Follow TV Tropes

Following

History Videogame / WeShallWake

Go To

OR

Changed: 21

Is there an issue? Send a MessageReason:
None


''We Shall Wake'' is a third person action-beat-em-up SpectacleFighter hybrid in the style of over-the-top action scenes from things like Manga/DragonBall and internet animations, created by Nokiriware and Insomnia.

to:

''We Shall Wake'' is a third person action-beat-em-up SpectacleFighter StylishAction hybrid in the style of over-the-top action scenes from things like Manga/DragonBall and internet animations, created by Nokiriware and Insomnia.
Is there an issue? Send a MessageReason:
None


''We Shall Wake'' is a third person action-beat-em-up hybrid in the style of over-the-top action scenes from things like Manga/DragonBall and internet animations, created by Nokiriware and Insomnia.

to:

''We Shall Wake'' is a third person action-beat-em-up SpectacleFighter hybrid in the style of over-the-top action scenes from things like Manga/DragonBall and internet animations, created by Nokiriware and Insomnia.

Added: 498

Changed: 10

Is there an issue? Send a MessageReason:
None


[[quoteright:370:http://static.tvtropes.org/pmwiki/pub/images/safyhm_c.png]]
[[caption-width-right:370:''Post-World Accelerated Action'']]



''We Shall Wake'' is a third person action-beat-em-up hybrid in the style of over-the-top action scenes from things like Manga/DragonBall and internet animations, created by Nokirware and

to:

''We Shall Wake'' is a third person action-beat-em-up hybrid in the style of over-the-top action scenes from things like Manga/DragonBall and internet animations, created by Nokirware and
Nokiriware and Insomnia.


Added DiffLines:

''We Shall Wake'' is entirely combat focused, with a deceptively simple but incredibly deep and complex fighting system. Attacks with the hands and feet are done with two buttons, but the game also includes sprint attacks, grabs, teleports, ranged weaponry, a number of combos and moves, and more. Putting all of these factors together is the key for survival.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

--> Hello Brother.. I assume you're done warming up.

''We Shall Wake'' is a third person action-beat-em-up hybrid in the style of over-the-top action scenes from things like Manga/DragonBall and internet animations, created by Nokirware and

In it, you control MORS Model 09: NOVEM, a sentient super-robot created by a mysterious race of {{Precursors}} called the Creators, awoken after several thousands of years of slumber. The MORS robots were created for one thing- war, against an unknown enemy. NOVEM is born with the long-forgotten ability to feel- something that no other MORS model can, and an incredibly tough bio-mechanical makeup. NOVEM ascends the supermassive tower of Yarib in an attempt to stop the war, but he soon finds out that he is not the only MORS model left in existence.

The first alpha is available for [[http://www.weshallwake.com/ free]], and can be downloaded on Windows and Linux. ''We Shall Wake'' is also coming to Steam Greenlight.

!! We Shall Wake contains the following tropes:
*BonusBoss: As a reward for fighting 19 waves of enemies, wave 20 is a fight against [[spoiler: DECEM, another MORS model.]]
*BoringButPractical: The ground-stomp is easy to use, does a good amount of damage and gets people off of you in a flash. Similarly, auto-striking does decent damage, is unblockable, and allows you to maneuver around opponents easily.
* DynamicEntry: [[spoiler: DECEM begins his fight by punching you in the face.]]
* FlashStep: A gameplay mechanic- at the push of a button, NOVEM will slice through an opponent, dealing damage and teleporting himself behind his foe.
* RidiculouslyHumanRobots: Every enemy you fight in-game is a human shaped robot, and NOVEM is the only one able to express proper emotions.

Top