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Confirmed Elspeth. Jossed Boris and the Red Duke as they're already Legendary Lords, you just can't choose them at the start of a campaign, and Jossed Malal as Games Workshop doesn't own him and thus can't authorize his use. Fixed some formatting.


'''Jossed''' Their is no sign of Draigo but a chainsword does appear in the realm of Khorne, hinting at a possible 40k Total War

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* '''Jossed''' Their -- There is no sign of Draigo but a chainsword does appear in the realm of Khorne, hinting at a possible 40k Total WarWar.



** '''Boris Toddbringer'''

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** '''Boris Toddbringer'''Todbringer'''
*** '''Jossed''' -- He's been a Legendary Lord since the 'Eye for an Eye' update of the first game, but can only be confederated.



*** '''Confirmed''' -- She was added with Thrones of Decay as a Legendary Lord representing Wissenland and Nuln.



*** '''Jossed''' -- He's been a Legendary Lord since the 'Season of Revelation' update of the first game, but can only be confederated.





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** All Malal-related content is extremely unlikely for the same reason as Arianka, Games Workshop doesn't own the rights to their characters.
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*** Seems kind of pointless as the Dread Saurian is already a rare endage unit that dwarfs everything else in size and power so going even bigger would be overkill.

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*** Seems kind of pointless as the Dread Saurian is already a rare endage endgame unit that dwarfs everything else in size and power so going even bigger would be overkill.
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*** Would be kind of pointless as the Dread Saurian is already a rare endage unit that dwarfs everything else in size and power so going even bigger would be overkill.

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*** Would be Seems kind of pointless as the Dread Saurian is already a rare endage unit that dwarfs everything else in size and power so going even bigger would be overkill.
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*** Would be kind of pointless as the Dread Saurian is already a rare endage unit that dwarfs everything else in size and power, no need to go even bigger.

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*** Would be kind of pointless as the Dread Saurian is already a rare endage unit that dwarfs everything else in size and power, no need to go power so going even bigger.bigger would be overkill.
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* '''Jossed''' she plays no part in the game whatsoever. (That lore isn't only heavily outdated, Arianka also wasn't a chaos god but a god of order, wich have since been established to work entirely different from chaos gods [[spoiler: in general being survivors of the previous world and much weaker than any true chaos god.]])

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* '''Jossed''' she plays no part in the game whatsoever. (That whatsoever and given she was created by the same guy who came up with Malal it's safe to say GW and CA will stay clear of her. (Also her lore isn't only heavily outdated, Arianka also wasn't a chaos god but a god of order, wich have since been established to work entirely different from chaos gods [[spoiler: in general being survivors of the previous world and much weaker than any true chaos god.]])
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*** Would be kind of pointless as the Dread Saurian is already a rare endage unit that dwarfs everything else in size and power, no need to go even bigger.

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*** '''Confirmed''' as a Legendary Hero



*** '''Zigzagged'''. Baba Yaga herself is no longer kanon. But her "replacement", Mother Ostyanka, was hinted as a future DLC.
*** '''Confirmed''' for Ostyanka

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*** '''Zigzagged'''.'''Confirmedish'''. Baba Yaga herself is no longer kanon. But her "replacement", Mother Ostyanka, was hinted as became a future DLC.
*** '''Confirmed''' for Ostyanka
Legendary Lord

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* '''Jossed''' she plays no part in the game whatsoever. (That lore isn't only heavily outdated, Arianka also wasn't a chaos god but a god of order, wich have since been established to work entirely different from chaos gods [[spoiler: in general being survivors of the previous world.]])

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* '''Jossed''' she plays no part in the game whatsoever. (That lore isn't only heavily outdated, Arianka also wasn't a chaos god but a god of order, wich have since been established to work entirely different from chaos gods [[spoiler: in general being survivors of the previous world.world and much weaker than any true chaos god.]])



*** '''Jossed''' GW apparently vetoed the inclusion of AoS characters in the game.




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'''Jossed''' Their is no sign of Draigo but a chainsword does appear in the realm of Khorne, hinting at a possible 40k Total War


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*** '''Confirmed''' for Ostyanka
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* '''Jossed''' she plays no part in the game whatsoever. (That lore isn't only heavily outdated, Arianka also wasn't a chaos god but a god of order, wich have since been established to work entirely different from chaos gods [[spoiler: in general being survivors of the previous world.]])
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** There is no such thing as a "Screaming God Child" in the setting, making this highly unlikely.



* '''Jossed'''; the Creative Assembly devs have stated in an FAQ that the plot of ''III'' is not adapting ''The End Times'' at all, and the actual story of the game is instead a rescue plot involving Be'lakor and the god Ursun.

[[WMG: Other nations of Men will appear in future DLC's.]]

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* '''Jossed'''; the Creative Assembly devs have stated in an FAQ that the plot of ''III'' is does not adapting adapt ''The End Times'' at all, and the actual story of the game is instead a rescue plot involving Be'lakor and the god Ursun.

[[WMG: Other nations of Men will appear in future DLC's.[=DLCs=].]]



** '''Ungrol Four-Horn''' So full of hate for his fellow Beastmen who mistreated him so save perhaps those who chose to follow him........Perhaps Malal could persuade him to his service. Perhaps also......Malal-Touched Beastmen.

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** '''Ungrol Four-Horn''' So full of hate for his fellow Beastmen who mistreated him so save perhaps those who chose to follow him........Perhaps him... perhaps Malal could persuade him to his service. Perhaps also......Malal-Touched also... Malal-touched Beastmen.



[[WMG: New Units (Because everyone has to have something fresh and innovative to offer at the table).]]

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[[WMG: New Units units (Because everyone has to have something fresh and innovative to offer at the table).]]



*** '''Jossed''' -- they were added in the final DLC for ''II'', ''The Silence and the Fury''.

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*** '''Jossed''' -- they They were added in the final DLC for ''II'', ''The Silence and the Fury''.



** Simulacra -- Slow moving but heavily armored statues possessed by the spirits of the dead, associated mainly with Kemmler. StoneWall-style monster infantry.

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** Simulacra -- Slow moving Slow-moving but heavily armored statues possessed by the spirits of the dead, associated mainly with Kemmler. StoneWall-style monster infantry.



[[WMG: Total War: Warhammer 40,000 is coming next.]]
The popularity of 40k has made this a guess or rumor for a long time, but what's notable this time is that Warhammer III puts a lot of focus on the cybernetic Soul Grinders who are one demon usually associated with 40k. While the Realm of Chaos has always allowed for such things, they're usually more in the realm of EasterEggs (like the Chainsword you can find in Khorne's Realm). Perhaps the Soul Grinders are a roundabout tease not too dissimilar from the ogre mercenaries in Warhammer II foreshadowing ogres as a full army in Warhammer III.
* Really hard to see how the Total War style would work with 40K. I suppose they could set it on a single planet with some reason for everyone to show up there, a la VideoGame/DawnOfWar Dark Crusade.

[[WMG: The Total War: Warhammer trilogy is in reverse chronological order.]]

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[[WMG: Total ''Total War: Warhammer 40,000 40,000'' is coming next.]]
The popularity of 40k ''40k'' has made this a guess or rumor for a long time, but what's notable this time is that Warhammer III ''Warhammer III'' puts a lot of focus on the cybernetic Soul Grinders who are one demon usually associated with 40k.''40k''. While the Realm of Chaos has always allowed for such things, they're usually more in the realm of EasterEggs (like the Chainsword you can find in Khorne's Realm). Perhaps the Soul Grinders are a roundabout tease not too dissimilar from the ogre mercenaries in Warhammer II ''Warhammer II'' foreshadowing ogres as a full army in Warhammer III.
* Really hard to see how the Total War ''Total War'' style would work with 40K.''40K''. I suppose they could set it on a single planet with some reason for everyone to show up there, a la VideoGame/DawnOfWar Dark Crusade.

[[WMG: The Total ''Total War: Warhammer Warhammer'' trilogy is in reverse chronological order.]]



* Its more than likely that the order goes Vortex Campaign, Realm of Chaos Campaign and then Mortal Empires. The various rituals conjured up in the Vortex Campaign disrupt the vortex and thus make it easier for the Daemons of Chaos to manifest in the mortal plane. This is apparent in the Lizardmen and Tomb Kings where it is implied N'Kari can now act more freely. This of course leads to the Daemons of Chaos to swarm over the northern realms and capture Ursun and drag him to the Forge of Souls, blanketing Kislev in an endless winter. This also explains why the Advisor is absent, its before he is free of the tome and the opportunity to free himself has not arisen until after the war over the Vortex.
** But the Advisor ''does'' appear in 2, he just has no real role in the story. Pretty sure the Vortex campaign is meant to be happening at the same time as the first game's campaign, which is why the High Elves are not sending help like the usually do during Chaos Incursions; they're too busy with the Vortex. We can probably consider ''Immortal Empires'' to be the GrandFinale though. And not railroaded into a Chaos victory this time, unlike the tabletop game, which is nice!

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* Its It's more than likely that the order goes Vortex Campaign, Realm of Chaos Campaign and then Mortal Empires. The various rituals conjured up in the Vortex Campaign disrupt the vortex and thus make it easier for the Daemons of Chaos to manifest in the mortal plane. This is apparent in the Lizardmen and Tomb Kings where it is implied N'Kari can now act more freely. This of course leads to the Daemons of Chaos to swarm over the northern realms and capture Ursun and drag him to the Forge of Souls, blanketing Kislev in an endless winter. This also explains why the Advisor is absent, its before he is free of the tome and the opportunity to free himself has not arisen until after the war over the Vortex.
** But the Advisor ''does'' appear in 2, ''2'', he just has no real role in the story. Pretty sure the Vortex campaign is meant to be happening at the same time as the first game's campaign, which is why the High Elves are not sending help like the usually do during Chaos Incursions; they're too busy with the Vortex. We can probably consider ''Immortal Empires'' to be the GrandFinale though. And not railroaded into a Chaos victory this time, unlike the tabletop game, which is nice!



to anybody else. Possible ideas of what formats they might be planning on making it developing. by. Not Total War video game but Warhammer fantasy revolving around the story of Saving her. Other people please add your ideas

[[WMG: All the faction leaders in the total war Warhammer games have fart-squeakers.]]
Invented in the end times Skaven basically a phone Wichita is how we got people like the dark out need a high been any discussion with the High Elves without killing .ther people please add your ideas

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to %%to anybody else. Possible ideas of what formats they might be planning on making it developing. by. Not Total War video game but Warhammer fantasy revolving around the story of Saving her. Other people please add your ideas

[[WMG:
ideas%%Barely coherent grammar.

%%[[WMG:
All the faction leaders in the total war Warhammer ''Total War: Warhammer'' games have fart-squeakers.]]
Invented %%Invented in the end times Skaven basically a phone Wichita is how we got people like the dark out need a high been any discussion with the High Elves without killing .ther people please add your ideas
ideas%%Barely coherent grammar.

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