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Changed: 6

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* GroinAttack: While it's easy to miss, one of the few lulls in the fight in "Shock 2" comes when Mr. Green apparently kicks Mr. Red between the legs, leaving him curled up on the floor.



* ImmediateSequel: Shock 1 ends with a SmashToBlack as Mr. Red and Mr. Green are about to trade their first blow, while Shock 2 begins with said blow.
* ISurrenderSuckers: When Mr. Red is first held at gunpoint in Shock 1, he lets himself get taken in for all of a few seconds before he starts kicking ass again.

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* ImmediateSequel: Shock 1 "Shock 1" ends with a SmashToBlack as Mr. Red and Mr. Green are about to trade their first blow, while Shock 2 "Shock 2" begins with said blow.
* ISurrenderSuckers: When Mr. Red is first held at gunpoint in Shock 1, "Shock 1", he lets himself get taken in for all of a few seconds before he starts kicking ass again.
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* ImmediateSequel: Shock 1 ends with a SmashToBlack as Mr. Red and Mr. Green are about to trade their first blow, while Shock 2 begins with said blow.
* ISurrenderSuckers: When Mr. Red is first held at gunpoint in Shock 1, he lets himself get taken in for all of a few seconds before he starts kicking ass again.

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Removed: 49

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* JitterCam: Used a lot in "Project Retribution."



* JitterCam: Used a lot in "Project Retribution."
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* JitterCam: Used a lot in "Project Retribution."

Added: 461

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* LightningBruiser: Both Mr Red and Mr Dark Green can move fatser than the eye can track, demolish buildings with their bare hands and be thrown through said buildings and get straight back up.

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* LightningBruiser: Both Mr Red and Mr Dark Green can move fatser faster than the eye can track, demolish buildings with their bare hands and be thrown through said buildings and get straight back up.


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* PreAsskickingOneLiner: "Shock 3" has Mr. Green reminding Mr. Red what day it is just before the fighting starts:
--> '''Mr. Green:''' You remember what today is right?\\
'''Mr. Red:''' Not exactly.\\
'''Mr. Green:''' Employee checkup. ''(summons a clone to attack him)''
* PyrrhicVictory: The ending of "Shock 2." Mr. Red defeats Mr. Green and is hired, but he was applying for a janitorial position and the fight left an ungodly mess that he now has to clean up.
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removed an Up To Eleven wick


* FlashStep: The two main characters (Mr. Red, and Mr. Green) both posses the ability to Flash Step and do so multiple times during their clashes. "Project Retribution" can essentially be described as [[UpToEleven numerous flash steps interspersed with occasional breaks.]]

to:

* FlashStep: The two main characters (Mr. Red, and Mr. Green) both posses the ability to Flash Step and do so multiple times during their clashes. "Project Retribution" can essentially be described as [[UpToEleven numerous flash steps interspersed with occasional breaks.]]
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ZCE comment-outs.


* BosssUnfavoriteEmployee: Mr Red

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* %%* BosssUnfavoriteEmployee: Mr Red



* OneManArmy: Both Mr. Red and Mr. Green.

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* %%* OneManArmy: Both Mr. Red and Mr. Green.



* RuleOfCool: Now at higher velocities.

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* %%* RuleOfCool: Now at higher velocities.
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typo


* CanonFodder: The security guards. Almost every one is taken out with one blow.

to:

* CanonFodder: CannonFodder: The security guards. Almost every one is taken out with one blow.
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Created a page for this series a few months back, am currently transferring tropes from my page to this one (ones that haven't already been covered) before deleting my page

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* BeatThemAtTheirOwnGame: In Shock 3, Mr Dark Green rapidly creates clones in order to fight Mr Red while in his time slowed state.
* BossBanter: Mr Dark Green teases Red, trying to goad him into using his full abilities.
* BosssUnfavoriteEmployee: Mr Red


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* CanonFodder: The security guards. Almost every one is taken out with one blow.


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*DoppelgangerSpin: Played with. While there is only one real Mr Dark Green and he can only be bested by finding and defeating him, the clones are far from illusionary, able to fight Mr Red to a standstill and punch holes in buildings.


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* KungFuSonicBoom: Some clashes cause a visible ripple and loud crack, even doing damage to surrounding structures.


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* LightningBruiser: Both Mr Red and Mr Dark Green can move fatser than the eye can track, demolish buildings with their bare hands and be thrown through said buildings and get straight back up.


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* NighInvulnerability: Mr Dark Green's clones can be incapacitated but they cannot be killed. They can only be defeated by finding the real one.


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* RapidFireFisticuffs: A core tenant of the series. Sometimes it's hard to keep up.


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* SpeedEchoes: While has has time stopped, Mr Red leaves a cyan afterimage behind him as he moves.
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* CallingYourAttacks: Mr. Green does this in "Shock 3" before elbow-dropping Mr. Red through the floor. "[[Wrestling/{{WWE}} PEOPLE'S ELBOW!]]"


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* GunsAreUseless: Gun-wielding mooks fare about as well against Mr. Red as all the rest. That being said, Mr. Red does get a gun of his own for a few seconds and shoots a couple of henchmen with it.


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* LeetLingo: A frequent occurrence in the dialogue with terms like "nub" and "moar". This was a web animation from the early [=2000s=], after all.
* MesACrowd: Mr. Green's most notable power is his ability to create duplicates of himself. In "Shock 2", six of him rush at Mr. Red, and in "Shock 3", his clones are also shown to be able to create clones, and his fight with Mr. Red ends with about two dozen Mr. Greens standing around.
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* FreezeFrameBonus: It is noted that, with some keen eye and some rewatching, you can actually spot which one is the real Mr. Green in "Shock 3". [[spoiler:He was the one who threw the pillar at Mr. Red, since Mr. Red never actually beat him and he was focused on the clone, allowing Mr. Green to [[PlayingPossum play dead]] and throw Mr. Red off. And when everyone is assembled and Mr. Red has to find the real one, the real Mr. Green is the one next to him with the crossed arms]].

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