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However as was stated above this Emperor is Super Robot Hitler levels of racist. With every new triumph the "Emperor's" madness and lust for power grows by the minute. With every success he demands more minority purging and more alien genocide and more godlike devotion to him. Finally one of the "Emperors" sons have had enough of his fathers and the Imperiums insanity

to:

However as was stated above this Emperor is Super Robot Hitler levels of racist. With every new triumph the "Emperor's" madness and lust for power grows by the minute. With every success he demands more minority purging and more alien genocide and more godlike devotion to him. Finally one of the "Emperors" sons have had enough of his fathers and the Imperiums Imperium's insanity
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The first Custodes are described as the first genetically and psychologically altered warriors created by the Emperor during the Terran Unification Wars, a descrption which obviouslly fits Thunder Warriors more, unless the first Custodes actually '''were''' Thunder Warrriors. Emperor could take those rare of the Thunder Warriors who weren't suffering from [[AxCrazy violent insanity]] and/or [[TheSociopath psychpathy]], and fix their genetic flaws for them to become Custodes. While the hidden dark truth is that the Emperor ordered execution of all Thunder Warriors, this could be in part a lie, for the Emperor to seem more ruthless than he really was to his close underlings. This would line up with the historical [[UsefulNotes/{{Augustus}} Emperor Augustus]] playing up his ruthlessness, as seen with Augustus' last words: ''"Have I played my part well in the comedy of life? Then applaud!''.

to:

The first Custodes are described as the first genetically and psychologically altered warriors created by the Emperor during the Terran Unification Wars, a descrption which obviouslly fits Thunder Warriors more, unless the first Custodes actually '''were''' Thunder Warrriors. Emperor could take those rare of the Thunder Warriors who weren't suffering from [[AxCrazy violent insanity]] and/or [[TheSociopath psychpathy]], psychopathy]], and fix their genetic flaws for them to become Custodes. While the hidden dark truth is that the Emperor ordered execution of all Thunder Warriors, this could be in part a lie, for the Emperor to seem more ruthless than he really was to his close underlings. This would line up with the historical [[UsefulNotes/{{Augustus}} Emperor Augustus]] playing up his ruthlessness, as seen with Augustus' last words: ''"Have I played my part well in the comedy of life? Then applaud!''.
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Added DiffLines:

[[WMG: The Lamenters are chimeric with one of the Lost Legions]]
It's quite possible one of the Lost Legions had one or more traits that were thought to be able to balance out Blood Angel geneseed flaws. However, due to some unforseen issue, the Lamenters wound up with their memetically terrible luck instead.
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** Alternatively, the rest of this is true, but there are no loyalist Overlords--the tomb-world Lords awoke first as per another WMG somewhere on the site, and many, without contact with their superiors, reverted to earlier patterns. Some of these remain loyally C'tan-ist due to contact with the greater shards or just centuries of independence.
** Implied to be true. Transcendent C'tans regain their intelligence and personality and should be capable of acquiring a Necron Tombworld via subtle means or sheer might. There is also a certain Phaeron who is rumored to be a disguised C'tan shard since 5th edition.


to:

** * Alternatively, the rest of this is true, but there are no loyalist Overlords--the tomb-world Lords awoke first as per another WMG somewhere on the site, and many, without contact with their superiors, reverted to earlier patterns. Some of these remain loyally C'tan-ist due to contact with the greater shards or just centuries of independence.
** * Implied to be true. Transcendent C'tans regain their intelligence and personality and should be capable of acquiring a Necron Tombworld via subtle means or sheer might. There is also a certain Phaeron who is rumored to be a disguised C'tan shard since 5th edition.

Added: 5

Changed: 122

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[[WMG: The Tyranids were the Old Ones final solution to Chaos.]]

After the immaterium was fucked over by the War In Heaven, the presence of sentient minds perpetuated its chaotic nature indefinitely. Thus, the Old Ones made the Tyranids, a species with such a strong collective HiveMind that it will be able to defeat Chaos (the Shadow in the Warp). They were meant to remove all sentient life from the galaxy if and only if Chaos started getting out of hand - that is, they didn't want to kill everything, but they wanted even less everything enslaved to the Chaos Gods. The Tyranids were stationed outside the Galaxy and made a few harvest runs every now and then to restock on energy and mass, and the seeding of deathworlds with Tyranid-Adjacent bioforms was nothing less than the creation of a surveillance system - each animal on those worlds was, essentially, a piece of an optical telescope array that allowed the hivemind to maintain total glactic surveillance, to ensure the warp rifts didn't git out of hand. The Eye of Terror's appaearence began waking the hive fleets from dormancy, and now that the Cicatrix Maledictum is there it's time for the cleaners to, er. Clean.

[[WMG: The 41st millenia is actually rather chill and a nice place to live]]
we are just seeing it threw the eyes of imperial propaganda written by a particularly xenophobic zealot who vastly exagerates all the negative traits of every factoin thats not the empire, as well as portraying the Empire in a more positive(in the eyes of a xenophobic cultist at least) light

[[WMG: The Sisters of Battles "miracles" function as a miniture version of the shadow in the warp]]
they are psychic but function differently then what we know of as psychic powers, instead of there power coming from tapping into the vast energys of the collective mindscape that is the warp, they instead draw purely on there own mind and soul, tempering it threw zeal and willpower, this is why many of there effects tend to be less obviously supernatural and impressive, because there drawing only on one soul rather then the combined energy of all life, but in exchange they are not vulnerable to the normal issues of psykers like blanks or daemonic possesion, as those deal with a connection to the warp they do not have

[[WMG: Warhammer 40k the tabletop game and its spinoffs are works of InUniverse propaganda on the part of the Imperium]]

The Imperium is, in actuality, a North Korea-like pariah state whose borders don't extend beyond Segmentum Solar (If Holy Terra is even Earth at all.) that portrays itself as more powerful than it actually is while simultaneously making its enemies seem terrifyingly powerful and monstrously evil to keep the lower classes loyal to the regime.

to:

[[WMG: The Tyranids were the Old Ones Ones' final solution to Chaos.]]

After the immaterium was fucked over by the War In in Heaven, the presence of sentient minds perpetuated its chaotic nature indefinitely. Thus, the Old Ones made the Tyranids, a species with such a strong collective HiveMind that it will be able to defeat Chaos (the Shadow in the Warp). They were meant to remove all sentient life from the galaxy if and only if Chaos started getting out of hand - that is, they didn't want to kill everything, but they wanted even less everything enslaved to the Chaos Gods. The Tyranids were stationed outside the Galaxy and made a few harvest runs every now and then to restock on energy and mass, and the seeding of deathworlds with Tyranid-Adjacent bioforms was nothing less than the creation of a surveillance system - -- each animal on those worlds was, essentially, a piece of an optical telescope array that allowed the hivemind to maintain total glactic surveillance, to ensure the warp rifts didn't git out of hand. The Eye of Terror's appaearence began waking the hive fleets from dormancy, and now that the Cicatrix Maledictum is there it's time for the cleaners to, er. Clean.

[[WMG: The 41st millenia millennium is actually rather chill and a nice place to live]]
we We are just seeing it threw through the eyes of imperial Imperial propaganda written by a particularly xenophobic zealot who vastly exagerates exaggerates all the negative traits of every factoin thats faction that's not the empire, Imperium, as well as portraying the Empire Imperium in a more positive(in positive (in the eyes of a xenophobic cultist at least) light

light.

[[WMG: The Sisters of Battles Battle's "miracles" function as a miniture version of the shadow Shadow in the warp]]
they
Warp]]
They
are psychic but function differently then than what we know of as psychic powers, instead powers. Instead of there their power coming from tapping into the vast energys energies of the collective mindscape that is the warp, Warp, they instead draw purely on there their own mind and soul, tempering it threw through zeal and willpower, this willpower. This is why many of there their effects tend to be less obviously supernatural and impressive, because there they're drawing only on one soul rather then than the combined energy of all life, but in exchange they are not vulnerable to the normal issues of psykers like blanks or daemonic possesion, possession, as those deal with a connection to the warp Warp that they do not have

have.

[[WMG: Warhammer 40k ''Warhammer 40k'' the tabletop game and its spinoffs are works of InUniverse propaganda on the part of the Imperium]]

The Imperium is, in actuality, a North Korea-like pariah state whose borders don't extend beyond Segmentum Solar (If (if Holy Terra is even Earth at all.) all) that portrays itself as more powerful than it actually is while simultaneously making its enemies seem terrifyingly powerful and monstrously evil to keep the lower classes loyal to the regime.



* The Warp is, in truth, no more dangerous than Materium deep space. Tales of "daemons" and "chaos gods" attacking ships that pass through it are just a way of covering up industrial accidents caused by unreliable, out-of-date warp-drives that the Imperium considers too expensive to replace. Similarly, the Astronomican is not necessary for Warp navigation, and only makes the process slightly more convenient - The Imperium exaggerates the danger of "calculated jumps" to make Holy Terra's rule over other systems seem more necessary.
* The Horus Heresy was an attempted military coup by "traitor" Astartes chapters, but was not driven by Chaos corruption, just a rivalry between the military and civilian factions of the Imperial government, as represented by the Primarchs and the Council of Terra, respectively. The surviving "Chaos Space Marines" (Who don't call themselves that.) are largely identical to their "uncorrupted" counterparts, for good and for ill, only differing in that they believe the High Lords of Terra are the ones corrupted by Chaos, and that Warmaster Abaddon, grandson of the Emperor, should be installed as Imperial Regent.
* The Aeldari are actually a species of abhumans living outside Imperial territory - the "Fall of the Aeldari" and the collapse of human civilization at the end of the Age of Technology were the same event. Imperium propaganda labels the Eldar as "xenos" as a way of systematically dehumanizing them. The Drukhari are a subculture within Aeldari society that has particularly liberal views about love, sexuality, and body modification, who the fascistic Imperium find especially abhorrent, and so they are smeared as hedonistic sadomasochists obsessed with mutilating themselves and others.
* The Tyranids, who call themselves "Star Children", don't actually have a hive mind, instead they are a species of individually sapient beings who rule an empire located in the Large Magellanic Cloud [[MirroringFactions which is quite similar to the Imperium structurally and ideologically]] - Like the Imperium, the Star Children build teeming "hive cities" on the worlds they colonize and rely on a WeHaveReserves strategy when waging war, which has given rise to a myth that they are an endlessly-reproducing, all-consuming mindless swarm. The Star Children have the unique ability to crossbreed with other sapient species, and mixed-species populations descended from Star Children refugees that interbred with humans during the Age of Strife can be found on many of the Imperium's worlds. These minority groups, denounced as subversive "genestealers" by Imperial propaganda, are systematically persecuted for their refusal to give up traditional Star Child religion and convert to the Imperial Cult, and consequently are easily recruited by revolutionary movements. The "Tyrannic Wars" were actually attempts by the Star Child Empire to conquer the Imperium, ostensibly to "liberate" the oppressed Star Child populations within human society.
* The Imperium invented the concept of the "Ork gestalt field" as a way of saving face - In truth, the Orks are much, ''much'' more technologically advanced than humanity, and human tech-priests simply don't understand how most Ork technology functions. As a result, to humans, [[ClarkesThirdLaw Ork technology seems like sorcery.]]

to:

* The Warp is, in truth, no more dangerous than Materium deep space. Tales of "daemons" and "chaos gods" attacking ships that pass through it are just a way of covering up industrial accidents caused by unreliable, out-of-date warp-drives that the Imperium considers too expensive to replace. Similarly, the Astronomican is not necessary for Warp navigation, and only makes the process slightly more convenient - The -- the Imperium exaggerates the danger of "calculated jumps" to make Holy Terra's rule over other systems seem more necessary.
* The Horus Heresy was an attempted military coup by "traitor" Astartes chapters, but was not driven by Chaos corruption, just a rivalry between the military and civilian factions of the Imperial government, as represented by the Primarchs and the Council of Terra, respectively. The surviving "Chaos Space Marines" (Who (who don't call themselves that.) that) are largely identical to their "uncorrupted" counterparts, for good and for ill, only differing in that they believe the High Lords of Terra are the ones corrupted by Chaos, and that Warmaster Abaddon, grandson of the Emperor, should be installed as Imperial Regent.
* The Aeldari are actually a species of abhumans living outside Imperial territory - -- the "Fall of the Aeldari" and the collapse of human civilization at the end of the Age of Technology were the same event. Imperium propaganda labels the Eldar as "xenos" as a way of systematically dehumanizing them. The Drukhari are a subculture within Aeldari society that has particularly liberal views about love, sexuality, and body modification, who the fascistic Imperium find especially abhorrent, and so they are smeared as hedonistic sadomasochists obsessed with mutilating themselves and others.
* The Tyranids, who call themselves "Star Children", don't actually have a hive mind, instead they are a species of individually sapient beings who rule an empire located in the Large Magellanic Cloud [[MirroringFactions which is quite similar to the Imperium structurally and ideologically]] - Like -- like the Imperium, the Star Children build teeming "hive cities" on the worlds they colonize and rely on a WeHaveReserves strategy when waging war, which has given rise to a myth that they are an endlessly-reproducing, all-consuming mindless swarm. The Star Children have the unique ability to crossbreed with other sapient species, and mixed-species populations descended from Star Children refugees that interbred with humans during the Age of Strife can be found on many of the Imperium's worlds. These minority groups, denounced as subversive "genestealers" by Imperial propaganda, are systematically persecuted for their refusal to give up traditional Star Child religion and convert to the Imperial Cult, and consequently are easily recruited by revolutionary movements. The "Tyrannic Wars" were actually attempts by the Star Child Empire to conquer the Imperium, ostensibly to "liberate" the oppressed Star Child populations within human society.
* The Imperium invented the concept of the "Ork gestalt field" as a way of saving face - In -- in truth, the Orks are much, ''much'' more technologically advanced than humanity, and human tech-priests simply don't understand how most Ork technology functions. As a result, to humans, [[ClarkesThirdLaw Ork technology seems like sorcery.]]sorcery]].



* The Necron'tyr existed long ago and the ruins of their empire can be found throughout Imperial space, but ''living'' Necrons are an urban legend. Rumours of their existence were spread first by conspiracy theorists and then by Imperial propagandists, who found the Necrons to be a useful scapegoat for everything from malfunctioning battle-automata to misplaced archaeological artifacts.
* The "Great Rift" that divided the Imperium after the 13th Black Crusade is not a literal but a figurative rift - Abaddon's success at Cadia encouraged other subversive movements within the Imperium to rise up in revolt, dividing Segmentum Solar in half. In response, the Imperium cracked down even further on the worlds that remained within its control, the so-called "Imperium Sanctus", preventing any information about the outside galaxy from getting in.


to:

* The Necron'tyr Necrontyr existed long ago and the ruins of their empire can be found throughout Imperial space, but ''living'' Necrons are an urban legend. Rumours of their existence were spread first by conspiracy theorists and then by Imperial propagandists, who found the Necrons to be a useful scapegoat for everything from malfunctioning battle-automata to misplaced archaeological artifacts.
* The "Great Rift" that divided the Imperium after the 13th Black Crusade is not a literal but a figurative rift - -- Abaddon's success at Cadia encouraged other subversive movements within the Imperium to rise up in revolt, dividing Segmentum Solar in half. In response, the Imperium cracked down even further on the worlds that remained within its control, the so-called "Imperium Sanctus", preventing any information about the outside galaxy from getting in.




[[WMG: Abadiel Vect knows the cure for Slannesh's curse but is keeping it for himself and is secretly an Old Ones worshipper]]
Considering it borderline impossible for Dark Eldar to tell an honest truth without some weird scam and have much better technology than the other races, only being beaten by Tyranids and Necrons. There has to be some point where a nexus of their knowledge is kept lock and key that even HERMONCULII aren't allowed into without perma-dying!

to:

[[WMG: Abadiel Asdrubael Vect knows the cure for Slannesh's Slaanesh's curse but is keeping it for himself and is secretly an Old Ones worshipper]]
Considering it borderline impossible for Dark Eldar to tell an honest truth without some weird scam and have much better technology than the other races, only being beaten by Tyranids and Necrons. There has to be some point where a nexus of their knowledge is kept lock and key that even HERMONCULII HAEMONCULI aren't allowed into without perma-dying!perma-dying!

-----
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[[WMG: Orkish really is cockney accent english]]

to:

[[WMG: Orkish really is cockney accent english]]English]]



** Hmmm. [[FridgeBrilliance What are the Tyranids running from, again?]]
*** What if the Old Ones are the ones who created the Tyranids in the first place?\\

to:

** * Hmmm. [[FridgeBrilliance What are the Tyranids running from, again?]]
*** ** What if the Old Ones are the ones who created the Tyranids in the first place?\\
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[[Abadiel Vect knows the cure for Slannesh's curse but is keeping it for himself and is secretly an Old Ones worshipper]]

to:

[[Abadiel [[WMG: Abadiel Vect knows the cure for Slannesh's curse but is keeping it for himself and is secretly an Old Ones worshipper]]
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Dwarves (which the Votann people are) and stone are often very closely connected, they have amazing technological marvels, and are artificial (genetic engineering and cloning).

to:

Dwarves (which the Votann people are) and stone are often very closely connected, they have amazing technological marvels, and are artificial (genetic engineering and cloning).cloning).

[[Abadiel Vect knows the cure for Slannesh's curse but is keeping it for himself and is secretly an Old Ones worshipper]]
Considering it borderline impossible for Dark Eldar to tell an honest truth without some weird scam and have much better technology than the other races, only being beaten by Tyranids and Necrons. There has to be some point where a nexus of their knowledge is kept lock and key that even HERMONCULII aren't allowed into without perma-dying!
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None


Obviously everyone fears death, but the Chaotic powers, for all their power and immortality, fear it more than anything in the universe because it is the ultimate order. And I'm not just talking about physical death, but complete death of both the body and soul. No change. No plans. No unpredictability. Simply the yawning void of potential unending non-existence. It's why they fear and despise Blanks. Blanks have no souls, thus no presence in the warp. They are like an invisible force they cannot see or even properly perceive. Like a black hole, they bend and suck the powers of the Warp until it ceases to exist. They are to Daemons as the undead are to humans. Even Nurgle, the embodiment of the living's fear of inevitable death and disease, fears true death because he is like an infernal version of the fourth and fifth stages of the Kubler-Ross model of the five stages of grief. He may relish in his acceptance of death and decay, but he still has no real idea what it is like to experience the true cessation of existence. He is merely a representation of mortals reactions to death, but he is not death. The same applies to the other three gods as well. When Horus had his soul eradicated by the Emperor, it sent a shock wave through the Warp that felled numerous chaos legions and sent Chaos Space Marines and Chaos Titans into absolute panic. Remember, for all his power and accomplishments, Horus was only one man with one one soul and his death was enough to save the Imperium of Man from near certain destruction by the daemonic powers. Imagine if that was done with a whole world of people? The warp would be sent into, well, chaos!

to:

Obviously everyone fears death, but the Chaotic powers, for all their power and immortality, fear it more than anything in the universe because it is the ultimate order. And I'm not just talking about physical death, but complete death of both the body and soul. No change. No plans. No unpredictability. Simply the yawning void of potential unending non-existence. It's why they fear and despise Blanks. Blanks and the C'tan. They have no souls, thus no presence in the warp. They are like an invisible force they cannot see or even properly perceive. Like a black hole, they bend and suck the powers of the Warp until it ceases to exist. They are to Daemons as the undead are to humans. Even Nurgle, the embodiment of the living's fear of inevitable death and disease, fears true death because he is like an infernal version of the fourth and fifth stages of the Kubler-Ross model of the five stages of grief. He may relish in his acceptance of death and decay, but he still has no real idea what it is like to experience the true cessation of existence. He is merely a representation of mortals reactions to death, but he is not death. The same applies to the other three gods as well. When Horus had his soul eradicated by the Emperor, it sent a shock wave through the Warp that felled numerous chaos legions and sent Chaos Space Marines and Chaos Titans into absolute panic. Remember, for all his power and accomplishments, Horus was only one man with one one soul and his death was enough to save the Imperium of Man from near certain destruction by the daemonic powers. Imagine if that was done with a whole world of people? The warp would be sent into, well, chaos!
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None


* The "Great Rift" that divided the Imperium after the 13th Black Crusade is not a literal but a figurative rift - Abaddon's success at Cadia encouraged other subversive movements within the Imperium to rise up in revolt, dividing Segmentum Solar in half. In response, the Imperium cracked down even further on the worlds that remained within its control, the so-called "Imperium Sanctus", preventing any information about the outside galaxy from getting in.

to:

* The "Great Rift" that divided the Imperium after the 13th Black Crusade is not a literal but a figurative rift - Abaddon's success at Cadia encouraged other subversive movements within the Imperium to rise up in revolt, dividing Segmentum Solar in half. In response, the Imperium cracked down even further on the worlds that remained within its control, the so-called "Imperium Sanctus", preventing any information about the outside galaxy from getting in.in.


[[WMG: The Leagues of Votann are the Men of Stone, or at least their closest descendants]]
Dwarves (which the Votann people are) and stone are often very closely connected, they have amazing technological marvels, and are artificial (genetic engineering and cloning).
Is there an issue? Send a MessageReason:
None


* The Horus Heresy was an attempted military coup by "traitor" Astartes chapters, but was not driven by Chaos corruption, just a rivalry between the military and civilian factions of the Imperial government, as represented by the Warmaster and the Senatorum Imperialis, respectively. The surviving "Chaos Space Marines" (Who don't call themselves that.) are largely identical to their "uncorrupted" counterparts, for good and for ill, only differing in that they believe the High Lords of Terra are the ones corrupted by Chaos, and that Warmaster Abaddon, grandson of the Emperor, should be installed as Imperial Regent.

to:

* The Horus Heresy was an attempted military coup by "traitor" Astartes chapters, but was not driven by Chaos corruption, just a rivalry between the military and civilian factions of the Imperial government, as represented by the Warmaster Primarchs and the Senatorum Imperialis, Council of Terra, respectively. The surviving "Chaos Space Marines" (Who don't call themselves that.) are largely identical to their "uncorrupted" counterparts, for good and for ill, only differing in that they believe the High Lords of Terra are the ones corrupted by Chaos, and that Warmaster Abaddon, grandson of the Emperor, should be installed as Imperial Regent.



* The "Great Rift" that divided the Imperium after the 13th Black Crusade is not a literal but a figurative rift - Abaddon's success at Cadia encouraged other subversive movements within the Imperium to rise up in revolt, dividing Segmentum Solar in half. In response, the Imperium cracked down even further on the worlds within its control, the so-called "Imperium Sanctus", preventing any information about the outside galaxy from getting in.

to:

* The "Great Rift" that divided the Imperium after the 13th Black Crusade is not a literal but a figurative rift - Abaddon's success at Cadia encouraged other subversive movements within the Imperium to rise up in revolt, dividing Segmentum Solar in half. In response, the Imperium cracked down even further on the worlds that remained within its control, the so-called "Imperium Sanctus", preventing any information about the outside galaxy from getting in.
Is there an issue? Send a MessageReason:
None


they are psychic but function differently then what we know of as psychic powers, instead of there power coming from tapping into the vast energys of the collective mindscape that is the warp, they instead draw purely on there own mind and soul, tempering it threw zeal and willpower, this is why many of there effects tend to be less obviously supernatural and impressive, because there drawing only on one soul rather then the combined energy of all life, but in exchange they are not vulnerable to the normal issues of psykers like blanks or daemonic possesion, as those deal with a connection to the warp they do not have

to:

they are psychic but function differently then what we know of as psychic powers, instead of there power coming from tapping into the vast energys of the collective mindscape that is the warp, they instead draw purely on there own mind and soul, tempering it threw zeal and willpower, this is why many of there effects tend to be less obviously supernatural and impressive, because there drawing only on one soul rather then the combined energy of all life, but in exchange they are not vulnerable to the normal issues of psykers like blanks or daemonic possesion, as those deal with a connection to the warp they do not havehave

[[WMG: Warhammer 40k the tabletop game and its spinoffs are works of InUniverse propaganda on the part of the Imperium]]

The Imperium is, in actuality, a North Korea-like pariah state whose borders don't extend beyond Segmentum Solar (If Holy Terra is even Earth at all.) that portrays itself as more powerful than it actually is while simultaneously making its enemies seem terrifyingly powerful and monstrously evil to keep the lower classes loyal to the regime.

* The Emperor is indeed a demigod-like superhuman mutant and psyker, but was not born in the Neolithic, instead being a Space-Marine-like supersoldier created in the Dark Age of Technology who rose to power as a warlord on Terra after the collapse of human civilization.
* The Warp is, in truth, no more dangerous than Materium deep space. Tales of "daemons" and "chaos gods" attacking ships that pass through it are just a way of covering up industrial accidents caused by unreliable, out-of-date warp-drives that the Imperium considers too expensive to replace. Similarly, the Astronomican is not necessary for Warp navigation, and only makes the process slightly more convenient - The Imperium exaggerates the danger of "calculated jumps" to make Holy Terra's rule over other systems seem more necessary.
* The Horus Heresy was an attempted military coup by "traitor" Astartes chapters, but was not driven by Chaos corruption, just a rivalry between the military and civilian factions of the Imperial government, as represented by the Warmaster and the Senatorum Imperialis, respectively. The surviving "Chaos Space Marines" (Who don't call themselves that.) are largely identical to their "uncorrupted" counterparts, for good and for ill, only differing in that they believe the High Lords of Terra are the ones corrupted by Chaos, and that Warmaster Abaddon, grandson of the Emperor, should be installed as Imperial Regent.
* The Aeldari are actually a species of abhumans living outside Imperial territory - the "Fall of the Aeldari" and the collapse of human civilization at the end of the Age of Technology were the same event. Imperium propaganda labels the Eldar as "xenos" as a way of systematically dehumanizing them. The Drukhari are a subculture within Aeldari society that has particularly liberal views about love, sexuality, and body modification, who the fascistic Imperium find especially abhorrent, and so they are smeared as hedonistic sadomasochists obsessed with mutilating themselves and others.
* The Tyranids, who call themselves "Star Children", don't actually have a hive mind, instead they are a species of individually sapient beings who rule an empire located in the Large Magellanic Cloud [[MirroringFactions which is quite similar to the Imperium structurally and ideologically]] - Like the Imperium, the Star Children build teeming "hive cities" on the worlds they colonize and rely on a WeHaveReserves strategy when waging war, which has given rise to a myth that they are an endlessly-reproducing, all-consuming mindless swarm. The Star Children have the unique ability to crossbreed with other sapient species, and mixed-species populations descended from Star Children refugees that interbred with humans during the Age of Strife can be found on many of the Imperium's worlds. These minority groups, denounced as subversive "genestealers" by Imperial propaganda, are systematically persecuted for their refusal to give up traditional Star Child religion and convert to the Imperial Cult, and consequently are easily recruited by revolutionary movements. The "Tyrannic Wars" were actually attempts by the Star Child Empire to conquer the Imperium, ostensibly to "liberate" the oppressed Star Child populations within human society.
* The Imperium invented the concept of the "Ork gestalt field" as a way of saving face - In truth, the Orks are much, ''much'' more technologically advanced than humanity, and human tech-priests simply don't understand how most Ork technology functions. As a result, to humans, [[ClarkesThirdLaw Ork technology seems like sorcery.]]
* The T'au are not only just as benevolent as they were [[CharacterizationMarchesOn initially]] portrayed, but are also far more powerful than the Imperium, controlling the entirety of what the Imperium calls "Ultima Segmentum". T'au "ether drives" are actually next-generation warp drives that allow travel just as fast as the ones used by the Imperium, while also being far less prone to accidents.
* The Necron'tyr existed long ago and the ruins of their empire can be found throughout Imperial space, but ''living'' Necrons are an urban legend. Rumours of their existence were spread first by conspiracy theorists and then by Imperial propagandists, who found the Necrons to be a useful scapegoat for everything from malfunctioning battle-automata to misplaced archaeological artifacts.
* The "Great Rift" that divided the Imperium after the 13th Black Crusade is not a literal but a figurative rift - Abaddon's success at Cadia encouraged other subversive movements within the Imperium to rise up in revolt, dividing Segmentum Solar in half. In response, the Imperium cracked down even further on the worlds within its control, the so-called "Imperium Sanctus", preventing any information about the outside galaxy from getting in.
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After the immaterium was fucked over by the War In Heaven, the presence of sentient minds perpetuated its chaotic nature indefinitely. Thus, the Old Ones made the Tyranids to remove all sentient life from the galaxy if and only if Chaos started getting out of hand - that is, they didn't want to kill everything, but they wnted even less everything enslaes to the Chaos Gods. The Tyranids were stationed outside the Galaxy and made a few harvest runs every now and then to restock on energy and mass, and the seeding of deathworlds with Tyranid-Adjacent bioforms was nothing less than the creation of a surveillance system - each animal on those worlds was, essentially, a piece of an optical telescope array that allowed the hivemind to maintain total glactic surveillance, to ensure the warp rifts didn't git out of hand. The Eye of Terror's appaearence began waking the hive fleets from dormancy, and now that the Cicatrix Maledictum is there it's time for the cleaners to, er. Clean.

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After the immaterium was fucked over by the War In Heaven, the presence of sentient minds perpetuated its chaotic nature indefinitely. Thus, the Old Ones made the Tyranids Tyranids, a species with such a strong collective HiveMind that it will be able to defeat Chaos (the Shadow in the Warp). They were meant to remove all sentient life from the galaxy if and only if Chaos started getting out of hand - that is, they didn't want to kill everything, but they wnted wanted even less everything enslaes enslaved to the Chaos Gods. The Tyranids were stationed outside the Galaxy and made a few harvest runs every now and then to restock on energy and mass, and the seeding of deathworlds with Tyranid-Adjacent bioforms was nothing less than the creation of a surveillance system - each animal on those worlds was, essentially, a piece of an optical telescope array that allowed the hivemind to maintain total glactic surveillance, to ensure the warp rifts didn't git out of hand. The Eye of Terror's appaearence began waking the hive fleets from dormancy, and now that the Cicatrix Maledictum is there it's time for the cleaners to, er. Clean.

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1. the Primarchs are meant to be vessels for the C'tan to download themselves into, allowing them to finally control the warp

2. the Imperial Truth suppresses belief, calming the Warp.

3. controlling both the Webway and the Astronomicon, the C'tan will control all FTL travel in the galaxy

4. with all technology coming out of Mars, all of humanity's tech will be tainted by the Void Dragon

5. the Golden Throne is actually C'tan tech, the sacrifices to the throne are actually keeping the C'tan alive/empowering them.

The ultimate goal, if Chaos had not interfered, was to repeat the process of creating the Necrons. Some of the traitor primarchs may well have realised the truth, and decided that the Enemy of My Enemy Is My Friend.

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1. The Adeptus Mechanicus. It had been implied that the Primarchs are meant to be vessels for Omnissiah, the Machine God the Mechanicus worshipped, were not in fact aspects of the Emperor, but a C'tan to download known as the Void Dragon. The result however was the fervent worship of technology by the Mechanicus. Nowadays they are the greatest source of technology for the Imperium, a MegaCorp obsessed with taking all technology for themselves. It is entirely possible that the radical cybernetics the Mechanicus impose unpon themselves into, allowing them are a slow way of feeding souls to finally control the warp

Void Dragon. With all technology coming out of Mars, all of humanity's tech will be tainted by the Void Dragon.

2. the The Imperial Truth suppresses belief, not only calming the Warp.

warp, but also promoting science and reason... virtues desired by the Void Dragon.

3. controlling both The Emperor was an [[UnwittingPawn puppet]], a psychic lighthouse just to serve as a temporary instrument to breaching the Webway and the Astronomicon, the C'tan will control all FTL travel in the galaxy

Webway.

4. with all technology coming out of Mars, all of humanity's tech will be tainted by The Mechanicus are lying to the Void Dragon

5. the
Emperor. The Golden Throne is actually C'tan tech, the sacrifices to the throne are actually keeping to keep the C'tan alive/empowering them.

The ultimate goal, if Chaos had not interfered, was to use the Mechanicus to repeat the process of creating the Necrons. Some of the traitor primarchs may well have realised the truth, and decided that the Enemy of My Enemy Is My Friend.
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It's "a lot", not "alot".


Since 40k is so far into the future languages would have to have changed dramatically. English in it original form was a dialect of proto-germanic which would be pretty much extremely difficult if not impossible to be understood by any modern day English speaker. And that is a mere difference of 2000 years, in the 40k verse languages would change alot and it would not be totally unreasonable for the English langauge to have gone extinct like Khitan, Roman-latin, Nesite or (ironcilly) real life Gothic (the language spoken by the Gothic Tribes that eventually brought down the Western Roman Empire). Any modern English speaker would probably sound rather almost bestial to someone from the Imperium. Since 40k take place in the far future, this means that modern tv broadcasts would have already traveled almost halfway across the galaxy making it extremely like for a group of of Orkz would randomly picked up these TV single a long time ago and were amazed at these actual langauges (Orkz at the time probably didn't have a proper language at the time) and would experimented with trying to find a suitable one that was easy enough for them to learn yet fitted their warring nature and just so found English (specifically Cockney accented) English to be the best one.

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Since 40k is so far into the future languages would have to have changed dramatically. English in it original form was a dialect of proto-germanic which would be pretty much extremely difficult if not impossible to be understood by any modern day English speaker. And that is a mere difference of 2000 years, in the 40k verse languages would change alot a lot and it would not be totally unreasonable for the English langauge to have gone extinct like Khitan, Roman-latin, Nesite or (ironcilly) real life Gothic (the language spoken by the Gothic Tribes that eventually brought down the Western Roman Empire). Any modern English speaker would probably sound rather almost bestial to someone from the Imperium. Since 40k take place in the far future, this means that modern tv broadcasts would have already traveled almost halfway across the galaxy making it extremely like for a group of of Orkz would randomly picked up these TV single a long time ago and were amazed at these actual langauges (Orkz at the time probably didn't have a proper language at the time) and would experimented with trying to find a suitable one that was easy enough for them to learn yet fitted their warring nature and just so found English (specifically Cockney accented) English to be the best one.
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Would HAVE, not would of.


Since 40k is so far into the future languages would have to have changed dramatically. English in it original form was a dialect of proto-germanic which would be pretty much extremely difficult if not impossible to be understood by any modern day English speaker. And that is a mere difference of 2000 years, in the 40k verse languages would change alot and it would not be totally unreasonable for the English langauge to have gone extinct like Khitan, Roman-latin, Nesite or (ironcilly) real life Gothic (the language spoken by the Gothic Tribes that eventually brought down the Western Roman Empire). Any modern English speaker would probably sound rather almost bestial to someone from the Imperium. Since 40k take place in the far future, this means that modern tv broadcasts would of already traveled almost halfway across the galaxy making it extremely like for a group of of Orkz would randomly picked up these TV single a long time ago and were amazed at these actual langauges (Orkz at the time probably didn't have a proper language at the time) and would experimented with trying to find a suitable one that was easy enough for them to learn yet fitted their warring nature and just so found English (specifically Cockney accented) English to be the best one.

to:

Since 40k is so far into the future languages would have to have changed dramatically. English in it original form was a dialect of proto-germanic which would be pretty much extremely difficult if not impossible to be understood by any modern day English speaker. And that is a mere difference of 2000 years, in the 40k verse languages would change alot and it would not be totally unreasonable for the English langauge to have gone extinct like Khitan, Roman-latin, Nesite or (ironcilly) real life Gothic (the language spoken by the Gothic Tribes that eventually brought down the Western Roman Empire). Any modern English speaker would probably sound rather almost bestial to someone from the Imperium. Since 40k take place in the far future, this means that modern tv broadcasts would of have already traveled almost halfway across the galaxy making it extremely like for a group of of Orkz would randomly picked up these TV single a long time ago and were amazed at these actual langauges (Orkz at the time probably didn't have a proper language at the time) and would experimented with trying to find a suitable one that was easy enough for them to learn yet fitted their warring nature and just so found English (specifically Cockney accented) English to be the best one.
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Would HAVE, not would of.


Since 40k is so far into the future languages would of change dramatically. English in it original form was a dialect of proto-germanic which would be pretty much extremely difficult if not impossible to be understood by any modern day English speaker. And that is a mere difference of 2000 years, in the 40k verse languages would change alot and it would not be totally unreasonable for the English langauge to have gone extinct like Khitan, Roman-latin, Nesite or (ironcilly) real life Gothic (the language spoken by the Gothic Tribes that eventually brought down the Western Roman Empire). Any modern English speaker would probably sound rather almost bestial to someone from the Imperium. Since 40k take place in the far future, this means that modern tv broadcasts would of already traveled almost halfway across the galaxy making it extremely like for a group of of Orkz would randomly picked up these TV single a long time ago and were amazed at these actual langauges (Orkz at the time probably didn't have a proper language at the time) and would experimented with trying to find a suitable one that was easy enough for them to learn yet fitted their warring nature and just so found English (specifically Cockney accented) English to be the best one.

to:

Since 40k is so far into the future languages would of change have to have changed dramatically. English in it original form was a dialect of proto-germanic which would be pretty much extremely difficult if not impossible to be understood by any modern day English speaker. And that is a mere difference of 2000 years, in the 40k verse languages would change alot and it would not be totally unreasonable for the English langauge to have gone extinct like Khitan, Roman-latin, Nesite or (ironcilly) real life Gothic (the language spoken by the Gothic Tribes that eventually brought down the Western Roman Empire). Any modern English speaker would probably sound rather almost bestial to someone from the Imperium. Since 40k take place in the far future, this means that modern tv broadcasts would of already traveled almost halfway across the galaxy making it extremely like for a group of of Orkz would randomly picked up these TV single a long time ago and were amazed at these actual langauges (Orkz at the time probably didn't have a proper language at the time) and would experimented with trying to find a suitable one that was easy enough for them to learn yet fitted their warring nature and just so found English (specifically Cockney accented) English to be the best one.

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** That is the official story, but it could very well be that its metaphorically true in the same way Darth Vader killing Anakin is true




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** or maybe the Mechanicus is right and the Emperor was merely an aspect of the Omnissiah that dwells in the golden throne




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* its also possible that the reason there are no Tau psykers is that unlike the emperor who was made from the most powerful psykers that Tau-peror was created from literally all of there psykers, leaving only the Tau with the least psychic potential to populate the later generations



we are just seeing it threw the eyes of imperial propaganda written by a particularly xenophobic zealot who vastly exagerates all the negative traits of every factoin thats not the empire, as well as portraying the Empire in a more positive(in the eyes of a xenophobic cultist at least) light

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we are just seeing it threw the eyes of imperial propaganda written by a particularly xenophobic zealot who vastly exagerates all the negative traits of every factoin thats not the empire, as well as portraying the Empire in a more positive(in the eyes of a xenophobic cultist at least) lightlight

[[WMG: The Sisters of Battles "miracles" function as a miniture version of the shadow in the warp]]
they are psychic but function differently then what we know of as psychic powers, instead of there power coming from tapping into the vast energys of the collective mindscape that is the warp, they instead draw purely on there own mind and soul, tempering it threw zeal and willpower, this is why many of there effects tend to be less obviously supernatural and impressive, because there drawing only on one soul rather then the combined energy of all life, but in exchange they are not vulnerable to the normal issues of psykers like blanks or daemonic possesion, as those deal with a connection to the warp they do not have

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Added my own WMG theory




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\n*** What if the Old Ones are the ones who created the Tyranids in the first place?\\
We know that Old Ones can engineer entire races, they've done so in the past with Eldar, Orks and Jokaero. Tyranids also seem to be a great way to clean the galaxy of life and start over. They exist only to kill and eat. Tyranids don't care about losses, as long as they can consume the biomass of the planet and they can rapidly adapt to take on any foe. They are a psychic race, like other races that Old Ones created, but their psychic effect also conveniently messes up with other psykers. There's also a bit of lore that shows that Tyranids took a detour to avoid a Dyson Sphere that had the mad C'Tan Outsider in it. C'Tan aren't psychic, so there's no real way to sense them, which implies that Tyranids knew that there was something super dangerous there, and Old Ones are one of the few beings(aside from Necrons) who know that C'Tan even exist.\\\
My theory is that Old Ones want Tyranids to take out all the sentient life, rapidly adapt into a life form that can destroy Necrons, and then just slowly linger as Chaos dies out and Warp calms. After that, Old Ones can stride back, and use all that Tyranid biomass to make new races.

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Trope deprecated per TRS


The first Custodes are described as the first genetically and psychologically altered warriors created by the Emperor during the Terran Unification Wars, a descrption which obviouslly fits Thunder Warriors more, unless the first Custodes actually '''were''' Thunder Warrriors. Emperor could take those rare of the Thunder Warriors who weren't suffering from [[AxCrazy violent insanity]] and/or [[TheSociopath psychpathy]], and fix their genetic flaws for them to become Custodes. While the hidden dark truth is that the Emperor ordered execution of all Thunder Warriors, this could be in part a lie, for the Emperor to seem more ruthless than he really was to his close underlings. This would line up with the historical [[UsefulNotes/{{Augustus}} Emperor Augustus]] playing up his ruthlessness, as seen with Augustus' FamousLastWords : ''"Have I played my part well in the comedy of life? Then applaud!''.

to:

The first Custodes are described as the first genetically and psychologically altered warriors created by the Emperor during the Terran Unification Wars, a descrption which obviouslly fits Thunder Warriors more, unless the first Custodes actually '''were''' Thunder Warrriors. Emperor could take those rare of the Thunder Warriors who weren't suffering from [[AxCrazy violent insanity]] and/or [[TheSociopath psychpathy]], and fix their genetic flaws for them to become Custodes. While the hidden dark truth is that the Emperor ordered execution of all Thunder Warriors, this could be in part a lie, for the Emperor to seem more ruthless than he really was to his close underlings. This would line up with the historical [[UsefulNotes/{{Augustus}} Emperor Augustus]] playing up his ruthlessness, as seen with Augustus' FamousLastWords : last words: ''"Have I played my part well in the comedy of life? Then applaud!''.
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After the immaterium was fucked over by the War In Heaven, the presence of sentient minds perpetuated its chaotic nature indefinitely. Thus, the Old Ones made the Tyranids to remove all sentient life from the galaxy if and only if Chaos started getting out of hand - that is, they didn't want to kill everything, but they wnted even less everything enslaes to the Chaos Gods. The Tyranids were stationed outside the Galaxy and made a few harvest runs every now and then to restock on energy and mass, and the seeding of deathworlds with Tyranid-Adjacent bioforms was nothing less than the creation of a surveillance system - each animal on those worlds was, essentially, a piece of an optical telescope array that allowed the hivemind to maintain total glactic surveillance, to ensure the warp rifts didn't git out of hand. The Eye of Terror's appaearence began waking the hive fleets from dormancy, and now that the Cicatrix Maledictum is there it's time for the cleaners to, er. Clean.

to:

After the immaterium was fucked over by the War In Heaven, the presence of sentient minds perpetuated its chaotic nature indefinitely. Thus, the Old Ones made the Tyranids to remove all sentient life from the galaxy if and only if Chaos started getting out of hand - that is, they didn't want to kill everything, but they wnted even less everything enslaes to the Chaos Gods. The Tyranids were stationed outside the Galaxy and made a few harvest runs every now and then to restock on energy and mass, and the seeding of deathworlds with Tyranid-Adjacent bioforms was nothing less than the creation of a surveillance system - each animal on those worlds was, essentially, a piece of an optical telescope array that allowed the hivemind to maintain total glactic surveillance, to ensure the warp rifts didn't git out of hand. The Eye of Terror's appaearence began waking the hive fleets from dormancy, and now that the Cicatrix Maledictum is there it's time for the cleaners to, er. Clean.Clean.

[[WMG: The 41st millenia is actually rather chill and a nice place to live]]
we are just seeing it threw the eyes of imperial propaganda written by a particularly xenophobic zealot who vastly exagerates all the negative traits of every factoin thats not the empire, as well as portraying the Empire in a more positive(in the eyes of a xenophobic cultist at least) light

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