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1* AbridgedArenaArray:
2** Overgrowth for the Open Beta. By the end of the beta period, you'd be hard-pressed to find non-newbie players in Story Mode or the other Versus Mode map.
3** After release, it arrived in full swing with people outright abandoning [[PlayerVersusPlayer PvP]] games where non-Beta maps were voted in (though on PC, the common complaint tended to be more that they ran very poorly for a bunch of players' rigs).
4** For story mode, Saboteur and Renegade seem to be preferred to the exclusion of others. Did you want a party for Advanced play of some other map? You had to bring your own!
5* {{Adorkable}}: Toby is a cute little guy who puts up a front of being more badass than what his looks may suggest otherwise. However, due to his dorky little personality that at many times has him being either apologetic, shy, or timid, his screaming rants instead come off as being just gosh darn adorable. He comes off like a cute angry little puppy barking in this regard.
6* AudienceAlienatingPremise: ''Battleborn'' failed largely because its inability to sell its HeroShooter[=/=]{{MOBA}} premise to the mainstream masses. [=MOBA=] fans were turned off by the game's first person shooter elements, which made it difficult for executing the complex strategies compared to a traditional [=MOBA=] like ''VideoGame/LeagueOfLegends''. On the flip side, shooter fans were turned off by the [=MOBA=] mechanics, which they felt added unnecessary complexity and made the game less accessible to them due to the commonly held perception of the [=MOBA=] genre's high skill ceilings. Both sides subsequently criticized the game's balance and elements of its design with many feeling that it fails as either/both a [=MOBA=] or shooter. In addition, many casual gamers dismissed the game at face value of being a knockoff of the then-upcoming ''VideoGame/{{Overwatch}}'' just because it too has heroes, a cartoony art style, and a first person shooter perspective. Yet the ultimate killing blow to the game's potential was its initial $60 retail price that acted as a paywall that barred more skeptical gamers from trying out the game; in contrast, many other hero shooters, most notably ''VideoGame/{{Paladins}}'' and ''VideoGame/ApexLegends'', were able to thrive by launching as free-to-play games that could reach out to a larger audience and present themselves as more affordable alternatives to ''Overwatch'', which launched as a $60 game. The disaster of ''VideoGame/AliensColonialMarines'', another Gearbox title, didn't do anything to help this game's chances, either, whether or not it was the main culprit.
7* BrokenBase:
8** [[FandomRivalry Shared with]] ''VideoGame/{{Overwatch}}''; saying that ''Battleborn'' and ''Overwatch'' are similar can set some people off (and in some places, even ''mentioning'' the rival game will cause someone to lash out). Ultimately, the only real similarities between the games are the FPS-gameplay focus and the cast of characters with varied and colorful personalities and gameplay styles. Everything else about them, from how each handles PVP to character progression, makes them about as different as apples and oranges. Claiming any similarities will have people correcting you, agreeing with you, and/or starting an argument about which game is "better".
9** Some players who prefer a particular game mode (between PVE and PVP) didn't like how Gearbox has split progression rewards between the modes (loot, especially boss-related loot, is generally earned through PVE, while the majority of lore challenges can only be completed through PVP).
10** In the same vein, PVP players felt the lore challenges that require killing a certain number of other characters causes its own problems. Not only do some feel that the numbers required are a little ''too'' high for some characters, but it also means that some people developed "tunnel vision" during matches when they saw a character they're supposed to kill for an objective, which could ruin the teamwork needed to win a match. Some players have also admitted to having avoided playing certain characters because of this, with Ambra players in particular griping about it because she happened to be a kill target for a few characters' lore challenges, meaning she ended up being focused on more often than not in any given match. Oscar Mike players were in a similar boat, because Whisky Foxtrot players tended to focus entirely on killing him to get their lore challenge.
11** The fact that, before the Winter Update, you had to gradually unlock heroes was either seen as a ScrappyMechanic and [[NeverTrustATrailer false advertising]] or a fine way to give players a sense of progression aside from just raising a player's Command Rank and acquiring titles.
12** On June 16th, 2016, a cash shop was added, so that people could trade real money for an exclusive currency, then trade the aforementioned currency for taunts and skins. To say that the community was angry at the addition of {{Microtransactions}} is an understatement.
13** After release, the playerbase fractured even further due to a multitude of problems that led players to lament that the game was "dying" in some form or another. Because of this, people started suggesting that the game go free-to-play in order to salvage its dwindling playerbase, saying that the game is ''already'' using {{freemium}} style tactics anyway (grinding to unlock heroes[[note]]Since removed as of Winter 2016[[/note]], having a cash shop that actually has unique skins that aren't simple recolors ''and'' using it as another way to get loot, making it difficult for players who don't have a Season Pass/Digital Deluxe version to get the DLC characters, thanks to said characters needing a large amount of Credits to unlock without spending real money for them). The base became split on how much of a good idea this suggestion is, or if it's just more embittered griping.
14** The game's graphics is another point of contention, [[FandomRivalry especially between]] ''Battleborn'' and ''Overwatch'' players. Either the aesthetic is unique and intriguing, or it's too "angular", disproportionate, and unappealing.
15* CargoShip: It's implied Phoebe may be {{Robosexual}}, as she admires both ISIC's "muscular" frame and Caldarius's exo-armor. In one dialogue path during The Renegade, she practically admits "having a thing for killer robots".
16%%* Crazy Awesome: Pretty Much all of the Characters have spades of this. But the ones who represent this trope the best would include Orendi, ISIC, Toby, Oscar Mike, Pendles, and Whiskey Foxtrot.
17* CultClassic: Despite it being overlooked over other games (Most obviously ''VideoGame/{{Overwatch}}'') and being something of a ButtMonkey when compared to said games, the game has managed to earn itself a decent number of fans... for the time it remained playable, at least.
18* EnsembleDarkhorse:
19** Geoff, aka Arachnis the Spider King, who is the second mini-boss fought in "The Algorithm" mission. He's basically a spider bot that takes his likeness to the creatures to absurd levels (much to the annoyance of ISIC), and comes across as goofy dork who's ''really'' into his role play.
20** On the playable character side of things, Rath and Shayne & Aurox seem to be very popular, the former thanks to his playstyle, voice, and personality, while the latter duo seem to owe their popularity to their lore and having somewhat of a visual/playstyle resemblance to popular character Gaige from ''VideoGame/Borderlands2''. There's also Oscar Mike, given his status as the LauncherOfAThousandShips.
21** Nova, who's your ship's AI (and another Magnus to boot!). A dev even mentioned that they've been getting a lot of requests for her to be turned into a DLC character.
22** Pendles, a snake man who happens to be the second announced DLC character, got a fandom ''just'' from his announcment, it seems, and was generally lauded for having a unique design.
23** From a perspective of people regularly mock ''Battleborn'', Benedict is often considered to have best design of the cast, though this appreciation fades once they hear his voice.
24** Orendi, is quite popular as well if the number of fanart she receives is anything to go by, this could be because she's basically a Crazier [[VideoGame/{{Borderlands}} Tiny Tina]] which is quite a feat in of itself.
25** The Wolf Sentry you have to Escort in the mission "Void's Edge" is liked for avoiding the usual problems with [[EscortMission Escort Missions]]. For One unlike most Escortees, He actually has a decent enough firepower to not only defend himself, but even help out the Players. Plus he is a [[CuteMachines pretty likable]] character with some funny lines. Many were saddened [[spoiler:that the Mission required him to die.]]
26* FandomRivalry: With a couple of games, but mostly with ''Overwatch''. However it should be noted that thanks to the rather shaky post-release cycle this game endured, every rivalry it's ever had has pretty much faded away (or was virtually nonexistent to begin with). Aside from a few players who were still griping over the more popular games' success and ''Battleborn''[='s=] lamentable fall into niche gaming, there was plenty of overlap between ''Battleborn'' players and its rivals' players,[[note]]Thanks to ''Battleborn''[='s=] constant price drops, plenty of people who had played ''Overwatch'' or any other game first managed to try and get into ''Battleborn'' and tended to enjoyed it (with most of the complaints being similar to what longtime players were already complaining about).[[/note]] to the point where there isn't as much bad blood between the games anymore. But to get into specifics:
27** Had one with ''VideoGame/{{Overwatch}}'', another anticipated-prior-to-release team-focused FPS by Creator/BlizzardEntertainment, thanks to both games featuring a slew of interesting characters and a cartoon-esque style equated to Creator/{{Pixar}} and ''VideoGame/TeamFortress2''. Most of it seems to have come about for a couple of reasons:
28*** Much of it comes from the two games being promoted and released at around the same time[[note]]''Overwatch''[='s=] open beta phase even coincided with ''Battleborn''[='s=] release date.[[/note]]. This wasn't helped by the fact that many of the pre-release trailers for both games were largely character-focused, and despite ''Battleborn''[='s=] Bootcamp Trailer (and others) including explanations of the game modes alongside the characters, it seems that the most people gleaned from the trailers was that both games were FPS games with a bunch of characters to play with.
29*** The two games actually have very different gameplay experiences (both have {{MOBA}}-like characters, but ''Overwatch'' is a more traditional FPS with a focus on team-play à la ''Team Fortress'' and switching characters to respond to tactics, while ''Battleborn'' blends the {{MOBA}} genre with many {{FPS}} elements). But even with [[https://www.youtube.com/watch?v=SAMGrDUSGJU various videos aimed at pointing out the differences,]] ''Battleborn'' continually receives hate from the ''Overwatch'' fandom on social media, usually in the form of complaints that ''Battleborn'' copied ''Overwatch'' or the game is too complicated. This coincides with another reason the rivalry exists: that ''Overwatch'' happens to be much more prominent in marketing compared to ''Battleborn'' made the former overshadow the latter by a wide margin. This has led to fans of either game accusing the other of "stealing its spotlight" and/or "stealing its ideas/premise".
30*** Before eventually dying down, the rivalry became more pronounced as time went on, thanks to ''Overwatch'' ultimately proving to be immensely popular while ''Battleborn'' struggled to stay relevant and maintain its playerbase while also trying to fix its own base-breaking issues. ''Battleborn''[='s=] problems, particularly for PC players, had even led many of them jumping ship and onto ''Overwatch'' for a variety of reasons, and some of them feel so burned by the experience that they never looked back ever again.
31** This is oddly averted with ''VideoGame/{{Paladins}}'', another game accused of being too similar to ''Overwatch'', more than likely because, by the time ''Paladins'' had come onto the scene, ''Battleborn'' had pretty much dropped off the gaming sphere's radar, and aesthetically, most players feel that ''Paladins'' resembled ''Overwatch'' far more than ''Battleborn'' did. Ultimately, both ''Battleborn'' and ''Paladins'' ended up being on friendlier terms with each other than most expected.
32* HighTierScrappy:
33** Ambra got a lot of hate in the Open Beta due to her ability to mess up an uncoordinated enemy team on her own. Ambra-made pentakills were not a rarity. This died down in the full release once people figured out how to counter her and she received balance changes.
34** Shayne and Aurox are seen either as the worst or best characters to play, depending on whether the poster understands how their stealth attack works. Fetch is also an efficient foil to many campers.
35** Nobody seems to play El Dragon in competitive matches despite him being easy to unlock and being devastating at CC.
36** During the beta, ISIC and Miko were heavily criticized for being hard to kill. After open beta, both received {{Nerf}}s with ISIC becoming more of a GlassCannon.
37** Alani became hated by most [=PVPers=] shortly after release. The main issues players had with her were her rather high HP for her role as a supporter and her hitbox being too thin (which, combined with her HP and healing, made a good Alani fairly tough to kill). She could also double as a decent damage-dealer on her own, resulting in Alani becoming a common occurrence on any PVP team. She later had her HP cut by around 30%, among other nerfs, which mitigated most of the annoyance factor people had with her.
38** Galilea has been one of the top-tier characters for the game's entire existence. One of her helix options effectively doubles her DPS as long as she's at full health (and the player knows what they're doing) and she has access to pretty much every single Crowd Control option in the game, including a pull ''at Level 1''. This wasn't helped by the devs seemingly mocking the people annoyed at her strength, with her getting a taunt voiceline ("Who seeks to nerf the Wraith?") and a title ("Girl With It All") referencing the backlash against her without... you know, actually fixing the issue.
39** Beatrix since her introduction had been pretty much automatically banned in Draft mode. Her helix can alter her Fulminate ability (which is homing and on an insanely low cooldown) to silence enemy Battleborn for three seconds. ''At Level 1''. It's so bad many considered it a ''good'' thing when a bug caused her to be disabled in character select for a few days.
40* HilariousInHindsight: Montana's design of giant, buff body with a normal sized head has since become a meme, though it was clearly not inspired by him.
41* HoYay:
42** The entire cast, although in some cases it seems to be one-way (such as Oscar Mike's crush on Whiskey Foxtrot, as shown in one of the latter's taunts). The most popular (and obvious) pairings at game launch are Deande[=/=]Mellka, Oscar[=/=]Montana, Ambra[=/=]Galilea[[note]]arguably, the only canon one, judging by their backstories[[/note]] and Rath[=/=]Caldarius. There's also the issue of Miko[=/=]Kelvin, as neither is, well, gendered.
43** The release of the first additional character, Alani, and her Lore reveals, added another ship to the list, as she seems to be into Galilea.
44* LauncherOfAThousandShips: Going by the fanart, Oscar Mike. He's been shipped with Montana (due to backstory), ISIC (they synergise in combat well), Whiskey Foxtrot (he has a crush on the older clone, and Lore and one of Whiskey's taunts show it's not reciprocated) and El Dragon (because of the trailer) whereas most other characters have one pairing at best, if at all.
45* MemeticMutation:
46** "Hi, Randy!" and variants in response to anyone speaking positively of ''Battleborn'', as well as jokes about ''Battleborn'' being the ButtMonkey in the overall FandomRivalry of ''Overwatch'', ''Battleborn'', and ''Paladins''.[[note]]Randy Pitchford is one of Gearbox's founders and is known for tongue-in-cheek ShamelessSelfPromotion of Gearbox's games (as well as for a sizeable number of critics who blame him for ''VideoGame/AliensColonialMarines''' downgrades and shady practices), and who tried his damndest to promote ''Battleborn'' long after it fell off the radar.[[/note]]
47** The Battleborn Porn Subreddit. [[note]]Randy Pitchford once tweeted a link to a ''Battleborn'' RuleThirtyFour subreddit. Not only was it seen as {{AstroTurf}}ing, as the subreddit was recently created before said tweet (and ''completely empty'' when he did tweet it), but it was also widely seen as trying to bring back the dead ''Battleborn'' horse through the magic of porn, of all things. It was near immediately spammed by ''Overwatch'' fans and critics of Pitchford, many using mocking links to "better" ''Overwatch'' porn and call-out posts.[[/note]]
48* {{Misblamed}}: Despite vocal accusations of {{follow|TheLeader}}ing ''Videogame/{{Overwatch}}'', it was announced a whole two months earlier, and presented first gameplay videos equally earlier.
49* NeverLiveItDown: The game will be remembered by many as having a release date that so happened to be around the same time as ''Overwatch''[='=]s open beta test, resulting in a heated FandomRivalry between players of both games.
50* OvershadowedByControversy: To say it didn't recover from its more controversial aspects is an understatement. It got to the point where it became part of a ''Humble Bundle'' (typically for games old enough to be bought for less than $10 during a Steam sale) a ''couple of months'' after it released, not to mention the constant unsubstantiated rumors that the game was going free-to-play just to gain back its playerbase.
51** Not helping the game's case was the fact that many players were still bitter over ''VideoGame/AliensColonialMarines'', Gearbox's major game released prior to this one. Whether you feel this game deserved to do poorly because of it or not, it's not hard to see why that did ''Battleborn'' no favors, especially with ''VideoGame/{{Overwatch}}'' coming out later and basically demolishing it. The game is seen as a cautionary tale on how the negative reception of one game can end up hurting another, and how a game's developer (Randy Pitchford) can sour the quality of a game's release.
52* PortingDisaster: The PC version released with such poor optimization that a fair number of PC players couldn't run the game at all, even though more graphically intensive games (and even its rival, ''Overwatch'') ran fine on the affected [=PCs=]. This was worked on, but for some people, it took too long to fix (over a month after release), resulting in a dwindling PC playerbase who became embittered by the handling of the situation and never returned even after the problems were addressed. Some criticism remained in regards to the menu and UI choices, which were apparently built for consoles.
53* RoboShip: Upon death, the Spider Sentry objectives for Incursion may yell out "Tell the ship (Nova) I love '''heerrrrr'''!". He may also awkwardly tell Thorn's pretty when she runs by.
54* ScrappyMechanic:
55** The fact that you had to unlock the heroes to use was seen as a love-or-hate kind of thing, especially because for most players, the process didn't feel particularly fast even with two ways to unlock each character (one being to complete a challenge, the other simply requiring you raise your Command Rank to a certain level). The feeling that it was a scrappy mechanic was also worsened by the fact that the tutorial starts you off with a particular hero only to immediately lock her away once you finish the tutorial, forcing you to start fresh with a new character entirely. This was eventually averted with the 2016 Winter update, which removed the need to complete challenges to unlock anyone by making all of the original Battleborn (as in, non-DLC/Season Pass characters like Alani) available for free to all players.
56** The game's patching schedule was the same for both PC and console (a hotfix every week, with a full patch once a month). Given the aforementioned problems with the PC version (PC players mentioned having to wait for the full patch for their optimization issues to be fixed, which meant over a month of waiting), this was seen as a bad plan, especially since the PC population and the console population were playing almost entirely different metagames thanks to the skill difference between using traditional PC controls (keyboard and mouse) and console controllers.
57** All progress needing to be done while online in order to be saved is this as the servers were not well-maintained. Even doing a single session of Story Mode in a Private server can fail when you exit the level, causing the entire level's worth of work to be gone. This is the main reason why the game was no longer playable after January of 2021, as single player content wasn't hosted on a player's machine, but on a Gearbox server instead.
58* ThatOneBoss: ''The Demon Bear''. Specifically on higher Ops Point runs. Alone it wouldn't be so bad, being a massive tank of a bear that becomes a BullfightBoss in its second phase, but on higher runs it gets more and more [[EliteMook Alpha Bears]] which summon smaller Bear Cubs that have a chance to become [[ActionBomb explosive Ghost Bears on death.]] On top of that after a while Voidsap will start falling from the roof slowing anyone it hits, which isn't good when you've got a [[WolfpackBoss horde of bears charging your way.]] It's no small wonder a popular tactic for All Ops Point runs is to do them [[spoiler: when Alani tells the story so that you don't have to fight the bear at all.]]
59* ThatOneLevel: Prior to the May 12th Hotfix, The Saboteur was infamous in the fandom for its difficulty, often regarded as impossible without a near-perfect group. After the hotfix, while the mission is still quite difficult, it is at least possible for most groups.

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