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* ShallowParody: The game's attempts at trying to critique the [[SurvivalHorror genre]], the [[{{Retraux}} types of games]] it is based on and its audience, falls flat when it's mediocre ''at best'' and playing certain tropes straight. Not only that, but the fact that the choice of year doesn't exactly make as much sense [[labelnote:*]]The {{Trope Codifier}}s of the SurvivalHorror genre, ''Resident Evil'' and ''Silent Hill'', weren't released until 1996 and 1999, respectively, although {{Ur Example}}s like ''VideoGame/DoctorHauzer'' and ''VideoGame/AloneInTheDark'' were around then.[[/labelnote]] (other than [[UsefulNotes/{{Playstation}} which]] [[UsefulNotes/SegaSaturn consoles]] were released worldwide) is just icing on the cake.

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* ShallowParody: The game's attempts at trying to critique the [[SurvivalHorror genre]], the [[{{Retraux}} types of games]] it is based on and its audience, falls flat when it's mediocre ''at best'' and playing certain tropes straight. Not only that, but the fact that the choice of year doesn't exactly make as much sense [[labelnote:*]]The {{Trope Codifier}}s of the SurvivalHorror genre, ''Resident Evil'' and ''Silent Hill'', weren't released until 1996 and 1999, respectively, although {{Ur Example}}s like ''VideoGame/DoctorHauzer'' and ''VideoGame/AloneInTheDark'' were around then.[[/labelnote]] (other than [[UsefulNotes/{{Playstation}} [[Platform/{{Playstation}} which]] [[UsefulNotes/SegaSaturn [[Platform/SegaSaturn consoles]] were released worldwide) is just icing on the cake.
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* AudienceAlienatingPremise: The entire game is based on being a {{Deconstructive Parody}} (and a [[ShallowParody shallow one]] at that) of old survival horror games like Resident Evil and Silent Hill, decrying any love of them and tank controls comes simply from nostalgia and nothing else. On one hand, fans of {{Retraux}} and survival horror aren’t going to sit through a game that’s entire point is to deride them for what they enjoy. On the other hand, anyone who agrees that they’re nothing but nostalgic messes, and thus the core message of Back In 1995, isn’t going to play a game that seeks to emulate them. The fact that the only reason the former played this game came from believing it ''appraises'' the nostalgia rather than demeans it [[EpicFail says something about the work]].

to:

* AudienceAlienatingPremise: The entire game is based on being a {{Deconstructive Parody}} (and a [[ShallowParody shallow one]] at that) of old survival horror games like Resident Evil ''Resident Evil'' and Silent Hill, ''Silent Hill'', decrying any love of them and tank controls comes simply from nostalgia and nothing else. On one hand, fans of {{Retraux}} and survival horror aren’t going to sit through a game that’s entire point is to deride them for what they enjoy. On the other hand, anyone who agrees that they’re nothing but nostalgic messes, and thus the core message of Back ''Back In 1995, 1995'', isn’t going to play a game that seeks to emulate them. The fact that the only reason the former played this game came from believing it ''appraises'' the nostalgia rather than demeans it [[EpicFail says something about the work]].
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* ShallowParody: The game's attempts at trying to critique the [[SurvivalHorror genre]], the [[{{Retraux}} types of games]] it is based on and it's audience, falls flat when it's mediocre ''at best'' and playing certain tropes straight. Not only that, but the fact that the choice of year doesn't exactly make as much sense [[labelnote:*]]The {{Trope Codifier}}s of the SurvivalHorror genre, ''Resident Evil'' and ''Silent Hill'', weren't released until 1996 and 1999, respectively, although {{Ur Example}}s like ''VideoGame/DoctorHauzer'' and ''VideoGame/AloneInTheDark'' were around then.[[/labelnote]] (other than [[UsefulNotes/{{Playstation}} which]] [[UsefulNotes/SegaSaturn consoles]] were released worldwide) is just icing on the cake.

to:

* ShallowParody: The game's attempts at trying to critique the [[SurvivalHorror genre]], the [[{{Retraux}} types of games]] it is based on and it's its audience, falls flat when it's mediocre ''at best'' and playing certain tropes straight. Not only that, but the fact that the choice of year doesn't exactly make as much sense [[labelnote:*]]The {{Trope Codifier}}s of the SurvivalHorror genre, ''Resident Evil'' and ''Silent Hill'', weren't released until 1996 and 1999, respectively, although {{Ur Example}}s like ''VideoGame/DoctorHauzer'' and ''VideoGame/AloneInTheDark'' were around then.[[/labelnote]] (other than [[UsefulNotes/{{Playstation}} which]] [[UsefulNotes/SegaSaturn consoles]] were released worldwide) is just icing on the cake.

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* AudienceAlienatingPremise: The entire game is based on being a {{Deconstructive Parody}} (and a [[ShallowParody shallow one]] at that) of old survival horror games like Resident Evil and Silent Hill, decrying any love of them and tank controls comes simply from nostalgia and nothing else. On one hand, fans of {{Retraux}} and survival horror aren’t going to sit through a game that’s entire point is to deride them for what they enjoy. On the other hand, anyone who agrees that they’re nothing but nostalgic messes, and thus the core message of Back In 1995, isn’t going to play a game that seeks to emulate them. The fact that the only reason the former played this game came from believing it ''appraises'' the nostalgia rather than demeans it [[Epic Fail says something about the work]].

to:

* AudienceAlienatingPremise: The entire game is based on being a {{Deconstructive Parody}} (and a [[ShallowParody shallow one]] at that) of old survival horror games like Resident Evil and Silent Hill, decrying any love of them and tank controls comes simply from nostalgia and nothing else. On one hand, fans of {{Retraux}} and survival horror aren’t going to sit through a game that’s entire point is to deride them for what they enjoy. On the other hand, anyone who agrees that they’re nothing but nostalgic messes, and thus the core message of Back In 1995, isn’t going to play a game that seeks to emulate them. The fact that the only reason the former played this game came from believing it ''appraises'' the nostalgia rather than demeans it [[Epic Fail [[EpicFail says something about the work]].work]].
* BileFascination: As explained in {{Audience Alienating Premise}} and {{Uncertain Audience}}, the only people who would play this game are those who want to experience just how terrible it is.
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* AudienceAlienatingPremise: The entire game is based on being a {{Deconstructive Parody}} (and a [[ShallowParody shallow one]] at that) of old survival horror games like Resident Evil and Silent Hill, decrying any love of them and tank controls comes simply from nostalgia and nothing else. On one hand, fans of {{Retraux}} and survival horror aren’t going to sit through a game that’s entire point is to deride them for what they enjoy. On the other hand, anyone who agrees that they’re nothing but nostalgic messes, and thus the core message of Back In 1995, isn’t going to play a game that seeks to emulate them. The fact that the only reason the former played this game came from believing it ''appraises'' the nostalgia rather than demeans it [[Epic Fail says something about the work]].
Is there an issue? Send a MessageReason:
None


* ShallowParody: The game's attempts at trying to critique the [[SurvivalHorror genre]], the [[{{Retraux}} types of games]] it is based on and it's audience, falls flat when it's mediocre ''at best'' and playing certain tropes straight. Not only that, but the fact that the choice of year doesn't make as much sense entirely [[labelnote:*]]The {{Trope Codifier}}s of the SurvivalHorror genre, ''Resident Evil'' and ''Silent Hill'', weren't released until 1996 and 1999, respectively, although {{Ur Example}}s like ''VideoGame/DoctorHauzer'' and ''VideoGame/AloneInTheDark'' were around then.[[/labelnote]] (other than [[UsefulNotes/Playstation which]] [[UsefulNotes/SegaSaturn consoles]] were released) is just icing on the cake.

to:

* ShallowParody: The game's attempts at trying to critique the [[SurvivalHorror genre]], the [[{{Retraux}} types of games]] it is based on and it's audience, falls flat when it's mediocre ''at best'' and playing certain tropes straight. Not only that, but the fact that the choice of year doesn't exactly make as much sense entirely [[labelnote:*]]The {{Trope Codifier}}s of the SurvivalHorror genre, ''Resident Evil'' and ''Silent Hill'', weren't released until 1996 and 1999, respectively, although {{Ur Example}}s like ''VideoGame/DoctorHauzer'' and ''VideoGame/AloneInTheDark'' were around then.[[/labelnote]] (other than [[UsefulNotes/Playstation [[UsefulNotes/{{Playstation}} which]] [[UsefulNotes/SegaSaturn consoles]] were released) released worldwide) is just icing on the cake.
Is there an issue? Send a MessageReason:
None


* ShallowParody: The game's attempts at trying to critique the [[SurvivalHorror genre]], the [[{{Retraux}} types of games]] it is based on and it's audience, falls flat when it's mediocre ''at best'' and playing certain tropes straight. Not only that, but the fact that the choice of year doesn't even make any form of sense[[labelnote:*]]The {{Trope Codifier}}s of the SurvivalHorror genre, ''Resident Evil'' and ''Silent Hill'', weren't released until 1996 and 1999, respectively, although {{Ur Example}}s like ''VideoGame/DoctorHauzer'' and ''VideoGame/AloneInTheDark'' were around then.[[/labelnote]] is just icing on the cake.

to:

* ShallowParody: The game's attempts at trying to critique the [[SurvivalHorror genre]], the [[{{Retraux}} types of games]] it is based on and it's audience, falls flat when it's mediocre ''at best'' and playing certain tropes straight. Not only that, but the fact that the choice of year doesn't even make any form of sense[[labelnote:*]]The as much sense entirely [[labelnote:*]]The {{Trope Codifier}}s of the SurvivalHorror genre, ''Resident Evil'' and ''Silent Hill'', weren't released until 1996 and 1999, respectively, although {{Ur Example}}s like ''VideoGame/DoctorHauzer'' and ''VideoGame/AloneInTheDark'' were around then.[[/labelnote]] (other than [[UsefulNotes/Playstation which]] [[UsefulNotes/SegaSaturn consoles]] were released) is just icing on the cake.
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Natter.


** The game isn't without its defenders though. Website/HardcoreGaming101 [[http://www.hardcoregaming101.net/back-in-1995 praised]] the game's strong visual style and taking its AudienceAlienatingPremise and running with it, capturing a more uncertain, experimental phase of survival horror games.

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** The game isn't without its defenders though. Website/HardcoreGaming101 [[http://www.hardcoregaming101.net/back-in-1995 praised]] the game's strong visual style and taking its AudienceAlienatingPremise and running with it, capturing a more uncertain, experimental phase of survival horror games.
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None

Added DiffLines:

** The game isn't without its defenders though. Website/HardcoreGaming101 [[http://www.hardcoregaming101.net/back-in-1995 praised]] the game's strong visual style and taking its AudienceAlienatingPremise and running with it, capturing a more uncertain, experimental phase of survival horror games.
Is there an issue? Send a MessageReason:
None


* ShallowParody: The game's attempts at trying to critique the [[SurvivalHorror genre]], the [[{{Retraux}} types of games]] it is based on and it's audience, falls flat when it's mediocre ''at best'' and playing certain tropes straight. Not only that, but the fact that the choice of year doesn't even make any form of sense[[labelnote:*]]The {{Trope Codifier}}s of the SurvivalHorror genre, ''Resident Evil'' and ''Silent Hill'', weren't released until 1996 and 1999, respectively.[[/labelnote]] is just icing on the cake.

to:

* ShallowParody: The game's attempts at trying to critique the [[SurvivalHorror genre]], the [[{{Retraux}} types of games]] it is based on and it's audience, falls flat when it's mediocre ''at best'' and playing certain tropes straight. Not only that, but the fact that the choice of year doesn't even make any form of sense[[labelnote:*]]The {{Trope Codifier}}s of the SurvivalHorror genre, ''Resident Evil'' and ''Silent Hill'', weren't released until 1996 and 1999, respectively.respectively, although {{Ur Example}}s like ''VideoGame/DoctorHauzer'' and ''VideoGame/AloneInTheDark'' were around then.[[/labelnote]] is just icing on the cake.
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None


* UncertainAudience: Needless to say, choosing to design an entire game around a petulant TakeThat [[TakeThatAudience to its own target audience]] and the growing love for {{Retraux}} games can leave one wondering just ''who'' this game was even meant for. As people whom aren't fond of {{Retraux}}-style/GenreThrowback games would be turned off by the game presenting itself as such, while those who might be interested in giving the game a try would find it hard to enjoy when it's all about insulting their interests as it's central "message".

to:

* UncertainAudience: Needless to say, choosing to design an entire game around a petulant TakeThat [[TakeThatAudience to its own target audience]] and the growing love for {{Retraux}} games can leave one wondering just ''who'' this game was even meant for. As people whom aren't fond of {{Retraux}}-style/GenreThrowback games would be turned off by the game presenting itself as such, while those who might be interested in giving the game a try would find it hard to enjoy when it's all about insulting their interests as it's its central "message".
Is there an issue? Send a MessageReason:
None


* ShallowParody: The game's attempts at trying to critique the [[SurvivalHorror genre]] and [[{{Retraux}} types of games]] it is based on all flat when it's mediocre ''at best''. Not only that, but the fact that the choice of year doesn't even make any form of sense[[labelnote:*]]The {{Trope Codifier}}s of the SurvivalHorror genre, ''Resident Evil'' and ''Silent Hill'', weren't released until 1996 and 1999, respectively.[[/labelnote]] is just icing on the cake.
* UncertainAudience: Needless to say, choosing to design an entire game around a petulant TakeThat to its own target audience and the growing love for {{Retraux}} games can leave one wondering just ''who'' this game was even meant for. As people whom aren't fond of {{Retraux}}-style games would be turned off by the game presenting itself as such, while those who might be interested in giving the game a try would find it hard to enjoy the game when it's all about insulting their interests.

to:

* ShallowParody: The game's attempts at trying to critique the [[SurvivalHorror genre]] and genre]], the [[{{Retraux}} types of games]] it is based on all and it's audience, falls flat when it's mediocre ''at best''.best'' and playing certain tropes straight. Not only that, but the fact that the choice of year doesn't even make any form of sense[[labelnote:*]]The {{Trope Codifier}}s of the SurvivalHorror genre, ''Resident Evil'' and ''Silent Hill'', weren't released until 1996 and 1999, respectively.[[/labelnote]] is just icing on the cake.
* UncertainAudience: Needless to say, choosing to design an entire game around a petulant TakeThat [[TakeThatAudience to its own target audience audience]] and the growing love for {{Retraux}} games can leave one wondering just ''who'' this game was even meant for. As people whom aren't fond of {{Retraux}}-style {{Retraux}}-style/GenreThrowback games would be turned off by the game presenting itself as such, while those who might be interested in giving the game a try would find it hard to enjoy the game when it's all about insulting their interests.interests as it's central "message".
Is there an issue? Send a MessageReason:
None


* ShallowParody: It's attempts at trying to critique the [[SurvivalHorror genre]] and [[{{Retraux}} types of games]] it is based on all flat when it's mediocre ''at best''. Not only that but the fact that it's choice of year doesn't even make any form of sense[[labelnote:*]]The {{Trope Codifier}}s of the SurvivalHorror genre, ''Resident Evil'' and ''Silent Hill'', weren't released until 1996 and 1999, respectively.[[/labelnote]] is just icing on the cake.
* UncertainAudience: Needless to say, choosing to design an entire game around a petulant TakeThat to its own target audience and the rising love for {{Retraux}} games can leave one wondering just ''who'' this game was even meant for. As people whom aren't fond of {{Retraux}}-style games would be turned off by the game presenting itself as such. While those who would be interested in giving the game a try would find it hard to enjoy the game when it's all about insulting their interests.

to:

* ShallowParody: It's The game's attempts at trying to critique the [[SurvivalHorror genre]] and [[{{Retraux}} types of games]] it is based on all flat when it's mediocre ''at best''. Not only that that, but the fact that it's the choice of year doesn't even make any form of sense[[labelnote:*]]The {{Trope Codifier}}s of the SurvivalHorror genre, ''Resident Evil'' and ''Silent Hill'', weren't released until 1996 and 1999, respectively.[[/labelnote]] is just icing on the cake.
* UncertainAudience: Needless to say, choosing to design an entire game around a petulant TakeThat to its own target audience and the rising growing love for {{Retraux}} games can leave one wondering just ''who'' this game was even meant for. As people whom aren't fond of {{Retraux}}-style games would be turned off by the game presenting itself as such. While such, while those who would might be interested in giving the game a try would find it hard to enjoy the game when it's all about insulting their interests.
Is there an issue? Send a MessageReason:
None


* ShallowParody: It's attempts at trying to critique the [[SurvivalHorror genre]] and [[{{Retraux}} types of games]] it is based on all flat when it's mediocre ''at best''. Not only that but the fact that it's choice of year doesn't even make any form of sense[[labelnote:*]]The TropeCodifier|s of the SurvivalHorror genre, ''Resident Evil'' and ''Silent Hill'' weren't released until 1996 and 1999, respectively.[[/labelnote]] is just icing on the cake.

to:

* ShallowParody: It's attempts at trying to critique the [[SurvivalHorror genre]] and [[{{Retraux}} types of games]] it is based on all flat when it's mediocre ''at best''. Not only that but the fact that it's choice of year doesn't even make any form of sense[[labelnote:*]]The TropeCodifier|s {{Trope Codifier}}s of the SurvivalHorror genre, ''Resident Evil'' and ''Silent Hill'' Hill'', weren't released until 1996 and 1999, respectively.[[/labelnote]] is just icing on the cake.
Is there an issue? Send a MessageReason:
None


* ShallowParody: It's attempts at trying to critique the [[SurvivalHorror genre]] and [[{{Retraux}} types of games]] it is based on all flat when it's mediocre ''at best''. Not only that but the fact that it's choice of year doesn't even make any form of sense[[labelnote:*]]The TropeCodifiers of the SurvivalHorror genre, Resident Evil and Silent Hill haven't been released until 1996 and 1999 respectively.[[/labelnote]] is just icing on the cake.
* UncertainAudience: Needless to say, choosing to design an entire game around a petulant TakeThat to its own target audience and the rising love for {{Retraux}} games can leave one wondering just ''who'' this game was even meant for. As people whom aren't fond of {{Retraux}}-style games would be turned off by the game presenting itself as such. While those who would be interested in giving the game a try would find it hard, enjoying the game when it's all about insulting their interests.

to:

* ShallowParody: It's attempts at trying to critique the [[SurvivalHorror genre]] and [[{{Retraux}} types of games]] it is based on all flat when it's mediocre ''at best''. Not only that but the fact that it's choice of year doesn't even make any form of sense[[labelnote:*]]The TropeCodifiers TropeCodifier|s of the SurvivalHorror genre, Resident Evil ''Resident Evil'' and Silent Hill haven't been ''Silent Hill'' weren't released until 1996 and 1999 1999, respectively.[[/labelnote]] is just icing on the cake.
* UncertainAudience: Needless to say, choosing to design an entire game around a petulant TakeThat to its own target audience and the rising love for {{Retraux}} games can leave one wondering just ''who'' this game was even meant for. As people whom aren't fond of {{Retraux}}-style games would be turned off by the game presenting itself as such. While those who would be interested in giving the game a try would find it hard, enjoying hard to enjoy the game when it's all about insulting their interests.

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Removed: 483

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* ShallowParody: It's attempts at trying to critique the [[SurvivalHorror genre]] and [[{{Retraux}} types of games]] it is based on all flat when it's mediocre ''at best''. Not only that but the fact that it's choice of year doesn't even make any form of sense[[labelnote:*]]The TropeCodifiers of the SurvivalHorror genre, Resident Evil and Silent Hill haven't been released until 1996 and 1999 respectively.[[/labelnote]] is just icing on the cake.



* ShallowParody: If having an uncertain audience wasn't bad enough, it's attempts at trying to critique the [[SurvivalHorror genre]] and [[Retraux types of games]] it is based on. Fall flat when it's mediocre ''at best'' and the fact that it's choice of year doesn't even make any form of sense[[labelnote:*]]The TropeCodifiers of the SurvivalHorror genre, Resident Evil and Silent Hill haven't been released until 1996 and 1999 respectively.[[/labelnote]] is just icing on the cake.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShallowParody: If having an uncertain audience wasn't bad enough, it's attempts at trying to critique the [[SurvivalHorror genre]] and [[Retraux types of games]] it is based on. Fall flat when it's mediocre ''at best'' and the fact that it's choice of year doesn't even make any form of sense[[labelnote:*]]The TropeCodifiers of the SurvivalHorror genre, Resident Evil and Silent Hill haven't been released until 1996 and 1999 respectively.[[/labelnote]] is just icing on the cake.

Added: 4

Changed: 355

Is there an issue? Send a MessageReason:
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* UncertainAudience: Designing an entire game around a petulant TakeThat to its own target audience leaves one wondering just ''who'' the game was actually meant for.

to:

* UncertainAudience: Designing Needless to say, choosing to design an entire game around a petulant TakeThat to its own target audience leaves and the rising love for {{Retraux}} games can leave one wondering just ''who'' this game was even meant for. As people whom aren't fond of {{Retraux}}-style games would be turned off by the game was actually meant for.presenting itself as such. While those who would be interested in giving the game a try would find it hard, enjoying the game when it's all about insulting their interests.
----
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* UncertainAudience: Designing an entire game around a TakeThat to its target audience leaves one wondering just ''who'' the game was actually meant for.

to:

* UncertainAudience: Designing an entire game around a petulant TakeThat to its own target audience leaves one wondering just ''who'' the game was actually meant for.
Is there an issue? Send a MessageReason:
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Added DiffLines:

* DemonicSpiders: The fast-moving brains-on-legs that appear in the factory are easily the most annoying enemies in the game. Unlike every other enemy type, they move just as fast as you do so you can't escape them once they catch up to you, and due to the game's mediocre collision detection you can't shoot them if they're right in front of you. As a result, you either need to shotgun them before they can reach you (often while they're offscreen out of camera view), or you have to reset from your last save point as soon as one of them touches you.
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Added DiffLines:

* UncertainAudience: Designing an entire game around a TakeThat to its target audience leaves one wondering just ''who'' the game was actually meant for.

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