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* PopCultureIsolation: This is easily one of the most infamous shmups within the shmup community, thanks mainly due to its [[DynamicDifficulty rank]] system that cranks up the game difficulty as the player collects items, fires their weapons, and simply survives, and if not managed ''deliberately'' (through [[ViolationOfCommonSense abstaining from picking up power-up items and intentionally dying]]), the rank can spike to a point where the game goes from NintendoHard to nigh-UnwinnableByDesign. The RealIsBrown aesthetic that was unique at its time, the more iconic boss designs like that of [[ClimaxBoss Black Heart]], and the game being Creator/ManabuNamiki's debut as a game music composer also further establish ''Battle Garegga'' as one of the most iconic shmups, and nearly everyone in the shmup community has a strong opinion on it (whether good or bad). Outside of said community, however, almost nobody has even heard of it. While this can be attributed to the game being largely inaccessible to the Western world due to its arcade release being limited outside of Japan and its only port for almost 20 years being a UsefulNotes/SegaSaturn port that, in addition to being on a system that sold poorly, was released in Japan only, even after the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne ports made it to the West it's still not something that is going to catch the average gamer's eye, not helped by its high price for a shmup at 34.99 USD. Likely, by the time the game got a home port in the West, the lack of pre-existing brand name recognition (like for ''VideoGame/{{Gradius}}'' and ''VideoGame/{{Raiden}}''), middling bullet counts (as opposed to the [[BulletHell "dodge THIS" factor]] of games like ''Franchise/TouhouProject'' and Creator/{{CAVE}} games) and lack of colorful visuals made it [[OnceOriginalNowCommon seem like just another arcade shmup from the 90s]].

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* PopCultureIsolation: This is easily one of the most infamous shmups within the shmup community, thanks mainly due to its [[DynamicDifficulty rank]] system that cranks up the game difficulty as the player collects items, fires their weapons, and simply survives, and if not managed ''deliberately'' (through [[ViolationOfCommonSense abstaining from picking up power-up items and intentionally dying]]), the rank can spike to a point where the game goes from NintendoHard to nigh-UnwinnableByDesign. The RealIsBrown aesthetic that was unique at its time, the more iconic boss designs like that of [[ClimaxBoss Black Heart]], and the game being Creator/ManabuNamiki's debut as a game music composer also further establish ''Battle Garegga'' as one of the most iconic shmups, and nearly everyone in the shmup community has a strong opinion on it (whether good or bad). Outside of said community, however, almost nobody has even heard of it. While this can be attributed to the game being largely inaccessible to the Western world due to its arcade release being limited outside of Japan and its only port for almost 20 years being a UsefulNotes/SegaSaturn Platform/SegaSaturn port that, in addition to being on a system that sold poorly, was released in Japan only, even after the UsefulNotes/PlayStation4 Platform/PlayStation4 and UsefulNotes/XboxOne Platform/XboxOne ports made it to the West it's still not something that is going to catch the average gamer's eye, not helped by its high price for a shmup at 34.99 USD. Likely, by the time the game got a home port in the West, the lack of pre-existing brand name recognition (like for ''VideoGame/{{Gradius}}'' and ''VideoGame/{{Raiden}}''), middling bullet counts (as opposed to the [[BulletHell "dodge THIS" factor]] of games like ''Franchise/TouhouProject'' and Creator/{{CAVE}} games) and lack of colorful visuals made it [[OnceOriginalNowCommon seem like just another arcade shmup from the 90s]].

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* OnceOriginalNowCommon: When ''Battle Garegga'' was first released, it was infamous amongst arcade gamers at the time for its unusually high difficulty that's partly due to its infamous [[DynamicDifficulty "rank"]] system that punishes players for collecting too many resources or firing too much and [[ViolationOfCommonSense encouraging the player to die on purpose]] to keep the game relatively winnable; as a result, it took an unusally long time for someone to get the first 1CC. However, [[PopCultureIsolation outside of the shmup community where it remains a well-known and frequently talked-about game]], anyone who picks this game up today will scratch their heads as to why this game has that iconic status and why it has such a PolishedPort on [=PS4=] and Xbox One that they perceived to be overpriced and overengineered, due to its RealIsBrown visuals that fail to make the game stand out for casual shmup enjoyer, and the "rank" system seems like it's overhyped and derivative ("Didn't ''VideoGame/{{Zanac}}'' do this ten years prior?") in a genre that's already known for being NintendoHard, plus the proliferation of BulletHell games that have thicker and more intricate patterns of bullets and have more colorful visuals further diminish this game's status as a high-challenge shmup amongst the general audience.



* PopCultureIsolation: This is easily one of the most infamous shmups within the shmup community, thanks mainly due to its [[DynamicDifficulty rank]] system that cranks up the game difficulty as the player collects items, fires their weapons, and simply survives, and if not managed ''deliberately'' (through [[ViolationOfCommonSense abstaining from picking up power-up items and intentionally dying]]), the rank can spike to a point where the game goes from NintendoHard to nigh-UnwinnableByDesign. The RealIsBrown aesthetic that was unique at its time, the more iconic boss designs like that of [[ClimaxBoss Black Heart]], and the game being Creator/ManabuNamiki's debut as a game music composer also further establish ''Battle Garegga'' as one of the most iconic shmups, and nearly everyone in the shmup community has a strong opinion on it (whether good or bad). Outside of said community, however, almost nobody has even heard of it. While this can be attributed to the game being largely inaccessible to the Western world due to its arcade release being limited outside of Japan and its only port for almost 20 years being a UsefulNotes/SegaSaturn port that, in addition to being on a system that sold poorly, was released in Japan only, even after the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne ports made it to the West it's still not something that is going to catch the average gamer's eye, not helped by its high price for a shmup at 34.99 USD. Likely, by the time the game got a home port in the West, the lack of pre-existing brand name recognition (like for ''VideoGame/{{Gradius}}'' and ''VideoGame/{{Raiden}}''), middling bullet counts (as opposed to the [[BulletHell "dodge THIS" factor]] of games like ''Franchise/TouhouProject'' and Creator/{{CAVE}} games) and lack of colorful visuals made it [[SeinfeldIsUnfunny seem like just another arcade shmup from the 90s]].

to:

* PopCultureIsolation: This is easily one of the most infamous shmups within the shmup community, thanks mainly due to its [[DynamicDifficulty rank]] system that cranks up the game difficulty as the player collects items, fires their weapons, and simply survives, and if not managed ''deliberately'' (through [[ViolationOfCommonSense abstaining from picking up power-up items and intentionally dying]]), the rank can spike to a point where the game goes from NintendoHard to nigh-UnwinnableByDesign. The RealIsBrown aesthetic that was unique at its time, the more iconic boss designs like that of [[ClimaxBoss Black Heart]], and the game being Creator/ManabuNamiki's debut as a game music composer also further establish ''Battle Garegga'' as one of the most iconic shmups, and nearly everyone in the shmup community has a strong opinion on it (whether good or bad). Outside of said community, however, almost nobody has even heard of it. While this can be attributed to the game being largely inaccessible to the Western world due to its arcade release being limited outside of Japan and its only port for almost 20 years being a UsefulNotes/SegaSaturn port that, in addition to being on a system that sold poorly, was released in Japan only, even after the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne ports made it to the West it's still not something that is going to catch the average gamer's eye, not helped by its high price for a shmup at 34.99 USD. Likely, by the time the game got a home port in the West, the lack of pre-existing brand name recognition (like for ''VideoGame/{{Gradius}}'' and ''VideoGame/{{Raiden}}''), middling bullet counts (as opposed to the [[BulletHell "dodge THIS" factor]] of games like ''Franchise/TouhouProject'' and Creator/{{CAVE}} games) and lack of colorful visuals made it [[SeinfeldIsUnfunny [[OnceOriginalNowCommon seem like just another arcade shmup from the 90s]].



* SeinfeldIsUnfunny: When ''Battle Garegga'' was first released, it was infamous amongst arcade gamers at the time for its unusually high difficulty that's partly due to its infamous [[DynamicDifficulty "rank"]] system that punishes players for collecting too many resources or firing too much and [[ViolationOfCommonSense encouraging the player to die on purpose]] to keep the game relatively winnable; as a result, it took an unusally long time for someone to get the first 1CC. However, [[PopCultureIsolation outside of the shmup community where it remains a well-known and frequently talked-about game]], anyone who picks this game up today will scratch their heads as to why this game has that iconic status and why it has such a PolishedPort on [=PS4=] and Xbox One that they perceived to be overpriced and overengineered, due to its RealIsBrown visuals that fail to make the game stand out for casual shmup enjoyer, and the "rank" system seems like it's overhyped and derivative ("Didn't ''VideoGame/{{Zanac}}'' do this ten years prior?") in a genre that's already known for being NintendoHard, plus the proliferation of BulletHell games that have thicker and more intricate patterns of bullets and have more colorful visuals further diminish this game's status as a high-challenge shmup amongst the general audience.
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* SeinfeldIsUnfunny: When ''Battle Garegga'' was first released, it was infamous amongst arcade gamers at the time for its unusually high difficulty that's partly due to its infamous [[DynamicDifficulty "rank"]] system that punishes players for collecting too many resources or firing too much and [[ViolationOfCommonSense encouraging the player to die on purpose]] to keep the game relatively winnable; as a result, it took an unusally long time for someone to get the first 1CC. However, [[PopCultureIsolation outside of the shmup community where it remains a well-known and frequently talked-about game]], anyone who picks this game up today will scratch their heads as to why this game has that iconic status and why it has such a [[PolishedPort "pull out all the stops" port]] on [=PS4=] and Xbox One, due to its RealIsBrown visuals that fail to make the game stand out for casual shmup enjoyer, and the "rank" system seems like it's overhyped and derivative ("Didn't ''VideoGame/{{Zanac}}'' do this ten years prior?") in a genre that's already known for being NintendoHard, plus the proliferation of BulletHell games that have thicker and more intricate patterns of bullets and have more colorful visuals further diminish this game's status as a high-challenge shmup amongst the general audience.

to:

* SeinfeldIsUnfunny: When ''Battle Garegga'' was first released, it was infamous amongst arcade gamers at the time for its unusually high difficulty that's partly due to its infamous [[DynamicDifficulty "rank"]] system that punishes players for collecting too many resources or firing too much and [[ViolationOfCommonSense encouraging the player to die on purpose]] to keep the game relatively winnable; as a result, it took an unusally long time for someone to get the first 1CC. However, [[PopCultureIsolation outside of the shmup community where it remains a well-known and frequently talked-about game]], anyone who picks this game up today will scratch their heads as to why this game has that iconic status and why it has such a [[PolishedPort "pull out all the stops" port]] PolishedPort on [=PS4=] and Xbox One, One that they perceived to be overpriced and overengineered, due to its RealIsBrown visuals that fail to make the game stand out for casual shmup enjoyer, and the "rank" system seems like it's overhyped and derivative ("Didn't ''VideoGame/{{Zanac}}'' do this ten years prior?") in a genre that's already known for being NintendoHard, plus the proliferation of BulletHell games that have thicker and more intricate patterns of bullets and have more colorful visuals further diminish this game's status as a high-challenge shmup amongst the general audience.
Is there an issue? Send a MessageReason:
None


* SeinfeldIsUnfunny: When ''Battle Garegga'' was first released, it was infamous amongst arcade gamers at the time for its unusually high difficulty that's partly due to its infamous "rank" system that punishes players for collecting too many resources or firing too much and [[ViolationOfCommonSense encouraging the player to die on purpose]] to keep the game relatively winnable; as a result, it took an unusally long time for someone to get the first 1CC. However, [[PopCultureIsolation outside of the shmup community where it remains a well-known and frequently talked-about game]], anyone who picks this game up today will scratch their heads as to why this game has that iconic status and why it has such a [[PolishedPort "pull out all the stops" port]] on [=PS4=] and Xbox One, due to its RealIsBrown visuals that fail to make the game stand out for casual shmup enjoyer, and the "rank" system seems like it's overhyped in a genre that's already known for being NintendoHard, plus the proliferation of BulletHell games that have thicker and more intricate patterns of bullets and have more colorful visuals further diminish this game's status as a high-challenge shmup amongst the general audience.

to:

* SeinfeldIsUnfunny: When ''Battle Garegga'' was first released, it was infamous amongst arcade gamers at the time for its unusually high difficulty that's partly due to its infamous "rank" [[DynamicDifficulty "rank"]] system that punishes players for collecting too many resources or firing too much and [[ViolationOfCommonSense encouraging the player to die on purpose]] to keep the game relatively winnable; as a result, it took an unusally long time for someone to get the first 1CC. However, [[PopCultureIsolation outside of the shmup community where it remains a well-known and frequently talked-about game]], anyone who picks this game up today will scratch their heads as to why this game has that iconic status and why it has such a [[PolishedPort "pull out all the stops" port]] on [=PS4=] and Xbox One, due to its RealIsBrown visuals that fail to make the game stand out for casual shmup enjoyer, and the "rank" system seems like it's overhyped and derivative ("Didn't ''VideoGame/{{Zanac}}'' do this ten years prior?") in a genre that's already known for being NintendoHard, plus the proliferation of BulletHell games that have thicker and more intricate patterns of bullets and have more colorful visuals further diminish this game's status as a high-challenge shmup amongst the general audience.
Is there an issue? Send a MessageReason:
None


* SeinfeldIsUnfunny: When ''Battle Garegga'' was first released, it was infamous amongst shmup players at the time for its unusually high difficulty that's partly due to its infamous "rank" system that punishes players for collecting too many resources or firing too much and [[ViolationOfCommonSense encouraging the player to die on purpose]] to keep the game relatively winnable. However, [[PopCultureIsolation outside of the shmup community where it remains a well-known and frequently talked-about game]], anyone who picks this game up today will scratch their heads as to why this game has that iconic status and why it has such a [[PolishedPort "pull out all the stops" port]] on [=PS4=] and Xbox One, due to its RealIsBrown visuals that fail to make the game stand out for casual shmup enjoyer, and the "rank" system seems like it's overhyped in a genre that's already known for being NintendoHard, plus the proliferation of BulletHell games that have thicker and more intricater patterns of bullets and have more appealing visuals further diminish this game's status as a high-challenge shmup amongst the general audience.

to:

* SeinfeldIsUnfunny: When ''Battle Garegga'' was first released, it was infamous amongst shmup players arcade gamers at the time for its unusually high difficulty that's partly due to its infamous "rank" system that punishes players for collecting too many resources or firing too much and [[ViolationOfCommonSense encouraging the player to die on purpose]] to keep the game relatively winnable. winnable; as a result, it took an unusally long time for someone to get the first 1CC. However, [[PopCultureIsolation outside of the shmup community where it remains a well-known and frequently talked-about game]], anyone who picks this game up today will scratch their heads as to why this game has that iconic status and why it has such a [[PolishedPort "pull out all the stops" port]] on [=PS4=] and Xbox One, due to its RealIsBrown visuals that fail to make the game stand out for casual shmup enjoyer, and the "rank" system seems like it's overhyped in a genre that's already known for being NintendoHard, plus the proliferation of BulletHell games that have thicker and more intricater intricate patterns of bullets and have more appealing colorful visuals further diminish this game's status as a high-challenge shmup amongst the general audience.
Is there an issue? Send a MessageReason:
None


* SeinfeldIsUnfunny: When ''Battle Garegga'' was first released, it was infamous amongst shmup players at the time for its unusually high difficulty that's partly due to its infamous "rank" system that punishes players for collecting too many resources or firing too much and [[ViolationOfCommonSense encouraging the player to die on purpose]] to keep the game relatively winnable. However, outside of the shmup community where it remains a well-known and frequently talked-about game, anyone who picks this game up today will scratch their heads as to why this game has that iconic status and why it has such a PolishedPort on [=PS4=] and Xbox One, due to its RealIsBrown visuals that fail to make the game stand out for casual shmup enjoyer, and the "rank" system seems like it's overhyped in a genre that's already known for being NintendoHard, plus the proliferation of BulletHell games that have thicker and more intricater patterns of bullets and have more appealing visuals further diminish this game's status as a high-challenge shmup amongst the general audience.

to:

* SeinfeldIsUnfunny: When ''Battle Garegga'' was first released, it was infamous amongst shmup players at the time for its unusually high difficulty that's partly due to its infamous "rank" system that punishes players for collecting too many resources or firing too much and [[ViolationOfCommonSense encouraging the player to die on purpose]] to keep the game relatively winnable. However, [[PopCultureIsolation outside of the shmup community where it remains a well-known and frequently talked-about game, game]], anyone who picks this game up today will scratch their heads as to why this game has that iconic status and why it has such a PolishedPort [[PolishedPort "pull out all the stops" port]] on [=PS4=] and Xbox One, due to its RealIsBrown visuals that fail to make the game stand out for casual shmup enjoyer, and the "rank" system seems like it's overhyped in a genre that's already known for being NintendoHard, plus the proliferation of BulletHell games that have thicker and more intricater patterns of bullets and have more appealing visuals further diminish this game's status as a high-challenge shmup amongst the general audience.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SeinfeldIsUnfunny: When ''Battle Garegga'' was first released, it was infamous amongst shmup players at the time for its unusually high difficulty that's partly due to its infamous "rank" system that punishes players for collecting too many resources or firing too much and [[ViolationOfCommonSense encouraging the player to die on purpose]] to keep the game relatively winnable. However, outside of the shmup community where it remains a well-known and frequently talked-about game, anyone who picks this game up today will scratch their heads as to why this game has that iconic status and why it has such a PolishedPort on [=PS4=] and Xbox One, due to its RealIsBrown visuals that fail to make the game stand out for casual shmup enjoyer, and the "rank" system seems like it's overhyped in a genre that's already known for being NintendoHard, plus the proliferation of BulletHell games that have thicker and more intricater patterns of bullets and have more appealing visuals further diminish this game's status as a high-challenge shmup amongst the general audience.
Is there an issue? Send a MessageReason:
None


** Erupter, the theme of the last boss, Glow Squid. A hardcore techno piece similar to the Hibachi music from ''VideoGame/DoDonPachi DaiOuJou''. In fact, both games' soundtracks were composed by Manabu Namiki. There is also the [[https://www.youtube.com/watch?v=N9kRHIs0Ayk remix]] by renowned speedcore musician m1dy, which amps up the banger factor.

to:

** Erupter, the theme of the last boss, Glow Squid. A hardcore techno piece similar to the Hibachi music from ''VideoGame/DoDonPachi DaiOuJou''.[=DaiOuJou=]''. In fact, both games' soundtracks were composed by Manabu Namiki. There is also the [[https://www.youtube.com/watch?v=N9kRHIs0Ayk remix]] by renowned speedcore musician m1dy, which amps up the banger factor.
Is there an issue? Send a MessageReason:
None


** Erupter, the theme of the last boss, Glow Squid. A hardcore techno piece similar to the Hibachi music from ''[[VideoGame/DoDonPachi DaiOuJou]]''. In fact, both games' soundtracks were composed by Manabu Namiki. There is also the [[https://www.youtube.com/watch?v=N9kRHIs0Ayk remix]] by renowned speedcore musician m1dy, which amps up the banger factor.

to:

** Erupter, the theme of the last boss, Glow Squid. A hardcore techno piece similar to the Hibachi music from ''[[VideoGame/DoDonPachi DaiOuJou]]''.''VideoGame/DoDonPachi DaiOuJou''. In fact, both games' soundtracks were composed by Manabu Namiki. There is also the [[https://www.youtube.com/watch?v=N9kRHIs0Ayk remix]] by renowned speedcore musician m1dy, which amps up the banger factor.
Is there an issue? Send a MessageReason:
None


** Erupter, the theme of the last boss, Glow Squid. A hardcore techno piece similar to the Hibachi music from ''[[VideoGame/DonPachi Do Don Pachi: Dai Ou Jou]]''. In fact, both games' soundtracks were composed by Manabu Namiki. There is also the [[https://www.youtube.com/watch?v=N9kRHIs0Ayk remix]] by renowned speedcore musician m1dy, which amps up the banger factor.

to:

** Erupter, the theme of the last boss, Glow Squid. A hardcore techno piece similar to the Hibachi music from ''[[VideoGame/DonPachi Do Don Pachi: Dai Ou Jou]]''.''[[VideoGame/DoDonPachi DaiOuJou]]''. In fact, both games' soundtracks were composed by Manabu Namiki. There is also the [[https://www.youtube.com/watch?v=N9kRHIs0Ayk remix]] by renowned speedcore musician m1dy, which amps up the banger factor.
Is there an issue? Send a MessageReason:
None


** Erupter, the theme of the last boss, Glow Squid. A hardcore techno piece similar to the Hibachi music from ''[[VideoGame/DonPachi Do Don Pachi: Dai Ou Jou]]''. In fact, both games' soundtracks were composed by Manabu Namiki. There is also the [[https://www.youtube.com/watch?v=ZgflupYkPRw remix]] by renowned speedcore musician [=m1dy=], which amps up the banger factor.

to:

** Erupter, the theme of the last boss, Glow Squid. A hardcore techno piece similar to the Hibachi music from ''[[VideoGame/DonPachi Do Don Pachi: Dai Ou Jou]]''. In fact, both games' soundtracks were composed by Manabu Namiki. There is also the [[https://www.youtube.com/watch?v=ZgflupYkPRw com/watch?v=N9kRHIs0Ayk remix]] by renowned speedcore musician [=m1dy=], m1dy, which amps up the banger factor.
Is there an issue? Send a MessageReason:
None


** The way Nose Lavagghin, the first boss, suddenly bursts into flames when you defeat it, especially if you didn't destroy any of its turrets or engines. It suddenly lets off a burst of flame from the main body, and the turrets and engines that haven't been blown up catch aflame with plumes of fire billowing off. Then it glows orange and descends offscreen, small explosions obscuring its form from view. It's just how ''suddenly'' it happens that it happens that it almost qualifies as a jumpscare.

to:

** The way Nose Lavagghin, the first boss, suddenly bursts into flames when you defeat it, especially if you didn't destroy any of its turrets or engines. It suddenly lets off a burst of flame from the main body, and the turrets and engines that haven't been blown up catch aflame with plumes of fire billowing off. Then it glows orange and descends offscreen, small explosions obscuring its form from view. It's just how ''suddenly'' it happens that it happens that it almost qualifies as a jumpscare.
Is there an issue? Send a MessageReason:
Not YMMV


* UnderusedGameMechanic: The widgets you can use in ''Rev.2016'' are all very useful for practice and analyzing runs, but unfortunately most of them are not accessible if you play on a vertically-oriented screen.
* WarmUpBoss: MD-113 "Nose Lavagghin," the first boss of the game.
** WakeUpCallBoss: Right after that, SF-5418 "Mad Ball," who comes in the second stage, ''right after that.''

to:

* UnderusedGameMechanic: The widgets you can use in ''Rev.2016'' are all very useful for practice and analyzing runs, but unfortunately most of them are not accessible if you play on a vertically-oriented screen.
* WarmUpBoss: MD-113 "Nose Lavagghin," the first boss of the game.
** WakeUpCallBoss: Right after that, SF-5418 "Mad Ball," who comes in the second stage, ''right after that.''
screen.

Added: 1262

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* LowTierLetdown: [[VideoGame/MahouDaisakusen Chitta]] is widely regarded as the worst character/ship in the game. First off, there's her SmartBomb, which takes ''about a second'' before it actually activates, heavily hampering its defensive capabilities. Then, there's her Options, which fire homing shots. [[BlessedWithSuck While this might seem like a boon, it can cause problems]] by [[UnwantedAssistance destroying the wrong targets]], setting the player up to miss medals on the other side of the screen, earning less bonuses from destroying certain enemies/parts as some of those award extra if destroyed with a specific type of attack, and causing enemies to [[TurnsRed release deadly spread patterns]] if certain parts of theirs are destroyed. ''Battle Garegga'' is a game that often requires precise shots, and homing attacks are the exact opposite of precise. A common strategy is to have her Options in the back formation for most of the game so that they don't unnecessarily hit targets, making her firepower more controllable at the expensve of dampening her damage outout greatly. Unlike Gain, who is also regarded as being difficult to use, she doesn't even have anything in her kit that would make her [[DifficultButAwesome useful for experts]].



* TierInducedScrappy: [[VideoGame/MahouDaisakusen Chitta]] is widely regarded as the worst character/ship in the game. First off, there's her SmartBomb, which takes ''about a second'' before it actually activates, heavily hampering its defensive capabilities. Then, there's her Options, which fire homing shots. [[BlessedWithSuck While this might seem like a boon, it can cause problems]] by [[UnwantedAssistance destroying the wrong targets]], setting the player up to miss medals on the other side of the screen, earning less bonuses from destroying certain enemies/parts as some of those award extra if destroyed with a specific type of attack, and causing enemies to [[TurnsRed release deadly spread patterns]] if certain parts of theirs are destroyed. ''Battle Garegga'' is a game that often requires precise shots, and homing attacks are the exact opposite of precise. A common strategy is to have her Options in the back formation for most of the game so that they don't unnecessarily hit targets, making her firepower more controllable at the expensve of dampening her damage outout greatly. Unlike Gain, who is also regarded as being difficult to use, she doesn't even have anything in her kit that would make her [[DifficultButAwesome useful for experts]].
Is there an issue? Send a MessageReason:
None


** Erupter, the theme of the last boss, Glow Squid. A hardcore techno piece similar to the Hibachi music from ''[[VideoGame/DonPachi Do Don Pachi: Dai Ou Jou]]''. In fact, both games' soundtracks were composed by Manabu Namiki. There is also the [[https://www.youtube.com/watch?v=UF407ietl60 remix]] by renowned speedcore musician [=m1dy=], which amps up the banger factor.

to:

** Erupter, the theme of the last boss, Glow Squid. A hardcore techno piece similar to the Hibachi music from ''[[VideoGame/DonPachi Do Don Pachi: Dai Ou Jou]]''. In fact, both games' soundtracks were composed by Manabu Namiki. There is also the [[https://www.youtube.com/watch?v=UF407ietl60 com/watch?v=ZgflupYkPRw remix]] by renowned speedcore musician [=m1dy=], which amps up the banger factor.

Added: 692

Changed: 482

Is there an issue? Send a MessageReason:
None


* ComplacentGamingSyndrome: At the highest levels of play, [[VideoGame/MahouDaisakusen Gain]] is the most commonly used character due to his powerful swords that can pierce through enemies and his AreaOfEffect bomb that can earn the player obnoxious amounts of points from the flamingoes in Stage 2 and Black Heart MKII's mines in Stage 7. Those who are averse to his learning curve may instead use the Golden Bat (the all-buffs version of the Wild Snail) due to its piercing shots and very long bomb duration.

to:

* ComplacentGamingSyndrome: ComplacentGamingSyndrome:
**
At the highest levels of play, [[VideoGame/MahouDaisakusen Gain]] is the most commonly used character due to his powerful swords that can pierce through enemies and his AreaOfEffect bomb that can earn the player obnoxious amounts of points from the flamingoes in Stage 2 and Black Heart MKII's mines in Stage 7. Those who are averse to his learning curve may instead use the Golden Bat (the all-buffs version of the Wild Snail) due to its piercing shots and very long bomb duration.duration.
** Most players of the ''Rev.2016'' edition play with non-default bullet colors for better visibility and less FakeDifficulty, with only a few hardcore purists intentionally leaving bullet colors at default.

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* SpiritualAdaptation: Of ''VideoGame/{{Zanac}}''. While DynamicDifficulty systems are prevelant in shmups as a way to keep the challenge high no matter the player's firepower and play style, these two games in particular are best known for punishing the player for firing too much.

to:

* SpiritualAdaptation: SpiritualAdaptation:
**
Of ''VideoGame/{{Zanac}}''. While DynamicDifficulty systems are prevelant in shmups as a way to keep the challenge high no matter the player's firepower and play style, these two games in particular are best known for punishing the player for firing too much.much.
** The game is also one to ''VideoGame/GunFrontier'', which is officially considered to be the inspiration behind the game's overall gameplay mechanics and also Yagawa's favorite game.

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