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When one of them is destroyed by fire, there's no trace of a body or even a skeleton left behind, suggesting it was reduced entirely to potash. They also prove invulnerable to normal rifle fire. This isn't consistent with them having a set physical shape or vital internal organs. It is, however, what one would expect if they were masses of algal fibers, shaped into vaguely-humanoid forms and animated by the mermaids' shells. The "riders" have visible eyespots, but only so the two shell-bearing mermaids can remote-view their constructs' surroundings as they pilot them like drones. They have apparent arms and legs, but only to wield spears with the former and to enter the cramped lazarette, where their crab steeds can't fit, with the latter. There are only two riders, because the third mermaid doesn't have a shell on her person, so can't call up and control a "soldier of the sea".

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When one of them is destroyed by fire, there's no trace of a body or even a skeleton left behind, suggesting it was reduced entirely to potash. They also prove invulnerable to normal rifle fire. This isn't consistent with them having a set physical shape or vital internal organs. It is, however, what one would expect if they were masses of algal fibers, shaped into vaguely-humanoid forms and animated by the mermaids' shells. The "riders" have visible eyespots, but only so the two shell-bearing mermaids can remote-view their constructs' surroundings as they pilot them like drones. They have apparent arms and legs, but only to wield spears with the former and to enter the cramped lazarette, where their crab steeds can't fit, with the latter. There are only two riders, because the third mermaid doesn't have a shell on her person, so can't call up and control a "soldier of the sea".
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None of the four people who escape in the last lifeboat is a trained sailor, and there's no reason to expect a teenage serving-man, a surgeon, or two civilian women to know how to navigate at sea. Even with no further threat from the Kraken, their chances of making it safely to the African coast in demonstrably-rough seas don't seem good. However, Paul Moss and Davey James had both heard the dying Martin Perrott bargain with the mermaid to bring the ''Obra Dinn'' safely to port. In exchange for some additional favor - e.g. returning one of the barbed coral spears to her so she can defend herself on her journey to Falmouth more easily - they asked that she also bring the lifeboat safely to shore, before they tipped her over the side.

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None of the four people who escape in the last lifeboat is a trained sailor, and there's no reason to expect a teenage serving-man, a surgeon, or two civilian women to know how to navigate at sea. Even with no further threat from the Kraken, their chances of making it safely to the African coast in demonstrably-rough seas don't seem good. However, Paul Moss and Davey James had both heard the dying Martin Perrott bargain with the mermaid to bring the ''Obra Dinn'' safely to port. In exchange for some additional favor - e.g. returning one of the barbed coral spears to her so she can defend herself on her journey to Falmouth more easily - they asked that she also bring the lifeboat safely to shore, before they tipped her over the side.side.

[[WMG: The crab-riders were animated seaweed constructs, not creatures.]]
When one of them is destroyed by fire, there's no trace of a body or even a skeleton left behind, suggesting it was reduced entirely to potash. They also prove invulnerable to normal rifle fire. This isn't consistent with them having a set physical shape or vital internal organs. It is, however, what one would expect if they were masses of algal fibers, shaped into vaguely-humanoid forms and animated by the mermaids' shells. The "riders" have visible eyespots, but only so the two shell-bearing mermaids can remote-view their constructs' surroundings as they pilot them like drones. They have apparent arms and legs, but only to wield spears with the former and to enter the cramped lazarette, where their crab steeds can't fit, with the latter. There are only two riders, because the third mermaid doesn't have a shell on her person, so can't call up and control a "soldier of the sea".
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* But wouldn't the Memento Mortem have been able to lock onto them, too, if they were indeed animated corpses?

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* But wouldn't the Memento Mortem have been able to lock onto them, too, if they were indeed animated corpses?
corpses? In which case, Huang Li's electrocution wouldn't have been the end of the main "Soldiers of the Sea" chain of memories, as Li's demise would've led the Inspector directly to a "rider", and hence, to Aleksei Toporov's drowning in "The Calling".
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None of the four people who escape in the last lifeboat is a trained sailor, and there's no reason to expect a teenage serving-man, a surgeon, or two civilian women to know how to navigate at sea. Even with no further threat from the Kraken, their chances of making it safely to the African coast in demonstrably-rough seas don't seem good. However, Paul Moss and Davey James had both heard the dying Martin Perrott bargain with the mermaid to bring the ''Obra Dinn'' safely to port. In exchange for some additional favor - e.g. returning one of the barbed coral spears to her so she can defend herself on her journey more easily - they asked that she also bring the lifeboat safely to shore, before they tipped her over the side.

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None of the four people who escape in the last lifeboat is a trained sailor, and there's no reason to expect a teenage serving-man, a surgeon, or two civilian women to know how to navigate at sea. Even with no further threat from the Kraken, their chances of making it safely to the African coast in demonstrably-rough seas don't seem good. However, Paul Moss and Davey James had both heard the dying Martin Perrott bargain with the mermaid to bring the ''Obra Dinn'' safely to port. In exchange for some additional favor - e.g. returning one of the barbed coral spears to her so she can defend herself on her journey to Falmouth more easily - they asked that she also bring the lifeboat safely to shore, before they tipped her over the side.
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* Beyond that: the captain of a ship is automatically responsible for any tragedy that occurs on it, as it comes with the job description. So, if the chief inspector really didn't want to catalogue what happened on what is essentially a ghost ship, all they'd have to do is blame the captain. The Company wouldn't question them either -- it doesn't affect the company's profits, after all.

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* Beyond that: the captain of a ship is automatically responsible for any tragedy that occurs on it, as it comes with the job description. So, if the chief inspector really didn't want to catalogue what happened on what is essentially a ghost ship, all they'd have to do is blame the captain. The Company wouldn't question them either -- it doesn't affect the company's profits, after all.all.

[[WMG: The stewards made a Bargain of their own.]]
None of the four people who escape in the last lifeboat is a trained sailor, and there's no reason to expect a teenage serving-man, a surgeon, or two civilian women to know how to navigate at sea. Even with no further threat from the Kraken, their chances of making it safely to the African coast in demonstrably-rough seas don't seem good. However, Paul Moss and Davey James had both heard the dying Martin Perrott bargain with the mermaid to bring the ''Obra Dinn'' safely to port. In exchange for some additional favor - e.g. returning one of the barbed coral spears to her so she can defend herself on her journey more easily - they asked that she also bring the lifeboat safely to shore, before they tipped her over the side.
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* But wouldn't the Memento Mortem have been able to lock onto them, too, if they were indeed animated corpses?
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* Odds are, Evans himself didn't believe in the supernatural until events mid-voyage proved to him that things like spiny-backed mermaids were for real. Until the "unholy captives" were brought aboard, he'd thought it was just a valuable timepiece with a nonsense story about "viewing deaths" attached to it, possibly something he inherited from a superstitious relative.
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\n** Which is what's being argued here. During the wait in between the initial investigation of the Obra Dinn and the book's return, the investigator took on a new case where the Memento Mortem was pivotal in discovering the truth. (SequelHook perhaps?)

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Forgot which format this site uses. Corrected.


* This does raise a further question, though; at what point <i>did</i> Henry Evans realize the power of the Memento Mortem? It had to have happened after Pasqua's body had been tossed overboard, but before Evans visited the lazarette in The Bargain. If the shells had somehow granted the Memento Mortem its power, then this realization would have had to have happened in a relatively short timeframe, as Chapter 5 is when the mermaids are brought onboard, and Chapters 6-9 are implied to all take place that very night. With such a compressed timeframe (and a <i>very</i> busy night), Henry Evans would not have had much time or opportunity to figure out the capabilities of the Memento Mortem, with his best chance being in the space between Chapters 5 and 6.

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* This does raise a further question, though; at what point <i>did</i> ''did'' Henry Evans realize the power of the Memento Mortem? It had to have happened after Pasqua's body had been tossed overboard, but before Evans visited the lazarette in The Bargain. If the shells had somehow granted the Memento Mortem its power, then this realization would have had to have happened in a relatively short timeframe, as Chapter 5 is when the mermaids are brought onboard, and Chapters 6-9 are implied to all take place that very night. With such a compressed timeframe (and a <i>very</i> ''very'' busy night), Henry Evans would not have had much time or opportunity to figure out the capabilities of the Memento Mortem, with his best chance being in the space between Chapters 5 and 6.
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* This does raise a further question, though; at what point <i>did</i> Henry Evans realize the power of the Memento Mortem? It had to have happened after Pasqua's body had been tossed overboard, but before Evans visited the lazarette in The Bargain. If the shells had somehow granted the Memento Mortem its power, then this realization would have had to have happened in a relatively short timeframe, as Chapter 5 is when the mermaids are brought onboard, and Chapters 6-9 are implied to all take place that very night. With such a compressed timeframe (and a <i>very</i> busy night), Henry Evans would not have had much time or opportunity to figure out the capabilities of the Memento Mortem, with his best chance being in the space between Chapters 5 and 6.

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Editing This Troper out + other things


! Part of the "mermaids curse" was disturbing the mental stability of those aboard the Obra Dinn.

This Troper loves Return of the Obra Dinn and finds it overall very tightly plotted and well put together. But one character's actions left this tropper scratching his head. Fillip Dahl's actions felt inconsistent. Why did he attack John? What was he looking to accomplish? If he really was trying to warn the others about the mermaid's curse, how was attacking John meant to send this message? And why was he so certain of the mermaid's curse in the first place, what exactly gave him these convictions? It cannot just be explained with him being superstitious: in Scandinavian folklore, mermaids are seen as benevolent. Later in the lazarette, why was a man who was suspicious of the mermaids not suspicious about the contents of the chest? Why did he impulsively touch the contents and get himself killed? Attacking John and touching the contents were both very impulsive actions, but this is inconsistent with the captain's dialogue saying he never doubted Fillip's sanity after twenty years his steward. Why was a man who showed no signs of instability for twenty years suddenly so impulsive?

So I came up with what is the only explanation that I can think of to answer these questions. The "mermaid's curse", in addition to bringing the crab riders and the kraken, also somehow effected the mental stability of those aboard the Obra Dinn. For unexplained reasons the effects of this curse are inconsistent. Fillip's {{Sanity Slippage}} is quick and severe, while other characters manage to keep their heads on straight for the rest of their time alive. Perhaps the curse only worked on people with some level of existing mental instability to exploit. Or perhaps the mermaids were able to direct the sanity slippage towards specific targets in order to maximize damage. Or perhaps the effects of the curse were simply random and unpredictable.

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! '''Administrivia/SpoilersOff applies to Wild Mass Guessing pages. Administrivia/YouHaveBeenWarned.'''
----
[[WMG:
Part of the "mermaids curse" was disturbing the mental stability of those aboard the Obra Dinn.

This Troper loves Return of the Obra Dinn and finds it overall very tightly plotted and well put together. But one character's actions left this tropper scratching his head.
Dinn.]]

Fillip Dahl's actions felt feel inconsistent. Why did he attack John? What was he looking to accomplish? If he really was trying to warn the others about the mermaid's curse, how was attacking John meant to send this message? And why was he so certain of the mermaid's curse in the first place, what exactly gave him these convictions? It cannot can't just be explained with him being superstitious: in Scandinavian folklore, mermaids are seen as benevolent. Later in the lazarette, why was a man who was suspicious of the mermaids not suspicious about the contents of the chest? Why did he impulsively touch the contents and get himself killed? Attacking John and touching the contents were both very impulsive actions, but this is inconsistent with the captain's dialogue saying he never doubted Fillip's sanity after twenty years his steward. Why was a man who showed no signs of instability for twenty years suddenly so impulsive?

So I came up with what is the The only explanation that I can think of to answer all these questions. The questions is this: the "mermaid's curse", in addition to bringing the crab riders and the kraken, also somehow effected the mental stability of those aboard the Obra Dinn. For unexplained reasons reasons, the effects of this curse are inconsistent. Fillip's {{Sanity Slippage}} is quick and severe, while other characters manage to keep their heads on straight for the rest of their time alive. Perhaps the curse only worked on people with some level of existing mental instability to exploit. Or perhaps the mermaids were able to direct the sanity slippage towards specific targets in order to maximize damage. Or perhaps the effects of the curse were simply random and unpredictable.



While it was Fillip's actions that inspired the creation of this WMG, and only his actions don't make sense to this troper without the explanation of the curse, his actions are far from the only example of actions that can be explained by a curse of sanity slippage. Other examples include:
# Thomas Sefton's dumbass behavior around the mermaid which got him killed, which would make him the only other character to be noticeably effected by the curse immediately

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While it was only Fillip's actions that inspired the creation of this WMG, and only his actions don't make sense to this troper without the explanation of the curse, his actions are far from the only example of actions that can be explained by a curse of sanity slippage. Other examples include:
# Thomas Sefton's dumbass reckless behavior around the mermaid which got him killed, which would make him the only other character to be noticeably immediately effected by the curse immediately



Of course any of these actions could also simply be the individual character's own impulsivity, stupidity, paranoia, greed, or so on. Only Fillip's behavior lacks a good explanation without the explanation of the curse, but it would not make sense for only Fillip to be effected by a sanity slippage curse. This troper can think of no better explanation behind Fillip's behavior, and therefore is presenting this WMG to fill that gap.

Note that this sanity curse theory has a side effect of making the mermaids more malicious, therefore committing to one side of the {{Alternate Character Interpretation}} debate about the mermaids. The effects of the sanity aspect of the curse continue after the conclusion of "The Bargain", meaning the mermaids did not lift the entire curse. They may have been exploiting a loophole since no one ever asked them to "lift the curse", Captain Robert only asked them to call off the kraken and Martin only asked them to see the Obra Dinn home, which in both cases they technically did. Another explanation, which acquits the mermaids of bad intentions after The Bargain, is that the mermaids were in fact incapable of lifting the sanity aspects of the curse once they had been set in motion. It is also possible that the mermaids were unable (or unwilling) to reverse the damage done by the curse, meaning that the minds of those effected remained damaged and that actions committed after The Bargain were due to existing damage done by the curse.

! The powers of the Memento Mortem only manifested late into the voyage.

By the time of The Bargain, Henry Evans is clearly aware of the power of the Memento Mortem, otherwise his action of shooting the monkey inside the lazarette makes no sense. However, as brought up by another troper in Headscratchers, why did he not use it to see who the true culprit behind the murder of Nunzio Pasqua was? If it was discovered at that point that Nichols was behind it, the whole tragedy could have been avoided. The only explanation I see to this is that when Pasqua was murdered, the Memento Mortem was nothing but an ordinary pocketwatch in Evans' possession. The mermaids' shells are clearly interacting with the watch, as they're the only thing that's animated in the death scenes, so it's not unreasonable to think there might be some connection. If the shells somehow granted the Memento Mortem its power, by the time Evans would have found this out Pasqua's body would have been long gone, and the only corpse that could have gotten him back to it (namely Timothy Butement's) was hanging outside the First Mate's window seemingly undiscovered until Evans was already in the process of leaving the ship.

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Of course any of these actions could also simply be the individual character's own impulsivity, stupidity, paranoia, greed, or so on.reactions to the situation. Only Fillip's behavior lacks a good explanation without the explanation of the curse, but it would not make sense for only Fillip to be effected by a sanity slippage curse. This troper can think of no better explanation behind Fillip's behavior, and therefore is presenting this WMG to fill that gap.\n\n

Note that this sanity curse theory has a side effect of making could theoretically affect the mermaids as well, making them more malicious, malicious than usual, therefore committing to one side of the {{Alternate Character Interpretation}} debate about the mermaids. The effects of the sanity aspect of the curse continue after the conclusion of "The Bargain", meaning the mermaids did not lift the entire curse. They may have been exploiting a loophole since no one ever asked them to "lift the curse", Captain Robert only asked them to call off the kraken and Martin only asked them to see the Obra Dinn home, which in both cases they technically did. Another explanation, which acquits the mermaids of bad intentions after The Bargain, is that the mermaids were in fact incapable of lifting the sanity aspects of the curse once they had been set in motion. It is also possible that the mermaids were unable (or unwilling) to reverse the damage done by the curse, meaning that the minds of those effected remained damaged and that actions committed after The Bargain were due to existing damage done by the curse.

! [[WMG: The powers of the Memento Mortem only manifested late into the voyage.

voyage.]]

By the time of The Bargain, Henry Evans is clearly aware of the power of the Memento Mortem, otherwise his action of shooting the monkey inside the lazarette makes no sense. However, as brought up by another troper in Headscratchers, why did he not use it to see who the true culprit behind the murder of Nunzio Pasqua was? If it was discovered at that point that Nichols was behind it, the whole tragedy could have been avoided. The only explanation I see to this is that when Pasqua was murdered, the Memento Mortem was nothing but an ordinary pocketwatch in Evans' possession. The mermaids' shells are clearly interacting with the watch, as they're the only thing that's animated in the death scenes, so it's not unreasonable to think there might be some connection. If the shells somehow granted the Memento Mortem its power, by the time Evans would have found this out Pasqua's body would have been long gone, and the only corpse that could have gotten him back to it (namely Timothy Butement's) was hanging outside the First Mate's window seemingly undiscovered until Evans was already in the process of leaving the ship.



! The two crab-riders' bodies are probably the two mutineers who were pulled overboard during Nichols' mutiny.

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! [[WMG: The two crab-riders' bodies are probably the two mutineers who were pulled overboard during Nichols' mutiny.
mutiny.]]



! The investigator took on a second case

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! [[WMG: The investigator took on a second casecase]]



* I mean... of course they did? It's their job. What's the alternative to this WMG, they spent the rest of their life doing nothing and proceeded to starve to death?
!! "The Captain Did it" is actually a reasonable conclusion
The achievement "The captain did it" requires inspector to blame the captain responsible for the death of everyone on the ship. This sounds silly, but if you retrace the story, it is not a baseless accusation: In fact, save for the deaths involving Second Mate, the four survivors, and the two ailing sailors, everyone else died at captain's hand one way or the other. For starter, The cargo loading problem was caused by poor rope quality killed a crew and a stowaway, Hok-Seng Lau was falsely accused and executed at the captain's order. After Edward died, Captain's decision to bring the mermaid abroad dooms everyone on the boat. Two crab-riders attacked the ship, and many crew died trying to kill them. Then a desertion lead to the death of a sailor before the Kraken arrives, drowning the deserters in the process. while the captain at the lazarette dealing with the mermaid, killed his Third Mate and Fillip Dahl in the process. By the time the Kraken were driven off, with only 13 crew remaining, another passengers escape killed 2 crews while 4 escaped. then the remaining 7 crew members had a brief mutiny, and 3 were killed in the process. Finally, captain killed the last three crews in self-defense, before shooting himself.
** If you believed that the Formosan's shell is a doom artifice that can lure the sea monsters to Obra dinn, then yes, all deaths caused by Edward Nichols can be traced back to captain for letting them onboard in the first place.

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* I mean...* ... of course they did? It's their job. What's the alternative to this WMG, this, they spent the rest of their life doing nothing and proceeded to starve to death?
!! * Half-right. The Obra Dinn isn't the first case the Inspector finished, but it ''is'' the first one with a watch that can view the moment of someone's death. As Chief Inspector, they'll likely use it in future cases.


[[WMG:
"The Captain Did it" It" is actually a reasonable conclusion
conclusion]]
The achievement "The captain did it" requires the inspector to blame the captain responsible for the death of everyone on the ship. This sounds silly, but if you retrace the story, it is not a baseless accusation: In in fact, save for the deaths involving Second Mate, the four survivors, and the two ailing sailors, everyone else died at captain's hand one way or the other. For starter, The cargo loading problem was caused by poor rope quality quality, which killed a crew and a stowaway, stowaway; Hok-Seng Lau was falsely accused and executed at the captain's order. After Edward died, Captain's decision to bring the mermaid abroad dooms everyone on the boat. Two crab-riders attacked the ship, and many crew died trying to kill them. Then a desertion lead to the death of a sailor before the Kraken arrives, drowning the deserters in the process. while the captain at the lazarette dealing with the mermaid, killed his Third Mate and Fillip Dahl in the process. By the time the Kraken were driven off, with only 13 crew remaining, another passengers escape killed 2 crews while 4 escaped. then the remaining 7 crew members had a brief mutiny, and 3 were killed in the process. Finally, captain killed the last three crews in self-defense, before shooting himself.
** * If you believed that the Formosan's shell is a doom artifice that can lure the sea monsters to Obra dinn, then yes, all deaths caused by Edward Nichols can be traced back to captain for letting them onboard in the first place.place.
* Beyond that: the captain of a ship is automatically responsible for any tragedy that occurs on it, as it comes with the job description. So, if the chief inspector really didn't want to catalogue what happened on what is essentially a ghost ship, all they'd have to do is blame the captain. The Company wouldn't question them either -- it doesn't affect the company's profits, after all.
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* I mean... of course they did? It's their job. What's the alternative to this WMG, they spent the rest of their life doing nothing and proceeded to starve to death?

to:

* I mean... of course they did? It's their job. What's the alternative to this WMG, they spent the rest of their life doing nothing and proceeded to starve to death?death?
!! "The Captain Did it" is actually a reasonable conclusion
The achievement "The captain did it" requires inspector to blame the captain responsible for the death of everyone on the ship. This sounds silly, but if you retrace the story, it is not a baseless accusation: In fact, save for the deaths involving Second Mate, the four survivors, and the two ailing sailors, everyone else died at captain's hand one way or the other. For starter, The cargo loading problem was caused by poor rope quality killed a crew and a stowaway, Hok-Seng Lau was falsely accused and executed at the captain's order. After Edward died, Captain's decision to bring the mermaid abroad dooms everyone on the boat. Two crab-riders attacked the ship, and many crew died trying to kill them. Then a desertion lead to the death of a sailor before the Kraken arrives, drowning the deserters in the process. while the captain at the lazarette dealing with the mermaid, killed his Third Mate and Fillip Dahl in the process. By the time the Kraken were driven off, with only 13 crew remaining, another passengers escape killed 2 crews while 4 escaped. then the remaining 7 crew members had a brief mutiny, and 3 were killed in the process. Finally, captain killed the last three crews in self-defense, before shooting himself.
**If you believed that the Formosan's shell is a doom artifice that can lure the sea monsters to Obra dinn, then yes, all deaths caused by Edward Nichols can be traced back to captain for letting them onboard in the first place.
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Capitalization was fixed from WMG.Returnofthe Obra Dinn to WMG.Return Of The Obra Dinn. Null edit to update page.
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Ghost wick was fixed on WMG.Return Of The Obra Dinn.
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The book about the ship is the ''second'' book on that shelf. As the ending notes, "the watch remains in your possession". It'd be quite logical to assume that the investigator got involved in a second case during the year long wait until the book was returned.

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The book about the ship is the ''second'' book on that shelf. As the ending notes, "the watch remains in your possession". It'd be quite logical to assume that the investigator got involved in a second case during the year long wait until the book was returned.returned.
*I mean... of course they did? It's their job. What's the alternative to this WMG, they spent the rest of their life doing nothing and proceeded to starve to death?
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Not much to support this thought. Nichols' did toss over the other dead bodies after the fighting (minus the Formosans' bodies), but the two mutineers who were dragged overboard during the chaos were very much alive at that time. Following that, two giant crabs with one "rider" each attacked the Obra Dinn, each appearing as a corpse covered in seaweed. That said, there's no trace of the bodies after the crabs are slain, and no one makes mention of the "riders" specifically.

to:

Not much to support this thought. Nichols' did toss over the other dead bodies after the fighting (minus the Formosans' bodies), but the two mutineers who were dragged overboard during the chaos were very much alive at that time. Following that, two giant crabs with one "rider" each attacked the Obra Dinn, each appearing as a corpse covered in seaweed. That said, there's no trace of the bodies after the crabs are slain, and no one makes mention of the "riders" specifically.specifically.

! The investigator took on a second case
The book about the ship is the ''second'' book on that shelf. As the ending notes, "the watch remains in your possession". It'd be quite logical to assume that the investigator got involved in a second case during the year long wait until the book was returned.
Is there an issue? Send a MessageReason:
None


* The Memento Mortem having gained its powers from the shells makes sense for one more reason - the game never explains how the mermaid knew where to return the Obra Dinn to - in fact, Falmouth was not the starting point of its journey. It was however the location the first deaths occurred during the journey - one of the corpses from these events was actually still aboard. Assuming the shells have similar or, likely, stronger powers than the pocket watch, the mermaid could have used them to figure out an early point of the ship's journey and returned it there.

to:

* The Memento Mortem having gained its powers from the shells makes sense for one more reason - the game never explains how the mermaid knew where to return the Obra Dinn to - in fact, Falmouth was not the starting point of its journey. It was however the location the first deaths occurred during the journey - one of the corpses from these events was actually still aboard. Assuming the shells have similar or, likely, stronger powers than the pocket watch, the mermaid could have used them to figure out an early point of the ship's journey and returned it there.there.

! The two crab-riders' bodies are probably the two mutineers who were pulled overboard during Nichols' mutiny.

Not much to support this thought. Nichols' did toss over the other dead bodies after the fighting (minus the Formosans' bodies), but the two mutineers who were dragged overboard during the chaos were very much alive at that time. Following that, two giant crabs with one "rider" each attacked the Obra Dinn, each appearing as a corpse covered in seaweed. That said, there's no trace of the bodies after the crabs are slain, and no one makes mention of the "riders" specifically.
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* Especially noteworthy about the shells' animation in The Bargain is, that unlike in the scene shown by the Memento Mortem, the book shows Fillip Dahl's corpse without any of the rays emanating from the shell, because the latter is how it appeared to an onlooker - like Captain Witterel, who completely overlooked what appears to be a brightly radiating shell. So, why is the shell brightly glowing in present day? Presumably, because the mermaid activated its power as a signal to whoever investigated the ship, that the Obra Dinn did not just randomly returned home, but she kept her end of the bargain.

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* Especially noteworthy about the shells' animation in The Bargain is, that unlike in the scene shown by the Memento Mortem, the book shows Fillip Dahl's corpse without any of the rays emanating from the shell, because the latter is how it appeared to an onlooker - like Captain Witterel, who completely overlooked what appears to be a brightly radiating shell. So, why is the shell brightly glowing in present day? Presumably, because the mermaid activated its power as a signal to whoever investigated the ship, that the Obra Dinn did not just randomly returned return home, but she kept her end of the bargain.
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* The Memento Mortem having gained its powers from the shells makes sense for one more reason - the game never explains how the mermaid knew where to return the Obra Dinn to - in fact, Falmouth was not the starting point of its journey. It was however, the location the first deaths occurred during the journey - one of the corpses from these events was actually still aboard. Assuming the shells have similar or, likely, stronger powers than the pocket watch, the mermaid could have used them to figure out an early point of the ship's journey and returned it there.

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* The Memento Mortem having gained its powers from the shells makes sense for one more reason - the game never explains how the mermaid knew where to return the Obra Dinn to - in fact, Falmouth was not the starting point of its journey. It was however, however the location the first deaths occurred during the journey - one of the corpses from these events was actually still aboard. Assuming the shells have similar or, likely, stronger powers than the pocket watch, the mermaid could have used them to figure out an early point of the ship's journey and returned it there.
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By the time of The Bargain, Henry Evans is clearly aware of the power of the Memento Mortem, otherwise his action of shooting the monkey inside the lazarette makes no sense. However, as brought up by another troper in Headscratchers, why did he not use it to see who the true culprit behind the murder of Nunzio Pasqua was? If it was discovered at that point that Nichols was behind it, the whole tragedy could have been avoided. The only explanation I see to this is that when Pasqua was murdered, the Memento Mortem was nothing but an ordinary pocketwatch in Evans' possession. The mermaids' shells are clearly interacting with the watch, as they're the only thing that's animated in the death scenes, so it's not unreasonable to think there might be some connection. If the shells somehow granted the Memento Mortem its power, by the time Evans would have found this out Pasqua's body would have been long gone, and the only corpse that could have gotten him back to it (namely Timothy Butement's) was hanging outside the First Mate's window seemingly undiscovered until Evans was already in the process of leaving the ship.

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By the time of The Bargain, Henry Evans is clearly aware of the power of the Memento Mortem, otherwise his action of shooting the monkey inside the lazarette makes no sense. However, as brought up by another troper in Headscratchers, why did he not use it to see who the true culprit behind the murder of Nunzio Pasqua was? If it was discovered at that point that Nichols was behind it, the whole tragedy could have been avoided. The only explanation I see to this is that when Pasqua was murdered, the Memento Mortem was nothing but an ordinary pocketwatch in Evans' possession. The mermaids' shells are clearly interacting with the watch, as they're the only thing that's animated in the death scenes, so it's not unreasonable to think there might be some connection. If the shells somehow granted the Memento Mortem its power, by the time Evans would have found this out Pasqua's body would have been long gone, and the only corpse that could have gotten him back to it (namely Timothy Butement's) was hanging outside the First Mate's window seemingly undiscovered until Evans was already in the process of leaving the ship.ship.
* Especially noteworthy about the shells' animation in The Bargain is, that unlike in the scene shown by the Memento Mortem, the book shows Fillip Dahl's corpse without any of the rays emanating from the shell, because the latter is how it appeared to an onlooker - like Captain Witterel, who completely overlooked what appears to be a brightly radiating shell. So, why is the shell brightly glowing in present day? Presumably, because the mermaid activated its power as a signal to whoever investigated the ship, that the Obra Dinn did not just randomly returned home, but she kept her end of the bargain.
* The Memento Mortem having gained its powers from the shells makes sense for one more reason - the game never explains how the mermaid knew where to return the Obra Dinn to - in fact, Falmouth was not the starting point of its journey. It was however, the location the first deaths occurred during the journey - one of the corpses from these events was actually still aboard. Assuming the shells have similar or, likely, stronger powers than the pocket watch, the mermaid could have used them to figure out an early point of the ship's journey and returned it there.
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Note that this sanity curse theory has a side effect of making the mermaids more malicious, therefore committing to one side of the {{Alternate Character Interpretation}} debate about the mermaids. The effects of the sanity aspect of the curse continue after the conclusion of "The Bargain", meaning the mermaids did not lift the entire curse. They may have been exploiting a loophole since no one ever asked them to "lift the curse", Captain Robert only asked them to call off the kraken and Martin only asked them to see the Obra Dinn home, which in both cases they technically did. Another explanation, which acquits the mermaids of bad intentions after The Bargain, is that the mermaids were in fact incapable of lifting the sanity aspects of the curse once they had been set in motion. It is also possible that the mermaids were unable (or unwilling) to reverse the damage done by the curse, meaning that the minds of those effected remained damaged and that actions committed after The Bargain were due to existing damage done by the curse.

to:

Note that this sanity curse theory has a side effect of making the mermaids more malicious, therefore committing to one side of the {{Alternate Character Interpretation}} debate about the mermaids. The effects of the sanity aspect of the curse continue after the conclusion of "The Bargain", meaning the mermaids did not lift the entire curse. They may have been exploiting a loophole since no one ever asked them to "lift the curse", Captain Robert only asked them to call off the kraken and Martin only asked them to see the Obra Dinn home, which in both cases they technically did. Another explanation, which acquits the mermaids of bad intentions after The Bargain, is that the mermaids were in fact incapable of lifting the sanity aspects of the curse once they had been set in motion. It is also possible that the mermaids were unable (or unwilling) to reverse the damage done by the curse, meaning that the minds of those effected remained damaged and that actions committed after The Bargain were due to existing damage done by the curse.curse.

! The powers of the Memento Mortem only manifested late into the voyage.

By the time of The Bargain, Henry Evans is clearly aware of the power of the Memento Mortem, otherwise his action of shooting the monkey inside the lazarette makes no sense. However, as brought up by another troper in Headscratchers, why did he not use it to see who the true culprit behind the murder of Nunzio Pasqua was? If it was discovered at that point that Nichols was behind it, the whole tragedy could have been avoided. The only explanation I see to this is that when Pasqua was murdered, the Memento Mortem was nothing but an ordinary pocketwatch in Evans' possession. The mermaids' shells are clearly interacting with the watch, as they're the only thing that's animated in the death scenes, so it's not unreasonable to think there might be some connection. If the shells somehow granted the Memento Mortem its power, by the time Evans would have found this out Pasqua's body would have been long gone, and the only corpse that could have gotten him back to it (namely Timothy Butement's) was hanging outside the First Mate's window seemingly undiscovered until Evans was already in the process of leaving the ship.
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This Troper loves Return of the Obra Dinn and finds it overall very tightly plotted and well put together. But one character's actions left this tropper scratching his head. Fillip Dahl's actions felt inconsistent. Why did he attack John? What was he looking to accomplish? If he really was trying to warn the others about the mermaid's curse, how was attacking John meant to send this message? And why was he so certain of the mermaid's curse in the first place, what exactly gave him these convictions? Later in the lazarette, why was a man who was suspicious of the mermaids not suspicious about the contents of the chest? Why did he impulsively touch the contents and get himself killed? Attacking John and touching the contents were both very impulsive actions, but this is inconsistent with the captain's dialogue saying he never doubted Fillip's sanity after twenty years his steward. Why was a man who showed no signs of instability for twenty years suddenly so impulsive?

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This Troper loves Return of the Obra Dinn and finds it overall very tightly plotted and well put together. But one character's actions left this tropper scratching his head. Fillip Dahl's actions felt inconsistent. Why did he attack John? What was he looking to accomplish? If he really was trying to warn the others about the mermaid's curse, how was attacking John meant to send this message? And why was he so certain of the mermaid's curse in the first place, what exactly gave him these convictions? It cannot just be explained with him being superstitious: in Scandinavian folklore, mermaids are seen as benevolent. Later in the lazarette, why was a man who was suspicious of the mermaids not suspicious about the contents of the chest? Why did he impulsively touch the contents and get himself killed? Attacking John and touching the contents were both very impulsive actions, but this is inconsistent with the captain's dialogue saying he never doubted Fillip's sanity after twenty years his steward. Why was a man who showed no signs of instability for twenty years suddenly so impulsive?




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**The "mermaids" being able to drive people mad makes sense, if you assume they're actually '''sirens''', who are known for driving sailors to their doom just by listening to their voices.



Of course any of these actions could also simply be the individual character's own impulsivity, stupidity, paranoia, greed, or so on. Only Fillip's behavior lacks a good explanation without the explanation of the curse, but it would not make sense for only Fillip to be effected by a sanity slippage curse. This troper can think of no better explanation behind Fillip's behavior, and therefor is presenting this WMG to fill that gap.

Note that this sanity curse theory has a side effect of making the mermaids more malicious, therefor committing to one side of the {{Alternate Character Interpretation}} debate about the mermaids. The effects of the sanity aspect of the curse continue after the conclusion of "The Bargain", meaning the mermaids did not lift the entire curse. They may have been exploiting a loophole since noone ever asked them to "lift the curse", Captain Robert only asked them to call off the kraken and Martin only asked them to see the Obra Dinn home, which in both cases they technically did. Another explanation, which acquits the mermaids of bad intentions after The Bargain, is that the mermaids were in fact incapable of lifting the sanity aspects of the curse once they had been set in motion. It is also possible that the mermaids were unable (or unwilling) to reverse the damage done by the curse, meaning that the minds of those effected remained damaged and that actions committed after The Bargain were due to existing damage done by the curse.

to:

Of course any of these actions could also simply be the individual character's own impulsivity, stupidity, paranoia, greed, or so on. Only Fillip's behavior lacks a good explanation without the explanation of the curse, but it would not make sense for only Fillip to be effected by a sanity slippage curse. This troper can think of no better explanation behind Fillip's behavior, and therefor therefore is presenting this WMG to fill that gap.

Note that this sanity curse theory has a side effect of making the mermaids more malicious, therefor therefore committing to one side of the {{Alternate Character Interpretation}} debate about the mermaids. The effects of the sanity aspect of the curse continue after the conclusion of "The Bargain", meaning the mermaids did not lift the entire curse. They may have been exploiting a loophole since noone no one ever asked them to "lift the curse", Captain Robert only asked them to call off the kraken and Martin only asked them to see the Obra Dinn home, which in both cases they technically did. Another explanation, which acquits the mermaids of bad intentions after The Bargain, is that the mermaids were in fact incapable of lifting the sanity aspects of the curse once they had been set in motion. It is also possible that the mermaids were unable (or unwilling) to reverse the damage done by the curse, meaning that the minds of those effected remained damaged and that actions committed after The Bargain were due to existing damage done by the curse.
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So I came up with what is the only explanation that I can think of to answer these questions. The "mermaid's curse", in addition to bringing the crab riders and the kraken, also somehow effected the mental stability of those aboard the Obra Dinn. For unexplained reasons the effects of this curse are inconsistent. Fillip's {{Sanity Slippage}} is quick and severe, while other characters manage to keep their heads on straight for the rest of their time alive. Perhaps the curse only worked on people with some level of existing mental instability to exploit. Or perhaps the mermaids were able to direct the sanity slippage towards specific targets in order to maximize damage. Or perhaps the effects of the curse were simply random and unpredictable.

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So I came up with what is the only explanation that I can think of to answer these questions. The "mermaid's curse", in addition to bringing the crab riders and the kraken, also somehow effected the mental stability of those aboard the Obra Dinn. For unexplained reasons the effects of this curse are inconsistent. Fillip's {{Sanity Slippage}} is is quick and severe, while other characters manage to keep their heads on straight for the rest of their time alive. Perhaps the curse only worked on people with some level of existing mental instability to exploit. Or perhaps the mermaids were able to direct the sanity slippage towards specific targets in order to maximize damage. Or perhaps the effects of the curse were simply random and unpredictable.
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Added DiffLines:

! Part of the "mermaids curse" was disturbing the mental stability of those aboard the Obra Dinn.

This Troper loves Return of the Obra Dinn and finds it overall very tightly plotted and well put together. But one character's actions left this tropper scratching his head. Fillip Dahl's actions felt inconsistent. Why did he attack John? What was he looking to accomplish? If he really was trying to warn the others about the mermaid's curse, how was attacking John meant to send this message? And why was he so certain of the mermaid's curse in the first place, what exactly gave him these convictions? Later in the lazarette, why was a man who was suspicious of the mermaids not suspicious about the contents of the chest? Why did he impulsively touch the contents and get himself killed? Attacking John and touching the contents were both very impulsive actions, but this is inconsistent with the captain's dialogue saying he never doubted Fillip's sanity after twenty years his steward. Why was a man who showed no signs of instability for twenty years suddenly so impulsive?

So I came up with what is the only explanation that I can think of to answer these questions. The "mermaid's curse", in addition to bringing the crab riders and the kraken, also somehow effected the mental stability of those aboard the Obra Dinn. For unexplained reasons the effects of this curse are inconsistent. Fillip's {{Sanity Slippage}} is quick and severe, while other characters manage to keep their heads on straight for the rest of their time alive. Perhaps the curse only worked on people with some level of existing mental instability to exploit. Or perhaps the mermaids were able to direct the sanity slippage towards specific targets in order to maximize damage. Or perhaps the effects of the curse were simply random and unpredictable.

While it was Fillip's actions that inspired the creation of this WMG, and only his actions don't make sense to this troper without the explanation of the curse, his actions are far from the only example of actions that can be explained by a curse of sanity slippage. Other examples include:
# Thomas Sefton's dumbass behavior around the mermaid which got him killed, which would make him the only other character to be noticeably effected by the curse immediately
# Marcus Gibbs impulsively attacking the crab rider with a thrown axe, despite calls to stop him
# Abigail impulsively searching for her husband in the middle of a kraken attack
# Nathan Peters killing Lars Linde in misguided revenge for his brother
# Leonid Volkov attacking the escapees and not listening to the captain tell him to stop
# Olus Wiater's mutiny attempt and subsequent decision to kill Thomas
# Brennan clubbing John Davies without waiting for an explanation
# William Hoscutt, Harry Brennan, and Lewis Walker turning on the captain

Of course any of these actions could also simply be the individual character's own impulsivity, stupidity, paranoia, greed, or so on. Only Fillip's behavior lacks a good explanation without the explanation of the curse, but it would not make sense for only Fillip to be effected by a sanity slippage curse. This troper can think of no better explanation behind Fillip's behavior, and therefor is presenting this WMG to fill that gap.

Note that this sanity curse theory has a side effect of making the mermaids more malicious, therefor committing to one side of the {{Alternate Character Interpretation}} debate about the mermaids. The effects of the sanity aspect of the curse continue after the conclusion of "The Bargain", meaning the mermaids did not lift the entire curse. They may have been exploiting a loophole since noone ever asked them to "lift the curse", Captain Robert only asked them to call off the kraken and Martin only asked them to see the Obra Dinn home, which in both cases they technically did. Another explanation, which acquits the mermaids of bad intentions after The Bargain, is that the mermaids were in fact incapable of lifting the sanity aspects of the curse once they had been set in motion. It is also possible that the mermaids were unable (or unwilling) to reverse the damage done by the curse, meaning that the minds of those effected remained damaged and that actions committed after The Bargain were due to existing damage done by the curse.

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