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--> ''[[MemeticMutation It's behind you.]]''

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--> ---> ''[[MemeticMutation It's behind you.]]''


* BestLevelEver: "Corruption" on Future is regarded by many as the pinnacle of Arc-focused charting, to the point where [[https://www.youtube.com/watch?v=lzIpmVvS1Kw people have made fanmade charts that copypaste its Arcs into other songs]].

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* BestLevelEver: BestLevelEver:
**
"Corruption" on Future is regarded by many as the pinnacle of Arc-focused charting, to the point where [[https://www.youtube.com/watch?v=lzIpmVvS1Kw people have made fanmade charts that copypaste its Arcs into other songs]].songs]].
** "Malicious Mischance" on Future, due to its gimmick of basically "backstabbing" the player with notes coming from the front of the screen.
--> ''[[MemeticMutation It's behind you.]]''


* SugarWiki/BestLevelEver: "Corruption" on Future is regarded by many as the pinnacle of Arc-focused charting, to the point where [[https://www.youtube.com/watch?v=lzIpmVvS1Kw people have made fanmade charts that copypaste its Arcs into other songs]].

to:

* SugarWiki/BestLevelEver: BestLevelEver: "Corruption" on Future is regarded by many as the pinnacle of Arc-focused charting, to the point where [[https://www.youtube.com/watch?v=lzIpmVvS1Kw people have made fanmade charts that copypaste its Arcs into other songs]].

Added DiffLines:

* SugarWiki/BestLevelEver: "Corruption" on Future is regarded by many as the pinnacle of Arc-focused charting, to the point where [[https://www.youtube.com/watch?v=lzIpmVvS1Kw people have made fanmade charts that copypaste its Arcs into other songs]].


* TheyWastedAPerfectlyGoodPlot: The ''maimai'' portion of the ''Performai'' collab got the short end of the stick, featuring some songs but, unlike the other two games, no partners crossed over into ''Arcaea''. Not even Milk or Shama, who are shown prominently on the jacket for "Oshama Scramble!"


* TheyWastedAPerfectlyGoodPlot: Many players have noted that of the three ''VideoGame/{{Performai}}'' collaborations, the ''VideoGame/{{maimai}}'' collaboration got the short end of the stick. The ''VideoGame/{{ONGEKI}}'' collaboration features four songs and a partner. The ''VideoGame/{{CHUNITHM}}'' collaboration that ran later features four new songs (albeit with one in Memory Archive) and ''three'' new partners, and this is on top of ''existing'' collab content that was introduced in earlier iterations, which already consists of four songs (one in Memory Archive) and ''SEVEN'' partners (to compare, ''VideoGame/GrooveCoaster'', which has the second highest number of partners for a collaboration, has only two partners in its collab). ''maimai'' gets four songs and ''no'' partners! You'd think that Sega would at least put in one or two of the Navigator partners such as Ras and Derakkuma, or Milk and Shama from "Oshama Scramble!" which is part of the collaboration and is one of ''maimai''[='=]s most [[SignatureSong iconic]] songs, but nope. While it is possible for the ''maimai'' collab to one day get a Pack Append like ''CHUNITHM'' did, this shows that the developers don't seem to care much about ''maimai'' compared to the other games and it feels as if they did the bare minimum to meet contractual obligations with SEGA.

to:

* TheyWastedAPerfectlyGoodPlot: Many players have noted that of the three ''VideoGame/{{Performai}}'' collaborations, the ''VideoGame/{{maimai}}'' collaboration got the short end of the stick. The ''VideoGame/{{ONGEKI}}'' collaboration features four songs and a partner. The ''VideoGame/{{CHUNITHM}}'' collaboration that ran later features four new songs (albeit with one in Memory Archive) and ''three'' new partners, and this is on top of ''existing'' collab content that was introduced in earlier iterations, which already consists of four songs (one in Memory Archive) and ''SEVEN'' partners, bringing the total quantity of ''CHUNITHM'' content to 8 songs and 10 partners (to compare, ''VideoGame/GrooveCoaster'', which has the second highest number of partners for a collaboration, has only two partners in its collab). ''maimai'' gets four songs and ''no'' partners! You'd think that Sega would at least put in one or two of the Navigator partners such as Ras and Derakkuma, or Milk and Shama from "Oshama Scramble!" which is part of the collaboration and is one of ''maimai''[='=]s most [[SignatureSong iconic]] songs, but nope. While it is possible for the ''maimai'' collab to one day get a Pack Append like ''CHUNITHM'' did, this shows that the developers don't seem to care much about ''maimai'' compared to the other games and it feels as if they did the bare minimum to meet contractual obligations with SEGA.


* TheyWastedAPerfectlyGoodPlot: Many players have noted that of the three ''VideoGame/{{Performai}}'' collaborations, the ''VideoGame/{{maimai}}'' collaboration got the short end of the stick. The ''VideoGame/{{ONGEKI}}'' collaboration features four songs and a partner. The ''VideoGame/{{CHUNITHM}}'' collaboration that ran later features four new songs (albeit with one in Memory Archive) and ''three'' new partners, and this is on top of ''existing'' collab content that was introduced in earlier iterations, which already consists of four songs (one in Memory Archive) and ''SEVEN'' partners (to compare, ''VideoGame/GrooveCoaster'', which has the second highest number of partners for a collaboration, has only two partners in its collab). ''maimai'' gets four songs and ''no'' partners! You'd think that Sega would at least put in one or two of the Navigator partners such as Ras and Derakkuma, or Milk and Shama from "Oshama Scramble!" which is part of the collaboration and is one of ''maimai''[='=]s most [[SignatureSong iconic]] songs, but nope.

to:

* TheyWastedAPerfectlyGoodPlot: Many players have noted that of the three ''VideoGame/{{Performai}}'' collaborations, the ''VideoGame/{{maimai}}'' collaboration got the short end of the stick. The ''VideoGame/{{ONGEKI}}'' collaboration features four songs and a partner. The ''VideoGame/{{CHUNITHM}}'' collaboration that ran later features four new songs (albeit with one in Memory Archive) and ''three'' new partners, and this is on top of ''existing'' collab content that was introduced in earlier iterations, which already consists of four songs (one in Memory Archive) and ''SEVEN'' partners (to compare, ''VideoGame/GrooveCoaster'', which has the second highest number of partners for a collaboration, has only two partners in its collab). ''maimai'' gets four songs and ''no'' partners! You'd think that Sega would at least put in one or two of the Navigator partners such as Ras and Derakkuma, or Milk and Shama from "Oshama Scramble!" which is part of the collaboration and is one of ''maimai''[='=]s most [[SignatureSong iconic]] songs, but nope. While it is possible for the ''maimai'' collab to one day get a Pack Append like ''CHUNITHM'' did, this shows that the developers don't seem to care much about ''maimai'' compared to the other games and it feels as if they did the bare minimum to meet contractual obligations with SEGA.


* TheyWastedAPerfectlyGoodPlot: Many players have noted that of the three ''VideoGame/{{Performai}}'' collaborations, the ''VideoGame/{{maimai}}'' collaboration got the short end of the stick. The ''VideoGame/{{ONGEKI}}'' collaboration features four songs and a partner. The ''VideoGame/{{CHUNITHM}}'' collaboration that ran later features four new songs (albeit with one in Memory Archive) and ''three'' new partners, and this is on top of ''existing'' collab content that was introduced in earlier iterations, which already consists of four songs (one in Memory Archive) and ''SEVEN'' partners (to compare, ''VideoGame/GrooveCoaster'', which has the second highest number of partners for a collaboration, has only two partners in its collab). ''maimai'' gets four songs and ''no'' partners! You'd think that Sega would at least put in one or two of the Navigator partners, or Milk and Shama from "Oshama Scramble!" which is part of the collaboration and is one of ''maimai''[='=]s most [[SignatureSong iconic]] songs, but nope.

to:

* TheyWastedAPerfectlyGoodPlot: Many players have noted that of the three ''VideoGame/{{Performai}}'' collaborations, the ''VideoGame/{{maimai}}'' collaboration got the short end of the stick. The ''VideoGame/{{ONGEKI}}'' collaboration features four songs and a partner. The ''VideoGame/{{CHUNITHM}}'' collaboration that ran later features four new songs (albeit with one in Memory Archive) and ''three'' new partners, and this is on top of ''existing'' collab content that was introduced in earlier iterations, which already consists of four songs (one in Memory Archive) and ''SEVEN'' partners (to compare, ''VideoGame/GrooveCoaster'', which has the second highest number of partners for a collaboration, has only two partners in its collab). ''maimai'' gets four songs and ''no'' partners! You'd think that Sega would at least put in one or two of the Navigator partners, partners such as Ras and Derakkuma, or Milk and Shama from "Oshama Scramble!" which is part of the collaboration and is one of ''maimai''[='=]s most [[SignatureSong iconic]] songs, but nope.


* TheyWastedAPerfectlyGoodPlot: Many players have noted that of the three ''VideoGame/{{Performai}}'' collaborations, the ''VideoGame/{{maimai}}'' collaboration got the short end of the stick. The ''VideoGame/{{ONGEKI}}'' collaboration features four songs and a partner. The ''VideoGame/{{CHUNTIHM}}'' collaboration that ran later features four new songs (albeit with one in Memory Archive) and ''three'' new partners, and this is on top of ''existing'' collab content that was introduced in earlier iterations, which already consists of four songs (one in Memory Archive) and ''SEVEN'' partners (to compare, ''VideoGame/GrooveCoaster'', which has the second highest number of partners for a collaboration, has only two partners in its collab). ''maimai'' gets four songs and ''no'' partners! You'd think that Sega would at least put in one or two of the Navigator partners, or Milk and Shama from "Oshama Scramble!" which is part of the collaboration and is one of ''maimai''[='=]s most [[SignatureSong iconic]] songs, but nope.

to:

* TheyWastedAPerfectlyGoodPlot: Many players have noted that of the three ''VideoGame/{{Performai}}'' collaborations, the ''VideoGame/{{maimai}}'' collaboration got the short end of the stick. The ''VideoGame/{{ONGEKI}}'' collaboration features four songs and a partner. The ''VideoGame/{{CHUNTIHM}}'' ''VideoGame/{{CHUNITHM}}'' collaboration that ran later features four new songs (albeit with one in Memory Archive) and ''three'' new partners, and this is on top of ''existing'' collab content that was introduced in earlier iterations, which already consists of four songs (one in Memory Archive) and ''SEVEN'' partners (to compare, ''VideoGame/GrooveCoaster'', which has the second highest number of partners for a collaboration, has only two partners in its collab). ''maimai'' gets four songs and ''no'' partners! You'd think that Sega would at least put in one or two of the Navigator partners, or Milk and Shama from "Oshama Scramble!" which is part of the collaboration and is one of ''maimai''[='=]s most [[SignatureSong iconic]] songs, but nope.


* TheyWastedAPerfectlyGoodPlot: Many players have noted that of the three ''Performai'' collaborations, the ''VideoGame/{{maimai}}'' collaboration got the short end of the stick. The ''O.N.G.E.K.I.'' collaboration features four songs and a partner. The ''CHUNTIHM'' collaboration that ran later features four new songs (albeit with one in Memory Archive) and ''three'' new partners, and this is on top of ''existing'' collab content that was introduced in earlier iterations, which already consists of four songs (one in Memory Archive) and ''SEVEN'' partners (to compare, ''VideoGame/GrooveCoaster'', which has the second highest number of partners for a collaboration, has only two partners in its collab). ''maimai'' gets four songs and ''no'' partners! You'd think that Sega would at least put in one or two of the Navigator partners, or Milk and Shama from "Oshama Scramble!" which is part of the collaboration and is one of ''maimai''[='=]s most [[SignatureSong iconic]] songs, but nope.

to:

* TheyWastedAPerfectlyGoodPlot: Many players have noted that of the three ''Performai'' ''VideoGame/{{Performai}}'' collaborations, the ''VideoGame/{{maimai}}'' collaboration got the short end of the stick. The ''O.N.G.E.K.I.'' ''VideoGame/{{ONGEKI}}'' collaboration features four songs and a partner. The ''CHUNTIHM'' ''VideoGame/{{CHUNTIHM}}'' collaboration that ran later features four new songs (albeit with one in Memory Archive) and ''three'' new partners, and this is on top of ''existing'' collab content that was introduced in earlier iterations, which already consists of four songs (one in Memory Archive) and ''SEVEN'' partners (to compare, ''VideoGame/GrooveCoaster'', which has the second highest number of partners for a collaboration, has only two partners in its collab). ''maimai'' gets four songs and ''no'' partners! You'd think that Sega would at least put in one or two of the Navigator partners, or Milk and Shama from "Oshama Scramble!" which is part of the collaboration and is one of ''maimai''[='=]s most [[SignatureSong iconic]] songs, but nope.


* TheyWastedAPerfectlyGoodPlot: Many players have noted that of the three ''Performai'' collaborations, the ''VideoGame/{{maimai}}'' collaboration got the short end of the stick. The ''O.N.G.E.K.I.'' Collaboration features four songs and a partner. The ''CHUNTIHM'' collaboration that ran later features four new songs (albeit with one in Memory Archive) and ''three'' new partners, and this is on top of ''existing'' collab content that was introduced in earlier iterations, which already consists of four songs (one in Memory Archive) and ''SEVEN'' partners (to compare, ''VideoGame/GrooveCoaster'', which has the second highest number of partners for a collaboration, has only two partners in its collab). ''maimai'' gets four songs and ''no'' partners! You'd think that Sega would at least put in one or two of the Navigator partners, or Milk and Shama from "Oshama Scramble!" which is part of the collaboration and is one of ''maimai''[='=]s most [[SignatureSong iconic]] songs, but nope.

to:

* TheyWastedAPerfectlyGoodPlot: Many players have noted that of the three ''Performai'' collaborations, the ''VideoGame/{{maimai}}'' collaboration got the short end of the stick. The ''O.N.G.E.K.I.'' Collaboration collaboration features four songs and a partner. The ''CHUNTIHM'' collaboration that ran later features four new songs (albeit with one in Memory Archive) and ''three'' new partners, and this is on top of ''existing'' collab content that was introduced in earlier iterations, which already consists of four songs (one in Memory Archive) and ''SEVEN'' partners (to compare, ''VideoGame/GrooveCoaster'', which has the second highest number of partners for a collaboration, has only two partners in its collab). ''maimai'' gets four songs and ''no'' partners! You'd think that Sega would at least put in one or two of the Navigator partners, or Milk and Shama from "Oshama Scramble!" which is part of the collaboration and is one of ''maimai''[='=]s most [[SignatureSong iconic]] songs, but nope.

Added DiffLines:

* TheyWastedAPerfectlyGoodPlot: Many players have noted that of the three ''Performai'' collaborations, the ''VideoGame/{{maimai}}'' collaboration got the short end of the stick. The ''O.N.G.E.K.I.'' Collaboration features four songs and a partner. The ''CHUNTIHM'' collaboration that ran later features four new songs (albeit with one in Memory Archive) and ''three'' new partners, and this is on top of ''existing'' collab content that was introduced in earlier iterations, which already consists of four songs (one in Memory Archive) and ''SEVEN'' partners (to compare, ''VideoGame/GrooveCoaster'', which has the second highest number of partners for a collaboration, has only two partners in its collab). ''maimai'' gets four songs and ''no'' partners! You'd think that Sega would at least put in one or two of the Navigator partners, or Milk and Shama from "Oshama Scramble!" which is part of the collaboration and is one of ''maimai''[='=]s most [[SignatureSong iconic]] songs, but nope.

Added DiffLines:

* AntiClimaxBoss: Considering that it's a "boss" song in ''VideoGame/GrooveCoaster'', it's a bit surprsing that "Got hive of Ra" only received a Future 9+ chart rather than a 10.


** The three new partners from the second phase of the ''CHUNITHM'' collaboration are used for SelfImposedChallenge at best because none of them have stats exceeding 100. Seele Haze gets the worst of this, as while she has 100 Overdrive, it's pointless since other Partners can exceed her Overdrive with Affinity multipliers and there are no Beyond maps that apply Affinity to Isabelle.

to:

** The three new partners from the second phase of the ''CHUNITHM'' collaboration are used for SelfImposedChallenge at best because none of them have stats exceeding 100. 100, despite all of them having twists on the standard Hard gauge. Seele Haze gets the worst of this, as while she has 100 Overdrive, it's pointless since other Partners can exceed her Overdrive with Affinity multipliers and there are no Beyond maps that apply Affinity to Isabelle.her; in fact, every map has at least one Partner with a x2.0 Affinity, and you can seal a Partner to lock their stats at 50 meaning they can easily meet or exceed Seele's Overdrive without the drawback of a HarderThanHard gauge.


* TierInducedScrappy: Tempest Tairitsu is [[GameBreaker by and far the best Partner for World Mode grinding]]; while her base Step stat tops at 100 at level 20, she also has a Step bonus equal to the sum of all Partners' levels divided by 10, capping out at 60, thus her Step stat can go as high as 160, or 50 more than the next highest-Step partner, Summer Ilith. The catch is that Temptest Tairitsu also has a special Hard gauge that is extremely punishing on multiple misses in a short period of time (even missing just five notes is enough to trigger a Track Lost if it happens in all but the densest of patterns). This creates headaches for those trying to grind [[TemporaryOnlineContent event maps]], as players have to pick easier charts if they want to [[MinMaxing min-max]] their grinding, instead of improving themselves on more difficult charts. Her very existence [[PowerCreep devalues older Step-focused partners]]; when the ''CHUNITHM'' event was reran two months after her debut, Regulus, who previously had the highest Step stat, ended up feeling like a CosmeticAward at best. Compounding this is that the event rerun had a shorter time frame than the original run of the event, as if the developers expected players to come into the event with a maxed-out Tempest Tai.

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* TierInducedScrappy: Due to the large number of Partners and wide range of stat distributions and skills, this is bound to happen:
**
Tempest Tairitsu is [[GameBreaker by and far the best Partner for World Mode grinding]]; while her base Step stat tops at 100 at level 20, she also has a Step bonus equal to the sum of all Partners' levels divided by 10, capping out at 60, thus her Step stat can go as high as 160, or 50 more than the next highest-Step partner, Summer Ilith. The catch is that Temptest Tairitsu also has a special Hard gauge that is extremely punishing on multiple misses in a short period of time (even missing just five notes is enough to trigger a Track Lost if it happens in all but the densest of patterns). This creates headaches for those trying to grind [[TemporaryOnlineContent event maps]], as players have to pick easier charts if they want to [[MinMaxing min-max]] their grinding, instead of improving themselves on more difficult charts. Her very existence [[PowerCreep devalues older Step-focused partners]]; when the ''CHUNITHM'' event was reran two months after her debut, Regulus, who previously had the highest Step stat, ended up feeling like a CosmeticAward at best. Compounding this is that the event rerun had a shorter time frame than the original run of the event, as if the developers expected players to come into the event with a maxed-out Tempest Tai.Tai.
** The three new partners from the second phase of the ''CHUNITHM'' collaboration are used for SelfImposedChallenge at best because none of them have stats exceeding 100. Seele Haze gets the worst of this, as while she has 100 Overdrive, it's pointless since other Partners can exceed her Overdrive with Affinity multipliers and there are no Beyond maps that apply Affinity to Isabelle.

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