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[[WMG: Chara's appearance in the No Mercy route does not accurately reflect how they looked in real life.]]
Consider the [[https://www.youtube.com/watch?v=ds6rSdd2bec unused reflection]], something already widely speculated to be based on Chara in some form. This is backed up by the vaguely similar color scheme of the two "Charas'" shirts (when they otherwise look very different), Chara and Frisk already being "reflections" of one another, and the [[https://www.fangamer.com/collections/stickers/products/undertale-sticker-sheet-set-a official Undertale sticker sheet]] depicting the reflection-human brandishing a knife, as Chara is often associated with.

Either the reflection was an early, scrapped design of Chara (which would make its appearance in the stickers odd), or it is supposed to represent Chara's true appearance when they were alive. The reason their ''actual'' in-game look is so different is due to them becoming paler in death.

(Disclaimer: The sticker art originated as fanart that seemingly was not originally intended to be official merch, so it may not reflect Toby's vision. That said, the stickers did completely cut Gaster/the Mysteryman despite appearing in the original art, so it's not impossible the reflection-human would have been cut if it was truly just an old, unused design.)
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[[WMG: Unknown to most of the monsters of Underground, there are other [[WesternAnimation/MonstersInc monsters]] somewhere that use portal devices that resemble [[ThingsThatGoBumpInTheNight closet doors]] to scare out human children and [[InsubstantialIngredients collect fuel]] from them.]]

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[[WMG: Unknown to most of the monsters of Underground, there are other [[WesternAnimation/MonstersInc [[Franchise/MonstersInc monsters]] somewhere that use portal devices that resemble [[ThingsThatGoBumpInTheNight closet doors]] to scare out human children and [[InsubstantialIngredients collect fuel]] from them.]]
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* Actually, it's quite possible to die in the Ruins, and the spiders may have taken the human SOUL and sold it to Asgore (which would help to explain how they [[spoiler: ended up with enough extra money to buy shoes for every spider alongside evacuating the Ruins in the Pacifist ending, despite only using bake sales]]). Alternatively, it's possible the child grew old and passed from old age and Toriel willingly sent the SOUL to Asgore; or that the child simply left them behind for one reason or another.
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That area will remain a UsefulNotes/PlayStation exclusive, but instead we'll have an equivalent area somewhere else.

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That area will remain a UsefulNotes/PlayStation Platform/PlayStation exclusive, but instead we'll have an equivalent area somewhere else.



[[WMG: If Undertale is ported to UsefulNotes/XBoxOne, the [=XBox=] staff will ask that Toby include the AchievementSystem of the [[UsefulNotes/PlayStation4 PS4]] version--''[[ActuallyPrettyFunny because]]'' they recognize it's [[AchievementMockery satire of achievement systems]].]]

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[[WMG: If Undertale is ported to UsefulNotes/XBoxOne, Platform/XBoxOne, the [=XBox=] staff will ask that Toby include the AchievementSystem of the [[UsefulNotes/PlayStation4 [[Platform/PlayStation4 PS4]] version--''[[ActuallyPrettyFunny because]]'' they recognize it's [[AchievementMockery satire of achievement systems]].]]
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[[WMG: Sans is a CanonForeigner from ''VideoGame/EarthBound'']]

Specifically, he's the skeletal remains of Ness. In the Halloween Hack, the timeline of Earthbound is forked between two possible futures: the one where Giygas was defeated by the chosen four in the past, and the one where the chosen four left to defeat Giygas, but never returned. At the point where those two timelines diverge, the robots are destroyed, and the first difference between those timelines is what happens to the souls of the chosen four. In the good future (ie, the ending of Earthbound) the souls return to their bodies. In the bad future, those souls disappear. The Halloween Hack implies that it's because the souls just migrated to the new timeline, but the people saying that are three of the four chosen: Ness is ''very noticeably missing'' from Dr. Andonuts' Magicant.

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[[WMG: Sans is a CanonForeigner from ''VideoGame/EarthBound'']]

''VideoGame/EarthBound1994'']]

Specifically, he's the skeletal remains of Ness. In the Halloween Hack, the timeline of Earthbound ''[=EarthBound=]'' is forked between two possible futures: the one where Giygas was defeated by the chosen four in the past, and the one where the chosen four left to defeat Giygas, but never returned. At the point where those two timelines diverge, the robots are destroyed, and the first difference between those timelines is what happens to the souls of the chosen four. In the good future (ie, the ending of Earthbound) ''=[=EarthBound=]'') the souls return to their bodies. In the bad future, those souls disappear. The Halloween Hack implies that it's because the souls just migrated to the new timeline, but the people saying that are three of the four chosen: Ness is ''very noticeably missing'' from Dr. Andonuts' Magicant.



** Starting with the most damning thing first: The photos in Sans's secret room couldn't possibly be the photo album from Earthbound, because when the player in Undertale checks them, it's described as "Sans with people you dont recognize". Meanwhile, the Earthbound photo album depicts Ness (who obviously isn't a skeleton) with his friends. If these photos were from Earthbound, the text box in Undertale would've instead described the photos as "a human boy you don't recognize wearing a red cap, with more kids you dont recognize".

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** Starting with the most damning thing first: The photos in Sans's secret room couldn't possibly be the photo album from Earthbound, ''[=EarthBound=]'', because when the player in Undertale checks them, it's described as "Sans with people you dont recognize". Meanwhile, the Earthbound ''[=EarthBound=]'' photo album depicts Ness (who obviously isn't a skeleton) with his friends. If these photos were from Earthbound, ''[=EarthBound=]'', the text box in Undertale would've instead described the photos as "a human boy you don't recognize wearing a red cap, with more kids you dont recognize".



** Ness becomes immune to the homesickness status effect about 60% of the way through Earthbound's story, through normal leveling up. There's no reason he'd suddenly become vulnerable to it again by the events of Undertale.

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** Ness becomes immune to the homesickness status effect about 60% of the way through Earthbound's ''[=EarthBound=]'''s story, through normal leveling up. There's no reason he'd suddenly become vulnerable to it again by the events of Undertale.



[[WMG: The No Mercy run is an [=inversion/deconstruction=] of ''{{VideoGame/Earthbound}}'''s final battle.]]

In Earthbound, the protagonists use the prayers of everyone in their world to defeat Giygas' final form, but this eventually stops working and only starts working again when [[ThePlayerIsTheMostImportantResource you, the player,]] [[ClapYourHandsIfYouBelieve contribute to it]]. In this game, Frisk is naturally predisposed to go for the True Pacifist ending, which means that any deviation from that (even if it's just to go Neutral) had to come from [[YouBastard you, the player.]] In one scenario, the player saves the world from the outside, and in the other, the player destroys it (or at least, leaves it in a less-ideal state than if they had just let Frisk act naturally).

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[[WMG: The No Mercy run is an [=inversion/deconstruction=] of ''{{VideoGame/Earthbound}}'''s ''VideoGame/{{EarthBound|1994}}'''s final battle.]]

In Earthbound, ''[=EarthBound=]'', the protagonists use the prayers of everyone in their world to defeat Giygas' final form, but this eventually stops working and only starts working again when [[ThePlayerIsTheMostImportantResource you, the player,]] [[ClapYourHandsIfYouBelieve contribute to it]]. In this game, Frisk is naturally predisposed to go for the True Pacifist ending, which means that any deviation from that (even if it's just to go Neutral) had to come from [[YouBastard you, the player.]] In one scenario, the player saves the world from the outside, and in the other, the player destroys it (or at least, leaves it in a less-ideal state than if they had just let Frisk act naturally).



[[WMG: In a possible sequel, if one is made, Sans may respond to someone's claim, "[[SarcasmMode sure,]] [[AndImTheQueenOfSheba and i'm]] [[VideoGame/EarthBound that psychic kid from the mom game.]]"]]

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[[WMG: In a possible sequel, if one is made, Sans may respond to someone's claim, "[[SarcasmMode sure,]] [[AndImTheQueenOfSheba and i'm]] [[VideoGame/EarthBound [[VideoGame/EarthBound1994 that psychic kid from the mom game.]]"]]
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[[WMG: ''Franchise/TouhouProject'', ''VideoGame/LenEn'', and ''Undertale'' take place in the same universe.]]

...Sort of, anyway (in ''Undertale'''s case, I guess it depends on the timeline). There's no denying all three game series have a lot of things in common (with ''Touhou'' being one of ''Undertale's'' many inspirations, and ''Len'en'' pretty much being a series based on ''Touhou''). That said, they all feature humans doing things beyond the impossible, with or without magic (not to mention Suzumi Kuzu in ''Len'en'' has abilities akin to Frisk and Flowey's resetting and timeline manipulation).

Assuming this is true, this would make the monsters in ''Undertale'' a sub-species of the youkai in both ''Touhou'' and ''Len'en'', or vice-versa, but the thing is, the youkai are pretty much Japanese monsters created by human fears, whereas in ''Undertale'', the monsters don't have connections to human fears, but we do know that they're made of magic (plus they are capable of killing humans using said magic). You could interpret this as youkai resembling monsters if they didn't appear humanoid in ''Touhou'' and ''Len'en'', or perhaps the ''Undertale'' monsters aren't related to youkai at all and it could just be like a hedgehog and porcupine situation.
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[[WMG: The true reason for the war was simple human greed.]]

Long story short, Boss Monsters are functionally immortal, but can transfer their immortality to their children.
Gee, I wonder how many humans cared about the 'indisputable fact' that only monsters can receive immortality.
Alternatively, perhaps it is monster dust, snorted lightly as it spreads like ashes on the wind, that gives humans magic.
Seeking power and immortality, the human mage-kings riled up the population and waged a race war just so they could capture the boss monsters alive.
Eventually, most of the Boss Monsters were killed off in battle or during experimentation, and the only thing left to do was deal with the surviving monsters.

[[WMG: Reasons for sealing away the monsters]]

* Some of the only sane mages realized that if they killed off monsterkind forever, it wouldn't be long before muggles looked at mages funny.
* The humans wanted to preserve the only remaining monsters so their descendants could eventually unseal and experiment with new generations of monsters.
* A few of the monsters ''helped the humans'', reasoning out of mutual benefit that (A) the war had decimated both sides and if either side fought to total extinction the other would be soon to follow, and (B) the human kings needed a scapegoat to blame, and if that scapegoat was contained and preserved, all the better.

[[WMG: Sealing away monsterkind caused TheMagicGoesAway]]

Sealing monsterkind backfired. Without monster Dust on the wind, the humans slowly lost the ability to cast magic. Now none of them could undo the seal and collect magic from their monster farm.
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*** One could make an argument that if his name is a combination of Wingdings and Aster, his middle name would be Din, since the G is part of his last name. Wing Din Gaster.
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This is why Frisk is able to succeed when the other humans couldn't. You, the player provide a potentially limitless supply of determination. While the other humans couldn't afford a single mistake this doesn't apply to you or Frisk. Also potentially vital is Chara who if they are the narrator provides information about different monsters. In any case Chara probably boosts Frisk's determination. Frisk provides the body and probably the options in the act menu. In other words, you're the muscle Chara is the brains and Frisk is the heart. The power of this tripartite human is able to wrest control of the save files from Flowey and is ultimately unbeatable. This fusion could also explain why Frisk only has one expression. They're being controlled by you and you don't control their face. This could also explain the endings. In the neutral endings you don't control Frisk anymore so you can only view the phone which probably isn't with them. In the Genocide route you lose control to a fully murderous Chara. In the Pacifist ending Frisk regains their identity.

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This is why Frisk is able to succeed when the other humans couldn't. You, the player provide a potentially limitless supply of determination. While the other humans couldn't afford a single mistake this doesn't apply to you or Frisk. Also potentially vital is Chara who if they are the narrator provides information about different monsters. In any case Chara probably boosts Frisk's determination. Frisk provides the body and probably the options in the act menu. In other words, words; you're the muscle muscle, Chara is the brains brains, and Frisk is the heart. The power of this tripartite human is able to wrest control of the save files from Flowey and is ultimately unbeatable. This fusion could also explain why Frisk only has one expression. They're being controlled by you and you don't control their face. This could also explain the endings. In the neutral endings you don't control Frisk anymore might (unwittingly) use Chara's soul to escape. This could sever your link with Frisk so you can only view the phone which probably isn't with them. In the Genocide route you lose control to a fully murderous Chara. In the Pacifist ending Frisk regains their identity.identity but isn't aware of the player so you still have control.
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This is why Frisk is able to succeed when the other humans couldn't. You, the player provide a potentially limitless supply of determination. While the other humans maybe were able to revive themselves several times ultimately they'd be worn down. This doesn't have to apply to you or Frisk. Also potentially vital is Chara who if they are the narrator provides information about different monsters. In any case Chara probably boosts Frisk's determination. Frisk provides the body and probably the options in the act menu. In other words, you're the muscle Chara is the brains and Frisk is the heart. The power of this tripartite human is able to wrest control of the save files from Flowey and is ultimately unbeatable. This fusion could also explain why Frisk only has one expression. They're being controlled by you and you don't control their face. This could also explain the endings. In the neutral endings you don't control Frisk anymore so you can only view the phone which probably isn't with them. In the Genocide route you lose control to a fully murderous Chara. In the Pacifist ending Frisk regains their identity.

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This is why Frisk is able to succeed when the other humans couldn't. You, the player provide a potentially limitless supply of determination. While the other humans maybe were able to revive themselves several times ultimately they'd be worn down. This couldn't afford a single mistake this doesn't have to apply to you or Frisk. Also potentially vital is Chara who if they are the narrator provides information about different monsters. In any case Chara probably boosts Frisk's determination. Frisk provides the body and probably the options in the act menu. In other words, you're the muscle Chara is the brains and Frisk is the heart. The power of this tripartite human is able to wrest control of the save files from Flowey and is ultimately unbeatable. This fusion could also explain why Frisk only has one expression. They're being controlled by you and you don't control their face. This could also explain the endings. In the neutral endings you don't control Frisk anymore so you can only view the phone which probably isn't with them. In the Genocide route you lose control to a fully murderous Chara. In the Pacifist ending Frisk regains their identity.

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* Jossed. A few items on the aforementioned list of "unexplained" details ''aren't'' completely unexplained and/or conflict with Undertale and Earthbound in the following ways:
** Starting with the most damning thing first: The photos in Sans's secret room couldn't possibly be the photo album from Earthbound, because when the player in Undertale checks them, it's described as "Sans with people you dont recognize". Meanwhile, the photo album shown in Earthbound depict Ness (who obviously isn't a skeleton) with his friends. If these photos were from Earthbound, the text box in Undertale would've instead described the photos as "a boy you don't recognize wearing a red cap, with more people you dont recognize".

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* Jossed. A few items on the aforementioned list of "unexplained" details ''aren't'' completely unexplained and/or conflict with Undertale and Earthbound in the following ways:
Jossed for several reasons:
** Starting with the most damning thing first: The photos in Sans's secret room couldn't possibly be the photo album from Earthbound, because when the player in Undertale checks them, it's described as "Sans with people you dont recognize". Meanwhile, the Earthbound photo album shown in Earthbound depict depicts Ness (who obviously isn't a skeleton) with his friends. If these photos were from Earthbound, the text box in Undertale would've instead described the photos as "a human boy you don't recognize wearing a red cap, with more people kids you dont recognize".




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** Bones are organic matter. If a person went through the phase distorter, they wouldn't be stripped down to bones, they'd disappear completely.
** Ness's absence from the Halloween hack doesn't signify anything because it is not the same continuity as Undertale.
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Asriel refuses to leave Mt. Ebott because he fears he'll lose his compassion when he reverts to being Flowey. But if you try to open up Undertale after completing a True Pacifist run, Flowey will beg you not to do it, urging you to instead let the monsters move on with their lives. Perhaps, since he contained the SOULs of all the monsters in the underground, a little of their warmth and compassion rubbed off on him? After all, why else would he care what you do to the monsters? He may not have his Asriel form back, but Flowey might just turn out alright anyway.

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Asriel refuses to leave Mt. Ebott because he fears he'll lose his compassion when he reverts to being Flowey. But if you try to open up Undertale after completing a True Pacifist run, Flowey will beg you not to do it, urging you to instead let the monsters move on with their lives. Perhaps, since he contained the SOULs [=SOULs=] of all the monsters in the underground, a little of their warmth and compassion rubbed off on him? After all, why else would he care what you do to the monsters? He may not have his Asriel form back, but Flowey might just turn out alright anyway.
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[[WMG:Flowey still has compassion left.]]
Asriel refuses to leave Mt. Ebott because he fears he'll lose his compassion when he reverts to being Flowey. But if you try to open up Undertale after completing a True Pacifist run, Flowey will beg you not to do it, urging you to instead let the monsters move on with their lives. Perhaps, since he contained the SOULs of all the monsters in the underground, a little of their warmth and compassion rubbed off on him? After all, why else would he care what you do to the monsters? He may not have his Asriel form back, but Flowey might just turn out alright anyway.
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[[WMG: The yellow SOUL is [[VideoGame/RedDeadRedemption 2 Sadie Adler]]]]

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* Jossed. [[note]]Sans' blueprints in his lab are written in Wing-Dings. Not Mr. Saturn's design notes. The Blueprints may also be shared with Alphys because she also has "THE blueprints". Not "her blueprints". The Photo album is presumably of Sans, Papyrus and Gaster, or Sans, Alphys, and Gaster. It also has "Don't Forget" attatched to it because he doesn't want to forget the "tragedy" that happens with Gaster. Sans shares the same attacks as Flowey and Asriel, seeing as they all have some form of a "Gaster Blaster". Also, just because he's a badass doesn't mean [[HeroKiller Badasses don't die]]. His desire to "go back" is not because he wants to go back to his home, it's presumably to another Timeline or to the Surface. His appearance is because of Toby Fox's design liberties, not some stupid Earthbound reference. The badge in his home is presumably a ID card / Badge or medallion of remembrance to someone, and the Machine behind the curtain is unknown, so we cannot just presume what it is. It may be something to get Gaster out of the Void. Overall, there are MANY more reasons as to why this WMG is jossed, but this is lengthy already, so I'll stop here.[[/note]]

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* Jossed. [[note]]Sans' blueprints in his lab are written in Wing-Dings. Not Mr. Saturn's design notes. The Blueprints may also be shared A few items on the aforementioned list of "unexplained" details ''aren't'' completely unexplained and/or conflict with Alphys Undertale and Earthbound in the following ways:
** Starting with the most damning thing first: The photos in Sans's secret room couldn't possibly be the photo album from Earthbound,
because she also has "THE blueprints". Not "her blueprints". The Photo when the player in Undertale checks them, it's described as "Sans with people you dont recognize". Meanwhile, the photo album is presumably of Sans, Papyrus and Gaster, or Sans, Alphys, and Gaster. It also has "Don't Forget" attatched to it because he doesn't want to forget the "tragedy" that happens shown in Earthbound depict Ness (who obviously isn't a skeleton) with Gaster. Sans shares his friends. If these photos were from Earthbound, the same attacks text box in Undertale would've instead described the photos as Flowey and Asriel, seeing as they all have some form of a "Gaster Blaster". Also, just because he's a badass doesn't mean [[HeroKiller Badasses "a boy you don't die]]. His desire recognize wearing a red cap, with more people you dont recognize".
** Ness's teleportation only works with a large runway in front of him or a medium sized open space around him, and takes a little while
to "go back" is initiate. Often times, Sans teleports in cramped places within the span of ''a second''.
** Traveling through time twice doesnt turn a person into a time travel scientist any more than a New Yorker taking the bus a few times makes him an adept bus driver. The expert in that scenario was Dr Andonuts, who only told Ness to use the machine,
not because he wants how to go back to make one of his home, it's presumably own to another Timeline or play with. There's already hints in the Undertale that Sans is a blood relative of Gaster, who himself is hinted to have been the previous royal scientist. Sans's knowledge would be more likely to have come from him.
** Ness becomes immune
to the Surface. His appearance is because homesickness status effect about 60% of Toby Fox's design liberties, not some stupid Earthbound reference. The badge the way through Earthbound's story, through normal leveling up. There's no reason he'd suddenly become vulnerable to it again by the events of Undertale.
** In Magicant, we get to see Ness's inner thoughts about everyone
in his home is presumably a ID card / Badge or medallion of remembrance life, including Porky. There's no evidence to someone, and the Machine behind the curtain is unknown, so we cannot just presume what it is. It may be something suggest he has a long suffering wish for Porky to get Gaster out of the Void. Overall, there are MANY stop being evil. He sees him as nothing more reasons as to why this WMG is jossed, but this is lengthy already, so I'll stop here.[[/note]]
than TheFriendNobodyLikes.

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This idea was brought about by two questions -- 1): how does anyone know that monsters are able to absorb human SOULs? 2): why are Boss Monsters so different from other monsters in the first place?

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This idea was brought about by two questions -- 1): how does anyone know that monsters are able to absorb human SOULs? SOULs at all? 2): why are Boss Monsters so different from other monsters in the first place?


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[[WMG: The Humans mages are descended from a human who absorbed a Boss Monster's SOUL.]]

On a similar note, how is it known that a human can absorb a Boss Monster's SOUL? Also, why were humans able to use magic in the past, but are unable to do so now? It could be that humans, unlike monsters, do not have the natural ability to use magic and thus must get it from another source, in this case being a Boss Monster's SOUL. Once again, the decendents of this human were able to inherit watered-down abilities. However, this linage of magic-using humans has since died out for some unknown reason.
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[[WMG: Boss Monsters are the descendents of Monsters who absorbed a Human SOUL]]
This idea was brought about by two questions -- 1): how does anyone know that monsters are able to absorb human SOULs? 2): why are Boss Monsters so different from other monsters in the first place?
One possibilty is that Asgore and Toriel's ancestor(s) were able to absorb a human SOUL at some point, although the details of how are unknown. Either way, when the ancestor(s) had children, these offspring inhererted special powers related to the human SOUL, albiet very watered-down by comparision.
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* This is somewhat of a moot point since ''none'' of the monsters befriend the player — they befriend ''Frisk''. It's Frisk who's smiling with them in the picture in the [[GoldenEnding True Ending]], not you. Flowey even asks you after the True Pacifist run to leave Frisk and the others alone to live their lives in peace. Of course, it's hard to determine how much Sans is aware of the difference, if at all, but it's possible that his hostility is aimed towards the player (a.k.a. the anomaly) and in the end, he's becoming genuinely friendly towards Frisk. When he says he's rooting for "you" in the Pacifist boss battle, he's actually rooting for Frisk, and when he offers mercy in the Genocide boss battle, again he tries to appeal to Frisk, or whatever is left of them after [[KillEmAll everything they were forced to do]] by the player. In the latter case, he even says that he was secretly hoping they could be friends. (Of course, this might as well be a ruse.)

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* This is somewhat of a moot point since ''none'' of the monsters befriend the player — they befriend ''Frisk''. It's Frisk who's smiling with them in the picture in the [[GoldenEnding True Ending]], not you. Flowey even asks you after the True Pacifist run to leave Frisk and the others alone to live their lives in peace. Of course, it's hard to determine how much Sans is aware of the difference, if at all, but it's possible that his hostility is aimed towards the player (a.k.a. the anomaly) and in the end, he's becoming genuinely friendly towards Frisk. When he says he's rooting for "you" in the Pacifist boss battle, he's actually rooting for Frisk, and when he offers mercy in the Genocide boss battle, again he tries to appeal to Frisk, or whatever is left of them after [[KillEmAll everything they were forced to do]] do by the player. In the latter case, he even says that he was secretly hoping they could be friends. (Of course, this might as well be a ruse.)



[[WMG:You really do sell ''your'' SOUL to Chara after the KillEmAll run, not Frisk's.]]

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[[WMG:You really do sell ''your'' SOUL to Chara after the KillEmAll No Mercy run, not Frisk's.]]



After defeating Pure Odio, [[spoiler:Oersted]]'s final form as the Demon King and final boss of Live-A-Live, he declares before he dies and fades into nothingness for good that [[AsLongAsThereIsEvil as long as hate exists, anyone can become a demon.]] Cut to a time unbeforeseen in the game, either between any of the other timeframes or in a new universe entirely that spawned after the end of the old one at some unspecified point in time, and the Demon King itself has survived to the present day as a nebulous presence, and eventually sensed [[MisanthropeSupreme Chara's]] hatred towards humanity and possessed them, thus leading to them hatching their big plan and setting the plot of the game into motion. The Demon King couldn't manifest it's powers for a time, and needed more than simply Chara's (admittedly horrifyingly vast) hatred to regain it's former strength after such a long period of inactivity, leading to Chara's planned death; if the player goes for the [[KillEmAll No Mercy]] [[TheEndOfTheWorldAsWeKnowIt Ending]], Odio's power returns greater than before, and it came back with a massive upspike in savvy to boot after realizing the power of SAVE.

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After defeating Pure Odio, [[spoiler:Oersted]]'s final form as the Demon King and final boss of Live-A-Live, he declares before he dies and fades into nothingness for good that [[AsLongAsThereIsEvil as long as hate exists, anyone can become a demon.]] Cut to a time unbeforeseen in the game, either between any of the other timeframes or in a new universe entirely that spawned after the end of the old one at some unspecified point in time, and the Demon King itself has survived to the present day as a nebulous presence, and eventually sensed [[MisanthropeSupreme Chara's]] hatred towards humanity and possessed them, thus leading to them hatching their big plan and setting the plot of the game into motion. The Demon King couldn't manifest it's powers for a time, and needed more than simply Chara's (admittedly horrifyingly vast) hatred to regain it's former strength after such a long period of inactivity, leading to Chara's planned death; if the player goes for the [[KillEmAll No Mercy]] [[TheEndOfTheWorldAsWeKnowIt No Mercy Ending]], Odio's power returns greater than before, and it came back with a massive upspike in savvy to boot after realizing the power of SAVE.
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* The Purple SOUL, with their notebook allowing them to write down everything, may be the type of gamer who is the EasterEgg hunter, playing the game to death and cataloging everything different that happens for posterity (think us here on Wiki/TVTropes, willing to play the game over and over trying different things to immortalize it on the site).

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* The Purple SOUL, with their notebook allowing them to write down everything, may be the type of gamer who is the EasterEgg hunter, playing the game to death and cataloging everything different that happens for posterity (think us here on Wiki/TVTropes, Website/TVTropes, willing to play the game over and over trying different things to immortalize it on the site).



Wiki/TheOtherWiki (and even Wiki/ThisVeryWiki [[SplitPersonality page]]) describes [[https://en.wikipedia.org/wiki/Dissociative_identity_disorder Dissociative Identity Disorder]] as a mental illness you develop through severe traumas, which you will contain in "another you" who will suffer and do the dirty work for you: you physically do and live it, but in your mind, this "other self" sacrifices for you.

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Wiki/TheOtherWiki Website/TheOtherWiki (and even Wiki/ThisVeryWiki Website/ThisVeryWiki [[SplitPersonality page]]) describes [[https://en.wikipedia.org/wiki/Dissociative_identity_disorder Dissociative Identity Disorder]] as a mental illness you develop through severe traumas, which you will contain in "another you" who will suffer and do the dirty work for you: you physically do and live it, but in your mind, this "other self" sacrifices for you.
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You need a space there.


This is why Frisk is able to succeed when the other humans couldn't. You, the player provide a potentially limitless supply of determination. While the other humans maybe were able to revive themselves several times ultimately they'd be worn down. This doesn't have to apply to you or Frisk. Also potentially vital is Chara who if they are the narrator provides information about different monsters. In any case Chara probably boosts Frisk's determination. Frisk provides the body and probably the options in the act menu.In other words you're the muscle Chara is the brains and Frisk is the heart. The power of this tripartite human is able to wrest control of the save files from Flowey and is ultimately unbeatable. This fusion could also explain why Frisk only has one expression. They're being controlled by you and you don't control their face. This could also explain the endings. In the neutral endings you don't control Frisk anymore so you can only view the phone which probably isn't with them. In the Genocide route you lose control to a fully murderous Chara. In the Pacifist ending Frisk regains their identity.

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This is why Frisk is able to succeed when the other humans couldn't. You, the player provide a potentially limitless supply of determination. While the other humans maybe were able to revive themselves several times ultimately they'd be worn down. This doesn't have to apply to you or Frisk. Also potentially vital is Chara who if they are the narrator provides information about different monsters. In any case Chara probably boosts Frisk's determination. Frisk provides the body and probably the options in the act menu. In other words words, you're the muscle Chara is the brains and Frisk is the heart. The power of this tripartite human is able to wrest control of the save files from Flowey and is ultimately unbeatable. This fusion could also explain why Frisk only has one expression. They're being controlled by you and you don't control their face. This could also explain the endings. In the neutral endings you don't control Frisk anymore so you can only view the phone which probably isn't with them. In the Genocide route you lose control to a fully murderous Chara. In the Pacifist ending Frisk regains their identity.
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This is why Frisk is able to succeed when the other humans couldn't. You, the player provide a potentially limitless supply of determination. While the other humans maybe were able to revive themselves several times ultimately they'd be worn down. This doesn't have to apply to you or Frisk. Also potentially vital is Chara who if they are the narrator provides information about different monsters. In any case Chara probably boosts Frisk's determination. Frisk provides the body and probably the options in the act menu. In other words you're the muscle Chara is the brains and Frisk is the heart. The power of this tripartite human is able to wrest control of the save files from Flowey and is ultimately unbeatable. This fusion could also explain why Frisk only has one expression. They're being controlled by you and you don't control their face. This could also explain the endings. In the neutral endings you don't control Frisk anymore so you can only view the phone which probably isn't with them. In the Genocide route you lose control to a fully murderous Chara. In the Pacifist ending Frisk regains their identity and hopefully their ability to emote. P.S. Would a more in depth analysis page be appropriate?

to:

This is why Frisk is able to succeed when the other humans couldn't. You, the player provide a potentially limitless supply of determination. While the other humans maybe were able to revive themselves several times ultimately they'd be worn down. This doesn't have to apply to you or Frisk. Also potentially vital is Chara who if they are the narrator provides information about different monsters. In any case Chara probably boosts Frisk's determination. Frisk provides the body and probably the options in the act menu. In other words you're the muscle Chara is the brains and Frisk is the heart. The power of this tripartite human is able to wrest control of the save files from Flowey and is ultimately unbeatable. This fusion could also explain why Frisk only has one expression. They're being controlled by you and you don't control their face. This could also explain the endings. In the neutral endings you don't control Frisk anymore so you can only view the phone which probably isn't with them. In the Genocide route you lose control to a fully murderous Chara. In the Pacifist ending Frisk regains their identity and hopefully their ability to emote. P.S. Would a more in depth analysis page be appropriate?identity.
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[[WMG: The player, Chara, and Frisk's souls have fused together.]]
This is why Frisk is able to succeed when the other humans couldn't. You, the player provide a potentially limitless supply of determination. While the other humans maybe were able to revive themselves several times ultimately they'd be worn down. This doesn't have to apply to you or Frisk. Also potentially vital is Chara who if they are the narrator provides information about different monsters. In any case Chara probably boosts Frisk's determination. Frisk provides the body and probably the options in the act menu. In other words you're the muscle Chara is the brains and Frisk is the heart. The power of this tripartite human is able to wrest control of the save files from Flowey and is ultimately unbeatable. This fusion could also explain why Frisk only has one expression. They're being controlled by you and you don't control their face. This could also explain the endings. In the neutral endings you don't control Frisk anymore so you can only view the phone which probably isn't with them. In the Genocide route you lose control to a fully murderous Chara. In the Pacifist ending Frisk regains their identity and hopefully their ability to emote. P.S. Would a more in depth analysis page be appropriate?
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Up To Eleven is a defunct trope


Or even that he's [[BlueAndOrangeMorality doing it for no comprehensible in-universe reason, and is]] [[UpToEleven like Flowey but]] ''[[UpToEleven even worse]]'', warping ''the world of the game itself just out to see what will happen'' and what he can find if he messes with the game's coding…

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Or even that he's [[BlueAndOrangeMorality doing it for no comprehensible in-universe reason, and is]] [[UpToEleven like Flowey but]] ''[[UpToEleven even worse]]'', but ''even worse'', warping ''the world of the game itself just out to see what will happen'' and what he can find if he messes with the game's coding…

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[[WMG: Frisk is Chara's reincarnation, ''even in the Pacifist run.'']]

Chara didn't have a bad soul. Their essence was just so bad that it overpowered their soul with pure hate and bloodlust. That's what being a psychopath is, isn't it? There's a chance you could have somehow been a good person, but it was foiled by an incurable neurochemical imbalance.

So maybe Chara's soul was a bad soul when it was telling Asriel what to do with the body. But I think maybe not. I think maybe, in such a sin-laden state, a soul becomes devoid of its own intentionality, and just repeats whatever's said to it, like an echo flower. At that point, Chara's soul was just repeating the bad intentions of their essence. It needed some time to recover before meeting its next host.

With Frisk, Chara's poor soul, that had endured so much sin, had a chance to start over, with an essence that wasn't rotten to the core. That's why you hug Asriel at the end, despite ''apparently'' never having met him, and why everyone looks at you and is reminded of Chara. It also explains the similar fashion choices and heart color. It's also why Frisk had a dream about meeting Asriel for the first time, even though they've never met.

As for Chara in the No Mercy route, that's their essence that you meet. You gave the essence what it wanted: a new vessel for its soul that's just the same as the old one, except even more determined.

* This would explain why naming the Fallen Child Frisk starts Hard Mode. It makes the reincarnation explicit, with all the baggage from the fallen child's life.

* If you believe that Chara is the narrator, this would also explain why the flavor text when fleeing from a battle is in first person.

[[WMG: Chara reincarnated as Frisk, version 2.]]

It's odd that Flowey would mistake Frisk for Chara, given that Frisk has many distinguishing features. Unless, he anticipated that Chara would return reincarnated as a different-looking human. Given that Chara and Frisk seem to share the same colored soul (bright red) and Chara's name is the name displayed on every menu, Flowey was right when he said Chara returned to him. By calling out Chara's name at the beginning of the game, he awakened the chunk of soul that carried Chara's personality and thoughts.

Having Chara and Frisk inhabit the same soul would explain many concepts of the game, such as why Frisk is able to translate some of the monster's language. It would explain why Frisk is privy to some of Chara's memories, such as when Chara and Asriel first met. It would explain why some of the music tracks are called ''Memory'' and ''His Theme'', as though those tracks were already heard before. It would explain why Frisk and Chara are perfect [[MirrorCharacter mirrors]] of each other, reaching the same goals in the Pacifist Run, albeit in different ways.

Chara describing themselves as a "demon" doesn't mean they are one- given their views on humanity, it's likely they only viewed themselves as such. It explains why Chara's voice lacks the [[VoiceGrunting voice grunt]] that all the other characters share- it isn't just to add horror, but to show that Chara is talking directly to Frisk. After all, Frisk is also shown as [[TheVoiceless voiceless]]. When Chara bargains for "your" soul, in reality they're trying to get back the control over their soul.

[[WMG: Frisk is Chara's reincarnation, but without Chara's essence.]]

In other words, the reverse of what happened with Asriel. Flowey is Asriel's essence within the form of a flower and then given the will to live through Determination, without the benefit of a soul. Frisk is the reverse, for Chara: a soul within the form of a human and given the will to live through Determination, but without the benefit of Chara's essence. That's why the No Mercy route calls Chara back to life, the capacity to harm others ''is'' the essence of Chara, and why Frisk has no defined personality. Their behavior has no inherent character because Frisk has no inner self but what they earn by going through the Underground.



[[WMG: Chara wasn't evil. They just idolized monsters.]]

If you subscribe to the theory that Chara was abused/neglected by their human family, then it seems obvious that this would happen. Chara, an abused, suicidal child falls into a new world with people who are kind to them right off the bat, with them having very little context to this sort of thing would make Chara incredibly attached to monsters, who would be nicer to them than any human ever was. That's also the reason why Chara killed themself to let Asriel go to the surface– they felt that monsters had done so much to help them that they had to return the favor.

[[WMG: Chara doesn't actually want to destroy the world.]]

Upon completing your first No Mercy run, Chara destroys the world. But they'll bring it back, if you sell them your SOUL. If you complete ''another'' one, they'll bring the world back for free -- they won't even make you wait 10 minutes. They also suggest that you should try a different path next time.

Conclusion: Chara wants nothing more and nothing less than for you to achieve the corrupted True Pacifist ending, and then leave it there, so they can do what they want without your influence. Destroying the world was nothing but leverage to get your SOUL, which they needed for this plan to even be possible.

* That said, their plan, even before the game, was to attack humanity. They can only do that if you destroy the barrier in the True Pacifist ending.

[[WMG: Chara only became evil in death]]

Chara as a child hated humanity, and sees them as evil with no exceptions, not even for himself. After falling into the Underground, Chara finds a new family, who they love, in the monsters, and wants to see them freed. They don't see a problem with dying, since they hate humanity and themself, and so hatches a plan to let Asriel take their soul and use it to get past the barrier, and to gather more souls on the other side to break it for good. But after dying, their soul embodies their obsession towards humanity's destruction. Spirits are often characterized as violent, even if they were gentle people in life, due to their obsessions over something taking them over. Asriel held back Chara's soul's influence on him long enough not to kill anyone, and dies. Later, Frisk also gets possessed by Chara, who sees them as evil just for being human. They can't accept that there are good humans, and try to make Frisk hurt the monsters to prove it to themself. By the end of the No Mercy run, they have taken full control of Frisk, but by the end of the Pacifist run, they've accepted that there are good humans, and their soul finally finds rest.

* This is believable. It's common in fiction that if someone died in a horrific manner (i.e. with regret, or killed, or [[ColdBloodedTorture tortured]]/[[HumanSacrifice sacrificed]]), they become some kind of evil ghost entity even if they are just a victim or a decent person in life.
** Now imagine a child who already hated humanity even before they died, and willingly poisoned themselves to death for the sake of their goals.



[[WMG: Chara doesn't actually want to destroy the world.]]

Upon completing your first No Mercy run, Chara destroys the world. But they'll bring it back, if you sell them your SOUL. If you complete ''another'' one, they'll bring the world back for free -- they won't even make you wait 10 minutes. They also suggest that you should try a different path next time.

Conclusion: Chara wants nothing more and nothing less than for you to achieve the corrupted True Pacifist ending, and then leave it there, so they can do what they want without your influence. Destroying the world was nothing but leverage to get your SOUL, which they needed for this plan to even be possible.

* That said, their plan, even before the game, was to attack humanity. They can only do that if you destroy the barrier in the True Pacifist ending.

[[WMG: Chara only became evil in death]]

Chara as a child hated humanity, and sees them as evil with no exceptions, not even for himself. After falling into the Underground, Chara finds a new family, who they love, in the monsters, and wants to see them freed. They don't see a problem with dying, since they hate humanity and themself, and so hatches a plan to let Asriel take their soul and use it to get past the barrier, and to gather more souls on the other side to break it for good. But after dying, their soul embodies their obsession towards humanity's destruction. Spirits are often characterized as violent, even if they were gentle people in life, due to their obsessions over something taking them over. Asriel held back Chara's soul's influence on him long enough not to kill anyone, and dies. Later, Frisk also gets possessed by Chara, who sees them as evil just for being human. They can't accept that there are good humans, and try to make Frisk hurt the monsters to prove it to themself. By the end of the No Mercy run, they have taken full control of Frisk, but by the end of the Pacifist run, they've accepted that there are good humans, and their soul finally finds rest.

* This is believable. It's common in fiction that if someone died in a horrific manner (i.e. with regret, or killed, or [[ColdBloodedTorture tortured]]/[[HumanSacrifice sacrificed]]), they become some kind of evil ghost entity even if they are just a victim or a decent person in life.
** Now imagine a child who already hated humanity even before they died, and willingly poisoned themselves to death for the sake of their goals.



[[WMG: It was because of Chara that the monsters left the Ruins.]]

When Chara fell down and told the monsters they had been forgotten by the humans, who were not planning a full attack of the Underground if they moved from the Ruins, the monsters migrated.



[[WMG: Frisk isn't just gender-ambiguous. Frisk is actually full on agender.]]

People refer to Frisk as "they" because they can't tell Frisk's gender by looking, and Frisk refuses to clarify for them because Frisk actually identifies as genderless. Who knows why. Maybe it's because Frisk came from a shitty family with parents that never paid attention to their children and consequently Frisk doesn't even know what gender is. (This would explain Frisk's willingness to openly flirt with people of both genders, and also with creatures of indeterminate gender or which lack the capacity to identify as anything. Of course, Frisk could just as well simply be panromantic.) Or maybe, being so pure of heart, Frisk is well aware of the notion that one's peer groups should be defined by one's private parts, but simply rejects it in favor of indiscriminately and unconditionally being pals with everyone.

I'm tempted to say the same about Chara, but if that's the case, it's clearly not for the same reasons, since Frisk and Chara have very different backstories and personalities.

* Alternately: Frisk and Chara have Schroedinger's Gender. They are whatever you want them to be (or whatever ''you'' identify as, if you named Chara after yourself), and it's simply easier and less clunky to use "they" instead of "he/she". For all we know, some monster species don't even possess biological sex in the first place, or have different ways of discerning gender than we do, and thus don't automatically assume gender based purely on appearance.
** Another Possibility: Only Chara has Schroedinger's Gender because they're meant to represent the player and is the Player's Character. But because Frisk is meant to be their own character, not the player's, Frisk's gender is simply unknown. After all, if the player's not allowed to assign Frisk their name, it makes sense if only Frisk can decide their own gender (or only Toby Fox can, anyway). The fact that the cloaked figure ferrying the boat says gender isn't important might support this idea.



[[WMG: Chara is the final boss of the post-No Mercy Pacifist run, and Frisk always wins in the end.]]

Think about it. Chara is you. After you beat the No Mercy run, you can do the pacifist run again for a different ending. No matter how many times you send Frisk through the post-No Mercy Pacifist run, they still obey your every command and jump through all the hoops, knowing they're just going to get a shitty ending where they're possessed. So why do they keep doing it? Because they're determined. And in the end, between Frisk and Chara, Frisk inevitably, invariably has more determination. You know how I know? Because Frisk, being nothing but a gaming abstraction, can keep playing Undertale forever, but you, Chara, being a real human, will eventually tire of it. When that day comes -- when you lose the will to fight -- Frisk will spare you, and you'll stop playing. Frisk will have their soul back, they and their friends will have their untainted happy ending -- which you'll have left too early to see -- and everything will be as it should.
* This brings up a good point. Even viewing the game in abstract, where Chara and Frisk are totally spearate from the player, Frisk should be vastly more powerful than Chara. Considering that Frisk can stick their soul back together after it's been shattered, it'd make sense for them to be able to simply tear it away from Chara at will. Even if Chara attacks them, they can simply take them out the way Frisk took down Sans under your control.



[[WMG: It was because of Chara that the monsters left the Ruins.]]

When Chara fell down and told the monsters they had been forgotten by the humans, who were not planning a full attack of the Underground if they moved from the Ruins, the monsters migrated.

[[WMG: Chara wasn't evil. They just idolized monsters.]]

If you subscribe to the theory that Chara was abused/neglected by their human family, then it seems obvious that this would happen. Chara, an abused, suicidal child falls into a new world with people who are kind to them right off the bat, with them having very little context to this sort of thing would make Chara incredibly attached to monsters, who would be nicer to them than any human ever was. That's also the reason why Chara killed themself to let Asriel go to the surface– they felt that monsters had done so much to help them that they had to return the favor.



[[WMG: Frisk isn't just gender-ambiguous. Frisk is actually full on agender.]]

People refer to Frisk as "they" because they can't tell Frisk's gender by looking, and Frisk refuses to clarify for them because Frisk actually identifies as genderless. Who knows why. Maybe it's because Frisk came from a shitty family with parents that never paid attention to their children and consequently Frisk doesn't even know what gender is. (This would explain Frisk's willingness to openly flirt with people of both genders, and also with creatures of indeterminate gender or which lack the capacity to identify as anything. Of course, Frisk could just as well simply be panromantic.) Or maybe, being so pure of heart, Frisk is well aware of the notion that one's peer groups should be defined by one's private parts, but simply rejects it in favor of indiscriminately and unconditionally being pals with everyone.

I'm tempted to say the same about Chara, but if that's the case, it's clearly not for the same reasons, since Frisk and Chara have very different backstories and personalities.

* Alternately: Frisk and Chara have Schroedinger's Gender. They are whatever you want them to be (or whatever ''you'' identify as, if you named Chara after yourself), and it's simply easier and less clunky to use "they" instead of "he/she". For all we know, some monster species don't even possess biological sex in the first place, or have different ways of discerning gender than we do, and thus don't automatically assume gender based purely on appearance.
** Another Possibility: Only Chara has Schroedinger's Gender because they're meant to represent the player and is the Player's Character. But because Frisk is meant to be their own character, not the player's, Frisk's gender is simply unknown. After all, if the player's not allowed to assign Frisk their name, it makes sense if only Frisk can decide their own gender (or only Toby Fox can, anyway). The fact that the cloaked figure ferrying the boat says gender isn't important might support this idea.



[[WMG: Chara is the final boss of the post-No Mercy Pacifist run, and Frisk always wins in the end.]]

Think about it. Chara is you. After you beat the No Mercy run, you can do the pacifist run again for a different ending. No matter how many times you send Frisk through the post-No Mercy Pacifist run, they still obey your every command and jump through all the hoops, knowing they're just going to get a shitty ending where they're possessed. So why do they keep doing it? Because they're determined. And in the end, between Frisk and Chara, Frisk inevitably, invariably has more determination. You know how I know? Because Frisk, being nothing but a gaming abstraction, can keep playing Undertale forever, but you, Chara, being a real human, will eventually tire of it. When that day comes -- when you lose the will to fight -- Frisk will spare you, and you'll stop playing. Frisk will have their soul back, they and their friends will have their untainted happy ending -- which you'll have left too early to see -- and everything will be as it should.
* This brings up a good point. Even viewing the game in abstract, where Chara and Frisk are totally spearate from the player, Frisk should be vastly more powerful than Chara. Considering that Frisk can stick their soul back together after it's been shattered, it'd make sense for them to be able to simply tear it away from Chara at will. Even if Chara attacks them, they can simply take them out the way Frisk took down Sans under your control.



[[WMG: Frisk is Chara's reincarnation, ''even in the Pacifist run.'']]

Chara didn't have a bad soul. Their essence was just so bad that it overpowered their soul with pure hate and bloodlust. That's what being a psychopath is, isn't it? There's a chance you could have somehow been a good person, but it was foiled by an incurable neurochemical imbalance.

So maybe Chara's soul was a bad soul when it was telling Asriel what to do with the body. But I think maybe not. I think maybe, in such a sin-laden state, a soul becomes devoid of its own intentionality, and just repeats whatever's said to it, like an echo flower. At that point, Chara's soul was just repeating the bad intentions of their essence. It needed some time to recover before meeting its next host.

With Frisk, Chara's poor soul, that had endured so much sin, had a chance to start over, with an essence that wasn't rotten to the core. That's why you hug Asriel at the end, despite ''apparently'' never having met him, and why everyone looks at you and is reminded of Chara. It also explains the similar fashion choices and heart color. It's also why Frisk had a dream about meeting Asriel for the first time, even though they've never met.

As for Chara in the No Mercy route, that's their essence that you meet. You gave the essence what it wanted: a new vessel for its soul that's just the same as the old one, except even more determined.

* This would explain why naming the Fallen Child Frisk starts Hard Mode. It makes the reincarnation explicit, with all the baggage from the fallen child's life.

* If you believe that Chara is the narrator, this would also explain why the flavor text when fleeing from a battle is in first person.

[[WMG: Chara reincarnated as Frisk, version 2.]]

It's odd that Flowey would mistake Frisk for Chara, given that Frisk has many distinguishing features. Unless, he anticipated that Chara would return reincarnated as a different-looking human. Given that Chara and Frisk seem to share the same colored soul (bright red) and Chara's name is the name displayed on every menu, Flowey was right when he said Chara returned to him. By calling out Chara's name at the beginning of the game, he awakened the chunk of soul that carried Chara's personality and thoughts.

Having Chara and Frisk inhabit the same soul would explain many concepts of the game, such as why Frisk is able to translate some of the monster's language. It would explain why Frisk is privy to some of Chara's memories, such as when Chara and Asriel first met. It would explain why some of the music tracks are called ''Memory'' and ''His Theme'', as though those tracks were already heard before. It would explain why Frisk and Chara are perfect [[MirrorCharacter mirrors]] of each other, reaching the same goals in the Pacifist Run, albeit in different ways.

Chara describing themselves as a "demon" doesn't mean they are one- given their views on humanity, it's likely they only viewed themselves as such. It explains why Chara's voice lacks the [[VoiceGrunting voice grunt]] that all the other characters share- it isn't just to add horror, but to show that Chara is talking directly to Frisk. After all, Frisk is also shown as [[TheVoiceless voiceless]]. When Chara bargains for "your" soul, in reality they're trying to get back the control over their soul.

[[WMG: Frisk is Chara's reincarnation, but without Chara's essence.]]

In other words, the reverse of what happened with Asriel. Flowey is Asriel's essence within the form of a flower and then given the will to live through Determination, without the benefit of a soul. Frisk is the reverse, for Chara: a soul within the form of a human and given the will to live through Determination, but without the benefit of Chara's essence. That's why the No Mercy route calls Chara back to life, the capacity to harm others ''is'' the essence of Chara, and why Frisk has no defined personality. Their behavior has no inherent character because Frisk has no inner self but what they earn by going through the Underground.

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shifted around some theories prt 2


Rather than how the term is usually used in fiction to describe someone who is [[CompleteMonster really F-ed up]], Chara is an actual medical-definition sociopath incapable of feeling remorse or understanding boundaries. All of the bad or destructive behavior was simple curiosity, from poisoning King Asgore for the sake of a joke to talking their brother into helping them commit suicide then absorbing his soul in a bid for power; they weren't evil, they simply were unable to understand why what they were doing is wrong. Flowey is in a similar state, albeit while Chara ''could'' feel love, his ability was removed.

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Rather than how the term is usually used in fiction to describe someone who is [[CompleteMonster really F-ed up]], Chara is an actual medical-definition sociopath incapable of feeling remorse or understanding boundaries. All of the bad or destructive behavior was simple curiosity, from poisoning King Asgore for the sake of a joke to talking their brother into helping them commit suicide then absorbing his soul in a bid for power; they weren't evil, they simply were unable to understand why what they were doing is was wrong. Flowey is in a similar state, albeit while Chara ''could'' feel love, his ability was removed.



[[WMG: Chara once possessed Flowey]]

It wasn't Flowey that had the ability to reset, it was Chara all along. Flowey, just like Frisk, once tried to be good and save everyone. But then Chara influenced him, and he tried to kill everyone.

After several repeats, Chara got bored because no matter what they do, they can't use Flowey to break the barrier.

Chara eventually let the time move until another child fell, and switched their possession to the child. This explained why Flowey stopped having the ability to reset after Frisk arrived.

[[WMG: Flowey sold his SOUL / Chara's true plan]]

As an alternative to the WMG above: At first, Flowey actually had a SOUL. But after being possessed by Chara, he went through reset several times until Chara successfully convinced him to do something similar to the No Mercy route. At the end, he had no choice but to sell his soul.

Chara then took control of Flowey, reset the time back before everyone died, and waited until the next human fell in to possess them. Repeating the same procedure, Chara would convince them to commit mass murder, blackmail them to sell their [=SOULs=], and then reset time, all so that once someone manages to break the barrier, they'd be in control of them and could wreak havoc from there. They are ultimately successful in the Soulless Pacifist ending, where they can finally destroy both the human and monster worlds.

* Interesting theory, but not likely. Flowey says he wasn't able to feel the emotions exclusive to beings with souls since he first woke up in the garden, no matter how hard he tried. It's always a possibility that he could have lost his memories of a previous successful Genocide run when the world was deleted, but he mentions having "killed everyone" before, so it's likely that he just never had a SOUL to offer since the experiments.

* It could be that Chara erased Flowey's memories, left him so he woke up in the garden 'alone', never knowing his ability nor remembering Chara was supposed to be with him. Then he figured out his ability 'for the first time', and then started to try 'every route'. Including killing everyone on his own this time.

** There is no hint whatsoever that Chara is physically capable of this even after the player's Genocide run, never mind before the player gets involved in the first place (mind, it is the player who "awakens [them] from death").

[[WMG: The Fallen Child and/or Frisk were possibly abandoned by their parents.]]

Which would explain why they were wandering around a dangerous mountain by themselves. [[http://feralphoenix.tumblr.com/post/130534247404/wordbending-undertaled-room-89-what-i-like More on this theory here]].

It would also explain why the Fallen hated humanity and why Frisk has the option to go live with Toriel in the True Pacifist Ending.

[[WMG: Ness and Paula from the Mother series are Frisk's parents]]

It would explain the striped shirt, the nonchalance towards the weird monsters they encounter, and why they were traipsing through a mountain top in the first place. Also, if the theory that Ninten is related to Ness is true, then they probably kept it going and named Frisk Wii, making them opt for the gender neutral name.



[[WMG: Chara's soul provided power to the True Lab and the determination extractor.]]
[[http://goblin-lover.tumblr.com/tagged/undertale-theory Theory here.]]



[[WMG: Frisk actually never makes it out of the Underground in a Neutral playthrough.]]

Right before Frisk leaves the Core, Alphys reluctantly tells them that the only way that the barrier can be broken is through the power of BOTH a human AND monster soul, meaning that they would HAVE to kill Asgore. If you spare Asgore, Flowey kills him instead and breaks his soul, even though it would have broken by itself after the body dissolved, meaning that it was done purely to destroy your ticket out of the Underground. If you spare Asgore, after having killed Flowey in a previous playthrough, he goes on the whole spiel that he would have given if you spared him without having killed Flowey in a previous playthrough before conceding that such a dream could never happen, saddling them with the responsibility of delivering the monsters from the Underground, and ''killing himself'' so that you can use his soul to leave. You NEED a monster soul to get out of the Underground, and the fact that Flowey doesn't have one at all and your lack of Asgore's soul to use, it means escape from the Underground, to say nothing of a happy ending, is out of your reach in a Neutral run.

* "A human soul and a monster soul" is just a minimum level of power, which Flowey's multiple human souls clearly surpasses. He's quite capable of dropping Frisk off on the other side of the barrier, and when he refuses to fight you he still takes you to wherever his fight normally ends (a room identical to the one on the other side of the barrier). It's a little questionable why he would do that, though, since he wants you to do True Pacifist.

[[WMG: Frisk/Chara are [[TheAce insanely competent fighters even for human standards]].]]

As it's never stated that the other 6 human souls were children, and looking at the equipment they had, it's likely that multiple of them were adults, that means that 6 people were defeated by monsters, so the monsters aren't exactly pushovers, so that means that a child got through an army of [[SuperpoweredMooks Superpowered Mooks]], and that's not something just any random person could do, if even someone equipped with a gun was unable to best the monsters.

* This would help explain how they are somehow able to take on Omega Flowey and Asriel, both of whom possess the power humans apparently fear so much.

[[WMG: Chara doesn't actually want to destroy the world.]]

Upon completing your first No Mercy run, Chara destroys the world. But they'll bring it back, if you sell them your SOUL. If you complete ''another'' one, they'll bring the world back for free -- they won't even make you wait 10 minutes. They also suggest that you should try a different path next time.

Conclusion: Chara wants nothing more and nothing less than for you to achieve the corrupted True Pacifist ending, and then leave it there, so they can do what they want without your influence. Destroying the world was nothing but leverage to get your SOUL, which they needed for this plan to even be possible.

* That said, their plan, even before the game, was to attack humanity. They can only do that if you destroy the barrier in the True Pacifist ending.

[[WMG: Chara isn't "Chara".]]

Or, uh, less confusingly: The child who fell down in the intro cutscene and plays a large part in Asriel's backstory isn't the demonic incarnation of powergaming that appears at the end of a No Mercy run. Simply put, the child, while clearly messed up and possibly omnicidal, doesn't seem to have any supernatural qualities. The demon, on the other hand, [[{{Film/Dogma}} is a fucking demon]]. They have the same name, by coincidence or not, but it doesn't make a lot of sense for them to be literally the same person.

* Maybe the child got possessed by the demon at some point and is just its latest vessel?

* It's also possible that the demon at the end is what happened after the potentially unstable Chara was exposed to Frisk's overwhelming DETERMINATION, and has simply chosen to apply that power towards a goal they once held.

[[WMG: Chara is 'the Darkness' W.D. Gaster mentioned.]]

Entry Seventeen mentions an ever-growing darkness that results in negative photon readings, which shouldn't even be possible. What if Chara is this 'darkness' Gaster mentioned, and he only caught a glimpse of the demon's full power?



[[WMG: The Fallen Child and/or Frisk were possibly abandoned by their parents.]]

Which would explain why they were wandering around a dangerous mountain by themselves. [[http://feralphoenix.tumblr.com/post/130534247404/wordbending-undertaled-room-89-what-i-like More on this theory here]].

It would also explain why the Fallen hated humanity and why Frisk has the option to go live with Toriel in the True Pacifist Ending.



[[WMG:Chara/Frisk is [[VideoGame/TeamFortress2 The Pyro]].]]

After a No Mercy playthrough, Frisk sells their soul to Chara and goes on what they think is a Pacifist run. What's really happening is Chara continuing to "finish the job", as they put it, as an adult. They meet with other humans about as determined, give or take a bit of '''LOVE''' as they are, and just as bloodthirsty. But thanks to Pyrovision, Frisk is none the wiser.

[[WMG:Chara is [[Franchise/{{Castlevania}} Dracula]]]]

"It is not by my hand that I am once again given flesh, I was summoned here by ''humans'', who wish to pay me tribute!"

* They also steal human [=SOULs=] and make them their slaves. But perhaps the same could be said of all [[strike:religions]] player characters...

* What is a mon(ster)? A miserable little pile of secrets! (Such as the True Lab.)

to:

[[WMG:Chara/Frisk [[WMG: Chara once possessed Flowey]]

It wasn't Flowey that had the ability to reset, it was Chara all along. Flowey, just like Frisk, once tried to be good and save everyone. But then Chara influenced him, and he tried to kill everyone.

After several repeats, Chara got bored because no matter what they do, they can't use Flowey to break the barrier.

Chara eventually let the time move until another child fell, and switched their possession to the child. This explained why Flowey stopped having the ability to reset after Frisk arrived.

[[WMG: Flowey sold his SOUL / Chara's true plan]]

As an alternative to the WMG above: At first, Flowey actually had a SOUL. But after being possessed by Chara, he went through reset several times until Chara successfully convinced him to do something similar to the No Mercy route. At the end, he had no choice but to sell his soul.

Chara then took control of Flowey, reset the time back before everyone died, and waited until the next human fell in to possess them. Repeating the same procedure, Chara would convince them to commit mass murder, blackmail them to sell their [=SOULs=], and then reset time, all so that once someone manages to break the barrier, they'd be in control of them and could wreak havoc from there. They are ultimately successful in the Soulless Pacifist ending, where they can finally destroy both the human and monster worlds.

* Interesting theory, but not likely. Flowey says he wasn't able to feel the emotions exclusive to beings with souls since he first woke up in the garden, no matter how hard he tried. It's always a possibility that he could have lost his memories of a previous successful Genocide run when the world was deleted, but he mentions having "killed everyone" before, so it's likely that he just never had a SOUL to offer since the experiments.

* It could be that Chara erased Flowey's memories, left him so he woke up in the garden 'alone', never knowing his ability nor remembering Chara was supposed to be with him. Then he figured out his ability 'for the first time', and then started to try 'every route'. Including killing everyone on his own this time.

** There
is [[VideoGame/TeamFortress2 The Pyro]].no hint whatsoever that Chara is physically capable of this even after the player's Genocide run, never mind before the player gets involved in the first place (mind, it is the player who "awakens [them] from death").

[[WMG: Chara doesn't actually want to destroy the world.
]]

After a Upon completing your first No Mercy playthrough, Frisk sells their soul to run, Chara destroys the world. But they'll bring it back, if you sell them your SOUL. If you complete ''another'' one, they'll bring the world back for free -- they won't even make you wait 10 minutes. They also suggest that you should try a different path next time.

Conclusion: Chara wants nothing more
and goes on nothing less than for you to achieve the corrupted True Pacifist ending, and then leave it there, so they can do what they think is a want without your influence. Destroying the world was nothing but leverage to get your SOUL, which they needed for this plan to even be possible.

* That said, their plan, even before the game, was to attack humanity. They can only do that if you destroy the barrier in the True
Pacifist run. What's really happening is Chara continuing to "finish the job", as they put it, as an adult. They meet with other humans about as determined, give or take a bit of '''LOVE''' as they are, and just as bloodthirsty. But thanks to Pyrovision, Frisk is none the wiser.

[[WMG:Chara is [[Franchise/{{Castlevania}} Dracula]]]]

"It is not by my hand that I am once again given flesh, I was summoned here by ''humans'', who wish to pay me tribute!"

* They also steal human [=SOULs=] and make them their slaves. But perhaps the same could be said of all [[strike:religions]] player characters...

* What is a mon(ster)? A miserable little pile of secrets! (Such as the True Lab.)
ending.


Added DiffLines:

[[WMG: Chara's soul provided power to the True Lab and the determination extractor.]]
[[http://goblin-lover.tumblr.com/tagged/undertale-theory Theory here.]]

[[WMG: Frisk actually never makes it out of the Underground in a Neutral playthrough.]]

Right before Frisk leaves the Core, Alphys reluctantly tells them that the only way that the barrier can be broken is through the power of BOTH a human AND monster soul, meaning that they would HAVE to kill Asgore. If you spare Asgore, Flowey kills him instead and breaks his soul, even though it would have broken by itself after the body dissolved, meaning that it was done purely to destroy your ticket out of the Underground. If you spare Asgore, after having killed Flowey in a previous playthrough, he goes on the whole spiel that he would have given if you spared him without having killed Flowey in a previous playthrough before conceding that such a dream could never happen, saddling them with the responsibility of delivering the monsters from the Underground, and ''killing himself'' so that you can use his soul to leave. You NEED a monster soul to get out of the Underground, and the fact that Flowey doesn't have one at all and your lack of Asgore's soul to use, it means escape from the Underground, to say nothing of a happy ending, is out of your reach in a Neutral run.

* "A human soul and a monster soul" is just a minimum level of power, which Flowey's multiple human souls clearly surpasses. He's quite capable of dropping Frisk off on the other side of the barrier, and when he refuses to fight you he still takes you to wherever his fight normally ends (a room identical to the one on the other side of the barrier). It's a little questionable why he would do that, though, since he wants you to do True Pacifist.

[[WMG: Frisk/Chara are [[TheAce insanely competent fighters even for human standards]].]]

As it's never stated that the other 6 human souls were children, and looking at the equipment they had, it's likely that multiple of them were adults, that means that 6 people were defeated by monsters, so the monsters aren't exactly pushovers, so that means that a child got through an army of [[SuperpoweredMooks Superpowered Mooks]], and that's not something just any random person could do, if even someone equipped with a gun was unable to best the monsters.

* This would help explain how they are somehow able to take on Omega Flowey and Asriel, both of whom possess the power humans apparently fear so much.

[[WMG: Chara isn't "Chara".]]

Or, uh, less confusingly: The child who fell down in the intro cutscene and plays a large part in Asriel's backstory isn't the demonic incarnation of powergaming that appears at the end of a No Mercy run. Simply put, the child, while clearly messed up and possibly omnicidal, doesn't seem to have any supernatural qualities. The demon, on the other hand, [[{{Film/Dogma}} is a fucking demon]]. They have the same name, by coincidence or not, but it doesn't make a lot of sense for them to be literally the same person.

* Maybe the child got possessed by the demon at some point and is just its latest vessel?

* It's also possible that the demon at the end is what happened after the potentially unstable Chara was exposed to Frisk's overwhelming DETERMINATION, and has simply chosen to apply that power towards a goal they once held.

[[WMG: Chara is 'the Darkness' W.D. Gaster mentioned.]]

Entry Seventeen mentions an ever-growing darkness that results in negative photon readings, which shouldn't even be possible. What if Chara is this 'darkness' Gaster mentioned, and he only caught a glimpse of the demon's full power?

[[WMG:Chara/Frisk is [[VideoGame/TeamFortress2 The Pyro]].]]

After a No Mercy playthrough, Frisk sells their soul to Chara and goes on what they think is a Pacifist run. What's really happening is Chara continuing to "finish the job", as they put it, as an adult. They meet with other humans about as determined, give or take a bit of '''LOVE''' as they are, and just as bloodthirsty. But thanks to Pyrovision, Frisk is none the wiser.

[[WMG: Ness and Paula from the Mother series are Frisk's parents]]

It would explain the striped shirt, the nonchalance towards the weird monsters they encounter, and why they were traipsing through a mountain top in the first place. Also, if the theory that Ninten is related to Ness is true, then they probably kept it going and named Frisk Wii, making them opt for the gender neutral name.

[[WMG:Chara is [[Franchise/{{Castlevania}} Dracula]]]]

"It is not by my hand that I am once again given flesh, I was summoned here by ''humans'', who wish to pay me tribute!"

* They also steal human [=SOULs=] and make them their slaves. But perhaps the same could be said of all [[strike:religions]] player characters...

* What is a mon(ster)? A miserable little pile of secrets! (Such as the True Lab.)

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trimming some unneeded conversations and putting similar theories together


[[WMG: The Fallen Child is, quite literally, the Devil.]]

Even not considering that they're referred to as a demon at times, even discounting allegories of falling from a place of light from above, being called "Fallen", etc, they are still an [[FauxAffablyEvil apparently polite and likeable person]], tricks people on their side with no genuine emotion whatsoever, makes pacts and grants great power, deals in souls, is basically all-powerful but requires others to work through, and ultimately wants very bad things for mankind.



[[WMG: The Fallen Child is, quite literally, the Devil.]]

Even not considering that they're referred to as a demon at times, even discounting allegories of falling from a place of light from above, being called "Fallen", etc, they are still an [[FauxAffablyEvil apparently polite and likeable person]], tricks people on their side with no genuine emotion whatsoever, makes pacts and grants great power, deals in souls, is basically all-powerful but requires others to work through, and ultimately wants very bad things for mankind.



* In ''VideoGame/HarvestMoon'', none. In ''VideoGame/ProfessorLayton'', none. In ''[[Franchise/AceAttorney Phoenix Wright]]'', none. However this is a game whose the tagline is about not killing, even though it's possible. Chara may just be the refusal to get immersed and care. When playing as Chara, you are not acting like you would as a person that is inside the game world (hopefully), but as a detached outsider, as opposed to Frisk who belongs in it.

* That's because you can't kill in those game, the same as you can't kill in 'card games', racing or sport games, cooking games and so on. People usually played various kind of games. 'Killing monsters/enemies' is common even in casual games. Unless you ONLY played the non-killing games, my point still stands.

* If killing was possible in ''VideoGame/HarvestMoon'', then people would do it. The closest thing is Rune Factory. If someone made an Ace Attorney game where you can play as the murderer and hide your crime, I think people would play it. If someone made a twisted game where you need to make a complicated puzzle in order to kill someone, like in ''Manga/CaseClosed''...well you get the idea.

* Well, there's the ''{{VideoGame/Deception}}'' games, though you're generally defending yourself.

* See the above. The key word is H O P E F U L L Y.

While Chara's name isn't necessarily your name, it is common for people to have an avatar name and use it for several games (or several accounts). It is your character.

It is also explained why they suggested to erase the world in the end, and move on to the next (game). Eventually you're going to delete the game files from your PC, admit it.

* No. I won't.

** But ''Undertale'' won't be last video game you ever play, either. Chara is always ready to follow you into the next adventure, even if all you see is a level number...

* Sure I did, and hid the game from my Steam library. And now I'm killing all [[VideoGame/MonsterHunter monsters]] and [[VideoGame/{{Darius}} fish ships]].

to:

* In games that you can't fight in (like ''VideoGame/HarvestMoon'', none. In ''VideoGame/ProfessorLayton'', none. In and ''[[Franchise/AceAttorney Phoenix Wright]]'', none. However this is Wright]]'')? None. In games where there are opponents you can fight and kill, expect to see a game whose the tagline is about not killing, lot of corpses abound- even though it's possible. Chara may just be the refusal when you don't need to get immersed and care.kill them. When playing as Chara, you are not acting like you would as a person that is inside the game world (hopefully), but as a detached outsider, as opposed to Frisk who belongs in it.

* That's because you can't kill in those game, the same as you can't kill in 'card games', racing or sport games, cooking games and so on. People usually played various kind of games. 'Killing monsters/enemies' is common even in casual games. Unless you ONLY played the non-killing games, my point still stands.

* If killing was possible in ''VideoGame/HarvestMoon'', then people would do it. The closest thing is Rune Factory. If someone made an Ace Attorney game where you can play as the murderer and hide your crime, I think people would play it. If someone made a twisted game where you need to make a complicated puzzle in order to kill someone, like in ''Manga/CaseClosed''...well you get the idea.

* Well, there's the ''{{VideoGame/Deception}}'' games, though you're generally defending yourself.

* See the above. The key word is H O P E F U L L Y.

While
In addition- while Chara's name isn't necessarily your name, it is common for people to have an avatar name and use it for several games (or several accounts). It is your character.

character. It is also explained why they suggested to erase the world in the end, and move on to the next (game). Eventually you're going to delete the game files from your PC, admit it. \n\n* No. I won't.\n\n** But ''Undertale'' won't be last video game you ever play, either. Chara is always ready to follow you into the next adventure, even if all you see is a level number...\n\n* Sure I did, and hid the game from my Steam library. And now I'm killing all [[VideoGame/MonsterHunter monsters]] and [[VideoGame/{{Darius}} fish ships]].\n

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the way sociopathy was described is inaccurate and a little bit offensive









Rather than how the term is usually used in fiction to describe someone who is [[CompleteMonster really F-ed up]], Chara is an actual medical-definition sociopath incapable of feeling emotions. All of the bad or destructive behavior was simple curiosity, from poisoning King Asgore for the sake of a joke to talking their brother into helping them commit suicide then absorbing his soul in a bid for power; they weren't just evil, they simply were unable to feel empathy in any form or any other emotions. So when Flowey states he can't feel anything, that's Chara's influence. After all, they never broke apart, they're still bound together and both suffering from Chara's mental condition. It also explains how Flowey became Omega Flowey with only the already captured human souls; he still had Chara's to work with in the beginning, so he didn't need Frisk's just to get Asgore out of the way so he could retrieve the others.

to:

\nRather than how the term is usually used in fiction to describe someone who is [[CompleteMonster really F-ed up]], Chara is an actual medical-definition sociopath incapable of feeling emotions. remorse or understanding boundaries. All of the bad or destructive behavior was simple curiosity, from poisoning King Asgore for the sake of a joke to talking their brother into helping them commit suicide then absorbing his soul in a bid for power; they weren't just evil, they simply were unable to feel empathy in any form or any other emotions. So when understand why what they were doing is wrong. Flowey states he can't is in a similar state, albeit while Chara ''could'' feel anything, that's Chara's influence. After all, they never broke apart, they're still bound together and both suffering from Chara's mental condition. It also explains how Flowey became Omega Flowey with only the already captured human souls; he still had Chara's to work with in the beginning, so he didn't need Frisk's just to get Asgore out of the way so he could retrieve the others.
love, his ability was removed.



[[WMG: Frisk is Chara's reincarnation, version 1. ''Even in the Pacifist run.'']]

to:

[[WMG: Frisk is Chara's reincarnation, version 1. ''Even ''even in the Pacifist run.'']]



[[WMG: Frisk is Chara's reincarnation, but without Chara's essence.]]

In other words, the reverse of what happened with Asriel. Flowey is Asriel's essence within the form of a flower and then given the will to live through Determination, without the benefit of a soul. Frisk is the reverse, for Chara: a soul within the form of a human and given the will to live through Determination, but without the benefit of Chara's essence. That's why the No Mercy route calls Chara back to life, the capacity to harm others ''is'' the essence of Chara, and why Frisk has no defined personality. Their behavior has no inherent character because Frisk has no inner self but what they earn by going through the Underground.



[[WMG: Frisk is Chara's reincarnation, but without Chara's essence.]]

In other words, the reverse of what happened with Asriel. Flowey is Asriel's essence within the form of a flower and then given the will to live through Determination, without the benefit of a soul. Frisk is the reverse, for Chara: a soul within the form of a human and given the will to live through Determination, but without the benefit of Chara's essence. That's why the No Mercy route calls Chara back to life, the capacity to harm others ''is'' the essence of Chara, and why Frisk has no defined personality. Their behavior has no inherent character because Frisk has no inner self but what they earn by going through the Underground.
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None


[[WMG: Chara erasing the world is the darkness Gaster saw.]]

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