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** In a related vein, the concept for the zombie-chopping Shadow Axe originates from the [[https://www.quaddicted.com/reviews/honey.html Honey]] mod, which altered the regular Axe to have the same ability.

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** In a related vein, the concept for the zombie-chopping Shadow Axe originates from the [[https://www.quaddicted.com/reviews/honey.html [[Recap/QuakeHoney Honey]] mod, which altered the regular Axe to have the same ability.
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** Pyros (AKA Dreadnaughts), Centurions, and Automatons are taken from ''[[https://www.quaddicted.com/reviews/rubicon2.html Rubicon 2]]''. Seekers are modified versions of Hunters from ''[[https://www.quaddicted.com/reviews/rrp.html Rubicon Rumble Pack]]'', and their model is ultimately derived from the 1997 commercially-released total conversion, ''[[https://en.m.wikipedia.org/wiki/Malice_(1997_video_game) Malice]]''.

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** Pyros (AKA Dreadnaughts), Centurions, and Automatons are taken from ''[[https://www.quaddicted.com/reviews/rubicon2.html ''[[Recap/QuakeRubicon2 Rubicon 2]]''. Seekers are modified versions of Hunters from ''[[https://www.quaddicted.com/reviews/rrp.html Rubicon Rumble Pack]]'', and their model is ultimately derived from the 1997 commercially-released total conversion, ''[[https://en.m.wikipedia.org/wiki/Malice_(1997_video_game) Malice]]''.
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* GameBreaker: The Widowmaker Shotgun is incredibly powerful, dealing enough damage to ''gib zombies'' in one blast. It’s roughly equivalent in power to the ''VideoGame/DoomII'' Super Shotgun, but ''without'' that gun’s disadvantages, with a fast firing rate and fairly mild pellet spread that is both more comparable to ''Quake''‘s initial Double-Barrelled Shotgun. Even its high ammo consumption, spending three shotgun shells per shot, is negated quite a bit by the mod’s buffing your maximum shell ammo capacity from 100 to 200. It’s also far more common than you might expect, frequently appearing pretty early within levels and often just placed right out in the open, rather than in a secret. Every monster from vanilla ''Quake'' will quickly fall before its might; the only thing that keeps it from making the entire game a cakewalk is the new menagerie of tougher monsters and the much larger numbers of enemies that the mod enables.

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* GameBreaker: The Widowmaker Shotgun is incredibly powerful, dealing enough damage to ''gib zombies'' in one blast. blast, even in the absence of a QuadDamage. It’s roughly equivalent in power to the ''VideoGame/DoomII'' Super Shotgun, Shotgun but ''without'' that gun’s disadvantages, with having a fast firing rate and fairly mild pellet spread that is are both more comparable to ''Quake''‘s initial Double-Barrelled Shotgun. Even its high ammo consumption, spending three shotgun shells per shot, is negated quite a bit considerably by the mod’s buffing your doubled maximum shell ammo capacity from (from 100 to 200. 200). It’s also far more common than you might expect, frequently appearing pretty early within levels and often just placed right out in the open, rather than in a secret.secret (though secrets will still open opportunities to unlock it even earlier). Every monster from vanilla ''Quake'' will quickly fall before its might; the only thing that keeps it from making the entire game a cakewalk is the new menagerie of tougher monsters and the much larger numbers of enemies that the mod enables.



** An entirely new class of monsters, identified as “Critters” in the mod’s readme.txt file, were created specifically to embody this trope. Spiders, Scorpions, Lost Souls, and Vorelings are tiny, quick, usually come in swarms, and are guaranteed to infuriate you.

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** An entirely new class of monsters, identified as “Critters” in the mod’s readme.txt file, were created specifically to embody this trope. trope; Spiders, Scorpions, Lost Souls, and Vorelings are Vorelings. They're quick and tiny, quick, usually come in swarms, swarms and are guaranteed to infuriate you.you, especially in the absence of explosives.
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* TheyWastedAPerfectlyGoodPlot: Although the mod borrows numerous enemy, gameplay, and level design concepts from earlier mods throughout the ''Quake'' community’s entire history, its arsenal is comparatively modest, with only three additions to the roster: the Widowmaker Shotgun, the Shadow Axe, and the Plasma Gun, all of which are mere upgrades to one of the original eight weapons. None of the new weapons or ammo types from either of the official mission packs make an appearance, nor do any popular or frequently-reused weapons from classic mods.

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* TheyWastedAPerfectlyGoodPlot: Although the mod borrows numerous enemy, gameplay, and level design concepts from earlier mods throughout the ''Quake'' community’s entire history, its arsenal is comparatively modest, with only three additions to the roster: the Widowmaker Shotgun, the Shadow Axe, and the Plasma Gun, all of which are mere upgrades to one of the original eight weapons. None of the new weapons or ammo types from either of the official mission packs make an appearance, nor do any popular or frequently-reused weapons from classic mods. Also, there’s no end boss.
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** Of the four levels that [[spoiler: contain Runes]], “Firetop Mountain” is much easier to complete than the others. Not only is it significantly smaller (with only about 150 enemies), the FetchQuest required to get [[spoiler:the Rune]] is also much simpler, activated by a relatively easily-found secret and with the items contained in plain sight within a single area.
* GameBreaker: The Widowmaker Shotgun is incredibly powerful, dealing enough damage to ''gib zombies'' in one blast. It’s roughly equivalent in power to the ''VideoGame/DoomII'' Super Shotgun, but ''without'' that gun’s disadvantages, with a fast firing rate and fairly mild pellet spread that are both more comparable to ''Quake''‘s initial Double-Barrelled Shotgun. Even its high ammo consumption, spending three shotgun shells per shot, is negated quite a bit by the mod’s buffing your maximum shell carrying capacity from 100 to 200. It’s also far more common than you might expect, frequently appearing pretty early within levels and often just placed right out in the open, rather than in a secret. Every monster from vanilla ''Quake'' will quickly fall before its might; the only thing that keeps it from making the entire game a cakewalk is the new menagerie of tougher monsters and the much larger numbers of enemies that the mod enables.

to:

** Of the four levels that [[spoiler: contain Runes]], “Firetop Mountain” is much easier to complete than the others. Not only is it significantly smaller (with only about 150 enemies), but the FetchQuest required to get [[spoiler:the Rune]] is also much simpler, activated by a relatively easily-found secret and with the items contained in plain sight within a single area.
* GameBreaker: The Widowmaker Shotgun is incredibly powerful, dealing enough damage to ''gib zombies'' in one blast. It’s roughly equivalent in power to the ''VideoGame/DoomII'' Super Shotgun, but ''without'' that gun’s disadvantages, with a fast firing rate and fairly mild pellet spread that are is both more comparable to ''Quake''‘s initial Double-Barrelled Shotgun. Even its high ammo consumption, spending three shotgun shells per shot, is negated quite a bit by the mod’s buffing your maximum shell carrying ammo capacity from 100 to 200. It’s also far more common than you might expect, frequently appearing pretty early within levels and often just placed right out in the open, rather than in a secret. Every monster from vanilla ''Quake'' will quickly fall before its might; the only thing that keeps it from making the entire game a cakewalk is the new menagerie of tougher monsters and the much larger numbers of enemies that the mod enables.
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* ArcFatigue: A common criticism of the largest levels is that they are simply ''too'' big, with so many maddening secret areas that finding them becomes more exhausting than fun.


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* SignatureScene: “The Forgotten Sepulcher”, which actually [[https://www.shacknews.com/article/100910/the-forgotten-sepulcher-map-is-next-level-quake-modding got coverage on]] [[https://www.pcgamer.com/the-most-ambitious-quake-map-ever-built-has-just-been-released-in-2017/ several gaming news sites]] for its record-breaking size and complexity, being officially the largest ''Quake'' level ever built.

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* TheyWastedAPerfectlyGoodPlot: Although the mod borrows numerous enemy, gameplay, and level design concepts from earlier mods throughout the ''Quake'' community’s entire history, its arsenal is comparatively modest, with only three additions to the roster: the Widowmaker Shotgun, the Shadow Axe, and the Plasma Gun, all of which are mere upgrades to one of the original eight weapons. None of the new weapons or ammo types from either of the official mission packs make an appearance, nor do any popular or frequently-reused weapons from classic mods, such as the Riot Controller and Chainsaw that debuted in ''[[https://www.quaddicted.com/reviews/zer.html Zerstorer]]''

to:

** In a related vein, the concept for the zombie-chopping Shadow Axe originates from the [[https://www.quaddicted.com/reviews/honey.html Honey]] mod, which altered the regular Axe to have the same ability.
* TheyWastedAPerfectlyGoodPlot: Although the mod borrows numerous enemy, gameplay, and level design concepts from earlier mods throughout the ''Quake'' community’s entire history, its arsenal is comparatively modest, with only three additions to the roster: the Widowmaker Shotgun, the Shadow Axe, and the Plasma Gun, all of which are mere upgrades to one of the original eight weapons. None of the new weapons or ammo types from either of the official mission packs make an appearance, nor do any popular or frequently-reused weapons from classic mods, such as the Riot Controller and Chainsaw that debuted in ''[[https://www.quaddicted.com/reviews/zer.html Zerstorer]]''mods.

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* GoddamnedBats: An entirely new class of monsters, identified as “Critters” in the mod’s readme.txt file, were created specifically to embody this trope. Spiders, Scorpions, Lost Souls, and Vorelings are tiny, quick, usually come in swarms, and are guaranteed to infuriate you.

to:

* GoddamnedBats: GoddamnedBats:
**
An entirely new class of monsters, identified as “Critters” in the mod’s readme.txt file, were created specifically to embody this trope. Spiders, Scorpions, Lost Souls, and Vorelings are tiny, quick, usually come in swarms, and are guaranteed to infuriate you.you.
** Crossbow Knights are far more annoying than their low hit points and attack damage might suggest. Their wake-up and attacking sounds are pretty quiet, their projectile travels very quickly on higher difficulties, and they’re typically placed in high-altitude and sequestered spaces to give them a good vantage point, so it’s common for you to find yourself getting suddenly pelted with attacks that you can’t pinpoint the origin of. Don’t be ''too'' embarrassed when you get killed by one of these jobbers.
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** Droles, Gaunts, Vorelings, Jim, Freddie, Eliminators, Rocketeers, Death Guards, Death Lords, and Defenders are all taken from ''[[https://www.quaddicted.com/webarchive/kell.quaddicted.com/ Quoth]], the earliest version of which was released in 2005.

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** Droles, Gaunts, Vorelings, Jim, Freddie, Eliminators, Rocketeers, Death Guards, Death Lords, and Defenders are all taken from ''[[https://www.quaddicted.com/webarchive/kell.quaddicted.com/ Quoth]], Quoth]]'', the earliest version of which was released in 2005.
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** Gargoyles, Minotaurs, Skull Wizards, Golems, and Spiders are all imported from 1997’s ''[[VideoGame/Hexen Hexen II]]''- a fitting pick, since ''Hexen II'' was built with ''Quake''’s game engine.

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** Gargoyles, Minotaurs, Skull Wizards, Golems, and Spiders are all imported from 1997’s ''[[VideoGame/Hexen ''[[VideoGame/{{Hexen}} Hexen II]]''- a fitting pick, since ''Hexen II'' was built with ''Quake''’s game engine.
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** Gargoyles, Minotaurs, Skull Wizards, Golems, and Spiders are all imported from 1997’s ''VideoGame/HexenII''- a fitting pick, since ''Hexen II'' was built with ''Quake''’s game engine.

to:

** Gargoyles, Minotaurs, Skull Wizards, Golems, and Spiders are all imported from 1997’s ''VideoGame/HexenII''- ''[[VideoGame/Hexen Hexen II]]''- a fitting pick, since ''Hexen II'' was built with ''Quake''’s game engine.
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* OlderThanTheyThink: ''Arcane Dimensions'' is the most famous ''Quake'' mod by far, so a lot of players might not recognize that many of the seemingly “new” monsters were originally created for earlier games or mods, before being incorporated into ''AD’s'' setup.
** Gargoyles, Minotaurs, Skull Wizards, Golems, and Spiders are all imported from 1997’s ''VideoGame/HexenII''- a fitting pick, since ''Hexen II'' was built with ''Quake''’s game engine.
** Droles, Gaunts, Vorelings, Jim, Freddie, Eliminators, Rocketeers, Death Guards, Death Lords, and Defenders are all taken from ''[[https://www.quaddicted.com/webarchive/kell.quaddicted.com/ Quoth]], the earliest version of which was released in 2005.
** Pyros (AKA Dreadnaughts), Centurions, and Automatons are taken from ''[[https://www.quaddicted.com/reviews/rubicon2.html Rubicon 2]]''. Seekers are modified versions of Hunters from ''[[https://www.quaddicted.com/reviews/rrp.html Rubicon Rumble Pack]]'', and their model is ultimately derived from the 1997 commercially-released total conversion, ''[[https://en.m.wikipedia.org/wiki/Malice_(1997_video_game) Malice]]''.
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None


** Of the four levels that [[spoiler: contain Runes]], “Firetop Mountain” is much easier to complete than the others. Not only is it significantly smaller (with only about 150 enemies), the FetchQuest required to fully complete it is also much simpler, activated by a relatively easily-found secret and with the items contained in plain sight within a single area.

to:

** Of the four levels that [[spoiler: contain Runes]], “Firetop Mountain” is much easier to complete than the others. Not only is it significantly smaller (with only about 150 enemies), the FetchQuest required to fully complete it get [[spoiler:the Rune]] is also much simpler, activated by a relatively easily-found secret and with the items contained in plain sight within a single area.
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None


** The Test Maps. Although their name might suggest otherwise, they ''are'' fully-featured levels with proper geometry and textures [[note:with the exception of #11, which is just a plain platform with monsters and weapons on it]], but nevertheless, since they were only created for the purposes of testing & demonstrating new features of the code, they are still much shorter and simpler than the main levels.

to:

** The Test Maps. Although their name might suggest otherwise, they ''are'' fully-featured levels with proper geometry and textures [[note:with (with the exception of #11, which is just a plain platform with monsters and weapons on it]], it), but nevertheless, since they were only created for the purposes of testing & demonstrating new features of the code, they are still much shorter and simpler than the main levels.
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None

Added DiffLines:

* BreatherLevel:
** The Test Maps. Although their name might suggest otherwise, they ''are'' fully-featured levels with proper geometry and textures [[note:with the exception of #11, which is just a plain platform with monsters and weapons on it]], but nevertheless, since they were only created for the purposes of testing & demonstrating new features of the code, they are still much shorter and simpler than the main levels.
** Of the four levels that [[spoiler: contain Runes]], “Firetop Mountain” is much easier to complete than the others. Not only is it significantly smaller (with only about 150 enemies), the FetchQuest required to fully complete it is also much simpler, activated by a relatively easily-found secret and with the items contained in plain sight within a single area.
Is there an issue? Send a MessageReason:
None


* GameBreaker: The Widowmaker Shotgun is incredibly powerful, dealing enough damage to ''gib zombies'' in one blast. It’s roughly equivalent in power to the ''VideoGame/DoomII'' Super Shotgun, but ''without'' that gun’s disadvantages, with a fast firing rate and fairly mild pellet spread that are both more comparable to ''Quake''‘s initial Double-Barrelled Shotgun. It’s also far more common than you might expect, frequently appearing pretty early within levels and often just placed right out in the open, rather than in a secret. Every monster from vanilla ''Quake'' will quickly fall before its might; the only thing that keeps it from making the entire game a cakewalk is the new menagerie of tougher monsters and the much larger numbers of enemies that the mod enables.

to:

* GameBreaker: The Widowmaker Shotgun is incredibly powerful, dealing enough damage to ''gib zombies'' in one blast. It’s roughly equivalent in power to the ''VideoGame/DoomII'' Super Shotgun, but ''without'' that gun’s disadvantages, with a fast firing rate and fairly mild pellet spread that are both more comparable to ''Quake''‘s initial Double-Barrelled Shotgun. Even its high ammo consumption, spending three shotgun shells per shot, is negated quite a bit by the mod’s buffing your maximum shell carrying capacity from 100 to 200. It’s also far more common than you might expect, frequently appearing pretty early within levels and often just placed right out in the open, rather than in a secret. Every monster from vanilla ''Quake'' will quickly fall before its might; the only thing that keeps it from making the entire game a cakewalk is the new menagerie of tougher monsters and the much larger numbers of enemies that the mod enables.
Is there an issue? Send a MessageReason:
None


* GameBreaker: The Widowmaker Shotgun is incredibly powerful, dealing enough damage to ''gib zombies'' in one blast- roughly equivalent in power to the ''VideoGame/DoomII'' Super Shotgun, but ''without'' that gun’s disadvantages, with a fast firing rate and fairly mild pellet spread that are both more comparable to ''Quake''‘s initial Double-Barrelled Shotgun. It’s also far more common than you might expect, frequently appearing pretty early within levels and often just placed right out in the open, rather than in a secret. Every monster from vanilla ''Quake'' will quickly fall before its might; the only thing that keeps it from making the entire game a cakewalk is the new menagerie of tougher monsters and the much larger numbers of enemies that the mod enables.

to:

* GameBreaker: The Widowmaker Shotgun is incredibly powerful, dealing enough damage to ''gib zombies'' in one blast- blast. It’s roughly equivalent in power to the ''VideoGame/DoomII'' Super Shotgun, but ''without'' that gun’s disadvantages, with a fast firing rate and fairly mild pellet spread that are both more comparable to ''Quake''‘s initial Double-Barrelled Shotgun. It’s also far more common than you might expect, frequently appearing pretty early within levels and often just placed right out in the open, rather than in a secret. Every monster from vanilla ''Quake'' will quickly fall before its might; the only thing that keeps it from making the entire game a cakewalk is the new menagerie of tougher monsters and the much larger numbers of enemies that the mod enables.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreaker: The Widowmaker Shotgun is incredibly powerful, dealing enough damage to ''gib zombies'' in one blast- roughly equivalent in power to the ''VideoGame/DoomII'' Super Shotgun, but ''without'' that gun’s disadvantages, with a fast firing rate and fairly mild pellet spread that are both more comparable to ''Quake''‘s initial Double-Barrelled Shotgun. It’s also far more common than you might expect, frequently appearing pretty early within levels and often just placed right out in the open, rather than in a secret. Every monster from vanilla ''Quake'' will quickly fall before its might; the only thing that keeps it from making the entire game a cakewalk is the new menagerie of tougher monsters and the much larger numbers of enemies that the mod enables.
* GoddamnedBats: An entirely new class of monsters, identified as “Critters” in the mod’s readme.txt file, were created specifically to embody this trope. Spiders, Scorpions, Lost Souls, and Vorelings are tiny, quick, usually come in swarms, and are guaranteed to infuriate you.
* TheyWastedAPerfectlyGoodPlot: Although the mod borrows numerous enemy, gameplay, and level design concepts from earlier mods throughout the ''Quake'' community’s entire history, its arsenal is comparatively modest, with only three additions to the roster: the Widowmaker Shotgun, the Shadow Axe, and the Plasma Gun, all of which are mere upgrades to one of the original eight weapons. None of the new weapons or ammo types from either of the official mission packs make an appearance, nor do any popular or frequently-reused weapons from classic mods, such as the Riot Controller and Chainsaw that debuted in ''[[https://www.quaddicted.com/reviews/zer.html Zerstorer]]''

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