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[[WMG: Dormin isn't good, but they're not evil, either]]
Dormin is simply a [[BlueAndOrangeMorality a powerful cosmic entity that subscribes to their own world view]], and is largely concerned about looking after themselves at the end of the day, regardless of what is going on with humanity.
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To back this up, every time Wander kills a Colossi, a shadowy figure stands over him when he's teleported back to the Shrine of Worship. When Wander first enters the Shrine at the start of the game, ''what are the first things he encounters?'' Also, how does he get them to back off? By brandishing the ancient sword at them. AKA: The sword capable of killing the Colossi.
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[[WMG: The sword that can kill the Colossi existed long before the ritual that sealed Dormin]]
Whether or not it already had magical power, or gained that power for the ritual, is up to debate.
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[[WMG: Dormin is an amalgamation of members of the ancient tribe that populated the Forbidden Lands in the past]]
If we go with Dormin getting their powers from killing Colossi in the past, perhaps Dormin was a member of the ancient tribe of the Forbidden Lands in the past, or ''multiple'' members of the Forbidden Lands tribe, who merged their powers from killing Colossi together in order to become the Dormin we see in game. It would explain why there are multiple shadowy figures in the Shrine of Worpship, why Dormin always refers to themselves with they/them pronouns, and why Dormin has both a male and female voice.

[[WMG: The Colossi acting as a seal on Dormin's prison was to act as a form of ironic punishment]]
If we go with the theory that Dormin got their powers from slaughtering Colossi in the past, then perhaps him being sealed through the remaining Colossi was a deliberate decision by those who sealed him. We see that other forms of resealing him exist through using the sword that is capable of killing the Colossi, which begs the question of why go through the complicated ritual of using the Colossi in the first place if such an easier way of sealing him exists.

Simply put, that option was ''always'' there; those who sealed him deliberately didn't use it though, and instead used the remaining Colossi as a seal in order to enact a form of [[IronicHell ironic punishment]] against him, as the very things that he countlessly slaughtered would also serve as his seal for (seemingly) eternity.

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[[WMG: The ancient tribe of the Forbidden Lands weren't natives of it]]
Instead, they were colonizers who took the land from the Colossi (the actual natives) in the past.
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[[WMG: The Shrine of Worship is made out of Colossi corpses]]
If we go with the theory that more than sixteen Colossi existed in the past, and the Forbidden land was once populated by an ancient tribe, perhaps the Shrine of Worship stands as a monument to the ancient tribe; a show of power/superiority over the giants that called the land home, made out of the corpses of the Colossi the tribe slaughtered in the past.

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[[WMG: Wander is so single mindedly obsessed with bringing Mono back to life, because Mono saved HIS life in the past.]]
Perhaps Wander was [[DrivenToSuicide in a dark place]] at one point of time, and Mono [[YouAreBetterThanYouThinkYouAre dragged him out of it?]] It would add an extra level onto Wander throwing his life away once again in her name.

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[[WMG: Dormin got their powers FROM the Colossi]]
Simply put, the essence we see leaving the body of the Colossi in game isn't fragments of Dormin; it's the soul and/or energy of the Colossi. Dormin [[DeityOfHumanOrigin ascended to Godhood]] by slaughtering countless Colossi in the past. It explains why Dormin resembles a Colossi themselves when freed and possessing Wander, and why Wanders stats increase everytime he absorbs a Colossi's essence.



[[WMG: Dormin got their powers FROM the Colossi]]
Simply put, the essence we see leaving the body of the Colossi in game isn't fragments of Dormin; it's the soul and/or energy of the Colossi. Dormin [[DeityOfHumanOrigin ascended to Godhood]] by slaughtering countless Colossi in the past. It explains why Dormin resembles a Colossi themselves when freed and possessing Wander, and why Wanders stats increase everytime he absorbs a Colossi's essence.
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[[WMG: Dormin got their powers FROM the Colossi]]
Simply put, the essence we see leaving the body of the Colossi in game isn't fragments of Dormin; it's the soul and/or energy of the Colossi. Dormin [[DeityOfHumanOrigin ascended to Godhood]] by slaughtering countless Colossi in the past. It explains why Dormin resembles a Colossi themselves when freed and possessing Wander, and why Wanders stats increase everytime he absorbs a Colossi's essence.
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[[WMG: More than Sixteen Colossi existed in the past]]
Pretty self explanatory. The Colossi were once natives of the Forbidden Lands and, before Dormin came into being, more than the sixteen Colossi we see in game populated it. The sixteen we see in game are simply the [[LastOfHisKind last of their kind]].
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[[WMG: The Team ICO trilogy of games are set in the Nier universe]]
Mainly due to the very similar visual aesthetic and style the two franchises share, but it could work. The games could be set in a part of the Nier world we don't see in those games; Wander could be a member of a culture of Replicants similar to Facade, what with their similar masks and language, and Dormin is actually a powerful Shade/Gestalt conglomeration that was split and sealed inside the 16 bio-mechanical colossi.
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When Dormin first suggests that there might be a way to bring Mono back, They also tell Wander that the price he must pay in return might be too great; Wander's immediate reply is "It doesn't matter." He's not worried at all about his own well-being; all he cares about is Mono, and finding any way he can to make sure she lives. After slaying about half the Colossi, Wander dreams that Mono awakens before the scene suddenly zooms out. In the game's ending, these events happen in reverse, with Wander being forcibly sucked into Emon's exorcism spell, and Mono waking up after everything is over. Wander probably accepted that he was probably going to have to die so Mono could live...but what he ''didn't'' expect was Emon and his men being in the temple after the final Colossus was slain. Thanks to the soldiers wounding him and Emon effectively exorcising him, Wander was unable to see Mono wake up, and therefore say goodbye to her before he effectively died in her place.


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When Dormin first suggests that there might be a way to bring Mono back, They also tell Wander that the price he must pay in return might be too great; Wander's immediate reply is "It doesn't matter." He's not worried at all about his own well-being; all he cares about is Mono, and finding any way he can to make sure she lives. After slaying about half the Colossi, Wander dreams that Mono awakens before the scene suddenly zooms out. In the game's ending, these events happen in reverse, with Wander being forcibly sucked into Emon's exorcism spell, and Mono waking up after everything is over. Wander probably accepted that he was probably going to have to die so Mono could live... but what he ''didn't'' expect was Emon and his men being in the temple after the final Colossus was slain. Thanks to the soldiers wounding him and Emon effectively exorcising him, Wander was unable to see Mono wake up, and therefore say goodbye to her before he effectively died in her place.

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