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** The first was between the first two games, ''Marie'' and ''Elie''. ''Marie'' was a very simple game produced on a tiny budget, and it showed in how relatively simple and light the content was. ''Elie'' was produced [[CashCowFranchise after the money from Marie rolled in]], and not only features a ton of engine improvements but features approximately ''three to four times'' the story content of the previous game, making it, until recently, the fan favorite of the series in Japan.

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** The first was between the first two games, ''Marie'' and ''Elie''. ''Marie'' was a very simple game produced on a tiny budget, and it showed in how relatively simple and light the content was. ''Elie'' was produced [[CashCowFranchise after the money from Marie rolled in]], and not only features a ton of engine improvements but features approximately ''three to four times'' the story content of the previous game, making it, until recently, for a good long while, the fan favorite of the series in Japan.Japan (and still a favorite of very old-school fans even today).

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* BrokenBase: The Arland games have a tendency cause this. Certain fandom sections often describe the Arland games (and thus the wider franchise) as "[[HGame eroge without the actual ero bits]]" and are mostly in it for [[{{Fanservice}} the girls]] and, uh, [[ADateWithRosiePalms what they can do]] [[{{Squick}} with them]]. This makes many older ''Atelier'' fans '''bristle with rage''', as the games have ''never'' been intended to be erotic; [[MsFanservice Marie's odd chest... thing]] aside, the hottest any pre-Iris game got was having Lilie in a nightgown for one scene. [[note]]And really, the hottest any ''post''-Iris, pre-Arland game got was a chest-and-up BarbieDollAnatomy scene of Lita in a tank in ''Iris 1''.[[/note]] The actual Arland games don't help ''at all'', either; on the one hand, there's the occasional scene with, uh, [[http://static.tvtropes.org/pmwiki/pub/images/atelier_tentacle_ohdear_5207.jpg what can only be called "overtones"]] (possibly nsfw), but on the other hand many scenes seem dedicated to making ''fun'' of this kind of nonsense in the same way ''VideoGame/ArTonelicoMedlodyOfEtemia'' does, and to boot has less fanservice than equivalent [=JRPGs=] of equivalent kinds. At this point many people aren't quite sure what to think, but the debate [[FlameWar rages on]] even today.

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* BrokenBase: BrokenBase:
**
The Arland games have a tendency cause this. Certain fandom sections often describe the Arland games (and thus the wider franchise) as "[[HGame eroge without the actual ero bits]]" and are mostly in it for [[{{Fanservice}} the girls]] and, uh, [[ADateWithRosiePalms what they can do]] [[{{Squick}} with them]]. This makes many older ''Atelier'' fans '''bristle with rage''', as the games have ''never'' been intended to be erotic; [[MsFanservice Marie's odd chest... thing]] aside, the hottest any pre-Iris game got was having Lilie in a nightgown for one scene. [[note]]And really, the hottest any ''post''-Iris, pre-Arland game got was a chest-and-up BarbieDollAnatomy scene of Lita in a tank in ''Iris 1''.[[/note]] The actual Arland games don't help ''at all'', either; on the one hand, there's the occasional scene with, uh, [[http://static.tvtropes.org/pmwiki/pub/images/atelier_tentacle_ohdear_5207.jpg what can only be called "overtones"]] (possibly nsfw), but on the other hand many scenes seem dedicated to making ''fun'' of this kind of nonsense in the same way ''VideoGame/ArTonelicoMedlodyOfEtemia'' ''VideoGame/ArTonelicoMelodyOfElemia'' does, and to boot has the actual ''occurrence'' of "fanservice" is less fanservice than equivalent [=JRPGs=] of equivalent kinds.contemporary [=JRPGs=], to boot. At this point many people aren't quite sure what to think, but the debate [[FlameWar rages on]] even today.
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* BrokenBase: The Arland games have a tendency cause this. Certain fandom sections often describe the Arland games (and thus the wider franchise) as "[[HGame eroge without the actual ero bits]]" and are mostly in it for [[{{Fanservice}} the girls]] and, uh, [[ADateWithRosiePalms what they can do]] [[{{Squick}} with them]]. This makes many older ''Atelier'' fans '''bristle with rage''', as the games have ''never'' been intended to be erotic; [[MsFanservice Marie's odd chest... thing]] aside, the hottest any pre-Iris game got was having Lilie in a nightgown for one scene. [[note]]And really, the hottest any ''post''-Iris, pre-Arland game got was a chest-and-up BarbieDollAnatomy scene of Lita in a tank in ''Iris 1''.[[/note]] The actual Arland games don't help ''at all'', either; on the one hand, there's the occasional scene with, uh, [[http://static.tvtropes.org/pmwiki/pub/images/atelier_tentacle_ohdear_5207.jpg what can only be called "overtones"]] (possibly nsfw), but on the other hand many scenes seem dedicated to making ''fun'' of this kind of nonsense in the same way ArTonelico does, and to boot has less fanservice than equivalent [=JRPGs=] of equivalent kinds. At this point many people aren't quite sure what to think, but the debate [[FlameWar rages on]] even today.

to:

* BrokenBase: The Arland games have a tendency cause this. Certain fandom sections often describe the Arland games (and thus the wider franchise) as "[[HGame eroge without the actual ero bits]]" and are mostly in it for [[{{Fanservice}} the girls]] and, uh, [[ADateWithRosiePalms what they can do]] [[{{Squick}} with them]]. This makes many older ''Atelier'' fans '''bristle with rage''', as the games have ''never'' been intended to be erotic; [[MsFanservice Marie's odd chest... thing]] aside, the hottest any pre-Iris game got was having Lilie in a nightgown for one scene. [[note]]And really, the hottest any ''post''-Iris, pre-Arland game got was a chest-and-up BarbieDollAnatomy scene of Lita in a tank in ''Iris 1''.[[/note]] The actual Arland games don't help ''at all'', either; on the one hand, there's the occasional scene with, uh, [[http://static.tvtropes.org/pmwiki/pub/images/atelier_tentacle_ohdear_5207.jpg what can only be called "overtones"]] (possibly nsfw), but on the other hand many scenes seem dedicated to making ''fun'' of this kind of nonsense in the same way ArTonelico ''VideoGame/ArTonelicoMedlodyOfEtemia'' does, and to boot has less fanservice than equivalent [=JRPGs=] of equivalent kinds. At this point many people aren't quite sure what to think, but the debate [[FlameWar rages on]] even today.
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** The time limit system in the earlier games. Some players think it's a good AntiGrinding mechanism and helps keep players motivated. Others find it too stressful, with many claiming that they're interested in the games, but get scared away by the timer. The Dusk series made the time limit much more lax before eventually scrapping it altogether, a change which was kept for the Mysterious series and has some fans complaining about the series becoming more casual or leaving players with too much free time where they have nothing to do.
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* IAmNotShazam: Unlike the other games in the series, "Atelier Elkrone" does not refer to the protagonist. Elkrone is the name of the town. The protagonist's name is Meriela.
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* {{Woolseyism}}: There have been a few in the games that have crossed the sea so far; the aforementioned ESRB Joke is practically the [[{{Lunar}} Clinton Joke]] of the Noughties at this point.

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* {{Woolseyism}}: There have been a few in the games that have crossed the sea so far; the aforementioned ESRB Joke is practically the [[{{Lunar}} [[Franchise/{{Lunar}} Clinton Joke]] of the Noughties at this point.
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* BrokenBase: The Arland games have a tendency cause this. Certain fandom sections often describe the Arland games (and thus the wider franchise) as "[[HGame eroge without the actual ero bits]]" and are mostly in it for [[{{Fanservice}} the girls]] and, uh, [[ADateWithRosiePalms what they can do]] [[{{Squick}} with them]]. This makes many older ''Atelier'' fans '''bristle with rage''', as the games have ''never'' been intended to be erotic; [[MsFanservice Marie's odd chest... thing]] aside, the hottest any pre-Iris game got was having Lilie in a nightgown for one scene. [[note]]And really, the hottest any ''post''-Iris, pre-Arland game got was a chest-and-up BarbieDollAnatomy scene of Lita in a tank in ''Iris 1''.[[/note]] The actual Arland games don't help ''at all'', either; on the one hand, there's the occasional scene with, uh, [[http://static.tvtropes.org/pmwiki/pub/images/atelier_tentacle_ohdear_5207.jpg what can only be called "overtones"]] (possibly nsfw), but on the other hand many scenes seem dedicated to making ''fun'' of this kind of nonsense in the same way ArTonelico does. At this point many people aren't quite sure what to think, but the debate [[FlameWar rages on]] even today.

to:

* BrokenBase: The Arland games have a tendency cause this. Certain fandom sections often describe the Arland games (and thus the wider franchise) as "[[HGame eroge without the actual ero bits]]" and are mostly in it for [[{{Fanservice}} the girls]] and, uh, [[ADateWithRosiePalms what they can do]] [[{{Squick}} with them]]. This makes many older ''Atelier'' fans '''bristle with rage''', as the games have ''never'' been intended to be erotic; [[MsFanservice Marie's odd chest... thing]] aside, the hottest any pre-Iris game got was having Lilie in a nightgown for one scene. [[note]]And really, the hottest any ''post''-Iris, pre-Arland game got was a chest-and-up BarbieDollAnatomy scene of Lita in a tank in ''Iris 1''.[[/note]] The actual Arland games don't help ''at all'', either; on the one hand, there's the occasional scene with, uh, [[http://static.tvtropes.org/pmwiki/pub/images/atelier_tentacle_ohdear_5207.jpg what can only be called "overtones"]] (possibly nsfw), but on the other hand many scenes seem dedicated to making ''fun'' of this kind of nonsense in the same way ArTonelico does.does, and to boot has less fanservice than equivalent [=JRPGs=] of equivalent kinds. At this point many people aren't quite sure what to think, but the debate [[FlameWar rages on]] even today.
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* MemeticMutation: HIGH IMPACT SEXUAL VIOLENCE (shocked-character-reaction.gif). This began as a Totori-exclusive meme but has become something of a general meme for the franchise among the English-speaking fanbase. It usually takes the form of the line, and then a character, often one of the leads, making a shocked or scared expression taken from a game or promotional art.[[labelnote:Explanation]]The meme originates from the Australian ratings board giving the UpdatedRerelease of Totori its harshest rating possible, usually reserved for explicit pornography, with the attendant note about, in fact, the "high-impact sexual violence" within. This immediately became memetic because it is patently ridiculous; while the Arland games do crank up the {{Fanservice}} dial a good deal compared to the rest of the franchise, even the raunchiest moments of Totori or Meruru are light-hearted, silly and fluffy, and the games bear no actual resemblance to other products with that descriptor. And the characters, in fact, would probably be rather embarrassed to be in such a game. Ergo...[[/labelnote]]

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* MemeticMutation: HIGH IMPACT SEXUAL VIOLENCE (shocked-character-reaction.gif). This began as a Totori-exclusive meme but has become something of a general meme for the franchise among the English-speaking fanbase. It usually takes the form of the line, and then a character, often one of the leads, making a shocked or scared expression taken from a game or promotional art.[[labelnote:Explanation]]The meme originates from the Australian ratings board giving the UpdatedRerelease of Totori its harshest rating possible, usually reserved for explicit pornography, with the attendant note about, in fact, the "high-impact sexual violence" within. This immediately became memetic because it is patently ridiculous; while the Arland games do crank up the {{Fanservice}} dial a good deal compared to the rest of the franchise, even the raunchiest moments of Totori or Meruru are light-hearted, silly and fluffy, and the games bear no actual resemblance to other products with that descriptor. And the characters, in fact, would probably be rather embarrassed to be in such a game. Ergo...memetic.[[/labelnote]]
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* BrokenBase: In some ways, the Arland games cause this. Certain fandom sections, like those found at Sankaku Complex, basically describe the Arland games (and thus the wider franchise) as "[[HGame eroge without the actual ero bits]]" and are mostly in it for [[{{Fanservice}} the girls]] and, uh, [[ADateWithRosiePalms what they can do]] [[{{Squick}} with them]]. This makes many older ''Atelier'' fans '''bristle with rage''', as the games have ''never'' been intended to be erotic; [[MsFanservice Marie's odd chest... thing]] aside, the hottest any pre-Iris game got was having Lilie in a nightgown for one scene. [[note]]And really, the hottest any ''post''-Iris game got was a chest-and-up BarbieDollAnatomy scene of Lita in a tank in ''Iris 1''.[[/note]] The actual Arland games don't help ''at all'', either; on the one hand, there's the occasional scene with, uh, [[http://static.tvtropes.org/pmwiki/pub/images/atelier_tentacle_ohdear_5207.jpg what can only be called "overtones"]] (possibly nsfw), but on the other hand many scenes seem dedicated to making ''fun'' of this kind of nonsense in the same way ArTonelico does. At this point many people aren't quite sure what to think, but the debate [[FlameWar rages on]].
* CrowningMusicOfAwesome: Gust Sound Team is only ''slightly'' less well-known than [[VideoGame/{{Ys}} Falcom's JDK Band]] in this regard in Japan. For organizational purposes, their work [[AwesomeMusic/NipponIchi gets lumped in with NIS stuff]] on TVT, but good lord, this series has had a ''lot'' of good music, especially from the second game on. The Iris games in particular produced some amazing vocal and boss themes, and ''Atelier Violet'' is basically one huge crowner for the entire team.

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* BrokenBase: In some ways, the The Arland games have a tendency cause this. Certain fandom sections, like those found at Sankaku Complex, basically sections often describe the Arland games (and thus the wider franchise) as "[[HGame eroge without the actual ero bits]]" and are mostly in it for [[{{Fanservice}} the girls]] and, uh, [[ADateWithRosiePalms what they can do]] [[{{Squick}} with them]]. This makes many older ''Atelier'' fans '''bristle with rage''', as the games have ''never'' been intended to be erotic; [[MsFanservice Marie's odd chest... thing]] aside, the hottest any pre-Iris game got was having Lilie in a nightgown for one scene. [[note]]And really, the hottest any ''post''-Iris ''post''-Iris, pre-Arland game got was a chest-and-up BarbieDollAnatomy scene of Lita in a tank in ''Iris 1''.[[/note]] The actual Arland games don't help ''at all'', either; on the one hand, there's the occasional scene with, uh, [[http://static.tvtropes.org/pmwiki/pub/images/atelier_tentacle_ohdear_5207.jpg what can only be called "overtones"]] (possibly nsfw), but on the other hand many scenes seem dedicated to making ''fun'' of this kind of nonsense in the same way ArTonelico does. At this point many people aren't quite sure what to think, but the debate [[FlameWar rages on]].
on]] even today.
* CrowningMusicOfAwesome: Gust Sound Team is only ''slightly'' less well-known than [[VideoGame/{{Ys}} Falcom's JDK Band]] in this regard in Japan. For organizational purposes, their work [[AwesomeMusic/NipponIchi gets lumped in with NIS stuff]] on TVT, but good lord, this series has had a ''lot'' of good music, especially from the second game on. The Iris games in particular produced some amazing vocal and boss themes, and ''Atelier Violet'' is basically one huge crowner and ''Atelier Meruru'' are widely considered massive crowners for the entire team.



** The one most Americans will be familiar with is Veola from ''Atelier Iris 1''; there are [[EpilepticTrees suspicions]] that said game might have started life as "Atelier Veola" and then gotten development shifted partway through into what it is now. The result, though, is that this one shopkeeper, who doesn't seem all that important initially, has as much story content tied to her as the ''main plot'', and many find it ''more'' engaging than the actual plot of AI 1. A lot of people don't play the game for Klein or Lita, they play it for Veola, and she's far and away the most popular character both in Japan and overseas.

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** The one most Americans English-speakers will be familiar with is Veola from ''Atelier Iris 1''; there are [[EpilepticTrees suspicions]] that said game might have started life as "Atelier Veola" and then gotten development shifted partway through into what it is now. The result, though, is that this one shopkeeper, who doesn't seem all that important initially, has as much story content tied to her as the ''main plot'', and many find it ''more'' engaging than the actual plot of AI 1. ''AI 1''. A lot of people don't play the game for Klein or Lita, they play it for Veola, and she's far and away the most popular ''AI 1'' character both in Japan and overseas.



* {{Sequelitis}}: Even the most die-hard Gust fanboy has to admit that, with no less than one release every year, the franchise has ached at times due to all of its sequels; even attempts to legitimately mix up the franchise such as ''Mana Khemia'' or ''Atelier Annie'' (which added a little SimulationGame to the mix, with its focus on helping to develop an island) sometimes came off as a bit stale, and quality assurance took a ''precipitous'' dip in the [[TurnOfTheMillenium late Noughts]], as evidenced by ''Atelier Liese'' and ''Mana Khemia 2'' and their '''evisceration''' in the Japanese gaming press (to say nothing of [[https://shop.salburg.com/lise_switch/index.htm Liese's terrifyingly massive published bug list and gamecard-swap program]]). The series is currently on a roll again, but there are fears it could burn out again if not given a chance to rest.

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* {{Sequelitis}}: Even the most die-hard Gust fanboy has to admit that, with no less than one release every year, the franchise has ached at times due to all of its sequels; even attempts to legitimately mix up the franchise such as ''Mana Khemia'' or ''Atelier Annie'' (which added a little SimulationGame to the mix, with its focus on helping to develop an island) sometimes came off as a bit stale, and quality assurance took a ''precipitous'' dip in the [[TurnOfTheMillenium late Noughts]], as evidenced by ''Atelier Liese'' and ''Mana Khemia 2'' and their '''evisceration''' in the Japanese gaming press (to say nothing of [[https://shop.salburg.com/lise_switch/index.htm Liese's terrifyingly massive published bug list and gamecard-swap program]]).the ''titanic'' voluntary recall that ''Atelier Liese'' saw at one point). The series is currently on a roll again, but there are fears it could burn out again if not given a chance to rest.



* ThatOneBoss: Beginning with Prism, almost everyone in the latter half of ''Atelier Iris: Eternal Mana'' and the Slaith Reincarnation in ''Atelier Iris 2''. Averted in the third Iris game wher Shadow Stalker, the One Boss, is completely optional (although you'll miss out on the Luplus Blades.)

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* ThatOneBoss: Beginning with Prism, almost everyone in the latter half of ''Atelier Iris: Eternal Mana'' and the Slaith Reincarnation in ''Atelier Iris 2''. Averted in the third Iris game wher where Shadow Stalker, the One Boss, is completely optional (although you'll miss out on the Luplus Blades.)
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** Finally, some are claiming that the Arland series, ''Atelier Meruru'' in particular, is this to ''most of the franchise''. As [[UsefulNotes/PlayStation3 PS3]] games which went nearly full-on 3D while still bringing the old alchemy-centric gameplay back to consoles after half a decade out in the cold, a lot of gamers on both sides of the Pacific took a shine to what the games did. The fact that the Arland games were [[CashCowFranchise first time since the [[UsefulNotes/PlayStation PS1]] era that the franchise sold six-figures consistently]] is not hurting this perception.

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** Finally, some are claiming many fans claim that the Arland series, ''Atelier Meruru'' in particular, is this to ''most of the franchise''. As [[UsefulNotes/PlayStation3 PS3]] games which went nearly full-on 3D while still bringing the old alchemy-centric gameplay back to consoles after half a decade out in the cold, a lot of gamers on both sides of the Pacific took a shine to what the games did. The fact that the Arland games were [[CashCowFranchise first time since the [[UsefulNotes/PlayStation PS1]] PS1 era that the franchise sold six-figures consistently]] is has not hurting hurt this perception.
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** Another was ''Judie'' to ''Violet'': ''Judie'' was a fairly disappointing game that took away some of the elements of previous games in an apparent attempt to broaden franchise appeal (and failed badly); ''Violet'' took the few good things from Judie, wedded them to the systems of the older games, and is generally seen as being in a dead heat for "Best PS2 Atelier Game" alongside ''Mana Khemia''.

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** Another was ''Judie'' to ''Violet'': ''Judie'' was a fairly disappointing game that took away some of the elements of previous games in an apparent attempt to broaden franchise appeal (and failed badly); ''Violet'' took the few good things from Judie, wedded them to the systems of the older games, and is generally seen as being in a dead heat for "Best PS2 [[UsefulNotes/PlayStation2 PS2]] Atelier Game" alongside ''Mana Khemia''.



** Finally, some are claiming that the Arland series, ''Atelier Meruru'' in particular, is this to ''most of the franchise''. As PS3 games which went nearly full-on 3D while still bringing the old alchemy-centric gameplay back to consoles after half a decade out in the cold, a lot of gamers on both sides of the Pacific took a shine to what the games did. The fact that the Arland games were [[CashCowFranchise first time since the PS1 era that the franchise sold six-figures consistently]] is not hurting this perception.

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** Finally, some are claiming that the Arland series, ''Atelier Meruru'' in particular, is this to ''most of the franchise''. As PS3 [[UsefulNotes/PlayStation3 PS3]] games which went nearly full-on 3D while still bringing the old alchemy-centric gameplay back to consoles after half a decade out in the cold, a lot of gamers on both sides of the Pacific took a shine to what the games did. The fact that the Arland games were [[CashCowFranchise first time since the PS1 [[UsefulNotes/PlayStation PS1]] era that the franchise sold six-figures consistently]] is not hurting this perception.
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* BrokenBase: In some ways, the Arland games are causing this. Certain fandom sections, like those found at Sankaku Complex, basically describe the Arland games (and thus the wider franchise) as "[[HGame eroge without the actual ero bits]]" and are mostly in it for [[{{Fanservice}} the girls]] and, uh, [[ADateWithRosiePalms what they can do]] [[{{Squick}} with them]]. This makes many older ''Atelier'' fans '''bristle with rage''', as the games have ''never'' been intended to be erotic; [[MsFanservice Marie's odd chest... thing]] aside, the hottest any pre-Iris game got was having Lilie in a nightgown for one scene. [[note]]And really, the hottest any ''post''-Iris game got was a chest-and-up BarbieDollAnatomy scene of Lita in a tank in ''Iris 1''.[[/note]] The actual Arland games don't help ''at all'', either; on the one hand, there's the occasional scene with, uh, [[http://static.tvtropes.org/pmwiki/pub/images/atelier_tentacle_ohdear_5207.jpg what can only be called "overtones"]] (possibly nsfw), but on the other hand many scenes seem dedicated to making ''fun'' of this kind of nonsense in the same way ArTonelico does. At this point many people aren't quite sure what to think, but the debate [[FlameWar rages on]].

to:

* BrokenBase: In some ways, the Arland games are causing cause this. Certain fandom sections, like those found at Sankaku Complex, basically describe the Arland games (and thus the wider franchise) as "[[HGame eroge without the actual ero bits]]" and are mostly in it for [[{{Fanservice}} the girls]] and, uh, [[ADateWithRosiePalms what they can do]] [[{{Squick}} with them]]. This makes many older ''Atelier'' fans '''bristle with rage''', as the games have ''never'' been intended to be erotic; [[MsFanservice Marie's odd chest... thing]] aside, the hottest any pre-Iris game got was having Lilie in a nightgown for one scene. [[note]]And really, the hottest any ''post''-Iris game got was a chest-and-up BarbieDollAnatomy scene of Lita in a tank in ''Iris 1''.[[/note]] The actual Arland games don't help ''at all'', either; on the one hand, there's the occasional scene with, uh, [[http://static.tvtropes.org/pmwiki/pub/images/atelier_tentacle_ohdear_5207.jpg what can only be called "overtones"]] (possibly nsfw), but on the other hand many scenes seem dedicated to making ''fun'' of this kind of nonsense in the same way ArTonelico does. At this point many people aren't quite sure what to think, but the debate [[FlameWar rages on]].
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* {{Fanon}}: There's a few bits worth noting. The biggest involves Totori and Mimi: it is a ''sniff'', a ''hair's breadth'', from 100% universally-accepted Fanon that Totori and Mimi are in a long-term, monogamous romantic relationship. ''Atelier Totori'' itself gives Totori several fairly-equally-weighted "romantic" options, but all others are virtually nonexistent in fandom, on both sides of the Pacific. In ''Atelier Meruru'', Gust gave these fans [[ArmedWithCanon some additional canon to arm themselves with]], while still not outright saying the two are a couple (partially to ensure the Gino option from Totori wasn't totally invalidated).

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* {{Fanon}}: {{Fanon}}[=/=]FanPreferredCouple: There's a few bits worth noting. The biggest involves Totori and Mimi: it is a ''sniff'', a ''hair's breadth'', from 100% universally-accepted Fanon that Totori and Mimi are in a long-term, monogamous romantic relationship. ''Atelier Totori'' itself gives Totori several fairly-equally-weighted "romantic" options, but all others are virtually nonexistent in fandom, on both sides of the Pacific. In ''Atelier Meruru'', Gust gave these fans [[ArmedWithCanon some additional canon to arm themselves with]], while still not outright saying the two are a couple (partially to ensure the Gino option from Totori wasn't totally invalidated).
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* {{Fanon}}: There's a few bits worth noting. The biggest involves Totori and Mimi: it is a ''sniff'', a ''hair's breadth'', from 100% universally-accepted Fanon that Totori and Mimi are in a long-term, monogamous romantic relationship. ''Atelier Totori'' itself gives Totori several fairly-equally-weighted "romantic" options, but all others are virtually nonexistent in fandom, on both sides of the Pacific. In ''Atelier Meruru'', Gust gave these fans [[ArmedWithCanon some additional canon to arm themselves with]], while still not outright saying the two are a couple (partially to ensure the Gino option from Totori wasn't totally invalidated).

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* [[GermansLoveDavidHasselhoff Americans Love Mana Khemia]]: In Japan, the two Mana Khemia games received a fairly lukewarm reception from the established fanbase, and ''Mana Khemia 2'' received a lot of flak from reviewers. In the West, on the other hand... well, just take a gander at which of the dedicated game pages is longest and which one received so much attention as to warrant its own character page (and reportedly sold ''better'' in the West than it did in Japan). ''MK 2'' also got a ''much'' warmer reception from the Western press than it did in Japan, scoring slightly ''higher'' on average than ''MK 1'' did. (This may have something to do with those {{Game Breaking Bug}}s getting fixed for us, though.)
* BrokenBase: In some ways, the Arland games are causing this. Certain fandom sections, like those found at Sankaku Complex, basically describe the Arland games (and thus the wider franchise) as "[[{{H-game}} eroge without the actual ero bits]]" and are mostly in it for [[{{Fanservice}} the girls]] and, uh, [[ADateWithRosiePalms what they can do]] [[{{Squick}} with them]]. This makes many older Atelier fans '''bristle with rage''', as the games have ''never'' been intended to be erotic; [[MsFanservice Marie's odd chest... thing]] aside, the hottest any pre-Iris game got was having Lilie in a nightgown for one scene. [[note]]And really, the hottest any ''post''-Iris game got was a chest-and-up BarbieDollAnatomy scene of Lita in a tank in ''Iris 1''.[[/note]] The actual Arland games don't help ''at all'', either; on the one hand, there's the occasional scene with, uh, [[http://static.tvtropes.org/pmwiki/pub/images/atelier_tentacle_ohdear_5207.jpg what can only be called "overtones"]] (possibly nsfw), but on the other hand many scenes seem dedicated to making ''fun'' of this kind of nonsense in the same way ArTonelico does. At this point many people aren't quite sure what to think, but the debate [[FlameWar rages on]].

to:

* [[GermansLoveDavidHasselhoff Americans Love Mana Khemia]]: In Japan, the two Mana Khemia games received a fairly lukewarm reception from the established fanbase, and ''Mana Khemia 2'' received a lot of flak from reviewers. In the West, on the other hand... well, just take a gander at which of the dedicated game pages is longest and which one received so much attention as to warrant its own character page (and reportedly sold ''better'' in the West than it did in Japan). ''MK 2'' also got a ''much'' warmer reception from the Western press than it did in Japan, scoring slightly ''higher'' on average than ''MK 1'' did. (This may have something to do with those {{Game Breaking Bug}}s getting fixed for us, though.)
* BrokenBase: In some ways, the Arland games are causing this. Certain fandom sections, like those found at Sankaku Complex, basically describe the Arland games (and thus the wider franchise) as "[[{{H-game}} "[[HGame eroge without the actual ero bits]]" and are mostly in it for [[{{Fanservice}} the girls]] and, uh, [[ADateWithRosiePalms what they can do]] [[{{Squick}} with them]]. This makes many older Atelier ''Atelier'' fans '''bristle with rage''', as the games have ''never'' been intended to be erotic; [[MsFanservice Marie's odd chest... thing]] aside, the hottest any pre-Iris game got was having Lilie in a nightgown for one scene. [[note]]And really, the hottest any ''post''-Iris game got was a chest-and-up BarbieDollAnatomy scene of Lita in a tank in ''Iris 1''.[[/note]] The actual Arland games don't help ''at all'', either; on the one hand, there's the occasional scene with, uh, [[http://static.tvtropes.org/pmwiki/pub/images/atelier_tentacle_ohdear_5207.jpg what can only be called "overtones"]] (possibly nsfw), but on the other hand many scenes seem dedicated to making ''fun'' of this kind of nonsense in the same way ArTonelico does. At this point many people aren't quite sure what to think, but the debate [[FlameWar rages on]].


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* GermansLoveDavidHasselhoff: In Japan, the two ''Mana Khemia'' games received a fairly lukewarm reception from the established fanbase, and ''Mana Khemia 2'' received a lot of flak from reviewers. In the West, on the other hand... well, just take a gander at which of the dedicated game pages is longest and which one received so much attention as to warrant its own character page (and reportedly sold ''better'' in the West than it did in Japan). ''MK 2'' also got a ''much'' warmer reception from the Western press than it did in Japan, scoring slightly ''higher'' on average than ''MK 1'' did. (This may have something to do with those {{Game Breaking Bug}}s getting fixed for us, though.)
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** Flay Gunnar (AKA "Gunnar Damm") of ''ManaKhemia'' certainly qualifies as well. People identified with him quite a bit more than with the main heroes of the first game, and the response to him in both Japan ''and'' America was so overwhelmingly positive that he got a spot in ''Mana Khemia 2'' almost by force.

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** Flay Gunnar (AKA "Gunnar Damm") of ''ManaKhemia'' ''VideoGame/ManaKhemiaAlchemistsOfAlRevis'' certainly qualifies as well. People identified with him quite a bit more than with the main heroes of the first game, and the response to him in both Japan ''and'' America was so overwhelmingly positive that he got a spot in ''Mana ''VideoGame/{{Mana Khemia 2'' 2|Fall of Alchemy}}'' almost by force.

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unfortunate implications need citations


* UnfortunateImplications: The games do occasionally tread on this ground. The desert natives in ''Iris 2'' look and act just like Native Americans, which might be unfortunate depending on your point of view... and in the early games, you can hire "fairies" to help you around your atelier with item creation, resource gathering, etc. Except the black-colored ones are the cheapest, least efficient, and laziest. Oh dear...
** This is made even more disappointing in that, by and large, the series contains some of the most progressive depictions of female lead characters in the history of the medium. Even then they're, uh, [[MightyWhitey all Caucasian]], however.
*** Justified (kind of, anyway) in that there wasn't exactly a lot of skin color variation in Renaissance Germany, on which the setting of the early games is based.



** Gillian Clout of ''Atelier Annie'' is another good one; her name was initially given in Japanese sources as "Jalia '''''[[UnfortunateImplications Kraut]]'''''". Thankfully NISA had the good sense to put that to bed quick-smart.

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** Gillian Clout of ''Atelier Annie'' is another good one; her name was initially given in Japanese sources as "Jalia '''''[[UnfortunateImplications Kraut]]'''''".Kraut. Thankfully NISA had the good sense to put that to bed quick-smart.
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* MemeticMutation: HIGH IMPACT SEXUAL VIOLENCE (shocked-character-reaction.gif). This began as a Totori-exclusive meme but has become something of a general meme for the franchise among the English-speaking fanbase. It usually takes the form of the line, and then a character, often one of the leads, making a shocked or scared expression taken from a game or promotional art.[[labelnote:Explanation]]The meme originates from the Australian ratings board giving the remake of Totori its harshest rating possible, usually reserved for explicit pornography, with the attendant note about, in fact, the "high-impact sexual violence" within. This immediately became memetic because it is patently ridiculous; while the Arland games do crank up the {{Fanservice}} dial a good deal compared to the rest of the franchise, even the raunchiest moments of Totori or Meruru are light-hearted, silly and fluffy, and the games bear no actual resemblance to other products with that descriptor. And the characters, in fact, would probably be rather embarrassed to be in such a game. Ergo...[[/labelnote]]

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* MemeticMutation: HIGH IMPACT SEXUAL VIOLENCE (shocked-character-reaction.gif). This began as a Totori-exclusive meme but has become something of a general meme for the franchise among the English-speaking fanbase. It usually takes the form of the line, and then a character, often one of the leads, making a shocked or scared expression taken from a game or promotional art.[[labelnote:Explanation]]The meme originates from the Australian ratings board giving the remake UpdatedRerelease of Totori its harshest rating possible, usually reserved for explicit pornography, with the attendant note about, in fact, the "high-impact sexual violence" within. This immediately became memetic because it is patently ridiculous; while the Arland games do crank up the {{Fanservice}} dial a good deal compared to the rest of the franchise, even the raunchiest moments of Totori or Meruru are light-hearted, silly and fluffy, and the games bear no actual resemblance to other products with that descriptor. And the characters, in fact, would probably be rather embarrassed to be in such a game. Ergo...[[/labelnote]]
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* MemeticMutation: HIGH IMPACT SEXUAL VIOLENCE (shocked-character-reaction.gif). This began as a Totori-exclusive meme but has become something of a general meme for the franchise among the English-speaking fanbase. It usually takes the form of the line, and then a character, often one of the leads, making a shocked or scared expression taken from a game or promotional art.[[labelnote:Explanation]]The meme originates from the Australian ratings board giving the remake of Totori its harshest rating possible, usually reserved for explicit pornography, with the attendant note about, in fact, the "high-impact sexual violence" within. This immediately became memetic because it is patently ridiculous; while the Arland games do crank up the {{Fanservice}} dial a good deal compared to the rest of the franchise, even the raunchiest moments of Totori or Meruru are light-hearted, silly and fluffy, and the games bear no actual resemblance to other products with that descriptor. And the characters, in fact, would probably be rather embarrassed to be in such a game. Ergo...[[/labelnote]]
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* GameBreaker: Since in some of the games you can craft your own weapons and armor or items with certain properties, knowing the right combination of ingredients and synthesis steps will allow you to craft equipment and items that just do absurd things. Like how about having a healing item that restores all HP, MP, status, and does it again f after everyone else has had a turn?
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* {{Squick}}: Due to the nature of the alchemy system in some games (especially the Arland set), it's possible to put some ''very strange'' things into your food items. Rorona is capable of turning nearly anything into a pie... including stuff like fertilizer. Ayesha can put actual ''cow droppings'' into some of her stuff, too.
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* BrokenBase: In some ways, the Arland games are causing this. Certain fandom sections, like those found at Sankaku Complex, basically describe the Arland games (and thus the wider franchise) as "[[{{H-game}} eroge without the actual ero bits]]" and are mostly in it for [[{{Fanservice}} the girls]] and, uh, [[ADateWithRosiePalms what they can do]] [[{{Squick}} with them]]. This makes many older Atelier fans '''bristle with rage''', as the games have ''never'' been intended to be erotic; [[MsFanservice Marie's odd chest... thing]] aside, the hottest any pre-Iris game got was having Lilie in a nightgown for one scene. [[hottip:* :And really, the hottest any ''post''-Iris game got was a chest-and-up BarbieDollAnatomy scene of Lita in a tank in ''Iris 1''.]] The actual Arland games don't help ''at all'', either; on the one hand, there's the occasional scene with, uh, [[http://static.tvtropes.org/pmwiki/pub/images/atelier_tentacle_ohdear_5207.jpg what can only be called "overtones"]] (possibly nsfw), but on the other hand many scenes seem dedicated to making ''fun'' of this kind of nonsense in the same way ArTonelico does. At this point many people aren't quite sure what to think, but the debate [[FlameWar rages on]].

to:

* BrokenBase: In some ways, the Arland games are causing this. Certain fandom sections, like those found at Sankaku Complex, basically describe the Arland games (and thus the wider franchise) as "[[{{H-game}} eroge without the actual ero bits]]" and are mostly in it for [[{{Fanservice}} the girls]] and, uh, [[ADateWithRosiePalms what they can do]] [[{{Squick}} with them]]. This makes many older Atelier fans '''bristle with rage''', as the games have ''never'' been intended to be erotic; [[MsFanservice Marie's odd chest... thing]] aside, the hottest any pre-Iris game got was having Lilie in a nightgown for one scene. [[hottip:* :And [[note]]And really, the hottest any ''post''-Iris game got was a chest-and-up BarbieDollAnatomy scene of Lita in a tank in ''Iris 1''.]] [[/note]] The actual Arland games don't help ''at all'', either; on the one hand, there's the occasional scene with, uh, [[http://static.tvtropes.org/pmwiki/pub/images/atelier_tentacle_ohdear_5207.jpg what can only be called "overtones"]] (possibly nsfw), but on the other hand many scenes seem dedicated to making ''fun'' of this kind of nonsense in the same way ArTonelico does. At this point many people aren't quite sure what to think, but the debate [[FlameWar rages on]].
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* CrowningMusicOfAwesome: Gust Sound Team is only ''slightly'' less well-known than [[VideoGame/{{Ys}} Falcom's JDK Band]] in this regard in Japan. For organizational purposes, their work [[CrowningMusic/NipponIchi gets lumped in with NIS stuff]] on TVT, but good lord, this series has had a ''lot'' of good music, especially from the second game on. The Iris games in particular produced some amazing vocal and boss themes, and ''Atelier Violet'' is basically one huge crowner for the entire team.

to:

* CrowningMusicOfAwesome: Gust Sound Team is only ''slightly'' less well-known than [[VideoGame/{{Ys}} Falcom's JDK Band]] in this regard in Japan. For organizational purposes, their work [[CrowningMusic/NipponIchi [[AwesomeMusic/NipponIchi gets lumped in with NIS stuff]] on TVT, but good lord, this series has had a ''lot'' of good music, especially from the second game on. The Iris games in particular produced some amazing vocal and boss themes, and ''Atelier Violet'' is basically one huge crowner for the entire team.



* {{Sequelitis}}: Even the most die-hard Gust fanboy has to admit that, with no less than one release every year, the franchise has ached at times due to all of its sequels; even attempts to legitimately mix up the franchise such as ''Mana Khemia'' or ''Atelier Annie'' (which added a little SimulationGame to the mix, with its focus on helping to develop an island) sometimes came off as a bit stale, and quality assurance took a ''precipitous'' dip in the [[TheOughts late Noughts]], as evidenced by ''Atelier Liese'' and ''Mana Khemia 2'' and their '''evisceration''' in the Japanese gaming press (to say nothing of [[https://shop.salburg.com/lise_switch/index.htm Liese's terrifyingly massive published bug list and gamecard-swap program]]). The series is currently on a roll again, but there are fears it could burn out again if not given a chance to rest.

to:

* {{Sequelitis}}: Even the most die-hard Gust fanboy has to admit that, with no less than one release every year, the franchise has ached at times due to all of its sequels; even attempts to legitimately mix up the franchise such as ''Mana Khemia'' or ''Atelier Annie'' (which added a little SimulationGame to the mix, with its focus on helping to develop an island) sometimes came off as a bit stale, and quality assurance took a ''precipitous'' dip in the [[TheOughts [[TurnOfTheMillenium late Noughts]], as evidenced by ''Atelier Liese'' and ''Mana Khemia 2'' and their '''evisceration''' in the Japanese gaming press (to say nothing of [[https://shop.salburg.com/lise_switch/index.htm Liese's terrifyingly massive published bug list and gamecard-swap program]]). The series is currently on a roll again, but there are fears it could burn out again if not given a chance to rest.
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** While not nearly as popular as the above two, Poe of ''VideoGame/{{Atelier Iris| The Azoth of Destiny}}'' also has quite a following, due to his bravery, charm, and [[{{BFG}} insane courage involving his absurdly massive firearm]].

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** While not nearly as popular as the above two, Poe of ''VideoGame/{{Atelier Iris| Iris 2| The Azoth of Destiny}}'' also has quite a following, due to his bravery, charm, and [[{{BFG}} insane courage involving his absurdly massive firearm]].
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** While not nearly as popular as the above two, Poe of ''AtelierIris2'' also has quite a following, due to his bravery, charm, and [[{{BFG}} insane courage involving his absurdly massive firearm]].

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** While not nearly as popular as the above two, Poe of ''AtelierIris2'' ''VideoGame/{{Atelier Iris| The Azoth of Destiny}}'' also has quite a following, due to his bravery, charm, and [[{{BFG}} insane courage involving his absurdly massive firearm]].
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** The earlier "free-form alchemy" games, as well as their most recent successors, can hit you with this out of nowhere, too, given their non-linear nature. [[spoiler: A good example is Gillian in ''VideoGame/AtelierAnnie''; for most of the game she's a [[TheSlacker lazy]], happy-go-lucky LethalChef who is easy to get along with... and then you find out just ''why'' she's so obsessed with herbal health drinks.]]

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** The earlier "free-form alchemy" games, as well as their most recent successors, can hit you with this out of nowhere, too, given their non-linear nature. [[spoiler: A good example is Gillian in ''VideoGame/AtelierAnnie''; ''VideoGame/{{Atelier Annie|Alchemists of Sera Island}}''; for most of the game she's a [[TheSlacker lazy]], happy-go-lucky LethalChef who is easy to get along with... and then you find out just ''why'' she's so obsessed with herbal health drinks.]]
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* {{Sequelitis}}: Even the most die-hard Gust fanboy has to admit that, with no less than one release every year, the franchise has ached at times due to all of its sequels; even attempts to legitimately mix up the franchise such as ''Mana Khemia'' or ''Atelier Annie'' (which added a little SimulationGame to the mix, with its focus on helping to develop an island) sometimes came off as a bit stale, and quality assurance took a ''precipitous'' dip in the [[TheNoughts late Noughts]], as evidenced by ''Atelier Liese'' and ''Mana Khemia 2'' and their '''evisceration''' in the Japanese gaming press (to say nothing of [[https://shop.salburg.com/lise_switch/index.htm Liese's terrifyingly massive published bug list and gamecard-swap program]]). The series is currently on a roll again, but there are fears it could burn out again if not given a chance to rest.

to:

* {{Sequelitis}}: Even the most die-hard Gust fanboy has to admit that, with no less than one release every year, the franchise has ached at times due to all of its sequels; even attempts to legitimately mix up the franchise such as ''Mana Khemia'' or ''Atelier Annie'' (which added a little SimulationGame to the mix, with its focus on helping to develop an island) sometimes came off as a bit stale, and quality assurance took a ''precipitous'' dip in the [[TheNoughts [[TheOughts late Noughts]], as evidenced by ''Atelier Liese'' and ''Mana Khemia 2'' and their '''evisceration''' in the Japanese gaming press (to say nothing of [[https://shop.salburg.com/lise_switch/index.htm Liese's terrifyingly massive published bug list and gamecard-swap program]]). The series is currently on a roll again, but there are fears it could burn out again if not given a chance to rest.
Is there an issue? Send a MessageReason:
None


* {{Sequelitis}}: Even the most die-hard Gust fanboy has to admit that, with no less than one release every year, the franchise is starting to hurt for all of its sequels; even attempts to legitimately mix up the franchise such as ''Mana Khemia'' or ''Atelier Annie'' (which added a little SimulationGame to the mix, with its focus on helping to develop an island) come off as a bit stale, and quality assurance have taken a dip recently, as evidenced by ''Atelier Liese'' and ''Mana Khemia 2'' and their '''evisceration''' in the Japanese gaming press (to say nothing of [[https://shop.salburg.com/lise_switch/index.htm Liese's terrifyingly massive published bug list and gamecard-swap program]].)

to:

* {{Sequelitis}}: Even the most die-hard Gust fanboy has to admit that, with no less than one release every year, the franchise is starting has ached at times due to hurt for all of its sequels; even attempts to legitimately mix up the franchise such as ''Mana Khemia'' or ''Atelier Annie'' (which added a little SimulationGame to the mix, with its focus on helping to develop an island) come sometimes came off as a bit stale, and quality assurance have taken took a ''precipitous'' dip recently, in the [[TheNoughts late Noughts]], as evidenced by ''Atelier Liese'' and ''Mana Khemia 2'' and their '''evisceration''' in the Japanese gaming press (to say nothing of [[https://shop.salburg.com/lise_switch/index.htm Liese's terrifyingly massive published bug list and gamecard-swap program]].)program]]). The series is currently on a roll again, but there are fears it could burn out again if not given a chance to rest.



** The first was between the first two games, ''Marie'' and ''Elie''. ''Marie'' was a very simple game produced on a tiny budget, and it showed in how relatively simple and light the content was. ''Elie'' was produced [[CashCowFranchise after the money from Marie rolled in]], and not only features a ton of engine improvements but features approximately ''three to four times'' the story content of the previous game, making it probably the fan favorite of the series in Japan.
** Another was ''Judie'' to ''Violet'': ''Judie'' was a fairly disappointing game that took away some of the elements of previous games in an apparent attempt to broaden franchise appeal (and failed badly); ''Violet'' took the few good things from Judie, wedded them to the systems of the older games, and is generally seen as the best PS2 Atelier game.

to:

** The first was between the first two games, ''Marie'' and ''Elie''. ''Marie'' was a very simple game produced on a tiny budget, and it showed in how relatively simple and light the content was. ''Elie'' was produced [[CashCowFranchise after the money from Marie rolled in]], and not only features a ton of engine improvements but features approximately ''three to four times'' the story content of the previous game, making it probably it, until recently, the fan favorite of the series in Japan.
** Another was ''Judie'' to ''Violet'': ''Judie'' was a fairly disappointing game that took away some of the elements of previous games in an apparent attempt to broaden franchise appeal (and failed badly); ''Violet'' took the few good things from Judie, wedded them to the systems of the older games, and is generally seen as the best being in a dead heat for "Best PS2 Atelier game.Game" alongside ''Mana Khemia''.



** Finally, some are claiming that ''Atelier Rorona'' is this to ''most of the franchise''. As a PS3 game which goes nearly full-on 3D while still bringing the old alchemy-centric gameplay back to consoles after half a decade out in the cold, it seems a lot of gamers (in Japan, at any rate) have really taken a shine to the game and like what it does. The fact that the game is [[CashCowFranchise selling better than any installment of the franchise on the PS2]] is not hurting this perception.

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** Finally, some are claiming that the Arland series, ''Atelier Rorona'' Meruru'' in particular, is this to ''most of the franchise''. As a PS3 game games which goes went nearly full-on 3D while still bringing the old alchemy-centric gameplay back to consoles after half a decade out in the cold, it seems a lot of gamers (in Japan, at any rate) have really taken on both sides of the Pacific took a shine to the game and like what it does. the games did. The fact that the game is Arland games were [[CashCowFranchise selling better than any installment of first time since the PS1 era that the franchise on the PS2]] sold six-figures consistently]] is not hurting this perception.



* TearJerker: Friggin' ''everything'' in ''Helmina & Culus''. [[spoiler: It chronicles how Helmina became friends with the first homun'''[[MeaningfulName culus]]''' she ever made, and how it's doomed to live a short life, and how this traumatic experience turns her into the bitter, jaded, sarcastic, and frankly ''evil'' woman we see in ''Atelier Elie'' and ''Atelier Judie''. And then they make a snowman together, [[OcularGushers oh god]]. How could it ''not'' have content that constantly rips at your heartstrings?]]

to:

* TearJerker: Friggin' ''everything'' in ''Helmina & Culus''. [[spoiler: It chronicles how Helmina became friends with the first homun'''[[MeaningfulName culus]]''' she ever made, and how it's doomed to live a short life, and how this traumatic experience turns her into the bitter, jaded, sarcastic, and frankly ''evil'' woman we see in ''Atelier Elie'' and ''Atelier Judie''. And then they make a snowman do all sorts of cute things together, [[OcularGushers oh god]]. How could it ''not'' have content that constantly rips at your heartstrings?]]
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* BrokenBase: In some ways, the Arland games are causing this. Certain fandom sections, like those found at SankakuComplex, basically describe the Arland games (and thus the wider franchise) as "[[{{H-game}} eroge without the actual ero bits]]" and are mostly in it for [[{{Fanservice}} the girls]] and, uh, [[ADateWithRosiePalms what they can do]] [[{{Squick}} with them]]. This makes many older Atelier fans '''bristle with rage''', as the games have ''never'' been intended to be erotic; [[MsFanservice Marie's odd chest... thing]] aside, the hottest any pre-Iris game got was having Lilie in a nightgown for one scene. [[hottip:* :And really, the hottest any ''post''-Iris game got was a chest-and-up BarbieDollAnatomy scene of Lita in a tank in ''Iris 1''.]] The actual Arland games don't help ''at all'', either; on the one hand, there's the occasional scene with, uh, [[http://static.tvtropes.org/pmwiki/pub/images/atelier_tentacle_ohdear_5207.jpg what can only be called "overtones"]] (possibly nsfw), but on the other hand many scenes seem dedicated to making ''fun'' of this kind of nonsense in the same way ArTonelico does. At this point many people aren't quite sure what to think, but the debate [[FlameWar rages on]].

to:

* BrokenBase: In some ways, the Arland games are causing this. Certain fandom sections, like those found at SankakuComplex, Sankaku Complex, basically describe the Arland games (and thus the wider franchise) as "[[{{H-game}} eroge without the actual ero bits]]" and are mostly in it for [[{{Fanservice}} the girls]] and, uh, [[ADateWithRosiePalms what they can do]] [[{{Squick}} with them]]. This makes many older Atelier fans '''bristle with rage''', as the games have ''never'' been intended to be erotic; [[MsFanservice Marie's odd chest... thing]] aside, the hottest any pre-Iris game got was having Lilie in a nightgown for one scene. [[hottip:* :And really, the hottest any ''post''-Iris game got was a chest-and-up BarbieDollAnatomy scene of Lita in a tank in ''Iris 1''.]] The actual Arland games don't help ''at all'', either; on the one hand, there's the occasional scene with, uh, [[http://static.tvtropes.org/pmwiki/pub/images/atelier_tentacle_ohdear_5207.jpg what can only be called "overtones"]] (possibly nsfw), but on the other hand many scenes seem dedicated to making ''fun'' of this kind of nonsense in the same way ArTonelico does. At this point many people aren't quite sure what to think, but the debate [[FlameWar rages on]].
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* [[GermansLoveDavidHasselhoff Americans Love Mana Khemia]]: In Japan, the two Mana Khemia games received a fairly lukewarm reception from the established fanbase, and ''Mana Khemia 2'' received a lot of flak from reviewers. In the West, on the other hand... well, just take a gander at which of the dedicated game pages is longest and which one received so much attention as to warrant its own character page (and reportedly sold ''better'' in the West than it did in Japan). ''MK 2'' also got a ''much'' warmer reception from the Western press than it did in Japan, scoring slightly ''higher'' on average than ''MK 1'' did. (This may have something to do with those {{Game Breaking Bug}}s getting fixed for us, though.)
* BrokenBase: In some ways, the Arland games are causing this. Certain fandom sections, like those found at SankakuComplex, basically describe the Arland games (and thus the wider franchise) as "[[{{H-game}} eroge without the actual ero bits]]" and are mostly in it for [[{{Fanservice}} the girls]] and, uh, [[ADateWithRosiePalms what they can do]] [[{{Squick}} with them]]. This makes many older Atelier fans '''bristle with rage''', as the games have ''never'' been intended to be erotic; [[MsFanservice Marie's odd chest... thing]] aside, the hottest any pre-Iris game got was having Lilie in a nightgown for one scene. [[hottip:* :And really, the hottest any ''post''-Iris game got was a chest-and-up BarbieDollAnatomy scene of Lita in a tank in ''Iris 1''.]] The actual Arland games don't help ''at all'', either; on the one hand, there's the occasional scene with, uh, [[http://static.tvtropes.org/pmwiki/pub/images/atelier_tentacle_ohdear_5207.jpg what can only be called "overtones"]] (possibly nsfw), but on the other hand many scenes seem dedicated to making ''fun'' of this kind of nonsense in the same way ArTonelico does. At this point many people aren't quite sure what to think, but the debate [[FlameWar rages on]].
* CrowningMusicOfAwesome: Gust Sound Team is only ''slightly'' less well-known than [[VideoGame/{{Ys}} Falcom's JDK Band]] in this regard in Japan. For organizational purposes, their work [[CrowningMusic/NipponIchi gets lumped in with NIS stuff]] on TVT, but good lord, this series has had a ''lot'' of good music, especially from the second game on. The Iris games in particular produced some amazing vocal and boss themes, and ''Atelier Violet'' is basically one huge crowner for the entire team.
* EnsembleDarkhorse: In a franchise as big as this one, you'd expect this to happen a few times, and it certainly has.
** The one most Americans will be familiar with is Veola from ''Atelier Iris 1''; there are [[EpilepticTrees suspicions]] that said game might have started life as "Atelier Veola" and then gotten development shifted partway through into what it is now. The result, though, is that this one shopkeeper, who doesn't seem all that important initially, has as much story content tied to her as the ''main plot'', and many find it ''more'' engaging than the actual plot of AI 1. A lot of people don't play the game for Klein or Lita, they play it for Veola, and she's far and away the most popular character both in Japan and overseas.
** As popular as Veola is, though, the absolute ''queen'' of Atelier Darkhorses is, without a doubt, Helmina of the original series. Introduced as a kind of pseudo-villain in ''Atelier Elie'', she was ''so'' well-written, so engaging, so interesting and so casually evil (she even [[spoiler: comes close to ''killing'' Elie with a narcotic potion that could stop her heart, and she applies the antidote just in time for Elie to not die; she does this out of ''curiosity'']]) that the Japanese fanbase fell in love with her immediately. Her portrayal in supplementary materials, such as various spinoff manga, only cemented her popularity further. She became so popular that she (and Ingrid, from ''Atelier Marie'') were put into ''Atelier Lilie'' as the {{Kid Sidekick}}s to the heroine of that game, and the popularity of the more innocent Helmina portrayed here compelled Gust to release ''Helmina & Culus'', a product that is essentially an expansion to ''Lilie'' and finally features Helmina in a starring role (and portrays what would become Helmina's StartOfDarkness).
*** She ''then'' shows up as a wandering alchemist party member in ''Atelier Judie'', which still takes place some time before she becomes a teacher in ''Atelier Elie''. This would be her last appearance, however, as after ''Atelier Violet'' Gust began to create continuities separate from the original "Salburg" one. Helmina still holds the record for consecutive product appearances, however, all due to fan demand.
** While not nearly as popular as the above two, Poe of ''AtelierIris2'' also has quite a following, due to his bravery, charm, and [[{{BFG}} insane courage involving his absurdly massive firearm]].
** Flay Gunnar (AKA "Gunnar Damm") of ''ManaKhemia'' certainly qualifies as well. People identified with him quite a bit more than with the main heroes of the first game, and the response to him in both Japan ''and'' America was so overwhelmingly positive that he got a spot in ''Mana Khemia 2'' almost by force.
* SeinfeldIsUnfunny ([=AKA=], Alchemy Is Unoriginal): Quite a few prospective fans and consumers have pooh-poohed the games that have crossed over for being unoriginal in story and for crafting and alchemy being "nothing really special". While the story criticisms for the ''Iris'' games are probably not unwarranted, the early games were the games which introduced robust crafting systems into [=JRPGs=] in the first place and were also the first ones to use alchemy as a world-framing concept in Japanese pop culture. Thanks to [[NoExportForYou the sluggishness of the series]] in crossing the Pacific, however, everything influenced by the series got here first and made ''Atelier'' look like the unoriginal one.
* {{Sequelitis}}: Even the most die-hard Gust fanboy has to admit that, with no less than one release every year, the franchise is starting to hurt for all of its sequels; even attempts to legitimately mix up the franchise such as ''Mana Khemia'' or ''Atelier Annie'' (which added a little SimulationGame to the mix, with its focus on helping to develop an island) come off as a bit stale, and quality assurance have taken a dip recently, as evidenced by ''Atelier Liese'' and ''Mana Khemia 2'' and their '''evisceration''' in the Japanese gaming press (to say nothing of [[https://shop.salburg.com/lise_switch/index.htm Liese's terrifyingly massive published bug list and gamecard-swap program]].)
* SurprisinglyImprovedSequel: Given how long the series has run it can be expected that the series has had some ups and downs, but there have been a few real leaps in quality.
** The first was between the first two games, ''Marie'' and ''Elie''. ''Marie'' was a very simple game produced on a tiny budget, and it showed in how relatively simple and light the content was. ''Elie'' was produced [[CashCowFranchise after the money from Marie rolled in]], and not only features a ton of engine improvements but features approximately ''three to four times'' the story content of the previous game, making it probably the fan favorite of the series in Japan.
** Another was ''Judie'' to ''Violet'': ''Judie'' was a fairly disappointing game that took away some of the elements of previous games in an apparent attempt to broaden franchise appeal (and failed badly); ''Violet'' took the few good things from Judie, wedded them to the systems of the older games, and is generally seen as the best PS2 Atelier game.
** ''Liese'' to ''Annie''. ''Liese'' was [[GameBreakingBug infamously buggy]], had a somewhat annoying combat system and didn't really have enough story content, leading to it getting ripped to shreds in Japan. ''Annie'', on the other hand, not only launched bug-free but addressed every single gameplay issue in ''Liese and'' features a lot more story content, to the point where it's even receiving positive press [[http://www.rpgamer.com/games/atelier/aa/aa-imp.html in the West]].
** Finally, some are claiming that ''Atelier Rorona'' is this to ''most of the franchise''. As a PS3 game which goes nearly full-on 3D while still bringing the old alchemy-centric gameplay back to consoles after half a decade out in the cold, it seems a lot of gamers (in Japan, at any rate) have really taken a shine to the game and like what it does. The fact that the game is [[CashCowFranchise selling better than any installment of the franchise on the PS2]] is not hurting this perception.
* SurpriseDifficulty: If you look at the art of Atelier Annie, it's a little bit cute compared to the Iris games. There's more than a few bishounen characters in the cast. And the cover has an E10+ rating. But this is also a game where if the player rushes into battle without bringing healing items or changing the heroine's equipment, then a single Puni can kill her.
** Most of the early Ateliers were like this; if you were too lax in recruiting some party members, didn't upgrade equipment or went too far from town too quickly, you could quickly find yourself overwhelmed. This is part of what made ''Atelier Lilie'' NintendoHard, since your starting party options consist of your twentysomething alchemist heroine and her ''two ten-year-old hangers-on''. They can easily go out into the woods and get mauled to death by wolves at the start of the game.
* TearJerker: Friggin' ''everything'' in ''Helmina & Culus''. [[spoiler: It chronicles how Helmina became friends with the first homun'''[[MeaningfulName culus]]''' she ever made, and how it's doomed to live a short life, and how this traumatic experience turns her into the bitter, jaded, sarcastic, and frankly ''evil'' woman we see in ''Atelier Elie'' and ''Atelier Judie''. And then they make a snowman together, [[OcularGushers oh god]]. How could it ''not'' have content that constantly rips at your heartstrings?]]
** The earlier "free-form alchemy" games, as well as their most recent successors, can hit you with this out of nowhere, too, given their non-linear nature. [[spoiler: A good example is Gillian in ''VideoGame/AtelierAnnie''; for most of the game she's a [[TheSlacker lazy]], happy-go-lucky LethalChef who is easy to get along with... and then you find out just ''why'' she's so obsessed with herbal health drinks.]]
* ThatOneBoss: Beginning with Prism, almost everyone in the latter half of ''Atelier Iris: Eternal Mana'' and the Slaith Reincarnation in ''Atelier Iris 2''. Averted in the third Iris game wher Shadow Stalker, the One Boss, is completely optional (although you'll miss out on the Luplus Blades.)
* UnfortunateImplications: The games do occasionally tread on this ground. The desert natives in ''Iris 2'' look and act just like Native Americans, which might be unfortunate depending on your point of view... and in the early games, you can hire "fairies" to help you around your atelier with item creation, resource gathering, etc. Except the black-colored ones are the cheapest, least efficient, and laziest. Oh dear...
** This is made even more disappointing in that, by and large, the series contains some of the most progressive depictions of female lead characters in the history of the medium. Even then they're, uh, [[MightyWhitey all Caucasian]], however.
*** Justified (kind of, anyway) in that there wasn't exactly a lot of skin color variation in Renaissance Germany, on which the setting of the early games is based.
* {{Woolseyism}}: There have been a few in the games that have crossed the sea so far; the aforementioned ESRB Joke is practically the [[{{Lunar}} Clinton Joke]] of the Noughties at this point.
** Gillian Clout of ''Atelier Annie'' is another good one; her name was initially given in Japanese sources as "Jalia '''''[[UnfortunateImplications Kraut]]'''''". Thankfully NISA had the good sense to put that to bed quick-smart.

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