comes from the two games being promoted and released at around the same time[[note]]''Overwatch''[='s=] open beta phase even coincided with ''Battleborn''[='s=] release date.[[/note]]. This wasn't helped by the fact that many of the pre-release trailers for both games were largely character-focused, and despite ''Battleborn''[='s=] Bootcamp Trailer (and others) including explanations of the game modes alongside the characters, it seems that the most people gleaned from the trailers was that both games were FPS games with a bunch of characters to play with.
** The two games actually have very different gameplay experiences (both have {{MOBA}}-like characters, but ''Overwatch'' is a more traditional FPS with a focus on team-play à la ''Team Fortress'' and switching characters to respond to tactics, while ''Battleborn'' blends the {{MOBA}} genre with many {{FPS}} elements). But even with [[https://www.youtube.com/watch?v=SAMGrDUSGJU various videos aimed at pointing out the differences,]] ''Battleborn'' continually receives hate from the ''Overwatch'' fandom on social media, usually in the form of complaints that ''Battleborn'' copied ''Overwatch'' or the game is too complicated. This coincides with another reason the rivalry exists: that ''Overwatch'' happens to be much more prominent in marketing compared to ''Battleborn'' makes the former overshadow the latter by a wide margin. This has led to fans of either game accusing the other of "stealing its spotlight" and/or "stealing its ideas/premise".
** The rivalry only became more pronounced as time went on, thanks to ''Overwatch'' ultimately proving to be immensely popular while ''Battleborn'' struggles to stay relevant and maintain its playerbase while trying to fix its own base-breaking issues. ''Battleborn''[='s=] problems, particularly for PC players, had even led many of them jumping ship and onto ''Overwatch'' for a variety of reasons, and some of them feel so burned by the experience that they lash out at ''Battleborn'' in response, exacerbating the rivalry.

to:

* FandomRivalry: FandomRivalry:
**
With ''VideoGame/{{Overwatch}}'', another anticipated-prior-to-release team-focused FPS by Creator/BlizzardEntertainment, thanks to both games featuring a slew of interesting characters and a cartoon-esque style equated to Creator/{{Pixar}} and ''VideoGame/TeamFortress2''. (Bizarrely enough, it doesn't share such a rivalry with another game infamous for being accused of Overwatch ripping-off, VideoGame/{{Paladins}}.) Most of it seems to have come about for a couple of reasons:
** *** Much of it comes from the two games being promoted and released at around the same time[[note]]''Overwatch''[='s=] open beta phase even coincided with ''Battleborn''[='s=] release date.[[/note]]. This wasn't helped by the fact that many of the pre-release trailers for both games were largely character-focused, and despite ''Battleborn''[='s=] Bootcamp Trailer (and others) including explanations of the game modes alongside the characters, it seems that the most people gleaned from the trailers was that both games were FPS games with a bunch of characters to play with.
** *** The two games actually have very different gameplay experiences (both have {{MOBA}}-like characters, but ''Overwatch'' is a more traditional FPS with a focus on team-play à la ''Team Fortress'' and switching characters to respond to tactics, while ''Battleborn'' blends the {{MOBA}} genre with many {{FPS}} elements). But even with [[https://www.youtube.com/watch?v=SAMGrDUSGJU various videos aimed at pointing out the differences,]] ''Battleborn'' continually receives hate from the ''Overwatch'' fandom on social media, usually in the form of complaints that ''Battleborn'' copied ''Overwatch'' or the game is too complicated. This coincides with another reason the rivalry exists: that ''Overwatch'' happens to be much more prominent in marketing compared to ''Battleborn'' makes the former overshadow the latter by a wide margin. This has led to fans of either game accusing the other of "stealing its spotlight" and/or "stealing its ideas/premise".
** *** The rivalry only became more pronounced as time went on, thanks to ''Overwatch'' ultimately proving to be immensely popular while ''Battleborn'' struggles to stay relevant and maintain its playerbase while trying to fix its own base-breaking issues. ''Battleborn''[='s=] problems, particularly for PC players, had even led many of them jumping ship and onto ''Overwatch'' for a variety of reasons, and some of them feel so burned by the experience that they lash out at ''Battleborn'' in response, exacerbating the rivalry.rivalry.
** Oddly averted with ''VideoGame/{{Paladins}}'', another game accused of being too similar to ''Overwatch'', more than likely because, by the time ''Paladins'' had come onto the scene, ''Battleborn'' had pretty much dropped off the gaming sphere's radar, and aesthetically, most players feel that ''Paladins'' resembled ''Overwatch'' far more than ''Battleborn'' did.



* NightmareFuel: Beatrix seems to have taken in and ''embraced'' the more unnerving parts of the Jennerit lore into her design. She looks like a cybernetic GothicLolita with a syringe for an arm and is not afraid of smiling often. However, she also sports a mean GlasgowGrin, turning most of her smiles into [[CheshireCatGrin something creepy at best]] and [[SlasherSmile something horrific at worst]]. Add this to her [[MadDoctor personality]], and you've got the recipe for an especially disturbing CreepyChild.



** The fact that you have to unlock the heroes to use is seen as a love-or-hate kind of thing, especially because for most players, the process doesn't feel particularly fast even with two ways to unlock each character (one being to complete a challenge, the other simply requiring you raise your Command Rank to a certain level). The feeling that it's a scrappy mechanic is also worsened by the fact that the tutorial starts you off with a particular hero only to immediately lock her away once you finish the tutorial.

to:

** The fact that you have to unlock the heroes to use is seen as a love-or-hate kind of thing, especially because for most players, the process doesn't feel particularly fast even with two ways to unlock each character (one being to complete a challenge, the other simply requiring you raise your Command Rank to a certain level). The feeling that it's a scrappy mechanic is also worsened by the fact that the tutorial starts you off with a particular hero only to immediately lock her away once you finish the tutorial. This was averted with the 2016 Winter update, which removed the need to complete challenges to unlock anyone by making all of the original (as in, non-DLC/Season Pass characters like Alani) Battleborn available for free to all players.



** Alani became hated by most [=PVPers=] shortly after release. The main issues players had with her were her rather high HP for her role as a supporter and her hitbox being too thin (which, combined with her HP and healing, makes a good Alani fairly tough to kill). She could also double as a decent damage-dealer on her own, making Alani a common occurrence on any PVP team. She later had her HP cut by around 30%, which mitigated most of the annoyance factor people had with her.

to:

** Alani became hated by most [=PVPers=] shortly after release. The main issues players had with her were her rather high HP for her role as a supporter and her hitbox being too thin (which, combined with her HP and healing, makes made a good Alani fairly tough to kill). She could also double as a decent damage-dealer on her own, making resulting in Alani becoming a common occurrence on any PVP team. She later had her HP cut by around 30%, among other nerfs, which mitigated most of the annoyance factor people had with her.
Is there an issue? Send a MessageReason:
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*** ''Is'' the game even dying? Most of this comes from the PC players, who have had to deal with ''Battleborn''[='s=] poor optimization on the platform for over a month, and left the game because of it. Meanwhile, console players have reported that the game is "just fine" on their end and some believe that only a certain VocalMinority have problems in the first place (and yes, this means ''Battleborn'' has a sort of console war going on within its playerbase). There are also people with either version of ''Battleborn'' who think that constantly talking about the game dying is only turning away potential players and isn't helping at all and just want to work towards keeping the game afloat instead of constantly lamenting about it. Things only got worse when Battleborn was put in a Humble Bundle less than two months after release as a $15 purchase, a full 75% discount and even further once you take into account the rest of the games in the bundle.

to:

*** ''Is'' the game even dying? Most of this comes from the PC players, who have had to deal with ''Battleborn''[='s=] poor optimization on the platform for over a month, and left the game because of it. Meanwhile, console players have reported that the game is "just fine" on their end and some believe that only a certain VocalMinority have problems in the first place (and yes, this means ''Battleborn'' has a sort of console war going on within its playerbase). There are also people with either version of ''Battleborn'' who think that constantly talking about the game dying is only turning away potential players and isn't helping at all and just want to work towards keeping the game afloat instead of constantly lamenting about it. Things only got worse when Battleborn was put in a Humble Bundle less than two months after release as a $15 purchase, a full 75% discount and even further once you take into account the rest of the games in the bundle. Copies of the PS4 port were even available for less than ten dollars, only half a year after launch.
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** Pendles, a snake man who happens to be the second announced DLC character, got a fandom ''just'' from his announcment, it seems.

to:

** Pendles, a snake man who happens to be the second announced DLC character, got a fandom ''just'' from his announcment, it seems.seems, and was generally lauded for having a unique design.



* FandomRivalry: With ''VideoGame/{{Overwatch}}'', another anticipated-prior-to-release team-focused FPS by Creator/BlizzardEntertainment, thanks to both games featuring a slew of interesting characters and a cartoon-esque style equated to Creator/{{Pixar}} and ''VideoGame/TeamFortress2''. Most of it seems to have come about for a couple of reasons:

to:

* FandomRivalry: With ''VideoGame/{{Overwatch}}'', another anticipated-prior-to-release team-focused FPS by Creator/BlizzardEntertainment, thanks to both games featuring a slew of interesting characters and a cartoon-esque style equated to Creator/{{Pixar}} and ''VideoGame/TeamFortress2''. (Bizarrely enough, it doesn't share such a rivalry with another game infamous for being accused of Overwatch ripping-off, VideoGame/{{Paladins}}.) Most of it seems to have come about for a couple of reasons:



** The two games actually have very different gameplay experiences (both have {{MOBA}}-like characters, but ''Overwatch'' is a more traditional FPS with a focus on team-play à la ''Team Fortress'', while ''Battleborn'' blends the {{MOBA}} genre with many {{FPS}} elements). But even with [[https://www.youtube.com/watch?v=SAMGrDUSGJU various videos aimed at pointing out the differences,]] ''Battleborn'' continually receives hate from the ''Overwatch'' fandom on social media, usually in the form of complaints that ''Battleborn'' copied ''Overwatch'' or the game is too complicated. This coincides with another reason the rivalry exists: that ''Overwatch'' happens to be much more prominent in marketing compared to ''Battleborn'' makes the former overshadow the latter by a wide margin. This has led to fans of either game accusing the other of "stealing its spotlight" and/or "stealing its ideas/premise".

to:

** The two games actually have very different gameplay experiences (both have {{MOBA}}-like characters, but ''Overwatch'' is a more traditional FPS with a focus on team-play à la ''Team Fortress'', Fortress'' and switching characters to respond to tactics, while ''Battleborn'' blends the {{MOBA}} genre with many {{FPS}} elements). But even with [[https://www.youtube.com/watch?v=SAMGrDUSGJU various videos aimed at pointing out the differences,]] ''Battleborn'' continually receives hate from the ''Overwatch'' fandom on social media, usually in the form of complaints that ''Battleborn'' copied ''Overwatch'' or the game is too complicated. This coincides with another reason the rivalry exists: that ''Overwatch'' happens to be much more prominent in marketing compared to ''Battleborn'' makes the former overshadow the latter by a wide margin. This has led to fans of either game accusing the other of "stealing its spotlight" and/or "stealing its ideas/premise".
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** From a perspective of people regularly mock ''BattleBorn'', Benedict is often considered to have best design of the cast, though this appreciation fades once they hear his voice.

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** From a perspective of people regularly mock ''BattleBorn'', ''Battleborn'', Benedict is often considered to have best design of the cast, though this appreciation fades once they hear his voice.
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** From a perspective of people regularly mock ''BattleBorn'', Benedict is often considered to have best design of the cast, though this appreciation fades once they hear his voice.
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* OvershadowedByControversy: To say it didn't recover from it's more controversial aspects is an understatement. It's to the point where it became part of a ''Humble Bundle'' (typically for games old enough to be bought for less than $10 during a Steam sale) mere months after it released.
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*** ''Is'' the game even dying? Most of this comes from the PC players, who have had to deal with ''Battleborn''[='s=] poor optimization on the platform for over a month, and left the game because of it. Meanwhile, console players have reported that the game is "just fine" on their end and some believe that only a certain VocalMinority have problems in the first place (and yes, this means ''Battleborn'' has a sort of console war going on within its playerbase). There are also people with either version of ''Battleborn'' who think that constantly talking about the game dying is only turning away potential players and isn't helping at all and just want to work towards keeping the game afloat instead of constantly lamenting about it.

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*** ''Is'' the game even dying? Most of this comes from the PC players, who have had to deal with ''Battleborn''[='s=] poor optimization on the platform for over a month, and left the game because of it. Meanwhile, console players have reported that the game is "just fine" on their end and some believe that only a certain VocalMinority have problems in the first place (and yes, this means ''Battleborn'' has a sort of console war going on within its playerbase). There are also people with either version of ''Battleborn'' who think that constantly talking about the game dying is only turning away potential players and isn't helping at all and just want to work towards keeping the game afloat instead of constantly lamenting about it. Things only got worse when Battleborn was put in a Humble Bundle less than two months after release as a $15 purchase, a full 75% discount and even further once you take into account the rest of the games in the bundle.
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* NeverLiveItDown: The game will be remembered by many as having a release date that so happens to be around the same time as ''Overwatch''[='=]s open beta test, resulting in a heated FandomRivalry between players of both games.
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** The fact that you have to unlock heroes is either seen as a ScrappyMechanice and [[NeverTrustATrailer false advertising]] or a fine way to give players a sense of progression aside from just raising a player's Command Rank and acquiring titles.

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** The fact that you have to unlock heroes is either seen as a ScrappyMechanice ScrappyMechanic and [[NeverTrustATrailer false advertising]] or a fine way to give players a sense of progression aside from just raising a player's Command Rank and acquiring titles.

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I've added some entries based on the playerbase, but some of it could probably use some rewording...


** The fact that you have to unlock heroes is either seen as a ScrappyMechanice and [[NeverTrustATrailer false advertising]] or a fine way to give players a sense of progression aside from just raising a player's Command Rank and acquiring titles.



** Since release, the playerbase fractured even further due to a multitude of problems that have led players to lament that the game is "dying" in some form or another. Related to this:
*** ''Is'' the game even dying? Most of this comes from the PC players, who have had to deal with ''Battleborn''[='s=] poor optimization on the platform for over a month, and left the game because of it. Meanwhile, console players have reported that the game is "just fine" on their end and some believe that only a certain VocalMinority have problems in the first place (and yes, this means ''Battleborn'' has a sort of console war going on within its playerbase). There are also people with either version of ''Battleborn'' who think that constantly talking about the game dying is only turning away potential players and isn't helping at all and just want to work towards keeping the game afloat instead of constantly lamenting about it.
*** Because of this, there are people suggesting that the game go free-to-play in order to salvage its dwindling playerbase, saying that the game is ''already'' using {{freemium}} style tactics anyway (grinding to unlock heroes, having a cash shop that actually has unique skins that aren't simple recolors ''and'' using it as another way to get loot, making it difficult for players who don't have a Season Pass/Digital Deluxe version to get the DLC characters thanks to said characters needing a large amount of Credits to unlock without spending real money for them). The base is split on how much of a good idea this suggestion is, or if it's just more embittered griping.



** Pendles, a snake man who happens to be the second announced DLC character, got a fandom in zero point zero seconds, it seems.

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** Pendles, a snake man who happens to be the second announced DLC character, got a fandom in zero point zero seconds, ''just'' from his announcment, it seems.


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** The rivalry only became more pronounced as time went on, thanks to ''Overwatch'' ultimately proving to be immensely popular while ''Battleborn'' struggles to stay relevant and maintain its playerbase while trying to fix its own base-breaking issues. ''Battleborn''[='s=] problems, particularly for PC players, had even led many of them jumping ship and onto ''Overwatch'' for a variety of reasons, and some of them feel so burned by the experience that they lash out at ''Battleborn'' in response, exacerbating the rivalry.


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* PortingDisaster: The PC version released with such poor optimization that a fair number of PC players couldn't run the game at all, even though more graphically intensive games (and even its rival, ''Overwatch'') ran fine on the affected [=PCs=]. This has since been worked on, but for some people, it took too long to fix (over a month since release), resulting in a dwindling PC playerbase who embittered by the handling of the situation.


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* ScrappyMechanic:
** The fact that you have to unlock the heroes to use is seen as a love-or-hate kind of thing, especially because for most players, the process doesn't feel particularly fast even with two ways to unlock each character (one being to complete a challenge, the other simply requiring you raise your Command Rank to a certain level). The feeling that it's a scrappy mechanic is also worsened by the fact that the tutorial starts you off with a particular hero only to immediately lock her away once you finish the tutorial.
** The game's patching schedule is the same for both PC and console (a hotfix every week, with a full patch once a month). Given the aforementioned problems with the PC version (PC players mentioned having to wait for the full patch for their optimization issues to be fixed, which meant over a month of wait time), this is seen as a bad plan, especially since the PC population and the console population would be playing almost entirely different metagames thanks to the skill difference between using traditional PC controls (keyboard and mouse) and console controllers.
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** On June 16th, 2016, a cash shop was added, so that people could trade real money for an exclusive currency, then trade the aforementioned currency for taunts and skins. To say that the community was angry is an understatement.
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** In the same vein, PVP players feel the lore challenges that require killing a certain number of other characters causes its own problems. Not only do some feel that the numbers required are a little ''too'' high for some characters, but it also means that some people "tunnel vision" during matches when they see a character they're supposed to kill, which can ruin the teamwork needed to win a match. Some players have also admitted to avoiding playing certain characters because of this, with Ambra players in particular griping about it because she happens to be a kill target for a few characters' lore challenges, meaning she ends up being focused on more often than not in any given match (Oscar Mike players are in a similar boat).

to:

** In the same vein, PVP players feel the lore challenges that require killing a certain number of other characters causes its own problems. Not only do some feel that the numbers required are a little ''too'' high for some characters, but it also means that some people "tunnel vision" during matches when they see a character they're supposed to kill, which can ruin the teamwork needed to win a match. Some players have also admitted to avoiding playing certain characters because of this, with Ambra players in particular griping about it because she happens to be a kill target for a few characters' lore challenges, meaning she ends up being focused on more often than not in any given match (Oscar match. Oscar Mike players are in a similar boat).boat, because Whisky Foxtrot players tend to focus entirely on killing him to get their lore challenge.
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** In the same vein, PVP players feel the lore challenges that require killing a certain number of other characters causes its own problems. Not only are some of the numbers required feel a little ''too'' high for some characters, but it also means that some people "tunnel vision" during matches when they see a character they're supposed to kill, which can ruin the teamwork required for a match. Some players also have admitted to avoiding playing certain characters because of this, with Ambra players in particular griping about it because she happens to be a kill target for more than a couple of characters' lore challenges, meaning she ends up being focused on more often than not in any given match (Oscar Mike players are in a similar boat).

to:

** In the same vein, PVP players feel the lore challenges that require killing a certain number of other characters causes its own problems. Not only are do some of feel that the numbers required feel are a little ''too'' high for some characters, but it also means that some people "tunnel vision" during matches when they see a character they're supposed to kill, which can ruin the teamwork required for needed to win a match. Some players have also have admitted to avoiding playing certain characters because of this, with Ambra players in particular griping about it because she happens to be a kill target for more than a couple of few characters' lore challenges, meaning she ends up being focused on more often than not in any given match (Oscar Mike players are in a similar boat).
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** The two games actually have very different gameplay experiences (both have {{MOBA}}-like characters, but ''Overwatch'' is a more traditional FPS with a focus on team-play à la ''Team Fortress'', while ''Battleborn'' blends the {{MOBA}} genre with many {{FPS}} elements). But even with [[https://www.youtube.com/watch?v=SAMGrDUSGJU various videos aimed at pointing out the differences,]] ''Battleborn'' continually receives hate from the ''Overwatch'' fandom on social media, usually in the form of FollowTheLeader and StopHavingFunGuys accusations. This coincides with another reason the rivalry exists: that ''Overwatch'' happens to be much more prominent in marketing compared to ''Battleborn'' makes the former overshadow the latter by a wide margin. This has led to fans of either game accusing the other of "stealing its spotlight" and/or "stealing its ideas/premise".

to:

** The two games actually have very different gameplay experiences (both have {{MOBA}}-like characters, but ''Overwatch'' is a more traditional FPS with a focus on team-play à la ''Team Fortress'', while ''Battleborn'' blends the {{MOBA}} genre with many {{FPS}} elements). But even with [[https://www.youtube.com/watch?v=SAMGrDUSGJU various videos aimed at pointing out the differences,]] ''Battleborn'' continually receives hate from the ''Overwatch'' fandom on social media, usually in the form of FollowTheLeader and StopHavingFunGuys accusations.complaints that ''Battleborn'' copied ''Overwatch'' or the game is too complicated. This coincides with another reason the rivalry exists: that ''Overwatch'' happens to be much more prominent in marketing compared to ''Battleborn'' makes the former overshadow the latter by a wide margin. This has led to fans of either game accusing the other of "stealing its spotlight" and/or "stealing its ideas/premise".
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Sinkhole: Linking a common phrase to a trope of the same name


** The two games actually have very different gameplay experiences (both have {{MOBA}}-like characters, but ''Overwatch'' is a more traditional FPS with a focus on team-play à la ''Team Fortress'', while ''Battleborn'' blends the {{MOBA}} genre with many {{FPS}} elements). But even with [[https://www.youtube.com/watch?v=SAMGrDUSGJU various videos aimed at pointing out the differences,]] ''Battleborn'' continually receives hate from the ''Overwatch'' fandom on social media, usually in the form of FollowTheLeader and StopHavingFunGuys accusations. This coincides with another reason the rivalry exists: that ''Overwatch'' happens to be much more prominent in marketing compared to ''Battleborn'' makes the former overshadow the latter by a wide margin. This has led to fans of either game accusing the other of "[[SpotlightStealingSquad stealing its spotlight]]" and/or "[[FollowTheLeader stealing its ideas/premise]]".

to:

** The two games actually have very different gameplay experiences (both have {{MOBA}}-like characters, but ''Overwatch'' is a more traditional FPS with a focus on team-play à la ''Team Fortress'', while ''Battleborn'' blends the {{MOBA}} genre with many {{FPS}} elements). But even with [[https://www.youtube.com/watch?v=SAMGrDUSGJU various videos aimed at pointing out the differences,]] ''Battleborn'' continually receives hate from the ''Overwatch'' fandom on social media, usually in the form of FollowTheLeader and StopHavingFunGuys accusations. This coincides with another reason the rivalry exists: that ''Overwatch'' happens to be much more prominent in marketing compared to ''Battleborn'' makes the former overshadow the latter by a wide margin. This has led to fans of either game accusing the other of "[[SpotlightStealingSquad stealing "stealing its spotlight]]" spotlight" and/or "[[FollowTheLeader stealing "stealing its ideas/premise]]".ideas/premise".
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** In the same vein, PVP players feel the lore challenges that require killing a certain number of other characters causes its own problems. Not only are some of the numbers required feel a little ''too'' high for some characters, but it also means that some people "tunnel vision" during matches when they see a character they're supposed to kill, which can ruin the teamwork required for a match. Some players also have admitted to avoiding playing certain characters because of this, with Ambra players in particular griping about it because she happens to be a kill target for more than a couple of characters' lore challenges, meaning she ends being focused on more often than not in any given match (Oscar Mike players are in a similar boat).

to:

** In the same vein, PVP players feel the lore challenges that require killing a certain number of other characters causes its own problems. Not only are some of the numbers required feel a little ''too'' high for some characters, but it also means that some people "tunnel vision" during matches when they see a character they're supposed to kill, which can ruin the teamwork required for a match. Some players also have admitted to avoiding playing certain characters because of this, with Ambra players in particular griping about it because she happens to be a kill target for more than a couple of characters' lore challenges, meaning she ends up being focused on more often than not in any given match (Oscar Mike players are in a similar boat).
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* OlderThanTheyThink: Despite vocal accusations of being {{follow|TheLeader}}ing ''Videogame/{{Overwatch}}'', it was announced a whole two months earlier, and presented first gameplay videos equally earlier.

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* OlderThanTheyThink: Despite vocal accusations of being {{follow|TheLeader}}ing ''Videogame/{{Overwatch}}'', it was announced a whole two months earlier, and presented first gameplay videos equally earlier.
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** Some players who prefer a particular game mode (between PVE and PVP) don't like how Gearbox has split progression rewards between the modes (loot is generally earned through PVE, while the majority of lore challenges can only be completed through PVP).
** In the same vein, PVP players feel the lore challenges that require killing a certain number of other characters causes its own problems. Not only are some of the numbers required a little ''too'' high for some characters, but it also means that some people "tunnel vision" during matches when they see a character they're supposed to kill, which can ruin the teamwork required for a match. Some players also have admitted to avoiding playing certain characters because of this, with Ambra players in particular griping because she happens to be a kill target for more than a couple of characters' lore challenges, so she happens to be focused on more often than not in any given match.

to:

** Some players who prefer a particular game mode (between PVE and PVP) don't like how Gearbox has split progression rewards between the modes (loot (loot, especially boss-related loot, is generally earned through PVE, while the majority of lore challenges can only be completed through PVP).
** In the same vein, PVP players feel the lore challenges that require killing a certain number of other characters causes its own problems. Not only are some of the numbers required feel a little ''too'' high for some characters, but it also means that some people "tunnel vision" during matches when they see a character they're supposed to kill, which can ruin the teamwork required for a match. Some players also have admitted to avoiding playing certain characters because of this, with Ambra players in particular griping about it because she happens to be a kill target for more than a couple of characters' lore challenges, so meaning she happens to be ends being focused on more often than not in any given match.match (Oscar Mike players are in a similar boat).



** Geoff, aka Arachnis the Spider King.
** On the playable character side of things, Rath and Shayne & Aurox seem to be very popular. There's also Oscar Mike, given his status as the LauncherOfAThousandShips.
** Nova, your assistant AI. A dev even mentioned that they've been getting a lot of requests for her to be turned into a DLC character.

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** Geoff, aka Arachnis the Spider King.
King, who is the second mini-boss fought in "The Algorithm" mission. He's basically a spider bot that takes his likeness to the creatures to absurd levels (much to the annoyance of ISIC), and comes across as goofy dork who's ''really'' into his role play.
** On the playable character side of things, Rath and Shayne & Aurox seem to be very popular.popular, the former thanks to his playstyle, voice, and personality, while the latter duo seem to owe their popularity to their lore and having somewhat of a visual/playstyle resemblance to popular character Gaige from ''VideoGame/Borderlands2''. There's also Oscar Mike, given his status as the LauncherOfAThousandShips.
** Nova, who's your assistant AI.ship's AI (and another Magnus to boot!). A dev even mentioned that they've been getting a lot of requests for her to be turned into a DLC character.



* OlderThanTheyThink: Despite vocal accusations of being a FollowTheLeader of ''Videogame/{{Overwatch}}'', it was announced a whole two months earlier, and presented first gameplay videos equally earlier.

to:

* OlderThanTheyThink: Despite vocal accusations of being a FollowTheLeader of {{follow|TheLeader}}ing ''Videogame/{{Overwatch}}'', it was announced a whole two months earlier, and presented first gameplay videos equally earlier.



** Alani became hated by [=PVPers=] shortly after release. The main issues players had with her were her rather high HP for her role as a supporter that she's able to heal away fairly well, and her hitbox being too thin (which combined with her HP and healing makes a good Alani fairly tough to kill). She could also double as a decent damage-dealer on her own, making Alani a common occurrence on any PVP team.

to:

** Alani became hated by most [=PVPers=] shortly after release. The main issues players had with her were her rather high HP for her role as a supporter that she's able to heal away fairly well, and her hitbox being too thin (which (which, combined with her HP and healing healing, makes a good Alani fairly tough to kill). She could also double as a decent damage-dealer on her own, making Alani a common occurrence on any PVP team. She later had her HP cut by around 30%, which mitigated most of the annoyance factor people had with her.
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** In the same vein, PVP players feel the lore challenges that require killing a certain number of other characters causes its own problems. Not only are some of the numbers required a little ''too'' high for some characters, but it also means that some people "tunnel vision" during matches when they see a character they're supposed to kill, which can ruin the teamwork required for a match. Some players also have admitted to avoiding playing certain characters because of this, with Ambra players griping because she happens to be a kill target for more than a couple of characters' lore challenges, so she happens to be focused on more often than not in any given match.

to:

** In the same vein, PVP players feel the lore challenges that require killing a certain number of other characters causes its own problems. Not only are some of the numbers required a little ''too'' high for some characters, but it also means that some people "tunnel vision" during matches when they see a character they're supposed to kill, which can ruin the teamwork required for a match. Some players also have admitted to avoiding playing certain characters because of this, with Ambra players in particular griping because she happens to be a kill target for more than a couple of characters' lore challenges, so she happens to be focused on more often than not in any given match.

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* AbridgedArenaArray: Overgrowth for the Open Beta. By the end of the beta period, you'd be hard-pressed to find non-newbie players in Story Mode or the other Versus Mode map.
** Now that the full game is out, it is in full swing with people outright abandoning PvP games where non-Beta maps are voted in (though on PC, the common complaint tends to be more that they run very poorly for a bunch of players' rigs).

to:

* AbridgedArenaArray: AbridgedArenaArray:
**
Overgrowth for the Open Beta. By the end of the beta period, you'd be hard-pressed to find non-newbie players in Story Mode or the other Versus Mode map.
** Now that the full game is out, After release, it is in full swing with people outright abandoning PvP games where non-Beta maps are voted in (though on PC, the common complaint tends to be more that they run very poorly for a bunch of players' rigs).



* BrokenBase: [[FandomRivalry Shared with]] ''VideoGame/{{Overwatch}}'', saying that ''Battleborn'' and ''Overwatch'' are similar can set some people off. Ultimately, the only real similarities between the games are the FPS-gameplay focus and the cast of characters with varied and colorful personalities and gameplay styles, but everything else about them, from how they handle PVP to character progression, makes them about as different as apples and oranges. Claiming further similarities will have people correcting you, agreeing with you, and/or starting an argument about which game is "better".

to:

* BrokenBase: BrokenBase:
**
[[FandomRivalry Shared with]] ''VideoGame/{{Overwatch}}'', saying that ''Battleborn'' and ''Overwatch'' are similar can set some people off.off (and in some places, even ''mentioning'' the rival game will cause someone to lash out). Ultimately, the only real similarities between the games are the FPS-gameplay focus and the cast of characters with varied and colorful personalities and gameplay styles, but everything else about them, from how they handle PVP to character progression, makes them about as different as apples and oranges. Claiming further any similarities will have people correcting you, agreeing with you, and/or starting an argument about which game is "better"."better".
** Some players who prefer a particular game mode (between PVE and PVP) don't like how Gearbox has split progression rewards between the modes (loot is generally earned through PVE, while the majority of lore challenges can only be completed through PVP).
** In the same vein, PVP players feel the lore challenges that require killing a certain number of other characters causes its own problems. Not only are some of the numbers required a little ''too'' high for some characters, but it also means that some people "tunnel vision" during matches when they see a character they're supposed to kill, which can ruin the teamwork required for a match. Some players also have admitted to avoiding playing certain characters because of this, with Ambra players griping because she happens to be a kill target for more than a couple of characters' lore challenges, so she happens to be focused on more often than not in any given match.



** The two games actually have very different gameplay experiences (both have {{MOBA}}-like characters, but ''Overwatch'' is a more traditional FPS with a focus on team-play à la ''Team Fortress'', while ''Battleborn'' blends the {{MOBA}} genre with many {{FPS}} elements). But even with [[https://www.youtube.com/watch?v=SAMGrDUSGJU various videos aimed at pointing out the differences,]] ''Battleborn'' continually receives hate from the ''Overwatch'' fandom on social media, usually in the form of FollowTheLeader and StopHavingFunGuys accusations. This coincides with another reason the rivalry exists: that ''Overwatch'' happens to be much more prominent in marketing compared to ''Battleborn'' makes the former seem to overshadow the latter by a wide margin. This has led to fans of either game accusing the other of "[[SpotlightStealingSquad stealing its spotlight]]" and/or "[[FollowTheLeader stealing its ideas/premise]]".

to:

** The two games actually have very different gameplay experiences (both have {{MOBA}}-like characters, but ''Overwatch'' is a more traditional FPS with a focus on team-play à la ''Team Fortress'', while ''Battleborn'' blends the {{MOBA}} genre with many {{FPS}} elements). But even with [[https://www.youtube.com/watch?v=SAMGrDUSGJU various videos aimed at pointing out the differences,]] ''Battleborn'' continually receives hate from the ''Overwatch'' fandom on social media, usually in the form of FollowTheLeader and StopHavingFunGuys accusations. This coincides with another reason the rivalry exists: that ''Overwatch'' happens to be much more prominent in marketing compared to ''Battleborn'' makes the former seem to overshadow the latter by a wide margin. This has led to fans of either game accusing the other of "[[SpotlightStealingSquad stealing its spotlight]]" and/or "[[FollowTheLeader stealing its ideas/premise]]".



* OlderThanTheyThink: Despite vocal accusations of being a FollowTheLeader of Videogame/{{Overwatch}}, it was announced a whole two months earlier, and presented first gameplay videos equally earlier.

to:

* OlderThanTheyThink: Despite vocal accusations of being a FollowTheLeader of Videogame/{{Overwatch}}, ''Videogame/{{Overwatch}}'', it was announced a whole two months earlier, and presented first gameplay videos equally earlier.



** ISIC and Miko both received complaints during the Beta about being impossible to kill, both received {{Nerf}}s, turning ISIC into more of a GlassCannon.

to:

** ISIC and Miko both received complaints during the Beta about being impossible to kill, both received {{Nerf}}s, turning ISIC into more of a GlassCannon.GlassCannon.
** Alani became hated by [=PVPers=] shortly after release. The main issues players had with her were her rather high HP for her role as a supporter that she's able to heal away fairly well, and her hitbox being too thin (which combined with her HP and healing makes a good Alani fairly tough to kill). She could also double as a decent damage-dealer on her own, making Alani a common occurrence on any PVP team.

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** Now that the full game is out, it is in full swing with people outright abandoning PvP games where non-Beta maps are voted in.

to:

** Now that the full game is out, it is in full swing with people outright abandoning PvP games where non-Beta maps are voted in.in (though on PC, the common complaint tends to be more that they run very poorly for a bunch of players' rigs).



* RoboShip: Upon death, the Spider Sentry objectives for Incursion may yell out "Tell the ship (Nova) I love '''heerrrrr'''!". He may also awkwardly tell Thorn's pretty when she runs by.



** Ambra got a lot of hate in the Open Beta due to her ability to mess up an uncoordinated enemy team on her own. Ambra-made pentakills were not a rarity. This has died down in the full release once people figured out how to counter her.

to:

** Ambra got a lot of hate in the Open Beta due to her ability to mess up an uncoordinated enemy team on her own. Ambra-made pentakills were not a rarity. This has died down in the full release once people figured out how to counter her.her and she received balance changes.

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