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* GoodBadBugs: in the unmodified version of the game, saving and reloading will restore you to 100% health! However, it also works in reverse: if you have the Ultra Health powerup and 150% health, saving and reloading will drop you to 100%.
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* ThatOneLevel: Anytime you have to outrun the "Big Bomb" hazard as the developers made these scenarios to allow no room for mistakes. The worst is when you first encounter it, you have to fight hoards of mutants and you barely have enough time to even get out.
* TooAwesomeToUse: [[KillItWithFire The firebomb rifle]]. Its firepower is amazing and it can roast swarms of mutants to nothing. However, ammo for this rifle is very scarce, so players are reluctant use it.

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* ThatOneLevel: Anytime you have to outrun the "Big Bomb" hazard as the developers made these scenarios to allow no room for mistakes. The worst is when you first encounter it, you have to fight hoards of mutants and you barely have enough time to even get out.
* TooAwesomeToUse: [[KillItWithFire The firebomb rifle]]. Its firepower is amazing and it can roast swarms of mutants to nothing. However, ammo for this rifle is very scarce, so players are reluctant use it.
out.
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* ThatOneLevel: Anytime you have to outrun the "Big Bomb" hazard as the developers made these scenarios to allow no room for mistakes. The worst is when you first encounter it, you have to fight hoards of mutants and you barely have enough time to even get out.

to:

* ThatOneLevel: Anytime you have to outrun the "Big Bomb" hazard as the developers made these scenarios to allow no room for mistakes. The worst is when you first encounter it, you have to fight hoards of mutants and you barely have enough time to even get out.out.
* TooAwesomeToUse: [[KillItWithFire The firebomb rifle]]. Its firepower is amazing and it can roast swarms of mutants to nothing. However, ammo for this rifle is very scarce, so players are reluctant use it.
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* SpiritualLicensee: This game is the closest we can get to an ''Franchise/AlienVsPredator'' platformer.

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* SpiritualLicensee: SpiritualAdaptation: This game is the closest we can get to an ''Franchise/AlienVsPredator'' platformer.
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* FridgeLogic: The game's ExcusePlot doesn't even begin to explain some of the weirder level design choices. Why does a maximum security prison need giant underground caves and lakes? Where's all this green alien coral coming from? Why is a maximum security prison full of spacious wide-open areas that anything could easily escape from if they just jumped into the background? All of these made more sense with the original "lone agent infiltrating an alien base" plot, but with the change in plot it's now just confusing.

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* FridgeLogic: The game's ExcusePlot doesn't even begin to explain some of the weirder level design choices. Why does a maximum security prison need giant underground caves and lakes? Where's all this green alien coral coming from? Why is a maximum security prison full of spacious wide-open areas that anything anyone could easily escape from if they just jumped into the background? All of these made more sense with the original "lone agent infiltrating an alien base" plot, but with the change in plot it's now just confusing.
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* FridgeLogic: The game's ExcusePlot doesn't even begin to explain some of the weirder level design choices. Why does a maximum security prison need giant underground caves and lakes? Where's all this green alien coral coming from? Why is a maximum security prison full of spacious wide-open areas that anything could easily escape from if they just jumped into the background?

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* FridgeLogic: The game's ExcusePlot doesn't even begin to explain some of the weirder level design choices. Why does a maximum security prison need giant underground caves and lakes? Where's all this green alien coral coming from? Why is a maximum security prison full of spacious wide-open areas that anything could easily escape from if they just jumped into the background?background? All of these made more sense with the original "lone agent infiltrating an alien base" plot, but with the change in plot it's now just confusing.
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* FridgeLogic: The game's ExcusePlot doesn't even begin to explain some of the weirder level design choices. Why does a maximum security prison need giant underground caves and lakes? Where's all this green alien coral coming from? Why is a maximum security prison full of spacious wide-open areas that anything could easily escape from if they just jumped into the background?
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** Arguably worse is when you see their cocoons in plain sight. Now you're just ''waiting'' for them to attack, but you still don't know ''when''.
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* CultClassic: Crack Dot Com went under a while after the game's release, but it's still a well-regarded game even today, and it's mouse-aim style of control is also emulated in other PC 2D shooters.

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* CultClassic: Crack Dot Com went under a while after the game's release, but it's still a well-regarded game even today, and it's its mouse-aim style of control is also emulated in other PC 2D shooters.
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* CultClassic: Crack Dot Com went under a while after the game's release, but it's still a well-regarded game even today, and it's mouse-aim style of controls is also emulated in other PC 2D shooters.

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* CultClassic: Crack Dot Com went under a while after the game's release, but it's still a well-regarded game even today, and it's mouse-aim style of controls control is also emulated in other PC 2D shooters.
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* CultClassic

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* CultClassicCultClassic: Crack Dot Com went under a while after the game's release, but it's still a well-regarded game even today, and it's mouse-aim style of controls is also emulated in other PC 2D shooters.
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* CultClassic
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* SpiritualLicensee: This game is the closest we can get to an ''Franchise/AlienVersusPredator'' platformer.

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* SpiritualLicensee: This game is the closest we can get to an ''Franchise/AlienVersusPredator'' ''Franchise/AlienVsPredator'' platformer.
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* SpiritualLicensee: This game is the closest we can get to an ''Franchise/AlienVersusPredator'' platformer.
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* ParanoiaFuel: Mutants can pop out from anywhere, at any time. The loud roaring noise they make when they finally do is pretty startling as well.
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* ThatOneLevel: Anytime you have to outrun the "Big Bomb" hazard. The worst is when you first encounter it, you have to fight hoards of mutants at the same time, and you barely have enough time to even get out.

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* ThatOneLevel: Anytime you have to outrun the "Big Bomb" hazard. hazard as the developers made these scenarios to allow no room for mistakes. The worst is when you first encounter it, you have to fight hoards of mutants at the same time, and you barely have enough time to even get out.
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** A flyer with the Napalm weapon basically means flying instant death.
* ThatOneLevel: Anytime you have to outrun the "Big Bomb" hazard. The worst is when you first encounter it, you have to fight hoards of mutants at the same time, and you barely have enough time to even get out.
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Dropping completely undetailed entry as per the NF/HONF rules


* NightmareFuel
Willbyr MOD

Changed: 10

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redefinition of the trope


* HighOctaneNightmareFuel

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* HighOctaneNightmareFuelNightmareFuel

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