Follow TV Tropes

Following

History WMG / CarnEvil

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

** '''All the bosses and minibosses''', with the possible exception of Junior/Deaddy, who may not be intelligent or sapient enough to be evil. These guys were so big and powerful that Tökkentäkker probably didn't feel the need to clone them, or maybe it would have been too hard to do so.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


[[WMG: Alternatively, Umlaut CAN read, he just does NOT care about what the Dr. Klot clowns think about him.]]

Added: 240

Changed: 28

Is there an issue? Send a MessageReason:
None


** '''Dr. Klot.'''
** Smeek.
** Tinsel.

to:

** '''Dr. Klot.'''
Klot'''
** Smeek.
Smeek
** Tinsel.Ozob
** Tinsel
** Gool
** Skeletons



** Mame.
** Smiling Bob.
** Guilloteen. (They seem like they were once just an ordinary teenager working a side job.)

to:

** Mame.
Mame
** Smiling Bob.
Bob
** Guilloteen. Guilloteen (They seem like they were once just an ordinary teenager working a side job.)
** Flap-Jack
* Performers who could have been innocent or evil:
** Zombie
** Carnie the Dinosaur
** Rodz/Tort
** Flem the Fly/Mike the Maggot (were they originally just animals, or did they start out as actual humans?)
** Muertito
Is there an issue? Send a MessageReason:
None

Added DiffLines:


[[WMG:Umlaut can't read.]]
This may sound random, but think about it: If Umlaut is such an important and powerful figure in the carnival, why would the Dr. Klots brazenly write an insult about him on their chalkboard? Maybe because he can't read it. Since they're doctors, maybe the Dr. Klots are some of the few monsters in [=CarnEvil=] who are smart enough to have figured out how to insult Umlaut without him knowing it.

Added: 131

Changed: 9

Is there an issue? Send a MessageReason:
WMG pages are Spoilers Off subpages


'''As a WMG subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.'''
----



Way back when he was alive, [=CarnEvil=] and Umlaut lured people in to murder them and turn their corpses into "performers" for the carnival. Ludwig von Tökkentäkker was a famed monster hunter who decided to go into the carnival and destroy it. When Umlaut saw how much Ludwig enjoyed shooting down the {{Mooks}}, he manipulated Ludwig into working for the carnival with promises of fame and power. [[AndThenJohnWasAZombie And Then Ludwig was the Ringmaster]]. For evidence, notice how some of his weapons are similar to the ones that the protagonist uses. There's also the fact that [[spoiler: if the ending is any indication, the protagonist is quite a BloodKnight]] which made me think that Ludwig might be a {{Foil}} to him.

to:

Way back when he was alive, [=CarnEvil=] and Umlaut lured people in to murder them and turn their corpses into "performers" for the carnival. Ludwig von Tökkentäkker was a famed monster hunter who decided to go into the carnival and destroy it. When Umlaut saw how much Ludwig enjoyed shooting down the {{Mooks}}, he manipulated Ludwig into working for the carnival with promises of fame and power. [[AndThenJohnWasAZombie And Then Ludwig was the Ringmaster]]. For evidence, notice how some of his weapons are similar to the ones that the protagonist uses. There's also the fact that [[spoiler: if the ending is any indication, the protagonist is quite a BloodKnight]] BloodKnight which made me think that Ludwig might be a {{Foil}} to him.
Is there an issue? Send a MessageReason:
Sorry.


** Broodal, Nik-Nak, and any other animals. BadPeopleAbuseAnimals, after all.

to:

** Broodal, Broodle, Nik-Nak, and any other animals. BadPeopleAbuseAnimals, after all.
Is there an issue? Send a MessageReason:
None


** Guillotine. (They seem like they were once just an ordinary teenager working a side job.)

to:

** Guillotine.Guilloteen. (They seem like they were once just an ordinary teenager working a side job.)
Is there an issue? Send a MessageReason:
None


[[WMG:Each Gool contains multiple human souls, [[AndIMustScream trapped together inside an evil monster's body]].

to:

[[WMG:Each Gool contains multiple human souls, [[AndIMustScream trapped together inside an evil monster's body]].]]
Is there an issue? Send a MessageReason:
None


* Tinsel.

to:

* ** Tinsel.
Is there an issue? Send a MessageReason:
None


Just an idea, there's nothing much in the game to support this. It could explain why they are similar. from Tökkentäkker (if you subscribe to the theory that the Player 1 character became a BloodKnight at the end.) It could also explain why Tökkentäkker wants to make them his "masterpiece" instead of turning them into just another {{mook}}.

to:

Just an idea, there's nothing much in the game to support this. It could explain why they are similar. from so similar to Tökkentäkker (if you subscribe to the theory that the Player 1 character became a BloodKnight at the end.) It could also explain why Tökkentäkker wants to make them his "masterpiece" instead of turning them into just another {{mook}}.{{mook}}.

[[WMG:Hambone is a failed attempt at Tökkentäkker's "masterpiece." The same might also go for Eyeclops and the bosses.]]
Like the gorilla, Hambone is a big, muscular freak with an ArmCannon. It seems that Tökkentäkker is trying to create the ultimate killer.

[[WMG:All the recurring enemies are clones of the original performers from the carnival. Some may have been just as evil as Tökkentäkker, while others may have been innocent.]]
Whatever dark forces gave Tökkentäkker immortality and other supernatural powers, they might have also given him the ability to create unlimited copies of his performers after he turned them into freaks. Those friends on the other side must have known that some people might be able to kill a lot of the freaks.
* Performers who were probably evil:
** '''Dr. Klot.'''
** Smeek.
* Tinsel.
* Performers who were probably innocent:
** Broodal, Nik-Nak, and any other animals. BadPeopleAbuseAnimals, after all.
** Mame.
** Smiling Bob.
** Guillotine. (They seem like they were once just an ordinary teenager working a side job.)

[[WMG:Each Gool contains multiple human souls, [[AndIMustScream trapped together inside an evil monster's body]].
Every time you kill a Gool, it explodes into multiple ghosts that quickly fade away. What if those are actual souls? When you kill the Gool, the souls inside are finally able to move on to the afterlife.
Is there an issue? Send a MessageReason:
None


[[WMG:Umlaut's tokens imprison souls]]

to:

[[WMG:Umlaut's [[WMG: Umlaut's tokens imprison souls]]



* This idea would definitely be worth exploring in a sequel, if we ever get one.

[[WMG:All of the torture chamber enemies(excluding eyeclops) are people who asked for refunds]]

to:

* This idea would definitely be worth exploring in a sequel, sequel if we ever get one.

[[WMG:All [[WMG: All of the torture chamber enemies(excluding eyeclops) enemies (excluding Eyeclops) are people who asked for refunds]]



[[WMG:The entirety of carnevil takes place in a coma]]

to:

[[WMG:The [[WMG: The entirety of carnevil Carnevil takes place in a coma]]



[[WMG:The protagonist is a monster hunter of some sort]]

to:

[[WMG:The [[WMG: The protagonist is a monster hunter of some sort]]



[[WMG:Umlaut is the AnthropomorphicPersonification of [=CarnEvil=] itself.]]

to:

[[WMG:Umlaut [[WMG: Umlaut is the AnthropomorphicPersonification of [=CarnEvil=] itself.]]



* I agree. The token-styled monocle that Tökkentäkker wears has Umlaut embossed on it, rather than the standard token pattern that the Protagonist uses. That's awfully weird, if Umlaut is just his sidekick. No wonder the other enemies call Umlaut a kiss ass...

to:

* I agree. The token-styled monocle that Tökkentäkker wears has Umlaut embossed on it, rather than the standard token pattern that the Protagonist uses. That's awfully weird, weird if Umlaut is just his sidekick. No wonder the other enemies call Umlaut a kiss ass...



[[WMG:Alternative theory on Tökkentäkker's backstory, based on the above 3 theories]]
Way back when he was alive, [=CarnEvil=] and Umlaut lured people in to murder them and turn their corpses into "performers" for the carnival. Ludwig von Tökkentäkker was a famed monster hunter who decided to go into the carnival and destroy it. When Umlaut saw how much Ludwig enjoyed shooting down the {{Mooks}}, he manipulated Ludwig into working for the carnival with promises of fame and power. [[AndThenJohnWasAZombie And Then Ludwig was the Ringmaster]]. For evidence, notice how some of his weapons are similar to the ones that the protagonist uses. There's also the fact that [[spoiler:if the ending is any indication, the protagonist is quite a BloodKnight]] which made me think that Ludwig might be a {{Foil}} to him.

[[WMG:The DamselInDistress "bystanders" are products of Carnevil]]
Not only do they all look exactly the same, but one appears reacting in horror on a poster at the Freak Show. Either they're supposed to be a distraction, or, if you subscribe to the idea that Carnevil's intention is to entertain the person who summons it, they're meant to make victory all the more fulfilling.
* Not likely, as such a theory would contradict Betty’s official bio from the game's website (that she is a local girl who reluctantly went along on the Ghost Tour with her friends), and her appearance next to the Protagonist in the game's introduction, which was prior to [=CarnEvil’s=] summoning. Also, the girl on the aforementioned Freak Show poster, advertising Flap-Jack, has a completely different color and hairstyle.

[[WMG:The protagonist was a former member of the carnival.]]

to:

[[WMG:Alternative [[WMG: Alternative theory on Tökkentäkker's backstory, based on the above 3 theories]]
Way back when he was alive, [=CarnEvil=] and Umlaut lured people in to murder them and turn their corpses into "performers" for the carnival. Ludwig von Tökkentäkker was a famed monster hunter who decided to go into the carnival and destroy it. When Umlaut saw how much Ludwig enjoyed shooting down the {{Mooks}}, he manipulated Ludwig into working for the carnival with promises of fame and power. [[AndThenJohnWasAZombie And Then Ludwig was the Ringmaster]]. For evidence, notice how some of his weapons are similar to the ones that the protagonist uses. There's also the fact that [[spoiler:if [[spoiler: if the ending is any indication, the protagonist is quite a BloodKnight]] which made me think that Ludwig might be a {{Foil}} to him.

[[WMG:The [[WMG: The DamselInDistress "bystanders" are products of Carnevil]]
Not only do they all look exactly the same, but one appears reacting in horror on a poster at the Freak Show. Either they're supposed to be a distraction, or, if you subscribe to the idea that Carnevil's intention is Carnevil intends to entertain the person who summons it, they're meant to make victory all the more fulfilling.
* Not likely, as such a theory would contradict Betty’s official bio from the game's website (that she is a local girl who reluctantly went along on the Ghost Tour with her friends), and her appearance next to the Protagonist in the game's introduction, which was prior to before [=CarnEvil’s=] summoning. Also, the girl on the aforementioned Freak Show poster, advertising Flap-Jack, has a completely different color and hairstyle.

[[WMG:The [[WMG: The protagonist was a former member of the carnival.]]



Tökkentäkker started out with decent intentions: he just wanted his carnival to live on through the ages. To meet this goal, he started experimenting with immortality, and it somehow led to him and his performers being transformed into murderous zombies. If the theory about Umlaut being the real villain is true, maybe this was a result of Tökkentäkker making a DealWithTheDevil.

[[WMG:To resolve the SchrodingersPlayerCharacter situation, Player 2 is Betty.]]
Should she manage to have both an appropriate firearm and her wits long enough to be helpful. In this case, the Betty's seen on-screen would be either other DamselInDistress bystanders or perhaps apparitions summoned by Carnevil itself, using Betty's likeness to try to fool the Protagonist Player 1.

[[WMG:The protagonist sealed [=CarnEvil=] away forever at the end.]]

to:

Tökkentäkker started out with decent intentions: he just wanted his carnival to live on through the ages. To meet this goal, he started experimenting with immortality, and it somehow led to him and his performers being transformed into murderous zombies. If the theory about Umlaut being the real villain is true, maybe this was a result of Tökkentäkker making a DealWithTheDevil.

[[WMG:To [[WMG: To resolve the SchrodingersPlayerCharacter situation, Player 2 is Betty.]]
Should she manage to have both an appropriate firearm and her wits long enough to be helpful. helpful? In this case, the Betty's seen on-screen would be either other DamselInDistress bystanders or perhaps apparitions summoned by Carnevil itself, using Betty's likeness to try to fool the Protagonist Player 1.

[[WMG:The [[WMG: The protagonist sealed [=CarnEvil=] away forever at the end.]]



* Betty's scream, and the EvilLaugh heard at the end, make this theory uncertain, but it's easy to think of ways that they could support this theory. Betty could be screaming because she ''thinks'' the carnival is about to be summoned again, only to realize that it's not. The EvilLaugh sounds deep and unlike any other character in the carnival. Maybe it could be Umlaut (or the carnival itself)'s dying gasp, in a way? The carnival lived sending dozens of grinning and laughing maniacs to kill people, so it's only fitting that the carnival DieLaughing itself.

to:

* Betty's scream, scream and the EvilLaugh heard at the end, make this theory uncertain, but it's easy to think of ways that they could support this theory. Betty could be screaming because she ''thinks'' the carnival is about to be summoned again, only to realize that it's not. The EvilLaugh sounds deep and unlike any other character in the carnival. Maybe it could be Umlaut Umlaut's (or the carnival itself)'s dying gasp, in a way? The carnival lived sending dozens of grinning and laughing maniacs to kill people, so it's only fitting that the carnival DieLaughing itself.



Just an idea, there's nothing much in the game to support this. It could possibly explain why they are similar. from Tökkentäkker (if you subscribe to the theory that the Player 1 character became a BloodKnight at the end.) It could also explain why Tökkentäkker wants to make them his "masterpiece" instead of turning them into just another {{mook}}.

to:

Just an idea, there's nothing much in the game to support this. It could possibly explain why they are similar. from Tökkentäkker (if you subscribe to the theory that the Player 1 character became a BloodKnight at the end.) It could also explain why Tökkentäkker wants to make them his "masterpiece" instead of turning them into just another {{mook}}.
Is there an issue? Send a MessageReason:
None


Your player character[s] was simply an employee for the carnival...that got into a coma after the place got destroyed...

to:

Your player character[s] was simply an employee for the carnival...carnival that got into a coma after the place got destroyed...
destroyed.
Is there an issue? Send a MessageReason:
Defunct Trope


Just an idea, there's nothing much in the game to support this. It could possibly explain why they are NotSoDifferent from Tökkentäkker (if you subscribe to the theory that the Player 1 character became a BloodKnight at the end.) It could also explain why Tökkentäkker wants to make them his "masterpiece" instead of turning them into just another {{mook}}.

to:

Just an idea, there's nothing much in the game to support this. It could possibly explain why they are NotSoDifferent similar. from Tökkentäkker (if you subscribe to the theory that the Player 1 character became a BloodKnight at the end.) It could also explain why Tökkentäkker wants to make them his "masterpiece" instead of turning them into just another {{mook}}.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


[[WMG:The player characters are Tökkentäkker's descendants.]]
Just an idea, there's nothing much in the game to support this. It could possibly explain why they are NotSoDifferent from Tökkentäkker (if you subscribe to the theory that the Player 1 character became a BloodKnight at the end.) It could also explain why Tökkentäkker wants to make them his "masterpiece" instead of turning them into just another {{mook}}.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Betty's scream, and the EvilLaugh heard at the end, make this theory uncertain, but it's easy to think of ways that they could support this theory. Betty could be screaming because she ''thinks'' the carnival is about to be summoned again, only to realize that it's not. The EvilLaugh sounds deep and unlike any other character in the carnival. Maybe it could be Umlaut (or the carnival itself)'s dying gasp, in a way? The carnival lived sending dozens of grinning and laughing maniacs to kill people, so it's only fitting that the carnival DieLaughing itself.
Is there an issue? Send a MessageReason:
None


[[WMG:Umlaut is TheManBehindTheMan for Tökkentäkker.]]

to:

[[WMG:Umlaut is TheManBehindTheMan TheManInFrontOfTheMan for Tökkentäkker.]]
Is there an issue? Send a MessageReason:
None


Back when Tökkentäkker was alive, he was the ringmaster of an unsuccessful circus. So he sought out Umlaut, the figurehead of an ancient magical carnival, and made a DealWithTheDevil: Umlaut puts Tökkentäkker in charge of [=CarnEvil=], who in return helps Umlaut gain people to be turned into performers and freaks for the carnival. In other words, Tökkentäkker's [[Disney/ThePrincessAndTheFrog got friends on the other side]]!

to:

Back when Tökkentäkker was alive, he was the ringmaster of an unsuccessful circus. So he sought out Umlaut, the figurehead of an ancient magical carnival, and made a DealWithTheDevil: Umlaut puts Tökkentäkker in charge of [=CarnEvil=], who in return helps Umlaut gain people to be turned into performers and freaks for the carnival. In other words, Tökkentäkker's [[Disney/ThePrincessAndTheFrog [[WesternAnimation/ThePrincessAndTheFrog got friends on the other side]]!
Is there an issue? Send a MessageReason:
None


[[WMG:The protagonist sealed CarnEvil away forever at the end.]]

to:

[[WMG:The protagonist sealed CarnEvil [=CarnEvil=] away forever at the end.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:


[[WMG:The protagonist sealed CarnEvil away forever at the end.]]
Note the wording of the legend: "When the moon is full...". When the protagonist puts the token into the headstone a second time, it's broad daylight, there is no moon. Further, Umlaut's head doesn't change color the way it did the first time, despite his eyes lighting up, and his jaws clamp shut and stay shut. CarnEvil is over. Forever.
Is there an issue? Send a MessageReason:
None



to:

* This idea would definitely be worth exploring in a sequel, if we ever get one.

Added: 151

Changed: 90

Is there an issue? Send a MessageReason:
None


[[WMG:Umlaut's tokens imprison souls]]
Just as Tökkentäkker bears a token, so too does the PlayerCharacter. And now they're both trapped for eternity...




to:

* Or he could be trapping [=CarnEvil=] in a TimeLoopTrap to prevent it from ever escaping.

Top