Is there an issue? Send a MessageReason:
None
Changed line(s) 72,73 (click to see context) from:
Considering the Amiibo costumes, it would bring unfortunate implications.
to:
* Considering the Amiibo costumes, it would bring unfortunate implications.
** Confirmed. Both Bowser and Bowser Jr. {{Mirror Match}}es are completely possible.
** Confirmed. Both Bowser and Bowser Jr. {{Mirror Match}}es are completely possible.
Added DiffLines:
[[WMG: Costumes will be added with nearly every new amiibo released, possibly indefinitely or for at least a long time.]]
* Mewtwo and Lucas already being costumes from the start suggests that the game's programmers do have Smash's DLC in mind. It seems more likely than not that, at the very least, Roy and Ryu will be added as well.
Is there an issue? Send a MessageReason:
Why not?
Changed line(s) 55 (click to see context) from:
to:
* [[MemeticMutation Slope DLC.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 20 (click to see context) from:
Bowser would usually do it himself, but The intro cutscene is actually using the SMB1 theme InUniverse. She has no animation in SMB1, so Bowser sent some goombas to get her since there was nothing she could do.
to:
Bowser would usually do it himself, but The intro cutscene is actually using the SMB1 VideoGame/SuperMarioBros1 theme InUniverse. She has no animation in SMB1, that game, so Bowser sent some goombas to get her since there was nothing she could do.
Is there an issue? Send a MessageReason:
Adding a WMG
Added DiffLines:
[[WMG: How Peach got kidnapped by two goombas]]
Bowser would usually do it himself, but The intro cutscene is actually using the SMB1 theme InUniverse. She has no animation in SMB1, so Bowser sent some goombas to get her since there was nothing she could do.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[WMG: The auto-tune voice is Course Bot.]]
Course Bot is the one that keeps hold of levels so he might be the one that keeps hold of Blocks, Items & Enemies as well so he says them when you place them.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
CONFIRMED! A DLC costume featureing Faimitsu's Mascot Nekkey has been confimed as DLC.
Is there an issue? Send a MessageReason:
None
Changed line(s) 32 (click to see context) from:
to:
** There's nothing saying there won't be DLC themes though. So unless they said somewhere they won't be DLC, this still has a chance of happening.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* Considering this game [[NoPlotNoProblem has no hints of a plot]], probably confirmed.
Added DiffLines:
*** Then it'll be the 101th costume.
Is there an issue? Send a MessageReason:
no there isnt. Also, natter
Changed line(s) 9,11 (click to see context) from:
** Well, there is, but there is exactly as much plot as the first ''Super Mario Bros.''.
to:
Is there an issue? Send a MessageReason:
OP here, correcting myself; they do unlock Nintendo costumes/
Changed line(s) 28,29 (click to see context) from:
** Yes and no for the "corresponding Amiibo" part. The characters they unlock can be played as even ''without'' the amiibo; scanning it creates a Mystery Mushroom which can be placed in the level, and which turns Mario into the corresponding character (What they call a Mystery Suit) when picked up. You don't necessarily have to own an amiibo, just play a course in which someone did scan an amiibo. Mystery Suits can also be unlocked via the 100-Mario challenge (Though whether those unlock Nintendo characters, I'm not sure).
to:
** Yes and no for the "corresponding Amiibo" part. The characters they unlock can be played as even ''without'' the amiibo; scanning it creates a Mystery Mushroom which can be placed in the level, and which turns Mario into the corresponding character (What they call a Mystery Suit) when picked up. You don't necessarily have to own an amiibo, just play a course in which someone did scan an amiibo. Mystery Suits can also be unlocked via the 100-Mario challenge (Though whether those unlock Nintendo characters, I'm not sure).
challenge.
Added DiffLines:
** There already ARE 100 costumes.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9 (click to see context) from:
to:
** Well, there is, but there is exactly as much plot as the first ''Super Mario Bros.''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 46 (click to see context) from:
to:
*Or at least more enemies and objects, like Boom Boom and the Koopalings in a Baddies Pack.
Added DiffLines:
** Seems to be a given, since the only amiibo that can't be used in any way is the the Mii Fighters since they're customizable.
Is there an issue? Send a MessageReason:
None
Changed line(s) 8 (click to see context) from:
to:
* {{Jossed}}. [[NoPlotNoProblem There is no plot]].
Changed line(s) 33 (click to see context) from:
to:
* {{Jossed}}
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[WMG: A 100th costume will be added later.]]
For the future Smash Ballot winner. It seems weird they would stop the amiibo costumes at just 99, and it's likely the ballot winner will get an amiibo,
Is there an issue? Send a MessageReason:
None
Changed line(s) 47,48 (click to see context) from:
* Jossed. Koji Kondo explicitly stated in [[http://www.ign.com/articles/2014/12/08/how-mario-maker-mixes-music-with-level-creation an interview]] that there won't be a music-composing feature.
to:
* Jossed. Koji Kondo explicitly stated in [[http://www.ign.com/articles/2014/12/08/how-mario-maker-mixes-music-with-level-creation an interview]] that there won't be a music-composing feature.
feature. However, as shown in the Overview trailer, you can create levels that use Music Blocks in a pseudo-music composer fashion.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[WMG: The entire game is non-canon.]]
Added DiffLines:
[[WMG: You can have Bowser fight himself, or even his own son.]]
Considering the Amiibo costumes, it would bring unfortunate implications.
Is there an issue? Send a MessageReason:
None
Changed line(s) 55 (click to see context) from:
* The ''VideoGame/SuperSmashBros'' line of Toys/{{amiibo}} has him in his biker outfit from ''VideoGame/WarioWare'', and ''VideoGame/MarioParty 10'' [[http://www.mariowiki.com/File:Wario_amiibo_Board.png implies]] that he'll eventually get an amiibo figure in the ''Franchise/{{Super Mario|Bros]]'' line, which depicts him in his more IconicOutfit. Whether or not this means he'll get two Mystery Suits in this game, each in one of those two outfits, remains to be seen.
to:
* The ''VideoGame/SuperSmashBros'' line of Toys/{{amiibo}} has him in his biker outfit from ''VideoGame/WarioWare'', and ''VideoGame/MarioParty 10'' [[http://www.mariowiki.com/File:Wario_amiibo_Board.png implies]] that he'll eventually get an amiibo figure in the ''Franchise/{{Super Mario|Bros]]'' Mario|Bros}}'' line, which depicts him in his more IconicOutfit. Whether or not this means he'll get two Mystery Suits in this game, each in one of those two outfits, remains to be seen.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[WMG:There will be two Wario Mystery Suits.]]
* The ''VideoGame/SuperSmashBros'' line of Toys/{{amiibo}} has him in his biker outfit from ''VideoGame/WarioWare'', and ''VideoGame/MarioParty 10'' [[http://www.mariowiki.com/File:Wario_amiibo_Board.png implies]] that he'll eventually get an amiibo figure in the ''Franchise/{{Super Mario|Bros]]'' line, which depicts him in his more IconicOutfit. Whether or not this means he'll get two Mystery Suits in this game, each in one of those two outfits, remains to be seen.
* The ''VideoGame/SuperSmashBros'' line of Toys/{{amiibo}} has him in his biker outfit from ''VideoGame/WarioWare'', and ''VideoGame/MarioParty 10'' [[http://www.mariowiki.com/File:Wario_amiibo_Board.png implies]] that he'll eventually get an amiibo figure in the ''Franchise/{{Super Mario|Bros]]'' line, which depicts him in his more IconicOutfit. Whether or not this means he'll get two Mystery Suits in this game, each in one of those two outfits, remains to be seen.
Is there an issue? Send a MessageReason:
None
Changed line(s) 18 (click to see context) from:
to:
* Seems to be confirmed, in some capacity. Each game plays like the original. For example, ''SMB'' Mario can't pick up objects, ''SMW'' and ''NSMBU'' both have the Spin Jump, and ''NSMBU'' has the Wall Jump and Ground Pound. There are a few differences, though; for example, ''SMB'' Mario can scroll the screen the left, and the Spin Jump in ''NSMBU'' can bounce off of Piranha Plants and spiked objects like in ''SMW''. However, they can't be enabled or disabled.
Changed line(s) 26 (click to see context) from:
to:
* Jossed, it's been confirmed there won't be any skins that aren't from ''Mario''. ''Zelda'' and ''Metroid'' characters are able to be used as amiibo costumes, however.
*** The Cape Feather, Yoshi, Airship stages, and Raccoon Suit are all included in-game, without DLC.
Changed line(s) 42 (click to see context) from:
to:
* Jossed. Koji Kondo explicitly stated in [[http://www.ign.com/articles/2014/12/08/how-mario-maker-mixes-music-with-level-creation an interview]] that there won't be a music-composing feature.
Is there an issue? Send a MessageReason:
None
Changed line(s) 48 (click to see context) from:
to:
**** In fact, [[http://nintendoeverything.com/super-mario-maker-can-have-amiibo-skins-without-the-figures you won't need an amiibo figure at all to use different character skins.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 37,39 (click to see context) from:
* New Super Mario Bros pack: Includes skins for the other ''VideoGame/NewSuperMarioBros'' games (which just change the background).
** ** note tell me if it already is in the game** There will be a potential Character and Power-Up Pack with,[[VideoGame/SuperMarioWorld Super Feather,P-Ballon, and Yoshi]] and [[VideoGame/SuperMarioBros3 Airship stages,Hammer Suit, and the tanooki, and the Koopalings]]
** ** note tell me if it already is in the game** There will be a potential Character and Power-Up Pack with,[[VideoGame/SuperMarioWorld Super Feather,P-Ballon, and Yoshi]] and [[VideoGame/SuperMarioBros3 Airship stages,Hammer Suit, and the tanooki, and the Koopalings]]
to:
* Super Mario Bros 2 pack: Includes game mechanics and enemies from ''VideoGame/SuperMarioBros2''.
Is there an issue? Send a MessageReason:
Just making it clear: you don\'t necessarily need to own the amiibo. Just play a course in which someone who did scan an amiibo left a Mystery Mushroom, and you can play with those characters all the same.
Changed line(s) 21,22 (click to see context) from:
* Confirmed for Link, Yoshi, Isabelle, Wii Fit Trainer... but only with a corresponding Amiibo.
to:
* Confirmed for Link, Yoshi, Isabelle, Wii Fit Trainer... but only with a corresponding Amiibo.
Amiibo
** Yes and no for the "corresponding Amiibo" part. The characters they unlock can be played as even ''without'' the amiibo; scanning it creates a Mystery Mushroom which can be placed in the level, and which turns Mario into the corresponding character (What they call a Mystery Suit) when picked up. You don't necessarily have to own an amiibo, just play a course in which someone did scan an amiibo. Mystery Suits can also be unlocked via the 100-Mario challenge (Though whether those unlock Nintendo characters, I'm not sure).
** Yes and no for the "corresponding Amiibo" part. The characters they unlock can be played as even ''without'' the amiibo; scanning it creates a Mystery Mushroom which can be placed in the level, and which turns Mario into the corresponding character (What they call a Mystery Suit) when picked up. You don't necessarily have to own an amiibo, just play a course in which someone did scan an amiibo. Mystery Suits can also be unlocked via the 100-Mario challenge (Though whether those unlock Nintendo characters, I'm not sure).
Changed line(s) 46 (click to see context) from:
to:
*** Yes and no; You don't necessarily need amiibo of your own; just play a course in which someone else scanned an amiibo.
Is there an issue? Send a MessageReason:
None
Changed line(s) 44 (click to see context) from:
(Or you can unlock different characters like Bowser who can breath flames while jumping around.)
to:
(Or you can unlock different characters like Bowser who can breath flames while jumping around.)) (Side note: I want the three [=WMGs=] above me to happen so much!)
Is there an issue? Send a MessageReason:
None
Changed line(s) 45 (click to see context) from:
to:
** Confirmed. Through {{Toys/Amiibo}}.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[WMG: You can switch between Mario and Luigi.]]
As in Mario or Luigi's playstyles. Heck, even throw in Peach and Toad's playstyles too! Floating Mario, anyone?
(Or you can unlock different characters like Bowser who can breath flames while jumping around.)
As in Mario or Luigi's playstyles. Heck, even throw in Peach and Toad's playstyles too! Floating Mario, anyone?
(Or you can unlock different characters like Bowser who can breath flames while jumping around.)
Is there an issue? Send a MessageReason:
None
Changed line(s) 37,38 (click to see context) from:
** ** note tell me if it already is in the game** There will be a potential Character and Power-Up Pack with,[[VideoGame/SuperMarioWorld Super Feather,P-Ballon, and Yoshi]] and [[VideoGame/SuperMarioBros.3 Airship stages,Hammer Suit, and the tanooki, and the Koopalings]]
to:
** ** note tell me if it already is in the game** There will be a potential Character and Power-Up Pack with,[[VideoGame/SuperMarioWorld Super Feather,P-Ballon, and Yoshi]] and [[VideoGame/SuperMarioBros.3 [[VideoGame/SuperMarioBros3 Airship stages,Hammer Suit, and the tanooki, and the Koopalings]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 37 (click to see context) from:
to:
** ** note tell me if it already is in the game** There will be a potential Character and Power-Up Pack with,[[VideoGame/SuperMarioWorld Super Feather,P-Ballon, and Yoshi]] and [[VideoGame/SuperMarioBros.3 Airship stages,Hammer Suit, and the tanooki, and the Koopalings]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 21,22 (click to see context) from:
* Game Explain noticed that there's an icon for Mario, but that you can change Mario's condition without touching that icon. So hopefully the icon is for switching characters.
to:
* Game Explain noticed that there's an icon Confirmed for Mario, Link, Yoshi, Isabelle, Wii Fit Trainer... but that you can change Mario's condition without touching that icon. So hopefully the icon is for switching characters.
only with a corresponding Amiibo.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[foldercontrol]]
[[folder:Plot and Setting guesses]]
[[WMG: The Plot of Mario Maker is a dream]]
MarioMaker is somewhat similar to VideoGame/LittleBigPlanet in scope, settings can be nearly used interchangeably. but obviously some things are different such as riding Lakitu clouds in SMB-style though Mario hasn't exhibited any of his later game's abilities in older forms which indicates a Redux of sorts.
[[SuperMarioBros2 Wart]] will make a [[TheBusCameBack grand return]], which will provide a justifiable narrative; the game is a dream and it's up to Mario's subconscious to guide him through familiar locales from various points in the series. [=LittleBigPlanet=]'s world is a collective of Dreams, it would be a missed opportunity not to include things such as series bosses to boot!
[[WMG:The retro skins are illusions.]]
Notice how the retro skins have the characters cast a shadow on the background, yet the ''NSMBU'' skin doesn't. Even the ''SMW'' skin has the shadows (even though it has a parallax background).
[[/folder]]
[[folder:Gameplay Mechanic guesses]]
[[WMG:In true [[KaizoMarioWorld Kaizo]] style, characters will have optional restrictions]]
All of Mario's past and present has the ability to move and jump. however it's to the stagemaker's choice to include the original limitations for difficulty purposes or to keep stages fresh; so for example, SMB Mario might not be able to move the screen to the left once it wraps off the screen however his maximum running speed develops quickly which sacrificed some jumping ability as a result.
Whilst SuperMarioWorld Mario might be able to throw Koopa shells upwards, slide down ramps and have a much more freemoving, but easily controllable jump (which can be jumpcrouched, as well as Spinjumped which may or may not replace NMSB Mario's groundpound for SMW Mario). whilst NewSuperMarioBros Mario might be similar to SMB Mario however he can scroll the screen to the left, Walljump as well as performing Ground Pound. it may not be limited to just Mario as a character (if slim Mushrooms doesn't make Luigi redundant), it may be possible for a stage to "shift" if you pass checkpoint-like objects.
[[WMG: You'll be able to select other characters than Mario to play as.]]
The likely candidates being Luigi, Peach, and Toad.
* Game Explain noticed that there's an icon for Mario, but that you can change Mario's condition without touching that icon. So hopefully the icon is for switching characters.
[[WMG: There will be Metroid and Zelda style skins.]]
Kind of a given, considering it was stated there may be skin styles not based off of Mario, and it's mostly based off the NES original.
[[WMG: There will be Yoshi, Wario Land and Donkey Kong Country skins]]
And if different skins are unlockable, they could be used as a way to ease the player out of just Mario skins, due to technically being Mario.
[[WMG: You will be able to either bring bosses into the levels or create your own]]
* Confirmed. You can place Bowser and Bowser Jr. in levels.
[[WMG: DLC Packs]]
There will be DLC packs which introduce new enemies and new skins beyond the "classic 3" and NSMBU.
* All-Stars pack: Includes the skins from the ''Super Mario All-Stars'' compilation.
* Game Boy pack: Includes skins for ''VideoGame/SuperMarioLand'' and ''VideoGame/SuperMarioLand2SixGoldenCoins''.
* New Super Mario Bros pack: Includes skins for the other ''VideoGame/NewSuperMarioBros'' games (which just change the background).
[[WMG: You will be able to create your own music.]]
The game will allow you to make your own music. Like maybe bringing in VideoGame/MarioPaint or something of the sort to perform this.
[[/folder]]
[[folder:Plot and Setting guesses]]
[[WMG: The Plot of Mario Maker is a dream]]
MarioMaker is somewhat similar to VideoGame/LittleBigPlanet in scope, settings can be nearly used interchangeably. but obviously some things are different such as riding Lakitu clouds in SMB-style though Mario hasn't exhibited any of his later game's abilities in older forms which indicates a Redux of sorts.
[[SuperMarioBros2 Wart]] will make a [[TheBusCameBack grand return]], which will provide a justifiable narrative; the game is a dream and it's up to Mario's subconscious to guide him through familiar locales from various points in the series. [=LittleBigPlanet=]'s world is a collective of Dreams, it would be a missed opportunity not to include things such as series bosses to boot!
[[WMG:The retro skins are illusions.]]
Notice how the retro skins have the characters cast a shadow on the background, yet the ''NSMBU'' skin doesn't. Even the ''SMW'' skin has the shadows (even though it has a parallax background).
[[/folder]]
[[folder:Gameplay Mechanic guesses]]
[[WMG:In true [[KaizoMarioWorld Kaizo]] style, characters will have optional restrictions]]
All of Mario's past and present has the ability to move and jump. however it's to the stagemaker's choice to include the original limitations for difficulty purposes or to keep stages fresh; so for example, SMB Mario might not be able to move the screen to the left once it wraps off the screen however his maximum running speed develops quickly which sacrificed some jumping ability as a result.
Whilst SuperMarioWorld Mario might be able to throw Koopa shells upwards, slide down ramps and have a much more freemoving, but easily controllable jump (which can be jumpcrouched, as well as Spinjumped which may or may not replace NMSB Mario's groundpound for SMW Mario). whilst NewSuperMarioBros Mario might be similar to SMB Mario however he can scroll the screen to the left, Walljump as well as performing Ground Pound. it may not be limited to just Mario as a character (if slim Mushrooms doesn't make Luigi redundant), it may be possible for a stage to "shift" if you pass checkpoint-like objects.
[[WMG: You'll be able to select other characters than Mario to play as.]]
The likely candidates being Luigi, Peach, and Toad.
* Game Explain noticed that there's an icon for Mario, but that you can change Mario's condition without touching that icon. So hopefully the icon is for switching characters.
[[WMG: There will be Metroid and Zelda style skins.]]
Kind of a given, considering it was stated there may be skin styles not based off of Mario, and it's mostly based off the NES original.
[[WMG: There will be Yoshi, Wario Land and Donkey Kong Country skins]]
And if different skins are unlockable, they could be used as a way to ease the player out of just Mario skins, due to technically being Mario.
[[WMG: You will be able to either bring bosses into the levels or create your own]]
* Confirmed. You can place Bowser and Bowser Jr. in levels.
[[WMG: DLC Packs]]
There will be DLC packs which introduce new enemies and new skins beyond the "classic 3" and NSMBU.
* All-Stars pack: Includes the skins from the ''Super Mario All-Stars'' compilation.
* Game Boy pack: Includes skins for ''VideoGame/SuperMarioLand'' and ''VideoGame/SuperMarioLand2SixGoldenCoins''.
* New Super Mario Bros pack: Includes skins for the other ''VideoGame/NewSuperMarioBros'' games (which just change the background).
[[WMG: You will be able to create your own music.]]
The game will allow you to make your own music. Like maybe bringing in VideoGame/MarioPaint or something of the sort to perform this.
[[/folder]]