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*** Far Cry 2 ''does'' take place before 1; 2 is set in 2008 while 1 is set in 2025. However, the Jackal is stated to be 53 years old while Jack Carver was 45. If Jack Carver is the Jackal, he's quite young-looking and nimble for a 70-year old.


Because is a small, country run by a monarch, is near South Africa.

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Because is a small, country run by a monarch, is near South Africa.Africa.

[[WMG: The main character (in the border ending) survives, he just shot his way out of there.]]
When you get to the border, the reason why The Jackal wants you to kill yourself is so that you're not arrested by the officials for your crimes. But ''why the hell'' would a mercenary who has been through the Hell that is the UAC just let himself get arrested by some border patrol soldiers when he has pretty much singlehandedly ''destroyed'' two militias all on his own? It's much easier to imagine him unholstering his .50 Eagle, shooting the first guard he sees (thus the gunshot) and just escaping out of there with his fate left ambiguous due to his malaria having reached near-critical.
** Also, as brought up before, unless your character is ''extremely naive'', why would he shoot himself at the orders of the man whom he were sent to kill? Him using The Jackal's own philosophy against him by letting him kill himself in the explosion and then running away with a grin on his face is much, much easier to imagine than him just shooting himself because The Jackal told him to.


* Additionally, he also hired the player character to assassinate The Jackal in the first place.

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* Additionally, he also hired the player character to assassinate The Jackal in the first place.place.

[[WMG: The country of setting is Lesotho]]
Because is a small, country run by a monarch, is near South Africa.


Just because it would be a cool way to retroactively tie in his character to this game's plot as well. It would make sense, considering the CIA's history of covert intervention in third-world civil wars, and the Assassination targets all looking like they could possibly be spies, diplomats, or government agents.

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Just because it would be a cool way to retroactively tie in his character to this game's plot as well. It would make sense, considering the CIA's history of covert intervention in third-world civil wars, and the Assassination targets all looking like they could possibly be spies, diplomats, or government agents.agents.
* Additionally, he also hired the player character to assassinate The Jackal in the first place.


The Jackal's stated goal is to "quarantine" the area and let the belligerents kill each other off. The assassination targets all appear to be businessmen or similar [=VIPs=], possibly looking to take advantage of the civil war or pick sides. Having their representatives publicly killed would make them, and anyone else paying attention, unlikely to press their luck further, thus keeping the war internal.

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The Jackal's stated goal is to "quarantine" the area and let the belligerents kill each other off. The assassination targets all appear to be businessmen or similar [=VIPs=], possibly looking to take advantage of the civil war or pick sides. Having their representatives publicly killed would make them, and anyone else paying attention, unlikely to press their luck further, thus keeping the war internal.internal.

[[WMG: The cell tower missions are given to you by Agent Willis Huntley.]]
Just because it would be a cool way to retroactively tie in his character to this game's plot as well. It would make sense, considering the CIA's history of covert intervention in third-world civil wars, and the Assassination targets all looking like they could possibly be spies, diplomats, or government agents.

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** Survivorship bias: The reason you only find diamonds that have been left behind by dead owners is because all the still-living diamond carriers haven't died to leave their diamonds lying abandoned.


Throughout the game you play as a split personality of the Jackal who has no knowledge that the Jackal side is a part of him. No one recognizes you because no one has seen the Jackal, and Reubon's tapes where an interview of a fake that you hired to throw possible assassins of the trail. Everytime you see the Jackal it is actually just a hallucination and an internal conflict between the two personalities, which explains why neither of you are able to kill each other, and why the organization that sent you to kill him is never mentioned- it doesn't exist. At the end of the game you actually are able to denotate the bomb remotely, and by doing so you only "kill" the Jackal apart of your mind. You don't shoot yourself at the end, because that was just a trick from the Jackal side of your mind to try to take you down with it. As for the Jack Carver part, your incredible fighting and survival capabilities could be caused by the mutant serum. The split personalities might be a side effect as well.

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Throughout the game you play as a split personality of the Jackal who has no knowledge that the Jackal side is a part of him. No one recognizes you because no one has seen the Jackal, and Reubon's tapes where an interview of a fake that you hired to throw possible assassins of the trail. Everytime Every time you see the Jackal it is actually just a hallucination and an internal conflict between the two personalities, which explains why neither of you are able to kill each other, and why the organization that sent you to kill him is never mentioned- it doesn't exist. At the end of the game you actually are able to denotate detonate the bomb remotely, and by doing so you only "kill" the Jackal apart of your mind. You don't shoot yourself at the end, because that was just a trick from the Jackal side of your mind to try to take you down with it. As for the Jack Carver part, your incredible fighting and survival capabilities could be caused by the mutant serum. The split personalities might be a side effect as well.



It's like Tutankhamen's treasure - extremely valuable and unfortunately brings immensely bad luck to anybody near it. Some time in the past, before you get there, some witch doctor or tribe chieftan scattered them around the entire country in obscure locations to spread out the curse's effects, (having ten or more of the briefcase diamonds in the same place might be enough to trigger an earthquake, or a drought for example. So it's better to have them spread out). Because the player character is usually carrying around some of the diamonds, it explains why enemies are constantly shooting at him and coming after him in jeeps. This also explains why such valuable diamonds are being randomly found in the game, and why nobody else has already taken them (everybody except you knows about the curse). Also, it explains why the unnamed country is in such a bad state - by spreading around the diamonds the curse is extended to the entirety of the country, rather than just one person.

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It's like Tutankhamen's treasure - extremely valuable and unfortunately brings immensely bad luck to anybody near it. Some time in the past, before you get there, some witch doctor or tribe chieftan chieftain scattered them around the entire country in obscure locations to spread out the curse's effects, (having ten or more of the briefcase diamonds in the same place might be enough to trigger an earthquake, or a drought for example. So it's better to have them spread out). Because the player character is usually carrying around some of the diamonds, it explains why enemies are constantly shooting at him and coming after him in jeeps. This also explains why such valuable diamonds are being randomly found in the game, and why nobody else has already taken them (everybody except you knows about the curse). Also, it explains why the unnamed country is in such a bad state - by spreading around the diamonds the curse is extended to the entirety of the country, rather than just one person.



The Jackal's stated goal is to "quarantine" the area and let the belligerents kill each other off. The assassination targets all appear to be businessmen or similar VIPs, possibly looking to take advantage of the civil war or pick sides. Having their representatives publicly killed would make them, and anyone else paying attention, unlikely to press their luck further, thus keeping the war internal.

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The Jackal's stated goal is to "quarantine" the area and let the belligerents kill each other off. The assassination targets all appear to be businessmen or similar VIPs, [=VIPs=], possibly looking to take advantage of the civil war or pick sides. Having their representatives publicly killed would make them, and anyone else paying attention, unlikely to press their luck further, thus keeping the war internal.


<<|WildMassGuessing|>>

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<<|WildMassGuessing|>><<|WildMassGuessing|>>

[[WMG: The cell tower missions are given to you by the Jackal]]
The Jackal's stated goal is to "quarantine" the area and let the belligerents kill each other off. The assassination targets all appear to be businessmen or similar VIPs, possibly looking to take advantage of the civil war or pick sides. Having their representatives publicly killed would make them, and anyone else paying attention, unlikely to press their luck further, thus keeping the war internal.



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* Well, of course the PlayerCharacter is a drug addict. [[HealThyself Just look at the amount of morphine he takes over the course of the game]].

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* [[Film/{{Commando}} John Matrix.]]

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[[WMG: The Player Character is...]]
Master Chief. How else would he be able to flip trucks?



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** The Jackal is implied to be dying of cancer. Perhaps this is a side effect of the serum.


[[WMG: The PlayerCharacter [[spoiler: survives the bribe the border guard ending]].]]
The player is able to get proper treatment for their malaria after [[spoiler: leaving the country]] and decides [[spoiler: not to shoot themselves in the head to spite the Jackal. Killing yourself at the request of a man ''you are sent to kill'' makes no sense.]]

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[[WMG: The PlayerCharacter [[spoiler: survives the bribe the border guard ending]].]]
ending.]]]]
The player is able to get proper treatment for their malaria after [[spoiler: leaving the country]] and decides [[spoiler: not to shoot themselves himself in the head to spite the Jackal. Killing yourself at the request of a man ''you are sent to kill'' makes no sense.]]

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[[WMG: The PlayerCharacter [[spoiler: survives the bribe the border guard ending]].]]
The player is able to get proper treatment for their malaria after [[spoiler: leaving the country]] and decides [[spoiler: not to shoot themselves in the head to spite the Jackal. Killing yourself at the request of a man ''you are sent to kill'' makes no sense.]]


* Your buddies also meet their demise shortly after you give them a briefcase full of diamonds. Before that they didn't seem to have any, you never got a reward for doing bar quests.

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* Near the end, the gun seller you help all along dies at the hands of your buddies.
* Your buddies also meet their demise shortly after you give them a briefcase full of diamonds. Before that they didn't seem to have any, you never got a reward for doing bar quests.quests (or they're cheap bastards).


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