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* SolarSail: Several ship designs utilize these, snd there are several companies who provide laser beams for a quick boost as well.

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* SolarSail: Several ship designs utilize these, snd and there are several companies who provide laser beams for a quick boost as well.
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* NuclearTorchRocket: ''Atomic Rockets'' has an entire section on these, and their various types. It also notes that the exhaust plumes of any kind of torch drive could obliterate a small city, and therefore the military would want to keep a very close eye on anyone who has such a ship, since they're effectively riding around on the recoil of a Wave-Motion Gun. It also notes that a fusion rocket would want to have the reaction well away from the ship, contained within a well-insulated/shielded magnetic cage, lest the ship "glow blue-white for a fraction of a second before vapourizing." One interesting tidbit of information it mentions is that, if you're using a fusion torch, the atoms in the fusion plasma can be manipulated to "point" in a certain direction simply with a strong enough magnetic field (way stronger than the ones used in MRI scanners), allowing you to "aim" the neutrons emitted from the nuclear reactions for thrust, as well as the energetic plasma, and you also get a beam of other subatomic fragments going in the opposite direction, which can be captured for power, or directed away for yet more thrusting power.
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* PocketRocketLauncher: The site calls these simply "rocket guns," and specifically name-drops the gyrojet. It notes that the launchers are very light and cheap (which is great for spaceships with conventional engines, as they have very strict weight restrictions), and due to the nature of rockets, are nearly silent, and have next to no heat buildup or recoil (recoil is way less of a problem than you might think in zero-gee combat-in short, a soldier in full battledress, plus gun, outmasses a bullet so much that they'd go precisely nowhere even if they don't TakeCover, which they of course will; barring deliberately using the gun as a very inefficient thruster for some reason-but nobody likes having their guns melt; especially if they burn a hole in your spacesuit doing so). With specialized ammo (various kinds of TrickBomb warheads, and/or dial-a-range rounds to prevent decompression of a habitable spaceship compartment), it could be a great future-tech weapon to arm your characters with.
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* FasterThanLightTravel: Discouraged, as are many [[MohsScaleOfScienceFictionHardness soft-SF]] tropes, but Chung's advice if you have to have it is to [[MagicAIsMagicA follow consistent rules]].

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* FasterThanLightTravel: Discouraged, as are many [[MohsScaleOfScienceFictionHardness soft-SF]] soft science fiction tropes, but Chung's advice if you have to have it is to [[MagicAIsMagicA follow consistent rules]].



* PillarOfLight: Downplayed in the "Laser Launch" portion of "Surface-to-Orbit." Laser beams can be used to provide rocketless spacecraft launch by vaporizing a block of solid fuel or igniting a gas, either a hydrogen/dust mix[[note]] hydrogen is transparent to most laser frequencies, so it needs something to catch the light, as it were-preferrably not the rocket nozzle, though[[/note]], or, with a top-shaped mirror and cowling vents, regular-ass air. This being on the rock-hard end of the Mohs Scale, the beam would be invisible until it hit something (ie, the solid-fuel brick) or passed through a cloud of something (like the aforesaid dust), but Artist's Impressions show a reddish beam.

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* PillarOfLight: Downplayed in the "Laser Launch" portion of "Surface-to-Orbit." Laser beams can be used to provide rocketless spacecraft launch by vaporizing a block of solid fuel or igniting a gas, either a hydrogen/dust mix[[note]] hydrogen is transparent to most laser frequencies, so it needs something to catch the light, as it were-preferrably not the rocket nozzle, though[[/note]], or, with a top-shaped mirror and cowling vents, regular-ass air. This being on the rock-hard end of the Mohs Scale, a hard science fiction, the beam would be invisible until it hit something (ie, the solid-fuel brick) or passed through a cloud of something (like the aforesaid dust), but Artist's Impressions show a reddish beam.
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* GenerationXerox: Elon Musk III is mayor of Cape Dread.

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* LittleGreenMen: Tremlins (Techno-[[GripingAboutGremlins gremlins]]), who look an awful lot like [[VideoGame/KerbalSpaceProgram Kerbals]]. A nicer product of the same genetic engineering program that created Riggers. They come in Tame and Feral varieties. Most of the tame variety are employed by [[SelfInsertFic Wincell Chung's Atomic Rockets Inc]] (a shipbuilding company with an endearingly eccentric CEO in "[=RocketCat=]'s Universe"). Feral Tremlins stow away on commercial ships and pay their way by helping with the ship's upkeep. Tremlins officially don't exist, because if they did, then they'd all have to be killed because there's no transhumanism allowed.
* LivingShip: Rigger ships. They're noted to be signi
ficantly worse than mechanical ones, with the sole exception of the fact that they can heal from damage (that a normal ship wouldn't have gotten at all).

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* LittleGreenMen: Tremlins (Techno-[[GripingAboutGremlins gremlins]]), who look an awful lot like [[VideoGame/KerbalSpaceProgram Kerbals]]. A nicer product of the same genetic engineering program that created Riggers. They come in Tame and Feral varieties. Most of the tame variety are employed by [[SelfInsertFic Wincell Chung's Atomic Rockets Inc]] (a shipbuilding company with an endearingly eccentric CEO in "[=RocketCat=]'s Universe"). Feral Tremlins stow away on commercial ships and pay their way by helping with the ship's upkeep. Tremlins officially don't exist, because if they did, then they'd all have to be killed because there's there's no transhumanism allowed.
* LivingShip: Rigger ships. They're noted to be signi
ficantly
significantly worse than mechanical ones, with the sole exception of the fact that they can heal from damage (that a normal ship wouldn't have gotten at all).

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* LittleGreenMen: Tremlins (Techno-[[GripingAboutGremlins gremlins]]), who look an awful lot like [[VideoGame/KerbalSpaceProgram Kerbals]]. A nicer product of the same genetic engineering program that created Riggers. They come in Tame and Feral varieties. Most of the tame variety are employed by [[SelfInsertFic Wincell Chung's Atomic Rockets Inc]] (a shipbuilding company with an endearingly eccentric CEO in "[=RocketCat=]'s Universe"). Feral Tremlins stow away on commercial ships and pay their way by helping with the ship's upkeep. Tremlins officially don't exist, because if they did, then they'd all have to be killed because there's

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* LittleGreenMen: Tremlins (Techno-[[GripingAboutGremlins gremlins]]), who look an awful lot like [[VideoGame/KerbalSpaceProgram Kerbals]]. A nicer product of the same genetic engineering program that created Riggers. They come in Tame and Feral varieties. Most of the tame variety are employed by [[SelfInsertFic Wincell Chung's Atomic Rockets Inc]] (a shipbuilding company with an endearingly eccentric CEO in "[=RocketCat=]'s Universe"). Feral Tremlins stow away on commercial ships and pay their way by helping with the ship's upkeep. Tremlins officially don't exist, because if they did, then they'd all have to be killed because there's there's no transhumanism allowed.
* LivingShip: Rigger ships. They're noted to be signi
ficantly worse than mechanical ones, with the sole exception of the fact that they can heal from damage (that a normal ship wouldn't have gotten at all).

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* MatterReplicator: Amusingly called a "Santa Claus Engine," because you tell the machine what you want and then you get it, unless you ask for something untoward, in which case, you get punished somehow (ie, you're on the naughty list and banned from using it until you've served your prison term). It's discussed how such a thing would work (and it's a little more involved than how ''Franchise/StarTrek'' does it): using a fusion torch to vaporize raw materials, which then get squirted over magnetized plates with frequencies attuned to the elements in the plasma stream. These plates are emptied into containers, which feed a machine called a "fabber, which assembles the refined materials into useful things. It's also posited that there'd be a dedicated police force monitoring their use, in case someone replicates illegal goods (illicit drugs, nuclear weapons, etc).



* ReactionlessDrive: Strongly discouraged, but for less obvious reasons: according to Chung, even a weak reactionless drive is more than capable of [[EarthShatteringKaboom shattering planets]].

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* ReactionlessDrive: Strongly discouraged, but for less obvious reasons: according MisappliedPhlebotinum: The knock-on effect of certain machines are discussed in their relevant sections (one example given is how replicators would immediately wreck the economy), and writers are encouraged to Chung, even a weak reactionless drive is more than capable think real hard about the unintended consequences of [[EarthShatteringKaboom shattering planets]].their fantastic, plot-hole sealing machines.


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* ReactionlessDrive: Strongly discouraged, but for less obvious reasons: according to Chung, even a weak reactionless drive is more than capable of [[EarthShatteringKaboom shattering planets]].


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* OrionDrive: Canada, of all places, has a fleet of nuke-propelled battleships due to having some of the richest uranium deposits on Earth.
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* ShoutOut: Atomic Rockets Inc is set up like the [[Literature/CharlieAndTheChocolateFactory Willy Wonka's Chocolate Company]], complete with MadArtist CEO and Oompa-Loompas.

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* ShoutOut: Atomic Rockets Inc is set up like the [[Literature/CharlieAndTheChocolateFactory Willy Wonka's Wonka Chocolate Company]], complete with MadArtist CEO and Oompa-Loompas.

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* BeastMan: Rocket Cats are {{Uplifted Animal}}s based on cats, employed to track down Riggers.

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* BeastMan: Rocket Cats are {{Uplifted Animal}}s based on cats, employed to track down Riggers.Riggers (or, rather, any genetically engineered species, but only Riggers officially exist).



* LittleGreenMen: Tremlins (Techno-gremlins), who look an awful lot like Kerbals. A nicer product of the same genetic engineering program that created Riggers.

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* LandOfOneCity: Collectively called "Asteroid-Athens," city-states on asteroids. They house covens of psychics, hive-minded cyborgs, a colony of SpaceElves, and scissor-happy feminazis.
* LittleGreenMen: Tremlins (Techno-gremlins), (Techno-[[GripingAboutGremlins gremlins]]), who look an awful lot like Kerbals.[[VideoGame/KerbalSpaceProgram Kerbals]]. A nicer product of the same genetic engineering program that created Riggers. They come in Tame and Feral varieties. Most of the tame variety are employed by [[SelfInsertFic Wincell Chung's Atomic Rockets Inc]] (a shipbuilding company with an endearingly eccentric CEO in "[=RocketCat=]'s Universe"). Feral Tremlins stow away on commercial ships and pay their way by helping with the ship's upkeep. Tremlins officially don't exist, because if they did, then they'd all have to be killed because there's
* NoTranshumanismAllowed: The disastrous result of using humans genetically modified to be extremely light (namely, the cannibalistic, refugee-from-halloweentown Riggers) means that genetic modification is illegal.
* ShoutOut: Atomic Rockets Inc is set up like the [[Literature/CharlieAndTheChocolateFactory Willy Wonka's Chocolate Company]], complete with MadArtist CEO and Oompa-Loompas.
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* BeastMan: Rocket Cats are {{Uplifted Animals}} based on cats, employed to track down Riggers.

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* BeastMan: Rocket Cats are {{Uplifted Animals}} Animal}}s based on cats, employed to track down Riggers.
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It also has three sample settings: "[=RocketCat=]'s Universe" (the most fleshed out), "Ring Raiders," and "Cape Dread."



** The [[http://www.projectrho.com/public_html/rocket/spacegunconvent.php#id--Laser_Cannon--Non-Bomb-Pumped_Lasers Non-bomb Pumped X-Ray Laser]]. A design for a laser ''1-kilometer'' in diameter that can irradiate an unarmed ship out past Jupiter.

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** The [[http://www.projectrho.com/public_html/rocket/spacegunconvent.php#id--Laser_Cannon--Non-Bomb-Pumped_Lasers Non-bomb Pumped X-Ray Laser]]. A design for a laser ''1-kilometer'' in diameter that can irradiate an unarmed ship out past Jupiter.Jupiter.

!! Tropes used in sample settings:
* BeastMan: Rocket Cats are {{Uplifted Animals}} based on cats, employed to track down Riggers.
* DemBones: The antagonists of "[=RocketCat=]'s Universe" are the Riggers, a hostile group of TransHumanAliens who look like skeletons.
* LittleGreenMen: Tremlins (Techno-gremlins), who look an awful lot like Kerbals. A nicer product of the same genetic engineering program that created Riggers.
* SolarSail: Several ship designs utilize these, snd there are several companies who provide laser beams for a quick boost as well.
* StrawFeminist: Astro-Amazons, a HumanSubspecies that reproduces parthogenically and castrate every male human they meet.
* WaveMotionGun:
** The backstory of "[=RocketCat=]'s Universe" has Texas build laser-launch facilities, sending pioneers to the solar system... as an economic stimulus plan.
** Rocket Cat ships have a Casaba Howitzer cannon, which focus nuclear bomb explosions into spear-like beams of plasma.
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** KineticWeaponsAreJustBetter, because you only have to throw something-anything, really, one example given was [[FoodSlap a can of ravioli]]-very very hard to hurt someone (and how hard they get hit is subject to how fast whatever you're shooting at is moving; the example given was an astronaut tossing the cat's litterbox out the airlock at a shipload of space pirates), whereas lasers and particle beams are inefficient (to the point that if you find a power source capable of making them viable, you might as well chuck the power source at the enemy instead) and subject to blooming after a comparatively short distance. Furthermore, energy weapons have other attendant problems. Lasers will cook your ship with their waste heat. , and [[https://en.wikipedia.org/wiki/Synchrotron_radiation particle accelerators emit radiation in the course of normal operation,]] turning the ship into a flying graveyard. Besides which, if thrown hard enough, mass driver bullets create nuclear reactions on impact anyways.

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** KineticWeaponsAreJustBetter, because you only have to throw something-anything, really, one example given was [[FoodSlap a can of ravioli]]-very very hard to hurt someone (and how hard they get hit is subject to how fast whatever you're shooting at is moving; the example given was an astronaut tossing the cat's litterbox out the airlock at a shipload of space pirates), whereas lasers and particle beams are inefficient (to the point that if you find a power source capable of making them viable, you might as well chuck the power source at the enemy instead) and subject to blooming after a comparatively short distance. Furthermore, energy weapons have other attendant problems. Lasers will cook your ship with their waste heat. , heat, and [[https://en.wikipedia.org/wiki/Synchrotron_radiation particle accelerators emit radiation in the course of normal operation,]] turning the ship into a flying graveyard. Besides which, if thrown hard enough, mass driver bullets create nuclear reactions on impact anyways.


* JustifiedTrope: Using particle beams allows the author to use other tropes that make sci-fi "fun," like DeflectorShields and radiation-absorbing armor plating.

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* JustifiedTrope: Using particle beams allows the author to use other tropes that make sci-fi "fun," like DeflectorShields and radiation-absorbing armor plating. How to keep synchrotron radiation from killing everybody on the ship is left as an excersize for the writer.



** KineticWeaponsAreJustBetter, because you only have to throw something-anything, really, one example given was [[FoodSlap a can of ravioli]]-very very hard to hurt someone (and how hard they get hit is subject to how fast whatever you're shooting at is moving; the example given was an astronaut tossing the cat's litterbox out the airlock at a shipload of space pirates), whereas lasers and particle beams are inefficient (to the point that if you find a power source capable of making them viable, you might as well chuck the power source at the enemy instead) and subject to blooming after a comparatively short distance. Furthermore, energy weapons have other attendant problems. Lasers will cook your ship with their waste heat. Besides which, if thrown hard enough, mass driver bullets create nuclear reactions on impact anyways.

to:

** KineticWeaponsAreJustBetter, because you only have to throw something-anything, really, one example given was [[FoodSlap a can of ravioli]]-very very hard to hurt someone (and how hard they get hit is subject to how fast whatever you're shooting at is moving; the example given was an astronaut tossing the cat's litterbox out the airlock at a shipload of space pirates), whereas lasers and particle beams are inefficient (to the point that if you find a power source capable of making them viable, you might as well chuck the power source at the enemy instead) and subject to blooming after a comparatively short distance. Furthermore, energy weapons have other attendant problems. Lasers will cook your ship with their waste heat. , and [[https://en.wikipedia.org/wiki/Synchrotron_radiation particle accelerators emit radiation in the course of normal operation,]] turning the ship into a flying graveyard. Besides which, if thrown hard enough, mass driver bullets create nuclear reactions on impact anyways.
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I acted impulsively and forgot the rules of ettiquette. Reverting my edit until the matter is settled.


** KineticWeaponsAreJustBetter, because you only have to throw something-anything, really, one example given was [[FoodSlap a can of ravioli]]-very very hard to hurt someone (and how hard they get hit is subject to how fast whatever you're shooting at is moving; the example given was an astronaut tossing the cat's litterbox out the airlock at a shipload of space pirates), whereas lasers and particle beams are inefficient (to the point that if you find a power source capable of making them viable, you might as well chuck the power source at the enemy instead) and subject to blooming after a comparatively short distance. Furthermore, energy weapons have other attendant problems. Lasers will cook your ship with their waste heat, and [[https://en.wikipedia.org/wiki/Synchrotron_radiation particle accelerators emit radiation in the course of normal operation,]] turning the ship into a flying graveyard. Besides which, if thrown hard enough, mass driver bullets create nuclear reactions on impact anyways.

to:

** KineticWeaponsAreJustBetter, because you only have to throw something-anything, really, one example given was [[FoodSlap a can of ravioli]]-very very hard to hurt someone (and how hard they get hit is subject to how fast whatever you're shooting at is moving; the example given was an astronaut tossing the cat's litterbox out the airlock at a shipload of space pirates), whereas lasers and particle beams are inefficient (to the point that if you find a power source capable of making them viable, you might as well chuck the power source at the enemy instead) and subject to blooming after a comparatively short distance. Furthermore, energy weapons have other attendant problems. Lasers will cook your ship with their waste heat, and [[https://en.wikipedia.org/wiki/Synchrotron_radiation particle accelerators emit radiation in the course of normal operation,]] turning the ship into a flying graveyard.heat. Besides which, if thrown hard enough, mass driver bullets create nuclear reactions on impact anyways.
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You're right. I misremembered. It's synchotron radiation, not bremelsstrung. Point remains that it turns the ship into a spacefaring fallout zone.


** KineticWeaponsAreJustBetter, because you only have to throw something-anything, really, one example given was [[FoodSlap a can of ravioli]]-very very hard to hurt someone (and how hard they get hit is subject to how fast whatever you're shooting at is moving; the example given was an astronaut tossing the cat's litterbox out the airlock at a shipload of space pirates), whereas lasers and particle beams are inefficient (to the point that if you find a power source capable of making them viable, you might as well chuck the power source at the enemy instead) and subject to blooming after a comparatively short distance. Furthermore, energy weapons have other attendant problems. Lasers will cook your ship with their waste heat, and particle beams emit radiation in the course of normal operation, turning the ship into a flying graveyard. Besides which, if thrown hard enough, mass driver bullets create nuclear reactions on impact anyways.

to:

** KineticWeaponsAreJustBetter, because you only have to throw something-anything, really, one example given was [[FoodSlap a can of ravioli]]-very very hard to hurt someone (and how hard they get hit is subject to how fast whatever you're shooting at is moving; the example given was an astronaut tossing the cat's litterbox out the airlock at a shipload of space pirates), whereas lasers and particle beams are inefficient (to the point that if you find a power source capable of making them viable, you might as well chuck the power source at the enemy instead) and subject to blooming after a comparatively short distance. Furthermore, energy weapons have other attendant problems. Lasers will cook your ship with their waste heat, and [[https://en.wikipedia.org/wiki/Synchrotron_radiation particle beams accelerators emit radiation in the course of normal operation, operation,]] turning the ship into a flying graveyard. Besides which, if thrown hard enough, mass driver bullets create nuclear reactions on impact anyways.
Is there an issue? Send a MessageReason:
None


** KineticWeaponsAreJustBetter, because you only have to throw something-anything, really, one example given was [[FoodSlap a can of ravioli]]-very very hard to hurt someone (and how hard they get hit is subject to how fast whatever you're shooting at is moving; the example given was an astronaut tossing the cat's litterbox out the airlock at a shipload of space pirates), whereas lasers and particle beams are inefficient (to the point that if you find a power source capable of making them viable, you might as well chuck the power source at the enemy instead) and subject to blooming after a comparatively short distance. Furthermore, energy weapons have other attendant problems. Lasers will cook your ship with their waste heat. Besides which, if thrown hard enough, mass driver bullets create nuclear reactions on impact anyways.

to:

** KineticWeaponsAreJustBetter, because you only have to throw something-anything, really, one example given was [[FoodSlap a can of ravioli]]-very very hard to hurt someone (and how hard they get hit is subject to how fast whatever you're shooting at is moving; the example given was an astronaut tossing the cat's litterbox out the airlock at a shipload of space pirates), whereas lasers and particle beams are inefficient (to the point that if you find a power source capable of making them viable, you might as well chuck the power source at the enemy instead) and subject to blooming after a comparatively short distance. Furthermore, energy weapons have other attendant problems. Lasers will cook your ship with their waste heat.heat, and particle beams emit radiation in the course of normal operation, turning the ship into a flying graveyard. Besides which, if thrown hard enough, mass driver bullets create nuclear reactions on impact anyways.
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Bremsstrahlung is an effect of a charged particle beam impacting a target, not an effect that occurs when a ship is using a particle beam weapon.


* JustifiedTrope: Using particle beams (never mind what we said below about turning your ship into space-chernobyl) allows the author to use other tropes that make sci-fi "fun," like DeflectorShields and radiation-absorbing armor plating.

to:

* JustifiedTrope: Using particle beams (never mind what we said below about turning your ship into space-chernobyl) allows the author to use other tropes that make sci-fi "fun," like DeflectorShields and radiation-absorbing armor plating.



** KineticWeaponsAreJustBetter, because you only have to throw something-anything, really, one example given was [[FoodSlap a can of ravioli]]-very very hard to hurt someone (and how hard they get hit is subject to how fast whatever you're shooting at is moving; the example given was an astronaut tossing the cat's litterbox out the airlock at a shipload of space pirates), whereas lasers and particle beams are inefficient (to the point that if you find a power source capable of making them viable, you might as well chuck the power source at the enemy instead) and subject to blooming after a comparatively short distance. Furthermore, energy weapons have other attendant problems. Lasers will cook your ship with their waste heat, and particle rays will make it [[SicklyGreenGlow glow in the dark]] from bremelsstrung radiation. Besides which, if thrown hard enough, mass driver bullets create nuclear reactions on impact anyways.

to:

** KineticWeaponsAreJustBetter, because you only have to throw something-anything, really, one example given was [[FoodSlap a can of ravioli]]-very very hard to hurt someone (and how hard they get hit is subject to how fast whatever you're shooting at is moving; the example given was an astronaut tossing the cat's litterbox out the airlock at a shipload of space pirates), whereas lasers and particle beams are inefficient (to the point that if you find a power source capable of making them viable, you might as well chuck the power source at the enemy instead) and subject to blooming after a comparatively short distance. Furthermore, energy weapons have other attendant problems. Lasers will cook your ship with their waste heat, and particle rays will make it [[SicklyGreenGlow glow in the dark]] from bremelsstrung radiation.heat. Besides which, if thrown hard enough, mass driver bullets create nuclear reactions on impact anyways.

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