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''[[http://www.indiegamemag.com/ Indie Game Magazine]]'' is an online publication dedicated to reviewing and promoting {{indie game}}s and their developers. Originally launched in 2008, it went through a number of changes over several years; a formal relaunch was engineered on April 1, 2014.
IGM (not to be confused with Website/IGN64) dedicated itself to providing industry news, hosting a forum for gamers and developers to interact, and a special section where gamers can try independent games at no charge. Past issues of the official digital magazine could be viewed via a special section of the website. Daily website updates included game reviews, previews, and links to fundraisers. The monthly magazine, when it was still being produced, included developer interviewers, special news, lengthy reviews and various exclusive content; readers had the option to subscribe to the publication in digital format, but print copies of each issue were also available for purchase for a time.
Unfortunately, due to a series of ownership and staffing shifts, the monthly publication [[http://indiegamemag.com/the-magazine/ has been discontinued]] as of December 2015. The website remained active for a few more years, continuing to provide on a daily basis the same sort of content that the monthly magazine had been offering, but as of spring 2018 it no longer seems to exist.
IGM (not to be confused with Website/IGN64) dedicated itself to providing industry news, hosting a forum for gamers and developers to interact, and a special section where gamers can try independent games at no charge. Past issues of the official digital magazine could be viewed via a special section of the website. Daily website updates included game reviews, previews, and links to fundraisers. The monthly magazine, when it was still being produced, included developer interviewers, special news, lengthy reviews and various exclusive content; readers had the option to subscribe to the publication in digital format, but print copies of each issue were also available for purchase for a time.
Unfortunately, due to a series of ownership and staffing shifts, the monthly publication [[http://indiegamemag.com/the-magazine/ has been discontinued]] as of December 2015. The website remained active for a few more years, continuing to provide on a daily basis the same sort of content that the monthly magazine had been offering, but as of spring 2018 it no longer seems to exist.
to:
IGM (not to be confused with Website/IGN64) dedicated itself to providing industry news, hosting a forum for gamers and developers to interact, and a special section where gamers
Unfortunately, due to a series of ownership and staffing shifts, the monthly publication
Changed line(s) 11,12 (click to see context) from:
* ArtifactTitle: ''Indie Game Magazine'' no longer produces a monthly magazine, but the site retains the name.
* ExactlyWhatItSaysOnTheTin: The title makes it fairly clear what the site covers.
* ExactlyWhatItSaysOnTheTin: The title makes it fairly clear what the site covers.
to:
* ArtifactTitle: ''Indie Game Magazine'' no longer produces stopped producing a monthly magazine, but the site retains retained the name.
* ExactlyWhatItSaysOnTheTin: The title makes it fairly clear what the sitecovers.covered.
* ExactlyWhatItSaysOnTheTin: The title makes it fairly clear what the site
Changed line(s) 14,15 (click to see context) from:
* MostGamersAreMale[=/=]MostWritersAreMale: The demographic of the writing staff reflects this, for better or worse; there are roughly a dozen staff writers, and currently none of them are women.[[note]]There ''were'' female writers on the staff, but they've all exited for one reason or another.[[/note]]
* MultiPlatform: Most of the games promoted fall into this, with a particular emphasis on mobile games.
* MultiPlatform: Most of the games promoted fall into this, with a particular emphasis on mobile games.
to:
* MostGamersAreMale[=/=]MostWritersAreMale: The demographic of the writing staff reflects reflected this, for better or worse; there are were roughly a dozen staff writers, and currently but by the time the publication ceased, none of them are were women.[[note]]There ''were'' ''had'' been female writers on the staff, but they've they all exited for one reason or another.another prior to the magazine closing.[[/note]]
* MultiPlatform: Most of the games promotedfall fell into this, with a particular emphasis on mobile games.
* MultiPlatform: Most of the games promoted
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* VideoGameCulture: The staff members are well versed in different aspects of this, which shows in their individual work.
to:
* VideoGameCulture: The staff members are were well versed in different aspects of this, which shows showed in their individual work.
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Changed line(s) 3,10 (click to see context) from:
''[[http://www.indiegamemag.com/ Indie Game Magazine]]'' is an online publication dedicated to reviewing and promoting {{indie game}}s and their developers. Originally launched in 2008, it has gone through a number of changes in the past several years. A formal relaunch into its current format was engineered on April 1, 2014.
IGM (not to be confused with Website/IGN64) presents industry news, hosts a forum for gamers and developers to interact, and has a special section where gamers can try independent games at no charge. Developers are encouraged to send in demo videos, trailers, and information regarding their upcoming games.
A digital publication, past issues of the official magazine are viewable to buyers and subscribers via a special section of the website. Daily website updates include game reviews, previews, and links to fundraisers. The monthly magazine, when it was still being produced, included developer interviewers, special news, lengthy reviews and various exclusive content; readers had the option to subscribe to the publication in digital format, but print copies of each issue are also available for purchase.
On weekends, the site features "Screenshot Weekly," showcasing screenshots of up-and-coming indie games. Throughout the week, developers and gamers alike are encouraged to chat in the site's social lounge, including discussion of the 'Question of the Day.' In addition to regular news and reviews, IGM offers a special [[http://indiegamemag.com/igm-introduces-new-initiative-to-promote-indie-game-crowdfunding/ crowdfunding program]] for indie developers looking to get some financial support for their projects.
IGM (not to be confused with Website/IGN64) presents industry news, hosts a forum for gamers and developers to interact, and has a special section where gamers can try independent games at no charge. Developers are encouraged to send in demo videos, trailers, and information regarding their upcoming games.
A digital publication, past issues of the official magazine are viewable to buyers and subscribers via a special section of the website. Daily website updates include game reviews, previews, and links to fundraisers. The monthly magazine, when it was still being produced, included developer interviewers, special news, lengthy reviews and various exclusive content; readers had the option to subscribe to the publication in digital format, but print copies of each issue are also available for purchase.
On weekends, the site features "Screenshot Weekly," showcasing screenshots of up-and-coming indie games. Throughout the week, developers and gamers alike are encouraged to chat in the site's social lounge, including discussion of the 'Question of the Day.' In addition to regular news and reviews, IGM offers a special [[http://indiegamemag.com/igm-introduces-new-initiative-to-promote-indie-game-crowdfunding/ crowdfunding program]] for indie developers looking to get some financial support for their projects.
to:
''[[http://www.indiegamemag.com/ Indie Game Magazine]]'' is an online publication dedicated to reviewing and promoting {{indie game}}s and their developers. Originally launched in 2008, it has gone went through a number of changes in the past over several years. A years; a formal relaunch into its current format was engineered on April 1, 2014.
IGM (not to be confused with Website/IGN64)presents dedicated itself to providing industry news, hosts hosting a forum for gamers and developers to interact, and has a special section where gamers can try independent games at no charge. Developers are encouraged to send in demo videos, trailers, and information regarding their upcoming games.
A digital publication, pastPast issues of the official digital magazine are viewable to buyers and subscribers could be viewed via a special section of the website. Daily website updates include included game reviews, previews, and links to fundraisers. The monthly magazine, when it was still being produced, included developer interviewers, special news, lengthy reviews and various exclusive content; readers had the option to subscribe to the publication in digital format, but print copies of each issue are were also available for purchase.
On weekends, the site features "Screenshot Weekly," showcasing screenshots of up-and-coming indie games. Throughout the week, developers and gamers alike are encouraged to chat in the site's social lounge, including discussion of the 'Question of the Day.' In addition to regular news and reviews, IGM offers a special [[http://indiegamemag.com/igm-introduces-new-initiative-to-promote-indie-game-crowdfunding/ crowdfunding program]]purchase for indie developers looking to get some financial support for their projects.
a time.
IGM (not to be confused with Website/IGN64)
A digital publication, past
On weekends, the site features "Screenshot Weekly," showcasing screenshots of up-and-coming indie games. Throughout the week, developers and gamers alike are encouraged to chat in the site's social lounge, including discussion of the 'Question of the Day.' In addition to regular news and reviews, IGM offers a special [[http://indiegamemag.com/igm-introduces-new-initiative-to-promote-indie-game-crowdfunding/ crowdfunding program]]
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None
Changed line(s) 11 (click to see context) from:
Unfortunately, due to a series of ownership and staffing shifts, the monthly publication [[http://indiegamemag.com/the-magazine/ has been discontinued]] as of December 2015. The website remains active, however, and continues to provide on a daily basis the same sort of content that the monthly magazine had been offering.
to:
Unfortunately, due to a series of ownership and staffing shifts, the monthly publication [[http://indiegamemag.com/the-magazine/ has been discontinued]] as of December 2015. The website remains active, however, and continues remained active for a few more years, continuing to provide on a daily basis the same sort of content that the monthly magazine had been offering.offering, but as of spring 2018 it no longer seems to exist.
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----
to:
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Changed line(s) 11 (click to see context) from:
Unfortunately, due to a series of ownership and staffing shifts, the monthly publication [[http://indiegamemag.com/the-magazine/ has been discontinued]] as of December 2015. The website remains active, however, and continues to provide on a daily basis the same sort of content that the monthly magazine.
to:
Unfortunately, due to a series of ownership and staffing shifts, the monthly publication [[http://indiegamemag.com/the-magazine/ has been discontinued]] as of December 2015. The website remains active, however, and continues to provide on a daily basis the same sort of content that the monthly magazine.magazine had been offering.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,8 (click to see context) from:
IGM (not to be confused with Website/IGN64) presents industry news, hosts a forum for gamers and developers to interact, and has a special section where gamers can try independent games at no charge. Developers are encouraged to send in demo videos, trailers, and information regarding their upcoming games. IGM also displays game trailers on their [[http://www.youtube.com/channel/UCAtXI6f-nOL9H3wR62BoSyg YouTube channel]].
A digital publication, [[http://www.indiegamemag.com/subscribe-to-the-indie-game-magazine/ the official magazine]] is viewable to buyers and subscribers via a special section of the website. Daily website updates include game reviews, previews, and links to fundraisers. The monthly magazine includes developer interviewers, special news, lengthy reviews and various exclusive content; readers may subscribe to the publication in digital format, but print copies of each issue are also available for purchase.
A digital publication, [[http://www.indiegamemag.com/subscribe-to-the-indie-game-magazine/ the official magazine]] is viewable to buyers and subscribers via a special section of the website. Daily website updates include game reviews, previews, and links to fundraisers. The monthly magazine includes developer interviewers, special news, lengthy reviews and various exclusive content; readers may subscribe to the publication in digital format, but print copies of each issue are also available for purchase.
to:
IGM (not to be confused with Website/IGN64) presents industry news, hosts a forum for gamers and developers to interact, and has a special section where gamers can try independent games at no charge. Developers are encouraged to send in demo videos, trailers, and information regarding their upcoming games. IGM also displays game trailers on their [[http://www.youtube.com/channel/UCAtXI6f-nOL9H3wR62BoSyg YouTube channel]].
games.
A digital publication,[[http://www.indiegamemag.com/subscribe-to-the-indie-game-magazine/ past issues of the official magazine]] is magazine are viewable to buyers and subscribers via a special section of the website. Daily website updates include game reviews, previews, and links to fundraisers. The monthly magazine includes magazine, when it was still being produced, included developer interviewers, special news, lengthy reviews and various exclusive content; readers may had the option to subscribe to the publication in digital format, but print copies of each issue are also available for purchase.
A digital publication,
Changed line(s) 11 (click to see context) from:
Late in 2014, the owner of IGM left the team, with editor-in-chief Vinny Parisi stepping up to take the reins. Since then a number of additional changes have been implemented. The magazine has recently signed on with Patreon in the hopes of being able to expand its vision; details can be found [[https://www.patreon.com/IndieGameMagazine?ty=h here]].
to:
* ArtifactTitle: ''Indie Game Magazine'' no longer produces a monthly magazine, but the site retains the name.
Changed line(s) 16,17 (click to see context) from:
* IndieGame: The bread and butter of the magazine.
* MostGamersAreMale[=/=]MostWritersAreMale: The demographic of the writing staff reflects this, for better or worse; there are roughly a dozen staff writers, only two of whom are women.
* MostGamersAreMale[=/=]MostWritersAreMale: The demographic of the writing staff reflects this, for better or worse; there are roughly a dozen staff writers, only two of whom are women.
to:
* IndieGame: The bread and butter of the magazine.
site.
* MostGamersAreMale[=/=]MostWritersAreMale: The demographic of the writing staff reflects this, for better or worse; there are roughly a dozen staff writers,only two and currently none of whom them are women.[[note]]There ''were'' female writers on the staff, but they've all exited for one reason or another.[[/note]]
* MostGamersAreMale[=/=]MostWritersAreMale: The demographic of the writing staff reflects this, for better or worse; there are roughly a dozen staff writers,
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Changed line(s) 2,13 (click to see context) from:
->''The long-term goal of The Indie Game Magazine is to encourage and prosper the Indie Community through kindness, generosity and peaceful giving without expectation of receiving.''
-->-- '''from the IGM mission statement'''
''[[http://www.indiegamemag.com/ Indie Game Magazine]]'' is an online publication dedicated to reviewing and promoting {{indie game}}s and their developers.
IGM (not to be confused with Website/IGN64) presents industry news, hosts a forum for gamers and developers to interact, and has a special section where gamers can try independent games at no charge. Developers are encouraged to send in demo videos, trailers, and information regarding their upcoming games. IGM displays game trailers on their [[http://www.youtube.com/channel/UCAtXI6f-nOL9H3wR62BoSyg YouTube channel]], where original content is expected to be produced in the near future.
[[http://www.indiegamemag.com/subscribe-to-the-indie-game-magazine/ The official magazine]] itself launched on April 1, 2014, with expectations to run monthly. A digital publication, the magazine is viewable to buyers and subscribers via a special section of the website. Daily website updates include game reviews, previews, and links to fundraisers. The monthly magazine includes developer interviewers, special news, lengthy reviews and various exclusive content; readers may subscribe to the publication in digital format, but print copies of each issue are also available for purchase.
On weekends, the site features "Screenshot Weekly," showcasing screenshots of up-and-coming indie games. Throughout the week, developers and gamers alike are encouraged to chat in the site's social lounge, including discussion of the 'Question of the Day.'
Later in 2014, the owner of IGM left the team, with editor-in-chief Vinny Parisi stepping up to take the reins. Since then a number of changes have been implemented. The magazine has recently signed on with {{Patreon}} in the hopes of being able to expand its vision; details can be found [[https://www.patreon.com/IndieGameMagazine?ty=h here]].
-->-- '''from the IGM mission statement'''
''[[http://www.indiegamemag.com/ Indie Game Magazine]]'' is an online publication dedicated to reviewing and promoting {{indie game}}s and their developers.
IGM (not to be confused with Website/IGN64) presents industry news, hosts a forum for gamers and developers to interact, and has a special section where gamers can try independent games at no charge. Developers are encouraged to send in demo videos, trailers, and information regarding their upcoming games. IGM displays game trailers on their [[http://www.youtube.com/channel/UCAtXI6f-nOL9H3wR62BoSyg YouTube channel]], where original content is expected to be produced in the near future.
[[http://www.indiegamemag.com/subscribe-to-the-indie-game-magazine/ The official magazine]] itself launched on April 1, 2014, with expectations to run monthly. A digital publication, the magazine is viewable to buyers and subscribers via a special section of the website. Daily website updates include game reviews, previews, and links to fundraisers. The monthly magazine includes developer interviewers, special news, lengthy reviews and various exclusive content; readers may subscribe to the publication in digital format, but print copies of each issue are also available for purchase.
On weekends, the site features "Screenshot Weekly," showcasing screenshots of up-and-coming indie games. Throughout the week, developers and gamers alike are encouraged to chat in the site's social lounge, including discussion of the 'Question of the Day.'
Later in 2014, the owner of IGM left the team, with editor-in-chief Vinny Parisi stepping up to take the reins. Since then a number of changes have been implemented. The magazine has recently signed on with {{Patreon}} in the hopes of being able to expand its vision; details can be found [[https://www.patreon.com/IndieGameMagazine?ty=h here]].
to:
-->-- '''from the IGM mission statement'''
''[[http://www.indiegamemag.com/ Indie Game Magazine]]'' is an online publication dedicated to reviewing and promoting {{indie game}}s and their developers.
IGM (not to be confused with Website/IGN64) presents industry news, hosts a forum for gamers and developers to interact, and has a special section where gamers can try independent games at no charge. Developers are encouraged to send in demo videos, trailers, and information regarding their upcoming games. IGM also displays game trailers on their [[http://www.youtube.com/channel/UCAtXI6f-nOL9H3wR62BoSyg YouTube
A digital publication, [[http://www.indiegamemag.com/subscribe-to-the-indie-game-magazine/
On weekends, the site features "Screenshot Weekly," showcasing screenshots of up-and-coming indie games. Throughout the week, developers and gamers alike are encouraged to chat in the site's social lounge, including discussion of the 'Question of the Day.
Later
Late in 2014, the owner of IGM left the team, with editor-in-chief Vinny Parisi stepping up to take the reins. Since then a number of additional changes have been implemented. The magazine has recently signed on with
Changed line(s) 17,18 (click to see context) from:
* MostGamersAreMale[=/=]MostWritersAreMale: In the "About Our Audience" section of the 'About' page, the staff notes that demographic research indicates that their chief audience is "generally represented by males, aged 18-35, some college and always cool."
** The demographic of the actual writing staff also reflects this, for better or worse; there are currently roughly a dozen staff writers, only two of whom are women.
** The demographic of the actual writing staff also reflects this, for better or worse; there are currently roughly a dozen staff writers, only two of whom are women.
to:
* IndieGame: The bread and butter of the magazine.
* MostGamersAreMale[=/=]MostWritersAreMale:In the "About Our Audience" section of the 'About' page, the staff notes that demographic research indicates that their chief audience is "generally represented by males, aged 18-35, some college and always cool."
**The demographic of the actual writing staff also reflects this, for better or worse; there are currently roughly a dozen staff writers, only two of whom are women.
* MostGamersAreMale[=/=]MostWritersAreMale:
**
Deleted line(s) 20 (click to see context) :
* NiceGuy: As the page quote indicates, the IGM team wants to be Nice Guys of VideoGameCulture.
Added DiffLines:
* VideoGameCulture: The staff members are well versed in different aspects of this, which shows in their individual work.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,10 (click to see context) from:
[[http://www.indiegamemag.com/subscribe-to-the-indie-game-magazine/ The official magazine]] itself launched on April 1, 2014, with expectations to run monthly. A digital publication, the magazine is viewable to buyers and subscribers via a special section of the website. Daily website updates include game reviews, previews, and links to fundraisers. The monthly magazine includes developer interviewers, special news, lengthy reviews and various exclusive content; readers may subscribe to the publication either on Joomag or Magzter, and print copies of each issue are also available for purchase.
to:
[[http://www.indiegamemag.com/subscribe-to-the-indie-game-magazine/ The official magazine]] itself launched on April 1, 2014, with expectations to run monthly. A digital publication, the magazine is viewable to buyers and subscribers via a special section of the website. Daily website updates include game reviews, previews, and links to fundraisers. The monthly magazine includes developer interviewers, special news, lengthy reviews and various exclusive content; readers may subscribe to the publication either on Joomag or Magzter, and in digital format, but print copies of each issue are also available for purchase.
Later in 2014, the owner of IGM left the team, with editor-in-chief Vinny Parisi stepping up to take the reins. Since then a number of changes have been implemented. The magazine has recently signed on with {{Patreon}} in the hopes of being able to expand its vision; details can be found [[https://www.patreon.com/IndieGameMagazine?ty=h here]].
Changed line(s) 15 (click to see context) from:
* MostGamersAreMale[=/=]MostWritersAreMale: In the "About Our Audience" section of the 'About' page, the staff notes that demographic research indicates that their chief audience is "generally represented by males, aged 18-35, some college and always cool." The demographic of the actual writing staff also reflects this, for better or worse; there are currently roughly a dozen staff writers, only four of whom are women.
to:
* MostGamersAreMale[=/=]MostWritersAreMale: In the "About Our Audience" section of the 'About' page, the staff notes that demographic research indicates that their chief audience is "generally represented by males, aged 18-35, some college and always cool." "
** The demographic of the actual writing staff also reflects this, for better or worse; there are currently roughly a dozen staff writers, onlyfour two of whom are women.
** The demographic of the actual writing staff also reflects this, for better or worse; there are currently roughly a dozen staff writers, only
Changed line(s) 18 (click to see context) from:
* {{Review}}: IGM game reviews focus on four particular points - graphics, gameplay, sound, and replayability. However, in late 2014 the writers stopped including scores in their reviews.
to:
* {{Review}}: Originally, IGM game reviews focus focused on four particular points - graphics, gameplay, sound, and replayability. However, in late 2014 the writers stopped including scores in their reviews.
Is there an issue? Send a MessageReason:
The idea of game review shows is currently not being considered, as we have a lot of other stuff to do :)
Changed line(s) 7,11 (click to see context) from:
IGM (not to be confused with Website/IGN64) presents industry news, hosts a forum for gamers and developers to interact, and has a special section where gamers can try independent games at no charge. Developers are encouraged to send in demo videos, trailers, and information regarding their upcoming games. IGM displays game trailers on their [[http://www.youtube.com/channel/UCAtXI6f-nOL9H3wR62BoSyg YouTube channel]], where original content is expected to be produced in the near future. A retro gaming section looks back at older indie games.
[[http://www.indiegamemag.com/subscribe-to-the-indie-game-magazine/ The official magazine]] itself launched on April 1, 2014, with expectations to run monthly. A digital publication, the magazine is viewable to buyers and subscribers via a special section of the website. Daily website updates include game reviews, previews, and links to fundraisers; the monthly magazine includes developer interviewers, special news, lengthy reviews and various exclusive content.
On Thursday evenings, the site uses their social networks to host a trivia contest. Winners receive free promotional codes donated by participating game developers. Throughout the week, developers and gamers alike are encouraged to chat in the newly-opened social lounge, including discussion of the 'Question of the Day.'
[[http://www.indiegamemag.com/subscribe-to-the-indie-game-magazine/ The official magazine]] itself launched on April 1, 2014, with expectations to run monthly. A digital publication, the magazine is viewable to buyers and subscribers via a special section of the website. Daily website updates include game reviews, previews, and links to fundraisers; the monthly magazine includes developer interviewers, special news, lengthy reviews and various exclusive content.
On Thursday evenings, the site uses their social networks to host a trivia contest. Winners receive free promotional codes donated by participating game developers. Throughout the week, developers and gamers alike are encouraged to chat in the newly-opened social lounge, including discussion of the 'Question of the Day.'
to:
IGM (not to be confused with Website/IGN64) presents industry news, hosts a forum for gamers and developers to interact, and has a special section where gamers can try independent games at no charge. Developers are encouraged to send in demo videos, trailers, and information regarding their upcoming games. IGM displays game trailers on their [[http://www.youtube.com/channel/UCAtXI6f-nOL9H3wR62BoSyg YouTube channel]], where original content is expected to be produced in the near future. A retro gaming section looks back at older indie games.\n\n
[[http://www.indiegamemag.com/subscribe-to-the-indie-game-magazine/ The official magazine]] itself launched on April 1, 2014, with expectations to run monthly. A digital publication, the magazine is viewable to buyers and subscribers via a special section of the website. Daily website updates include game reviews, previews, and links tofundraisers; the fundraisers. The monthly magazine includes developer interviewers, special news, lengthy reviews and various exclusive content.
content; readers may subscribe to the publication either on Joomag or Magzter, and print copies of each issue are also available for purchase.
OnThursday evenings, weekends, the site uses their social networks to host a trivia contest. Winners receive free promotional codes donated by participating game developers. features "Screenshot Weekly," showcasing screenshots of up-and-coming indie games. Throughout the week, developers and gamers alike are encouraged to chat in the newly-opened site's social lounge, including discussion of the 'Question of the Day.'
[[http://www.indiegamemag.com/subscribe-to-the-indie-game-magazine/ The official magazine]] itself launched on April 1, 2014, with expectations to run monthly. A digital publication, the magazine is viewable to buyers and subscribers via a special section of the website. Daily website updates include game reviews, previews, and links to
On
Changed line(s) 15 (click to see context) from:
* MostGamersAreMale[=/=]MostWritersAreMale: In the "About Our Audience" section of the 'About' page, the staff notes that demographic research indicates that their chief audience is "generally represented by males, aged 18-35, some college and always cool." The demographic of the actual writing staff also reflects this, with the men outnumbering the women.
to:
* MostGamersAreMale[=/=]MostWritersAreMale: In the "About Our Audience" section of the 'About' page, the staff notes that demographic research indicates that their chief audience is "generally represented by males, aged 18-35, some college and always cool." The demographic of the actual writing staff also reflects this, with the men outnumbering the for better or worse; there are currently roughly a dozen staff writers, only four of whom are women.
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* {{Review}}: IGM game reviews focus on four particular points - graphics, gameplay, sound, and replayability. Each category is given a score between one and ten, with the game's final score being an average of these.
* VideoReviewShow: What is expected to eventually appear on the YouTube channel, among other things.
* VideoReviewShow: What is expected to eventually appear on the YouTube channel, among other things.
to:
* {{Review}}: IGM game reviews focus on four particular points - graphics, gameplay, sound, and replayability. Each category is given a score between one and ten, with However, in late 2014 the game's final score being an average of these.
* VideoReviewShow: What is expected to eventually appear on the YouTube channel, among other things.writers stopped including scores in their reviews.
* VideoReviewShow: What is expected to eventually appear on the YouTube channel, among other things.
Is there an issue? Send a MessageReason:
None
[[http://www.indiegamemag.com/subscribe-to-the-indie-game-magazine/ The official magazine]] itself launched on April 1, 2014, with expectations to run monthly. A digital publication, the magazine is viewable to buyers and subscribers via a special section of the website. Daily website updates include game reviews, previews, and links to fundraisers; the monthly magazine includes developer interviewers, special news, lengthy reviews and various exclusive content.
Changed line(s) 13 (click to see context) from:
* MostGamersAreMale[=/=]MostWritersAreMale: In the "About Our Audience" section of the 'About' page, the staff notes that demographic research indicates that their chief audience is "generally represented by males, aged 18-35, some college and always cool." The demographic of the actual writing staff also reflects this. However, they're well aware of the distaff side of the audience, and a recent spike of new additions to the writing staff has included several female writer/gamers.
to:
* MostGamersAreMale[=/=]MostWritersAreMale: In the "About Our Audience" section of the 'About' page, the staff notes that demographic research indicates that their chief audience is "generally represented by males, aged 18-35, some college and always cool." The demographic of the actual writing staff also reflects this. However, they're well aware of this, with the distaff side of men outnumbering the audience, and a recent spike of new additions to the writing staff has included several female writer/gamers.women.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9 (click to see context) from:
On Friday evenings, the site uses their social networks to host a trivia contest. Winners receive free promotional codes donated by participating game developers.
to:
On Friday Thursday evenings, the site uses their social networks to host a trivia contest. Winners receive free promotional codes donated by participating game developers. Throughout the week, developers and gamers alike are encouraged to chat in the newly-opened social lounge, including discussion of the 'Question of the Day.'
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* NiceGuy: As the page quote indicates, the IGM team wants to be Nice Guys of VideogameCulture.
to:
* NiceGuy: As the page quote indicates, the IGM team wants to be Nice Guys of VideogameCulture.VideoGameCulture.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ExactlyWhatItSaysOnTheTin: The title makes it fairly clear what the site covers.
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Added DiffLines:
[[quoteright:294:http://static.tvtropes.org/pmwiki/pub/images/igmlogo_2062.jpg]]
->''The long-term goal of The Indie Game Magazine is to encourage and prosper the Indie Community through kindness, generosity and peaceful giving without expectation of receiving.''
-->-- '''from the IGM mission statement'''
''[[http://www.indiegamemag.com/ Indie Game Magazine]]'' is an online publication dedicated to reviewing and promoting {{indie game}}s and their developers.
IGM (not to be confused with Website/IGN64) presents industry news, hosts a forum for gamers and developers to interact, and has a special section where gamers can try independent games at no charge. Developers are encouraged to send in demo videos, trailers, and information regarding their upcoming games. IGM displays game trailers on their [[http://www.youtube.com/channel/UCAtXI6f-nOL9H3wR62BoSyg YouTube channel]], where original content is expected to be produced in the near future. A retro gaming section looks back at older indie games.
On Friday evenings, the site uses their social networks to host a trivia contest. Winners receive free promotional codes donated by participating game developers.
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!!The site includes examples of:
* MostGamersAreMale[=/=]MostWritersAreMale: In the "About Our Audience" section of the 'About' page, the staff notes that demographic research indicates that their chief audience is "generally represented by males, aged 18-35, some college and always cool." The demographic of the actual writing staff also reflects this. However, they're well aware of the distaff side of the audience, and a recent spike of new additions to the writing staff has included several female writer/gamers.
* MultiPlatform: Most of the games promoted fall into this, with a particular emphasis on mobile games.
* NiceGuy: As the page quote indicates, the IGM team wants to be Nice Guys of VideogameCulture.
* {{Review}}: IGM game reviews focus on four particular points - graphics, gameplay, sound, and replayability. Each category is given a score between one and ten, with the game's final score being an average of these.
* VideoReviewShow: What is expected to eventually appear on the YouTube channel, among other things.
----
->''The long-term goal of The Indie Game Magazine is to encourage and prosper the Indie Community through kindness, generosity and peaceful giving without expectation of receiving.''
-->-- '''from the IGM mission statement'''
''[[http://www.indiegamemag.com/ Indie Game Magazine]]'' is an online publication dedicated to reviewing and promoting {{indie game}}s and their developers.
IGM (not to be confused with Website/IGN64) presents industry news, hosts a forum for gamers and developers to interact, and has a special section where gamers can try independent games at no charge. Developers are encouraged to send in demo videos, trailers, and information regarding their upcoming games. IGM displays game trailers on their [[http://www.youtube.com/channel/UCAtXI6f-nOL9H3wR62BoSyg YouTube channel]], where original content is expected to be produced in the near future. A retro gaming section looks back at older indie games.
On Friday evenings, the site uses their social networks to host a trivia contest. Winners receive free promotional codes donated by participating game developers.
----
!!The site includes examples of:
* MostGamersAreMale[=/=]MostWritersAreMale: In the "About Our Audience" section of the 'About' page, the staff notes that demographic research indicates that their chief audience is "generally represented by males, aged 18-35, some college and always cool." The demographic of the actual writing staff also reflects this. However, they're well aware of the distaff side of the audience, and a recent spike of new additions to the writing staff has included several female writer/gamers.
* MultiPlatform: Most of the games promoted fall into this, with a particular emphasis on mobile games.
* NiceGuy: As the page quote indicates, the IGM team wants to be Nice Guys of VideogameCulture.
* {{Review}}: IGM game reviews focus on four particular points - graphics, gameplay, sound, and replayability. Each category is given a score between one and ten, with the game's final score being an average of these.
* VideoReviewShow: What is expected to eventually appear on the YouTube channel, among other things.
----