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* NightmareFuel: The effects of [[spoiler:positive Arcaea overdose]] in Chapter 1-ZR, the bad ending for the Luminous Sky chapter. [[spoiler:She's so [[GoneHorriblyRight overloaded with memories of happiness]] that it dulls her mind until she's rendered a [[EmptyShell mindless husk]].]]

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* NightmareFuel: NightmareFuel:
**
The effects of [[spoiler:positive Arcaea overdose]] in Chapter 1-ZR, the bad ending for the Luminous Sky chapter. [[spoiler:She's so [[GoneHorriblyRight overloaded with memories of happiness]] that it dulls her mind until she's rendered a [[EmptyShell mindless husk]].]]
** Both of the [[spoiler:Anomaly]] {{Scripted Event}}s can unsettle a first-time player:
*** Chapter 1: [[spoiler:About partway through "Axium Crisis", the game appears to glitch out, with the background image (of Tairitsu) breaking up and the playfield suddenly changing angles, before closing the shutters to introduce "Grievous Lady".]]
*** Chapter 3: [[spoiler:About partway through "Ether Strike", the Recollection gauge turns red to signify that it is now under Hard rules, and starts to decrease every few seconds. This ensures that the player will see the next effect: As the Recollection meter nears zero, the screen starts to slowly FadeToWhite, making the player feel like they're dying. Once the end of the track is reached, or rather ''where the track usually ends'', it keeps going, hitting notes does nothing but add "max Pure" bonus points if they get them, the Recollection gauge rises on its own, and the playfield distortion effect from "Axium Crisis" also occurs before introducing the player to "Fracture Ray". Oh, and if you fail at any point between triggering the Anomaly and accessing "Fracture Ray", [[NonStandardGameOver the screen turns ''completely'' white, the track fades out, and you don't get the usual "Track Lost" message as the shutters close]].
]]
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* NightmareFuel: The effects of [[spoler:positive Arcaea overdose]] in Chapter 1-ZR, the bad ending for the Luminous Sky chapter. [[spoiler:She's so [[GoneHorriblyRight overloaded with memories of happiness]] that it dulls her mind until she's rendered a [[EmptyShell mindless husk]].]]

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* NightmareFuel: The effects of [[spoler:positive [[spoiler:positive Arcaea overdose]] in Chapter 1-ZR, the bad ending for the Luminous Sky chapter. [[spoiler:She's so [[GoneHorriblyRight overloaded with memories of happiness]] that it dulls her mind until she's rendered a [[EmptyShell mindless husk]].]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NightmareFuel: The effects of [[spoler:positive Arcaea overdose]] in Chapter 1-ZR, the bad ending for the Luminous Sky chapter. [[spoiler:She's so [[GoneHorriblyRight overloaded with memories of happiness]] that it dulls her mind until she's rendered a [[EmptyShell mindless husk]].]]
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* GoddamnedBoss: In the ''CHUNITHM'' collaboration area in Chapter 4, there is a flight of Restriction steps just before the end which only let you play "World Vanquisher". It's a 9+ on Future, so if you find that too hard for you, the next best option is to play the Present chart...which is a ''5''. For many players, this means either "get bodied" or "fall asleep to a chart that's too easy to be fun for me". Unless you are willing to use a Boost, which [[BribingYourWayToVictory costs Memories]], have fun playing "World Vanquisher" 4-6 times in a row.

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* GoddamnedBoss: In the ''CHUNITHM'' collaboration area in Chapter 4, there is a flight of Restriction steps just before the end which only let you play "World Vanquisher". It's a 9+ on Future, so if you find that too hard for you, the next best option is to play the Present chart...which is a ''5''. For many players, this means either "get bodied" or "fall asleep to a chart that's too easy to be fun for me". Unless you are willing to use a Boost, which quadruples your progress [[BribingYourWayToVictory costs at the cost of Memories]], have fun playing "World Vanquisher" 4-6 times in a row.
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* GoddamnedBoss: In the ''CHUNITHM'' collaboration area in Chapter 4, there is a flight of Restriction steps just before the end which only let you play "World Vanquisher". It's a 9+ on Future, so if you find that too hard for you, the next best option is to play the Present chart...which is a ''5''. For many players, this means either "get bodied" or "fall asleep to a chart that's too easy to be fun for me".

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* GoddamnedBoss: In the ''CHUNITHM'' collaboration area in Chapter 4, there is a flight of Restriction steps just before the end which only let you play "World Vanquisher". It's a 9+ on Future, so if you find that too hard for you, the next best option is to play the Present chart...which is a ''5''. For many players, this means either "get bodied" or "fall asleep to a chart that's too easy to be fun for me". Unless you are willing to use a Boost, which [[BribingYourWayToVictory costs Memories]], have fun playing "World Vanquisher" 4-6 times in a row.
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* GoddamnedBoss: In the ''CHUNITHM'' collaboration area in Chapter 4, there is a flight of Restriction steps just before the end which only let you play "World Vanquisher". It's a 9+ on Future, so if you find that too hard for you, the next best option is to play the Present chart...which is a ''5''. For many players, this either means "get bodied" or "fall asleep to a chart that's too easy to be fun for me".

to:

* GoddamnedBoss: In the ''CHUNITHM'' collaboration area in Chapter 4, there is a flight of Restriction steps just before the end which only let you play "World Vanquisher". It's a 9+ on Future, so if you find that too hard for you, the next best option is to play the Present chart...which is a ''5''. For many players, this means either means "get bodied" or "fall asleep to a chart that's too easy to be fun for me".
Is there an issue? Send a MessageReason:
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* GoddamnedBoss: In the ''CHUNITHM''collaboration area in Chapter 4, there is a flight of Restriction steps just before the end which only let you play "World Vanquisher". It's a 9+ on Future, so if you find that too hard for you, the next best option is to play the Present chart...which is a ''5''. For many players, this either means "get bodied" or "fall asleep to a chart that's too easy to be fun for me".

to:

* GoddamnedBoss: In the ''CHUNITHM''collaboration ''CHUNITHM'' collaboration area in Chapter 4, there is a flight of Restriction steps just before the end which only let you play "World Vanquisher". It's a 9+ on Future, so if you find that too hard for you, the next best option is to play the Present chart...which is a ''5''. For many players, this either means "get bodied" or "fall asleep to a chart that's too easy to be fun for me".
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Added DiffLines:

* GoddamnedBoss: In the ''CHUNITHM''collaboration area in Chapter 4, there is a flight of Restriction steps just before the end which only let you play "World Vanquisher". It's a 9+ on Future, so if you find that too hard for you, the next best option is to play the Present chart...which is a ''5''. For many players, this either means "get bodied" or "fall asleep to a chart that's too easy to be fun for me".
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** "Red and Blue" on Future. The "LEFT=BLUE RED=RIGHT"[[note]]replace RED with YELLOW if ColorblindMode is on[[/note]] phrase in the chart credit doesn't mean "if you ''somehow'' forgot how Arcs work at this level..."; there are many segments where Arcs will start on the oppposite side as expected, otherwise you may, for example, reflexively hit a blue Arc that's on the right side with your right hand but now you can't hit that pink Arc that's even further on the right.

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** "Red and Blue" on Future. The "LEFT=BLUE RED=RIGHT"[[note]]replace RED with YELLOW if ColorblindMode is on[[/note]] phrase in the chart credit doesn't mean "if you ''somehow'' forgot how Arcs work at this level..."; is there for a very good reason: there are many segments where Arcs will start on the oppposite side as expected, otherwise you expected. You may, for example, reflexively [[DamnYouMuscleMemory reflexively]] hit a blue Arc that's on the right side with your right hand but now you can't hit that pink Arc that's even further on the right.
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** "Red and Blue" on Future. The "LEFT=BLUE RED=RIGHT"[[note]]replace RED with YELLOW if ColorblindMode is on[[/note]] phrase in the chart credit doesn't mean "if you ''somehow'' forgot how Arcs work at this level..."; there are many segments where Arcs will start on the oppposite side as expected, otherwise you may, for example, reflexively hit a blue Arc that's on the right side with your right hand but now you can't hit that pink Arc that's even further on the right. This makes it one of the hardest non-plus Level 9 charts in the game.

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** "Red and Blue" on Future. The "LEFT=BLUE RED=RIGHT"[[note]]replace RED with YELLOW if ColorblindMode is on[[/note]] phrase in the chart credit doesn't mean "if you ''somehow'' forgot how Arcs work at this level..."; there are many segments where Arcs will start on the oppposite side as expected, otherwise you may, for example, reflexively hit a blue Arc that's on the right side with your right hand but now you can't hit that pink Arc that's even further on the right. This makes it one of the hardest non-plus Level 9 charts in the game.
Is there an issue? Send a MessageReason:
None


** "Red and Blue" on Future. The "LEFT=BLUE RED=RIGHT"[[note]]replace RED with YELLOW if ColorblindMode is on[[/note]] phrase in the chart credit doesn't mean "if you somehow forgot how Arcs work at this level...", it's there to inform you that your left hand should always hit blue Arcs and your right hand should always hit pink arcs because there are many segments where Arcs will start on the oppposite side as expected, otherwise you may, for example, reflexively hit a blue Arc with your right hand but now you can't hit that pink Arc to the right of it. This makes it one of the hardest non-plus Level 9 charts in the game.

to:

** "Red and Blue" on Future. The "LEFT=BLUE RED=RIGHT"[[note]]replace RED with YELLOW if ColorblindMode is on[[/note]] phrase in the chart credit doesn't mean "if you somehow ''somehow'' forgot how Arcs work at this level...", it's there to inform you that your left hand should always hit blue Arcs and your right hand should always hit pink arcs because "; there are many segments where Arcs will start on the oppposite side as expected, otherwise you may, for example, reflexively hit a blue Arc that's on the right side with your right hand but now you can't hit that pink Arc to that's even further on the right of it.right. This makes it one of the hardest non-plus Level 9 charts in the game.
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** Following "memoryfactory.lzh" from the same composer, "dropdead" chimes in at '''50'''BPM. Its super-slow chart makes figuring out what's going on really hard to accomplish.
*** Not to mention the ''Present'' chart actually having a '''harder''' rating than the ''Future'' chart...

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** Following "memoryfactory.lzh" from the same composer, "dropdead" chimes in at '''50'''BPM. Its super-slow chart makes figuring out what's going on really hard to accomplish.
***
accomplish. Not to mention the ''Present'' chart actually having a '''harder''' rating than the ''Future'' chart...chart...
** "Red and Blue" on Future. The "LEFT=BLUE RED=RIGHT"[[note]]replace RED with YELLOW if ColorblindMode is on[[/note]] phrase in the chart credit doesn't mean "if you somehow forgot how Arcs work at this level...", it's there to inform you that your left hand should always hit blue Arcs and your right hand should always hit pink arcs because there are many segments where Arcs will start on the oppposite side as expected, otherwise you may, for example, reflexively hit a blue Arc with your right hand but now you can't hit that pink Arc to the right of it. This makes it one of the hardest non-plus Level 9 charts in the game.
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None

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* ThatOneAttack: The dreaded four-note hold, which consists of the first and fourth floor columns and two Arc Notes right above them. If you are playing with thumbs (and you likely will be if you're playing on a phone rather than a tablet), this forces you to suddenly use extra fingers.
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* ScrappyMechanic: Restriction tiles in World mode. They limit you to playing a specific song pack or a specific single song. This is not too bad, as the game's just trying to encourage you to play different songs instead of the same old ones. But it becomes a problem when it's multiple Restriction tiles in a row ''and'' they all have the same song. You can use a Boost to quadruple your Step gain but [[BribingYourWayToVictory it costs Memories]], and you can use Play+ mode to use more Stamina to gain a Step multiplier but you can only do it in Chapter 1.

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* ScrappyMechanic: Restriction tiles in World mode. They limit you to playing a specific song pack or a specific single song. This is not too bad, as the game's just trying to encourage you to play different songs instead of the same old ones. But it becomes a problem when it's multiple Restriction tiles in a row ''and'' they all have the same song. You can use a Boost to quadruple your Step gain but [[BribingYourWayToVictory it costs Memories]], and you can use the Play+ mode function to use more Stamina to gain a Step multiplier but you can only do it in Chapter 1.
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Added DiffLines:

* ScrappyMechanic: Restriction tiles in World mode. They limit you to playing a specific song pack or a specific single song. This is not too bad, as the game's just trying to encourage you to play different songs instead of the same old ones. But it becomes a problem when it's multiple Restriction tiles in a row ''and'' they all have the same song. You can use a Boost to quadruple your Step gain but [[BribingYourWayToVictory it costs Memories]], and you can use Play+ mode to use more Stamina to gain a Step multiplier but you can only do it in Chapter 1.
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* BrokenBase: Whether the game is "meant" to be played with thumbs (on a smartphone) or with the phone or preferably a tablet laid down and with more than two fingers is an ongoing point of contention.[[note]]Several members of the dev team typically play the game on their phones and have stated that their charts are designed to be playable with thumbs; make of that as you will.[[/note]] Tablet players find the game nigh-unplayable with the thumbs method, while thumb players, particularly those with at least 11.00 Potential, fail to see what the problem is and basically tell tablet players to "git gud", and/or find it frustrating that tablet players have a leg on those who cannot afford the few hundred extra dollars to get a good tablet to play[[note]]It's generally accepted that iPads are better for rhythm games than Android tablets but are significantly more expensive (which is a major sore point in the greater "iPhone vs Android" smartphone [[FandomRivalry wars]]), while Android tablets are more prone to dropped inputs, and furthermore Android processes sounds in a way that makes [[SoundCodedForYourConvenience hit sounds]] unfeasible.[[/note]].

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* BrokenBase: Whether the game is "meant" to be played with thumbs (on a smartphone) or with the phone or preferably a tablet laid down and with more than two fingers is an ongoing point of contention.[[note]]Several members of the dev team typically play the game on their phones and have stated that their charts are designed to be playable with thumbs; make of that as you will.[[/note]] Tablet players find the game nigh-unplayable with the thumbs method, while thumb players, particularly those with at least 11.00 Potential, fail to see what the problem is and basically tell consider tablet players play to "git gud", be "easy mode", and/or find it frustrating that tablet players have a leg on those who cannot afford the few hundred extra dollars to get a good tablet to play[[note]]It's generally accepted that iPads are better for rhythm games than Android tablets but are significantly more expensive (which is a major sore point in the greater "iPhone vs Android" smartphone [[FandomRivalry wars]]), while Android tablets are more prone to dropped inputs, and furthermore Android processes sounds in a way that makes [[SoundCodedForYourConvenience hit sounds]] unfeasible.[[/note]].
Is there an issue? Send a MessageReason:
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* BrokenBase: Whether the game is "meant" to be played with thumbs (on a smartphone) or with the phone or preferably a tablet laid down and with more than two fingers is an ongoing point of contention.[[note]]Several members of the dev team typically play the game on their phones; make of that as you will.[[/note]] Tablet players find the game nigh-unplayable with the thumbs method, while thumb players, particularly those with at least 11.00 Potential, fail to see what the problem is and basically tell tablet players to "git gud", and/or find it frustrating that tablet players have a leg on those who cannot afford the few hundred extra dollars to get a good tablet to play[[note]]It's generally accepted that iPads are better for rhythm games than Android tablets but are significantly more expensive (which is a major sore point in the greater "iPhone vs Android" smartphone [[FandomRivalry wars]]), while Android tablets are more prone to dropped inputs, and furthermore Android processes sounds in a way that makes [[SoundCodedForYourConvenience hit sounds]] unfeasible.[[/note]].

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* BrokenBase: Whether the game is "meant" to be played with thumbs (on a smartphone) or with the phone or preferably a tablet laid down and with more than two fingers is an ongoing point of contention.[[note]]Several members of the dev team typically play the game on their phones; phones and have stated that their charts are designed to be playable with thumbs; make of that as you will.[[/note]] Tablet players find the game nigh-unplayable with the thumbs method, while thumb players, particularly those with at least 11.00 Potential, fail to see what the problem is and basically tell tablet players to "git gud", and/or find it frustrating that tablet players have a leg on those who cannot afford the few hundred extra dollars to get a good tablet to play[[note]]It's generally accepted that iPads are better for rhythm games than Android tablets but are significantly more expensive (which is a major sore point in the greater "iPhone vs Android" smartphone [[FandomRivalry wars]]), while Android tablets are more prone to dropped inputs, and furthermore Android processes sounds in a way that makes [[SoundCodedForYourConvenience hit sounds]] unfeasible.[[/note]].
Is there an issue? Send a MessageReason:
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* BrokenBase: Whether the game is "meant" to be played with thumbs (on a smartphone) or with the phone or preferably a tablet laid down and with more than two fingers is an ongoing point of contention. Tablet players find the game nigh-unplayable with the thumbs method, while thumb players, particularly those with at least 11.00 Potential, fail to see what the problem is and basically tell tablet players to "git gud", and/or find it frustrating that tablet players have a leg on those who cannot afford the few hundred extra dollars to get a good tablet to play[[note]]It's generally accepted that iPads are better for rhythm games than Android tablets but are significantly more expensive (which is a major sore point in the greater "iPhone vs Android" smartphone [[FandomRivalry wars]]), while Android tablets are more prone to dropped inputs, and furthermore Android processes sounds in a way that makes [[SoundCodedForYourConvenience hit sounds]] unfeasible.[[/note]].

to:

* BrokenBase: Whether the game is "meant" to be played with thumbs (on a smartphone) or with the phone or preferably a tablet laid down and with more than two fingers is an ongoing point of contention. [[note]]Several members of the dev team typically play the game on their phones; make of that as you will.[[/note]] Tablet players find the game nigh-unplayable with the thumbs method, while thumb players, particularly those with at least 11.00 Potential, fail to see what the problem is and basically tell tablet players to "git gud", and/or find it frustrating that tablet players have a leg on those who cannot afford the few hundred extra dollars to get a good tablet to play[[note]]It's generally accepted that iPads are better for rhythm games than Android tablets but are significantly more expensive (which is a major sore point in the greater "iPhone vs Android" smartphone [[FandomRivalry wars]]), while Android tablets are more prone to dropped inputs, and furthermore Android processes sounds in a way that makes [[SoundCodedForYourConvenience hit sounds]] unfeasible.[[/note]].
Is there an issue? Send a MessageReason:
None


* BrokenBase: Whether the game is "meant" to be played with thumbs (on a smartphone) or with the phone or preferably a tablet laid down and with more than two fingers is an ongoing point of contention. Tablet players find the game nigh-unplayable with the thumbs method, while thumb players, particularly those with at least 11.00 Potential, fail to see what the problem is and basically tell tablet players to "git gud", and/or find it frustrating that tablet players have a leg on those who cannot afford the few hundred extra dollars to get a good tablet to play[[note]]It's generally accepted that iPads are better for rhythm games than Android tablets but are significantly more expensive (which is a major sore point in the greater "iPhone vs Android" smartphone wars), while Android tablets are more prone to dropped inputs, and furthermore Android processes sounds in a way that makes [[SoundCodedForYourConvenience hit sounds]] unfeasible.[[/note]].

to:

* BrokenBase: Whether the game is "meant" to be played with thumbs (on a smartphone) or with the phone or preferably a tablet laid down and with more than two fingers is an ongoing point of contention. Tablet players find the game nigh-unplayable with the thumbs method, while thumb players, particularly those with at least 11.00 Potential, fail to see what the problem is and basically tell tablet players to "git gud", and/or find it frustrating that tablet players have a leg on those who cannot afford the few hundred extra dollars to get a good tablet to play[[note]]It's generally accepted that iPads are better for rhythm games than Android tablets but are significantly more expensive (which is a major sore point in the greater "iPhone vs Android" smartphone wars), [[FandomRivalry wars]]), while Android tablets are more prone to dropped inputs, and furthermore Android processes sounds in a way that makes [[SoundCodedForYourConvenience hit sounds]] unfeasible.[[/note]].
Is there an issue? Send a MessageReason:
None


* BrokenBase: Whether the game is "meant" to be played with thumbs (on a smartphone) or with the phone or preferably a tablet laid down and with more than two fingers is an ongoing point of contention. Tablet players find the game nigh-unplayable with the thumbs method, while thumb players, particularly those with at least 11.00 Potential, fail to see what the problem is and basically tell tablet players to "git gud".

to:

* BrokenBase: Whether the game is "meant" to be played with thumbs (on a smartphone) or with the phone or preferably a tablet laid down and with more than two fingers is an ongoing point of contention. Tablet players find the game nigh-unplayable with the thumbs method, while thumb players, particularly those with at least 11.00 Potential, fail to see what the problem is and basically tell tablet players to "git gud". gud", and/or find it frustrating that tablet players have a leg on those who cannot afford the few hundred extra dollars to get a good tablet to play[[note]]It's generally accepted that iPads are better for rhythm games than Android tablets but are significantly more expensive (which is a major sore point in the greater "iPhone vs Android" smartphone wars), while Android tablets are more prone to dropped inputs, and furthermore Android processes sounds in a way that makes [[SoundCodedForYourConvenience hit sounds]] unfeasible.[[/note]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BrokenBase: Whether the game is "meant" to be played with thumbs (on a smartphone) or with the phone or preferably a tablet laid down and with more than two fingers is an ongoing point of contention. Tablet players find the game nigh-unplayable with the thumbs method, while thumb players, particularly those with at least 11.00 Potential, fail to see what the problem is and basically tell tablet players to "git gud".
Is there an issue? Send a MessageReason:
None


** [="SOUNDWiTCH"=] has hard patterns and also very difficult to time, making it hard to score well.

to:

** [="SOUNDWiTCH"=] has hard patterns and also very difficult to time, making it hard to score well.well.
** Following "memoryfactory.lzh" from the same composer, "dropdead" chimes in at '''50'''BPM. Its super-slow chart makes figuring out what's going on really hard to accomplish.
*** Not to mention the ''Present'' chart actually having a '''harder''' rating than the ''Future'' chart...
Is there an issue? Send a MessageReason:
None


** "memoryfactory.lzh" is a slow track at 100 BPM and is one of a handful of tracks to limit the maximum scroll speed, making it very difficult to time hits. Many joke that it's even harder than [[spoiler"Grievous Lady"]].

to:

** "memoryfactory.lzh" is a slow track at 100 BPM and is one of a handful of tracks to limit the maximum scroll speed, making it very difficult to time hits. Many joke that it's even harder than [[spoiler"Grievous [[spoiler:"Grievous Lady"]].
Is there an issue? Send a MessageReason:
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** "memoryfactory.lzh" is a slow track at 100 BPM and is one of a handful of tracks to limit the maximum scroll speed, making it very difficult to time hits.

to:

** "memoryfactory.lzh" is a slow track at 100 BPM and is one of a handful of tracks to limit the maximum scroll speed, making it very difficult to time hits. Many joke that it's even harder than [[spoiler"Grievous Lady"]].
Is there an issue? Send a MessageReason:
None


** "SOUNDWiTCH" has hard patterns and also very difficult to time.

to:

** "SOUNDWiTCH" [="SOUNDWiTCH"=] has hard patterns and also very difficult to time.time, making it hard to score well.
Is there an issue? Send a MessageReason:
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** "memoryfactory.lzh" is a slow track at 100 BPM and is one of a handful of tracks to limit the maximum scroll speed, making it very difficult to time hits.

to:

** "memoryfactory.lzh" is a slow track at 100 BPM and is one of a handful of tracks to limit the maximum scroll speed, making it very difficult to time hits.hits.
** "SOUNDWiTCH" has hard patterns and also very difficult to time.
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None


** "memoryhead.lzh" is a slow track at 100 BPM and is one of a handful of tracks to limit the maximum scroll speed, making it very difficult to time hits.

to:

** "memoryhead."memoryfactory.lzh" is a slow track at 100 BPM and is one of a handful of tracks to limit the maximum scroll speed, making it very difficult to time hits.

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Changed: 218

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* ThatOneLevel: "Anokumene" on Future difficulty was originally rated an 8, and many players disagreed with it due to having some surprisingly fast patterns for a level 8 chart. The 1.5 update thankfully changed the difficulty to a 9.

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* ThatOneLevel: ThatOneLevel:
**
"Anokumene" on Future difficulty was originally rated an 8, and many players disagreed with it due to having some surprisingly fast patterns for a level 8 chart. The 1.5 update thankfully changed the difficulty to a 9.9.
** "memoryhead.lzh" is a slow track at 100 BPM and is one of a handful of tracks to limit the maximum scroll speed, making it very difficult to time hits.
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* GermansLoveDavidHasselhoff: In the West, the game is largely a niche title, but in Japan, the game graced both platforms' top game charts upon release; it helps that the game has more in common with Japanese rhythm games than American or European games of the same genre. Furthermore, the Japanese-language official Twitter account not only has about five times more followers than the English-language one, it's also a ''verified account''.

to:

* GermansLoveDavidHasselhoff: In the West, the game is largely a niche title, but in Japan, the game graced both platforms' top game charts upon release; it helps that the game has more in common with Japanese rhythm games than American or European games of the same genre. Furthermore, the Japanese-language official Twitter account not only has about five times more followers than the English-language one, it's also a ''verified account''.account''.
* ThatOneLevel: "Anokumene" on Future difficulty was originally rated an 8, and many players disagreed with it due to having some surprisingly fast patterns for a level 8 chart. The 1.5 update thankfully changed the difficulty to a 9.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GermansLoveDavidHasselhoff: In the West, the game is largely a niche title, but in Japan, the game graced both platforms' top game charts upon release; it helps that the game has more in common with Japanese rhythm games than American or European games of the same genre. Furthermore, the Japanese-language official Twitter account not only has about five times more followers than the English-language one, it's also a ''verified account''.

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