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This is supported by the fact we know that there was content they wanted to implement but couldn't due to time constraints, as they stated that that was the reason they left Ramirez's backstory out of the Dreamcast version, and consider the Gamecube version more "complete". It also explains a few oddities, like the last sections feeling rushed and having no towns contrary to prior sections, or the player getting his own base only for the game to end shortly after (more towns and dungeons would have made the last part of the game longer), or Upper Valua never being fully visited unlike Lower Valua (many players were expecting it to be visitable later in the game).

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This is supported by the fact we know that there was content they wanted to implement but couldn't due to time constraints, as they stated that that was the reason they left Ramirez's backstory out of the Dreamcast version, and consider the Gamecube version more "complete". It also explains a few oddities, like the last sections feeling rushed and rushed, having no proper visitable towns contrary to prior sections, and lacking either a Gigas ship battle or a standard boss fight, or the player getting his own base only for the game to end shortly after (more towns and dungeons would have made the last part of the game longer), or Upper Valua never being fully visited unlike Lower Valua (many players were expecting it to be visitable later in the game).

Changed: 235

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This is supported by the fact we know that there was content they wanted to implement but couldn't due to time constraints, as they stated that that was the reason they left Ramirez's backstory out of the Dreamcast version, and consider the Gamecube version more "complete". It also explains a few oddities, like the last sections feeling rushed and having no towns contrary to prior sections, or the player getting his own base only for the game to end shortly after (more towns and dungeons would have made the last part of the game longer), or the Glacia dungeon being called a town despite not looking much like one, or Upper Valua never being fully visited unlike Lower Valua (many players were expecting it to be visitable later in the game), or the game never explaining what happened to the Glacians (them being a lost civilization was a late change to the plot due to the exclusion of their town).

to:

This is supported by the fact we know that there was content they wanted to implement but couldn't due to time constraints, as they stated that that was the reason they left Ramirez's backstory out of the Dreamcast version, and consider the Gamecube version more "complete". It also explains a few oddities, like the last sections feeling rushed and having no towns contrary to prior sections, or the player getting his own base only for the game to end shortly after (more towns and dungeons would have made the last part of the game longer), or the Glacia dungeon being called a town despite not looking much like one, or Upper Valua never being fully visited unlike Lower Valua (many players were expecting it to be visitable later in the game), or the game never explaining what happened to the Glacians (them being a lost civilization was a late change to the plot due to the exclusion of their town).game).

Changed: 212

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Originally you would have visited a town inhabited by Glacians during the Purple Crystal section, and would have visited Upper Valua during the Yellow Crystal section, but they were canned due to time constraints. So they tweaked the story a bit, made the Glacia dungeon into the town itself, and created the small section of Upper Valua that you visit before rescuing Fina so that the assets they had created wouldn't go to waste. The part with Enrique trying to talk sense into her mother and trying to kill her when that failed might originally have been intended to happen during the Yellow Crystal section. There might even have been a Silvite town planned and possibly a Silvite dungeon, before they replaced them with the Silver Shrine.

This is supported by the fact we know that there was content they wanted to implement but couldn't due to time constraints, as they stated that that was the reason they left Ramirez's backstory out of the Dreamcast version, and consider the Gamecube version more "complete". It also explains a few oddities, like the last sections feeling rushed and having no towns contrary to prior sections, or the player getting his own base only for the game to end shortly after (more towns and dungeons would have made the last part of the game longer), or the Glacia dungeon being called a town despite not looking much like one, or Upper Valua is never being fully visited unlike Lower Valua (many players were expecting it to be visitable later in the game).

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Originally you would have visited a town inhabited by Glacians during the Purple Crystal section, and would have visited Upper Valua during the Yellow Crystal section, but they were canned due to time constraints. So they tweaked the story a bit, made the Glacia dungeon into the town itself, and created implemented the small section of Upper Valua that you visit before rescuing Fina so that the assets they had created wouldn't go to waste. The part with Enrique trying to talk sense into her mother and trying to kill take her life when that failed might originally have been intended to happen during the Yellow Crystal section.section, or possibly at the end of it. There might even have been a Silvite town planned and possibly a Silvite dungeon, before they replaced them with the Silver Shrine.

This is supported by the fact we know that there was content they wanted to implement but couldn't due to time constraints, as they stated that that was the reason they left Ramirez's backstory out of the Dreamcast version, and consider the Gamecube version more "complete". It also explains a few oddities, like the last sections feeling rushed and having no towns contrary to prior sections, or the player getting his own base only for the game to end shortly after (more towns and dungeons would have made the last part of the game longer), or the Glacia dungeon being called a town despite not looking much like one, or Upper Valua is never being fully visited unlike Lower Valua (many players were expecting it to be visitable later in the game).game), or the game never explaining what happened to the Glacians (them being a lost civilization was a late change to the plot due to the exclusion of their town).
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*** This is also supported by Vyse having an affinity to yellow magic, learning it faster than every other party member.
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[[WMG:There were going to be more towns]]
Originally you would have visited a town inhabited by Glacians during the Purple Crystal section, and would have visited Upper Valua during the Yellow Crystal section, but they were canned due to time constraints. So they tweaked the story a bit, made the Glacia dungeon into the town itself, and created the small section of Upper Valua that you visit before rescuing Fina so that the assets they had created wouldn't go to waste. The part with Enrique trying to talk sense into her mother and trying to kill her when that failed might originally have been intended to happen during the Yellow Crystal section. There might even have been a Silvite town planned and possibly a Silvite dungeon, before they replaced them with the Silver Shrine.

This is supported by the fact we know that there was content they wanted to implement but couldn't due to time constraints, as they stated that that was the reason they left Ramirez's backstory out of the Dreamcast version, and consider the Gamecube version more "complete". It also explains a few oddities, like the last sections feeling rushed and having no towns contrary to prior sections, or the player getting his own base only for the game to end shortly after (more towns and dungeons would have made the last part of the game longer), or the Glacia dungeon being called a town despite not looking much like one, or Upper Valua is never being fully visited unlike Lower Valua (many players were expecting it to be visitable later in the game).
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The EsoArcadia Wiki speculates that because De Loco is one of few characters (other than those introduced in Legends) who possesses an unnatural hair color, it might be that he dyed his hair in Ixa'taka. However, his hair was shown to be purple in his introductory cutscene, which was before he even stepped foot on the continent. Also, it seems unlikely he would allow dye that close to his face, given that his official bio reads that he dislikes "polluted air".

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The EsoArcadia Wiki speculates that because Because De Loco is one of few characters (other than those introduced in Legends) ''Legends'') who possesses an unnatural hair color, it might be that he dyed his hair in Ixa'taka. However, his hair was shown to be purple in his introductory cutscene, which was before he even stepped foot on the continent. Also, it seems unlikely he would allow dye that close to his face, given that his official bio reads that he dislikes "polluted air".
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[[WMG:There is no big mystery as to why Glacia is uninhabited.]]
Glacia is the ice civilization. It was probable that they needed to import a lot of their food. Once the Rains of Destruction hit, whatever trading network they set up with other nations was shattered. Even though their City remained physically intact, there just wasn't enough food to feed the population. You either left, or you starved. The Glacians then mixed in with the populations of other races.

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[[WMG: Lord Galcian is a master of Black Moon magic]]

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[[WMG: Lord [[WMG:Lord Galcian is a master of Black Moon magic]]magic.]]



** This actually makes a good deal of sense with regards to Vyse and his moveset. Rain of Swords and Pirate's Wrath both have heavy lightning themes. Who likely taught him to fight? The most logical person would be his father. While Enrique knows the rapier and knows a Valuan style, Dyne might have known a more forceful style. It's even noted by many that Vyse and Enrique have similar combat styles, save one favors finesse while the other favors force.

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** This actually makes a good deal of sense with regards to Vyse and his moveset. Rain of Swords and Pirate's Wrath both have heavy lightning themes. Who likely taught him to fight? The most logical person would be his father. While Enrique knows the rapier and knows a Valuan style, Dyne might have known a more forceful style. It's even noted by many that Vyse and Enrique have similar combat styles, save and one favors finesse while the other favors force.



The solution is simple. [[spoiler:Ramirez. He taught Piastol Silver magic - she's clearly got some combat training from her father, and there's no one better to teach his kid than his pet Silvite. After his FaceHeelTurn, he turned over robot designs to Galcian. Arcadian robots work by Silvering life into them - which is why the Silver Civilization has the most of them.]]

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The solution is simple. [[spoiler:Ramirez.simple: Ramirez. He taught Piastol Silver magic - she's clearly got some combat training from her father, and there's no one better to teach his kid than his pet Silvite. After his FaceHeelTurn, he turned over robot designs to Galcian. Arcadian robots work by Silvering life into them - which is why the Silver Civilization has the most of them.]]
them.



[[WMG:Ramirez has a "loyalty gene."]]
One of Ramirez's defining traits is that he fanatically loyal to his leaders. Fina even notes this in her expository flashback explaining where he came from. It probably would have been pretty easy for the Silvite Elders to insert a tendency towards that - there's no way he and Fina were born normally, they were likely grown in a vat or something - which then proceeded to backfire spectacularly on them.

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[[WMG:Ramirez has a "loyalty gene."]]
gene".]]
One of Ramirez's defining traits is that he is fanatically loyal to his leaders. Fina even notes this in her expository flashback explaining where he came from. It probably would have been pretty easy for the Silvite Elders to insert a tendency towards that - there's no way he and Fina were born normally, they were likely grown in a vat or something - which then proceeded to backfire spectacularly on them.



So, Ramirez almost kills Fina for her Crystal when he swipes the other ones. When [[BigDamnHeroes Gilder shows up]], he notes, "Good thing that guy's long-winded." As a general rule, Ramirez ''isn't''. He's pretty quiet, and when he does speak, it's usually short and to the point [[spoiler:when he's not in OmnicidalManiac mode]]. And as he later proved with Elder Prime, it wasn't particularly necessary to attempt to drag the Crystal out magically.

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So, Ramirez almost kills Fina for her Crystal when he swipes the other ones. When [[BigDamnHeroes Gilder shows up]], he notes, "Good thing that guy's long-winded." As a general rule, Ramirez ''isn't''. He's pretty quiet, and when he does speak, it's usually short and to the point [[spoiler:when when he's not in OmnicidalManiac mode]].mode. And as he later proved with Elder Prime, it wasn't particularly necessary to attempt to drag the Crystal out magically.



[[WMG: Skies of Arcadia and VideoGame/ValkyriaChronicles take place on the same planet]]
The Vyse, Aika, and Fina in VideoGame/ValkyriaChronicles are all implied to be the same ones from here, and it's very possible that all the moons but the silver one and all the continents are somehow not visible from Europa. Due to being separate from each other for so long, both worlds are at different technological levels. Mina and Hina were sent away because they didn't have the aptitude towards magic that Fina had. Also Vyse and Aika made up last names for themselves, just because.

[[WMG:Skies of Arcadia is a bad future of the world of ''Manga/OnePiece'']]
The Gigas are the Ancient Weapons. They ran amuck, evaporated the ocean and messed up the gravity.

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[[WMG: Skies of Arcadia [[WMG:This game and VideoGame/ValkyriaChronicles ''VideoGame/ValkyriaChronicles'' take place on the same planet]]
planet.]]
The Vyse, Aika, and Fina in VideoGame/ValkyriaChronicles ''Valkyria Chronicles'' are all implied to be the same ones from here, and it's very possible that all the moons but the silver one and all the continents are somehow not visible from Europa. Due to being separate from each other for so long, both worlds are at different technological levels. Mina and Hina were sent away because they didn't have the aptitude towards magic that Fina had. Also Vyse and Aika made up last names for themselves, just because.

[[WMG:Skies of Arcadia [[WMG:This game is a bad future of the world of ''Manga/OnePiece'']]
''Manga/OnePiece''.]]
The Gigas are the Ancient Weapons. They ran amuck, evaporated the ocean ocean, and messed up the gravity.



[[WMG: Ramirez's sword is the same kind of thing Cupil is.]]

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[[WMG: Ramirez's [[WMG:Ramirez's sword is the same kind of thing Cupil is.being as Cupil.]]




[[WMG: Galcian and Ramirez were lovers.]]

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\n[[WMG: Galcian [[WMG:Galcian and Ramirez were lovers.]]



[[WMG: Huskras are ratting dogs.]]

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[[WMG: Huskras [[WMG:Huskras are ratting dogs.]]



[[WMG: The Valua-Nasr War gave rise to what later became the Valuan Empire.]]

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[[WMG: The [[WMG:The Valua-Nasr War gave rise to what later became the Valuan Empire.]]




[[WMG: "Mixed race" people exist in Arcadia.]]

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\n[[WMG: "Mixed [[WMG:"Mixed race" people exist in Arcadia.]]



[[WMG: There is no big mystery as to why Glacia is uninhabited.]]

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[[WMG: There [[WMG:There is no big mystery as to why Glacia is uninhabited.]]




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[[WMG:There is no big mystery as to why Glacia is uninhabited.]]
Glacia is the ice civilization. It was probable that they needed to import a lot of their food. Once the Rains of Destruction hit, whatever trading network they set up with other nations was shattered. Even though their City remained physically intact, there just wasn't enough food to feed the population. You either left, or you starved. The Glacians then mixed in with the populations of other races.
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* The Valuan Entrance doesn't and the Upper City's opulence doesn't speak to Valua being the underdogs in the conflict. There was probably parity between the two sides.


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* The Valuan Entrance doesn't massiveness and the Upper City's opulence doesn't speak to Valua being the underdogs in the conflict. There was probably parity between the two sides.

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\n* The Valuan Entrance doesn't and the Upper City's opulence doesn't speak to Valua being the underdogs in the conflict. There was probably parity between the two sides.

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[[WMG: Gilder is StepfordSmiler.]]
Gilder laughs a little too easily when in tough spots, and it doesn't always come off as genuine. He's also named his ship the Claudia. Who was Claudia? Was she someone that Gilder loved and lost? I would think she would've had to have been someone important to name your ship after. Course for all we know, Claudia could've just have been a pet he had when he was young.


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[[WMG: Gilder is StepfordSmiler.]]
Gilder laughs a little too easily when in tough spots, and it doesn't always come off as genuine. He's also named his ship the Claudia. Who was Claudia? Was she someone that Gilder loved and lost? I would think she would've had to have been someone important to name your ship after. Course for all we know, Claudia could've just have been a pet he had when he was young.

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* Gilder laughs a little too easily when in tough spots, and it doesn't always come off as genuine. He's also named his ship the Claudia. Who was Claudia? Was she someone that Gilder loved and lost? I would think she would've had to have been someone important to name your ship after. Course for all we know, Claudia could've just have been a pet he had when he was young.


to:

* Gilder laughs a little too easily when in tough spots, and it doesn't always come off as genuine. He's also named his ship the Claudia. Who was Claudia? Was she someone that Gilder loved and lost? I would think she would've had to have been someone important to name your ship after. Course for all we know, Claudia could've just have been a pet he had when he was young.

Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[WMG: Gilder is StepfordSmiler.]]
* Gilder laughs a little too easily when in tough spots, and it doesn't always come off as genuine. He's also named his ship the Claudia. Who was Claudia? Was she someone that Gilder loved and lost? I would think she would've had to have been someone important to name your ship after. Course for all we know, Claudia could've just have been a pet he had when he was young.

Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[WMG: There is no big mystery as to why Glacia is uninhabited.]]
Glacia is the ice civilization. It was probable that they needed to import a lot of their food. Once the Rains of Destruction hit, whatever trading network they set up with other nations was shattered. Even though their City remained physically intact, there just wasn't enough food to feed the population. You either left, or you starved. The Glacians then mixed in with the populations of other races.

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