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Guesses about mortal characters
Mono was killed with the sword Wander has for most of the game.
The sword was originally Emon's. He had someone kill Mono with it. Wander stole the sword and, via the events of the game, Emon reclaims possession just in time to create the vortex and destroy not only the sword, but also the pool, Dormin and (possibly) Wander. When the sword was destroyed, the magical bridge collapsed and Mono woke up. In fact, the magical bridge collapsed and Mono woke up because the sword was destroyed - it was magical and involved with both of them. The bridge had been constructed via magic spell induced by the sword. Mono's death had been done magically. Destroying the magical sword cancelled out all its magic, including Mono's death.
Wander is already dead. From now on, you're controlling Dormin. The baby at the end is a byproduct of Emon's spell.
Wander died the moment he was stabbed. He went through the same death sequence the Colossi did. The running figure you control both times in Controllable Helplessness is actually Dormin.
The baby is:
- Neither of them, but was created as a byproduct of the spell. Mono was already revived and was just taking her time to wake up, perhaps because the spell itself takes a long time to act.
- A side effect of Dormin's ability to revive dead souls gone awry when Dormin tried a last-ditch effort to free itself. Mono was revived and Wander was reincarnated as a newborn.
- Dormin deliberately sacrificing themselves to protect Wander out of gratitude for their brief stint in a body by reviving Mono, but then incompletely applying the same spell to Wander before annihilation.
Mono has Dormin, or part of Dormin, inside of her
Mono doesn't show any surprise at all. Not to waking up, not to being in a strange place, not to Agro's presence and/or limp, not to finding a baby horned Wander. When Dormin is resurrected in Wander, only his masculine voice is heard.
Mono's sacrifice was an attempt to Screw Destiny
from one of Dormin's rivals.
After Dormin was sealed up, many centuries passed, and a young girl named Mono went to see a priest or oracle about something. Her patron diety, a rival god to Dormin, detected she would have some relation to freeing Dormin, freaked out, and had her killed. He/She/They just didn't see that Wander would gum up the works, possibly due to Blue-and-Orange Morality
and thus being unable to understand just how far mortals will go for love.
Wander is a hunter by profession
- This would explain why he is capable of firing arrows while riding at full gallop, but still fumbles with his swordplay. He is simply trained in using the bow, and not the sword.
- Plus, most of the gameplay can be described as hunting - and Nimrod mentioned just above was known as a hunter.
- This would explain not only his mastery of the bow, but also his special connection to his horse and his horseback archery skills.
Wander wasn't the only one who got possessed by the Dormin
- Dormin is fairly obviously a dualistic god. It speaks with both male and female voices, refers to itself as "we", and is said to have dominion over life and death. When Wander defeats a Colossus, a black energy penetrates him, and a black figure is seen next to him before he wakes up. Lord Emon says they're the spirits of the dead (which is backed up by the shadow-men in Ico). Now, aside from the shadows, one other thing changes when Wander kills a colossus: there appears a white dove next to Mono's corpse. This is because she, like Wander, is being slowly possessed by the Dormin; except where he's being possessed by the death (and probably male) part of its spirit, Mono is being possessed by the life part (note how the doves respawn if you kill them). This is how Dormin does its resurrecting mojo; like it says in the beginning, the laws of mortals state that, once dead, they're dead, and Dormin can't mess with Da Rules. But, if they're actually immortal spirits, on account of being vessels of Dormin, there's nothing stopping them from living again. Being possessed by Death would probably prove fatal to Wander, but the Dormin could always revive him, once freed. Unfortunately, Wander ended up losing his physical body entirely, so he had to be completely reborn.
- One emerging theory states that this Dormin-possessed Mono would later become the Shadow Queen we all know and love. There is a gap in the theory, where the horned boys aren't with her anymore, as the reborn Wander was with her at the ending of Shadow, but it further states that the Shadow Queen seeks the horned boys in order to gather all of the essence of the male part of Dormin, and once again live as one. Furthermore, since her body would be quite aged, she would enter Yorda's body along with the male Dormin.
How else to explain Not the Fall That Kills You
, Made of Iron
and Soft Water
? In-universe, I mean. Out of universe explanations can range from Hand Wave
, Artistic License Physics
to Art Major Physics
, A Wizard Did It
, and Worldbuilding
- Following on from this, wander was Emon's aprentice. They wear teh same sigil, and Emon clearly knows him well, given the reaction "YOU!" Of all the humans who might be behind this, he didn't expect his prized student.
Wander is undead for most of the game.
He actually does die when those first tendrils enter his body from the first Colossus, and the between-boss light we see is the tunnel of light before death. Dormin's power is keeping his soul tied to his body, but it's not perfect with the god still sealed. This is why he seems to survive more and more ridiculous abuse as the game goes on — he's already dead, though he can be knocked out by things that should be fatal.
Maybe she wasn't that likable of a person in the first place and Wander happened to have a blind crush on her.
The Miracle Grow Wander Theory
Mono finds a way past that barrier via something in the garden, then rides out with some of the animals. She spends several months taking care of baby Wander, who grows swiftly and remembers much of his past thanks to Dormin, who simply wished to parasite off his energy until They could exist independently of him and take over the world (or what ever it is that malevolent entities with god powers do). Eventually, after these months, his growth slows, as he has returned to the age he was when he started this whole mess, and they find a way out of the forbidden lands. Thus, he and Mono become the progenitors of the horned boys. Now, the line of horned boys eventually melds into a village being subjugated by a body-snatching remnant of Dormin, which recognizes the remnants within the horned boys (which according to Word of God are represented by the horns) and begins demanding them as sacrifices, thus giving us the premise of Ico. Upon killing the Queen, Ico unknowingly defeats Dormin for what is hopefully the last time, and the ensuing descendants of Wander's line will no longer bear the horns.
Mono's cursed fate was to be sacrificed
Making this an example of Self-Fulfilling Prophecy
Mono's cursed fate was that everyone who grew close to her died
As a result, most people kept their distance from her, except for Determinator
Wander, who vowed to her that he would find a way to break the curse. However, before he could, Mono was killed "for the good of the village" (similar to the reasoning of sacrificing horned children at the beginning of Ico's story). Wander realized that the only force that stood a chance of bringing Mono back to life (and hopefully break her curse) was Dormin's forbidden magic, which he presumably learned about from legends of his village; hence why he and Agro journeyed to the Forbidden Land with Mono's body and the sword. But even in death, Mono's curse persisted, resulting in Agro seemingly falling to her death and Wander completely losing himself due to his fulfillment of Dormin's Deal with the Devil
. But, because Wander did ultimately hold up his end of the deal
, Dormin succeeded in resurrecting Mono and breaking her curse. As an added bonus, the last two victims of Mono's curse, Agro and Wander, also survived (despite Wander now being cursed himself). The reason Mono doesn't seem surprised by her being alive, or by baby
Wander, in the ending is because she knew about his plans; it's confirmation to her that Wander succeeded in his goal.Word of God
states that Wander is indeed the progenitor of the horned boy line, but that progeny has to get started SOMEHOW, right? My guess is that Mono will live in the Secret Garden where she will raise and care for Wander. It's entirely possible that the garden has more than enough fruits and vegetables to sustain them, so Mono and Wander certainly won't starve to death provided the former is a half-decent farmer. As Wander gets older, he'll likely make excursions into the wasteland in search of other fruits and white lizard tails; hardly a banquet, but certainly enough to survive on.
As time goes on and Wander grows up, Mono starts to see him less like a child and more like the man she fell in love with all those years ago. And indeed, as Wander gets older, he starts to remember things about his adoptive mother and his previous life. By the time Wander grows into a young man (let's say 18-ish), he fully remembers his old life as well as his love for Mono. By that point though, Mono will be in her thirties; nearly twice Wander's current age, but that won't matter to either of them.
Mono was inside Wander all along
That's why you always hear her when you pass out.
Wander isn't his real name.
So, we have Mono, Agro, Dormin
, Lord Emon, and... Wander. His is the Odd Name Out
. Why is that? Maybe it's because it's not a name at all, just an adopted pseudonym for a nameless person. Here's a guess why: he and everyone around him believes that the moment he took the Ancient Sword and ran off to free Dormin and revive Mono, he lost his right to his name for such a heinous act. It's another price he paid for the bargain with Dormin even before talking to the sealed god.
- Also, relating to the above-mentioned WMG that Wander comes from a pseudo-Mongolian culture, some real-world Mongolian names (particularly Nergüi) literally mean things along the lines of "no name," "not this one," etc., as a means of averting misfortune. He may well have abandoned his real name to avoid some kind of curse (symbolic or otherwise) put on him by someone, like Emon.
Wander is descended from the original people of the Forbidden Land, who long ago faced an assimilate-or-die dilemma.
The people who sealed Dormin were foreigners to what would become the Forbidden Land, and whatever their reasons for sealing Them up, they turned on Their people soon after, assimilating the genocide's survivors as an underclass. Various things hint at Wander being at least somewhat marginalized, like how it seems he couldn't do anything to stop Mono's sacrifice and how he's seemingly abandoned absolutely everything in an effort to save her. Maybe he didn't have a whole lot of social status to abandon in the first place.
Wander knew he was going to die.
When Dormin first suggests that there might be a way to bring Mono back, They also tell Wander that the price he must pay in return might be too great; Wander's immediate reply is "It doesn't matter." He's not worried at all about his own well-being; all he cares about is Mono, and finding any way he can to make sure she lives. After slaying about half the Colossi, Wander dreams that Mono awakens before the scene suddenly zooms out. In the game's ending, these events happen in reverse, with Wander being forcibly sucked into Emon's exorcism spell, and Mono waking up after everything is over. Wander probably accepted that he was probably going to have to die so Mono could live... but what he didn't
expect was Emon and his men being in the temple after the final Colossus was slain. Thanks to the soldiers wounding him and Emon effectively exorcising him, Wander was unable to see Mono wake up, and therefore say goodbye to her before he effectively died in her place.
Guesses about Dormin
Dormin was a competitor deity for Wander's religion.
Dormin is a nature/resurrection god that's kind of a mix of Pan/Osirus/Mithra et al. There was a religious schism that caused his priests to seal him into giant statues and take up a new religion, with the sword as the key to breaking him out. At the end, Dormin is sealed into Wander, meaning he and his descendants (Ico included) are demigods. Hence the fertility god-like horns they all grow and the reason the witch wants them and they're ostracized from society.
Dormin was always planning on giving Wander his body back.
If Emon hadn't interfered, Dormin still would have possessed him, but then released him once they got the rest of their body out of him. The end sequence was the god-bits getting forcibly removed and dragging Wander with them — a bit like the difference between getting stabbed near the heart and open-heart surgery.
- This is supported by Dormin stating "We have borrowed the body of this warrior." Borrowed denotes they're willing to/planning on giving it back eventually.
The Smokemen in ICO and the similar creatures in Shadow aren't the same things.
The Smokemen who haunt the castle in ICO
are actual spirits of dead people. The similar things in Shadow
are pieces of Dormin. Smokemen have horns and 'eyes' — Dormin's bits have neither. It's okay, even Emon confuses the two.
Emon didn't re-seal Dormin, he just set them back.
Come on, you expect me to believe that, after the ridiculous lengths someone
went to create the Colossi seal, saying a few words over a magic sword is really going to keep Dormin down for very long?
Mono is part of Dormin's seal.
When a colossus is slain, not only is there a shadow-man over Wander, but there is a dove by Mono's body. Dormin never planned to revive her. Instead, they planned to put the female 'voice' (which is gone by the time he is released) into Mono and the male one into Wander. Dormin was meant to exist in two forms from the start, which is why they still refer to themself as 'we', even when they drop the female-half of their voice in the larger, shadow body. Combining their light and dark aspects effectively handcuffed them and confused their power.
Emon's ancestors sealed Dormin
A shaman in the past did the sealing, stories of which have been told and passed down in Wander's culture. The sword used to slay Dormin was passed down to Lord Emon, which Wander stole.
is proof of Dormin's goodness.They prevented Agro's fall
from being fatal because They were, at best, True Neutral
if not actually Good, and this was part of the repayment for Wander's releasing Them.
Dormin was sealed for its own protection.
In the old land, Dormin was the guardian deity. Then there came signs that something even more powerful was approaching, something too strong even for Dormin to fight off, so the people sealed fragments of its soul in the Colossi, which had either been created to disguise the fragments or were minor guardians serving under Dormin, and fled with the intention of returning once the danger had passed. This force passed over the empty land and Colossi, unable to find the god it wanted to destroy, and then left, but wound up finding the people and imposed itself as the new god. Over time, worship in the new religion led to Dormin being demonized and the old land was labeled "forbidden," so no one wanted to ever go back.
Dormin, obviously displeased with this, watched carefully for a long time for the right opportunity. When Wander came along and grew up, the potential he had to kill the Colossi and free Dormin was obvious to the old god, and it used what little influence it had left to "curse" Mono's fate without the new god noticing what had happened, leading to her being sacrificed and thus setting in motion the events of the game. At the end of the game, the new god had figured out what happened, and gave Emon the power to seal Dormin for good and destroy the bridge.
Dormin was not divided into 16 parts.
Every time you defeat a Colossus and are sent back to the Shrine, shadowy figures are seen, one for each Colossus. I think we can all agree that these are pieces of Dormin, but those aren't the only things that show up: a dove appears, too. These doves represent the 16 pieces of the feminine
part of Dormin, the part that resurrects Mono. That makes a total of thirty-two
Dormin was sealed because of disagreements with nearby gods.
The main bone of contention is Dormin's reviving abilities. More to the point, They were fine with reviving mortals who had followed other gods in life, or who had been sacrificed to the same, which kinda pissed off the rest of the nearby deities, who flatly refuse to revive mortals. That's why They initially laugh at Wander's request: "Souls that are once lost cannot be reclaimed... Is that not the law of mortals?" was referring to the practices of Their rivals.
Dormin's hints aren't obtuse voluntarily.
If They had Their way, They'd tell Wander exactly
where the Colossi are and how to expose their vitals. However, the seal They're under prevents Them from speaking so directly about how to undo it, so They have to circumlocate around Their bindings. This might also be part of why They're so cagey about the 'price' Wander has to pay.
The female half of Dormin isn't part of Dormin at all.
The more Colossi Wander kills, the more the female voice begins to fade. That's because she was a woman who was heavily involved in Dormin being sealed. Perhaps she pulled a Heroic Sacrifice
(if you interpret Dormin as a villain or anti-villain, that is) and sealed Dormin herself, or, similar to Mono, she was sacrificed by the actual perpetrators, perhaps to act as a living seal.
Guesses about the Colossi
The sixteen colossi represent the sixteen Pope Benedicts.
More of a meta guess than a story-related one, but this theory has been stuck in my head since I first heard Dionin was going to be the only (known, at this point) Sequential Boss in the game. While it could be said Dionin was retooled into Dirge, it could also be said that they were both intended to be in at one point. Think about it. Dionin moved through the sand just like Dirge, was fought in a giant sand arena like Dirge, and has a body structure similar to Dirge. How could it be a Sequential Boss to any other Colossi besides Dirge?
My thought process is that originally Dirge was going to be fought in the wide open arena that Dionin was in instead of the cave it's found in-game, and instead of making it crash into the cave walls to get to its weak point, you had to make it crash into Dionin's dead body to get to its weak point. Considering each time you kill a Colossus the game tries to make you think 'what have you done?', using the dead body of a Colossus that was so similar to the one you're currently fighting would really hammer home the You Bastard! vibe the game gives off for killing the Colossi.
The Colossi were magical guardians of Dormin's soul fragments
The Colossi were autonomous beings that had fragments of Dormin's soul sealed inside them (as 'living' Soul Jars) by, for example, Lord Emon. The idea was that no one could defeat them without the magical sword. I'm not sure which came first - the idols or the Colossi - but judging from what Dormin said, I'd say the idols came first and the Colossi were magically created by Emon afterwards.
Dormin: The colossi are the incarnations of those idols.
Oh, and the sword was Emon's. It was instrumental in creating the Colossi, hence its significance in defeating them. It may have also been instrumental in forming the bridge to the Shrine of Worship, explaining why the bridge collapses later, but I'll come to that.
Anyway, the Colossi are left behind and Emon declares the land as forbidden as an added precaution. Later, in a completely unrelated event, Mono is sacrificed for having 'a cursed fate'. Wander has heard about the alleged powers of Dormin from Emon warning him and, determined to bring her back, steals Emon's magic sword and rides her to the Forbidden Land, and we all know what happens next.
Dormin cannot resurrect bodies in their current form, with their soul divided. Unfortunately for the Colossi, Dormin then has Wander 'prove himself' by killing all sixteen guardians. Dormin's soul fragments need a vessel, and with each Colossus' magical weak points stabbed, a Colossus dies and the magic around it fails, enabling the soul to transfer to Wander as a temporary vehicle until all sixteen are reunited.
At the end, however, all sixteen, because of this bit-by-bit accumulation, are currently trapped in Wander's body. This is at least an improvement on each one being trapped in a nigh-invulnerable Colossus, but Wander is now the one guardian of the one soul of Dormin. If Wander dies, then the entire soul is free to exit. Enter Lord Emon, whose men kill Wander, unaware of what will happen when he dies. Though they saw the demolished idols, they never saw a Colossus die and so don't recognize the signs of 'de-souling'.
Wander goes through the 'de-souling' process the Colossi went through (spouting Black Blood, turning black), but this time the whole soul is released, not just a fragment, so it is now powerful enough to fuse with both the corpse and the black spirits and create a Colossus body of its own.
Emon's spell at the end is him using it as a last resort. Originally, he'd hoped to merely contain Dormin's soul with a moderate bit of magic, creating the Colossi and all that. But having seen it fail, this time he's taking no chances and has the sword, the pool, Dormin, and Wander annihilated in one last destructive spell. It also means that any magic used by the sword will fail, hence why the bridge collapses.
- Emon defeats Dormin in some past encounter.
- The Colossi idols were carved and their respective Colossi incarnations magically created by Emon to act as Soul Jars and to guard the sixteen fragments of Dormin's soul, thus preventing him from returning.
- Though created, the Colossi were autonomous beings in their own right and not necessarily bound to Dormin. They just happened to work as ideal 'living' Soul Jars.
- The sword was involved in their creation, hence its unique power.
- Wander is exploited into destroying and collecting Dormin's soul fragments until he has them all.
- Dormin is now powerful, but still trapped inside Wander, who has become a new Soul Jar for the complete soul. Dormin still cannot escape on their own.
- Dormin's task is now easier: they wait for Wander to get killed, thus releasing Dormin's powerful united soul. Then they merge with both Wander's corpse and the black spirits to create a body of their own.
(Not sure if this belongs here. As far as I'm aware, this is the official story for what happens in the game. The speculation about the past is certainly speculation but the whole idea of the Colossi being guardians of the fractured pieces of Dormin, and Wander absorbing the soul fragments with each victory is official.)
The forbidden lands where the colossi dwell is really Where the Wild Things Are.
In Maurice Sendak
's story, a rule-breaking youth traveling to a faraway land populated by huge, hairy giants and swiftly conquering them... sounds familiar? If you're not convinced, look at the covers◊
and tell me those monsters◊
Out of all the colossi, Malus (the final one) was the only one that was downright evil.
I mean, his name literally means evil in Latin. But if that isn't enough for you (and why would it be? Pretty much the point of this game was to make you question such labeling
), then consider this: all of the colossi were apparently trapped inside the Forbidden Lands. Malus was locked behind a door that could only be opened after all the other colossi were dead. What's the point in making such a thing when the whole place was pretty much a seal? Malus was unquestionably the most powerful of the colossi. My guess is that he became so arrogant that he came to believe he was Dormin
or something, and began wreaking havoc rather then just attacking in self-defense or living in peace. Since he was so powerful, Lord Emon and his followers, or perhaps the Colossi themselves, sealed him away behind the door.
- What if it's not so much that he was evil but that he represented the most of "Dormin" that still remained in the land? Maybe this forbidden area is where the entity itself actually laired. When the Colossi were born, their spiritual energy was likely torn from Dormin and cast loose, entering natural materials like rock and dirt (this entrance point is likely where the runes are on their body) and the beasts were born. But the final Colossus is the remnant of Dormin as he was in his final moments, an angry deity. This beast could represent the main body of his masculine, aggressive embodiment while most of the other Colossi are more representative of the feminine, passive embodiment.
- I always imagined that each Colossus represented some part of Dormin; that perhaps they were leeching his power away slowly, becoming bigger the more he expressed what they represented — with Dormin's ultimate fate to be split into sixteen mindless, wandering statues. The smaller Colossi, perhaps, would represent passions, something a creature of logic had little use for; the vast Phalanx accepting the inevitability of defeat some form of wisdom, and so on. If so, that final, impossible figure that towers over a forgotten battlefield, bound and literally smoldering, is Dormin's hatred of those who did this to him.
- If you look at Malus, it almost looks sorta like he's got shackles on, as well as being trapped by that thing around his waist, like... Half an Iron Maiden, makes it seem like he's being punished for something.
- Anyone who's watched animal behavior for a long time can see interesting parallels in the way the Colossi move and act, and whether you feel that this makes them "mindless" may depend on whether you think animals act on instinct, intellect, or a combination of both (the latter being the generally agreed-upon stance among animal behaviorists and other zoologists). Going up a step further than that and figuring out whether they could be considered capable of real evil or not would then, like almost everything else in this game, be up to the player. Though admittedly, many of them are unambiguously aggressive, regardless of the reasons for this (fear, evil, anger, etc.).
The ruins spread out everywhere are much older colossi.
- After Wander kills a colossus, if you visit it later, it has begun to decay into what look more like old ruins than a dead colossus. Who's to say this is the first time Dormin has attempted to seek out the power to free himself and why should there only have been 16 colossi?
- Dormin, the 16 Colossi, and that tower of worship, it is thought, are all references to Nimrod. Indeed, 'Dormin' is 'Nimrod' backwards.
The Colossi were, at some point, mostly normal specimens of their respective species. Except for one thing:
They were all hard to kill. My theory is that, back when Dormin was free and powerful, there was a cult that wanted to get rid of him. So, through whatever process, they started using the Sword to seal away bits of Dormin, as the whole would be far too much for any one creature to take. A minotaur roaming the edge of the city, a prize bull, a loyal Knight, etc. They keep sealing all the pieces of Dormin's essence away, until they get to the last piece. The leader of the cult, presumably a very religious man, knows that he will go to his equivalent of Hell for what he has done to get rid of Dormin. So, in a moment of self-sacrifice, he uses the sword on himself, becoming the last Colossus, Grandis Supernis. Dormin's consciousness, along with the 16 transformed creatures, were then locked away inside the Forbidden Lands. The Sword would be passed on along with the history of the Cult, as would the tales of the Forbidden Lands. Until one night, when a young man would take the Sword to those lands once more...
The colossi were once human beings.
After each colossus is killed and the idol shatters, a shadow figure in the shape of a human appears. This is because each colossus was once a person, and the pieces of Dormin's soul were made animated by the spirit of the human being in question. Perhaps they were religious followers of Dormin that were killed by Emon as punishment for worshipping evil, or were used as living hosts for the broken parts of Dormin's soul. Or maybe they were individuals who, like Wander, tried to defeat the colossi for their own or Dormin's benefit and ended up being destroyed and possessed in the process (or both; that would explain why some are confined as if to prevent them from escape and others are able to roam freely). We see at the end of the game that when Dormin possesses Wander's body, he takes the shape of a colossus. It makes sense that a piece of Dormin's soul would transform other human bodies, too, just less powerful. Emon also refers to the black shadow people as the spirits of the dead, which wouldn't make sense unless the dead were human beings that were somehow trapped inside the colossi, because they appear only after the colossi idols are shattered.
The Colossi were at least partially corrupted by Dormin, causing them to hold back and to get themselves killed.
Ever notice that the Colossi always fall for the same tricks? Even ones that a creature acting only on instinct would know how to counter (such as when you climb into the palm of the hand of one of them and it doesn't just squeeze). Each Colossus may have been the physical incarnation of parts of Dormin, and as such, when they saw someone coming to kill them (read: release the fragments of Dormin they held) they let it happen so that they could be released and eventually reformed.
The Colossi didn't exist (or weren't alive) until Wander came to the valley
When he places Mono's corpse on the altar, a lot of shadow creatures appear. He points the sword at them and they turn into smoke. Immediately after that, a lot of thunder strikes places far away in the valley.Perhaps this is the moment when the "souls of the dead" entered the Colossi's bodies, getting released again when Wander killed each one of them.
Half of Pelagia's head is missing.
Those nobs at the top of his head are his teeth.
The Colossi weren't originally created to be seals, but as weapons and guardians Dormin gave to the people of the Forbidden Land.
A very long time ago, the people of the forbidden land made a deal with Dormin; in order to defeat their enemies, They would give them the colossi to use as weapons. It's possible the colossi were created by the people on Dormin's instructions and then given life by Dormin. In exchange for this protection and power, the people would worship Dormin as their patron god. The shrine of worship was constructed as a sort of hub for Dormin to control the colossi from through the idols. Each colossus had some sort of role to play; Valus and Gaia and the more humanoid colossi acted as giant infantry soldiers, Avion and Phalanx as an air force, Hydrus and Pelagia attacking ships, etc. Malus was the strongest of these, and could destroy anything that came close to the lands from almost any direction. He was often stationed by the shore to wipe out any ships that Hydrus or Pelagia did not get.
However, eventually Dormin required some kind of sacrifice, one that the people deemed too high to pay, but Dormin took it anyway. One possibility is the price was the sacrifice of hundreds, maybe thousands of lives. My theory is that Phalanx's desert used to be some kind of city that Dormin obliterated, possibly using Malus, his most powerful colossus. Another possibility is that They took over the body of the king of the lands to use as a host. Another possibility is that the ruler made this deal with Dormin without his/her people's consent.
Whatever the case, the people found Dormin's act to be unforgivable, and so the shamans devised a way of permanently sealing Dormin's power away in the 16 colossi, but not Their consciousness, which stayed trapped in the shrine. These seals also broke Dormin's control over the colossi, but without control the colossi went wild. The people of the land imprisoned the colossi they could, such as bolting Malus' feet to the ground and trapping him behind a wall, or trapping Quadratus on a beach it could not escape from, Gaia stuck on the platform, Kuromori in the coliseum, Hydrus in the lake, etc.
The people could not kill the colossi, because doing so would release Dormin's power, but the many battles with the colossi just trying to trap them destroyed much of their civilization, and they could not trap them all, so the people left the land and claimed it forbidden. Over time, the colossi went into dormancy, until being awoken upon Wander's arrival with the magic sword.
The Colossi don't stay dead
Since killing the Colossi freed Dormin
, who's to say Their death
didn't have the reverse effect? In the credits, we see what became of the Colossi, but the process could merely take some time, or maybe the credits didn't take place in the present.
The Colossi are a byproduct of Dormin possessing people.
Each time Dormin possesses a person, their soul is fragmented by a dividend of one more that the previous number of colossi, creating a new Colossus that is as powerful as the soul fragment it was created from. The first time this happened was with Malus, which is the largest and most powerful Colossus because it contained the entirety of Dormin's soul. As more people performed the spell to free Dormin, their soul became more fragmented after possessing them, each time creating a new Colossus of power and size proportional to size of the newest set of soul fragments. Cenobia and Celosia are the two most recent Colossi to have been created by this process.
Lord Emon, however, attempted to break this cycle by removing the Ancient Sword from the Forbidden Lands, ensuring that new Colossi could not be created. Wander, not knowing this, stole the sword and headed for the Forbidden Lands to have Dormin revive Mono. Dormin took this opportunity to have Wander perform the spell to free them, thus allowing a new Colossus to be created when they left Wander's body. Emon, however, was one step ahead of Dormin's plan and was able to break the cycle permanently by killing Dormin when they're most vulnerable: Inside a mortal body. Instead of creating a new Colossus, Dormin was killed for good, allowing Wander to keep living (albeit as a baby).
The Colossi represent sixteen rival gods who sealed Dormin.
Specifically, the nicknames given to the Colossi are in fact the names of said gods, with the Colossi themselves being ancient nameless things. Their varying attitudes about Dormin are represented by the Colossi's attitudes about Wander, as well. The god Phalanx, for example, didn't really have much beef with Dormin and got roped in because of alliances (hence why the thirteenth Colossus never attacks you directly), while gods represented by more aggressive Colossi, like Cenobia, really hated Them.
The different Colossi represent different parts of Dormin's Personality
So the flying Colossi are the parts that crave freedom and being able to go whenever they want, the more fierce ones represent the more primal personality, and the humanoid ones are more similar the form he once had and his ability to use tools. Also, the reason why none are very intelligent is because most of Dormin's intellect was sealed into the shrine, and each of the Colossi only got a part of what was left.
There were once many more Colossi. These are only the last sixteen.
Wander may not be the first person to try and invoke Dormin to resurrect a loved one. He may have had a number of predecessors, depending on how long you believe Dormin was sealed away. Others could have attempted his stunt, but been killed in the process. Wander just happened to show up when only sixteen remained.
Some of the Colossi are unaware of their own mortality
They don't age. They don't have any natural predators. They aren't the product of previous generations who have since passed away. They have no experience of death, and thus, only some of them have managed to figure out that they're mortal. The ones who make the least effort to resist Wander are the ones who honestly aren't aware that death is an option.
- Also ties in with the idea that they're Soul Jars for Dormin. A god of life and death probably has an unusual perspective on what those things are. For instance, death takes on a different meaning if resurrection is an option. The Colossi who do little to resist death may be the ones who don't see death as an actual "ending".
The Colossi are the equivalent of Titans
Long ago, the world was ruled by Colossi. Then some New Gods rose up and nearly wiped them out. The 16 Colossi are the last of their race, and they're much less powerful than they used to be. Emon worships the pantheon of the New Gods. Dormin was part of the pantheon but got kicked out for some reason. They sealed his soul inside Colossi because their nature as deities made them useful as Soul Jars. (You can store a god's soul inside a mortal, but it doesn't last very long before the mortal dies.) When Wander slays the last Colossi, he completes the transition from the Old Gods to the New Gods.
Connections to ICO and The Last Guardian
Mono is the Queen from Ico
It's about time someone added this theory.
Conversely, Wander is Yorda's father.
No rule saying they both can't be immortal or at least immortal-on-stealing-bodies...
Team Ico's new game, The Last Guardian, is a sequel to Shadow.
"Guardian" referring to the Colossi. The griffin is a baby Colossus, and the last one left as the newborn offspring of one of the Colossi from the first game. The boy is a trainee to Emon's group; notice that the clothes he wears are similar. So it's about a young shaman and a young Colossus.
- It probably will be (that, or a prequel), much like Shadow of the Colossus was to Ico. The creature from The Last Guardian doesn't look like one of the colossi to me, though, since it actually looks like a living creature rather than a moving statue.
- Perhaps the colossi are magically modified versions of the griffin's species? Some of the colossi have some vary obvious 'organic' flesh to go along with the stone armor... magical cyborgs, anyone?
Wander will see Mono again...
But not in the current life. Mono is revived by Dormin at the end of the story, but Wander is still dead. What likely happens is that if Dormin are in fact benevolent and reincarnated Wander, they'd give a similar gift to Mono or her descendant. Mono goes on and continues her life, and her descendant grows up to be Yorda, while Wander grows up to be Ico. They remember absolutely nothing, but possess the same soul as their ancestors, and possibly half of Dormin's soul each. The Queen is Emon's descendant and is inheriting the quest to slay Dormin once and for all from her great grandfather, unaware of Dormin's intentions. This plot line will be explored in the next installment of the series, should it get made.
Various possibilities regarding Mono as the Queen from ICO
When Wander killed the colossi and broke the seals, Dormin's power took Wander as his new host, but because of Dormin's deal with Wander, the feminine part of Their power went to Mono to revive her. The spell Emon casts at the end of the game not only resealed Dormin's power within Wander, but severely diminished it, with the side effect being that Wander was reborn as a baby with a piece of Dormin's power within him, giving him horns. Mono then raised baby Wander, and eventually he had children who would start the lineage of horned people.
It is possible that because of Dormin's power, Mono became immortal, but more corrupted as time passed. It's possible that she did have children with Wander, and the horned children are her descendants as well. But her immortality caused her loneliness as she watched her husband and children and grandchildren all die through the ages. She also learned how to begin harnessing the power of Dormin. When a horned descendant of hers died, it released a part of Dormin's power that she could absorb, and it was this that was prolonging her life and slowly made her more powerful.
It is possible that Wander and Mono had founded their own kingdom, or Mono used her power to take control of a kingdom, one that she would rule for centuries. This could explain the statues of the horned people seen in the castle in ICO. Mono would become the Queen, and as time passed she began to demand the horned children as sacrifices so she could continue living. Another possibility is that, rather than being an actual queen of a forgotten kingdom, Mono/the Queen simply terrorized the land kidnapping any horned children she found in some deranged attempt to be reunited with Wander who had died long ago, until it became tradition for people to willingly sacrifice the horned children so that they would be spared her wrath. Either way, it became a tradition, and the horned children were seen as a curse. Mono made her home in the abandoned castle, and waited for each sacrifice to strengthen her and prolong her life. This was the cursed fate for which Emon sacrificed Mono, which would be a Self-Fulfilling Prophecy.
But the Queen's body, Mono's body, would eventually begin to deteriorate as the time between each sacrifice became longer and longer, due to the horned children being sacrificed before they could have any children and pass down Dormin's power. The Queen had absorbed much of the masculine part of Dormin, which was another factor to her madness. She thought of a plan and created a new being, her daughter Yorda. It is possible that the Queen had Yorda with one of the horned children sacrificed. The Queen instilled in Yorda much of the feminine part of Dormin, which would cause the Queen to die quicker, so she needed to take over Yorda's body quickly, until Ico got free.
In some sense, Ico killing the Queen and escaping with Yorda can be seen in some way as redeeming the acts of Wander and Mono's life as the Queen. Much like Wander, Ico is determined to save a girl he likes, but whereas Wander's deal with Dormin could be seen as selfish, someone unwilling to let go of the dead and going to great extremes, Ico saves Yorda out of pure kindness and selflessness. At the same time, at the end of ICO, we see that Yorda is willing to part with ICO so that he can live.
Alternatively, the Queen could also be a descendant of Mono and Wander, rather than Mono herself. The Queen learned of her own lineage and found a way to harness Dormin's power; while the masculine part of Dormin is manifested as horned boys, the feminine part manifests as women with magical power.
The Immortal Wander headcanon
Wander's connection to Dormin after Shadow of the Colossus
made him regeneratively immortal as an unintended side effect of how they either saved his life or revived him; he still has bits of Dormin's soul inside him, a much greater dose of it than any of the horned boys like Ico. He ages up to about where he was in Colossus
, then gets stuck at that age and is magically revived anytime something kills him. Dormin's stuck behind the Ancient Sword's seal and can't fix it.
The Ancient Sword's seal isn't as strong as the Colossus seal was. Give Dormin a few thousand years and they'll find a way out of it. In the meantime, however, a metaphysical byproduct of Dormin's existence that's roughly analogous to how humans breathe out carbon dioxide leaks out through the weak points in the Ancient Sword's seal, causing the horned boys. Dormin can't control it and can't do anything about it with the seal in place.
Mono is the Queen of the Castle in the Mists, and it's partially due to corruption from Dormin's power, but it again isn't intentional on Dormin's part. Someone tried to use Wander as a human sacrifice to help purge some aspect of her 'cursed fate' at some point after the game, and trying to do that with an immortal just doesn't work. The backlash gave her the powers she has, the connection to the Castle, and the skewed sense of priorities that leads her to murdering the horned kids and her own daughters. It also gave her a compelling voice mind control effect over Wander since he was the botched catalyst; if he's sufficiently far away from her he can disobey her orders with an enormous force of willpower, but for the most part he's beholden to any orders she gives him, so he can't do anything material about the whole terrible situation.
All of this means that he's still around during ICO, and consequently, he is Yorda's father. The Queen banished him to Dormin's land a few generations before ICO after some of his attempts to stop the whole situation, but she still visits enough for them to continue having children.
When the Castle in the Mist falls and the kids wash up on the beach in Dormin's land, Wander takes them in and raises them.
The culture that built the structures in the Forbidden Lands was wiped out by Wander's people an extremely long time ago.
The people there were destroyed when Wander's people sealed Dormin, whose power sustained them and the land itself. There are lots of ruins and structures around on the map, some of them with no immediately obvious practical use (the standing pillars and archways in the desert, for instance, or the water-gazebo things past the waterfall), but no real evidence that there was ever any farming going on (lots of individual fruit trees, but no orchards, for instance, or herd animals). It's possible that that culture, which doesn't seem to have even left anything that looks like simple houses, may have been some kind of nature-worshipping, peaceful society whose god watched over and protected them directly. It might explain why the sealing was even possible; they might have welcomed a foreign tribe coming to perform a ritual in honor of their native god and not known what it was really about until it was too late, and part of the reason Wander's people sealed off the Forbidden Lands is that they didn't know Dormin's power was so crucial to their lives. As far as they know, Dormin simply killed all his worshippers when it was sealed up just out of spite.
- It is possible that there's simply no evidence remaining of agriculture and anything other than the big stone buildings. After battle damage, fire and centuries of erosion and the Colossi stomping around, you're not gonna find much unless you start digging. (ask any archaeologist)
Dormin is a Hollow that was split into sixteen smaller Hollows. A powerful Hollow can be composed of thousands of souls, and when Dormin was split, the souls he was composed of were split into sixteen soul-blobs, which later became the colossi when they merged with nature. The more souls a blob was composed of, the more power it had, and the higher its "rank" was (#16 was the strongest, followed by #15, #14 etc.). The reason Dormin is the only Hollow in Hueco Mundo is because So TC
takes place After the End
. The temple is all that is left of Las Noches. The group of people that the Wanderer, Mono, and Emon belong to are the descendants of every Shinigami in Soul Society, who after defeating Aizen in a great war were stranded in Hueco Mundo and started a new society
. After a couple of generations, something caused Shinigami to lose their powers, and by So TC
, only one Zanpakuto remained: the Wanderer's sword. As for the existence of Agro, we know that there exist Hollow versions of small animals like lizards in Hueco Mundo (sound familiar?). Without Hollows to prey on them, it is not too farfetched to expect some of them to evolve to larger animals, like horses, eagles (eagles can sometimes be seen in The Forbidden Land) and the deer
we see in the ending (in the Garden). Agro is a Hollow who was tamed and may or may not be an Arrancar (to explain his lack of a bone mask).
Mono is Ayesha
The land is actually ancient Uganda, and Mono, when resurrected, becomes She-Who-Must-Be-Obeyed, Ayesha
. And Wander was in fact her loved one, and she remembers him as she becomes immortal and rules her kingdom for many an era.
The Forbidden Lands lie at the source of various ley lines.
It's what Emon was referring to when he called the place 'the intersection of points', and what Wander meant by saying it's at the end of the world.
Dormin's land is a focal point in the multiverse.
Since Shadow of the Colossus' story is so vaguely-defined, it's very, very
easy to cross it over into other franchises. If something has even a whiff of fantasy about it, characters from that world can be dumped in the Forbidden Lands with little effort. The in-universe reason for this is that Dormin's land, the 'intersection of points', is a focal point for various connections between different universes.
All the black spirits are people who have died fighting the Colossi.
- Exactly that. All the Black Spirits that surround Wander are the spirits of people who have died fighting the Colossus who have come to protect Wander for releasing them. Those spirits, in turn, made deals with Dormin years ago, just like Wander did. They, however, being dead, know that Dormin isn't evil (or is neutral and part of the world's balance) and should be released... which is why they help Wander and why the Colossi must be slain.
Every time a new Legend of Zelda game begins, Link has to spend a whole bunch of time figuring out who he is, where he came from, and generally just being everyone's tool for pretty much the whole game. His origin is a mystery even to him, he doesn't have much of a character, and he doesn't talk. He's an empty vessel, a wanderer. You've got magic swords, an awesome horse, cursed lands, weird temples, and some kind of strange time-slip element. Even Wander's tabbord looks a little like the pattern on the tabbord Sheik wears. I don't think it would be a terrible stretch to see how someone could manipulate Link in the same way; Wander doesn't know what he's doing is necessarily bad, and Link seems pretty indifferent to his quests and challenges as well. Just because Link generally lands on the side of "good", doesn't mean he planned it that way. He's just more or less Zelda's errand boy. Without her guidance, who's to say what Link would do?
Mono is, of course, Princess Zelda, since the relationship between Mono and Wander doesn't necessarily seem to be romantic—as it never really is between Link and Zelda either. Dormin could be Ganondorf—maybe after a long, long period of time being trapped. Or not. Doesn't matter. There are plenty of other antagonists to choose from in Hyrule than him.
The Forbidden Land could even be Hyrule set way, way in the future in The Legend of Zelda: Ocarina of Time. Maybe one too many trips through the Temple of Time caused some catastrophic effects of the future? After all, the more you mess with time, the more time messes with you.
Why the land is forbidden
The land is forbidden because eating the meat and fruit makes you into something less than human, which is why it makes your stats increase. The reason the secret garden's fruit reduces it back down isn't because it's poisonous... but because it's holy, and restoring your lost humanity.
The Team ICO trilogy of games are set in the Nier universe
Mainly due to the very similar visual aesthetic and style the two franchises share, but it could work. The games could be set in a part of the Nier world we don't see in those games; Wander could be a member of a culture of Replicants similar to Facade, what with their similar masks and language, and Dormin is actually a powerful Shade/Gestalt conglomeration that was split and sealed inside the 16 bio-mechanical colossi.