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* SelfImposedChallenge: New "Taboo" rules. Their purpose is nerfing [[GameBreaker overpowered]] cards and abilities (for example, "Machete" now cost two experience points to purchase, but still counts as level 0 card, and Rex's ''reaction'' ability works only once per round), and buff [[ScrappyWeapon useless ones]] (like "Springfield M1903", which is now cheaper). Players must use or ignore "Taboo" list in its entirety, they canít just use parts they like and ignore the rest.

to:

* SelfImposedChallenge: New "Taboo" rules. Their purpose is nerfing [[GameBreaker overpowered]] or [[ComplacentGamingSyndrome overused]] cards and abilities (for example, "Machete" now cost two experience points to purchase, but still counts as level 0 card, and Rex's ''reaction'' ability works only once per round), and buff [[ScrappyWeapon useless ones]] (like "Springfield M1903", which is now cheaper). Players must chose to use or ignore "Taboo" list in its entirety, they canít just use parts they like and ignore the rest.


** "Return to..." expansions add additional rules, called "ultimatums", to make game even harder. Ultimatums are the same for each expansion.
** They also add "achievements", most of them unique for specific campaign; for example, ''Return to the Night of the Zealot'' has "Interrogate all unique cultists in ''Midnight Masks''", or "complete whole ''Night of the Zealot'' campaign without killing ''any'' ghouls".

to:

** "Return to..." expansions add additional rules, called "ultimatums", to make game even harder. Ultimatums are the same for each expansion.
expansion, and are completely optional to use; players are free to use expansion content without adding any of them.
** They also add "achievements", most Besides ultimatums, each "Return to..." expansion has list of achievements; some of them unique for specific campaign; for generic ones, like finishing campaign on hardest difficulty, but most are campaign-specific. For example, ''Return to the Night of the Zealot'' expansion has "Interrogate all unique cultists in ''Midnight Masks''", or "complete whole Masks'' scenario", and "Complete ''Night of the Zealot'' campaign without killing ''any'' ghouls".


* SelfImposedChallenge: New "Taboo" rules. Their purpose is nerfing [[GameBreaker overpowered]] cards and abilities (for example, "Machete" now cost two experience points to purchase, but still counts as ''level 0'í card, and Rex's ''reaction'' ability works only once per round), and buff [[ScrappyWeapon useless ones]] (like Springfield M1903, which is now cheaper). Players must use or ignore "Taboo" list in its entirety, they canít just use parts they like and ignore the rest.
** "Returen to..." expansions adds additional rules, called "ultimatums", to make game even harder.
** They also adds "achievements", like "Interrogate all unique cultists", or "complete ''Night of the Zealot'' without killing ''any'' ghouls".

to:

* SelfImposedChallenge: New "Taboo" rules. Their purpose is nerfing [[GameBreaker overpowered]] cards and abilities (for example, "Machete" now cost two experience points to purchase, but still counts as ''level 0'í level 0 card, and Rex's ''reaction'' ability works only once per round), and buff [[ScrappyWeapon useless ones]] (like Springfield M1903, "Springfield M1903", which is now cheaper). Players must use or ignore "Taboo" list in its entirety, they canít just use parts they like and ignore the rest.
** "Returen "Return to..." expansions adds add additional rules, called "ultimatums", to make game even harder.
harder. Ultimatums are the same for each expansion.
** They also adds add "achievements", like most of them unique for specific campaign; for example, ''Return to the Night of the Zealot'' has "Interrogate all unique cultists", cultists in ''Midnight Masks''", or "complete whole ''Night of the Zealot'' campaign without killing ''any'' ghouls".


* SelfImposedChallenge: New "Taboo" rules. Their purpose is nerfing [[GameBreaker overpowered]] cards and abilities (for example, "Machete" now cost two experience points to purchase, but still counts as ''level 0'í card, and Rex's ''reaction'' ability works only once per round), and buff [[ScrappyWeapon useless ones]] (like Springfield M1903, which is now cheaper]]. Players must use or ignore "Taboo" list in its entirety, they canít just use parts they like and ignore the rest.

to:

* SelfImposedChallenge: New "Taboo" rules. Their purpose is nerfing [[GameBreaker overpowered]] cards and abilities (for example, "Machete" now cost two experience points to purchase, but still counts as ''level 0'í card, and Rex's ''reaction'' ability works only once per round), and buff [[ScrappyWeapon useless ones]] (like Springfield M1903, which is now cheaper]].cheaper). Players must use or ignore "Taboo" list in its entirety, they canít just use parts they like and ignore the rest.


* SelfImposedChallenge: New "Taboo" rules. Their purpose is nerfing [[GameBreaker overpowered]] cards and abilities (for example, "Machete" now cost two experience points to purchase, but still counts as ''level 0'' card. And Rex's ''reaction'' ability works only once per round. Players are free to ignore ''Taboos'' entirely, but if they chose to use them, they must adhere to all rules, not just those they like the most.

to:

* SelfImposedChallenge: New "Taboo" rules. Their purpose is nerfing [[GameBreaker overpowered]] cards and abilities (for example, "Machete" now cost two experience points to purchase, but still counts as ''level 0'' card. And 0'í card, and Rex's ''reaction'' ability works only once per round. round), and buff [[ScrappyWeapon useless ones]] (like Springfield M1903, which is now cheaper]]. Players are free to must use or ignore ''Taboos'' entirely, but if "Taboo" list in its entirety, they chose to use them, they must adhere to all rules, not canít just those use parts they like and ignore the most.rest.


* SelfImposedChallenge: New "Taboo" rules.

to:

* SelfImposedChallenge: New "Taboo" rules. Their purpose is nerfing [[GameBreaker overpowered]] cards and abilities (for example, "Machete" now cost two experience points to purchase, but still counts as ''level 0'' card. And Rex's ''reaction'' ability works only once per round. Players are free to ignore ''Taboos'' entirely, but if they chose to use them, they must adhere to all rules, not just those they like the most.


** They also adds "achievements", like "Interrogate all unique cultists", or complete ''Night of the Zealot'' without killing ''any'' ghouls.

to:

** They also adds "achievements", like "Interrogate all unique cultists", or complete "complete ''Night of the Zealot'' without killing ''any'' ghouls.ghouls".


** "Returen to..." expansions adds "achievements" for players to try to complete.

to:

** "Returen to..." expansions adds "achievements" for players additional rules, called "ultimatums", to try to complete.make game even harder.
** They also adds "achievements", like "Interrogate all unique cultists", or complete ''Night of the Zealot'' without killing ''any'' ghouls.

Added DiffLines:

* SelfImposedChallenge: New "Taboo" rules.
** "Returen to..." expansions adds "achievements" for players to try to complete.

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