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** Break-In mode: Because the players are a bunch of dumb teens, at night time they decide to break into and steal things from the store. Too bad that they chose this store...

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** Break-In mode: Because the players are a bunch of dumb teens, at night time they decide to break into and steal things from the store. Too bad that they chose this store...store...

[[WMG: There will be an alternate game mode where you work as a cashier.]]
The cashiers have it as bad if not worse than the employees working on the aisles, especially considering unlike them, cashiers ''can't'' escape from entitled customers.
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** Co-Worker mode: Under the same time limit as single-player mode, all players will work with each other in a single day. The rules from single-player mode apply to this mode as well: If they're reported to the manager or failed to stock enough boxes, they lose.

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** Co-Worker mode: Under the same time limit as single-player mode, all players will work with each other in a single day. The rules from single-player mode apply to this mode as well: If they're reported to the manager or failed to stock enough boxes, they lose.lose.

** Break-In mode: Because the players are a bunch of dumb teens, at night time they decide to break into and steal things from the store. Too bad that they chose this store...
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** Shift mode: The players are working together in one game, with extra time. When the timer of one player is up, their shift is over and they get to hang in the break room. Then the second player takes charge of the next shift and so on so fourth. Everyone can win, or everyone can lose. The player with the highest score wins, or if every player had a good run, then they ''all'' win. CruelTwistEnding may or may not apply.

** Co-Worker mode: Under the same time limit as single-player mode, all the players work with each other on a singular day. If they don't stock up enough boxes on time, they fail.

to:

** Shift mode: The players are working together in one game, with extra time. When the timer of one player is up, runs out of time, their shift is moves over and they get to hang in the break room. Then the second player takes charge of the next shift player, and so on so fourth. Everyone Every player can win, or everyone can lose. The player with the highest score wins, or if every player had a good run, then they ''all'' win.can lose. CruelTwistEnding may or may not apply.

** Co-Worker mode: Under the same time limit as single-player mode, all the players will work with each other on in a singular single day. The rules from single-player mode apply to this mode as well: If they don't they're reported to the manager or failed to stock up enough boxes on time, boxes, they fail.lose.
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The reason for the groaning sounds, parodies of zombies, and even the theme of it being a zombie apocalypse? It's because there's currently a zombie apocalypse going on. This also explains the 5-star Hygiene rating: compared to the rest of the CrapsackWorld during the start of the zombie of apocalypse, [[ValuesDissonance it really is cleaner than the rest]]. The first guy that came in to work and threw up just got infected by one of the zombies.

to:

The reason for the groaning sounds, parodies of zombies, and even the theme of it being a zombie apocalypse? It's because there's currently a zombie apocalypse going on. This also explains the 5-star Hygiene rating: compared to the rest of the CrapsackWorld during the start of the zombie of apocalypse, [[ValuesDissonance it really is cleaner than the rest]]. The first guy that came in to work and threw up just got infected by one of the zombies.zombies.

[[WMG: There will be a multiplayer mode.]]
Multiplayer will have two modes: Shift mode, and Co-Worker mode. The titles are [[ExactlyWhatItSaysOnTheTin pretty self-explanatory]], but I'll say what they'll entail anyways.

** Shift mode: The players are working together in one game, with extra time. When the timer of one player is up, their shift is over and they get to hang in the break room. Then the second player takes charge of the next shift and so on so fourth. Everyone can win, or everyone can lose. The player with the highest score wins, or if every player had a good run, then they ''all'' win. CruelTwistEnding may or may not apply.

** Co-Worker mode: Under the same time limit as single-player mode, all the players work with each other on a singular day. If they don't stock up enough boxes on time, they fail.
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The reason for the groaning sounds, parodies of zombies, and even the theme of it being a zombie apocalypse? It's because there's currently a zombie apocalypse going on. This also explains the 5-star Hygiene rating: compared to the rest of the CrapsackWorld during the start of the zombie of apocalypse, [[ValuesDissonance it really is cleaner than the rest]]. The first guy that came in sick to work got infected by one of the zombies.

to:

The reason for the groaning sounds, parodies of zombies, and even the theme of it being a zombie apocalypse? It's because there's currently a zombie apocalypse going on. This also explains the 5-star Hygiene rating: compared to the rest of the CrapsackWorld during the start of the zombie of apocalypse, [[ValuesDissonance it really is cleaner than the rest]]. The first guy that came in sick to work and threw up just got infected by one of the zombies.
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Your character eventually decides the job is no longer worth it and tries to escape like Jimmy did, but the Manager [[IfICantHaveYou is furious with you]] for trying to quit, preventing you from leaving, resulting in a horrifying last game of cat and mouse.

to:

Your character eventually decides the job is no longer worth it and tries to escape like Jimmy did, but the Manager [[IfICantHaveYou is furious with you]] for trying to quit, preventing you from leaving, resulting in a horrifying last game of cat and mouse.mouse.

[[WMG: The "Consumers" are ''actual zombies''.]]
The reason for the groaning sounds, parodies of zombies, and even the theme of it being a zombie apocalypse? It's because there's currently a zombie apocalypse going on. This also explains the 5-star Hygiene rating: compared to the rest of the CrapsackWorld during the start of the zombie of apocalypse, [[ValuesDissonance it really is cleaner than the rest]]. The first guy that came in sick to work got infected by one of the zombies.

Changed: 73

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Lester was the Employee of the Month when he was still working at the store, until he went missing. We see that the Manager is a perfectionist that obsessively wants to have the best store in town, and if you succeed in working your shift, he'll invite all of the other managers to show you off, considering you to be the next Employee of the Month if you keep it up. So, what happened to Lester again? [[spoiler:That skeleton hidden in the stock room? That's him. The Manager kidnapped him when he tried to quit since he was carrying the store's reputation on his shoulders, and imprisoned him for his defiance. During his captivity, which according to the tally-marks on the wall was ''ninety days'', Lester continuously scribbled "'''Don't trust the Manager'''" over and over on the wall for the next unfortunate soul who might stumble upon it.]]

to:

Lester was the Employee of the Month when he was still working at the store, until he went missing. We see that the Manager is a perfectionist that obsessively wants to have the best store in town, and if you succeed in working your shift, he'll invite all of the other managers to show you off, considering you to be the next Employee of the Month if you keep it up. So, what happened to Lester again? [[spoiler:That skeleton hidden in the stock room? That's him. The Manager kidnapped him when he tried to quit since he was carrying the store's reputation on his shoulders, and imprisoned him for his defiance. During his captivity, which according to the tally-marks on the wall was ''ninety days'', Lester continuously scribbled "'''Don't trust the Manager'''" over and over on the wall for to warn the next unfortunate soul who might stumble upon it.it of the Manager.]]



When you complete your shift, the Manager decides to invite managers from other stores to show you off. In the next shift, the other managers will patrol the store, constantly stalking you, making sure you're on top of your work and not trying to cheese the game by hiding in the stock room, stocking all of the items except one of each category ahead of time, assaulting customers with the supply boxes or perhaps hunting for more easter eggs like [[spoiler:the hidden stock room prison]].

to:

When you complete your shift, the Manager decides to invite managers from other stores to show you off. off your progress. In the next shift, the other managers will patrol the store, constantly stalking you, making sure you're on top of your work and not trying to cheese the game by hiding in the stock staff room, stocking all of the items except one of each category ahead of time, assaulting customers with the supply boxes or perhaps hunting for more easter eggs like [[spoiler:the hidden stock room prison]].



A lot of the labels have very ominous warnings on them, encouraging you to "GET OUT" or suggesting that you're wasting away at this job. Considering the underlying EldritchLocation feeling of the store, the labels being changed could be some paranormal intervention from [[spoiler:Lester, who died in the prison the Manager kept him in. He's aware of not only how soul-crushing such a job is, but how dangerous the Manager is, and is trying to save an idealistic, innocent young person like the protagonist before its too late]].

to:

A lot of the labels have very ominous warnings on them, encouraging you to "GET OUT" or suggesting that you're wasting away at this job. Considering the underlying EldritchLocation feeling of the store, the labels being changed could be some paranormal intervention from [[spoiler:Lester, who died in the prison the Manager kept him in. He's aware of not only how soul-crushing such a the job is, but how dangerous the Manager is, and is trying to save an idealistic, innocent young person like person, the protagonist before its too late]].from the same fate]].
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Lester was the Employee of the Month when he was still working at the store, until he went missing. We see that the Manager is a perfectionist that obsessively wants to have the best store in town, and if you succeed in working your shift, he'll invite all of the other managers to show you off, considering you to be the next Employee of the Month if you keep it up. So, what happened to Lester again? [[spoiler:That skeleton hidden in the stock room? That's him. The Manager kidnapped him when he tried to quit since he was carrying the store's reputation on his shoulders, and imprisoned him for his defiance. During his captivity, Lester continuously scribbled "'''Don't trust the Manager'''" over and over on the wall for the next unfortunate soul who might stumble upon it.]]

to:

Lester was the Employee of the Month when he was still working at the store, until he went missing. We see that the Manager is a perfectionist that obsessively wants to have the best store in town, and if you succeed in working your shift, he'll invite all of the other managers to show you off, considering you to be the next Employee of the Month if you keep it up. So, what happened to Lester again? [[spoiler:That skeleton hidden in the stock room? That's him. The Manager kidnapped him when he tried to quit since he was carrying the store's reputation on his shoulders, and imprisoned him for his defiance. During his captivity, which according to the tally-marks on the wall was ''ninety days'', Lester continuously scribbled "'''Don't trust the Manager'''" over and over on the wall for the next unfortunate soul who might stumble upon it.]]
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His requests are more often than not deeply disturbing. He'll ask for fake blood (this game is set around Halloween time), knives that are extra sharp, and murder mystery magazines. He could just be a simple NightmareFetishist, but considering the nature of this game, he could be or is on his way to becoming a serial killer.

to:

His requests are more often than not deeply disturbing. He'll ask for fake blood (this game is set around Halloween time), knives that are extra sharp, the goriest video game in the store, and murder mystery magazines. He could just be a simple NightmareFetishist, but considering the nature of this game, he could be or is on his way to becoming a serial killer.
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Added DiffLines:

[[WMG:A future update will include a [[NiceGuy genuinely kind customer]]]]
They have a rare chance of spawning per game, where they will serve as a one-time helpful NPC and offer the player a brief relief from the other unruly customers.
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Added DiffLines:

* Alternatively, the player character's competence will convince the Manager that [[spoiler:Jimmy [[YouHaveOutlivedYourUsefulness has outlived his usefulness]] and imprison/murder him for daring to defect from the store.]]
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* A product is suddenly recalled for i.e. having [[{{BeneathASteelSky}} unacceptably high levels of human waste in it]], during the working day. You have to quickly grab the defective goods off the shelves before any of the Consumers purchase them, any sold results in instant-game over.

to:

* A product is suddenly recalled for i.e. having [[{{BeneathASteelSky}} [[{{VideoGame/BeneathASteelSky}} unacceptably high levels of human waste in it]], during the working day. You have to quickly grab the defective goods off the shelves before any of the Consumers purchase them, any sold results in instant-game over.
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* A product is suddenly recalled for i.e. having unacceptably high levels of human waste in it, during the working day. You have to quickly grab the defective goods off the shelves before any of the Consumers purchase them, any sold results in instant-game over.

to:

* A product is suddenly recalled for i.e. having [[{{BeneathASteelSky}} unacceptably high levels of human waste in it, it]], during the working day. You have to quickly grab the defective goods off the shelves before any of the Consumers purchase them, any sold results in instant-game over.
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None


His requests are more often than not deeply disturbing. He'll ask for fake blood (this game is set around Halloween time), knives that are extra sharp, and murder mystery magazines. He could just be a simple NightmareFetishist, but considering the nature of this game, he could be or is on his way to becoming a serial killer.

to:

His requests are more often than not deeply disturbing. He'll ask for fake blood (this game is set around Halloween time), knives that are extra sharp, and murder mystery magazines. He could just be a simple NightmareFetishist, but considering the nature of this game, he could be or is on his way to becoming a serial killer.killer.

[[WMG:Final boss - The Manager.]]
Your character eventually decides the job is no longer worth it and tries to escape like Jimmy did, but the Manager [[IfICantHaveYou is furious with you]] for trying to quit, preventing you from leaving, resulting in a horrifying last game of cat and mouse.
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Added DiffLines:

[[WMG:Future shifts]]
In addition to having to worry about other Managers prowling the store monitoring your every move, there would be some scenarios/crisis events those who worked in retail hell are all too familiar with:-
* A product is suddenly recalled for i.e. having unacceptably high levels of human waste in it, during the working day. You have to quickly grab the defective goods off the shelves before any of the Consumers purchase them, any sold results in instant-game over.

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Changed: 1

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[[WMG: [[CreepyChild The baby]] [[TheDogIsTheMastermind is the mastermind.]]]]
One sketch on the "survival notes" paper is a drawing of the baby with the message "'''BEWARE THE BABY'''" sprawled next to it. The baby could be behind the bizarre happenings within the store. Perhaps he's possessing the customers, or the Manager, [[spoiler:or was behind the imprisonment/murder of Lester]]?

to:

[[WMG: [[CreepyChild [[WMG:[[CreepyChild The baby]] [[TheDogIsTheMastermind is the mastermind.]]]]
One sketch on the "survival notes" paper is a drawing of the baby with the message "'''BEWARE THE BABY'''" sprawled next to it. The baby could be behind the bizarre happenings within the store. Perhaps he's possessing the customers, or the Manager, [[spoiler:or was behind the imprisonment/murder of Lester]]?Lester]]?

[[WMG:The guy in the green shirt is a SerialKiller.]]
His requests are more often than not deeply disturbing. He'll ask for fake blood (this game is set around Halloween time), knives that are extra sharp, and murder mystery magazines. He could just be a simple NightmareFetishist, but considering the nature of this game, he could be or is on his way to becoming a serial killer.
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[[WMG: [[CreepyChild The baby]] [[TheDogIsTheMastermindis the mastermind.]]]]

to:

[[WMG: [[CreepyChild The baby]] [[TheDogIsTheMastermindis [[TheDogIsTheMastermind is the mastermind.]]]]
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A new shift will see a new recruit being added to the team. They'll either be a simple background character or possibly a new "enemy" in that they'll constantly ask you, the more experienced employee, for help. Alternatively, a new recruit could be an unruly teenager that'll try sabotaging your work ForTheEvulz, providing even more of a challenge in balancing stocking and assisting customers.

to:

A new shift will see a new recruit being added to the team. They'll either be a simple background character or possibly a new "enemy" in that they'll constantly ask you, the more experienced employee, for help. Alternatively, a new recruit could be an unruly teenager that'll try sabotaging your work ForTheEvulz, providing even more of a challenge in balancing stocking and assisting customers.customers.

[[WMG: [[CreepyChild The baby]] [[TheDogIsTheMastermindis the mastermind.]]]]
One sketch on the "survival notes" paper is a drawing of the baby with the message "'''BEWARE THE BABY'''" sprawled next to it. The baby could be behind the bizarre happenings within the store. Perhaps he's possessing the customers, or the Manager, [[spoiler:or was behind the imprisonment/murder of Lester]]?
Is there an issue? Send a MessageReason:
None


He, like you, saw the messages on the labels, and that, combined with all of the craziness in the store, made him snap and decide to quit.

to:

He, like you, saw the messages on the labels, and that, combined with all of the craziness in the store, made him snap and decide to quit.quit.

[[WMG:[[spoiler:Jimmy will join Lester.]]]]
The Manager will realize that Jimmy wants out and [[spoiler:decide to imprison him too, as less employees could undoubtedly contribute to the declining quality of the store, hyper-competent player character notwithstanding]].

[[WMG:New co-workers will be added in an update.]]
A new shift will see a new recruit being added to the team. They'll either be a simple background character or possibly a new "enemy" in that they'll constantly ask you, the more experienced employee, for help. Alternatively, a new recruit could be an unruly teenager that'll try sabotaging your work ForTheEvulz, providing even more of a challenge in balancing stocking and assisting customers.
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The protagonist is probably just imagining these warning labels, either due to fatigue or because they're aware that this is a dead-end, stressful job. This is probably just what's going through their mind realizing that it's not all that it's cracked up to be, dealing with annoying customers and strict crunch time, or [[GenreSavvy went into the job already aware of what was coming]].

to:

The protagonist is probably just imagining these warning labels, either due to fatigue or because they're aware that this is a dead-end, stressful job. This is probably just what's going through their mind realizing that it's not all that it's cracked up to be, dealing with annoying customers and strict crunch time, or [[GenreSavvy went into the job already aware of what was coming]].coming]].

[[WMG:Jimmy quit because he saw and heeded those warnings.]]
He, like you, saw the messages on the labels, and that, combined with all of the craziness in the store, made him snap and decide to quit.
Is there an issue? Send a MessageReason:
None


When you complete your shift, the Manager decides to invite managers from other stores to show you off. In the next shift, the other managers will patrol the store, constantly stalking you, making sure you're on top of your work and not trying to cheese the game by hiding in the stock room, or perhaps hunting for more easter eggs like [[spoiler:the hidden stock room prison]].

[[WMG:The subliminal messaging on some of the products is [[spoiler:Lester warning you from beyond the grave]].]]

to:

When you complete your shift, the Manager decides to invite managers from other stores to show you off. In the next shift, the other managers will patrol the store, constantly stalking you, making sure you're on top of your work and not trying to cheese the game by hiding in the stock room, stocking all of the items except one of each category ahead of time, assaulting customers with the supply boxes or perhaps hunting for more easter eggs like [[spoiler:the hidden stock room prison]].

[[WMG:The subliminal messaging on some of the products is [[spoiler:Lester warning you from beyond the grave]].]]grave.]]]]
Is there an issue? Send a MessageReason:
None


Lester was the Employee of the Month when he was still working at the store, until he went missing. We see that the Manager is a perfectionist that obsessively wants to have the best store in town, and if you succeed in working your shift, he'll invite all of the other managers to show you off, considering you to be the next Employee of the Month if you keep it up. So, what happened to Lester again? [[spoiler:That skeleton hidden in the stock room? That's him. The Manager kidnapped him when he tried to quit since he was carrying the store's reputation on his shoulders, and imprisoned him for his defiance. During his captivity, Lester continuously scribbled "'''Don't trust the Manager'''" over and over on the wall for the next unfortunate soul who might stumble upon it.]]

to:

Lester was the Employee of the Month when he was still working at the store, until he went missing. We see that the Manager is a perfectionist that obsessively wants to have the best store in town, and if you succeed in working your shift, he'll invite all of the other managers to show you off, considering you to be the next Employee of the Month if you keep it up. So, what happened to Lester again? [[spoiler:That skeleton hidden in the stock room? That's him. The Manager kidnapped him when he tried to quit since he was carrying the store's reputation on his shoulders, and imprisoned him for his defiance. During his captivity, Lester continuously scribbled "'''Don't trust the Manager'''" over and over on the wall for the next unfortunate soul who might stumble upon it.]]]]

[[WMG:The other managers will serve as new "enemies" in an update.]]
When you complete your shift, the Manager decides to invite managers from other stores to show you off. In the next shift, the other managers will patrol the store, constantly stalking you, making sure you're on top of your work and not trying to cheese the game by hiding in the stock room, or perhaps hunting for more easter eggs like [[spoiler:the hidden stock room prison]].

[[WMG:The subliminal messaging on some of the products is [[spoiler:Lester warning you from beyond the grave]].]]
A lot of the labels have very ominous warnings on them, encouraging you to "GET OUT" or suggesting that you're wasting away at this job. Considering the underlying EldritchLocation feeling of the store, the labels being changed could be some paranormal intervention from [[spoiler:Lester, who died in the prison the Manager kept him in. He's aware of not only how soul-crushing such a job is, but how dangerous the Manager is, and is trying to save an idealistic, innocent young person like the protagonist before its too late]].

[[WMG:Alternatively, the warnings are the protagonist hallucinating.]]
The protagonist is probably just imagining these warning labels, either due to fatigue or because they're aware that this is a dead-end, stressful job. This is probably just what's going through their mind realizing that it's not all that it's cracked up to be, dealing with annoying customers and strict crunch time, or [[GenreSavvy went into the job already aware of what was coming]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[WMG:Lester's true fate.]]
Lester was the Employee of the Month when he was still working at the store, until he went missing. We see that the Manager is a perfectionist that obsessively wants to have the best store in town, and if you succeed in working your shift, he'll invite all of the other managers to show you off, considering you to be the next Employee of the Month if you keep it up. So, what happened to Lester again? [[spoiler:That skeleton hidden in the stock room? That's him. The Manager kidnapped him when he tried to quit since he was carrying the store's reputation on his shoulders, and imprisoned him for his defiance. During his captivity, Lester continuously scribbled "'''Don't trust the Manager'''" over and over on the wall for the next unfortunate soul who might stumble upon it.]]

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