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** Job 97 Protect Raia During the Show, is almost [[LuckBasedMission a luck based mission]] do to the random movement and speeds of the customers who rush the stage. It is possible to have two customers so close together it is impossible to stop them both, and you fail if even one gets past you.

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** Job 97 Protect Raia During the Show, is almost [[LuckBasedMission a luck based mission]] do due to the random movement and speeds of the customers who rush the stage. It is possible to have two customers so close together it is impossible to stop them both, and you fail if even one gets past you.
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** Job 78 in Arc 3: Raia's Dream, isn't particular hard, being just a simple rhythm mini-game, but it begins with THE LONGEST lead up of any mission in the entire game, as you must sit through pages and pages of dialogue, a practice tutorial, and four rounds of the other contestants competing in the talent show before you actually get to Arc's team and the real gameplay of the mission. Woe to anyone who messes the mini game up and needs to start over, you'll have to wade through the entire tournament again. MANY of the side jobs in Arc 3 have a similar issue, as the game contains A LOT of dialogue.
** Job 93, Eternal Love Final Confession: take our advice and SAVE before returning to the vacant house to help Spicy. The second task Spicy must undertake is one of the most challenging mini games in the story, involves Arc and company having to shield Spicy from being seen by a bunch of kids as he crosses the screen in the Ruined City; there are four children and they move very erratically, and you only get three tries before failing the mission. to add insult to injury, restarting forces you to do the box moving task again and suffer through a ton of repeated dialogue.
** Job 97 Protect Raia During the Show, is almost [[LuckBasedMission a luck based mission]] do to the random movement and speeds of the customers who rush the stage. It is possible to have two customers so close together it is impossible to stop them both, and you fail if even one gets past you.
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** For Arc 3: a minor but still noticeable annoyance is that characters revived in battle will always skip a turn, no matter what their agility stat happens to be.
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* BreatherLevel: In Arc 3 Elbow Cape, for job 76, is a completely monster free dungeon with nothing but puzzles and a trove of stat boosting items as a reward. Also, after the [[MarathonLevel trek]] that is the sealed ruins for the Eternal Tree, the next two story dungeons for the Eternal Ice and Fire are both much shorter and with fewer enemies.
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** Velhart's Omega Buster is easily the strongest attack in the game due to how its damage is calculated; it increases in strength the lower Velhart's HP is. Even just a small drop in HP will have him doing several hundred points of damage per use, and if he's in critical condition the damage skyrockets to insane levels. if you let him die in battle without being revived, he'll begin the next fight with only 1 HP, and the ability to do max damage with the attack.


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** For Arc 3: a minor but still noticeable annoyance is that characters revived in battle will always skip a turn, no matter what their agility stat happens to be.
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** If you are the type of player who likes to try all possible dialogue trees and outcomes for a mission, then job 47 in Arc 3 will be a nightmare, as there are over a dozen different outcomes to the mystery you can get, depending on who you accuse (including any of the five suspects, anyone in your party, or even YOURSELF).
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** In Arc 3, Lutz's Fatal Knife skill. It works on almost everything and [[HPTo1 reduces the enemies HP to 1/10th of the current value]], instantly putting almost any enemy one attack away from death. Also very useful in tandem with Theo, as his cardish ability is more effective the lower the enemy's HP is.
** Monster cards can also be extremely powerful, as they target the entire field and can often do massive damage or inflict status effects. Theo will also rake in the experience, and likely leave your other characters in the dust as far as levels go by the end of the game, assuming you use cards frequently.
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** For a game where character position and direction can be very important to battle, it is odd that there is no way to have your characters change the direction they are facing without moving them. This was changed in Arc 3.

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** For a game where character position and direction can be very important to battle, it is odd that there is no way to have your characters change the direction they are facing without moving them. This was changed in Arc 3.
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** For a game where character position and direction can be very important to battle, it is odd that there is no way to have your characters change the direction they are facing without moving them.

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** For a game where character position and direction can be very important to battle, it is odd that there is no way to have your characters change the direction they are facing without moving them. This was changed in Arc 3.
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* GoddamnBats: Any enemies that use buff spells frequently in Arc 2. Besides the advantage it gives the enemy, it also just gets old very fast watching the same spell animations over and over every battle. Additionally, enemies that buff themselves will often cast the first buff without moving from their starting position, so they stay out of range for longer, and usually end up separated from the other enemies on the field.

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* GoddamnBats: Any enemies that use buff spells frequently in Arc 2. Besides the advantage it gives the enemy, it also just gets old very fast watching the same spell animations over and over every battle. Additionally, enemies that buff themselves will often cast the first buff without moving from their starting position, so they stay out of range for longer, and usually end up separated from the other enemies on the field.field, avoiding your attempts lure them together for easier targeting, and prolonging the battles.
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* GoddamnBats: Any enemies that use buff spells frequently in Arc 2. Besides the advantage it gives the enemy, it also just gets old very fast watching the same spell animations over and over every battle. Additionally, enemies that buff themselves will often cast the first buff without moving from their starting position, so they stay out of range for longer, and usually end up separated from the other enemies on the field.
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** Enemy spells have the same animations as character spells, which start to get really annoying later in the game, as you encounter more enemies that use buffs. Besides the advantage it gives enemies, sitting through the same buff spells over and over gets old fast.
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* ScrappyMechanic: for Arcs 1 and 2-
** For a game where character position and direction can be very important to battle, it is odd that there is no way to have your characters change the direction they are facing without moving them.
** Magic Spells must have a character or enemy centered in the middle of the targeting area to cast, leading to many situations with less than optimal enemy or ally coverage. This was actually changed in later games in the series, where a spell can be cast as long as a valid target is within the spell target area, not just the very center.
** In Arc 2 when multiple enemies are killed with a single attack, their death animations play out one by one, which can start to get pretty tedious later in the game, once you have more enemy clearing and multitarget attacks to use.
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** The 5 Feathers job in Arc 2: the monster that drops the feathers is a rare spawn in one area of the world map, and only one can appear per battle, making collecting five feathers very tedious.
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** Most of the job sidequests in Arc 2 are decent, but there are the three or four jobs that require you to head into the Banza mountains. You'll be forced to tediously kill the same monster groups over and over again each time you re-enter the mountain.

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** Most of the job sidequests in Arc 2 are decent, but then there are the three or four FIVE jobs that require you to head into the Banza mountains. mountains. You'll be forced to tediously kill the same monster groups over and over again each time you re-enter the mountain.

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** Most of the jobs sidequests in Arc 2 are decent, but there are the three or four jobs that require you to head into the Banza mountains. Your be forced to tediously kill the same monster groups over and over again each time you re-enter the mountain.

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** The first two jobs involving the Heap Cave-in location in Arc 2 are very challenging if you choose to tackle them with just Shu and Tosh. Be sure to stock up on a ton of healing items. the second job is particularly annoying as the enemies you fight respawn, so you will have to fight them all going in and coming back out.
** Most of the jobs job sidequests in Arc 2 are decent, but there are the three or four jobs that require you to head into the Banza mountains. Your You'll be forced to tediously kill the same monster groups over and over again each time you re-enter the mountain.
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* HoYay: Tosh and Shu.

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* %%* HoYay: Tosh and Shu.
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* WhatDoYouMeanItsNotForKids: Despite the games having cute graphics, the hero of the first episode is a terrorist whose uncle committed genocide against the people of the hero of the second episode before turning said hero into the prototype of bioweapons made by turning children into bloodthirsty monsters. And that is just the beginning, for it gets worse after that.

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